208 radical product - translating vision and strategy to execution product ...ProductCamp Boston
This document provides guidance on translating a product strategy into an execution plan. It discusses measuring the right metrics aligned to the product vision, prioritizing work, and influencing other teams. Key points covered include common issues like being obsessed with metrics without a clear strategy, and how Lean/Agile are not sufficient for creating customer-centric products alone. The document introduces the Radical Product framework for defining a vision, developing an RDCL strategy, crafting a strategic roadmap, and building an execution plan with hypotheses and activities to test progress.
This document summarizes a presentation on design leadership. It discusses establishing a design vision and culture, balancing user needs with business and technology, empowering cross-functional teams, creating a feedback culture, and leading changes across an organization rather than just within a design department. It emphasizes facilitating collaboration, checking ego at the door, learning from failures, and taking criticism without taking it personally in order to establish a mature design practice.
The talk starts putting down the myth that you actually need an idea to continue about topics that go from product engineering to project management (even for small teams) and other common topics to software development and “appcrafting”.
126 radical product - how to create a compelling product vision and strateg...ProductCamp Boston
This document provides guidance on developing an effective product vision and strategy. It discusses key elements of a good vision such as focusing on customer problems and envisioning a concrete solution. An example vision for a wine education platform is provided. The document also introduces the RDCL strategy canvas for defining capabilities, design, pain points and logistics. Risks are assessed using a sustainability statement template. The overall message is that product strategy requires balancing aspirational vision with practical execution to create customer-centric products.
A survey found that people describe work tools using words like "productive" and "efficient", while social tools are described as "fun" and "delightful". The document argues that products should merge productivity and delight by exceeding user expectations through small wins that can engineer positive emotions. It provides examples of how status updates, notifications, and daily summaries could be enhanced with delightful touches to turn customers into evangelists for a product.
This document proposes a panel discussion at SXSW 2015 about making and encouraging a maker mindset. It asks why making has become so popular, whether everyone is or should be a maker, and how making works in the 21st century workplace. The panel aims to have an honest conversation about fearless making and inspiring this approach.
208 radical product - translating vision and strategy to execution product ...ProductCamp Boston
This document provides guidance on translating a product strategy into an execution plan. It discusses measuring the right metrics aligned to the product vision, prioritizing work, and influencing other teams. Key points covered include common issues like being obsessed with metrics without a clear strategy, and how Lean/Agile are not sufficient for creating customer-centric products alone. The document introduces the Radical Product framework for defining a vision, developing an RDCL strategy, crafting a strategic roadmap, and building an execution plan with hypotheses and activities to test progress.
This document summarizes a presentation on design leadership. It discusses establishing a design vision and culture, balancing user needs with business and technology, empowering cross-functional teams, creating a feedback culture, and leading changes across an organization rather than just within a design department. It emphasizes facilitating collaboration, checking ego at the door, learning from failures, and taking criticism without taking it personally in order to establish a mature design practice.
The talk starts putting down the myth that you actually need an idea to continue about topics that go from product engineering to project management (even for small teams) and other common topics to software development and “appcrafting”.
126 radical product - how to create a compelling product vision and strateg...ProductCamp Boston
This document provides guidance on developing an effective product vision and strategy. It discusses key elements of a good vision such as focusing on customer problems and envisioning a concrete solution. An example vision for a wine education platform is provided. The document also introduces the RDCL strategy canvas for defining capabilities, design, pain points and logistics. Risks are assessed using a sustainability statement template. The overall message is that product strategy requires balancing aspirational vision with practical execution to create customer-centric products.
A survey found that people describe work tools using words like "productive" and "efficient", while social tools are described as "fun" and "delightful". The document argues that products should merge productivity and delight by exceeding user expectations through small wins that can engineer positive emotions. It provides examples of how status updates, notifications, and daily summaries could be enhanced with delightful touches to turn customers into evangelists for a product.
This document proposes a panel discussion at SXSW 2015 about making and encouraging a maker mindset. It asks why making has become so popular, whether everyone is or should be a maker, and how making works in the 21st century workplace. The panel aims to have an honest conversation about fearless making and inspiring this approach.
