The document provides information about professional development opportunities for educators through WGTE Public Media, including schedules, sessions, and grant information. Sessions include topics like using SMART Boards, flip cameras, Google tools, and social media in the classroom. Educators can also sign up to receive credits from Lourdes College. The document announces contests to win technology like flip cameras and resources for teaching subjects like environmental science, black history, and engineering. It also provides information on searching the Toledo Museum of Art's education resources online and grants for educational projects from organizations like ING and Horace Mann.
Digital Fun Fair Stakeholders Forum is an annual gathering that brings together experts in e-learning to discuss challenges and strategies for e-learning in Nigeria. The 2013 forum will be held on March 15th at Lead British International School in Abuja. It will include presentations, workshops, and demonstrations of e-learning platforms. The goal is to promote awareness and adoption of e-learning solutions among schools and authorities. Interested individuals and organizations can apply to participate, deliver a presentation, demonstrate an e-learning platform, or become a partner or sponsor of the event.
How might technology assist in equipping low-income parents with tools and information to help their children meet developmental milestones and read on grade level by the end of third grade?
In 2012, the Joan Ganz Cooney Center and the New America Foundation are partnering to produce a scan of new technologies that are available to educators, parents and young children that may have some bearing on early literacy achievement. One motivating force behind the project is the importance of the context in which technologies are used and the extent to which digital media may or may not prompt parents to engage in language-rich conversations with their children.
The project is proceeding on two tracks. We are scanning and analyzing products (apps, ebooks, games and websites) that companies are marketing as literacy-focused. And we are seeking out examples of models, interventions and programs that employ technology in reaching educators, parents and/or children, particularly those in disadvantaged circumstances. This slideshow presents some early findings from our scans of the marketplace and interviews with leaders in early literacy programs around the country. The second stage of our project, to come this fall, is a published analysis with expanded materials available online for wider national dissemination.
Digital Fun Fair is an annual Nigerian e-learning fair that brings together stakeholders to promote e-learning. The 2013 edition will be held on March 15th in Abuja. It will include presentations on e-learning challenges and strategies, workshops and competitions for students. Participants will include schools, authorities, companies and organizations working in e-learning. The goal is to optimize the national e-learning space in Nigeria. Various sponsorship and partnership opportunities are available for organizations to get involved.
This document advertises the Digital Fun Fair, an annual event that brings together e-learning stakeholders in Nigeria to optimize the country's e-learning space. The 2013 edition will focus on the challenges and strategies of e-learning in Nigeria. It will include keynote addresses, demonstrations of e-learning platforms, workshops, and competitions. The goal is to create awareness of e-learning solutions and bridge the gap between developers, regulators, and educators to unlock human potential through technology and reshape education. Interested participants, presenters, and organizations can apply to get involved.
The document discusses the potential of Web 2.0 tools to transform education by engaging and empowering students in a digital world. It describes various Web 2.0 tools like blogs, wikis, podcasts and social bookmarking that can be used for collaboration and user-generated content. These tools help create a student-centered learning environment that promotes 21st century skills. The document also cautions that online safety, copyright and ethical use must be ensured when using these tools.
The document summarizes how SLOODLE tools were used to support teaching and learning with Second Life across two different classes at the University of the West of Scotland. In one class, Second Life was a core part of the course, while in the other class it was only briefly used. SLOODLE tools allowed students in both classes to collaborate online, present work in Second Life without extensive technical skills, and engage in virtual activities like field trips. The summary provides an overview of how SLOODLE supported different aspects of the two courses like group work, lectures, and student presentations.
This is the presentation from the DTSD Introduction to Windows MovieMaker professional development training session. It gives a good case why teachers should use digital storytelling in the classroom.
This document provides information for delegates attending a conference, including details about sessions, speakers, venues, meals, and technology access. Lunch and teas will be served in specific locations. Sessions will take place in various computer rooms and classrooms, with some booked online in advance. Presenters will discuss topics like social networking, collaboration, and project-based learning using tools such as Google Maps and podcasting. The conference aims to promote innovative teaching practices using ICT.
Digital Fun Fair Stakeholders Forum is an annual gathering that brings together experts in e-learning to discuss challenges and strategies for e-learning in Nigeria. The 2013 forum will be held on March 15th at Lead British International School in Abuja. It will include presentations, workshops, and demonstrations of e-learning platforms. The goal is to promote awareness and adoption of e-learning solutions among schools and authorities. Interested individuals and organizations can apply to participate, deliver a presentation, demonstrate an e-learning platform, or become a partner or sponsor of the event.
How might technology assist in equipping low-income parents with tools and information to help their children meet developmental milestones and read on grade level by the end of third grade?
