The document discusses the student's research and planning process for their final major project on eating disorders. Some key points:
- Researching existing photography projects on eating disorders helped the student understand possible visual styles and color schemes.
- Additional research on lighting setups and their effects was useful for experimenting during the production stage.
- Thorough planning including style sheets and prop lists helped the student stay organized during production.
- Backup plans could have been stronger, as a change in location caused some delays.
- The 12 image series aimed to educate viewers on eating disorders in a short time through meaningful compositions and use of different media.
The document summarizes the student's final major project (FMP) process for creating props for a stop motion video based on The Legend of Zelda: Breath of the Wild game. Some key points:
- The student chose to make props due to COVID restrictions and their interest in prop making. They struggled with motivation during lockdown which caused delays.
- Contextual research focused on inspirational prop makers but lacked audience analysis. Production research was also added later.
- Audience research for stop motion films was difficult at first but improved when focused on the Zelda audience.
- Sculpting the props went well but painting was a challenge, though issues were addressed.
-
Katie Scruton experimented with the technique of multiple exposure photography to create images from photos taken at concerts. Despite her original idea not working out as planned, she was able to quickly come up with new ideas and produce multiple unique images using online tutorials. Her final photos combined existing concert photos to represent her discovery of new bands and feelings through seeing them live. While limited to using her own photos, Katie is pleased with the experimental results and ghostly effects achieved through her multiple exposure process.
Abbie began their final major project rotation creating initial plans and mind maps for potential nature-themed products including a photography magazine, calendar, and portfolio. They conducted research on existing nature calendars and photography exhibitions to help inform their product designs. Abbie created surveys and interviews to understand audience preferences, finding that older audiences were more interested in their ideas. Throughout the rotation, Abbie experimented with photography, editing techniques, and early product designs. They worked on pre-production tasks like selecting colors, layout designs, and contingency planning while also catching up on missed work from being ill.
The document summarizes three experiments in experimental photography conducted by Shania Carter. In the first experiment, Carter used flip tools and opacity levels in photographs of people to create a sense of reflection and movement. Feedback noted room for improvement in realizing intentions. The second experiment used multiple exposures and black and white photographs with layered images to represent fear and love. Feedback again noted room to better realize intentions. The third and final experiment used flip tools and editing techniques like levels and curves to create a powerful black and white image representing same sex love and fear through repetitive faces and movement between images. Carter felt this final image best realized the goals of representing fear through experimental photography.
The document provides a summary of Celina Smith's final major project (FMP) evaluation. It discusses the strengths and weaknesses of the research, planning, time management, technical qualities, aesthetic qualities, and audience appeal aspects of the project. Peer feedback praised the variety of subjects and treatments used, while noting that some text accompanying the photos could have provided more context. Areas for improvement included having clearer focus in some photos and using brighter colors instead of solely black and white. Celina agreed that including more descriptive text could have helped the audience but disagreed with needing clearer focus or more color.
The document summarizes the student's process for their final major project (FMP) creating props for a stop motion video based on The Legend of Zelda: Breath of the Wild game. They decided on this project due to COVID restrictions requiring a home-based project. They conducted research on prop makers, existing products, and their target audience. Production took a week and included sculpting and painting clay props. While happy with the overall quality, the student notes areas for improvement like paint mixing and adding more details. Comparing their props to the original game designs and other products showed successes in accuracy but also opportunities to enhance realism and movement.
This document provides a weekly summary and reflection of the production process for a final major project creating alternative film posters and a website. In week 1, the student created proposals to plan their ideas. In week 2, they researched existing artists who have made similar work. Week 3 involved audience and production research through surveys and interviews. Week 4 covered problem solving and initial experiments. Week 5 focused on further experiments. Week 6 was dedicated to planning and pre-production work. Week 7 wrapped up the planning with additional layout designs, style sheets, and potential ideas. Week 8 marks the start of production, where the student began working on nature-themed posters and learning new editing software.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
The document summarizes the student's final major project (FMP) process for creating props for a stop motion video based on The Legend of Zelda: Breath of the Wild game. Some key points:
- The student chose to make props due to COVID restrictions and their interest in prop making. They struggled with motivation during lockdown which caused delays.
- Contextual research focused on inspirational prop makers but lacked audience analysis. Production research was also added later.
- Audience research for stop motion films was difficult at first but improved when focused on the Zelda audience.
- Sculpting the props went well but painting was a challenge, though issues were addressed.
-
Katie Scruton experimented with the technique of multiple exposure photography to create images from photos taken at concerts. Despite her original idea not working out as planned, she was able to quickly come up with new ideas and produce multiple unique images using online tutorials. Her final photos combined existing concert photos to represent her discovery of new bands and feelings through seeing them live. While limited to using her own photos, Katie is pleased with the experimental results and ghostly effects achieved through her multiple exposure process.
