1) The document discusses using conversation mapping and role-playing games to have more civil conversations about complex issues like refugees.
2) It proposes using "Knowing Gardens" which are social labs that use game mechanics and structured conversations to bring together different perspectives.
3) The goal is to create a federation of these Knowing Gardens to collectively address wicked problems through collaborative discovery and action.
In this paper we suggest a design research method for eliciting
affordances and new meanings for Smart Objects in the Internet of Things Era.
After an introduction to the topic and the description of some open issues, we
propose to adopt a Critical Design approach, where the role of Ambiguity is
twofold: on the one hand, it is the objective of the observation for defining a set
of ambiguous objects or affordances; on the other hand, it is the result of a
design conceptualization of smart objects aiming at provoking cognitive
dissonance and finalized to understand people adaptation processes and
behaviors.
How Affordances of Digital Tool Use Foster Critical Literacy: GCLR Webinar pr...Richard Beach
Global Conversations in Literacy Research's (GCLR) Webinar presentation on how the different affordances of digital tools: multimodality, interactivity, collaboration, intertextuality, and identity construction, can be used to foster critical inquiry in classrooms.
Micah Allen: Zombies or Cyborgs: Is Facebook eating your brain?Seismonaut
Micah Allen er hjerneforsker og PhD studerende på Århus Universitet. Her fortæller han om sociale mediers indflydelse på hjernen til Headstart Morgenseminar d. 17. marts 2010.
Here are my slides (slightly modified) from my presentation at the National Outreach Scholarship Conference at Michigan State University on October 3, 2011.
"Society 2.0: designing an action research into the next civilization" is an updated version of the talk I gave at the "2gether08" unconference in London, July 3, 2008. A downloadable version (complete with clickable links), its context and related conversation can be found in the Jump Time Players blog, http://www.evolutionarynexus.org/jtp_blog .
In this paper we suggest a design research method for eliciting
affordances and new meanings for Smart Objects in the Internet of Things Era.
After an introduction to the topic and the description of some open issues, we
propose to adopt a Critical Design approach, where the role of Ambiguity is
twofold: on the one hand, it is the objective of the observation for defining a set
of ambiguous objects or affordances; on the other hand, it is the result of a
design conceptualization of smart objects aiming at provoking cognitive
dissonance and finalized to understand people adaptation processes and
behaviors.
How Affordances of Digital Tool Use Foster Critical Literacy: GCLR Webinar pr...Richard Beach
Global Conversations in Literacy Research's (GCLR) Webinar presentation on how the different affordances of digital tools: multimodality, interactivity, collaboration, intertextuality, and identity construction, can be used to foster critical inquiry in classrooms.
Micah Allen: Zombies or Cyborgs: Is Facebook eating your brain?Seismonaut
Micah Allen er hjerneforsker og PhD studerende på Århus Universitet. Her fortæller han om sociale mediers indflydelse på hjernen til Headstart Morgenseminar d. 17. marts 2010.
Here are my slides (slightly modified) from my presentation at the National Outreach Scholarship Conference at Michigan State University on October 3, 2011.
"Society 2.0: designing an action research into the next civilization" is an updated version of the talk I gave at the "2gether08" unconference in London, July 3, 2008. A downloadable version (complete with clickable links), its context and related conversation can be found in the Jump Time Players blog, http://www.evolutionarynexus.org/jtp_blog .
Technobiophilia: soothing our connected minds and easing our wired lives, Bi...Dr Sue Thomas
Published on 20 May 2015
Technobiophilia: soothing our connected minds and easing our wired lives
In her 2013 book Technobiophilia: Nature and Cyberspace, Sue Thomas interrogates the prevalence online of nature-derived metaphors, and comes to a surprising conclusion. The root of this trend, she believes, lies in biophilia, defined by E.O. Wilson as ‘the innate attraction to life and lifelike processes’. Working from the strong thread of biophilia which runs through our online lives, she expands Wilson’s definition to the ‘innate attraction to life and lifelike processes *as they appear in technology*’, a phenomenon she calls ‘technobiophilia’. Attention to technobiophilia and its application to urban design offers a way to make our digital lives integrated, healthy, and mindful. In this talk she outlines the key elements of the concept and shows how, even in an intensely digital culture, the restorative qualities of biophilia can alleviate mental fatigue and enhance our capacity for directed attention, thus soothing our connected minds and easing our wired lives.
