Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of Technological Theoretical Models That Influence Domestic Graphic Art Creators
The growth of Taiwan's camera drone, commonly used in today's film and media industries, has allowed more people to see the deeper beauty of Taiwan, and a wave of drone purchases and use has arisen in Taiwan. This is a business opportunity in the sky. While artists around the world have been widely using drone aerial cameras in their art creations, it is worthwhile to explore the willingness of domestic graphic artists to purchase and use drone aerial cameras. Therefore, this study attempts to use the "Task-Technology Fit Theory (TTF)" and the "Diffusion of Innovations (DOI)" as the theoretical basis for the empirical study. The study will be conducted using an online survey (online questionnaire) with a sample of 300 participants, and the hypotheses will be statistically analyzed through structural equation modeling using SmartPLS. The results of the study can be used by graphic artists as a reference for the use and purchase intentions of technological products and to enhance the presentation of high spatial aesthetics.
This paper examines the concept of Augmented reality and its various applications in civil engineering. The concept envisages reducing, or rather eliminating errors that creep in during construction process due to human and other technical errors. The concept of AR helps in recreating the architectural and structural drawings in actual scale on the field. This uses the techniques of holographic projections and other mobile applications to create a 3D image of the drawing. The Concept is to create an image of the structure as envisaged on the basis of calculations and compare it in real time with the actual construction, which can help in identifying errors quickly and efficiently.
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...ijma
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups,
using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and
Augmented Reality (AR) technologies are becoming more ubiquitous in our society and “virtual history”
exhibits are starting to be available to the public. There are numerous studies focusing on AR, however a
scant amount of research is being done at historical sites. An initial experiment used repeated measures
(ANOVA) to compare and rank three different types of AR devices used at a site of cultural heritage. A
further experiment was then undertaken to observe participants using two different AR devices with and
without sound to determine if which device used or the presence of sound impact the usability of the device,
or the user’s satisfaction/preference of specific devices. Several surveys, including demographic and
usability surveys, were provided in order to collect a range of user data. A two-way repeated measures
(ANOVA) were used to analyze the quantitative data gathered. No significant effects were observed based
on the quantitative data provided by the surveys, indicating that all devices were equally usable and
satisfactory, and that sound did not have a significant impact in this instance. However, the qualitative
data indicated that users may prefer using AR technology on a smartphone device and preferred to use this
device paired with sound.
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...ijma
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and Augmented Reality (AR) technologies are becoming more ubiquitous in our society and “virtual history” exhibits are starting to be available to the public. There are numerous studies focusing on AR, however a scant amount of research is being done at historical sites. An initial experiment used repeated measures (ANOVA) to compare and rank three different types of AR devices used at a site of cultural heritage. A further experiment was then undertaken to observe participants using two different AR devices with and without sound to determine if which device used or the presence of sound impact the usability of the device, or the user’s satisfaction/preference of specific devices. Several surveys, including demographic and usability surveys, were provided in order to collect a range of user data. A two-way repeated measures (ANOVA) were used to analyze the quantitative data gathered. No significant effects were observed based on the quantitative data provided by the surveys, indicating that all devices were equally usable and satisfactory, and that sound did not have a significant impact in this instance. However, the qualitative data indicated that users may prefer using AR technology on a smartphone device and preferred to use this device paired with sound.
Trends of use of technology in engineering educationellylittle91
Purpose The purpose of this paper is to report on the nature of technology and engineering education provision in developing economies, focusing on Nigeria. Design/methodology/approach The paper draws on recent developments in the shake up and implementation of new measures to call for quality technology and engineering education in the country, following changes brought about by new education and administrative structures and the new policies being promulgated by both the now democratically elected government working in tandem with universities throughout the country. Issues relating to methods, curriculum, contents, quality and related are examined and reported. The role of planning, input from engineering industries, improved competition and expanded export of engineering services are all investigated and presented. Findings The paper finds that the establishment of stability in governance of state and universities is signaling positive and upward trend in the implementation of informed policies for improved technology and engineering education in universities which could herald improved economy and conditions of life in the country. Originality/value In the wake of new developments in education in emerging economies such as Nigeria, the need to take stock and review systems for technology and engineering education is highlighted. Using available information, issues affecting present developments and education practice, some suggestions are provided for the future.
[Fun games](https://fun-games.io)
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. Generic rules of thumb regarding the specification, development, application, and operation of these learning environments can be garnered from industrial training systems and examined in an educational context [1-3]. This paper introduces a virtual learning environment ViRILE (Virtual Reality Interactive Learning Environment) developed by the author. ViRILE is designed for use by undergraduate chemical engineers to simulate the configuration and operation of a polymerisation plant. This paper will also discuss the implementation of this and other similar systems and extrapolate the lessons learnt into general pedagogical guidelines to be considered for the development of VR based online educational learning resources.