Abbie began their final major project rotation creating initial plans and mind maps for potential nature-themed products including a photography magazine, calendar, and portfolio. They conducted research on existing nature calendars and photography exhibitions to help inform their product designs. Abbie created surveys and interviews to understand audience preferences, finding that older audiences were more interested in their ideas. Throughout the rotation, Abbie experimented with photography, editing techniques, and early product designs. They worked on pre-production tasks like selecting colors, layout designs, and contingency planning while also catching up on missed work from being ill.
The document summarizes three experiments in experimental photography conducted by Shania Carter. In the first experiment, Carter used flip tools and opacity levels in photographs of people to create a sense of reflection and movement. Feedback noted room for improvement in realizing intentions. The second experiment used multiple exposures and black and white photographs with layered images to represent fear and love. Feedback again noted room to better realize intentions. The third and final experiment used flip tools and editing techniques like levels and curves to create a powerful black and white image representing same sex love and fear through repetitive faces and movement between images. Carter felt this final image best realized the goals of representing fear through experimental photography.
The document provides a summary of Celina Smith's final major project (FMP) evaluation. It discusses the strengths and weaknesses of the research, planning, time management, technical qualities, aesthetic qualities, and audience appeal aspects of the project. Peer feedback praised the variety of subjects and treatments used, while noting that some text accompanying the photos could have provided more context. Areas for improvement included having clearer focus in some photos and using brighter colors instead of solely black and white. Celina agreed that including more descriptive text could have helped the audience but disagreed with needing clearer focus or more color.
The document summarizes the student's process for their final major project (FMP) creating props for a stop motion video based on The Legend of Zelda: Breath of the Wild game. They decided on this project due to COVID restrictions requiring a home-based project. They conducted research on prop makers, existing products, and their target audience. Production took a week and included sculpting and painting clay props. While happy with the overall quality, the student notes areas for improvement like paint mixing and adding more details. Comparing their props to the original game designs and other products showed successes in accuracy but also opportunities to enhance realism and movement.
This document provides a weekly summary and reflection of the production process for a final major project creating alternative film posters and a website. In week 1, the student created proposals to plan their ideas. In week 2, they researched existing artists who have made similar work. Week 3 involved audience and production research through surveys and interviews. Week 4 covered problem solving and initial experiments. Week 5 focused on further experiments. Week 6 was dedicated to planning and pre-production work. Week 7 wrapped up the planning with additional layout designs, style sheets, and potential ideas. Week 8 marks the start of production, where the student began working on nature-themed posters and learning new editing software.
The document provides an evaluation of the author's research and planning processes for a production project. Some key strengths identified in the research include conducting in-depth research of 7 existing products, which provided many ideas, and primary audience research through surveys and interviews. Weaknesses included not providing enough detail in explaining survey questions and responses. For planning, strengths were generating many ideas in mind maps and choosing a clear final idea. Weaknesses included mood boards not being as useful and lack of detail in some areas. The author felt their time management was good overall.
This document summarizes an experimental photography project combining multiple exposure and scanography techniques. The author created images by overlaying previously taken scanography photos with other nature images in Photoshop. For one image, the author overlaid a scanography face with an image of trees and flowers, using dodging tools to highlight certain areas. The author evaluates how well their work achieved the intended ideas and references influences from scanography and double exposure styles individually. The author assesses the technical and aesthetic qualities of the works and discusses ways to potentially improve or further develop the images through additional experiments.
The document summarizes an experimental photography project. The student created 5 final images, 3 attempting to look like old photographs and 2 experimenting with light. Techniques included using the clone stamp in Photoshop to make an image of an old watch look experimental. Other images were made to look like two negatives printed together by mistake to seem old. The student believes the images achieved an aesthetically pleasing yet interesting look by combining modern and old styles through techniques like black and white effects. Room for improvement included using multimedia more extensively as originally planned.
1) For the preliminary task, the author created a basic college magazine cover in Photoshop without fully understanding magazine design or photo editing.
2) To improve for the final product, the author extensively researched magazines, conducted surveys, practiced Photoshop skills, and planned magazine content and designs.
3) The final music magazine cover showed greatly improved photo quality, design, and understanding of the magazine industry compared to the preliminary task. The author learned about planning, audience research, and photo techniques.
The document discusses the research, planning, problem solving, and technical/management challenges involved in producing a vaporwave-style fanzine. Key areas of research included conducting a survey to understand audience preferences, examining layouts of other magazines, and analyzing color schemes of similar fanzines. Planning covered selecting appropriate photo shoot locations and creating layout plans. Experiments helped develop skills like applying visual effects. Not having access to Adobe Illustrator and last-minute train booking issues presented technical and management problems.
The document discusses the process of planning and creating an abstract photography exhibition. The author evaluated different photography genres and decided to focus on abstract and macro photography. They researched abstract photography and took test photos with this genre in mind. Their plan was to make colorful abstract photos exploring new techniques. They took several photos and selected their favorites to edit. Through a questionnaire, the author gathered feedback on which photos people preferred and included these in their exhibition. Overall they were pleased with the outcome but felt they could have explored more locations and techniques for their photos.
The document discusses what the author learned from their preliminary magazine design task to the full product. They learned to:
1) Plan more thoroughly, including exploring more design ideas and scheduling photo shoots earlier.