In 2012, the Joan Ganz Cooney Center and the New America Foundation are partnering to produce a scan of new technologies that are available to educators, parents and young children that may have some bearing on early literacy achievement. One motivating force behind the project is the importance of the context in which technologies are used and the extent to which digital media may or may not prompt parents to engage in language-rich conversations with their children.
The project is proceeding on two tracks. We are scanning and analyzing products (apps, ebooks, games and websites) that companies are marketing as literacy-focused. And we are seeking out examples of models, interventions and programs that employ technology in reaching educators, parents and/or children, particularly those in disadvantaged circumstances. This slideshow presents some early findings from our scans of the marketplace and interviews with leaders in early literacy programs around the country. The second stage of our project, to come this fall, is a published analysis with expanded materials available online for wider national dissemination.
Digital Fun Fair is an annual Nigerian e-learning fair that brings together stakeholders to promote e-learning. The 2013 edition will be held on March 15th in Abuja. It will include presentations on e-learning challenges and strategies, workshops and competitions for students. Participants will include schools, authorities, companies and organizations working in e-learning. The goal is to optimize the national e-learning space in Nigeria. Various sponsorship and partnership opportunities are available for organizations to get involved.
This document advertises the Digital Fun Fair, an annual event that brings together e-learning stakeholders in Nigeria to optimize the country's e-learning space. The 2013 edition will focus on the challenges and strategies of e-learning in Nigeria. It will include keynote addresses, demonstrations of e-learning platforms, workshops, and competitions. The goal is to create awareness of e-learning solutions and bridge the gap between developers, regulators, and educators to unlock human potential through technology and reshape education. Interested participants, presenters, and organizations can apply to get involved.
The document discusses the potential of Web 2.0 tools to transform education by engaging and empowering students in a digital world. It describes various Web 2.0 tools like blogs, wikis, podcasts and social bookmarking that can be used for collaboration and user-generated content. These tools help create a student-centered learning environment that promotes 21st century skills. The document also cautions that online safety, copyright and ethical use must be ensured when using these tools.
The document summarizes how SLOODLE tools were used to support teaching and learning with Second Life across two different classes at the University of the West of Scotland. In one class, Second Life was a core part of the course, while in the other class it was only briefly used. SLOODLE tools allowed students in both classes to collaborate online, present work in Second Life without extensive technical skills, and engage in virtual activities like field trips. The summary provides an overview of how SLOODLE supported different aspects of the two courses like group work, lectures, and student presentations.
This is the presentation from the DTSD Introduction to Windows MovieMaker professional development training session. It gives a good case why teachers should use digital storytelling in the classroom.
This document provides information for delegates attending a conference, including details about sessions, speakers, venues, meals, and technology access. Lunch and teas will be served in specific locations. Sessions will take place in various computer rooms and classrooms, with some booked online in advance. Presenters will discuss topics like social networking, collaboration, and project-based learning using tools such as Google Maps and podcasting. The conference aims to promote innovative teaching practices using ICT.
Manor Lakes P-12 College in Victoria, Australia implemented a Bring Your Own Device (BYOD) program that began with iPads for students in Year 6 and Prep. The college found that BYOD empowered students to personalize their learning, increased independence, and promoted self-directed learning both in and outside the classroom. BYOD also helped prepare students for a technology-rich future at university and in their careers.
Digital storytelling uses computer tools to tell stories in many forms like podcasts, animations, videos and slideshows. It encourages collaborative learning as students problem solve together and learn in their individual styles. Some basic tools needed are a computer, digital camera, editing software and microphone. Digital storytelling provides benefits for students by engaging them as active learners who develop skills in evaluation, application, synthesis and communication of knowledge to others.
E-portfolios can be used across a person's lifespan to document their learning and development. They begin being created from birth with digital photos and videos uploaded online by parents. During formal education, e-portfolios are used to showcase learning and skills. Later in life and career, they become tools for professional development and career management. Reflection is key to e-portfolios, allowing users to think deeply about their experiences and growth over time. New technologies also enable capturing learning in-the-moment through tools like blogging and microblogging from mobile devices. Ultimately, e-portfolios tell the digital story of a person's deep and lifelong learning when organized intentionally through goals, feedback and multimedia like photos and videos.
ALLA Taking Distance out of Distance Educationaaaldridge
This document discusses the evolution of distance education due to advances in technology. It provides examples of different technologies used in distance education, such as audio/video conferencing, social networking, blogs/RSS feeds, and digital tools. Popular programs like Blackboard and Wimba are highlighted that help bridge the gap between online and in-person learning. The growth of distance education enrollment is also summarized, showing it has doubled between 1995-1998 and the market is expected to continue expanding significantly.
