Game On: A virtual reality football experienceSayani Chanda
Game On is a proposed virtual reality platform that aims to simulate the experience of attending live football matches for fans unable to go to stadiums due to the pandemic. It would use VR technology and 360 degree camera views of Premier League matches to transport users to various locations in the stadium. The platform would also include social features like public and private chat rooms to foster community among users, as well as gamification elements and incentives to drive engagement. Pricing would start at £12 for single match access and offer subscriptions for individual teams or all matches. Game On seeks to partner initially with Sky to leverage their broadcast rights and distribute the service on Sky devices and apps.
Social media marketing plan for nintendo 3 dsRita Shi
This document outlines a social media marketing plan for Nintendo 3DS. It analyzes Nintendo's current social media presence and identifies weaknesses like not utilizing these channels fully. The proposed plan is to engage fans more on Facebook, Twitter and blogs by hosting competitions and discussions. It also suggests internal social media for employees. The overall goals are to better understand customers, motivate fans and turn them into advocates through active conversations and support across different social media platforms.
Social media marketing plan for nintendo 3 dsRita Shi
1. The document provides a social media marketing plan for Nintendo 3DS that focuses on five objectives: listening, talking, energizing, supporting, and embracing.
2. It analyzes Nintendo 3DS's current social media presence and recommends increasing posts on Facebook and Twitter, using blogs to release news, and hosting discussions and competitions on social platforms.
3. Internal strategies like an internal website for employees are also suggested to improve customer service and gain user insights to inform future marketing and development.
The document discusses strategies to make an online game called Parking Wars more fun and viral, including:
1) Adding more vehicle brands and personalized backgrounds to make the game more interesting.
2) Increasing celebrity involvement in the game by having them publicly play and promoting their gameplay.
3) Creating an official Facebook page and Twitter account to continuously update fans and incentivize sharing through social media platforms.
PT. Djarum is proposing a social media marketing campaign on Facebook and Twitter to promote their L.A. Lights Streetball event to young Indonesians. The proposal includes developing engaging content and applications, such as photo contests and games, to increase fan engagement. It also provides different package levels with increasing fan targets and deliverables such as application development and landing page design frequency. The goal is to build a larger fan base and create more buzz around the event through an active social media presence.
Marius Ivanovas, Head of Global Performance Division, Httpool
Amplify user acquisition and retention with Twitter. Performance based platform insights that will help to boost your results. Case-studies and examples.
PartyPix offers photo booth rentals, on-site photography services, and live photo booths for events. Their photo booths allow guests to take photos and instantly share them on social media or email through a connected photo sharing kiosk. This grows brand awareness as photos are uploaded with logos or messages. Event organizers gain metrics on photo shares and can survey guests. The kiosks encourage social media engagement from guests as they share photos to their personal networks.
The document discusses 10 game changers in how social media is changing sports marketing: 1) gamification to enhance the fan experience, 2) social TV for second screen experiences, 3) augmented reality for fan immersion, 4) social broadcasting to communicate directly with fans, 5) targeting women sports fans, 6) using Twitter for athlete and journalist communication, 7) high-tech stadiums for fan interaction, 8) engaging super fans as brand advocates, 9) open source approaches that add value for fans, and 10) mobile apps as an alternative to websites. It also discusses key metrics for measuring success in the social media sports league.
Game On: A virtual reality football experienceSayani Chanda
Game On is a proposed virtual reality platform that aims to simulate the experience of attending live football matches for fans unable to go to stadiums due to the pandemic. It would use VR technology and 360 degree camera views of Premier League matches to transport users to various locations in the stadium. The platform would also include social features like public and private chat rooms to foster community among users, as well as gamification elements and incentives to drive engagement. Pricing would start at £12 for single match access and offer subscriptions for individual teams or all matches. Game On seeks to partner initially with Sky to leverage their broadcast rights and distribute the service on Sky devices and apps.
Social media marketing plan for nintendo 3 dsRita Shi
This document outlines a social media marketing plan for Nintendo 3DS. It analyzes Nintendo's current social media presence and identifies weaknesses like not utilizing these channels fully. The proposed plan is to engage fans more on Facebook, Twitter and blogs by hosting competitions and discussions. It also suggests internal social media for employees. The overall goals are to better understand customers, motivate fans and turn them into advocates through active conversations and support across different social media platforms.
Social media marketing plan for nintendo 3 dsRita Shi
1. The document provides a social media marketing plan for Nintendo 3DS that focuses on five objectives: listening, talking, energizing, supporting, and embracing.
2. It analyzes Nintendo 3DS's current social media presence and recommends increasing posts on Facebook and Twitter, using blogs to release news, and hosting discussions and competitions on social platforms.
3. Internal strategies like an internal website for employees are also suggested to improve customer service and gain user insights to inform future marketing and development.
The document discusses strategies to make an online game called Parking Wars more fun and viral, including:
1) Adding more vehicle brands and personalized backgrounds to make the game more interesting.
2) Increasing celebrity involvement in the game by having them publicly play and promoting their gameplay.
3) Creating an official Facebook page and Twitter account to continuously update fans and incentivize sharing through social media platforms.