2) Organize their time better by setting reminders and schedules.
3) Improve their technical photography skills like camera settings and taking multiple shots.
4) Design appeals more specifically for their target audience rather than relying on conventions.
5) Document design processes like photo edits for easier replication and correction.
This document summarizes an FMP evaluation project focused on photography. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The planning section describes creating a style sheet, layout, and mood board. Time management discusses issues booking equipment and re-taking blurry photos. Peer feedback suggests including more self-taken photos, model clothing matching the theme, and an introductory page. The student agrees improvements could be made with more photos and time.
Grace is conducting secondary research for her EPQ on surveillance and needs to start planning her artefact. She will be exploring artists and existing works for inspiration.
Her current artefact idea is to secretly photograph her EPQ manager, Mr. Darby, over 8 months without him knowing, to see if people are truly aware of being watched. She will display the photos to examine attitudes towards surveillance.
Grace met with her photography teacher to discuss ideas. Potential options discussed include creating a photo mosaic portrait of Mr. Darby using many photos, or presenting photos in a sketchbook. Installation-style display was also considered but space may be an issue. Further research on installation artists could provide guidance.
Mel Nuttall evaluated their research, planning, and production process for creating a cosplay website and magazine. Their research included analyzing cosplay magazine covers and websites to inform their design choices. They conducted a survey and interviews to understand their target audience. Their planning involved creating templates and color schemes. They struggled with time management as editing photos and website updates took longer than expected, preventing them from completing a planned video. They are pleased with the final products despite not having time for all planned elements.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
Olivia Groom evaluated her production process for a magazine on pregnancy, parenting, and child fashion. Through research, she analyzed existing magazines to inform her style choices. She conducted a survey to understand her target audience but found it was mostly males, so she broadened the audience. In planning, Olivia experimented with layouts and covers in InDesign and Photoshop. She refined her photo editing skills which helped make her work look more professional. Olivia created a schedule to manage her time and met deadlines. She selected fonts from Dafont and placed images in InDesign with no issues. Her pre-production work on aesthetics like colors and layouts informed her final production.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes. The student evaluates their work, noting strengths like subtlety but also weaknesses in image quality from using a phone instead of DSLR. They plan to improve by taking more photos, researching other artists, and using initial experiments as a platform to create a high-quality final set of surreal images merging nature and fear.
This document discusses the student's experimental photography project exploring multiple exposure techniques. It includes an image combining a face in tree bark to represent fear and nature. The student describes the process of taking photos, merging the images in Photoshop, and intentions to further develop the project into a set of images exploring themes of fear and nature through surreal imagery. The student feels the piece achieved their goals and that techniques used were effective for an early experimental piece. Areas for future improvement include incorporating full body parts and additional images to tell a story through the surreal merging of nature and the human form.
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes in surreal ways. The student feels they have found clear themes and ideas to develop, and will now focus on taking more relevant photos and improving technical quality as they work to produce a set of high-quality art pieces meeting the project requirements.
This document provides details about an experimental photography project exploring the themes of nature and fear. It describes the student's process of taking initial photos, experimenting with techniques like multiple exposure and 3D effects in Photoshop, and developing a collection of images featuring human body parts merged into natural settings. The student reflects on strengths and weaknesses of their work, compares it to the work of other artists, and discusses plans to improve by taking more photos, researching other relevant projects, and further developing the collection of surreal images.
This document discusses the student's experimental photography project exploring multiple exposure techniques. It includes an image combining a face in tree bark to represent fear and nature. The student describes the process of taking photos, importing them to Photoshop, and layering the images. They analyze the technical and aesthetic qualities of the work and discuss plans to further develop the project into a collection of images combining human body parts with nature using multiple exposure and other techniques. Areas for improvement and future directions are also considered.
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes in surreal ways. The student evaluates their work and considers how to further develop the project, such as taking more photos to create a cohesive collection with a "house style" of incorporating hands into nature scenes in an unusual manner that subtly portrays fear upon closer examination. They recognize room for improvement, like using a higher quality camera, and plan to continue researching other artists' work to inform their own experimental techniques.
The document summarizes the strengths and weaknesses of the author's research and planning for an animation production project. Some key strengths included thorough research of existing games that provided inspiration, style sheets that guided the design process, and contingency planning that anticipated potential issues. Weaknesses consisted of overly ambitious goals that could not be achieved within time constraints, vague subject research, and an unrealistic production schedule. The author reflects on areas that could be improved such as focusing research more concisely, being more precise in planning sounds and music, and setting more realistic targets and guidelines.
This document contains weekly development diary entries from a student working on their final major project to create a feminist fanzine. Over four weeks, the student focused on research, experiments, and problem solving. Their research included analyzing existing fanzines and magazines, conducting a survey, and secondary research. Experiments involved learning new skills like photography, graphics, and InDesign. The student identified potential problems and solutions, such as reloading software or printing on paper if unable to print the fanzine. They reflected on staying organized and on track during their project work.