This document discusses the evolution of distance education due to advances in technology. It provides examples of different technologies used in distance education, such as audio/video conferencing, social networking, blogs/RSS feeds, and digital tools. Popular platforms like Blackboard and Wimba are highlighted that aim to bridge the gap between students and instructors by facilitating online communication and collaboration. The growth of distance education enrollment over time is also summarized.
The document summarizes Gráinne Conole's presentation on learning in an open world. It discusses (1) redefining openness in terms of open design, delivery, research, and evaluation practices; (2) a typology of new technologies and examples of their uses and issues; and (3) challenges in realizing the potential of open practices due to technical, pedagogical, and organizational barriers.
The document summarizes Gráinne Conole's presentation on learning in an open world. It discusses (1) redefining openness in design, delivery, research, and evaluation of education; (2) a typology of new technologies and examples of their use and issues; and (3) initial dimensions for defining open educational practices, including strategies, quality assurance models, and barriers to success.
Keynote Address for CACTA 2012 in Colorado Springs, CO on February 8, 2012. Presented by Cynthia Calongne, aka Lyr Lobo in Second Life and Inworldz, Cynthia Calongne in MOSES. Includes research on MOSES, Virtual Harmony, and simulations that are being ported to Unity3D for mobile use.
ICT teaching and learning framework updates by john mc learjohnyma22
This document provides an ICT teaching and learning framework for Sonning Common Primary School. It outlines objectives, tools, and suggestions for integrating ICT skills into various subjects for each school year from Year 1 to Year 6. The framework focuses on developing skills in areas like graphics, word processing, music, modeling, finding information, and programming through cross-curricular activities.
By Ms. Winnie Wong, Head of Marketing, HK Cyberport Management Company Limited & Ms. Leona Wong, Executive Director, HK Wireless Technology Industry Association (WTIA)
The document discusses the implications of emerging technologies on learning and pedagogy. It defines concepts like Web 3.0, which focuses on seamless interoperability, collaboration, and ubiquitous connectivity through devices. Learning strategies are classified into behaviorism, constructivism, informal/situated learning, and collaborative learning. Technologies like social networks, simulations, mobile devices, and ubiquitous access support these learning modalities. They allow collaborative creation, reinforcement through peer networks, rich contextual learning, and capturing learning moments. The document urges adopting popular tools to design innovative, multimedia content and make knowledge accessible across formats and devices to weave learning into lifestyle.
Universal Design for Learning (UDL) in Practice was implemented at Algonquin & Lakeshore Catholic District School Board. The document discusses constructivism as an educational model and how technology can help develop constructivist classrooms. It describes how UDL was used in a classroom, including tools like SMARTBoards, laptops, and software. Student and teacher skills developed through participating. UDL allowed for inclusive, accessible education for all students.
Using Second Life for Online and Campus Classesguest540a74b
The document discusses using the virtual world Second Life for online and campus classes. It describes how Second Life can be used for course design, delivery, activities, projects, and interactions. Examples are given of specific projects and classes conducted in Second Life, including case studies, simulations, and field trips. Potential benefits highlighted include more interactive discussions and collaborative learning experiences.
Librarians use virtual worlds like Second Life to provide library services and resources to students. They build virtual libraries, provide reference help, and direct students to interactive exhibits. Some advantages are connecting distance students, creating social networks, and allowing interactive exploration of places. Challenges include the learning curve, hardware needs, promoting educational value over perceptions as games, and developing best practices. As virtual worlds become more mainstream, librarians need to establish them as extensions of services and develop standards to support virtual library collections and interactions.
My presentation for the CY O'Connor Institute Innovation workshop on our National Vocational E-Learning Strategy funded project - Extraordinary Learning For A Digital Age (ELFADA)
This document discusses using technology to support learning for students with autism. It provides an overview of best practices in behavioral treatment for autism and how technology can help implement these practices. Specific technologies are mapped to autism features and learning needs, including tools for data collection, visual supports, instruction, communication, social skills, and more. Examples of apps and software are provided. The document emphasizes using technology to individualize and personalize learning while also implementing principles of universal design for learning.
7052013 Pedido de respuesta a la Secretaría de Parques y JardinesColectivoArbol
El representante del Colectivo Árbol escribió a la Secretaría de Parques, Jardines y Obras de Equipamiento Social para expresar su preocupación por la falta de respuesta a una carta previa sobre las podas realizadas en la ciudad. La carta anterior, enviada el 26 de junio de 2013, no ha recibido respuesta a pesar de haber sido recibida por la secretaría. El representante espera una pronta respuesta de la arquitecta Angélica Sosa de Perovic.
