- The document discusses and promotes an upcoming video game called "Rome Gone Dark" that is currently in the conceptual phase.
- It provides an excerpt from an interview with one of the game's creators who discusses why they chose to set the game in the period after Julius Caesar's assassination and their goal of allowing player choice to impact the narrative.
- The creator aims to explore an outsider's perspective of the Roman Empire and show it as an oppressive conglomerate, while also portraying Caesar in a more nuanced light through an alternate historical fiction.
StoryWorld Quest is a three-day conference in Edmonton, Alberta Canada that discussed the latest in storyworld design and telling, bringing together experts from the digital, film, television and transmedia spaces.
Keynotes, panels and open forum discussions took place that defined the latest in narrative strategies with insights from filmmakers, producers, technologists, broadcasters, developers, game designers, writers, academics, and marketing executives.
Here is just a brief recap and key takeaways that stood out in my mind.
For more about me, visit http://mattdoh.com
StoryWorld Quest is a three-day conference in Edmonton, Alberta Canada that discussed the latest in storyworld design and telling, bringing together experts from the digital, film, television and transmedia spaces.
Keynotes, panels and open forum discussions took place that defined the latest in narrative strategies with insights from filmmakers, producers, technologists, broadcasters, developers, game designers, writers, academics, and marketing executives.
Here is just a brief recap and key takeaways that stood out in my mind.
For more about me, visit http://mattdoh.com
How to get media coverage for your gameAlysia Judge
Getting media coverage will get your game noticed. It starts a conversation with a community, provides design feedback, and provides free advertising. But getting your game on journalists’ radars amid a deluge of daily pitches can be like shouting over a pneumatic drill. How do you cut through the noise?
Pocket Gamer’s Alysia Judge will be sharing her insights on how to approach journalists, what the media looks for in a news-worthy game, and how to construct a memorable pitch. She’ll also be lifting the lid (and risking ex-communication from her peers) on what metrics journalists use to rate a game’s success in reviews, and whether it’s worthwhile for developers to hire a PR agency.
The Path of Exile is played worldwide by the gamers all in the world. More than 3.5 million gamers around the world have played this game. Gamers can easily focus on their core specialties of the class and even they can travel to the tree of building the complicated combinations of different skills from the different disciplines.
Metanomics is a weekly Web-based show on the serious uses of virtual worlds. This transcript is from a past show.
For this and other videos, visit us at http://metanomics.net.
Presentation on Criminal Case, Crime based Hidden Object Games and hidden audiences for Video Games and Literature, Beyond Stereotypes - 21st June 2018 St. Andrews University
How to get media coverage for your gameAlysia Judge
Getting media coverage will get your game noticed. It starts a conversation with a community, provides design feedback, and provides free advertising. But getting your game on journalists’ radars amid a deluge of daily pitches can be like shouting over a pneumatic drill. How do you cut through the noise?
Pocket Gamer’s Alysia Judge will be sharing her insights on how to approach journalists, what the media looks for in a news-worthy game, and how to construct a memorable pitch. She’ll also be lifting the lid (and risking ex-communication from her peers) on what metrics journalists use to rate a game’s success in reviews, and whether it’s worthwhile for developers to hire a PR agency.
The Path of Exile is played worldwide by the gamers all in the world. More than 3.5 million gamers around the world have played this game. Gamers can easily focus on their core specialties of the class and even they can travel to the tree of building the complicated combinations of different skills from the different disciplines.
Metanomics is a weekly Web-based show on the serious uses of virtual worlds. This transcript is from a past show.
For this and other videos, visit us at http://metanomics.net.
Presentation on Criminal Case, Crime based Hidden Object Games and hidden audiences for Video Games and Literature, Beyond Stereotypes - 21st June 2018 St. Andrews University
This is the first edition of In The Meta, a Colenso planning team fanzine dedicated to exploring different subcultures in gaming.
In this edition, we explore how sexual expression has been embraced, exploited and expressed by gamers across the globe.
Whether it’s VR pornography or retailing bathwater … In The Meta examines how gaming has allowed people to educate, explore and/or express their individuality and sexuality.
I should point out some may be confronted by what they read and the design may make it NSFW.
It definitely falls out of many mainstream comfort zones.
However out goal is not to provoke or offend, it’s simply to shine a light on the behaviours and beliefs millions live by every day.
Because maybe the more we understand, the better we can all be.
Any questions, please shout. Enjoy the adventure and H/T to Liam and Hamish who were behind this edition.
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...emily_greer
As video games become more and more mainstream the industry labels of "core games" and "casual games" become less and less useful. I'll look at the forces that drove the categories, what's breaking them down, and how it changes how we should think about games.
Paint is limited by physics of light and mass, and buildings are limited by the physics of materials and load… similarly games are limited by “digital physics”, the computational power of today’s computers and a developer’s ability to feasibly express ideas in a digital mode. I argue that effective games criticism must take technical constraints into consideration, and those same constraints influence the social norms, values, and diversity of developer communities. I also want to model a type of inquiry for other developers to consider — this idea of “reflective practice”, to critically deconstruct why we craft games the way we do, and the assumptions embedded within our craft… basically, I’m just going to play some first person levels, and talk about how these levels work / how they are constructed / the technical considerations that went into designing them.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
4. Weekly Spotlight
This week’s Weekly Spotlight is
about a game currently in the
conceptional phase, that game
is Rome Gone Dark. We hope by
giving it a chance in the spotlight
that some of our keen readers
will support the game. We hope
that it is produced, as we know
it has potential to be great.