Victor Ching from Chinchin participated in the KSTARTUP accelerator program. He practiced pitching his product at various bootcamps and events to refine his problem statement, focusing on how people try to meet others on social networks but have difficulty. By iterating and getting feedback, he was able to improve his pitch. On demo day, Chinchin was named the winner.
Presenting Your Hack - Channeling your Inner Peggy OlsonKristine Howard
A talk I gave at the Feb 11, 2014 Girl Geek Sydney event at Atlassian. The evening was themed around the upcoming "She Hacks" female hackathon event, and my talk was on the importance of being able to present and sell your idea.
This document outlines 10 quick and easy "innovation infusions" that can help build a culture of innovation within an organization. The infusions include taking a design thinking crash course, conducting team visioning exercises, hosting ideation lunch breaks, taking walks to understand the customer perspective, adding creativity exercises to meetings, and more. The infusions are meant to encourage innovative thinking and can be done alongside other larger culture change efforts.
What Is Minimum Viable Product by fmr AMEX Sr. Product ManagerProduct School
Whether you're brand new to Product Management or learned on the job and have been working for years, Minimum Viable Product is always coming up in work. Fred Chong Rutherford from AMEX talked about hot to learn to unravel this mysterious topic by focusing on what’s viable. At first, he focused on The Viability Principle, giving us a framework for determining viability, and then applied this to the Fisher Space Pen.
The document introduces Adobe Kickbox, an open-source framework for nurturing innovation in organizations. It consists of a 6-step process for employees to innovate at work, including ideating ideas, improving ideas, investigating ideas in the real world, iterating based on experiments, and infiltrating successful ideas to senior leaders. The framework provides various tools like the Zen statement, scorecard, and canvas to help employees through each step. It also outlines how organizations can deploy Kickbox through 5 phases, from building initial support to running workshops to making innovation kits available. The goal is to create a structured environment where employees are encouraged to innovate within a business context.
Managing Frustrations = Product DevelopmentMarc Abraham
At Digitale Leute '19, I shared some of my learnings - the hard way - and tips with respect to managing the frustrations and tensions involved in developing products.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
No business can thrive without the discovery of a great idea. But, then again, an idea needs to undergo proper development to transform into a successful business venture – else your unpolished idea dies a quick death. In this article, we will talk about how one can turn an idea into a business.
Designing a Product Your Customer Can’t Live Without with Brex's CEO and Muti...saastr
Designing a Product Your Customer Can't Live Without provides key takeaways for product design:
1) Distill your vision into clear hypotheses and metrics to guide product development.
2) Understand customers' problems rather than validating your own ideas. Every customer failure is the company's fault.
3) Hire based on your specific needs rather than prestige; embrace problems to improve.
4) Design products that meaningfully solve customer problems and improve their lives.
In this talk, I cover the product mindset that great product managers have and keep expanding. However, you don't need to be a product manager to develop a product mindset!
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
The Great Shift: How I Went From A Developer To An Advocate MarketerInfluitive
Jay Gordon discusses his career shift from developer to advocate marketer for MongoDB. As a developer advocate, he helps marketing teams understand software development concepts and how to effectively engage with developers. Some keys are developing content to teach others, listening to understand different mindsets, and making use of marketing tools to distribute content. MongoDB aims to build trust with technology experts by providing data and information developers want to share through building relationships, creating exclusivity, and championing their best users.
This document discusses product discovery and defines it as determining "what to build", "why is this product needed", "who has the problem", and "what should be built". Traditional product discovery is viewed as pre-work to generate ideas, but it faces challenges in fast-paced environments where needs change. Agile focuses on how to build well but not what to build. The document advocates for modern product discovery approaches like design thinking, lean startup, and dual-track development to focus on quick, validated learning through customer development and business model innovation. Key aspects of product discovery discussed are understanding customer pain points, jobs-to-be-done, and determining what customers would pay for.
My 4-step iterative business approach to grow The1stMovement from a 1-person shop to a 2-time Inc. 500 Fastest Growing Companies in America with 3 offices in 5 years
A discussion around lessons learned in making distributed open source software products. Highlighting the intersection of value creation and adoption as key balance to strike for cultivating success for users and (software) creators.