This document outlines a teacher workshop on integrating tablets into the classroom. It discusses the benefits of tablets for education, defines tablets, and provides resources for teachers on different tablet models like Nook, Kindle, and iPad. It also connects tablet use to early education standards and competencies.
El documento resume la historia de la fotografía desde 1822 cuando se obtuvo la primera fotografía permanente hasta los años 20 cuando la fotografía se usó para la publicidad impulsando el consumismo. También describe los principales exponentes de la fotografía y sus usos en el periodismo gráfico, publicidad, arte, documentación y más.
The document provides information about upcoming events at Student Activities including a winter brunch on December 11th, flyer workshops on Photoshop and InDesign, tips for making class announcements, reserving rooms for winter quarter, and various requests to help keep the office tidy. It encourages coordinators to RSVP for the brunch, attend the flyer workshops, save promotional materials for a scrapbook, use blue tape on walls, return borrowed items like staplers, and pick up stray tacks.
Manor Lakes P-12 College in Victoria, Australia implemented a Bring Your Own Device (BYOD) program that began with iPads for students in Year 6 and Prep. The college found that BYOD empowered students to personalize their learning, increased independence, and promoted self-directed learning both in and outside the classroom. BYOD also helped prepare students for a technology-rich future at university and in their careers.
Digital storytelling uses computer tools to tell stories in many forms like podcasts, animations, videos and slideshows. It encourages collaborative learning as students problem solve together and learn in their individual styles. Some basic tools needed are a computer, digital camera, editing software and microphone. Digital storytelling provides benefits for students by engaging them as active learners who develop skills in evaluation, application, synthesis and communication of knowledge to others.
E-portfolios can be used across a person's lifespan to document their learning and development. They begin being created from birth with digital photos and videos uploaded online by parents. During formal education, e-portfolios are used to showcase learning and skills. Later in life and career, they become tools for professional development and career management. Reflection is key to e-portfolios, allowing users to think deeply about their experiences and growth over time. New technologies also enable capturing learning in-the-moment through tools like blogging and microblogging from mobile devices. Ultimately, e-portfolios tell the digital story of a person's deep and lifelong learning when organized intentionally through goals, feedback and multimedia like photos and videos.
ALLA Taking Distance out of Distance Educationaaaldridge
This document discusses the evolution of distance education due to advances in technology. It provides examples of different technologies used in distance education, such as audio/video conferencing, social networking, blogs/RSS feeds, and digital tools. Popular programs like Blackboard and Wimba are highlighted that help bridge the gap between online and in-person learning. The growth of distance education enrollment is also summarized, showing it has doubled between 1995-1998 and the market is expected to continue expanding significantly.
This document discusses the evolution of distance education due to advances in technology. It provides examples of different technologies used in distance education, such as audio/video conferencing, social networking, blogs/RSS feeds, and digital tools. Popular platforms like Blackboard and Wimba are highlighted that aim to bridge the gap between students and instructors by facilitating online communication and collaboration. The growth of distance education enrollment over time is also summarized.
The document summarizes Gráinne Conole's presentation on learning in an open world. It discusses (1) redefining openness in terms of open design, delivery, research, and evaluation practices; (2) a typology of new technologies and examples of their uses and issues; and (3) challenges in realizing the potential of open practices due to technical, pedagogical, and organizational barriers.
The document summarizes Gráinne Conole's presentation on learning in an open world. It discusses (1) redefining openness in design, delivery, research, and evaluation of education; (2) a typology of new technologies and examples of their use and issues; and (3) initial dimensions for defining open educational practices, including strategies, quality assurance models, and barriers to success.
Keynote Address for CACTA 2012 in Colorado Springs, CO on February 8, 2012. Presented by Cynthia Calongne, aka Lyr Lobo in Second Life and Inworldz, Cynthia Calongne in MOSES. Includes research on MOSES, Virtual Harmony, and simulations that are being ported to Unity3D for mobile use.
ICT teaching and learning framework updates by john mc learjohnyma22
This document provides an ICT teaching and learning framework for Sonning Common Primary School. It outlines objectives, tools, and suggestions for integrating ICT skills into various subjects for each school year from Year 1 to Year 6. The framework focuses on developing skills in areas like graphics, word processing, music, modeling, finding information, and programming through cross-curricular activities.
