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Game-based
Learning Landscape
and Opportunities
Jack Park
For the CO2 Foundation
13 March, 2019
© 2020, TopicQuests Foundation
PhotobyBekirDönmezonUnsplash
Outline
• Big Picture and Background
• Solution Introduction
• Solution Elements
• Benefits
• Next Steps
Big Picture
• Climate issues are made wicked
by partial perspectives on
complex issues
• Solving climate issues requires
learning how to work with
incomplete information
• Participatory culture, gamified as
quests, can augment learning
experiences Photo by Ray Hennessy on Unsplash
Goal: Learn how to form perspectives on complex situations
Problem Space
• Too much information (info glut)
• Missing information
• Proprietary and not available
• Massive amounts of tacit knowledge
• Trust
• Heterogeneity
• Language (vernacular, dialects, etc.)
• Different world views on same topic
• Complexity
• Everything is connected
Outline
• Big Picture and Background
• Solution Introduction
• Solution Elements
• Benefits
• Next Steps
People: Empowerment and Taking Ownership
“Say a child raises this beautiful
beet. It's going to give her a sense
of ownership, and that changes
everything. You stop taking things
for granted; you become less
wasteful. – David Chang
“It’s not the tools you have faith
in. Tools are just tools — they
work or they don’t work. It’s the
people you have faith in or not .
–Steve Jobs
Photo by Michal Vrba on Unsplash
Thinking about solutions
• Conversation as a basis for co-
creation and ownership of
solutions
• How to conduct conversations
on a massive scale?
Source: https://www.goalcast.com/2018/04/09/11-margaret-
mead-quotes/margaret-mead-quote-2/
“I would rather hire a
high-level World of
Warcraft player than
an MBA from Harvard”
John Seely Brown
By Joi Ito - originally posted to Flickr as John Seely Brown, CC BY 2.0,
https://commons.wikimedia.org/w/index.php?curid=7495540
A Working Hypothesis
Participatory culture,
played as quests,
can unify stakeholders
around augmented
cognition processes and
promote ownership
Photo by Avery Evans on Unsplash
Outline
• Big Picture and Background
• Solution Introduction
• Solution Elements
• Benefits
• Next Steps
Role-playing Games
• Games in which People have
Roles to Play
• Quests
• Guilds
• Game Moves
Photo by Kyle Pham on Unsplash
Quests
• A Quest is a Well Posed Question
• What are the effects of
CO2 on climate?
• A Quest serves as an attractor
basin
• Attractor basins as theoretical
constructs which define behaviors
• Game moves orbit that attractor
basin
Image of the Lorenz Attractor Basin
representing past climates.
Source: http://eaps4.mit.edu/research/Lorenz/publications.htm
Guilds
• Small groups of people’s Avatars
playing roles to craft game
moves
• Roles
• Leadership
• Philosophy
• Game move planning
• Research
• Critic
Photo by You X Ventures on Unsplash
Avatars
• Psychological Secret Sauce
• A Disguise à Augmented
cognitive processes
• “Studies have demonstrated that
interactions between humans
while they are embodied in
avatars have distinct
psychological implications both
for the user and for others who
may interact with the virtual
representation.”* Photo by Steven Libralon on Unsplash
* Avatar Psychology (2014). https://vhil.stanford.edu/pubs/2014/avatar-psychology/
Outline
• Big Picture and Background
• Solution Introduction
• Solution Elements
• Benefits
• Next Steps
Benefits
• Benefits
• Learned behavior in Guilds
• From Ego-centric to Eco-centric behaviors
• Collaboration skills
• Leadership skills
• Personal Knowledge Ownership – just for me
• Game moves as Fresh Information Resources
• Crowd-sourced
• Civil
• Improved Trust
• Structured for easy access and analysis
Outline
• Big Picture and Background
• Solution Introduction
• Solution Elements
• Benefits
• Next Steps
A Modest Approach
• Small Guilds and Online
Infrastructure
• In response to a quest, guild
members
• harvest climate-related claims from
web resources
• harvest claims in a structured format
• { Subject, Predicate, Object }
• { forests, release, carbon
dioxide }
• Claims in that structure form
concept maps familiar to students
Forests
Carbon
Dioxide
Greenhouse
Gas
isArelease
Harvesting Claims From A Webpage
Visit page in note-taker tool
Copy a sentence into
comment field, then harvest a
claim and submit
View new Journal Entry
Benefits of That Approach
• With 4 to 5 Guild members, their
claims are collected and
organized in a single server: a
Hub.
