The document provides details about the target audience and design choices for a magazine about chart music. The primary audience is teenagers and young adults aged 16-25 who enjoy listening to popular artists in the top 40 charts. Surveys were conducted to inform decisions about offers, branding, purchases, styles, and models featured in the magazine. The magazine aims to represent both male and female readers by featuring artists that appeal to both genders. Styles and facial expressions of models are used to represent the target age group and convey a sense of seriousness about music news. The magazine challenges and develops conventions of other media products like NME by including bold designs, catchy headlines and stories, and free offers to attract readers.
This document summarizes the key things the author learned from creating a preliminary school magazine to developing a full music magazine product. The author gained skills in InDesign and improved their photography technique. Their initial images lacked quality but they later conducted a planned photoshoot. The author also broadened their style to be more varied and professional. Overall, the author maintained some consistent elements like free offers and catchy headlines between the magazines, while improving technological skills and magazine design quality.
This document analyzes a magazine cover created by the author for a music magazine called "Dynamic." It discusses design elements like the tagline, kicker, masthead, and color scheme. It also compares the author's magazine cover design to real magazines like "Billboard" and "Q" to show how it follows conventions of the genre but also challenges some conventions. The document discusses how the magazine represents its target audience of teenage and young adult girls who love music and fashion. It aims to distribute through a major publisher to reach a wide global audience.
The document discusses the development of a music magazine by the author. It describes how the magazine uses conventions of real music magazines through its layout and focus on a single artist on the cover. While the magazine initially conformed to popular conventions, the author later made changes to distinguish it through using multiple images on the contents page. Feedback led to further changes to connect the different elements through consistent colors and a focus representing women in music.
This document contains details of planning and pitching two print-based music magazines called VOLUME and Prime of Sound. It includes mood boards, proposals, and details on the magazines' target audiences, genres, colors, names, and marketing strategies. For VOLUME, the target audience is teenagers and young adults aged 13+, the main color is orange, and the genre is R&B, pop, and hip hop. For Prime of Sound, the target audience is 12+ and the magazine will compete with Q Magazine by repeating some of its successful aspects.
My magazine uses forms and conventions from other successful R&B magazines such as focusing solely on the cover model and using subheadings to advertise features. However, it also challenges conventions by including multiple images on the contents page rather than just one to make it unique. Feedback indicated the different elements across drafts did not fully connect to represent the magazine. The final draft addressed this by connecting the color scheme and portraying a collective idea of honoring women in the music industry.
AS Media Studies - Music Magazine Evaluation SundasBostan
The document discusses the author's choice to create a hip-hop music magazine targeted towards 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their generation and lifestyle. The magazine, called "Amplify", uses conventions from real music magazines such as positioning exclusive interviews in the left third and including a strap line under the masthead. Images on the cover and inside pages feature urban styles and poses to appeal to readers.
This document contains an evaluation of a student's media studies project creating a music magazine called "Virtuoso". The student discusses how their magazine uses and develops conventions from real music magazines like "Billboard". They also discuss representing social groups, their target audience, and how they addressed that audience. The student reflects on what they learned about using Adobe Photoshop to construct the magazine pages and planning the photography used.
This document contains an evaluation of a student's media studies project creating a music magazine called "Virtuoso". The student discusses how their magazine uses and develops conventions from real music magazines like "Billboard". They also discuss representing social groups, their target audience, and how they addressed that audience. The student reflects on what they learned about using Adobe Photoshop to construct the magazine pages and planning the photography used.
This document summarizes the key things the author learned from creating a preliminary school magazine to developing a full music magazine product. The author gained skills in InDesign and improved their photography technique. Their initial images lacked quality but they later conducted a planned photoshoot. The author also broadened their style to be more varied and professional. Overall, the author maintained some consistent elements like free offers and catchy headlines between the magazines, while improving technological skills and magazine design quality.
This document analyzes a magazine cover created by the author for a music magazine called "Dynamic." It discusses design elements like the tagline, kicker, masthead, and color scheme. It also compares the author's magazine cover design to real magazines like "Billboard" and "Q" to show how it follows conventions of the genre but also challenges some conventions. The document discusses how the magazine represents its target audience of teenage and young adult girls who love music and fashion. It aims to distribute through a major publisher to reach a wide global audience.
The document discusses the development of a music magazine by the author. It describes how the magazine uses conventions of real music magazines through its layout and focus on a single artist on the cover. While the magazine initially conformed to popular conventions, the author later made changes to distinguish it through using multiple images on the contents page. Feedback led to further changes to connect the different elements through consistent colors and a focus representing women in music.