Presenter: Tristan Harward
In this fun interactive session, we'll explore using diagrams, maps, visual aids, and charts to help us make better products. Learn about mapping the user landscape, understanding the flow of value, visualizing jobs to be done, and mapping internal process flows. Most of all, let's break down the barrier to visualizing the things around us to understand them better—no drawing skills required!
Tristan has worked on products in engineering, design, and product capacities for over 10 years. He brings together systems thinking, design, and leadership skills to help build the context teams need in order to make great products. He's currently leading Product Design at Appcues, and before that did the same at Localytics.
First presented at the Push Conference in October 2018 in Münich, Germany.
---
See more at ui-patterns.com
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Are you stuck in product tunnel vision, still focusing on implementing ideas months old, only to find out they failed? Are you tired of spending time on building stuff nobody wants (other than your boss)?
Then let's go on a ride! Anders will tell you how to escape tunnel vision and start focusing on building the right thing. The silver bullet is systematic and constant product testing.
Anders will take the boring part out of testing and show you how easy it can be, so you product can start shining to more (and the right) people. He will reveal his playbook of cleverly thought out product experiments used by product builders at companies like Spotify, Booking.com, Facebook, Amazon, and Google and recommended by top universities like Havard, MIT, and Stanford.
This document discusses using product vision as a tool in agile development. It provides examples of effective visions and outlines steps for developing, communicating, and using vision on an ongoing basis such as for prioritization, integration testing, and continuous delivery. Visions should express a unique perspective or worldview to differentiate a product and motivate teams by keeping the overall goals in focus. Feedback from customers and events may require refining the vision over time.
Victor Ching from Chinchin participated in the KSTARTUP accelerator program. He practiced pitching his product at various bootcamps and events to refine his problem statement, focusing on how people try to meet others on social networks but have difficulty. By iterating and getting feedback, he was able to improve his pitch. On demo day, Chinchin was named the winner.
Presenting Your Hack - Channeling your Inner Peggy OlsonKristine Howard
A talk I gave at the Feb 11, 2014 Girl Geek Sydney event at Atlassian. The evening was themed around the upcoming "She Hacks" female hackathon event, and my talk was on the importance of being able to present and sell your idea.
This document outlines 10 quick and easy "innovation infusions" that can help build a culture of innovation within an organization. The infusions include taking a design thinking crash course, conducting team visioning exercises, hosting ideation lunch breaks, taking walks to understand the customer perspective, adding creativity exercises to meetings, and more. The infusions are meant to encourage innovative thinking and can be done alongside other larger culture change efforts.
What Is Minimum Viable Product by fmr AMEX Sr. Product ManagerProduct School
Whether you're brand new to Product Management or learned on the job and have been working for years, Minimum Viable Product is always coming up in work. Fred Chong Rutherford from AMEX talked about hot to learn to unravel this mysterious topic by focusing on what’s viable. At first, he focused on The Viability Principle, giving us a framework for determining viability, and then applied this to the Fisher Space Pen.
The document introduces Adobe Kickbox, an open-source framework for nurturing innovation in organizations. It consists of a 6-step process for employees to innovate at work, including ideating ideas, improving ideas, investigating ideas in the real world, iterating based on experiments, and infiltrating successful ideas to senior leaders. The framework provides various tools like the Zen statement, scorecard, and canvas to help employees through each step. It also outlines how organizations can deploy Kickbox through 5 phases, from building initial support to running workshops to making innovation kits available. The goal is to create a structured environment where employees are encouraged to innovate within a business context.
Managing Frustrations = Product DevelopmentMarc Abraham
At Digitale Leute '19, I shared some of my learnings - the hard way - and tips with respect to managing the frustrations and tensions involved in developing products.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
No business can thrive without the discovery of a great idea. But, then again, an idea needs to undergo proper development to transform into a successful business venture – else your unpolished idea dies a quick death. In this article, we will talk about how one can turn an idea into a business.
Designing a Product Your Customer Can’t Live Without with Brex's CEO and Muti...saastr
Designing a Product Your Customer Can't Live Without provides key takeaways for product design:
1) Distill your vision into clear hypotheses and metrics to guide product development.
2) Understand customers' problems rather than validating your own ideas. Every customer failure is the company's fault.