By Ms. Winnie Wong, Head of Marketing, HK Cyberport Management Company Limited & Ms. Leona Wong, Executive Director, HK Wireless Technology Industry Association (WTIA)
The document discusses the implications of emerging technologies on learning and pedagogy. It defines concepts like Web 3.0, which focuses on seamless interoperability, collaboration, and ubiquitous connectivity through devices. Learning strategies are classified into behaviorism, constructivism, informal/situated learning, and collaborative learning. Technologies like social networks, simulations, mobile devices, and ubiquitous access support these learning modalities. They allow collaborative creation, reinforcement through peer networks, rich contextual learning, and capturing learning moments. The document urges adopting popular tools to design innovative, multimedia content and make knowledge accessible across formats and devices to weave learning into lifestyle.
Universal Design for Learning (UDL) in Practice was implemented at Algonquin & Lakeshore Catholic District School Board. The document discusses constructivism as an educational model and how technology can help develop constructivist classrooms. It describes how UDL was used in a classroom, including tools like SMARTBoards, laptops, and software. Student and teacher skills developed through participating. UDL allowed for inclusive, accessible education for all students.
Using Second Life for Online and Campus Classesguest540a74b
The document discusses using the virtual world Second Life for online and campus classes. It describes how Second Life can be used for course design, delivery, activities, projects, and interactions. Examples are given of specific projects and classes conducted in Second Life, including case studies, simulations, and field trips. Potential benefits highlighted include more interactive discussions and collaborative learning experiences.
Librarians use virtual worlds like Second Life to provide library services and resources to students. They build virtual libraries, provide reference help, and direct students to interactive exhibits. Some advantages are connecting distance students, creating social networks, and allowing interactive exploration of places. Challenges include the learning curve, hardware needs, promoting educational value over perceptions as games, and developing best practices. As virtual worlds become more mainstream, librarians need to establish them as extensions of services and develop standards to support virtual library collections and interactions.
My presentation for the CY O'Connor Institute Innovation workshop on our National Vocational E-Learning Strategy funded project - Extraordinary Learning For A Digital Age (ELFADA)
This document discusses using technology to support learning for students with autism. It provides an overview of best practices in behavioral treatment for autism and how technology can help implement these practices. Specific technologies are mapped to autism features and learning needs, including tools for data collection, visual supports, instruction, communication, social skills, and more. Examples of apps and software are provided. The document emphasizes using technology to individualize and personalize learning while also implementing principles of universal design for learning.
7052013 Pedido de respuesta a la Secretaría de Parques y JardinesColectivoArbol
El representante del Colectivo Árbol escribió a la Secretaría de Parques, Jardines y Obras de Equipamiento Social para expresar su preocupación por la falta de respuesta a una carta previa sobre las podas realizadas en la ciudad. La carta anterior, enviada el 26 de junio de 2013, no ha recibido respuesta a pesar de haber sido recibida por la secretaría. El representante espera una pronta respuesta de la arquitecta Angélica Sosa de Perovic.
This document outlines a teacher workshop on integrating tablets into the classroom. It discusses the benefits of tablets for education, defines tablets, and provides resources for teachers on different tablet models like Nook, Kindle, and iPad. It also connects tablet use to early education standards and competencies.
El documento resume la historia de la fotografía desde 1822 cuando se obtuvo la primera fotografía permanente hasta los años 20 cuando la fotografía se usó para la publicidad impulsando el consumismo. También describe los principales exponentes de la fotografía y sus usos en el periodismo gráfico, publicidad, arte, documentación y más.
The document provides information about upcoming events at Student Activities including a winter brunch on December 11th, flyer workshops on Photoshop and InDesign, tips for making class announcements, reserving rooms for winter quarter, and various requests to help keep the office tidy. It encourages coordinators to RSVP for the brunch, attend the flyer workshops, save promotional materials for a scrapbook, use blue tape on walls, return borrowed items like staplers, and pick up stray tacks.
This document summarizes geology and remote sensing research of Mt. Pinatubo and Taal volcanoes in the Philippines. It describes the 1991 eruption of Mt. Pinatubo and subsequent landscape changes from pyroclastic flows and lahars. Remote sensing data like Landsat and RADARSAT images show erosion of deposits over time. Taal volcano is also discussed, including its populated caldera lake and risks to the over 4,000 people living on the small island within the lake.
This document summarizes a technology leadership symposium on mobile learning that was held in December 2010. It discusses the keynote speakers' vision of how mobile learning can transform education by meeting individual student needs. The symposium focused on using mobile devices like cell phones, iPads, and netbooks to create new lessons and learning experiences for students. As these tools are already used by students outside of school, mobile learning is advancing rapidly in classrooms through greater availability of wireless access and lower costs. The document provides resources for educators interested in implementing mobile learning.