This document contains details of planning and pitching two print-based music magazines called VOLUME and Prime of Sound. It includes mood boards, proposals, and details on the magazines' target audiences, genres, colors, names, and marketing strategies. For VOLUME, the target audience is teenagers and young adults aged 13+, the main color is orange, and the genre is R&B, pop, and hip hop. For Prime of Sound, the target audience is 12+ and the magazine will compete with Q Magazine by repeating some of its successful aspects.
My magazine uses forms and conventions from other successful R&B magazines such as focusing solely on the cover model and using subheadings to advertise features. However, it also challenges conventions by including multiple images on the contents page rather than just one to make it unique. Feedback indicated the different elements across drafts did not fully connect to represent the magazine. The final draft addressed this by connecting the color scheme and portraying a collective idea of honoring women in the music industry.
AS Media Studies - Music Magazine Evaluation SundasBostan
The document discusses the author's choice to create a hip-hop music magazine targeted towards 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their generation and lifestyle. The magazine, called "Amplify", uses conventions from real music magazines such as positioning exclusive interviews in the left third and including a strap line under the masthead. Images on the cover and inside pages feature urban styles and poses to appeal to readers.
This document contains an evaluation of a student's media studies project creating a music magazine called "Virtuoso". The student discusses how their magazine uses and develops conventions from real music magazines like "Billboard". They also discuss representing social groups, their target audience, and how they addressed that audience. The student reflects on what they learned about using Adobe Photoshop to construct the magazine pages and planning the photography used.
This document contains an evaluation of a student's media studies project creating a music magazine called "Virtuoso". The student discusses how their magazine uses and develops conventions from real music magazines like "Billboard". They also discuss representing social groups, their target audience, and how they addressed that audience. The student reflects on what they learned about using Adobe Photoshop to construct the magazine pages and planning the photography used.
The document provides details about the construction and design choices for a media product - a country music magazine called CMB. It discusses the target audience as teenagers and young adults aged 14-25, and how various design elements were chosen to appeal to this audience. These include the choice of fonts, colors, clothing styles of the cover model, and inclusion of smaller images showing a natural countryside setting. The document also discusses the potential distributor as Bauer Media and how revenue goals were set to sell at least 9,000 issues in the first year. Overall, the document reflects on how research informed the design of CMB to attract its intended target readership.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
Katherine created a music magazine called "Dropout" to fulfill a media studies assessment. She drew inspiration from the layout and conventions of "Clash Magazine." Katherine represented the target demographic of 16-25 year olds and those in socioeconomic category E through affordable pricing and content. She incorporated codes like colored text and images to attract her intended audience. Producing preliminary tasks helped Katherine improve her Photoshop skills and create a professional final product that demonstrated her creative abilities.
The document summarizes the target audience and design of a magazine called CMB (Country Music Bible). It aims to appeal to teenagers and young adults aged 14-25 who enjoy country music. Elements like fonts, colors, images, and language are designed to represent and attract this demographic. The magazine also features popular young country singers and bands. The document considers distributing the magazine through Bauer Media, a large international publishing house with experience in music magazines.
- The document discusses the target audience, distribution, and conventions of Joe Jackson's music magazine project.
- The target audience is described as late teens and people in their 20s, as represented by the models on the cover wearing trendy clothes.
- Distribution partners discussed include major retailers, IPC Media as a leading UK publisher, and similarities to the distribution of competitor magazine Vibe.
- Conventions from real magazines, such as prominent mastheads and cover styles, are used, while some aspects like banner placement are altered for effect.
The document discusses how Joe Jackson's music magazine represents and targets particular social groups. It aims its content and advertising primarily at teenagers and young adults in their late teens to early 20s. Images on the cover and throughout feature models of the same age range dressing in styles typical of that demographic. While mainly targeting males, the magazine's content can still be accessed and enjoyed by females as well. The magazine represents its target audience as being of a lower or working class through the styles of dress portrayed in hoodies and serious facial expressions.
The document summarizes a music magazine project aimed at females aged 16 and older. Key details include:
- The magazine focuses on the indie music genre and features interviews with a band made up of two males and one female.
- Professional elements include the color scheme, images, and writing style. The lack of a front cover price is noted as unprofessional.
- The front cover and article layout are intended to attract the target audience and make them want to read more.
- Feedback indicates the magazine compares well to real media products in terms of appearance and content.
The document discusses how the media product uses and develops conventions of real media. It examines how conventions from magazines like Rolling Stone and Billboard influenced the design of the magazine, such as placing the masthead behind the cover image. While initial plans were influenced by other magazines, the final product developed as new ideas emerged during the process. For example, color schemes were altered to complement the cover model's outfit. The document also discusses how conventions like a three-column contents page were incorporated but the skyline text was developed to promote magazine features rather than sales claims. Overall, the media product challenges conventions of "busy" pop magazines by having a simpler, mature design.
