4. Purposely Irregular Big Design, Small Screen
Zen, Punk Rock and Ruthlessness in Experience Design Conceptual Design for Mobile Devices
Andrew Heaton Andrew Heaton
(and a writer).
5. I hope you tweet and take photos.
@tigerstripe | #M3Conf
30. Sketching out an app is the storyboard of the
movie you're about to make.
It's a nice little movie, there's really only 2
characters in it, your app and the person using it.
31. So set your scene, understand the backstory that
has to occur to get someone to act.
44. Data is much easier to conceive on bigger, meatier things.
If we think about Transit Maps, we look at data and will
tend to show all transit data for the entire city.
57. Here's the gist, the city itself was not producing
real time data for me.
58. The bus was not showing me mapping
information.
I saw no rating that said my hipster hotel was
really in an early gentrified neighborhood.
These are all opportunities yet to be found
59. Before you design, set a scenario and make your
initial concept stronger.
60. Build an app that fits into someone’s life.
Find a mental process and wiggle your ass right in there.
Pick it up at the exact point of doubt or wonder.