3) Hire based on your specific needs rather than prestige; embrace problems to improve.
4) Design products that meaningfully solve customer problems and improve their lives.
In this talk, I cover the product mindset that great product managers have and keep expanding. However, you don't need to be a product manager to develop a product mindset!
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
The Great Shift: How I Went From A Developer To An Advocate MarketerInfluitive
Jay Gordon discusses his career shift from developer to advocate marketer for MongoDB. As a developer advocate, he helps marketing teams understand software development concepts and how to effectively engage with developers. Some keys are developing content to teach others, listening to understand different mindsets, and making use of marketing tools to distribute content. MongoDB aims to build trust with technology experts by providing data and information developers want to share through building relationships, creating exclusivity, and championing their best users.
This document discusses product discovery and defines it as determining "what to build", "why is this product needed", "who has the problem", and "what should be built". Traditional product discovery is viewed as pre-work to generate ideas, but it faces challenges in fast-paced environments where needs change. Agile focuses on how to build well but not what to build. The document advocates for modern product discovery approaches like design thinking, lean startup, and dual-track development to focus on quick, validated learning through customer development and business model innovation. Key aspects of product discovery discussed are understanding customer pain points, jobs-to-be-done, and determining what customers would pay for.
My 4-step iterative business approach to grow The1stMovement from a 1-person shop to a 2-time Inc. 500 Fastest Growing Companies in America with 3 offices in 5 years
A discussion around lessons learned in making distributed open source software products. Highlighting the intersection of value creation and adoption as key balance to strike for cultivating success for users and (software) creators.
Presenter: Tristan Harward
In this fun interactive session, we'll explore using diagrams, maps, visual aids, and charts to help us make better products. Learn about mapping the user landscape, understanding the flow of value, visualizing jobs to be done, and mapping internal process flows. Most of all, let's break down the barrier to visualizing the things around us to understand them better—no drawing skills required!
Tristan has worked on products in engineering, design, and product capacities for over 10 years. He brings together systems thinking, design, and leadership skills to help build the context teams need in order to make great products. He's currently leading Product Design at Appcues, and before that did the same at Localytics.
First presented at the Push Conference in October 2018 in Münich, Germany.
---
See more at ui-patterns.com
---
Are you stuck in product tunnel vision, still focusing on implementing ideas months old, only to find out they failed? Are you tired of spending time on building stuff nobody wants (other than your boss)?
Then let's go on a ride! Anders will tell you how to escape tunnel vision and start focusing on building the right thing. The silver bullet is systematic and constant product testing.
Anders will take the boring part out of testing and show you how easy it can be, so you product can start shining to more (and the right) people. He will reveal his playbook of cleverly thought out product experiments used by product builders at companies like Spotify, Booking.com, Facebook, Amazon, and Google and recommended by top universities like Havard, MIT, and Stanford.
This document discusses using product vision as a tool in agile development. It provides examples of effective visions and outlines steps for developing, communicating, and using vision on an ongoing basis such as for prioritization, integration testing, and continuous delivery. Visions should express a unique perspective or worldview to differentiate a product and motivate teams by keeping the overall goals in focus. Feedback from customers and events may require refining the vision over time.
Presentation to the New Frontiers Entrepreneurs - Nov 2015Raomal Perera
New Frontiers Networking event - Nov 2015. Presentation on Lean Startup.
Tweets:
Great talk yesterday by @raomal on the Lean Startup #NewFrontiersNetEvent
@raomal Thank u for yesterday @EI_NewFrontiers #NewFrontiersNetEvent .