PT. Djarum is proposing a social media marketing campaign on Facebook and Twitter to promote their L.A. Lights Streetball event to young Indonesians. The proposal includes developing engaging content and applications, such as photo contests and games, to increase fan engagement. It also provides different package levels with increasing fan targets and deliverables such as application development and landing page design frequency. The goal is to build a larger fan base and create more buzz around the event through an active social media presence.
Marius Ivanovas, Head of Global Performance Division, Httpool
Amplify user acquisition and retention with Twitter. Performance based platform insights that will help to boost your results. Case-studies and examples.
PartyPix offers photo booth rentals, on-site photography services, and live photo booths for events. Their photo booths allow guests to take photos and instantly share them on social media or email through a connected photo sharing kiosk. This grows brand awareness as photos are uploaded with logos or messages. Event organizers gain metrics on photo shares and can survey guests. The kiosks encourage social media engagement from guests as they share photos to their personal networks.
The document discusses 10 game changers in how social media is changing sports marketing: 1) gamification to enhance the fan experience, 2) social TV for second screen experiences, 3) augmented reality for fan immersion, 4) social broadcasting to communicate directly with fans, 5) targeting women sports fans, 6) using Twitter for athlete and journalist communication, 7) high-tech stadiums for fan interaction, 8) engaging super fans as brand advocates, 9) open source approaches that add value for fans, and 10) mobile apps as an alternative to websites. It also discusses key metrics for measuring success in the social media sports league.
Britain's Got Talent is a talent show produced by Syco TV and hosted by Ant & Dec on ITV. The show features a variety of performers who compete for a cash prize of £100,000 and the chance to perform for the royal family. Acts audition in front of judges Simon Cowell, Amanda Holden, and Pierce Morgan and must receive at least two yes votes to advance. Successful acts then compete in the semi-finals and finals, with viewer voting determining the winner. The show targets family audiences and has been well received, with high public engagement through voting.
The document summarizes the history and format of Britain's Got Talent. It discusses some of the show's most notable winners and contestants, including Paul Potts, George Sampson, Diversity, and Susan Boyle. It provides details on the show's inception in 2007, its judges like Simon Cowell and Piers Morgan, and its distinction of being the talent show format that has been adopted in many other countries.
Huggity - Engaging Fans. Beyond the event .Huggity
www.huggity.com
At Huggity we understand modern user and fan behaviour and by combining it with our technologies and passionate creativity we deliver emotional hooks, which make content irresistible to share.
In the last 5 years we have delivered sponsorship & experiential tech across 5 continents, to over 100 brands, agencies & rights holders. Our products like FanPic, Snappie and custom built activation technologies help our clients to engage with fans at the world’s most exciting live events.
Factors influencing popularity of branded content in Facebook fan pagesToni Cañabate
Social media is achieving an increasing importance as a channel for gathering information about products and services. Brands are developing its presence in social networking sites to meet brand awareness, engagement and word of mouth. In this context, the analysis of the factors that are conditioning consumer interaction with branded content becomes a matter of interest. These slides introduce a research work that aims to shed light on those factors that are expected to impact on Facebook branded post popularity. Results suggest that the richness of the content (inclusions of images and videos) raises the impact of the post in terms of likes. On the other hand, using images and a proper publication time are significantly influencing the number of comments, whereas the use of links may decrease this metric.
Full research paper can be accessed from the European Management Journal: http://bit.ly/facebookpopularity
Presentación sobre la importancia del Branded content en el entorno publicitario actual y su diferencia con los formatos tradicionales tanto en impacto como en resultados
Helping Millennials create work narratives: a PBS branded content opportunityNew Road Media, Inc.
By the year 2020, est. 40% of the workforce will be freelancing. To help young workers get ready for this shift, we are creating a sponsorable new web series on PBS Digital called "What do you Do?". It will be designed to help millennials identify their work purpose and create authentic career narratives to ultimately control how they want their colleagues and employers to see them.
AIESEC is seeking sponsorship from Post Bank for its 4th Entrepreneurship training project in Uganda. The project aims to revive students' entrepreneurial potential, deliver entrepreneurship knowledge, and provide networking support. It will involve 6 weeks of training and grouping students to develop business ideas. Post Bank is requested to provide facilitators, partial funding, and in-kind donations like shirts and banners. Sponsorship would benefit Post Bank through branding, recognition as a youth supporter, and internship opportunities through AIESEC's global exchange program. AIESEC hopes this partnership can help achieve Post Bank's vision of being Africa's preferred financial provider.
This document discusses strategies for branded content in digital media and social media. It addresses how branded content has evolved from early examples of product placement in movies to increasingly complex social media strategies. Some key points discussed include adapting branded content to social platforms, using influencers and branded ambassadors, the importance of localized content, humanizing brands, and balancing push advertising with pull content strategies. It also examines trends like the rise of social paid media and how to optimize social campaigns through metrics.