STEMulating Student Engagement Through Digital Storytellingtracycarp
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses emerging technology trends in education that are transforming classrooms. It highlights trends that will have major impacts in the next 1-5 years according to education technology reports. These include increased use of mobile devices, apps, tablets, game-based learning, and learning analytics in the next 1-3 years and augmented reality and natural user interfaces in the next 4-5 years. The document provides examples of how these technologies can engage students and help teachers better meet student needs through differentiation and personalized learning.
This document summarizes a case study on the implementation of e-portfolios at a New Zealand primary school. The school trialled e-portfolios in 2008 before rolling them out school-wide in 2009. E-portfolios provided a way for students to collect digital evidence of their learning and achievements. Teachers received training through workshops, but ongoing support was needed as students learned to use the various digital tools. While most students and parents found the e-portfolios easy to access, consistency across classes remained an issue. The school aims to refine the e-portfolio process further with a focus on pedagogy and including more parent involvement.
This document provides an agenda and overview for a 2012 summer teacher training in Atlanta on useful digital teaching tools. The agenda covers cloud storage and bookmarks, basic tools for images, audio and video, digital games, creating simple eBooks, and online resources. The goals are to help teachers and students use technology and add more tools. Teachers are encouraged to sharpen their skills in areas like creating and editing digital content, using social media, and understanding copyright. A variety of free digital tools are introduced, such as Google Drive for file storage, Diigo for bookmarking, and Animoto for creating videos.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
The document provides information about various technology topics at Virginia School for the Deaf and Blind:
1) It warns about a phishing scam claiming to be from the Department of Justice and clarifies the differences between ITRTs and IT staff.
2) It announces that four teachers have passed the first part of NETS-T certification and provides information about Clicker 5 writing software.
3) It shares resources from the Big Deal Book of Technology including guides on project-based learning and copyright law.
This is a PPT presentation developed as the basis for a class introduction and discussion about integrating technology and Web 2.0 into our classroom more.
I've had some reluctant students in past semesters who have not taken to some of the tools I've introduced because either:
a) they weren't confident with technology and sought to avoid using it
b) perceived that these sorts of tools and approaches didn't belong in the classroom (a view I think we teachers are guilty partly to blame for).
So I created this as an intro for the new semester to provoke discussion and hopefully get all students on board, even those from the above two categories. :)
This document discusses integrating technology into the classroom, including hardware, software, and digital media. Chapter 4 discusses computer hardware components and providing recommendations. Chapter 7 focuses on teachers discovering computers and ways to incorporate emerging technologies like blogs, podcasts, and videos. The document provides links to resources on using technology for literacy, assistive technologies, evaluating websites and software, and integrating technology into curriculums. It also discusses using alternative assessments and considering students' needs.
Bells, Whistles and Digital Tools for the 21st Century CatechistCaroline Cerveny
So you know you should be using Digital tools in your ministry! Yet, we find so many excuses to stay in our comfortable world. What steps do I take as a catechist to get on board with what the Pope has referred to as the Digital Continent? In this ever evolving collaborative and digital communications world, how do I stay abreast with what is happening all around me? With a limited budget, how do I stretch it to include technology? Where do I start? How do I share my success stories? Is Digital Discipleship and Digital Citizenship important today?
This document summarizes a presentation on innovative technology in teaching. It discusses the evolution of the web from Web 1.0 to 2.0 to 3.0. It also discusses challenges in teaching today's students, known as the Net Generation, who have grown up with technology. A variety of low-tech and Web 2.0 resources are presented, along with Bloom's revised taxonomy. The document concludes with a discussion of Curt Bonk's book "The World is Open" and how it presents ways that open resources can support learning.
This document discusses using technology-enhanced learning tools like screencasts, podcasts, and digital presentations for teaching. It outlines several learning outcomes related to examining examples of online presentation and considering their benefits and challenges. It then provides examples of how digital presentations can be used, such as for flipped classrooms, explaining concepts, providing feedback, and peer instruction. Finally, it recommends some specific tools for creating digital content and suggests an activity for participants to make a screencast or podcast.
This document discusses digital storytelling. It defines a digital story as a short, first-person video created using recorded voice, images, and music. Digital storytelling involves combining these elements to tell a personal story. The document outlines key elements of digital stories like point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. It also discusses benefits of using digital storytelling in the classroom, how to integrate it, assess student projects, copyright considerations, and resources for getting started with digital storytelling.
The document discusses effectively integrating technology into English language teaching. It notes that today's students have grown up with constant digital stimuli, which has changed their learning preferences. Using technology can prepare students for their futures and connect learning to their daily lives. Some examples of using technology provided include having students write movie endings after watching video clips, using websites for games and virtual field trips, and using mobile phones for digital scavenger hunts. The document advocates moving from students as passive receivers of information to active digital content creators through collaborative technologies like wikis, blogs, podcasts and digital storytelling.