Great talk by @raomal on #leanstartup Always good to step back and sense check your approach #NewFrontiersNetEvent
Great talk by @raomal "vision, passion & integrity" are key in a #startup! #NewFrontiersNetEvent #WeSavvy
@EI_NewFrontiers #NewFrontiersNetEvent @raomal great advice from raomal perrera never underestimate the power of networking
@raomal 'entrepreneurs aren't RISK TAKERS. They r people who figure out a way to MITIGATE THE RISK, then go for it'! #NewFrontiersNetEvent
"Understand what the problem is before you attempt to solve it" - @raomal #NewFrontiersNetEvent #startup #networking
@owletbabycare 'Are we really creating value for our customers?' @raomal ...#newfrontiersnetevent We sure are! #hiprotein #beefsnack
@raomal ...'your user is not always your customer'...#newfrontiersnetevent
The #NewFrontiers cohort engaged with @raomal's presentation #NewFrontiersNetEvent #leanstartup #networking @Entirl
@raomal To get the answers you are looking for! You need to know your problem. @Newfrontiersnw @EI_NewFrontiers
@raomal talks lean startup @EI_NewFrontiers #NewFrontiersNetEvent
Entrepreneur and Educator Raomal Perera now speaking at the #NewFrontiersNetEvent @EI_NewFrontiers @raomal
@EI_NewFrontiers #NewFrontiersNetEvent @raomal great to hear raomal perrera at the podium. He owes much of his success to Ent Irl
@raomal takes to the floor to discuss his successes with #LeanStartups #NewFrontiersNetEvent #Networking @Entirl
Very excited to have @raomal with us today at the #NewFrontiersNetEvent! #startup #networking @Entirl
Product Culture with Property Finder VP ProductProduct School
This document summarizes a talk given by Yi-Wei Ang, VP of Product at Property Finder, about building great products. Some key points include: understanding the problem from the customer's perspective through field research; aligning the team around solving customer problems; testing hypotheses with customers early through prototypes and simulations; using metrics and data to understand user behavior and pain points; and continuously validating assumptions and risks with customers. The overall message is that successful product development requires a customer-obsessed culture, frequent customer interactions to understand problems, and testing solutions with customers from the beginning.
This document provides guidance on developing an effective vision statement for a startup founder. It recommends a two-part approach: 1) Explaining why you are doing what you do in terms of making meaning and addressing an important problem. 2) Clearly describing your value proposition or core offering in a concise statement. The vision should provide both meaning and direction for the company. Examples of early visions from successful companies are discussed. Developing an inspiring yet focused vision is presented as an important task for founders to guide strategic decisions and long-term success.
10 Things CEOs Need to Know About Design Jason Putorti
Presentation first delivered at the 2010 Bessemer Cloud Conference introducing design concepts for non-designers, simple tactics to improve existing products, and strategies for success in product/experience design moving forward.
Thank you Dustin Curtis, Kim Goodwin, Jared Spool, Marc Gobé, Indi Young, Steve Krug, Robert Hoekman, Jr., Seth Godin, and Jesse James Garrett for content and inspiration.
The document calls for advertising agencies to take a more radical approach in three key areas: 1) Focus on outcomes rather than outputs and think beyond traditional advertising to solve clients' business problems, 2) Stop thinking about their work in a vacuum and better understand cultural trends, and 3) Break away from narcissism and putting themselves at the center to instead focus on understanding people's real interests. It advocates for smaller, more experimental ideas and a culture of continual learning and improvement.
The document discusses lean entrepreneurial ideation and developing lean ideas. It begins with an agenda for the meeting which includes introductions, reviewing lean methodology, a lean case study, what makes an entrepreneurial idea, and homework. It then discusses what a lean entrepreneurial idea is by coming up with solutions quickly using minimal resources. A case study of Trippything is presented which developed a travel planning app in a lean way through quick design, testing, and learning rather than a traditional lengthy development process. The document emphasizes that ideas are not as important as execution and provides exercises to generate new ideas through modifying existing products or services. It concludes with discussing resources, inspiration for lean development, and assigning homework.
How to Launch a Successful Crowdfunding Campaign And Fund Your First Producti...Zach Smith
In this presentation, the CEO and CoFounder of Funded Today (https://www.Funded.Today/) goes over "The 7 P's For Crowdfunding Success", Funded Today's proprietary tactics, methods, and strategies to show you how to potentially raise a lot of money leveraging rewards-based crowdfunding platforms Kickstarter and IndieGoGo.
To learn more about Funded Today or to see if you qualify for their services, apply here on their website anytime: https://www.Funded.Today/get-more-pledges/
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
The document provides an overview of how to improve product design using game thinking. It discusses finding super fans to provide early feedback by asking them 5 discovery questions about their existing habits. This helps identify their customer's journey from discovery to mastery. The document also presents a case study of how game thinking was used to create a successful fashion game by finding fashionista super fans to understand what they wanted in a mobile game.