This document discusses strategies for branded content on different devices based on user behavior data from NU.nl, a Dutch news website. It analyzes how visit length, sharing habits, and activities vary depending on the time of day and device (mobile, tablet, or laptop). Some key findings include that afternoon tablet visits are longest, mobile visits in the morning are quicker, and tablets are most used for sharing articles. It also provides recommendations for optimizing branded content, such as emphasizing news value and relevance, keeping mobile content short, and making tablet content more rich and personal. The goal is to understand the best ways to place branded content based on user moments and device influence.
Game Of Thrones - one of the most successful all time HBO series does not take its success lightly and rest on its laurels.
There seem to be some hardcore strategic efforts into its season pre-launch.
Here's a strategic instigation from @wolfzhowl trying to de-code & retro-organize the approach behind their 2015 season pre-launch content marketing strategy efforts. #wolfSIGHTS
The deck primarily focusses on Game of Thrones, followed by an at best sketchy capture of the Indian Premier League of Cricket's (IPL's) efforts at pre-launch content marketing efforts for the 2015 season.
While the analysis of IPL has not been as robust as GoT, we have also studied the individual team efforts in detail (not included in this deck - for reasons of manicuring the length of the deck). Our biggest findings seem to be that IPL actually has pretty decent content - which is not well distributed and socialised enough. While better content assets can be developed indigenously and also from borrowing examples from GoT.
Note: GAME OF THRONES - content marketing strategy instigations is a thought-piece crafted as one of the 5 components of "The Howl". #TheHowl is a strategic instigations newsletter from @wolfzhowl shared with brand custodians every full moon.
If you desire to be on the mailing list, please send us a howl at intelligence@wolfzhowl.com
BOBCM: Best of Branded Content Marketing 2015 case studiesJustin Kirby
This special SlideShare edition features 26 projects of all shapes and budgets that were originally published in the three 2015 Editions of Best of Branded Content Marketing (BOBCM). We hope they will provide inspiration and encourage more great work from brands and their branded content marketing partners.
Presented at the 2013 Seattle Interactive Conference.
Native Advertising? Sponsored Content? Content Marketing? Branded Content has evolved and has crossed into a gray area of paid sponsorship vs. brand journalism. Brands have been more aggressive in developing content specific to their audience and in the process bypassing the traditional publishing industry. We will breakdown industry definitions, share examples and outline the steps needed to develop an effective and transparent branded content strategy.
The document appears to be a sports quiz with multiple choice questions covering a variety of sports topics. It includes 10 rounds of questions with varying point values for correct and incorrect answers. The questions cover details about sporting events, athletes, movies and more. Key figures mentioned include Carl Lewis, Jesse Owens, Kareem Abdul Jabbar, Rene Higuita, Shiva Keshavan, and Dipa Karmakar among others. The quiz seems aimed at testing comprehensive knowledge of sports and athletes across different disciplines and eras.
Deconstructing Branded Content: The Global Guide To What WorksIPG Media Lab
Branded content, defined in this research as content that lives on its own, produced by and for the brand, as opposed to content produced by someone else the brand affixes itself to, has transformed marketing, overall. With the increased emphasis on cross-screen viewing, and digital at the core of brand communications, branded content has become a core part of many brand campaigns.
IPG Media Lab, a division of IPG Mediabrands, in conjunction with Google, today announced the results of the industry’s first global comprehensive branded content effectiveness study. Aiming to understand consumer perceptions and to compare the effectiveness of branded content and video advertising, this closed study surveyed 14,780 consumers, looked at 50 brands, across 19 verticals, in 10 countries, assessing how branded content is perceived in different parts of the world and how this translates into branding effectiveness.
Branded Content (in Mobile) by Chris SchaumannChris Schaumann
This document discusses Microsoft's strategy around branded content and mobile engagement. It covers Microsoft's partnerships with other companies to create and distribute branded content across multiple platforms and devices. The document also outlines the phases of Microsoft's storytelling and content operations for a specific underwater mission partnership, including generating user-generated content and analyzing related data and analytics.
Content marketing has become a vital piece of the modern marketer's plan, but few, if any, healthcare brands have mastered the capability. Much like the challenges of engaging through social media, there are obstacles to doing this well.
In this presentation from Cannes Lions Health 2015, I share insights into how Healthcare brands can tackle these challenges head-on—driving engagement with consumers and, ultimately, fuelling brand growth. Based on our experience at Wunderman Health, I describe how content can play a foundational part of the marketing mix, and what others can do to meaningfully connect their brand to the hearts and minds of the people that they are trying to reach.
In addition, I discuss what we learned from this experience, sharing implications that other marketers can take and use to successfully market their healthcare brands through content and build deeper connections with the people that use them.
Reality show is one of the most popular program in Vietnam. Our survey will help you understand its popularity and all the other related things about the program.
Liberty Global is the largest international cable company, providing services to 24 million customers across 14 countries. It connects people to the digital world through innovative products like its Horizon TV platform, which allows customers to access content on multiple devices throughout the home. Liberty Global is focused on delivering superior connectivity and content through continual innovation in order to improve customers' lives.
Scoreboard Photo Sharing is FanChatter’s user-generated update of the traditional video Fan Cam offering no less than five distinct marketing touchpoints.