This document provides a pre-production plan for a photography project. It includes a schedule, risk assessment, equipment needs, costumes, props, location plans, budget, and personnel details. The schedule outlines production taking place over Easter break and subsequent weeks at home and in the college studio. Risks are assessed and mitigation plans provided. Equipment like a DSLR camera, tripod, and backdrop are identified. Cost
Niamh Iveson plans to create a photography project based on her experience living with an eating disorder. She wants to use photography to educate others and reduce the stigma around eating disorders by depicting what it is like to live with one mentally and physically. Some of her initial ideas include abstract images that make the audience think and depict the uncomfortable realities of an eating disorder. Niamh has experience with photography and wants to use this final major project as an opportunity to discuss a personally meaningful topic.
This document summarizes an experimental photography project combining multiple exposure and scanography techniques. The author created images by overlaying previously taken scanography photos with other nature images in Photoshop. For one image, the author overlaid a scanography face with an image of trees and flowers, using dodging tools to highlight certain areas. The author evaluates how well their work achieved the intended ideas and references influences from scanography and double exposure styles individually. The author assesses the technical and aesthetic qualities of the works and discusses ways to potentially improve or further develop the images through additional experiments.
The document summarizes an experimental photography project. The student created 5 final images, 3 attempting to look like old photographs and 2 experimenting with light. Techniques included using the clone stamp in Photoshop to make an image of an old watch look experimental. Other images were made to look like two negatives printed together by mistake to seem old. The student believes the images achieved an aesthetically pleasing yet interesting look by combining modern and old styles through techniques like black and white effects. Room for improvement included using multimedia more extensively as originally planned.
1) For the preliminary task, the author created a basic college magazine cover in Photoshop without fully understanding magazine design or photo editing.
2) To improve for the final product, the author extensively researched magazines, conducted surveys, practiced Photoshop skills, and planned magazine content and designs.
3) The final music magazine cover showed greatly improved photo quality, design, and understanding of the magazine industry compared to the preliminary task. The author learned about planning, audience research, and photo techniques.
The document discusses the research, planning, problem solving, and technical/management challenges involved in producing a vaporwave-style fanzine. Key areas of research included conducting a survey to understand audience preferences, examining layouts of other magazines, and analyzing color schemes of similar fanzines. Planning covered selecting appropriate photo shoot locations and creating layout plans. Experiments helped develop skills like applying visual effects. Not having access to Adobe Illustrator and last-minute train booking issues presented technical and management problems.
The document discusses the process of planning and creating an abstract photography exhibition. The author evaluated different photography genres and decided to focus on abstract and macro photography. They researched abstract photography and took test photos with this genre in mind. Their plan was to make colorful abstract photos exploring new techniques. They took several photos and selected their favorites to edit. Through a questionnaire, the author gathered feedback on which photos people preferred and included these in their exhibition. Overall they were pleased with the outcome but felt they could have explored more locations and techniques for their photos.
The document discusses what the author learned from their preliminary magazine design task to the full product. They learned to:
1) Plan more thoroughly, including exploring more design ideas and scheduling photo shoots earlier.
2) Organize their time better by setting reminders and schedules.
3) Improve their technical photography skills like camera settings and taking multiple shots.
4) Design appeals more specifically for their target audience rather than relying on conventions.
5) Document design processes like photo edits for easier replication and correction.
This document summarizes an FMP evaluation project focused on photography. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The planning section describes creating a style sheet, layout, and mood board. Time management discusses issues booking equipment and re-taking blurry photos. Peer feedback suggests including more self-taken photos, model clothing matching the theme, and an introductory page. The student agrees improvements could be made with more photos and time.
Grace is conducting secondary research for her EPQ on surveillance and needs to start planning her artefact. She will be exploring artists and existing works for inspiration.
Her current artefact idea is to secretly photograph her EPQ manager, Mr. Darby, over 8 months without him knowing, to see if people are truly aware of being watched. She will display the photos to examine attitudes towards surveillance.
Grace met with her photography teacher to discuss ideas. Potential options discussed include creating a photo mosaic portrait of Mr. Darby using many photos, or presenting photos in a sketchbook. Installation-style display was also considered but space may be an issue. Further research on installation artists could provide guidance.
Mel Nuttall evaluated their research, planning, and production process for creating a cosplay website and magazine. Their research included analyzing cosplay magazine covers and websites to inform their design choices. They conducted a survey and interviews to understand their target audience. Their planning involved creating templates and color schemes. They struggled with time management as editing photos and website updates took longer than expected, preventing them from completing a planned video. They are pleased with the final products despite not having time for all planned elements.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
Olivia Groom evaluated her production process for a magazine on pregnancy, parenting, and child fashion. Through research, she analyzed existing magazines to inform her style choices. She conducted a survey to understand her target audience but found it was mostly males, so she broadened the audience. In planning, Olivia experimented with layouts and covers in InDesign and Photoshop. She refined her photo editing skills which helped make her work look more professional. Olivia created a schedule to manage her time and met deadlines. She selected fonts from Dafont and placed images in InDesign with no issues. Her pre-production work on aesthetics like colors and layouts informed her final production.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes. The student evaluates their work, noting strengths like subtlety but also weaknesses in image quality from using a phone instead of DSLR. They plan to improve by taking more photos, researching other artists, and using initial experiments as a platform to create a high-quality final set of surreal images merging nature and fear.
