The document discusses finding the conceptual and functional centers of a design project. For the conceptual center, it is important to describe the idea, features, user, and user behavior to find the core behavioral expectation. For the functional center, it involves naming nouns and verbs, separating core from adaptive features, and being willing to change perspectives. The process also requires ruthlessly analyzing and simplifying ideas and designs.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
This workshop will help you think through your current sites and projects from your users' perspectives by physically mapping out their concerns in space. First we'll review the various techniques to gather user research, then practice them in groups, organize the issues and plan execution. We'll cover the following methods:
- Mind mapping Paper prototyping
- Narrowing down concepts to features and uses
- Talking to your users (targeted and off the cuff prototyping)
- Wireframing
This course is for people reviewing their current products who need address user issues or people who just need to integrate these techniques into their organizations. Students can expect to leave with some new paper prototyping skills, along with some apps and methodologies to translate to digital materials.
Bill Scott, Director from the UI Engineering team at Netflix shows ways to use RIA to enhance the User Experience. If you take more interest in the field of design patterns than drop by at www.interaction-patterns.org.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
This workshop will help you think through your current sites and projects from your users' perspectives by physically mapping out their concerns in space. First we'll review the various techniques to gather user research, then practice them in groups, organize the issues and plan execution. We'll cover the following methods:
- Mind mapping Paper prototyping
- Narrowing down concepts to features and uses
- Talking to your users (targeted and off the cuff prototyping)
- Wireframing
This course is for people reviewing their current products who need address user issues or people who just need to integrate these techniques into their organizations. Students can expect to leave with some new paper prototyping skills, along with some apps and methodologies to translate to digital materials.
Bill Scott, Director from the UI Engineering team at Netflix shows ways to use RIA to enhance the User Experience. If you take more interest in the field of design patterns than drop by at www.interaction-patterns.org.
The Role of Librarians in DAM and in Your Organization, Createasphere 2012Information Edge
From knowledge to information to metadata in your DAM, the role of the librarian is often neglected. Our two experts will give you examples of why librarians are important to your DAM and your organization. We will look at differing non-profit and for-profit perspectives on the role of the librarian.
Looking at the future of school libraries - what will they look like, what will the role of teacher librarians be, how will this fit with the learning models in schools?
AC+A has prepared this analysis of the first time user experience in Jewels with Buddies (iOS) in order to highlight selected strengths (and some weaknesses) of the design of this title.
AC+A is a social and mobile game design consultancy. A key part of our expertise comes from staying current with new releases on Facebook, iPhone, iPad, and Android and analyzing best practices in the field.
Contact us today for your social and mobile game design needs.
Presentation for the Graduate Certificate in Higher Education at Deakin University by Colin Warren & Joyce Seitzinger. Covers online identity, personal learning networks, mobile learning, visual learning, filtering, sharing, digital curation and creation of artefacts.
Everyone Should Write a Book was a 5-minute talk given by Andrew Heaton at Ignite Detroit 2012. As per Ignite rules, each slide was shown for 15 seconds only.
Slides from the talk Changing The Odds, given at the M3 Conference in Columbus, Ohio on 21NOV14. The talk focused on creating a Mobile (or any other) startup, while avoiding the main pitfalls I've seen in over 4 years of dealing with startup businesses.
The Role of Librarians in DAM and in Your Organization, Createasphere 2012Information Edge
From knowledge to information to metadata in your DAM, the role of the librarian is often neglected. Our two experts will give you examples of why librarians are important to your DAM and your organization. We will look at differing non-profit and for-profit perspectives on the role of the librarian.
Looking at the future of school libraries - what will they look like, what will the role of teacher librarians be, how will this fit with the learning models in schools?
AC+A has prepared this analysis of the first time user experience in Jewels with Buddies (iOS) in order to highlight selected strengths (and some weaknesses) of the design of this title.
AC+A is a social and mobile game design consultancy. A key part of our expertise comes from staying current with new releases on Facebook, iPhone, iPad, and Android and analyzing best practices in the field.
Contact us today for your social and mobile game design needs.
Presentation for the Graduate Certificate in Higher Education at Deakin University by Colin Warren & Joyce Seitzinger. Covers online identity, personal learning networks, mobile learning, visual learning, filtering, sharing, digital curation and creation of artefacts.
Everyone Should Write a Book was a 5-minute talk given by Andrew Heaton at Ignite Detroit 2012. As per Ignite rules, each slide was shown for 15 seconds only.
Slides from the talk Changing The Odds, given at the M3 Conference in Columbus, Ohio on 21NOV14. The talk focused on creating a Mobile (or any other) startup, while avoiding the main pitfalls I've seen in over 4 years of dealing with startup businesses.
With Fashion Week to inspire us, this webinar focuses on sharing a few favorite digital trends for 2018. Instead of discussing denim separates and art-inspired prints, our team explores hot digital to keep an eye on. The webinar focuses on emerging technologies, exciting design trends and standout digital strategies to adopt in the new year.