This document describes a mobile app called FanChatter that allows event attendees to take photos with their phones and share them for display on scoreboards and online galleries. It provides brands opportunities to connect with fans through the photos, including displaying logos on scoreboards, sending branded text messages to photo submitters, and embedding ads and messages on the online galleries. Metrics are also collected on photo submissions and gallery visitors to measure the impact. The app aims to provide more branding touchpoints for sponsors than traditional fan cams or other photo sharing solutions.
The document provides tips for increasing the virility and user count of social games on Facebook. It recommends utilizing all available Facebook platform features, incentivizing user cooperation and sharing through publish2stream posts and incentives, and tracking metrics from publish2stream posts to optimize performance. Key aspects are using publish2stream posts to encourage users to "procreate and copulate" by completing actions, incentivizing clicks on different areas of posts to determine what works best, and tracking metrics like publish2stream ratios and click-through rates to improve strategies. The goal is to make the social game the "alfa male" with maximum user count.
Britain's Got Talent is a talent show produced by Syco TV and hosted by Ant & Dec on ITV. The show features a variety of performers who compete for a cash prize of £100,000 and the chance to perform for the royal family. Acts audition in front of judges Simon Cowell, Amanda Holden, and Pierce Morgan and must receive at least two yes votes to advance. Successful acts then compete in the semi-finals and finals, with viewer voting determining the winner. The show targets family audiences and has been well received, with high public engagement through voting.
The document summarizes the history and format of Britain's Got Talent. It discusses some of the show's most notable winners and contestants, including Paul Potts, George Sampson, Diversity, and Susan Boyle. It provides details on the show's inception in 2007, its judges like Simon Cowell and Piers Morgan, and its distinction of being the talent show format that has been adopted in many other countries.
Huggity - Engaging Fans. Beyond the event .Huggity
www.huggity.com
At Huggity we understand modern user and fan behaviour and by combining it with our technologies and passionate creativity we deliver emotional hooks, which make content irresistible to share.
In the last 5 years we have delivered sponsorship & experiential tech across 5 continents, to over 100 brands, agencies & rights holders. Our products like FanPic, Snappie and custom built activation technologies help our clients to engage with fans at the world’s most exciting live events.
Factors influencing popularity of branded content in Facebook fan pagesToni Cañabate
Social media is achieving an increasing importance as a channel for gathering information about products and services. Brands are developing its presence in social networking sites to meet brand awareness, engagement and word of mouth. In this context, the analysis of the factors that are conditioning consumer interaction with branded content becomes a matter of interest. These slides introduce a research work that aims to shed light on those factors that are expected to impact on Facebook branded post popularity. Results suggest that the richness of the content (inclusions of images and videos) raises the impact of the post in terms of likes. On the other hand, using images and a proper publication time are significantly influencing the number of comments, whereas the use of links may decrease this metric.
Full research paper can be accessed from the European Management Journal: http://bit.ly/facebookpopularity
Presentación sobre la importancia del Branded content en el entorno publicitario actual y su diferencia con los formatos tradicionales tanto en impacto como en resultados
Helping Millennials create work narratives: a PBS branded content opportunityNew Road Media, Inc.
By the year 2020, est. 40% of the workforce will be freelancing. To help young workers get ready for this shift, we are creating a sponsorable new web series on PBS Digital called "What do you Do?". It will be designed to help millennials identify their work purpose and create authentic career narratives to ultimately control how they want their colleagues and employers to see them.
AIESEC is seeking sponsorship from Post Bank for its 4th Entrepreneurship training project in Uganda. The project aims to revive students' entrepreneurial potential, deliver entrepreneurship knowledge, and provide networking support. It will involve 6 weeks of training and grouping students to develop business ideas. Post Bank is requested to provide facilitators, partial funding, and in-kind donations like shirts and banners. Sponsorship would benefit Post Bank through branding, recognition as a youth supporter, and internship opportunities through AIESEC's global exchange program. AIESEC hopes this partnership can help achieve Post Bank's vision of being Africa's preferred financial provider.
This document discusses strategies for branded content in digital media and social media. It addresses how branded content has evolved from early examples of product placement in movies to increasingly complex social media strategies. Some key points discussed include adapting branded content to social platforms, using influencers and branded ambassadors, the importance of localized content, humanizing brands, and balancing push advertising with pull content strategies. It also examines trends like the rise of social paid media and how to optimize social campaigns through metrics.
This document discusses strategies for branded content on different devices based on user behavior data from NU.nl, a Dutch news website. It analyzes how visit length, sharing habits, and activities vary depending on the time of day and device (mobile, tablet, or laptop). Some key findings include that afternoon tablet visits are longest, mobile visits in the morning are quicker, and tablets are most used for sharing articles. It also provides recommendations for optimizing branded content, such as emphasizing news value and relevance, keeping mobile content short, and making tablet content more rich and personal. The goal is to understand the best ways to place branded content based on user moments and device influence.
Game Of Thrones - one of the most successful all time HBO series does not take its success lightly and rest on its laurels.
There seem to be some hardcore strategic efforts into its season pre-launch.