This document discusses the student's experimental photography project exploring multiple exposure techniques. It includes an image combining a face in tree bark to represent fear and nature. The student describes the process of taking photos, merging the images in Photoshop, and intentions to further develop the project into a set of images exploring themes of fear and nature through surreal imagery. The student feels the piece achieved their goals and that techniques used were effective for an early experimental piece. Areas for future improvement include incorporating full body parts and additional images to tell a story through the surreal merging of nature and the human form.
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes in surreal ways. The student feels they have found clear themes and ideas to develop, and will now focus on taking more relevant photos and improving technical quality as they work to produce a set of high-quality art pieces meeting the project requirements.
This document provides details about an experimental photography project exploring the themes of nature and fear. It describes the student's process of taking initial photos, experimenting with techniques like multiple exposure and 3D effects in Photoshop, and developing a collection of images featuring human body parts merged into natural settings. The student reflects on strengths and weaknesses of their work, compares it to the work of other artists, and discusses plans to improve by taking more photos, researching other relevant projects, and further developing the collection of surreal images.
This document discusses the student's experimental photography project exploring multiple exposure techniques. It includes an image combining a face in tree bark to represent fear and nature. The student describes the process of taking photos, importing them to Photoshop, and layering the images. They analyze the technical and aesthetic qualities of the work and discuss plans to further develop the project into a collection of images combining human body parts with nature using multiple exposure and other techniques. Areas for improvement and future directions are also considered.
This document discusses an experimental photography project exploring the themes of nature and fear. The student began by creating multiple exposure images merging faces into tree bark. They then experimented with 3D effects in Photoshop, creating images that incorporate human body parts like hands into natural landscapes in surreal ways. The student evaluates their work and considers how to further develop the project, such as taking more photos to create a cohesive collection with a "house style" of incorporating hands into nature scenes in an unusual manner that subtly portrays fear upon closer examination. They recognize room for improvement, like using a higher quality camera, and plan to continue researching other artists' work to inform their own experimental techniques.
The document summarizes the strengths and weaknesses of the author's research and planning for an animation production project. Some key strengths included thorough research of existing games that provided inspiration, style sheets that guided the design process, and contingency planning that anticipated potential issues. Weaknesses consisted of overly ambitious goals that could not be achieved within time constraints, vague subject research, and an unrealistic production schedule. The author reflects on areas that could be improved such as focusing research more concisely, being more precise in planning sounds and music, and setting more realistic targets and guidelines.
This document contains weekly development diary entries from a student working on their final major project to create a feminist fanzine. Over four weeks, the student focused on research, experiments, and problem solving. Their research included analyzing existing fanzines and magazines, conducting a survey, and secondary research. Experiments involved learning new skills like photography, graphics, and InDesign. The student identified potential problems and solutions, such as reloading software or printing on paper if unable to print the fanzine. They reflected on staying organized and on track during their project work.
This document provides a pre-production plan for a photography project. It includes a schedule, risk assessment, equipment needs, costumes, props, location plans, budget, and personnel details. The schedule outlines production taking place over Easter break and subsequent weeks at home and in the college studio. Risks are assessed and mitigation plans provided. Equipment like a DSLR camera, tripod, and backdrop are identified. Cost
Niamh Iveson plans to create a photography project based on her experience living with an eating disorder. She wants to use photography to educate others and reduce the stigma around eating disorders by depicting what it is like to live with one mentally and physically. Some of her initial ideas include abstract images that make the audience think and depict the uncomfortable realities of an eating disorder. Niamh has experience with photography and wants to use this final major project as an opportunity to discuss a personally meaningful topic.
The document provides research on the target audience for a final major project (FMP) about eating disorders. It discusses who the project is aimed at, including people who want to understand or have struggled with eating disorders, with no age restrictions. Research found empathetic people respond more positively to art and music. Additional research showed art therapy can benefit those with eating disorders by providing a visual representation. A survey was conducted around feelings towards images of eating disorders and color palettes, finding brighter colors elicited more positive emotions. Existing photography books on related topics were also analyzed.
Here are some potential sound effects you could include in your Hansel and Gretel audio story:
- Crickets chirping at night when the children are lost in the forest
- Wind blowing through the trees to set the scene of being in the forest
- The children's footsteps as they walk through the forest trying to find their way home
- Birds singing in the trees in the forest
- The crackling of a fire when the witch has a fire going in her gingerbread house
- Baking sounds like mixing ingredients or things in the oven when the witch is cooking/baking
- The slamming of the oven door shut when the children trap the witch in the oven
The document summarizes the initial thoughts and planning for an audio story project. It discusses potential story ideas that were considered, including a local ghost story called "Treasurer's House" and the urban legend of "Hell's Gate Bridge." The document settles on retelling the fairy tale "Hansel and Gretel" for the project. It also covers inspiration drawn from the audio story "Eleanor Rising," plans for a soundscape format without actors, ideas for sound effects and narration, current excited but worried feelings, and needs for additional research through listening to other audio stories and collecting foley props.