Leadership for Engaging Students Digitally: It's not about the Angry Birds!ewilliams65
How can leaders effectively leverage technology for learning? If we have pockets of best practices, how do we scale up? What specific action steps can leaders take to build a shared vision, facilitate professional learning, provide access 24/7/365, and create polices that support rather than undercut technology use? This file includes numerous links to useful resources.
Leadership for Engaging Students Digitally: It's not about the Angry Birds!
Feb pics
1. Februar y 2011
E-CONNECT
INSIDE THIS ISSUE: NEW! Professional Development Schedule
Professional Development Sign up for fifteen hours to be eligible for one semester hour of credit. Sign up for thirty hours to be
eligible for two semester hours of credit. Credit is available from Lourdes College for $200/credit
WIN A FLIP CAM!
hour. Call 419-380-4633 for more information.
Black History Month Resources
BIG Tech Pak SESSION PRICING & DESCRIPTIONS can be found at
Environmental Science Resource www.wgte.org/education
Toledo Museum of Art
Imagination Station
Single Session PD
FREE Professional Development SMART Board Basics
Grants for Educators SMART Board Intermediate
Mimio Basics
Flip Cam Advanced
Personal Learning Networks: Exploring iGoogle & Google Reader
Google Calendar & Other Google Tools
Using Social Media in the Classroom
Series Based PD
More contact hours, more learning…one low price!
Personal Learning Network Series: 5 contact hours
Tech, Learn, Go! Technology + Professional Development
Introduction to Flip Video
Tech Included: Flip Ultra video cam
Introduction to iPod Touch
Tech included: 32GB iPod Touch + iTunes gift card
Introduction to iPad
Tech included: 16 GB iPad + iTunes gift card
2. PD via Distance Learning
Technology Snapshots
Time: 8:00 a.m. Videoconferencing; 3:30 p.m. Webinar via Elluminate
Session Dates:
Tuesday, February 15, 2011 Assistive Technology in the 21st Century Classroom
Tuesday, March 8, 2011 Differentiated Instruction with the iPad
Tuesday, April 12, 2011 21st Century Skills
Tuesday, May 10, 2011 Creativity Through Photo Sharing with Picasa
Fees: Price Per Session
Participate in our online poll and
Comprehensive Members: Free (one site per topic, unlimited participants)
automatically be entered into a drawing
to win an iPod Shuffle or a voucher
Basic or Non-Members: $75 per site (unlimited participation)
towards professional development at
WGTE. (Restrictions apply) Just visit
www.wgte.org/education and click on
the ERC Survey banner.
Win a FlipVideo Cam! Enter the BESTT Practices Contest:
Building Environments to Support Teaching with Technology, sponsored by the Instructional Technology
Integration Partnership of Ohio (ITIP Ohio)
As an ITIP founding member, WGTE is seeking educators and administrators to enter this
monthly BESTT Practices contest. One winner per month will receive a Flip Ultra video
camera plus be featured within WGTE's and ITIP's newsletters and websites. It's as simple as
writing a short essay that highlights your success and creativity in using technology to support
student learning.
This is a great way to spotlight your school and win more technology! Who will win
this month? It just might be you! For contest details and to view past entries, go to
itipohio.org
Black History Month Resources
Teacher's Domain's Civil Rights collection captures the voices, images and events of the
movement and the ongoing struggle for racial equality in America. Highlights include a
conversation with Rosa Parks as well as archival news footage, primary sources, and interview
segments filmed for Eyes on the Prize.
Teachers' Domain is a free digital media service for educational use from public broadcasting and its
partners. You’ll find thousands of media resources, support materials, and tools for classroom
lessons, individualized learning programs, and teacher professional learning communities.
www.teachersdomain.org
3. Page 3 E-CONNECT
WGTE BIG Tech Pak
Cutting Edge Technology + High Quality Professional Development
Intro to Flip Video
Class set of 15 Flip Ultra video cameras $2,200
Includes one, three-hour training session for three participants. Please add $25 for each additional
participant.
SMART Response PE Clickers
Class set of 24 response clickers $2,099; Class set of 32 response clickers $2,499
Includes one, three-hour training session for three participants. Please add $25 for each additional
participant.
Intro to Elmo Document Camera
Two (2) Elmo Document Cameras $1,600
Includes one, three-hour training session for two participants. Please add $25 for each additional
participant.