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Khalid Md Saifuddin
The integration of virtual reality (VR) in education, particularly for collaborative activities and feedback, is recently trending with the continuous development of technologies. So, this paper reports a pilot study as part of an ongoing E-learning project for address the questions: 1. how can tertiary education design courses adopt VR systems in student projects in collaboration with external organizations, and 2. what are the perceptions of the students and external organization regarding the use of VR systems for cross-discipline and cross-location collaborative prototyping? The process of VR use for the learning activities are grouped into four categories: 1) introduction of basic features of VR tools (two hours), 2) self-learning/experiencing the tools — HTC Vive headsets with Masterpiece VR, SculptrVR, Google Blocks, and Sketchbox (15-20 hours), 3) co-creating design objects by adopting the selected VR tools — ScuptrVR and Google Blocks (two to four hours), and 4) presentation and get feedback in live VR space — Sketchbox with import models (2X30 min). The students responded that, for the collaborated project with a company based in another city, the VR setup is a great tool for demonstrating 3D models of the designed objects. It shows the detailed view of a product or a concept, it creates useful space for creativity, and it saves time. On the contrary, the technology is still in the early phase for the modelling purpose, still too cartoonish, lacks functions for engineering design, and gives dizzy feeling. This study involved collocated student teams of engineers and future study should include students of different study programs and campuses working for the same client as part of their respective courses.
Policies aimed at bringing universities closer together have always been (and still are) sensitive political issues.
Ascertaining the position and weight of UTC in a COMUE* alongside two major French Universities (Paris 4
(Sorbonne) and University of Paris 6 (Pierre & Marie Curie, or UPMC) has been no simple matter. Among the issues
is the place for technology in a world of traditional ‘pure’ science. Another is the pedagogical contribution of the
arts and humanities that have been an integral factor for UTC, in both teaching and research since the beginning.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
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Similar to Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of Technological Theoretical Models That Influence Domestic Graphic Art Creators
This paper examines the concept of Augmented reality and its various applications in civil engineering. The concept envisages reducing, or rather eliminating errors that creep in during construction process due to human and other technical errors. The concept of AR helps in recreating the architectural and structural drawings in actual scale on the field. This uses the techniques of holographic projections and other mobile applications to create a 3D image of the drawing. The Concept is to create an image of the structure as envisaged on the basis of calculations and compare it in real time with the actual construction, which can help in identifying errors quickly and efficiently.
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...ijma
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups,
using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and
Augmented Reality (AR) technologies are becoming more ubiquitous in our society and “virtual history”
exhibits are starting to be available to the public. There are numerous studies focusing on AR, however a
scant amount of research is being done at historical sites. An initial experiment used repeated measures
(ANOVA) to compare and rank three different types of AR devices used at a site of cultural heritage. A
further experiment was then undertaken to observe participants using two different AR devices with and
without sound to determine if which device used or the presence of sound impact the usability of the device,
or the user’s satisfaction/preference of specific devices. Several surveys, including demographic and
usability surveys, were provided in order to collect a range of user data. A two-way repeated measures
(ANOVA) were used to analyze the quantitative data gathered. No significant effects were observed based
on the quantitative data provided by the surveys, indicating that all devices were equally usable and
satisfactory, and that sound did not have a significant impact in this instance. However, the qualitative
data indicated that users may prefer using AR technology on a smartphone device and preferred to use this
device paired with sound.
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...ijma
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and Augmented Reality (AR) technologies are becoming more ubiquitous in our society and “virtual history” exhibits are starting to be available to the public. There are numerous studies focusing on AR, however a scant amount of research is being done at historical sites. An initial experiment used repeated measures (ANOVA) to compare and rank three different types of AR devices used at a site of cultural heritage. A further experiment was then undertaken to observe participants using two different AR devices with and without sound to determine if which device used or the presence of sound impact the usability of the device, or the user’s satisfaction/preference of specific devices. Several surveys, including demographic and usability surveys, were provided in order to collect a range of user data. A two-way repeated measures (ANOVA) were used to analyze the quantitative data gathered. No significant effects were observed based on the quantitative data provided by the surveys, indicating that all devices were equally usable and satisfactory, and that sound did not have a significant impact in this instance. However, the qualitative data indicated that users may prefer using AR technology on a smartphone device and preferred to use this device paired with sound.
