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Knowledge Garden Overview

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Knowledge Garden Overview

  1. 1. Knowledge Garden Overview Jack Park Knowledge Federation Conference Inter University Centre Dubrovnik, Croatia September, 2016 © 2016, TopicQuests Foundation Img: Wikipedia
  2. 2. Aristotle: Final Cause Purpose Global Thrivability Need
  3. 3. A Simple Question How do you wish to pay for your free lunch? Need Img: http://www.ezcare2.com/childcare-blog/2013/10/theres-no-such-thing-as-a-free-lunch-or-is-there/
  4. 4. Problem Space • Too much information (info glut) • Missing information • Proprietary and not available • Not proprietary, but hasn't been brought to addressable space • Massive amounts of tacit knowledge • Native intuition not captured • Incomplete recording • Trust • Heterogeneity • Language (vernacular, dialects, etc.) • Different world views on same topic Need
  5. 5. Issue Space • Some Big Issues (no particular order) • Climate change • Public and individual health • Education • Unemployment • Polarization in Politics • Clean Water • Any water at all… Need
  6. 6. Within that problem space * Ted Nelson, 1974 Everything is deeply Intertwingled* Need
  7. 7. Limits of our Knowledge • We can open a microbe to study all the parts • Opening the microbe kills it • Why did opening a microbe to count all the parts kill it? • What is life? • Did opening the microbe to count its parts get us any closer to an answer? • Answers are bound to the nature of Complex Systems Img: Wikipedia Need
  8. 8. On Complex Systems • What is a complex system? • Keywords (from Wikipedia) • Self-organizing • Feedback • Decay • Sensitive to initial conditions • Non-linear • Relational • We must pay as much attention to the relations as we pay to the parts Need
  9. 9. Feedback in Complex Systems Need
  10. 10. Relations Among the Parts • Counting parts is a start • But, everything is intertwingled • Understanding the relationships among those parts and between them and their environment is the next step • Relations as complex, interwoven fabrics • Use garden tools to augment our capabilities Img: © Regents of University of California Need
  11. 11. Upon this gifted age, in its dark hour, Rains from the sky a meteoric shower Of facts . . . they lie unquestioned, uncombined. Wisdom enough to leech us of our ill is daily spun; but there exists no loom To weave it into fabric – Edna St. Vincent Millay Need
  12. 12. Complex, Really Urgent Problems Need
  13. 13. Opportunity Space: a Public Loom • Topic based information that is: • Brought together through federation with relevance • Freely available • Recorded, easily found and built upon • With tacit knowledge and native intuition captured • Trustworthy • All sides of the story are covered • Heterogeneity • Information is captured in a format that takes into account vernacular, dialects, different world views, etc. Approach
  14. 14. Augmented Human Intelligence • Computing is: • Far less about what a computer knows • Far more about how computers can augment human cognitive capabilities • Based on the J.C.R Licklider and Douglas Engelbart augmentation work J.C.R. Licklider Douglas Engelbart Imgs: Wikipedia Approach
  15. 15. The Engelbart Program • Actors • Humans • Human knowledge • Tools • Process • Human capabilities and tools co-evolve • Continuous improvement of capabilities • Form communities • Improvement communities • Network communities • Networked Improvement Communities • Goals • Problem Solving • Discovery • Thrivability Augmenting Human Capabilities Approach
  16. 16. From the perspective of complexity theory, emergence arises from complex systems that create new properties from “autonomous unities coming together into larger, more powerful unities” Augmenting Human Capabilities Complex Systems Shared Stories Collaboration in a Knowledge Garden Img: Olen Gunnlaugson (2011). A Complexity Perspective on Presencing. Complicity, Vol 9, No 1 (2012). Online at: http://ejournals.library The emergence we seek is that of insight into the nature of and solutions to complex problems Barn Raising Approach
  17. 17. Garden Activities • Collaborative Discovery and Action • Crowd-sourced, Game-based Epic Knowledge Quests • Generation of large-scale collections of human perspectives on issues that matter • Quests as Truth-seeking Journeys Approach
