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Game Development in a Distributed Environment Ólafur Andri Ragnarsson Betware, Reykjavik University, Icelandic Gaming Industry
Revenues
Betware DK Bröndby Denmark Head Quarters Betware  Reykjavík Betware Sp. z o.o. Warsaw Poland Certus Odense Denmark Betware  Solutions CA Kamloops, BC Betware  Madrid Spain Betware currently has 101 employees worldwide
1995 Internet disruption
8 Lottery Sales Lottery Sales % Change Year on Year 2003-2008
The traditional products are declining Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/
For new games, New Media is  mainstream
Key Observation People will have more computing poweron their person whereever they go
Key Observation People will have constant connectivity
Key Observation Price is ready for mass-adoption
Key Observation People will use multiple devices
Technology Adaption Early Adaptors Mass Market Laggards Super Smart Phones Internet TV stations E-book Readers Netbooks
The Three Screens Strategy Big Screen TV, Video Games Many Persons Local Entertainment Personal Screen Desktop, Laptop,  Single Person Some Portability Work Small Screen Phones, Netbooks, eReaders Single Person Easy portability Mobility
What do Consumers Want?
What do Consumers Want?
What do Consumers Want?
Entertainment Social
In 2006 Betware decided to introduce Agile development methods Image from: http://flatlands.ecclectica.ca/team.htm
Today there are 12 teamsin our 6 locations
Question: How do you mange distributed teams? Answer: Don’t distribute your teams
All the tools needed: IP phone system, Office Communicator, TeamViewer, Confluence Wiki, JIRA, GreenHopper…
“Pubs and Planes”
Project Silos – Component TeamsScrum-of-scrums
“Any piece of software reflects the organizational structure that produced it” Conway’s Law
Game Development In A Distributed Environment

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Game Development In A Distributed Environment