Associate Creative Director Jessica DeJong and Chief Strategist Kalev Peekna dive into concepts that could disrupt how we think about digital experiences, as well as trends to easily fold into your 2018 marketing strategy.
Access the full recording: https://youtu.be/N_4XAsXDoYI
Want to increase your startup success? In this presentation you learn specific tips on how to use continuous customer interaction to increase your chance to build awesome products & startups, that serve more people, more often, with more meaning, more efficiently.
Developing a software project is definitely not like building a house. If you focus on the learning aspects instead of the simple building you'll probably discover something interesting and unexpected.
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
Put a UI Developer in a Bank; See What HappensC4Media
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/ZVNdPZ.
Horia Dragomir takes a look at how banks are improving their workflow for web based applications and how they have to support everything from the bleeding edge to the old IE browsers. Filmed at qconlondon.com.
Horia Dragomir is a UI Developer, currently working at wooga in Berlin, where he focuses on developing HTML5 Mobile games. He has spent the better part of his working days in distributed teams, employing agile methods and discovering better ways for teams to work together. Twitter: @hdragomir
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Jon Mann and I conducted kinetic brainstorming workshop at APDF. We were asked to combine our view with five other design leaders representing four design firms; Gavin Kelly, Rob Girling, Steve Portigal and Scott MacInnes.
Maya Bruck's talk from Future Insights Live 2014 in Las Vegas: "Collaborative workflows can dramatically increase the efficiency and quality of the final product. Learn how to engage clients and the full breadth of your team from the beginning of the process, so that research, sketching, prototyping and beyond become a collaborative effort."
Miss her talk? Join us at a future show: www.futureofwebdesign.com. Sign up for our newsletter at futureinsights.com and get 15% off your next conference.
Social media and mobile devices have combined to help create the always-with-us, always-on, always-connected campus. Not just student-to-student but, importantly, institution/faculty/staff-to-student as well as staff-to-staff. We need to look beyond the silo-ed, one-way web sites of the past towards more personal, two-way applications that take advantage of this sea change on campus. The ways in which our users will want to interact with us, the types of tasks they’ll want to complete, and the types of devices we’ll want to deliver to will just continue to proliferate.
Now is the time to reevaluate.
Using lessons learned at a large land-grant institution we’ll look at what the future friendly campus might look like, ways to plant the seed of that change and tips on how to accomplish it.
This presentation was given at the 2012 .eduGuru Summit on April 11, 2012.
Building immersive experiences: Usability you can really useX.commerce
Combine the finer points of design with existing development know-how to craft user experiences for multiple platforms. Work through a real-life design challenge and apply design principles, patterns, and a proven process to create an immersive experience. This is an interactive workshop to jump start your next project.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
2. Hi, I’m Andrew
I’m the Chief Chemist of Experience at Brilliant Chemistry
3. A quick note about my rocking moustache.
During November each year, Movember is responsible for the sprouting of moustaches on thousands of
men’s faces, in the US and around the world. With their Mo’s, these men raise vital funds and awareness
for men’s health, specifically prostate cancer and other cancers that a!ect men.
If you’d care to donate, please visit http://mobro.co/tigerstripe
8. How do you describe your work?
“ It's like Twitter, but it's curated, so it's invite only, with circles of
people like Google+, but restricted to an event, so it's all local,
and it's all about what's happening right now.
”
9. How do you describe your work?
“ It's like Twitter, but it's curated, so it's invite only, with circles of
people like Google+, but restricted to an event, so it's all local,
and it's all about what's happening right now.
”
Your work is not an it.
10. Flip it and try again.
“ An idea sharing app centered around an event (time, place,
topic) that allows authorized users to share text, images,
files and links within a controlled space.
”
11. Flip it and try again.
“ An idea sharing app centered around an event (time, place,
topic) that allows authorized users to share text, images,
files and links within a controlled space.
”
Now put some human in it.
12. Put some human into it.
“ At an event like this one, people like to make comments,
take notes and share these with their friends.
We recognize this behavior and want to give conference
”
attendees a place to share these comments amongst the
group, create an archive of the event, and share socially.
13. Your idea becomes a pilgrim.
We typically ask what the app does, when we should ask
"Why do they pull that phone from their pocket?”
14. The Conceptual Center
When you describe your work, you are mentally narrowing down or
expanding on features. Things your work will do.
This set of features is something that gets refined the more you draw it.
The more you tell the story.
At some point, the things you want your work to do will find their place:
a common theme of Behavioral Expectation.
15. Here’s the Zen
but not really...
Zen is a Buddhist concept.
This is more accurately
“Here’s the Way”
16. An ambitious piece,
based on chapter 11 of the Tao Te Ching.
We join spokes We shape clay into We hammer wood We work with being,
together in a wheel, a pot, but it is the for a house, but it is but non-being is what
but it is the center emptiness inside the inner space that we use.
hole that makes the that holds whatever makes it livable.
wagon move. we want.
17. An ambitious piece,
based on chapter 11 of the Tao Te Ching.