  18. 18. Discovery in Context Approach
  19. 19. Discovery followed by Action Gardener connects concepts Approach
  20. 20. Discovery followed by Action Gardener creates new concepts to better explain “must avoid” connection Approach
  21. 21. Let the Conversations Begin: a Challenge Approach
  22. 22. Responses Leading to New Concepts Compromised Host is new Concept Approach
  23. 23. Gardening Outcome antioxidants kill free radicals Contraindicates macrophages use free radicals to kill bacteria Bacterial Infection Antioxidants Because Appropriate For Compromised Host Co-created resource in the garden Approach
  24. 24. Knowledge Garden as Context Approach
  25. 25. Topic Garden (“condo”, epistemic community) • Social Bookmarks • Blog Posts • Wikis • Structured Conversations • Node Relations • Role-playing Games • TopicMap • Member Accounts • Communicate with Federation Server Frontside User Interface Backside Services Approach Blog posts, wiki topics, bookmark annotations can be included into any conversation, including game moves
  26. 26. Epic Quests Quest A Well-posed Question Role Player Role Player Role Player Role Player Role Player Role Player Guild Role Player Role Player Role Player Role Player Role Player Role Player Guild Role Player Role Player Role Player Role Player Role Player Role Player Guild Approach
  27. 27. Federation Server Server Topic Map Social Map OpenSherlock Artificial Intelligence Approach
  28. 28. Fast and Slow Thinking • Fast thinking • Frontal-cortex chatter • Ideas floating around • Face2Face • Chat rooms • Twitter • Slower thinking • Working memory • Ideas that stick • Blogs • Wikis • Conference papers • Really Slow thinking • Long-term memory • Ideas that need to be • Remembered, • Organized • Processed in the background • Topic maps Daniel Kahneman (2011) Thinking Fast and Slow Approach
  29. 29. Multi-space Framework • Just for me • Personal topic map • Just for us • Slow Thinking • Digital Library • Topic Map • Public memory • Just in case • Fast thinking • Slower thinking http://knowledgegardens.wordpress.com/augmenting-cognition-a-multi-space-model/ Approach
  30. 30. How a Topic Garden Works • Participant Activities in Population Space • Stored in Belief Space • Federation Server provides Long Term Memory for all Topic Gardens • Belief Space at each Topic Garden provides Short Term – Working Memory in the context of the entire Garden Approach
  31. 31. Enumerating Benefits • Creation of cultivated knowledge ecosystems (gardens) • Open source tools for knowledge cultivation as middleware in other contexts • Benefits of Role-playing Games as tools of collaboration • Emergence of generations of participants as enlightened citizens • Leadership skills • Collaborative literacy • Augmented scholarship Benefits
  32. 32. Value of Role-playing Games “I would rather hire a high-level World of Warcraft player than an MBA from Harvard” John Seely Brown Benefits
  33. 33. A Related TED Talk http://www.ted.com/talks/jason_pontin_can_technology_solve_our_big_problems?language=en Benefits
  34. 34. Competition • A knowledge garden does not compete in any direct sense with traditional social networks • Indirectly, a knowledge garden competes with traditional social networks on a basis of participation in some cases • Given the collaborative nature of open source game-based knowledge federation, analysis of competition is problematic. Competition
  35. 35. antioxidants kill free radicals Contraindicates macrophages use free radicals to kill bacteria Bacterial Infection Antioxidants Because Appropriate For Compromised Host Let us co-create Knowledge Gardens jackpark@topicquests.org Slides: http://slideshare.net/jackpark/ Twitter: https://twitter.com/gardenfelder GitHub: https://github.com/knowledgegarden & https://github.com/opensherlock/ Blog: https://knowledgegardens.wordpress.com/ Acknowledgements: These slides are the result of many suggestions and contributions from: Martin Radley Sherry Jones Mark Szpakowski Patrick Durusau Alec Wenzowski Ted Kahn David Alexander Price Marc-Antoine Parent Linda Yi Park Nefer Doane Nick Doane Need, Approach, Benefits, Competition Structure based on the innovation processes of SRI International as documented in the book: Innovation THE FIVE DISCIPLINES FOR CREATING WHAT CUSTOMERS WANT By Curtis R Carleson and William W. Wilmot

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