The document provides examples of existing audio programs and podcasts that could be used for research purposes. It lists the titles and links to several BBC audio dramas, documentaries, and soundscapes. It then provides more detailed analyses of four specific existing audio works: The Archers, Shortworks Episode 1, The Story of AIDS Episode 4, and Eleanor Rising Episode 5. For each, it analyzes the narration, dialogue, sound effects, music, and other audio qualities.
Mv production assignment evaluation form 2021niamhiveson
The document summarizes the student's process of researching, planning, filming and editing a music video. It discusses strengths and weaknesses at each stage, and reflects on peer feedback. The student found researching different genres beneficial for inspiration, but notes weaknesses in not taking thorough notes. Storyboarding and shot lists helped planning, but the plan was not fully followed. Time management allowed for reshoots. Technical and aesthetic qualities were mixed, and the video fits the target audience. Peer feedback suggested showing more contradiction between inner and outer expressions.
This document provides guidance for completing a case study assignment on music video production. It is split into three tasks. Task 1 addresses the purposes of music videos and strategies used by labels and artists. Task 2 focuses on styles, techniques and conventions of music video production. Task 3 requires analyzing a minimum of three music videos by an artist of the student's choice, considering elements from Tasks 1 and 2 like camerawork, editing, intertextuality, and genre conventions. The document emphasizes applying concepts from lessons and using illustrative examples and images from the chosen videos.
The document provides guidance and templates for a music video assignment. It outlines tasks such as idea generation, research, pre-production planning, visual planning and storyboarding. The student has selected the song "Frail State of Mind" by The 1975 for their music video. Their concept involves using distorted and fragmented shots to visually represent the feelings of anxiety described in the song. They plan to film with a camcorder to achieve a vintage aesthetic and incorporate news clips and stock footage. Storyboarding and shot lists are included to plan visuals for different sections of the song.
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Mr. Brainwash ❤️ Beautiful Girl _ FRANK FLUEGEL GALERIE.pdfFrank Fluegel
Mr. Brainwash Beautiful Girl / Mixed Media / signed / Unique
Year: 2023
Format: 96,5 x 127 cm / 37.8 x 50 inch
Material: Fine Art Paper with hand-torn edges.
Method: Mixed Media, Stencil, Spray Paint.
Edition: Unique
Other: handsigned by Mr. Brainwash front and verso.
Beautiful Girl by Mr. Brainwash is a mixed media artwork on paper done in 2023. It is unique and of course signed by Mr. Brainwash. The picture is a tribute to his own most successful work of art, the Balloon Girl. In this new creation, however, the theme of the little girl is slightly modified.
In Mr. Brainwash’s mixed media artwork titled “Beautiful Girl,” we are presented with a captivating depiction of a little girl adorned in a summer dress, with two playful pigtails framing her face. The artwork exudes a sense of innocence and whimsy, as the girl is shown in a dreamy state, lifting one end of her skirt and looking down as if she were about to dance. Through the use of mixed media, Mr. Brainwash skillfully combines different artistic elements to create a visually striking composition. The vibrant colors and bold brushstrokes bring the artwork to life, evoking a sense of joy and happiness. The attention to detail in the girl’s expression and body language adds depth and character to the piece, allowing viewers to connect with the young protagonist on a personal and emotional level. “Beautiful Girl” is a testament to Mr. Brainwash’s unique artistic style, blending elements of street art, pop art, and contemporary art to create a visually captivating and emotionally resonant artwork.
The use of mixed media in “Beautiful Girl” adds an additional layer of complexity to the artwork. By combining different artistic techniques and materials, such as stencils, spray paint, and collage, Mr. Brainwash creates a dynamic and textured composition that grabs the viewer’s attention. The juxtaposition of different textures and patterns adds depth and visual interest to the piece, while also emphasizing the artist’s eclectic and experimental approach to art-making. The inclusion of collage elements, such as newspaper clippings and torn posters, further enhances the artwork’s urban and contemporary feel. Overall, “Beautiful Girl” is a visually captivating and thought-provoking artwork that showcases Mr. Brainwash’s talent for blending different artistic elements to create a truly unique and engaging piece.
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3. research
I believe that my research benefited my final project. I think the piece of
research that taught me the most was the research into existing projects.
This is because I hadn’t seen many photography series before and none
that were based around eating disorders. I researched only into two
projects about eating disorders as there hasn’t been many series
completed on the topic. Viewing these helped me grasp an idea as to
what my final project could look like as well as the colour schemes I could
use. The colour schemes that were used in the two projects were similar;
very bleak colours. At first, I wanted my project to have a similar colour
scheme but after looking at how specific colours effect a final image (e.g.,
the green and brown together in the ‘Skeleton in the Closet’ front cover I
felt made the image look very dirty which wasn’t what i wanted mine
images, personally, to look like,) it made me think about other possible
colour schemes. If I hadn’t done this research, this could’ve made me
loose time in the production stage due me being unhappy with the
outcome of my work.
