This document provides guidance on developing creative mobile games. It discusses choosing a target audience and defining core gameplay. It also covers deciding the game platform and engine, setting specifications, and highlighting key features. Additional sections provide advice on intuitive controls, user interface design, multiple resolutions, drawing the game flow, verifying design, work breakdown, art design, technology architecture, coding methodology, project management, development roadmaps, scheduling, and quality management tools. The overall document aims to guide mobile game development from concept to release.
The slides that go with my Assistive Technology Demo as given to WordCamp Bristol on 13th May 2017.
I demo Dragon NaturallySpeaking - voice recognition software, and NVDA - a screen reader.
The slides introduce the demo - and contain a few of the common commands for each of the two pieces of software demoed.
The slides that go with my Assistive Technology Demo as given to WordCamp Bristol on 13th May 2017.
I demo Dragon NaturallySpeaking - voice recognition software, and NVDA - a screen reader.
The slides introduce the demo - and contain a few of the common commands for each of the two pieces of software demoed.
In this presentation we discuss the need to decouple game code and game data in current games. Viewing games as
data-independent, data-processing systems can empower the designer and artist to easily add new content and to
experiment and fine-tune the game mechanics potentially leading to better and more expandable games. To put the
discussion into context we present the way we have structured the data-driven system in Space Debris and the flexibility it
provided during level design.
Adam Sullivan heads up UI/UX at Space Ape. He and fellow UI artist Lissa Capeleto take students behind the visual language of games. In their class Adam and Lissa share their insights about how to build meaningful player experiences. UI and UX- much more than buttons or layout.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
12. PRPR Word of mouthWord of mouth
Feature by AppleFeature by AppleFacebook trafficFacebook traffic
AdsAds Cross promotionCross promotion
Think about Marketing
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile
This is the top free list for iPhone. You app does not end up here by coincident. It take somewhere around 150 K download per day to get to the Top Free list. The extra downloads you get by being there makes it worth trying to make it there.
As with any marketing a broad approach is better. You want to use all channels at once as being on the top list gives a lot of extra downloads.
I will talk mostly about Facebook as that comes natural to King
This is the top free list for iPhone. You app does not end up here by coincident. It take somewhere around 150 K download per day to get to the Top Free list. The extra downloads you get by being there makes it worth trying to make it there.
As with any marketing a broad approach is better. You want to use all channels at once as being on the top list gives a lot of extra downloads.
I will talk mostly about Facebook as that comes natural to King
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
My talk today is about creating and distributing games to that spans multiple chanels. Such as PC, Tables and smartphones. I will uses both BWS and CCS as examples. This picture here is a example of a marketing picture that we took for our Facebook fan page.
I personaly directed these two models here playing the game. And I used to think that making games was difficult.
One of the most difficult aspects of cross platform is changing input device.
One general thing that can be said is that; the simpler the control the more easier the adaptation to new platforms
Direct control is a super intuitive way of controlling a game.
No layer of abstraction!
If the controls are simple (like one button etc.) taking the game to another platform with another input method is much easier.
At King.com we have an way of removing the guess work:
150 catalogue + 15 new skill games/year on king.com
12 weeks/3devs, sub $100k investment per game
11m unique testing ground surfaces best gameplay
winners wrapped into proven “envelopes” for fb/mobile