Sue's website: https://suethomasnet.wordpress.com
YouTube video of this talk: https://youtu.be/yOrt8zINrnE
Slides from a series of talks for the IET's IoT India Congress and some associated events - SRM Chennai, PES Bengaluru, Srishti Bengaluru. I used different subsets of the slides in each talk - this is the whole deck.
Networks, swarms and policy: what collective intelligence means for policy ma...Alberto Cottica
Policy makers are taking up network thinking; citizens are self-organizing in smart swarms displaying collectivley intelligent behaviour. I address the implications of these phenomena for policy making, and look at some tools being built by a project called CATALYST that might help both citizens and policy makers.
Keynote Talk at ITS 2014: Multilevel Analysis of Socially Embedded Learningsuthers
An invited keynote talk given at the Intelligent Tutoring Systems (ITS) conference in Honolulu, 2014. Begins with some fun observations about being an academic in Hawaii. Motivated both by my early work studying dyadic interaction with Belvedere and a theoretical view of the multi-dimensionality of distributed learning in socio-technical networks and consequent analytic challenges, outlines a framework called "Traces" that addresses these challenges. Most of the examples are of analysis of Tapped In, a successful online network of educational professionals from 1997-2013. Probably the most comprehensive overview of my research to date.
Technobiophilia: soothing our connected minds and easing our wired lives, Bi...Dr Sue Thomas
Published on 20 May 2015
Technobiophilia: soothing our connected minds and easing our wired lives
In her 2013 book Technobiophilia: Nature and Cyberspace, Sue Thomas interrogates the prevalence online of nature-derived metaphors, and comes to a surprising conclusion. The root of this trend, she believes, lies in biophilia, defined by E.O. Wilson as ‘the innate attraction to life and lifelike processes’. Working from the strong thread of biophilia which runs through our online lives, she expands Wilson’s definition to the ‘innate attraction to life and lifelike processes *as they appear in technology*’, a phenomenon she calls ‘technobiophilia’. Attention to technobiophilia and its application to urban design offers a way to make our digital lives integrated, healthy, and mindful. In this talk she outlines the key elements of the concept and shows how, even in an intensely digital culture, the restorative qualities of biophilia can alleviate mental fatigue and enhance our capacity for directed attention, thus soothing our connected minds and easing our wired lives.
Sue's website: https://suethomasnet.wordpress.com
YouTube video of this talk: https://youtu.be/yOrt8zINrnE
Slides from a series of talks for the IET's IoT India Congress and some associated events - SRM Chennai, PES Bengaluru, Srishti Bengaluru. I used different subsets of the slides in each talk - this is the whole deck.
Networks, swarms and policy: what collective intelligence means for policy ma...Alberto Cottica
Policy makers are taking up network thinking; citizens are self-organizing in smart swarms displaying collectivley intelligent behaviour. I address the implications of these phenomena for policy making, and look at some tools being built by a project called CATALYST that might help both citizens and policy makers.
Keynote Talk at ITS 2014: Multilevel Analysis of Socially Embedded Learningsuthers
An invited keynote talk given at the Intelligent Tutoring Systems (ITS) conference in Honolulu, 2014. Begins with some fun observations about being an academic in Hawaii. Motivated both by my early work studying dyadic interaction with Belvedere and a theoretical view of the multi-dimensionality of distributed learning in socio-technical networks and consequent analytic challenges, outlines a framework called "Traces" that addresses these challenges. Most of the examples are of analysis of Tapped In, a successful online network of educational professionals from 1997-2013. Probably the most comprehensive overview of my research to date.
This talk introduced staff at University College Borås to an approach for teaching social media literacies that I was piloting with a group at the IT Technics University, Gothenburg, Sweden.
Project NEMO - towards empathy-enabling digital environmentsKatri Saarikivi
A presentation on the interdisciplinary research project NEMO (Natural Emotions in digital interaction) that won the science-based idea competition arranged by the University of Helsinki, the Helsinki Challenge, in 2015. Presented at the Presented at the Digital International Collaboration in Education seminar arranged by the Finnish Ministry of Education and Culture on May 26th, 2016.