Here's a strategic instigation from @wolfzhowl trying to de-code & retro-organize the approach behind their 2015 season pre-launch content marketing strategy efforts. #wolfSIGHTS
The deck primarily focusses on Game of Thrones, followed by an at best sketchy capture of the Indian Premier League of Cricket's (IPL's) efforts at pre-launch content marketing efforts for the 2015 season.
While the analysis of IPL has not been as robust as GoT, we have also studied the individual team efforts in detail (not included in this deck - for reasons of manicuring the length of the deck). Our biggest findings seem to be that IPL actually has pretty decent content - which is not well distributed and socialised enough. While better content assets can be developed indigenously and also from borrowing examples from GoT.
Note: GAME OF THRONES - content marketing strategy instigations is a thought-piece crafted as one of the 5 components of "The Howl". #TheHowl is a strategic instigations newsletter from @wolfzhowl shared with brand custodians every full moon.
If you desire to be on the mailing list, please send us a howl at intelligence@wolfzhowl.com
BOBCM: Best of Branded Content Marketing 2015 case studiesJustin Kirby
This special SlideShare edition features 26 projects of all shapes and budgets that were originally published in the three 2015 Editions of Best of Branded Content Marketing (BOBCM). We hope they will provide inspiration and encourage more great work from brands and their branded content marketing partners.
Presented at the 2013 Seattle Interactive Conference.
Native Advertising? Sponsored Content? Content Marketing? Branded Content has evolved and has crossed into a gray area of paid sponsorship vs. brand journalism. Brands have been more aggressive in developing content specific to their audience and in the process bypassing the traditional publishing industry. We will breakdown industry definitions, share examples and outline the steps needed to develop an effective and transparent branded content strategy.
The document appears to be a sports quiz with multiple choice questions covering a variety of sports topics. It includes 10 rounds of questions with varying point values for correct and incorrect answers. The questions cover details about sporting events, athletes, movies and more. Key figures mentioned include Carl Lewis, Jesse Owens, Kareem Abdul Jabbar, Rene Higuita, Shiva Keshavan, and Dipa Karmakar among others. The quiz seems aimed at testing comprehensive knowledge of sports and athletes across different disciplines and eras.
Deconstructing Branded Content: The Global Guide To What WorksIPG Media Lab
Branded content, defined in this research as content that lives on its own, produced by and for the brand, as opposed to content produced by someone else the brand affixes itself to, has transformed marketing, overall. With the increased emphasis on cross-screen viewing, and digital at the core of brand communications, branded content has become a core part of many brand campaigns.
IPG Media Lab, a division of IPG Mediabrands, in conjunction with Google, today announced the results of the industry’s first global comprehensive branded content effectiveness study. Aiming to understand consumer perceptions and to compare the effectiveness of branded content and video advertising, this closed study surveyed 14,780 consumers, looked at 50 brands, across 19 verticals, in 10 countries, assessing how branded content is perceived in different parts of the world and how this translates into branding effectiveness.
Branded Content (in Mobile) by Chris SchaumannChris Schaumann
This document discusses Microsoft's strategy around branded content and mobile engagement. It covers Microsoft's partnerships with other companies to create and distribute branded content across multiple platforms and devices. The document also outlines the phases of Microsoft's storytelling and content operations for a specific underwater mission partnership, including generating user-generated content and analyzing related data and analytics.
Content marketing has become a vital piece of the modern marketer's plan, but few, if any, healthcare brands have mastered the capability. Much like the challenges of engaging through social media, there are obstacles to doing this well.
In this presentation from Cannes Lions Health 2015, I share insights into how Healthcare brands can tackle these challenges head-on—driving engagement with consumers and, ultimately, fuelling brand growth. Based on our experience at Wunderman Health, I describe how content can play a foundational part of the marketing mix, and what others can do to meaningfully connect their brand to the hearts and minds of the people that they are trying to reach.
In addition, I discuss what we learned from this experience, sharing implications that other marketers can take and use to successfully market their healthcare brands through content and build deeper connections with the people that use them.
Reality show is one of the most popular program in Vietnam. Our survey will help you understand its popularity and all the other related things about the program.
Liberty Global is the largest international cable company, providing services to 24 million customers across 14 countries. It connects people to the digital world through innovative products like its Horizon TV platform, which allows customers to access content on multiple devices throughout the home. Liberty Global is focused on delivering superior connectivity and content through continual innovation in order to improve customers' lives.
Scoreboard Photo Sharing is FanChatter’s user-generated update of the traditional video Fan Cam offering no less than five distinct marketing touchpoints.
This document describes a mobile app called FanChatter that allows event attendees to take photos with their phones and share them for display on scoreboards and online galleries. It provides brands opportunities to connect with fans through the photos, including displaying logos on scoreboards, sending branded text messages to photo submitters, and embedding ads and messages on the online galleries. Metrics are also collected on photo submissions and gallery visitors to measure the impact. The app aims to provide more branding touchpoints for sponsors than traditional fan cams or other photo sharing solutions.