Rachel Hanson reflects on how her media product has progressed from her preliminary task. She notes several key improvements: her completed magazine uses more color, creative images, and follows magazine conventions better. Specifically, her front cover has clearer cover lines in distinct colors, her contents page is more organized and colorful, and her images show different locations and editing. Overall, her finished product looks more professional and follows magazine conventions for layout, fonts, and styles. She has learned skills like attracting audiences through design elements and showing creativity through adding more content.
The document is an evaluation of a music magazine created by Shannon Abraham. It analyzes how the magazine uses and develops conventions of the media form. The evaluation discusses the magazine cover, contents page, and a feature article. It is noted that the magazine title, use of images and text grabs, and focus on popular artists helps attract its target audience of 12-16 year old females interested in new music artists. Real magazine covers from similar publications are included for comparison.
Yelim Chung analyzed various music magazines to understand generic conventions like placement of cover lines and mastheads. This informed the design of their own music magazine featuring fictional artists across genres like hip hop, pop and R&B. Feedback from a target audience of 16-30 year olds was also gathered. While some conventions like multiple colors were omitted, the simplistic style drew inspiration from Billboard magazine to effectively engage the intended youth audience.
This document discusses stereotypes of indie music subcultures and how the author's music magazine aims to portray them in a more positive light. Typical stereotypes of indie girls and boys include certain styles of clothing, hair, piercings, and drug use. However, not all of these stereotypes are accurate. The author's magazine features models dressed in typical indie clothing but in a more classy way that does not portray the messy stereotypes. This is an attempt to show indie subgroups in a more positive manner and clear misperceptions that they engage in reckless behavior.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
This document provides details on the planning and design of two weekly hip hop magazines. It discusses color schemes, target audiences, types of images to be used, and branding strategies. The color scheme for the first magazine is red and white, while the second magazine's color scheme is green, white, and black. Both magazines will target 15-35 year olds and feature a variety of big name hip hop artists to appeal to different readers each week. Close up and angled photos will be used throughout to showcase the artists. The logos and mastheads will be bold, bright colors to stand out on shelves.
AS Media Studies Music Magazine EvaluationSundasBostan
The document discusses the rationale for creating a hip-hop music magazine targeted at 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their lifestyle. The magazine, called "Amplify", uses conventions from real music magazines like mastheads, cover lines, and positioning of images. It represents 16-24 year olds who are heavily invested in hip-hop culture through music, fashion, and social media.
1) The document describes a student magazine project for an indie/alternative music magazine targeting 16-25 year olds.
2) Key details of the magazine include a feminine color scheme and fonts to attract a female audience, and representing the target audience as unique individuals rather than stereotypes.
3) Feedback from the target audience was positive about the colors, fonts, and contents page providing information in bite-sized chunks.
The student has learned a lot about magazine design and photo editing software from creating their music magazine project. They used Photoshop to manipulate photos to make them more realistic and representative of professional music magazines. Through this process, the student improved their Photoshop skills and understanding of the effort required to produce a polished magazine product. They also learned the importance of carefully planning images, layouts, and details to effectively target their audience and represent their brand. Comparing their initial school magazine to the music magazine shows development in selecting appropriate fonts, layouts, and high production quality images.
Roland Barthes identified 5 structural codes that are present in all texts: (1) action code, which implies further actions; (2) cultural code, which relies on cultural knowledge; (3) enigma code, which presents unexplained elements that raise questions; (4) semantic code, which suggests additional meanings through connotations; and (5) symbolic code, which creates new meaning through conflicting ideas. Barthes argued that these codes can be applied to films, for example through characters referring to a mysterious previous event or aspects relying on cultural traditions like Christmas.
The student has effectively linked their magazine, poster, and film trailer by maintaining consistency in imagery, lighting, fonts, and content across the three media products. Similar colors are used throughout, the poster features an image from the trailer, and lighting styles are matched. The same font and positioning is used for the film title in all three, and key phrases like "Coming Soon" and the film's tagline appear in all pieces to clearly connect them. This consistency and repetition of visual and textual elements ensures the products work well together to promote the same film.
The document discusses the effectiveness of combining a main product with ancillary texts like a poster and trailer.
It summarizes how the same shot was used for the poster and trailer to highlight the iconic scene. Minor changes were made to the logo on each for readability against the backgrounds. The same font was used for both to link them while adjusting color for visibility.
The magazine on the film further advertises the trailer by featuring the main actor. Subtle links between the magazine and trailer include a title referring to sympathizing with the villainous protagonist. Another effective link discusses the actor himself separate from his character.
