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Guillermo Averbuj

Guillermo Averbuj

28 Followers
26 SlideShares 1 Clipboard 28 Followers 4 Followings
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26 SlideShares 1 Clipboard 28 Followers 4 Followings

Personal Information
Organization / Workplace
Argentina Argentina
Occupation
Project Manager at Sixth Vowel S.A.
Industry
Technology / Software / Internet
Website
gamester.com.ar
About
Todos los proyectos en los que participa Guillermo responden a 2 objetivos: alimentar su pasión de crear videojuegos, e incentivar el crecimiento de la industria nacional del desarrollo de videojuegos de forma proactiva e innovadora. * Profesor, Mentor, Asesor y Supervisor en diversas instituciones: GameWorkJam, GDschool, Yuguets, ImageCampus, USAL, ORT Arg.) * Project Manager (Sixth Vowel, Sabarasa, DasSpiel, LatDev) * Diseñador de videojuegos (Pixowl, Eudaimonia,Visionaria) * Diseñador de juegos de mesa (Presos.com.ar) * Fundador de entidades de fomento de la industria de videojuegos (ADVA, FUNDAV, Gamester) * Productor de eventos y Coordinador de contenidos para eventos relacionad...
Contact Details
Tags
videojuegos juegos educacion game design videogames exito edutainment educación ludotecarios profesional comunicación ideas reinversion proceso iterativo métricas equipo proyecto scope riesgo motivacion produccion recomendaciones fracaso ux diagramas de flujo maquetado gameflow interfaz mockup conceptos de ui demo interactiva diseño de interfaces prototyping workshop taller brainstorming curso gamedesign diseño de juegos psicologia deadlocks entidades funciones mecanismos destructivos economía recursos retroalimentación positiva y negativa. ejemplos. elementos de diseño gamificacion modelo 1 a 1 conectar igualdad xo marketing integración cultura ludica engine motor tecnologia psicopedagogia video game simposio
See more
Presentations (26)
See all
Simposio videojuegos definitivo
11 years ago • 738 Views
La dimension ludica
11 years ago • 23440 Views
Investigacion casos de_exito
11 years ago • 1997 Views
Componentes psicopedagogicos
11 years ago • 3253 Views
Presentacion tecnologia
11 years ago • 246 Views
Importancia cultura ludica
11 years ago • 4871 Views
Oportunidad edutainment
11 years ago • 618 Views
Mercadotecnia coordinada
11 years ago • 1441 Views
1 apertura
11 years ago • 576 Views
2 situación actual
11 years ago • 505 Views
3 aprendizaje tech
11 years ago • 586 Views
4 análisis de videojuegos
11 years ago • 1358 Views
5 evaluación critica
11 years ago • 872 Views
6 herramientas bl
11 years ago • 1014 Views
9 abbandonware
11 years ago • 758 Views
8 mitologia educativa
11 years ago • 722 Views
10 taller de generos
11 years ago • 553 Views
11 taller de diseño en la mesa