We join spokes We shape clay into We hammer wood We work with being,
together in a wheel, a pot, but it is the for a house, but it is but non-being is what
but it is the center emptiness inside the inner space that we use.
hole that makes the that holds whatever makes it livable.
wagon move. we want.
If you don’t have a The idea is a We build, but only so We create reality
center, the rest falls container for others may find from the intangible
apart. the use. success within. ideas we have.
20. How do you visualize your work?
An inherent problem with taking sketches to a
wireframe is that too much of the functionality
is inferred, and has yet to be figured out.
In other words:
Mostly accurate, but not quite right.
21. A few things to get started.
Name Everything.
Separate your Nouns from your Verbs.
22. Nouns and Verbs
N V
Session Create
Summary Edit
Post Respond
Photo Save
Gallery Fave
Link Rate
Place View
Mine Tweet
Yours Sort
Ours
File
24. Your verbs will tend to fall into three categories
Core
A primary feature. This is what your app is
designed for, and what the user does.
Adaptive
A feature that changes the way someone
uses the features or displays information.
Useless
More than you think. Get an axe.
25. Nouns and Verbs
N V
Session Create
Summary Edit
Post Respond
Photo Save
Gallery Fave
Link Rate
Place View
Mine Tweet
Yours Sort
Ours
File
26. Little nouns become big nouns
A view is a collection of nouns.
Sometimes it makes sense to call them out immediately,
sometimes it will be easier to cluster them later.
Regardless, it’s usually good to think of your screens as
a collection of nouns.
28. Carrier 11:58 PM
Verbs build nouns which create verbs w
User Experience / Design
Business / Strategy
N V
Conference SELECT
Intro
Windows
iOS Phone Android
29. Carrier 11:58 PM
Verbs build nouns which create verbs which change nouns wh
Main UX / Design
Keynote: Mobile Innovation with UX
Sara Summers, Microsoft
Thinking Beyond Apple
Brad Colbow, Colbow Design
How To Kill Your App
Martin Bowling, Digital Relativity
N V N V
Conference SELECT Sessions SELECT
Finding the Center Intro
Andrew Heaton, Brilliant Chemistry
Adaptive Mobile UX Design
Jen Matson, Ascentium
Stop Photoshop Dickery
Mike Wille, Brilliant Chemistry
30. Carrier 11:58 PM
uns which create verbs which change nouns which spawn verbs.
UX / Design
Sessions
Finding the Center
UserName
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Integer ligula ante, mattis tempus semper id, porttitor vel
tortor. Pellentesque dui nibh, dignissim vel dignissim n
Posted 20 Seconds Ago 16 3
UserName
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
V
Integer ligula ante, mattis tempus semper id, porttitor vel
tortor. Pellentesque dui nibh, dignissim vel dignissim n
ADD
V N V N
SELECT Seconds Ago
Posted 20
Sessions 16 3 SELECT Summary
UserName
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Integer ligula ante, mattis tempus semper id, porttitor vel
tortor. Pellentesque dui nibh, dignissim vel dignissim n
V
Posted 20 Seconds Ago 16 3 VIEW
UserName
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Integer ligula ante, mattis tempus semper id, porttitor vel
tortor. Pellentesque dui nibh, dignissim vel dignissim n
Posted 20 Seconds Ago 16 3
31. Carrier 11:58 PM
Posts UX/ Design Much better than boxes and arrows.
Finding the Center
V
TheGuiGirl Says: ADD
V
N Lorem ipsum dolor sit amet, consectetur
V
adipiscing elit. Integer ligula ante, mattis
tempus semper id full of crap. Pellentesque
N RESPOND
ions SELECT
dui nibh, dignissim vel dignissim. Summary
Reply V N V
VIEW DETAIL VOTE
Bump It Up Drop It Down VIEW
Tweet This Post Tweet
V
TWEET
We add the following:
- Short URL linking to post - Location set as COSI
- Contents (truncated if over 120) - #M3confv
32. Everyone does the same things
What is di"erent is more important than
how similar you are.
If you are operating the same as everyone else,
you are likely to find yourself in the middle.
You are not a beautiful and unique snowflake,
and neither is your app.
You better have something someone else doesn't.
33. V
Back to the Verbs
Implicit vs. Explicit
There are implicit verbs and explicit verbs.
Verbs the app does, and verbs the user does.
There are inherent system verbs that could be
taking place to make this more interesting.
34. Carrier 11:58 PM
Menu Snapshot View
Finding The Center
UX
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
V DETERMINE N Current Time
Integer ligula ante.
Posted 20 Seconds Ago 16 3
Lorem ipsum dolor sit amet!
V MATCH N Running Sessions
Posted 20 Seconds Ago 16 3
View This Session
V DISPLAY N Matching List
N V N V N
Current SELECT Session EXPOSE Recent
Display Posts
37. Conceptual Center
Describe the idea
Describe the features
Describe the user
Describe their behavior
Describe the scenario of use
Tell the story until you find that Behavioral Expectation
38. Functional Center
ONE
Nouns and Verbs, Dude.
TWO
Always be willing to flip what you’re doing.
THREE
Rip your own stu! apart. Be ruthless.