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Four key concepts
Audience
The key issue here is to explore, who is being represented and why, and
by whom and how? Fairness of representation has always been a
critical area of enquiry in Media Studies. The key questions are: who
produces (creator or author), who are the target audience, what is
missing & why? Every media text is made with someone in mind, so we
have to think who do you think the preferred audience is for this text,
and how do you think they are expected to interpret it? If it's an ad, will
they buy the product? If it's a title sequence, will they keep watching?
Institution
Media institutions arrange, create, illustrate, design, put together, print
or broadcast, advertise and distribute media products to the masses via
existing delivery systems. It’s important to understand how these
media institutions work and how they work can influence the media
products. How a text is influenced by various institutions? Your next
step is to consider who constructed the text. Was it a big, powerful
company with millions of dollars to command, or is it a small, local
production?
language
Media messages are encoded and then decoded by audience. Encoding is the
process by which a source performs conversion of information into data.
Decoding is the reverse process of converting data into information
understandable by a receiver. Encoding is the process of formulating
messages, that is, person's skill of using language to convey messages.
Decoding is the process of analysing the message, that is, a person's skill of
understanding language. Language is a code established through rules and
regulations. These rules govern the meaning and usage of the code. The
understanding (decoding) and production (encoding) of the code is also based
on mutual agreement of these rules. This process of communication requires
the use of media language. News and information, analysis and
interpretations, education, public relations, sales and advertising are mass
messages. These messages are the perceptible part of our relationship to the
media and it is for these messages that we pay attention to media.
representation
An audience is/the recipient of message. An audience is the/a group of
people who participate & experience work of art, literature, theatre,
music. An audience is the/a group of consumers for whom the media
text is constructed & who is exposed to the text. Audience is an
abstract concept and can’t be defined in terms of space and time.
Audiences can’t be controlled but they can be sought. It’s an abstract
concept for those persons who use a medium. Audience is a part of the
whole, made up of individuals but measured as a collective and can be
established by quantitative and qualitative methods. Individuals differ
from audience in terms of usage of different media to meet their
wants.
How do these key concepts relate
to game shows?
Audience
Here we need to think about why game shows have stayed so popular
through decades. It is important to consider the demographic profile of
different audience groups. Why do audiences watch television game
shows? By exploring a range of examples, there is different reasons to
how game shows appeal to different audiences. Consider that
television game shows tend to feature on the schedules of daytime
television.
institution
Who produces television game shows is important in this key concept.
Game shows have a long tradition of being associated with spin-offs.
For example, board games. Increasingly these spin-offs have become
more varied and a study of this will help people to recognise the value
of synergies, convergence and multi-platform promotion.
language
The genre is broad and many subgenres exist and fall under the
umbrella of the television game show. however, there is more typical
style and accepted set of conventions that ensures that they appeal to
audiences. The tension and excitement for contestants, studio
audience and viewers watching it at home is also a very important
factor. The role of the host- managing and leading contestants through
various rounds and stages of the competition. With that comes
catchphrases (some of which have become part of our everyday
vocabulary). Hosts put the contestants at ease and often us humour.
Representation
Many television shows are aimed at mainstream audiences and have
broad appeal. Part of that appeal is having contestants from all walks of
life competing- either just for a challenge, but often the fantastic prizes.
Audiences can relate to these people. It is important to recognise how
the contestants are represented and why are they presented in that
way. This then links to how the host in represented for example, could
be formal.

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Four key concepts

  • 2. Audience The key issue here is to explore, who is being represented and why, and by whom and how? Fairness of representation has always been a critical area of enquiry in Media Studies. The key questions are: who produces (creator or author), who are the target audience, what is missing & why? Every media text is made with someone in mind, so we have to think who do you think the preferred audience is for this text, and how do you think they are expected to interpret it? If it's an ad, will they buy the product? If it's a title sequence, will they keep watching?
  • 3. Institution Media institutions arrange, create, illustrate, design, put together, print or broadcast, advertise and distribute media products to the masses via existing delivery systems. It’s important to understand how these media institutions work and how they work can influence the media products. How a text is influenced by various institutions? Your next step is to consider who constructed the text. Was it a big, powerful company with millions of dollars to command, or is it a small, local production?
  • 4. language Media messages are encoded and then decoded by audience. Encoding is the process by which a source performs conversion of information into data. Decoding is the reverse process of converting data into information understandable by a receiver. Encoding is the process of formulating messages, that is, person's skill of using language to convey messages. Decoding is the process of analysing the message, that is, a person's skill of understanding language. Language is a code established through rules and regulations. These rules govern the meaning and usage of the code. The understanding (decoding) and production (encoding) of the code is also based on mutual agreement of these rules. This process of communication requires the use of media language. News and information, analysis and interpretations, education, public relations, sales and advertising are mass messages. These messages are the perceptible part of our relationship to the media and it is for these messages that we pay attention to media.
  • 5. representation An audience is/the recipient of message. An audience is the/a group of people who participate & experience work of art, literature, theatre, music. An audience is the/a group of consumers for whom the media text is constructed & who is exposed to the text. Audience is an abstract concept and can’t be defined in terms of space and time. Audiences can’t be controlled but they can be sought. It’s an abstract concept for those persons who use a medium. Audience is a part of the whole, made up of individuals but measured as a collective and can be established by quantitative and qualitative methods. Individuals differ from audience in terms of usage of different media to meet their wants.
  • 6. How do these key concepts relate to game shows?
  • 7. Audience Here we need to think about why game shows have stayed so popular through decades. It is important to consider the demographic profile of different audience groups. Why do audiences watch television game shows? By exploring a range of examples, there is different reasons to how game shows appeal to different audiences. Consider that television game shows tend to feature on the schedules of daytime television.
  • 8. institution Who produces television game shows is important in this key concept. Game shows have a long tradition of being associated with spin-offs. For example, board games. Increasingly these spin-offs have become more varied and a study of this will help people to recognise the value of synergies, convergence and multi-platform promotion.
  • 9. language The genre is broad and many subgenres exist and fall under the umbrella of the television game show. however, there is more typical style and accepted set of conventions that ensures that they appeal to audiences. The tension and excitement for contestants, studio audience and viewers watching it at home is also a very important factor. The role of the host- managing and leading contestants through various rounds and stages of the competition. With that comes catchphrases (some of which have become part of our everyday vocabulary). Hosts put the contestants at ease and often us humour.
  • 10. Representation Many television shows are aimed at mainstream audiences and have broad appeal. Part of that appeal is having contestants from all walks of life competing- either just for a challenge, but often the fantastic prizes. Audiences can relate to these people. It is important to recognise how the contestants are represented and why are they presented in that way. This then links to how the host in represented for example, could be formal.