Session for MSc Media Psychology students @salforduni. What does it mean to live and breath the web and how is technology impacting upon the self? Most importantly is the emphasis on our need for networks and how other people contribute to who we are and what we can achieve.
School libraries are at the heart of a new digital learning nexus. Our world changed in April 1993 when the Mosaic 1.0 browser was released to the general public. The challenges we face are equally creative as they are complex. What is your focus for tomorrow?
From artificially intelligent systems towards real thinking tools and human s...Jorn Bettin
From artificially intelligent systems towards real thinking tools and human scale models that improve both human and machine learning
--
In an increasingly software and data-intensive human world, the objective of human-scale computing is to improve filtering, collaboration, thinking, and learning:
1. between humans,
2. between humans and software systems,
3. and between software systems.
This objective is another way of stating the goal of developing a 'language and interaction style' that is better than any formal or informal language reliant on linear syntax.
--------------------------------------
Jorn Bettin is a Partner at S23M and loves building and working with high-performance teams. Jorn works with top-level subject matter experts and transdisciplinary teams to uncover and activate deep domain knowledge.
Jorn has a background in mathematics and his experience covers the following industries: logistics, industrial automation, healthcare, insurance, banking, legal and accounting, telecommunications, electricity, and government.
S23M’s MODA + MODE thinking tools complement Kaizen and agile techniques, enabling people and software systems to interact in the simplest possible way. MODA + MODE techniques create bridges of understanding between disciplines and organisational silos.
Jorn is passionate about open innovation and about addressing challenges that go beyond the established framework of research in industry, government and academia via the quarterly CIIC unconference. He is a co-author of a number of books on model driven product line engineering, is an expert on semantic interoperability, and has worked in methodology leadership roles at IBM in the 1990s.
Jorn is also part of Autistic Collaboration – a mutual support hub for neurodivergent individuals and ventures, and advises clients on the creation of inclusive cultures of innovation and knowledge sharing.
From artificially intelligent systems towards real thinking tools and human s...Jorn Bettin
In an increasingly software and data-intensive human world, the objective of human-scale computing is to improve filtering, collaboration, thinking, and learning:
1. between humans,
2. between humans and software systems,
3. and between software systems.
This objective is another way of stating the goal of developing a 'language and interaction style' that is better than any formal or informal language reliant on linear syntax.
Keynote Address: PASI 2013 in Methods for Data-Driven DiscoverySantiago Nunez
Science and technology require a broad change of perspective and overview. This presentation addressed the requirements of the Americas for advancing towards world-class scientific leadership with human values at its core.
HyperMembrane Structures for Open Source Cognitive ComputingJack Park
Open source "cognitive computing" systems, specifically OpenSherlock; describes a HyperMembrane structure, a kind of information fabric, for machine reading, literature-based discovery, deep question answering. Platform is open source, uses ElasticSearch, topic maps, JSON, link-grammar parsing, and qualitative process models.
SolrSherlock: Linkfinding among Biomolecules with Literature-based DiscoveryJack Park
SolrSherlock's HyperMembrane as an associative fabric component of a machine reading platform. The system entails topic maps, NLP, and a society of agents to support hypothesis formation, experiment planning, and Deep QA
MRS PUNE 2024 - WINNER AMRUTHAA UTTAM JAGDHANEDK PAGEANT
Amruthaa Uttam Jagdhane, a stunning woman from Pune, has won the esteemed title of Mrs. India 2024, which is given out by the Dk Exhibition. Her journey to this prestigious accomplishment is a confirmation of her faithful assurance, extraordinary gifts, and profound commitment to enabling women.
Johnny Depp Long Hair: A Signature Look Through the Yearsgreendigital
Johnny Depp, synonymous with eclectic roles and unparalleled acting prowess. has also been a significant figure in fashion and style. Johnny Depp long hair is a distinctive trademark among the various elements that define his unique persona. This article delves into the evolution, impact. and cultural significance of Johnny Depp long hair. exploring how it has contributed to his iconic status.
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Introduction
Johnny Depp is an actor known for his chameleon-like ability to transform into a wide range of characters. from the eccentric Captain Jack Sparrow in "Pirates of the Caribbean" to the introspective Edward Scissorhands. His long hair is one constant throughout his evolving roles and public appearances. Johnny Depp long hair is not a style choice but a significant aspect of his identity. contributing to his allure and mystique. This article explores the journey and significance of Johnny Depp long hair. highlighting how it has become integral to his brand.