11 years ago • 687 Views
Soft para hacer juegos
11 years ago • 953 Views
SIVE - MICSUR - El valor de la “ludificación” La gamificación no es juego.
8 years ago • 1982 Views
Economía en Juegos
8 years ago • 3717 Views
Psicología del jugador
8 years ago • 2304 Views
Lineamientos basicos del Game design - Curso de Game Design Image Campus
8 years ago • 2072 Views
Explicado taller de game design - focalizando en mechanic design
8 years ago • 1495 Views
Diseño de interfaces (Game Design)
7 years ago • 6306 Views
GWJ2019 Capital - Patrones de fracaso
3 years ago • 299 Views
Likes (31)
See all
Metrics Driven Design by Joshua Porter
Andrew Chen • 11 years ago
Presentation pitch (Diplomado Creacion Apps Cont. Dig. U Ibague)
Eivar Rojas Castro • 9 years ago
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess • 6 years ago
Strategy execution ebook why most ideas fail pdf
Jeroen De Flander • 9 years ago
Mobile games UX: FTUE (tutorial) design
Tatiana Aulachynskaya • 8 years ago
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium on iOS
Giordano Bruno Contestabile • 10 years ago
Gamification - Un agente de cambio / Techfest 2013
Branward® • 9 years ago
Game Design 2: Lecture 4: Game UI Components
David Farrell • 11 years ago
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell • 11 years ago
Game Design 2: Menu Flow (2011)
David Farrell • 11 years ago
How to make people love your game in 90 seconds or less
Dori Adar • 8 years ago
Game Design - Black and White
hen_drik • 7 years ago
3 Gaming Tactics to Supercharge Users' Motivation
Dori Adar • 7 years ago
The Science of Games at IST
Rui Prada • 8 years ago
Lean Startup for Agile Product Management
Proyectalis / Improvement21 • 7 years ago
Exploring games for learning
Maja Pivec • 8 years ago
Slide Bandits
Presentation Panda • 8 years ago
Cartoonists React to Attack on Satirical Magazine Charlie Hebdo in Paris
文堯 王 • 8 years ago
1001 Game Ideas Package
aakoo • 15 years ago
Using Computer Game Design For Learning
Learning and Teaching Scotland • 14 years ago
The Power of Free-To-Play
Adrian Crook and Associates • 14 years ago
Console Video Game History
marty_b11 • 15 years ago
Introduction to the Theory of Game Elements
Aki Järvinen • 15 years ago
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Dan Saffer • 15 years ago
Game Specific Creativity Techniques
aakoo • 15 years ago
Reality is Broken: GDC08 Rant by Jane McGonigal
Jane McGonigal • 14 years ago
Video Game Landscape Overview Final
Darren Herman • 15 years ago
Game Design 4 - Moon Base One example
Jay Crossler • 15 years ago
Game Design 1 - Intro and Game Engines
Jay Crossler • 15 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de) • 15 years ago
Creativity Techniques in Game Design
aakoo • 15 years ago
  • Activity
  • About