4. research
Another piece of research that helped me was my research into lighting. I noticed while researching
into existing products, how the lighting could effect the overall image which caused me to think about
how I wanted to incorporate that into my own work. While thinking about how to use lighting, I realised
I didn’t know much about lighting setups, especially in a studio setting; this caused me to do further
research into studio lighting and how different setups can display certain results. An example of this
would be the ‘Butterfly Setup’ which involved placing a light directly behind the camera. While
experimenting i found this setup caused major shadows on the backdrop, which is not what i wanted.
I’m glad I researched into this beforehand because if I didn’t, I wouldn’t have experimented with
different setups and found the one that suited my wants for the images.
I personally feel I should’ve done more research into my audience. This is because now looking back
on the research I did, i haven’t used any of that research in my final project. If I were to have done
more through research into the responses to the ‘What do you know about eating disorder?’ I would’ve
definitely used that information in my final piece. I would’ve used the responses on image nine instead
of ‘I don’t want to talk about the weather anymore.’
5. research
Another piece of research I found helpful for my final piece was the research on art therapy. The research I
did helped me understand more about how art can help one process their emotions and experiences. While
doing this research, I found I do this myself when I struggle with my emotions; I tend to write down how I
feel and make pieces of art with those specific words. This realisation helped me use my knowledge of how
I use art to cope to help me make a better final piece. As much as I wanted my FMP to be informative, I
also wanted it to help me and my recovery. Doing this project has helped me process some experiences
I've had during my journey. If I hadn’t have done the research on art therapy, I wouldn’t have had the train
of thought I mentioned previously and furthermore, not have created a piece that benefited me much. Even
though this wasn’t apart of the criteria of the project, I felt if it was almost necessary for me to understand
why I was doing this in the first place to help me create a better piece and almost better understanding of
myself. A specific piece of research I did into art therapy was a web article about why art therapy was so
effective. The article stated ‘Because art uses images it bypasses language. Consequently, using art in
therapy can cut to the heart of an issue more quickly than verbal psychotherapy.’ This quote stuck with me
throughout the production stage, I wanted to educate people about my experiences with an eating disorder
in a short space of time. In my experience, I found you don’t tend to look at an image for longer than a
minute or two, so I wanted to give as much information as I possibly could in that amount of time without
the use of words. I have give descriptions with each of my images to further educate the audience about
the topic.
6. planning
In terms of my planning and pre-production, I conclude that it was very beneficial to my final piece. A big
part of my planning was the style sheets. For each one of my images, I created a style sheet with
everything I would need as well as anything that inspired me to make that image. An example was image
nine. At this point, I was struggling with ideas on how to display my frustration with peoples lack of
knowledge on eating disorders. While I was at home, I stumbled across an image of someone using a
projector to display positive affirmations. I immediately saved this image and used it as inspiration for
image nine. I used this method for all of my style sheets which I found very effective; it helped me keep
track of my thoughts, feelings and ideas for the images. Throughout production, I referred back to the style
sheets very heavily.
Another part of my planning that was really helpful was the list of props I needed for what photo.
Something I struggle with due to my eating disorder is remembering tasks and important pieces of
information so I tend to write things down as soon as I get given a task to prevent this from happening
often. I felt this table was necessary to help me keep track of props I already had so I didn’t end accidently
buying multiple of the same item. As well, guided me, for example, with what props I needed to bring in if I
were doing a shoot in the college studio.
7. planning
A weakness in my planning was not thinking about backup plans as much as I possibly
could’ve. The reason why I think this is due to a situation that happened during production. My
original plan was to begin production over the Easter holidays in my bedroom to help me
maximize my editing time as well as give me time to reshoot if needed. I forgot that my sister
was home for Easter; this means that her luggage take up my room meaning it was not
possible for production to take place in my room. I hadn’t planned for this which caused me to
panic and furthermore, not even think about how to solve this issue. It was my mum who
suggested using our spare room to take images in. if she hadn’t suggested that, I would’ve just
taken all of my images in the studio, which would’ve effected the outcome of my images and
would make me dissatisfied with my work. The lighting in the spare room was exactly what I
wanted for my images. I am slightly annoyed at myself for not thinking about backup plans
when I had time to do so. If I were to do this again, I would definitely put more time into backup
plans.
8. time management
I identify I didn’t utilise my time as well I could’ve. In my planning PowerPoint, I made a week by
week schedule of what I was going to do. Due to me not planning as thoroughly as I could’ve, it
caused delays in my production stage. On my final two weeks, I had one image left to take- image
seven-, however I was exhausted due to my eating disorder which caused more delays. I knew
taking images surrounding my eating disorder while feeling as defeated as I did, would be
triggering for me so I decided against doing so. Even though I know I did the right thing, it was still
frustrating that I had to do that.
If I had been given more time, I definitely would’ve created more images; my original plan
was to make 20 images as 20 is a very significant number for me and my eating disorder,
however with the amount of time we had, I came to the conclusion that it was unrealistic to
do that amount of images to a quality I would be proud of.