The Early Years: A Budding Star with Signature Locks
1980s: The Rise of a Young Heartthrob
Johnny Depp's journey in Hollywood began in the 1980s. with his breakout role in the television series "21 Jump Street." During this time, his hair was short, but it was already clear that Depp had a penchant for unique and edgy styles. By the decade's end, Depp started experimenting with longer hair. setting the stage for a lifelong signature.
1990s: From Heartthrob to Icon
The 1990s were transformative for Johnny Depp his career and personal style. Films like "Edward Scissorhands" (1990) and "Benny & Joon" (1993) saw Depp sporting various hair lengths and styles. But, his long, unkempt hair in "What's Eating Gilbert Grape" (1993) began to draw significant attention. This period marked the beginning of Johnny Depp long hair. which became a defining feature of his image.
The Iconic Roles: Hair as a Character Element
Edward Scissorhands (1990)
In "Edward Scissorhands," Johnny Depp's character had a wild and mane that complemented his ethereal and misunderstood persona. This role showcased how long hair Johnny Depp could enhance a character's depth and mystery.
Captain Jack Sparrow: The Pirate with Flowing Locks
One of Johnny Depp's iconic roles is Captain Jack Sparrow from the "Pirates of the Caribbean" series. Sparrow's long, dreadlocked hair symbolised his rebellious and unpredictable nature. The character's look, complete with beads and trinkets woven into his hair. was a collaboration between Depp and the film's costume designers. This style became iconic and influenced fashion trends and Halloween costumes worldwide.
Other Memorable Characters
Depp's long hair has also been featured in other roles, such as Ichabod Crane in "Sleepy Hollow" (1999). and Roux in "Chocolat" (2000). In these films, his hair added a layer of authenticity and depth to his characters. proving that Johnny Depp with long hair is more than a style—it's a storytelling tool.
Off-Screen Influenc
From Stress to Success How Oakland's Corporate Wellness Programs are Cultivat...Kitchen on Fire
Discover how Oakland's innovative corporate wellness initiatives are transforming workplace culture, nurturing the well-being of employees, and fostering a thriving environment. From comprehensive mental health support to flexible work arrangements and holistic wellness workshops, these programs are empowering individuals to navigate stress effectively, leading to increased productivity, satisfaction, and overall success.
La transidentité, un sujet qui fractionne les FrançaisIpsos France
Ipsos, l’une des principales sociétés mondiales d’études de marché dévoile les résultats de son étude Ipsos Global Advisor “Pride 2024”. De ses débuts aux Etats-Unis et désormais dans de très nombreux pays, le mois de juin est traditionnellement consacré aux « Marches des Fiertés » et à des événements festifs autour du concept de Pride. A cette occasion, Ipsos a réalisé une enquête dans vingt-six pays dressant plusieurs constats. Les clivages des opinions entre générations s’accentuent tandis que le soutien à des mesures sociétales et d’inclusion en faveur des LGBT+ notamment transgenres continue de s’effriter.
Care Instructions for Activewear & Swim Suits.pdfsundazesurf80
SunDaze Surf offers top swimwear tips: choose high-quality, UV-protective fabrics to shield your skin. Opt for secure fits that withstand waves and active movement. Bright colors enhance visibility, while adjustable straps ensure comfort. Prioritize styles with good support, like racerbacks or underwire tops, for active beach days. Always rinse swimwear after use to maintain fabric integrity.
Is your favorite ring slipping and sliding on your finger? You're not alone. Must Read this Guide on What To Do If Your Ring Is Too Big as shared by the experts of Andrews Jewelers.
Have you ever wondered about the lost city of Atlantis and its profound connection to our modern world? Ruth Elisabeth Hancock’s podcast, “Visions of Atlantis,” delves deep into this intriguing topic in a captivating conversation with Michael Le Flem, author of the enlightening book titled “Visions of Atlantis.” This podcast episode offers a thought-provoking blend of historical inquiry, esoteric wisdom, and contemporary reflections. Let’s embark on a journey of discovery as we unpack the mysteries of ancient civilizations and their relevance to our present existence.