The document provides tips for increasing the virility and user count of social games on Facebook. It recommends utilizing all available Facebook platform features, incentivizing user cooperation and sharing through publish2stream posts and incentives, and tracking metrics from publish2stream posts to optimize performance. Key aspects are using publish2stream posts to encourage users to "procreate and copulate" by completing actions, incentivizing clicks on different areas of posts to determine what works best, and tracking metrics like publish2stream ratios and click-through rates to improve strategies. The goal is to make the social game the "alfa male" with maximum user count.
This document discusses ways to make social games go viral on Facebook, including utilizing all Facebook platform features, incentivizing cooperation and sharing between users, integrating viral features into game mechanics, tracking metrics, and focusing on publicity. It also discusses optimizing publish-to-stream features and the potential for more complex niche games on Facebook in the future.
The document summarizes how Digital Future engages the geek chic audience across multiple platforms. It describes Digital Future's large reach of over 32 million men online and through various publications. It then provides details on the geek chic audience demographics and behaviors, such as being mostly young, influential males who are early adopters of new technologies. Finally, it shares some of Digital Future's properties and examples of past marketing campaigns for clients such as Scion, Hyundai, and video game publishers.
The document discusses several digital marketing projects completed by James Royer for sports franchises and hospitality brands:
1) A video for the Tampa Bay Lightning that was intended for season ticket holders but became an organizational anthem.
2) An HTML5 website for the Oklahoma City Thunder's 20th anniversary that allowed fans to share memories on Facebook and tell the story with interactive elements.
3) An interactive video tour of the Tampa Bay Times Forum renovations that delivered customized messages to users.
4) A social media center for the Tampa Bay Lightning games to extend their Facebook reach and drive more social sharing.
5) An infographic celebrating Steven Stamkos' 60-goal season
NOW Marketing provides technologies that encourage consumers to share brand content on social media. They create experiences where consumers can take photos or videos, which are instantly branded and shared on social platforms. NOW offers various services like a hashtag printer, mini-movies, and integration with Facebook. Their goal is to get brand content shared and talked about widely on social media.
The document describes various microsite features that can boost social engagement and lead generation. It includes 31 pages detailing features like contests, quizzes, surveys, geo locators, forms, calendars, profiles, and more. The tools are meant to customize engagement, generate contacts, build customer loyalty, promote campaigns, and more through an intuitive and customizable microsite platform.
How We Made A Social Media Success Of A Gaming EventSaurabh Pandey
We had 10 days and zero advertising budget to promote the first of its kind Gaming event targeted at school students across 6 cities in India. The idea was to create awareness and engagement among school students about the event on social media
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
The document discusses various unconventional marketing techniques that were used by the founder to promote Scoreoid, a gaming backend service he previously founded. It describes reaching out directly to individual game developers on platforms like Android to personally promote Scoreoid. It also discusses writing guest content, developing community partnerships, and creating SDKs and videos to slowly gain exposure over time through small, focused efforts rather than aiming for sudden virality. The document advocates for marketing approaches that are personalized and don't rely on mass advertising.
Sund provides live fan engagement solutions using data and media assets to create infotainment experiences on displays at sports venues. This includes displaying real-time player stats, social media, odds, noise levels, and other gamified content to increase sponsor awareness and fan engagement. Sund also offers 360-degree live video streaming to deliver immersive experiences to global audiences.
This document discusses metrics for measuring social media performance. It recommends including size of follower databases, engagement metrics like reactions and shares, reach or impressions, top performing content, consumer verbatim or comments, and cost per acquisition in monthly reports. Engagement rate is an important metric to track the health of pages. The document also discusses using social promotions for lead generation and tracking their success through metrics like redemption rates and return on investment.
If you’re not benchmarking and measuring the success and progress of your social media program on a consistent and regular basis, you’re missing a valuable opportunity to prove its worth and improve upon past results. In this session, we take a look at how different casinos handle reporting and what metrics are truly the most important. The different platforms and programs will be reviewed and the metrics of each are alike and are different.
The document provides details on 6 digital marketing case studies from the entertainment industry:
1. Dante's Inferno video game campaign used a branded website, social media, and mobile app to bring the game's hellish theme to life over 9 months.
2. Guitar Hero 5 integrated social networks into its community platform and doubled online sales.
3. Paranormal Activity gathered over 1 million demands on a ticket site to get the film a wider release.
4. Sensation music events delivered consistent content across multiple channels reaching millions of users.
5. Iron Man 2 seeded fake press releases and websites to generate buzz around the futuristic superhero film.
6. The Dark Knight
We hope you enjoy checking out all the products available to developers at GetSocial.
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For more information email us at info@getsocial.im
Gulong Online Indonesia Marketing Plan_28feb13_workingHentri Jaya
This document provides Gulong Online Indonesia's marketing plan to promote the game's launch. The plan details campaigns for the teaser, pre-CBT, CBT, and post-launch phases. Activities include creating a teaser site and social media presence, magazine ads, community events, alpha testing, in-game events, banner ads, email/SMS blasts, and DVD distribution. The target audiences are online gamers and wuxia novel fans. Key metrics include sign-ups, player counts, and brand awareness. The plan aims to seed the community and drive recruitment around the game's early access and official launches.