Intro to the Aver Document Camera
Two (2) Aver Media CP Series Document Cameras $1,350
Includes one, three-hour training session for two participants. Please add $25 for each additional
participant.
iPod Touch
Four (4) 32GB iPod Touch $1,650
Includes one, three-hour training session for three participants and iTunes gift cards. Please add $25
for each additional participant.
How can your school pay for these technology programs?
Use Title I Part A Funds, Title III Funds, Permanent Improvement Funds and/or Equipment
Funds to support these technology integration programs!
Environmental Science Resources
Looking for additional resources to help teach environmental science concepts? WGTE has
video resources available for you to use. Click on the links below to learn more about each
topic discussed.
Student Scientists: UT encourages high school students to study the environment
Educational Alternatives: Developing "green" curriculum for classroom
4. E-CONNECT
Educator Resources Now Searchable Online
TMA’s Resource Center for Educators (RCE) loans out thousands of educational materials that
integrate art into math, social studies, language arts, history, and more. Now the materials—books,
discovery boxes, videos and other media—can be searched for and reserved online! The RCE has
joined the online catalog shared by the Art Reference Library and the Visual Resources Collection,
for one-stop shopping for art-related resources.
Visit www.toledomuseum.org Learn at TMA Reference Library Online Catalog. Click the
―Advanced‖ tab. Under ―Location‖ select the Resource Center for Educators, then type in
keywords for your search.
Questions? Contact rce@toledomuseum.org or 419-254-5076.
WGTE Public Media
1270 S. Detroit Ave.
Toledo, Ohio 43614
Phone: 419.380.4633
Fax: 419.380.4710
E-mail: erc@wgte.org
Engineering Week – February 21-27, 2011
With the opening of Engineer IT!, an educational, entertaining and interactive learning world that
presents science as an open-ended discovery process, we are excited to be celebrating National
Engineers Week with special activities all week long in Science Studio. Build bridges out of spaghetti
and test their strength, build domes from gum drops and toothpicks, discover balloons that neither
float or sink, build protective ―carriers‖ for a fragile egg and then release them from a zip line, and
explore the world of spatial relations by constructing 3 dimensional boxes. This Think It, Build It, Test
It week culminates with an exciting opportunity to think big and win prizes during The Blade
Challenge on February 26th. For more information, visit imaginationstationtoledo.org.
www.wgte.org
5. Professional Development Opportunity for Educators and Administrators
Free limited number of registrations for Public Schools!
Is your district preparing students for the educational opportunities and skills of THIS generation?
Learning for the Digital Age is a professional development initiative for Ohio’s K-12 teachers that
explores the critical thinking, creativity, collaboration and communication skills students need to be
effective in today’s classroom and tomorrow’s workplace. A statewide collaboration of Ohio’s
Educational Technology Agencies, Educational Television Stations, and eTech Ohio, Learning for the
Digital Age provides high-quality interactive training for teachers to help students use technology to
master these essential skills for success throughout life.
A full-day workshop will immerse K-12 educators and administrators in the what, why and how of
using technology to foster 21st century skills. Participants will engage in demonstrations and
hands-on learning activities designed to prepare students for the educational opportunities and job
opportunities that await them. Don't miss this opportunity!
Workshop Schedule
February 14 & February 16, 4:00 p.m. – 6:30 p.m. (must attend both sessions)
February 24, 9:00 a.m. – 3:00 p.m.
March 7, 9:00 a.m. – 3:00 p.m.
March 15, 9:00 a.m. – 3:00 p.m.
April 4 & 5, 4:00 p.m. – 6:30 p.m. (must attend both sessions)
May 12, 9:00 a.m. – 3:00 p.m.
May 18 & May 19, 4:00 p.m. – 6:30 p.m. (must attend both sessions)
To register for this professional development opportunity, please visit www.wgte.org/education.
Grants for Educators
ING Unsung Heroes Program Opens Grant Program for K-12 Educational Projects. The
program is designed to recognize educators who utilize new teaching methods and techniques that
improve student learning. 100 finalists will receive $2,000. Three of the top finalists will receive
$5,000, $10,000, and $25,000. For more information, visit:
http://ing.us/about-ing/citizenship/childrens-education/ing-unsung-heroes. Deadline: April 30
The Horace Mann Corporation Offers College Course Scholarships for K-12 Educators.
Applicants must have at least two years of K-12 teaching experience and work at least thirty hours a
week at a U.S public or private school. One recipient will receive $5,000 in scholarship funds
payable over four years; sixteen other recipients will receive $1,000 each in scholarship funds
payable over two years; and eighteen additional recipients will each receive one-time awards of
$500. To obtain additional information and an application, visit:
https://www.horacemann.com/teacher-lounge. Deadline: March 1.