Presentations (26)
See all
Simposio videojuegos definitivo
11 years ago • 738 Views
La dimension ludica
11 years ago • 23440 Views
Investigacion casos de_exito
11 years ago • 1997 Views
Componentes psicopedagogicos
11 years ago • 3253 Views
Presentacion tecnologia
11 years ago • 246 Views
Importancia cultura ludica
11 years ago • 4871 Views
Oportunidad edutainment
11 years ago • 618 Views
Mercadotecnia coordinada
11 years ago • 1441 Views
1 apertura
11 years ago • 576 Views
2 situación actual
11 years ago • 505 Views
3 aprendizaje tech
11 years ago • 586 Views
4 análisis de videojuegos
11 years ago • 1358 Views
5 evaluación critica
11 years ago • 872 Views
6 herramientas bl
11 years ago • 1014 Views
9 abbandonware
11 years ago • 758 Views
8 mitologia educativa
11 years ago • 722 Views
10 taller de generos
11 years ago • 553 Views
11 taller de diseño en la mesa
11 years ago • 687 Views
Soft para hacer juegos
11 years ago • 953 Views
SIVE - MICSUR - El valor de la “ludificación” La gamificación no es juego.
8 years ago • 1982 Views
Economía en Juegos
8 years ago • 3717 Views
Psicología del jugador
8 years ago • 2304 Views
Lineamientos basicos del Game design - Curso de Game Design Image Campus
8 years ago • 2072 Views
Explicado taller de game design - focalizando en mechanic design
8 years ago • 1495 Views
Diseño de interfaces (Game Design)
7 years ago • 6306 Views
GWJ2019 Capital - Patrones de fracaso
3 years ago • 299 Views
Likes (31)
See all
Metrics Driven Design by Joshua Porter
Andrew Chen • 11 years ago
Presentation pitch (Diplomado Creacion Apps Cont. Dig. U Ibague)
Eivar Rojas Castro • 9 years ago
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess • 6 years ago
Strategy execution ebook why most ideas fail pdf
Jeroen De Flander • 9 years ago
Mobile games UX: FTUE (tutorial) design
Tatiana Aulachynskaya • 8 years ago
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium on iOS
Giordano Bruno Contestabile • 10 years ago
Gamification - Un agente de cambio / Techfest 2013
Branward® • 9 years ago
Game Design 2: Lecture 4: Game UI Components
David Farrell • 11 years ago
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell • 11 years ago
Game Design 2: Menu Flow (2011)
David Farrell • 11 years ago
How to make people love your game in 90 seconds or less
Dori Adar • 8 years ago
Game Design - Black and White
hen_drik • 7 years ago
3 Gaming Tactics to Supercharge Users' Motivation
Dori Adar • 7 years ago
The Science of Games at IST
Rui Prada • 8 years ago
Lean Startup for Agile Product Management
Proyectalis / Improvement21 • 7 years ago
Exploring games for learning
Maja Pivec • 8 years ago
Slide Bandits
Presentation Panda • 8 years ago
Cartoonists React to Attack on Satirical Magazine Charlie Hebdo in Paris
文堯 王 • 8 years ago
1001 Game Ideas Package
aakoo • 15 years ago
Using Computer Game Design For Learning
Learning and Teaching Scotland • 14 years ago
The Power of Free-To-Play
Adrian Crook and Associates • 14 years ago
Console Video Game History
marty_b11 • 15 years ago
Introduction to the Theory of Game Elements
Aki Järvinen • 15 years ago
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Dan Saffer • 15 years ago
Game Specific Creativity Techniques
aakoo • 15 years ago
Reality is Broken: GDC08 Rant by Jane McGonigal
Jane McGonigal • 14 years ago
Video Game Landscape Overview Final
Darren Herman • 15 years ago
Game Design 4 - Moon Base One example
Jay Crossler • 15 years ago
Game Design 1 - Intro and Game Engines
Jay Crossler • 15 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de) • 15 years ago
Creativity Techniques in Game Design
aakoo • 15 years ago
Personal Information
Organization / Workplace
Argentina Argentina
Occupation
Project Manager at Sixth Vowel S.A.
Industry
Technology / Software / Internet
Website
gamester.com.ar
About
Todos los proyectos en los que participa Guillermo responden a 2 objetivos: alimentar su pasión de crear videojuegos, e incentivar el crecimiento de la industria nacional del desarrollo de videojuegos de forma proactiva e innovadora. * Profesor, Mentor, Asesor y Supervisor en diversas instituciones: GameWorkJam, GDschool, Yuguets, ImageCampus, USAL, ORT Arg.) * Project Manager (Sixth Vowel, Sabarasa, DasSpiel, LatDev) * Diseñador de videojuegos (Pixowl, Eudaimonia,Visionaria) * Diseñador de juegos de mesa (Presos.com.ar) * Fundador de entidades de fomento de la industria de videojuegos (ADVA, FUNDAV, Gamester) * Productor de eventos y Coordinador de contenidos para eventos relacionad...
Contact Details
Tags
videojuegos juegos educacion game design videogames exito edutainment educación ludotecarios profesional comunicación ideas reinversion proceso iterativo métricas equipo proyecto scope riesgo motivacion produccion recomendaciones fracaso ux diagramas de flujo maquetado gameflow interfaz mockup conceptos de ui demo interactiva diseño de interfaces prototyping workshop taller brainstorming curso gamedesign diseño de juegos psicologia deadlocks entidades funciones mecanismos destructivos economía recursos retroalimentación positiva y negativa. ejemplos. elementos de diseño gamificacion modelo 1 a 1 conectar igualdad xo marketing integración cultura ludica engine motor tecnologia psicopedagogia video game simposio
See more

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