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How game based approaches can increase
interest and impact within entrepreneurship
education?
Rajiv Vaid Basaiawmoit, Ph.D., MBA
Problem with Entrepreneurship
Education
EEd faces a two-pronged challenge:
1) To avoid students’ disillusionment about the
education process and their biased view about
entrepreneurship, which mostly emanates from
popular media representation;
2) To simulate an entrepreneurial identity or
process within the safety of classroom, yet with
enough real-world implications or learning.
© Rajiv Vaid Basaiawmoit
Ideal teaching scenarios…
Learning about entrepreneurship on
a need to know basis!
Learning through an
entrepreneurial process
Providing a ”Near-Entrepreneurial”
Experience 
© Rajiv Vaid Basaiawmoit
THE DISTANT ROLE-MODEL
© Rajiv Vaid Basaiawmoit
Entrepreneruship as a career choice
“If entrepreneurship is not activated as a
possible self among students, it is unlikely that
they will point their motivation, energy,
behaviour, and engagement in that direction” –
Claus Thrane & Rajiv Vaid Basaiawmoit, 2015
© Rajiv Vaid Basaiawmoit
Who am I?” “Where am I going?” “Who would I
like to become?” “Who can I become?”
Entrepreneur
Engineer
Professor
Judge
© Rajiv Vaid Basaiawmoit
ENTREPRENEURSHIP
(leading definition)
• “Entrepreneurship involves the nexus of two
phenomena: the presence of lucrative
opportunities and the presence of enterprising
individuals” - Shane & Venkataraman, 2000
Thus, a method that can be learnt
and thus taught
© Rajiv Vaid Basaiawmoit
Possible selves and entrepreneurial
identities
• Entrepreneurship involves a process
of identity construction or identity
transition (Hoang & Gimeno 2010; Farmer 2009;
Navis & Glynn 2011).
• Individuals experiment or play with
possible selves to create new
identities through self-narratives (Ibarra
& Petriglieri 2010; Ibarra & Barbulescu 2010) .
© Rajiv Vaid Basaiawmoit
THE POWER OF NARRATIVE
Entrepreneurial self narratives
• “Narratives should represent an authentic,
coherent, purposeful, imagery, and plausible
story as close and true to life as possible.
• Legitimacy, and audience participation are
important features of the validation of self-
narratives in an identity transition.”
– Claus Thrane & Rajiv Basaiawmoit, 2015
© Rajiv Vaid Basaiawmoit
The challenge however…
• Within the realm of entrepreneurship, the
authenticity, coherence, and legitimacy of the
entrepreneurial self-narratives is highly complex.
• Students need a framework to discern what
constitutes a credible entrepreneurial role in
their role- or identity- prototyping as well as a
coherent entrepreneurial narrative related to an
entrepreneurial process.
© Rajiv Vaid Basaiawmoit
ENTER GAMIFICATION
“Gamification is the use of game thinking and
game mechanics in non-game contexts to engage
users in solving problems” – Sebastian Deterding, 2011
Enter ESHIP: Navigating Uncertainty
©
GAME SETUP
©
THANK YOU

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Game based approaches (gamification) in Entrepreneurship Education

  • 1. How game based approaches can increase interest and impact within entrepreneurship education? Rajiv Vaid Basaiawmoit, Ph.D., MBA
  • 2. Problem with Entrepreneurship Education EEd faces a two-pronged challenge: 1) To avoid students’ disillusionment about the education process and their biased view about entrepreneurship, which mostly emanates from popular media representation; 2) To simulate an entrepreneurial identity or process within the safety of classroom, yet with enough real-world implications or learning. © Rajiv Vaid Basaiawmoit
  • 3. Ideal teaching scenarios… Learning about entrepreneurship on a need to know basis! Learning through an entrepreneurial process Providing a ”Near-Entrepreneurial” Experience  © Rajiv Vaid Basaiawmoit
  • 4. THE DISTANT ROLE-MODEL © Rajiv Vaid Basaiawmoit
  • 5. Entrepreneruship as a career choice “If entrepreneurship is not activated as a possible self among students, it is unlikely that they will point their motivation, energy, behaviour, and engagement in that direction” – Claus Thrane & Rajiv Vaid Basaiawmoit, 2015 © Rajiv Vaid Basaiawmoit
  • 6. Who am I?” “Where am I going?” “Who would I like to become?” “Who can I become?” Entrepreneur Engineer Professor Judge © Rajiv Vaid Basaiawmoit
  • 7. ENTREPRENEURSHIP (leading definition) • “Entrepreneurship involves the nexus of two phenomena: the presence of lucrative opportunities and the presence of enterprising individuals” - Shane & Venkataraman, 2000 Thus, a method that can be learnt and thus taught © Rajiv Vaid Basaiawmoit
  • 8. Possible selves and entrepreneurial identities • Entrepreneurship involves a process of identity construction or identity transition (Hoang & Gimeno 2010; Farmer 2009; Navis & Glynn 2011). • Individuals experiment or play with possible selves to create new identities through self-narratives (Ibarra & Petriglieri 2010; Ibarra & Barbulescu 2010) . © Rajiv Vaid Basaiawmoit
  • 9. THE POWER OF NARRATIVE
  • 10. Entrepreneurial self narratives • “Narratives should represent an authentic, coherent, purposeful, imagery, and plausible story as close and true to life as possible. • Legitimacy, and audience participation are important features of the validation of self- narratives in an identity transition.” – Claus Thrane & Rajiv Basaiawmoit, 2015 © Rajiv Vaid Basaiawmoit
  • 11. The challenge however… • Within the realm of entrepreneurship, the authenticity, coherence, and legitimacy of the entrepreneurial self-narratives is highly complex. • Students need a framework to discern what constitutes a credible entrepreneurial role in their role- or identity- prototyping as well as a coherent entrepreneurial narrative related to an entrepreneurial process. © Rajiv Vaid Basaiawmoit
  • 12. ENTER GAMIFICATION “Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems” – Sebastian Deterding, 2011
  • 13. Enter ESHIP: Navigating Uncertainty ©

Editor's Notes

  1. To view this presentation, first, turn up your volume and second, launch the self-running slide show.
  2. given the wide range of entrepreneurial contexts as well as the heterogeneity of entrepreneurial processes and the associated absence of normative institutionalized exemplar
  3. To view this presentation, first, turn up your volume and second, launch the self-running slide show.