2. Big Picture
• Refugee issues are made wicked
by partial perspectives on
complex issues
• Conversation mapping and topic
maps tools help weave
perspectives together
• Participatory culture, gamified as
quests, can unify stakeholders
around augmented cognition
processes
Photo by Ray Hennessy on Unsplash
3. Urgent Challenge
How we can improve our
perception of the complexity
we live within,
so we may improve our
interaction with the world?
-- Nora Bateson
A game-changing
Perception ó Action response
is necessary within the decade.
5. Problem Space: Big Picture
• Signature Question
• How can we have civil conversations online about politics?
• Signature Issues
• Massive Complexity in Refugee Ecosystem
• Massive Complexity does not reduce well to simple
solutions
• Finding Solutions requires
• Increased creative exploration of options
• Increased Trust
Walt Kelly (1971) Image: Wikipedia
6. Problem Space
• Too much information (info glut)
• Missing information
• Proprietary and not available
• Not proprietary, but hasn't been brought
to addressable space
• Massive amounts of tacit knowledge
• Native intuition not captured
• Incomplete recording
• Trust
• Heterogeneity
• Language (vernacular, dialects, etc.)
• Different world views on same topic
7. Differences in World Views
"This is the difference between us Romans and the
Etruscans:
We believe that lightning is caused by clouds
colliding,
whereas they believe that clouds collide in order to
create lightning.
Since they attribute everything to gods, they are led
to believe not that events have a meaning because
they have happened, but that they happen in order to
express a meaning."
—Seneca (Roman Philosopher, first century C.E.)
8. A Simple Conversation Example
• A proposal: lower taxes (X) to improve economic growth (Y)
Yes or no?
• But what would no mean?
1. No to X
• X also causes an unintended negative side effect, such as underfunding essential
social services
2. No to the X-causes-Y link
• there is no evidence that lowering taxes causes economic growth
3. No to the goal Y
• We should be thinking of de-growth on an exhausted planet
9. Limits of our Knowledge
• We can open a microbe to
study all the parts
• Opening the microbe kills
it
• Why did opening a
microbe to count all the
parts kill it?
• What is life?
• Did opening the microbe to
count its parts get us any
closer to an answer?
• Answers are bound to the
nature of Complex Systems
Img: Wikipedia
12. Ecosystem Overview
• Human System
• complex, adaptive, anticipatory, as
individual and as society
• mother and user of Tool System,
animating it with intentionality
• Tool System
• hardware and software for
networked sensemaking and
presencing
• augments & de-augments Human
System capabilities
• Life System
• sustains Human System, both
physically and psychically
• is affected by Human System
amplified by Tool System
Image: Mark Szpakowski (2018)
http://www.topicquests.org/human-tool-and-eco-systems/
13. Wickedness
Tool System
• Humans guide tools
• (AI) tools train on humans
Human System
Blind spot: humans guide & train
themselves (not!)
• Individual framing & intention
• Group intentionality
In the Anthropogenic Epoch
the humans mapping complexity
are not outside, but inside,
the map.
Knowledge is contextual
to perspectives
held individually and collectively
in warm, emotional bodies.
14. Challenge Responses I
Knowledge Questing
• Structured conversation flows
• to arrive at sensemaking perspectives
• conducted by teams with ethos
Tool Systems to augment
• Collaborating
• Knowing (extracting & mapping)
An insistence on science
as purely apolitical and technocratic
leaves a blind spot the size of humanity
in how climate impacts will affect us,
and how we might respond and act
proactively.
[https://www.resilience.org/stories/2019-04-25/a-postmortem-for-survival-on-science-
failure-and-action-on-climate-change/]
15. Challenge Responses II
Human Systems to augment
• Self-aware intentionality
• Of individuals, group, society
Life Systems to augment
• Well-being of mind and body
• Resting attention (not just human)
16. Mapping Technologies
• MindMaps
• Simple
• Good place to start thinking about
situations
• ConceptMaps
• Adds labeled arcs (relations) to
MindMaps
• TopicMaps
• Turns important relations to topics
• Important relations:
• Have biographies
• Can be the subject of debate
17. TopicMap Use Cases
• First Use Case
• Index of the back of a book is a
weak topic map
• General Use Case
• Seed with domain ontologies
(vocabularies)
• Grow as important topics are
discovered
• From conversations
• From personal notes
Photo by Sam Goodgame on Unsplash
25. Opportunity Space: a Public Loom
• Topic based information that is:
• Brought together through federation with relevance
• Freely available
• Recorded, easily found and built upon
• With tacit knowledge and native intuition captured
• Trustworthy
• All sides of the story are covered
• Heterogeneity
• Information is captured in a format
that takes into account vernacular,
dialects, different world views, etc.