Trends of use of technology in engineering educationellylittle91
Purpose The purpose of this paper is to report on the nature of technology and engineering education provision in developing economies, focusing on Nigeria. Design/methodology/approach The paper draws on recent developments in the shake up and implementation of new measures to call for quality technology and engineering education in the country, following changes brought about by new education and administrative structures and the new policies being promulgated by both the now democratically elected government working in tandem with universities throughout the country. Issues relating to methods, curriculum, contents, quality and related are examined and reported. The role of planning, input from engineering industries, improved competition and expanded export of engineering services are all investigated and presented. Findings The paper finds that the establishment of stability in governance of state and universities is signaling positive and upward trend in the implementation of informed policies for improved technology and engineering education in universities which could herald improved economy and conditions of life in the country. Originality/value In the wake of new developments in education in emerging economies such as Nigeria, the need to take stock and review systems for technology and engineering education is highlighted. Using available information, issues affecting present developments and education practice, some suggestions are provided for the future.
[Fun games](https://fun-games.io)
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. Generic rules of thumb regarding the specification, development, application, and operation of these learning environments can be garnered from industrial training systems and examined in an educational context [1-3]. This paper introduces a virtual learning environment ViRILE (Virtual Reality Interactive Learning Environment) developed by the author. ViRILE is designed for use by undergraduate chemical engineers to simulate the configuration and operation of a polymerisation plant. This paper will also discuss the implementation of this and other similar systems and extrapolate the lessons learnt into general pedagogical guidelines to be considered for the development of VR based online educational learning resources.
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Khalid Md Saifuddin
The integration of virtual reality (VR) in education, particularly for collaborative activities and feedback, is recently trending with the continuous development of technologies. So, this paper reports a pilot study as part of an ongoing E-learning project for address the questions: 1. how can tertiary education design courses adopt VR systems in student projects in collaboration with external organizations, and 2. what are the perceptions of the students and external organization regarding the use of VR systems for cross-discipline and cross-location collaborative prototyping? The process of VR use for the learning activities are grouped into four categories: 1) introduction of basic features of VR tools (two hours), 2) self-learning/experiencing the tools — HTC Vive headsets with Masterpiece VR, SculptrVR, Google Blocks, and Sketchbox (15-20 hours), 3) co-creating design objects by adopting the selected VR tools — ScuptrVR and Google Blocks (two to four hours), and 4) presentation and get feedback in live VR space — Sketchbox with import models (2X30 min). The students responded that, for the collaborated project with a company based in another city, the VR setup is a great tool for demonstrating 3D models of the designed objects. It shows the detailed view of a product or a concept, it creates useful space for creativity, and it saves time. On the contrary, the technology is still in the early phase for the modelling purpose, still too cartoonish, lacks functions for engineering design, and gives dizzy feeling. This study involved collocated student teams of engineers and future study should include students of different study programs and campuses working for the same client as part of their respective courses.
Policies aimed at bringing universities closer together have always been (and still are) sensitive political issues.
Ascertaining the position and weight of UTC in a COMUE* alongside two major French Universities (Paris 4
(Sorbonne) and University of Paris 6 (Pierre & Marie Curie, or UPMC) has been no simple matter. Among the issues
is the place for technology in a world of traditional ‘pure’ science. Another is the pedagogical contribution of the
arts and humanities that have been an integral factor for UTC, in both teaching and research since the beginning.
Similar to Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of Technological Theoretical Models That Influence Domestic Graphic Art Creators (20)
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
Water billing management system project report.pdfKamal Acharya
Our project entitled “Water Billing Management System” aims is to generate Water bill with all the charges and penalty. Manual system that is employed is extremely laborious and quite inadequate. It only makes the process more difficult and hard.
The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
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Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
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Low power architecture of logic gates using adiabatic techniquesnooriasukmaningtyas
The growing significance of portable systems to limit power consumption in ultra-large-scale-integration chips of very high density, has recently led to rapid and inventive progresses in low-power design. The most effective technique is adiabatic logic circuit design in energy-efficient hardware. This paper presents two adiabatic approaches for the design of low power circuits, modified positive feedback adiabatic logic (modified PFAL) and the other is direct current diode based positive feedback adiabatic logic (DC-DB PFAL). Logic gates are the preliminary components in any digital circuit design. By improving the performance of basic gates, one can improvise the whole system performance. In this paper proposed circuit design of the low power architecture of OR/NOR, AND/NAND, and XOR/XNOR gates are presented using the said approaches and their results are analyzed for powerdissipation, delay, power-delay-product and rise time and compared with the other adiabatic techniques along with the conventional complementary metal oxide semiconductor (CMOS) designs reported in the literature. It has been found that the designs with DC-DB PFAL technique outperform with the percentage improvement of 65% for NOR gate and 7% for NAND gate and 34% for XNOR gate over the modified PFAL techniques at 10 MHz respectively.
HEAP SORT ILLUSTRATED WITH HEAPIFY, BUILD HEAP FOR DYNAMIC ARRAYS.
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ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
Exploring the Purchase and Use of Drone Aerial Camera from the Viewpoint of Technological Theoretical Models That Influence Domestic Graphic Art Creators