This document discusses social media strategies for sporting events. It outlines an agenda covering planning, paid promotion, collaboration across departments, providing connectivity and content for fans, and enhancing the fan experience. It emphasizes using social media to engage fans, enter them in contests, and get feedback. The document concludes that social media can help sports venues build emotional connections with fans and provide real-time customer service to enhance the fan experience.
How We Made A Social Media Success Of A Gaming EventSaurabh Pandey
Game Jam Titan is a unique multi-city gaming event targeted at school and college students. Our brief was to create awareness & reach and engagement alongwith tangible metrics growth. We had under 2 weeks. This is the story of how we did it.
This document summarizes the marketing website created to promote the 2010 film "The Last Airbender". The website featured trailers, a character gallery, information on the plot and cast, downloadable content like wallpapers, and games. It analyzed what elements of the site worked well, like the Facebook integration and visual features, and what needed improvement, like being non-mobile friendly. The document also reviewed the film's social media strategy on Facebook and the lack of an official Twitter presence, finding mostly negative user feedback for the film on these platforms.
Similar to FanChatter Events Presentation 013109 (20)
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FanChatter Events Presentation 013109
1. FanChatter lets fans interact with the games and events they attend using the latest in mobile and social technology…
2. Contents I. Scoreboard Photo Sharing p. 3 a. Scoreboard/PA Call to Action (brand touchpoint #1) p. 4 b. SMS Reply (brand touchpoint #2) p. 5 c. Photo Approval p. 6 d. Scoreboard Slideshow (brand touchpoint #1 repeated) p. 7 e. Online Event Gallery (brand touchpoint #3) p. 8 f. Send to a Friend (brand touchpoint #4) p. 9 g. Social Media Sharing (brand touchpoint #5) p. 10 h. Statistics p. 12 i. Fan Data p. 13 j. Scoreboard Photo Sharing vs Video Fan Cam p. 14 k. Testimonials p. 15 l. Requirements p. 16 II. Beyond Scoreboard Photo Sharing p. 17 III. Mobile/Social Message Manager p. 18 IV. The Mobile/Social Playing Field p. 19 V. Contact/Current Clients p. 20
3. FanChatter specializes in a user-generated reinvention of the traditional “fan cam” called Scoreboard Photo Sharing that offers no less than 5 distinct brand touchpoints …
4. Scoreboard Photo Sharing: Call to Action First, fans at an event see and hear a branded scoreboard message similar to the samples below: “ Fans, text your photos to [email_address] for a chance to see them on the scoreboard and online at (team).com ! Courtesy of (sponsor).” Scoreboard/public address is brand touchpoint #1
5. Scoreboard Photo Sharing: SMS Reply Next, every fan that participates receives an instant text message reply capable of containing: • brand messaging • coupons or coupon codes • special announcements and offers • web addresses/links to branded websites • opt-in instructions for a mobile alert program (see page 18) and more… The SMS reply is brand touchpoint #2
6. Scoreboard Photo Sharing: Photo Approval Then, an operator* manually approves incoming photos and exports them for inclusion in a scoreboard slideshow. * If an operator is not provided by the team or organization, FanChatter can supply an operator for an additional fee.
7. Scoreboard Photo Sharing: Slideshow Recommended Scoreboard Slideshow Sequence*: 1. Branded Intro (:05 or less) “ Fans, it’s time to see your mobile photos, presented by (sponsor)!” 2. Branded Mobile Photo Slideshow (:20 - 1:15) Slideshow of 10 - 35 mobile photos including sponsor logo 3. Branded Address Reminder (:05 - :10)** “ Text more photos to [email_address] ” 4. REPEAT*** Sponsor Logo Overlay * See sample video at http://events.fanchatter.com/features ** Showing an address reminder at the end of a slideshow attracts the greatest number of photos ( triggering the most branded reply messages ) but it also indicates that more slideshows will follow. *** FanChatter recommends multiple interactive slideshows per event in place of the single-touchpoint “fan cam”.
8.
9. Scoreboard Photo Sharing: Send to a Friend From the online event gallery, fans can share photos with their friends using the Send to a Friend button . Friends receive an email containing a link to the shared photo as well as a hyperlinked brand message … The Send to a Friend email is brand touchpoint #4
10. Scoreboard Photo Sharing: Social Media Also from the online event gallery, fans can use photo embedding/downloading tools to share their favorite photos on web pages, blogs, and social media platforms like and Social Media Sharing is brand touchpoint #5
12. Scoreboard Photo Sharing: Statistics At left is a partial snapshot of FanChatter’s control panel statistics display. CASE STUDY: During their 81-game 2008 home schedule, the Minnesota Twins and sponsor Qwest collected: 15,041 total photos from 9,031 unique fans resulting in 13,336 Qwest branded reply messages (one reply sent per unique fan per game) That’s a per-game average of 185 photos received from 165 unique fans with a single-game high of 636 photos from 525 unique fans. And there were 2,912 unique visitors to the Qwest branded gallery microsite (meaning roughly 1/3 of the number of participating fans visited the site). There’s almost always more than one fan involved per picture, so fan totals should be adjusted up by a factor of 2 or 3 AND THESE ARE ALL HIGHLY ENGAGED IN-VENUE IMPRESSIONS! Visits increase when galleries are incorporated into- or linked from a team, event, or sponsor site.