• A concept map of their research
is formed and maintained
• Credit is assigned to each
contribution
• That concept map becomes the
guild’s Game Move
Member
Hub
Member
Member
Member
Closing With Game Moves
• Guilds submit their game moves
• Game moves respond to the
Quest
• A conversation tree grows
• That conversation tree will be
groomed
• Claims which are duplicates will be
merged
• Credit assignment is made
according to scoring rules
Quest
Photo by Johannes Plenio on Unsplash
Let’s enable improved learning
opportunities for everyone
Contributors:
Marc-Antoine Parent
Jack Park
Martin Radley
Mark Szpakowski
jackpark@topicquests.org
http://www.topicquests.org/
https://slideshare.net/jackpark/
https://github.com/topicquests

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Game-based Learning Landscape and Opportunities

  • 1. Game-based Learning Landscape and Opportunities Jack Park For the CO2 Foundation 13 March, 2019 © 2020, TopicQuests Foundation PhotobyBekirDönmezonUnsplash
  • 2. Outline • Big Picture and Background • Solution Introduction • Solution Elements • Benefits • Next Steps
  • 3. Big Picture • Climate issues are made wicked by partial perspectives on complex issues • Solving climate issues requires learning how to work with incomplete information • Participatory culture, gamified as quests, can augment learning experiences Photo by Ray Hennessy on Unsplash Goal: Learn how to form perspectives on complex situations
  • 4. Problem Space • Too much information (info glut) • Missing information • Proprietary and not available • Massive amounts of tacit knowledge • Trust • Heterogeneity • Language (vernacular, dialects, etc.) • Different world views on same topic • Complexity • Everything is connected
  • 5. Outline • Big Picture and Background • Solution Introduction • Solution Elements • Benefits • Next Steps
  • 6. People: Empowerment and Taking Ownership “Say a child raises this beautiful beet. It's going to give her a sense of ownership, and that changes everything. You stop taking things for granted; you become less wasteful. – David Chang “It’s not the tools you have faith in. Tools are just tools — they work or they don’t work. It’s the people you have faith in or not . –Steve Jobs Photo by Michal Vrba on Unsplash
  • 7. Thinking about solutions • Conversation as a basis for co- creation and ownership of solutions • How to conduct conversations on a massive scale? Source: https://www.goalcast.com/2018/04/09/11-margaret- mead-quotes/margaret-mead-quote-2/
  • 8. “I would rather hire a high-level World of Warcraft player than an MBA from Harvard” John Seely Brown By Joi Ito - originally posted to Flickr as John Seely Brown, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=7495540
  • 9. A Working Hypothesis Participatory culture, played as quests, can unify stakeholders around augmented cognition processes and promote ownership Photo by Avery Evans on Unsplash
  • 10. Outline • Big Picture and Background • Solution Introduction • Solution Elements • Benefits • Next Steps
  • 11. Role-playing Games • Games in which People have Roles to Play • Quests • Guilds • Game Moves Photo by Kyle Pham on Unsplash
  • 12. Quests • A Quest is a Well Posed Question • What are the effects of CO2 on climate? • A Quest serves as an attractor basin • Attractor basins as theoretical constructs which define behaviors • Game moves orbit that attractor basin Image of the Lorenz Attractor Basin representing past climates. Source: http://eaps4.mit.edu/research/Lorenz/publications.htm
  • 13. Guilds • Small groups of people’s Avatars playing roles to craft game moves • Roles • Leadership • Philosophy • Game move planning • Research • Critic Photo by You X Ventures on Unsplash
  • 14. Avatars • Psychological Secret Sauce • A Disguise à Augmented cognitive processes • “Studies have demonstrated that interactions between humans while they are embodied in avatars have distinct psychological implications both for the user and for others who may interact with the virtual representation.”* Photo by Steven Libralon on Unsplash * Avatar Psychology (2014). https://vhil.stanford.edu/pubs/2014/avatar-psychology/
  • 15. Outline • Big Picture and Background • Solution Introduction • Solution Elements • Benefits • Next Steps
  • 16. Benefits • Benefits • Learned behavior in Guilds • From Ego-centric to Eco-centric behaviors • Collaboration skills • Leadership skills • Personal Knowledge Ownership – just for me • Game moves as Fresh Information Resources • Crowd-sourced • Civil • Improved Trust • Structured for easy access and analysis
  • 17. Outline • Big Picture and Background • Solution Introduction • Solution Elements • Benefits • Next Steps
  • 18. A Modest Approach • Small Guilds and Online Infrastructure • In response to a quest, guild members • harvest climate-related claims from web resources • harvest claims in a structured format • { Subject, Predicate, Object } • { forests, release, carbon dioxide } • Claims in that structure form concept maps familiar to students Forests Carbon Dioxide Greenhouse Gas isArelease
  • 19. Harvesting Claims From A Webpage Visit page in note-taker tool Copy a sentence into comment field, then harvest a claim and submit View new Journal Entry
  • 20. Benefits of That Approach • With 4 to 5 Guild members, their claims are collected and organized in a single server: a Hub. • A concept map of their research is formed and maintained • Credit is assigned to each contribution • That concept map becomes the guild’s Game Move Member Hub Member Member Member
  • 21. Closing With Game Moves • Guilds submit their game moves • Game moves respond to the Quest • A conversation tree grows • That conversation tree will be groomed • Claims which are duplicates will be merged • Credit assignment is made according to scoring rules Quest
  • 22. Photo by Johannes Plenio on Unsplash Let’s enable improved learning opportunities for everyone Contributors: Marc-Antoine Parent Jack Park Martin Radley Mark Szpakowski jackpark@topicquests.org http://www.topicquests.org/ https://slideshare.net/jackpark/ https://github.com/topicquests