So far, the creators behind it have
produced some early illustrations,
hosted on their website, and lots
of lore expanding on the concept.
This might seem familiar to you, as
Destiny (2014) had a similar system
for its lore and concept pieces. We
think this system is fair, as not all
players will want to read into the
lore that much. For those who
would like to, this website is on
the back cover of this magazine.
The game is set in the period just
before and after Julius Caesar’s
assassination. We liked that this
was the chosen period, as even
those who aren’t that into history
have some sense of who he was.
Having the game start around his
death is a great opener, as the
game is only somewhat about
him, most of it is about you and
your choices throughout your play.
It’s crucial to know that this game
won’t be sticking to history, and
including fictional aspects and
narratives throughout. If this isn’t
your kind of thing, then maybe this
isn’t one for you. If it’s something
you don’t mind then great, from
what we know it may go down
some dark fantasy themes and
narratives now and again as well.
From talking with one of the
creators during our exclusive
interview, we know that they
wanted to put fun first, and didn’t
want to make it too complicated.
They were aiming for the same
fun mixed with strategy that you
have whilst playing Reigns (2018).
They want the narrative to be one
that you get immersed in and enjoy
the many paths you can go down
in the game. Choice seems to be
something they wanted to focus on
from the very start. Choice in video
games is becoming more and more
frequent, so can they pull it off in the
way they want? I only time will tell.
5.
6. InterviewWe talked with one of the
creators last month and got
incite to how they see the
world they are building. Sarah
Matthews (Gaming Journalist)
interviewed John Williams
(DeveloperatTimePointGames).
*Start of interview*
Sarah: “First of all, I just
want to say how eager me
and my colleagues are to
see your concept become a
reality, we truly can’t wait.”
John: “Thank you for those
kind words, all of us at Time
Point Games are too. It’s been
rough at times, but now we
have hope that this concept will
make it, no doubt down to all
the support from your readers.”
Sarah: “So now onto the
concept itself. Why do you
think you opted for this
period to set the game in?”
John: “Good question, I think it
mainly came down to the fact
of how much interest there is in
the period. We saw it as a sort of
crossroads from which to start
the choice-orientated game in.”
Sarah: “I see, why do you
think so many people are
interested in that period?”
John:“TheRomanRepublic,asthe
well-known empire it becomes.
Any period with it’s influences
and likeness is one of interest.”
Sarah: “How come the
Republic, and later empire,
gathers so much attention?”
John: “I think for many
reasons really, but specifically
how ahead ofit’s time it was.
They had a true sense of
developed civilization, society
and democracy. The latter is
one that has been so hard to
produce after Caesar’s took over
the republic. Maybe it was it’s
ability to conquer much of the
then known world, or maybe it
was just their aesthetic which
they held to their last breath.”
Sarah: “You raise some great
points; I can see why they gather
lots of interest and intrigue.
Why Specifically did you
want the game to start in the
aftermath of Caesars death?”
7. John: “In some sense, we see
Caesar as a walking oxymoron,
he was seemingly both fair
and ruthless. Any leader of
the empire needed to be; it
certainly was nowhere near easy
to hold together. We wanted to
have his legacy be more than
just a ruthless conqueror. We
do realise that not all see him
as a man of much more than
that, and to be revered. Maybe
they’re right, but through this
game’s fiction we can. In our
alternate history he was a great
man, more than anyone after
him. Having the game start with
his death is s a chance to write
the aftermath differently, give
it a chance for remembrance.”
Sarah: “I can see that you
have a certain respect for him,
or at least his alternate self.”
John: “I do, I believe he could
have done so much more.”
Sarah: “Can I ask, why the name
‘Rome Gone Dark’?”
John: “Sure. We wanted to
have the empire be seen as
the oppressive and toxic
conglomerate that some saw it as.
In addition, we wanted to show
it from an outsider’s perspective,
as that isn’t something you
always think about, how they
were seen by those who stood
in it’s way. We think that ‘Rome
Gone Bad’ gives a sense of
everything gone to ****.”
Sarah: “Great decision, I think
it’s something that isn’t explored
enough, how something
is seen by those aligned
against it intentionally or non-
intentionally. Now, thank you
for your time, do you have some
closing words for our readers?”
John: “Couldn’t agree more. No,
thank you, it’s been a pleasure.
Sure do, always think carefully
before you act, you never know
what will transpire.”
Sarah: Well, that’s a wrap. A big
thank you to John for his incite
into ‘Rome Gone Dark’, a game
we hope reaches a store near
you.”
*End of interview*
Welaterquotedthemsaying“The
Lore is the best way to explore
our concept for now, as our skills
at illustration aren’t all that great,
throughwordsweareabletopour
that world out onto the page”