13. Scoreboard Photo Sharing: Fan Data A unique FanChatter Mobile User Profile is automatically created for every participating phone/email address consisting of area code and phone number (or email address), region by area code, mobile service provider, and a full record of mobile participation data including frequency and dates. MOBILE USER PROFILE Phone Number/Email Address: (952) 270 7922 Area Code Locator: (952) Minneapolis metro area, Bloomington, MN Mobile Service Provider: Verizon Feature Log: (952) 270-7922 Date: 01/30/09 Time: 19:32 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (approved) Date: 01/30/09 Time: 19:44 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (exported) Date: 01/30/09 Time: 20:54 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (approved) Date: 02/06/09 Time: 03:27 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (deleted) Date: 02/06/09 Time: 03:35 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (exported) Date: 02/13/09 Time: 01:50 Feature: Scoreboard Photo Sharing Action/Content: Sent Photo (approved) Summary: (952) 270-7922 Total Dates: 3 (01/30/09; 02/06/09; 02/13/09) Average Interactions per date: 2.0 Scoreboard Photo Sharing: 3 dates, 5 approved photos, 2 exported photos, 1 deleted photo FanChatter can also export data by phone number or email address to augment existing customer databases.
14. Scoreboard Photo Sharing vs Video Fan Cam In review, a side-by-side comparison of brand touchpoints… Scoreboard Photo Sharing wins 5-1* with higher engagement and solid metrics! * score does not reflect possible Scoreboard Photo Sharing brand touchpoints including printed team or event collectibles (branded photo prints, t-shirts, coffee mugs, etc.), concourse TVs, video billboards, and more… Video Fan Cam 1. Scoreboard logo visibility/PA mention Scoreboard Photo Sharing 1. Scoreboard logo visibility/PA mention 2. Branded text message reply to all participants 3. Branded online event photo gallery 4. Send to a Friend branded email 5. Branded social media photo sharing
15.
16. Scoreboard Photo Sharing: Requirements FanChatter’s tools are web-based and easy to operate . Graphics and animation are NOT included* so Scoreboard Photo Sharing is display technology agnostic. System requirements are as follows: 1. A large HD or SD videoboard display 2. A computer with a high-speed internet connection 3. A way of transferring JPEG photo files from the internet-enabled computer to the computer controlling the videoboard display (if they are different). On older systems, this can be done using a simple USB drive. 4. An operator assigned to monitor and process the photos for display. FanChatter will train team personnel for this role or provide FanChatter personnel upon request. * FanChatter will provide skilled graphic design and slideshow animation elements upon request.
17. Beyond Scoreboard Photo Sharing FanChatter enables a wide variety of other mobile/social event features including: • Text Message Voting (Best Fan Photo, Player of the Game, etc.) • Scoreboard Messaging via Text Message and/or • Text Message Trivia • Text to Win Contests • Mobile Video Sharing And that’s just the beginning of what’s possible. FanChatter’s skilled technology team can turn any interactivity idea driven by SMS (text messaging), MMS (photo and video messaging), email, and/or social media into a functional, affordable reality.
18. Mobile/Social Message Manager Innovative feature ideas like Scoreboard Photo Sharing increase fan participation and trigger more branded text message replies. FanChatter’s Mobile/Social Message Manager allows a team, tour, or sponsor to: • Convert those replies into mobile alert program participants • Manage and track multiple lists of fan opt-ins • Send smart, sponsorable message blasts across multiple platforms including SMS (to mobile program participants), Facebook , Twitter , FriendFeed , and other RSS-enabled feeds and widgets • Conduct surveys and invite participation in fan research studies • Drive sales, attendance, and interest with timely announcements that can’t wait for email, and “83% of text messages are read within the first hour of receipt” Source: Tribune Direct • Extend engagement beyond the events by supplying targeted content when its most relevant
19. The Mobile/Social Playing Field 85% of Americans have a mobile phone (there are actually more US mobile phones than Americans age 13 and older) Source: CTIA Wireless Association 66% of cell phones in America are equipped with a camera Source: comScore 40% of Americans with cell phones send/receive text messages ( 80% among 13-24 year olds; 63% among 18-27 year olds) Source: Pew Internet & American Life Project 24% of Americans with cell phones send/receive photo or video messages ( up 60% in the past year) Source: M:Metrics Over 13 million iPhones had been purchased as of October 2008 Source: Wikimedia Commons 45 million new iPhones are projected to be sold in 2009 Source: DoApps As of January 2009, Facebook has 138.6 million users Source: Facebook
20. Contact Marty Wetherall FanChatter 952 270 7922 [email_address] For more information about Scoreboard Photo Sharing and the rest of FanChatter’s innovative mobile/social media tools, please visit: http://events.fanchatter.com Current FanChatter Clients/Sponsors 31 January 2009