26. From the perspective of
complexity theory, emergence
arises from complex systems
that create new properties
from “autonomous unities
coming together into larger,
more powerful unities”
Augmenting Human Capabilities
Complex Systems
Shared Stories
Collaboration in a Knowing Garden
Img: Olen Gunnlaugson (2011). A Complexity Perspective
on Presencing. Complicity, Vol 9, No 1 (2012). Online at:
http://ejournals.library
The emergence we seek is that of
insight into the nature of and
solutions to complex problems
Barn Raising
27. Existing Solutions: Social Labs
• Social labs are platforms for addressing complex social
challenges that have three core characteristics.†
• They are social.
• They are experimental.
• They are systemic.
Why Planning is
Killing Us
And Prototyping Will
Save Us
† https://ssir.org/articles/entry/the_social_labs_revolution_a_new_approach_to_solving_our_most_complex_chall#
28. Social Labs As Participatory Cultures
• Participatory culture is an
opposing concept to consumer
culture — in other words a
culture in which private
individuals (the public) do not
act as consumers only, but also
as contributors or producers
(prosumers).†
† https://en.wikipedia.org/wiki/Participatory_culture
Image: cc-by http://www.sdgpyramid.org/presencing-
happiness-u-lab-china-beijing-china/
29. Role-playing Games as Participatory Culture
• Ability to scale participation
• Quests
• Focus Questions for Collaborative
Research
• Facilitate learning conversations
• Guilds
• Roles to play
• Rules of engagement
• Leveling up to grow skills and knowledge
Never doubt that a small
group of thoughtful,
committed citizens can
change the world; indeed,
it’s the only thing that ever
has.
--Margaret Mead
30. Avatars Explore Their Intentionality
Roles and Avatars
are ways of exploring and holding
individual and group intentionality
and of re-composing those
toward meeting challenges
from emerging futures
in the human-tool-life ecosystem
Wikipedia
31. “I would rather hire a
high-level World of
Warcraft player than
an MBA from Harvard”
John Seely Brown
By Joi Ito - originally posted to Flickr as John Seely Brown, CC BY 2.0,
https://commons.wikimedia.org/w/index.php?curid=7495540
32. The Knowing Garden ecosystem
Tool System:
Building common
knowledge through
mapping
conversations
Human System:
Participation
through guilds
Life System:
new paradigms
to co-create
Ecosystem
Working on knowledge made
accessible as a commons
through topic mapping
Avatar dynamics within guilds
and between guilds make richer
conversations
33. Attention Ecology
To deal with wicked complexity
individuals & guilds access
their attention/intention,
born from & affected by
the triple Eco-System.
34. How can we have civil conversations online
about politics?
• Issue
• Political conversation is
• Complex
• Many different dimensions
• Many different world views
• Wicked
• Social behaviors of participants
• Knowing Garden Solution
• Game Mechanics + Guild Social Dynamics
• Issue-based Information Systems
• Quests as Structured Conversations
35. Knowing garden design for refugee
conversation
• Complex Issues (doughnut has 21)
• Topic-specific knowing hubs
• Ongoing and flash guilds
• Multi -perspectival -disciplinary
• Networked hubs
• Federated knowing hubs
[https://www.kateraworth.com/doughnut/]
36. Knowing Garden Activities
• Collaborative Discovery and Action
• Quests as truth-seeking journeys
• Outer
• MMORG-like Epic Knowledge Quests
• Federated collections of perspectives
• Inner
• How issues are held
• How intention is formed
• By individuals and by groups
38. Completed Representation
antioxidants
kill
free radicals
Contraindicates
macrophages use
free radicals to
kill bacteria
Bacterial Infection Antioxidants
Because
Appropriate For
Compromised Host
Let us co-create Augmented Social labs
jackpark@topicquests.org
szpak@topicquests.org
maparent@topicquests.org
http://www.topicquests.org/
https://slideshare.net/jackpark/
https://github.com/topicquests