Valtech - Connecting Product Vision to Everyday Agile WorkValtech
Connecting Product Vision to Everyday Agile Work.
Kelly R. Looney, Principal Process Engineer, Valtech US
Kelly.Looney@valtech.com
Agile Day 2012
Valtech
The document provides information on the role of a product owner, including organizing work into user stories and prioritizing stories. It discusses that a product owner understands customers, is empowered to make decisions, and acts as the final voice. They define the product vision and backlog, prioritize features, and ensure delivery of business value. Effective product owners attend ceremonies like planning and retrospectives. The document also covers how to write user stories and acceptance criteria, and methods for prioritizing stories like value vs complexity.
This document discusses the principles of Lean UX. It begins with an introduction to where Lean UX comes from and its relationship to agile development. The core Lean UX process is then described as a cycle of stating desired outcomes, declaring assumptions, hypothesizing tests, designing experiments, making MVPs, getting feedback, and repeating. Key characteristics of Lean UX like small cross-functional teams and a bias towards making things to learn are also outlined. The document then dives deeper into how to approach continuous learning, writing assumptions and hypotheses, enabling making through MVPs, managing outcomes rather than outputs, and creating an organizational structure to support Lean UX.
New Product Development: Thinking about your next featureGabriel Paunescu 🤖
Gabriel Paunescu is the CEO of Naologic in San Francisco. He has extensive experience founding and holding leadership roles in tech startups, including as CTO of companies focused on game hosting, cybersecurity consulting, machine learning, and mobile apps. He emphasizes the importance of planning while recognizing that plans will change, and views all aspects of a business as products to optimize. He advocates testing ideas, identifying friction points, and focusing on building user experiences through iterative product development.
Design Sprints: Learnings and Insights from the TrenchesBart Deferme
1. The document discusses learnings from conducting design sprints at Qwinix, a software development company. It summarizes insights from facilitating over 12 design sprints.
2. Key takeaways include the importance of producing a sprint report, ensuring collaboration through off-site lunches, careful recruitment of prototype testers, defining roles for facilitation, and keeping the goals of the sprint in focus to avoid going off track.
3. Other insights involve avoiding early discussions of monetization, helping clients identify their end users through questioning assumptions, understanding that the sprint is just the beginning of a user-centered design process, and managing expectations that the sprint is not a shortcut but a validation step.
“From The Money and The Maker” : The relationship between Product Management and Fundraising
This talk will reveal the secret of how much (if at all) is it important to communicate Product Vision when fundraising and will present both investors and entrepreneurs perspectives of the fundraising process for startups.
This document discusses turning ideas into interactive content. It covers the ideation and creative process, including tracking ideas and researching them before launching and monitoring the content. It suggests starting with evergreen content like guides, tips, FAQs, and case studies. The document provides examples of how to repurpose evergreen content into social media posts, assessments, and detailed results to move users through the buyer journey. It also notes the benefits of using cloud-based production for content projects.
The document provides guidance for validating a new business idea before beginning development. It discusses the importance of validating demand through customer feedback. The author recommends getting feedback from 100 potential customers to better understand if there is a viable market for the idea. It emphasizes the importance of honesty when evaluating one's intentions and motivations for starting a business. Exercises are provided to help the reader identify goals, motivations, and passions to increase the likelihood of success.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
https://skillcertpro.com/product/databricks-certified-data-engineer-associate-exam-questions/
• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
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This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
3. When you Google “product vision”...
“The product vision is the overarching goal you are aiming for, the reason for
creating the product.
It provides a continued purpose in an ever-changing world, acts as the product’s
true north, provides motivation when the going gets tough, and facilitates effective
collaboration.”
Source: romanpichler.com
14. Vision is about telling a story.
“Always know your last line before you begin.”
--Paul Currington, host of “Fresh Ground Stories”
15. Sources of Inspiration
Intrinsic
“Imagine a world where…”
Dissatisfaction with the current world
Intuition and gut feeling
People around you
Gaps in existing products
Trends from other industries
History of the world
Random person on the street
Extrinsic