9. time management
original plan
the plan that ended up happening
Pre-production + collecting props
Easter
Break
Begin production at home
Upload images taken over Easter
Continue production in studio
Production at home + college
Edit images
10. technical qualities
- Similar colour scheme
- Both use natural light. This
gives the images a comforting
feeling, which can contradict
the meaning behind both
images- though the context of
the pictures are very different.-
- Little facial expression
- My image uses a lighter
background compared to
‘Thank You for Playing
with Me.’ I feel this
makes the overall image
look brighter and cleaner.
- Subjects are in different
places. In my image, I
am more central whereas
in the image from
‘TYFPWM’, the model is
placed more to the right,
giving the image more
negative space.
Similarities Differences
11. technical qualities
‘Martin Parr’s postcards from Milwaukee’
Similarities
- Parr’s image is in
black and white which
I find causes you to
focus on the electric
blue writing above the
subjects head.
- My image has text on
my hand rather than
around it, as Parr’s
does. I think the way
I've done it causes
you to look directly
central to the image
compared to Martin
Parr’s; I found myself
being drawn to the
writing rather than the
subject.
- Both use text as the form of
physical manipulation. I've
always found using your own
handwriting on images gives
them a very personal and
almost intimate feeling to
them.
12. aesthetic qualities
I, personally really like the overall series I have produced. One thing I wanted to keep in mind when I
was creating this project was the question ‘if I were to see this in a art gallery, would I stop and look
at it?’ I strongly believe I would. I am proud of the fact I have used multiple compositions. I feel this
makes the series more interesting to view. Using different types of media has also helped me
experiment with different kinds of photography that I wouldn’t have thought to have used previously ;
I will use some of the genres of photos I have used in later projects. Another thing that I like about
my project is the fact I have put meaning into everything in the series. From the number of images to
the position of the subjects in the images. I wanted this to be a meaningful piece and not just
something I did because it was a course requirement. Even if no one else understands every piece
of meaning in the images, I know its there which is very comforting.
Although I am really happy with the outcome of this series, if I were to change anything, it would
definitely be the consistency of colours throughout the project. In my research I stated I that only
wanted a maximum of two colour schemes as I thought it would cause the images to not link into
each other as well I wanted them to. In ‘weight’ I have used three. I, however, don’t think the images
no longer link into each other just because the colour scheme isn’t identical. They all link into each
other one way or another. An example would be image two and image eight. They both talk about my
childhood and how certain experiences have shaped me as well as my anorexia. The images
themselves are very different but the meaning is very similar which I surprisingly really like.
13. aesthetic qualities
Something I haven’t spoken about much is the title. ‘weight’ has a triple meaning. One of
the meanings is the obvious one, which is my physical weight. It is very common with
people with eating disorders to become obsessed with their weight as well as numbers.
The word weight has six letters in which is the age I became conscious of food, dieting
and disordered eating (comfort eating.) ‘weight’ also refers to the feeling of having a
eating disorder. I am a very sensitive person and – an example is- when I’m upset and
can always feel it. Having an eating disorder makes me feel heavy and dirty. I know this
may sound confusing but this is the only way I can describe what an eating disorder
feels like to someone who has never had to experience one.
14. aesthetic qualities
No expression. On the
day the image was
based on, I felt
compelled to give
exaggerated
expressions to hide
how miserable I was. I
wanted this image to be
an accurate
representation on how I
actually felt.
Backdrop is purposely crinkled and
messy. I did this for two reasons.
one was because I felt it gave the
image a more humane feeling to it.
What I mean by that is that with
most images taken in a studio, I
tend to feel almost disconnected
from it as it not a normal setting for
me. A second reason is because I
felt it added to meaning behind the
image; how miserable I felt. It isn’t
the prettiest backdrop which
matches the theme of this project
especially with how my eating has
made me feel.
15. audience appeal
From the start, I never had a set audience that my project was directed at. I just wanted to educate and
enlighten as many people as I possibly could. That being said, I felt people who have or have had an eating
disorder would naturally be drawn to the project. I believe I have done that. I think the image that would
attract that specific group would be image four. It talks about how having an eating disorder strips away your
true self. I think this will appeal more to people who have recovered from an eating disorder rather than ones
who are still struggling just because while you are still in the depths of being ill, you don’t have a true
perspective on anything. I thought having an eating disorder didn’t effect me and my perspective that much
while I was at my worst but now looking back it definitely did.
16. audience appeal
Something that I tried to keep in the back of mind
during production was the responses I got from my
questionnaire I did during my research. I didn’t use any
other piece of research in my project. I think the reason
I wanted to keep the responses in the back of my mind
was purely because I wasn’t expecting the responses I
got. One in particular was ‘I do not know much and my
opinion is that it is similar to an addiction, it can hurt
you and sometimes those around you but most other
people don’t understand you and the struggle.’ I think
this is because the person liked having an eating
disorder to having an addiction which I found really
interesting. I had never thought of it in that way but it is
strangely accurate. I feel this response will definitely
stick with me even after this project has been
completed.