The document provides details about the construction and design choices for a media product - a country music magazine called CMB. It discusses the target audience as teenagers and young adults aged 14-25, and how various design elements were chosen to appeal to this audience. These include the choice of fonts, colors, clothing styles of the cover model, and inclusion of smaller images showing a natural countryside setting. The document also discusses the potential distributor as Bauer Media and how revenue goals were set to sell at least 9,000 issues in the first year. Overall, the document reflects on how research informed the design of CMB to attract its intended target readership.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
Katherine created a music magazine called "Dropout" to fulfill a media studies assessment. She drew inspiration from the layout and conventions of "Clash Magazine." Katherine represented the target demographic of 16-25 year olds and those in socioeconomic category E through affordable pricing and content. She incorporated codes like colored text and images to attract her intended audience. Producing preliminary tasks helped Katherine improve her Photoshop skills and create a professional final product that demonstrated her creative abilities.
The document summarizes the target audience and design of a magazine called CMB (Country Music Bible). It aims to appeal to teenagers and young adults aged 14-25 who enjoy country music. Elements like fonts, colors, images, and language are designed to represent and attract this demographic. The magazine also features popular young country singers and bands. The document considers distributing the magazine through Bauer Media, a large international publishing house with experience in music magazines.
- The document discusses the target audience, distribution, and conventions of Joe Jackson's music magazine project.
- The target audience is described as late teens and people in their 20s, as represented by the models on the cover wearing trendy clothes.
- Distribution partners discussed include major retailers, IPC Media as a leading UK publisher, and similarities to the distribution of competitor magazine Vibe.
- Conventions from real magazines, such as prominent mastheads and cover styles, are used, while some aspects like banner placement are altered for effect.
The document discusses how Joe Jackson's music magazine represents and targets particular social groups. It aims its content and advertising primarily at teenagers and young adults in their late teens to early 20s. Images on the cover and throughout feature models of the same age range dressing in styles typical of that demographic. While mainly targeting males, the magazine's content can still be accessed and enjoyed by females as well. The magazine represents its target audience as being of a lower or working class through the styles of dress portrayed in hoodies and serious facial expressions.
The document summarizes a music magazine project aimed at females aged 16 and older. Key details include:
- The magazine focuses on the indie music genre and features interviews with a band made up of two males and one female.
- Professional elements include the color scheme, images, and writing style. The lack of a front cover price is noted as unprofessional.
- The front cover and article layout are intended to attract the target audience and make them want to read more.
- Feedback indicates the magazine compares well to real media products in terms of appearance and content.
The document discusses how the media product uses and develops conventions of real media. It examines how conventions from magazines like Rolling Stone and Billboard influenced the design of the magazine, such as placing the masthead behind the cover image. While initial plans were influenced by other magazines, the final product developed as new ideas emerged during the process. For example, color schemes were altered to complement the cover model's outfit. The document also discusses how conventions like a three-column contents page were incorporated but the skyline text was developed to promote magazine features rather than sales claims. Overall, the media product challenges conventions of "busy" pop magazines by having a simpler, mature design.
Rachel Hanson reflects on how her media product has progressed from her preliminary task. She notes several key improvements: her completed magazine uses more color, creative images, and follows magazine conventions better. Specifically, her front cover has clearer cover lines in distinct colors, her contents page is more organized and colorful, and her images show different locations and editing. Overall, her finished product looks more professional and follows magazine conventions for layout, fonts, and styles. She has learned skills like attracting audiences through design elements and showing creativity through adding more content.
The document is an evaluation of a music magazine created by Shannon Abraham. It analyzes how the magazine uses and develops conventions of the media form. The evaluation discusses the magazine cover, contents page, and a feature article. It is noted that the magazine title, use of images and text grabs, and focus on popular artists helps attract its target audience of 12-16 year old females interested in new music artists. Real magazine covers from similar publications are included for comparison.
Yelim Chung analyzed various music magazines to understand generic conventions like placement of cover lines and mastheads. This informed the design of their own music magazine featuring fictional artists across genres like hip hop, pop and R&B. Feedback from a target audience of 16-30 year olds was also gathered. While some conventions like multiple colors were omitted, the simplistic style drew inspiration from Billboard magazine to effectively engage the intended youth audience.
This document discusses stereotypes of indie music subcultures and how the author's music magazine aims to portray them in a more positive light. Typical stereotypes of indie girls and boys include certain styles of clothing, hair, piercings, and drug use. However, not all of these stereotypes are accurate. The author's magazine features models dressed in typical indie clothing but in a more classy way that does not portray the messy stereotypes. This is an attempt to show indie subgroups in a more positive manner and clear misperceptions that they engage in reckless behavior.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
This document provides details on the planning and design of two weekly hip hop magazines. It discusses color schemes, target audiences, types of images to be used, and branding strategies. The color scheme for the first magazine is red and white, while the second magazine's color scheme is green, white, and black. Both magazines will target 15-35 year olds and feature a variety of big name hip hop artists to appeal to different readers each week. Close up and angled photos will be used throughout to showcase the artists. The logos and mastheads will be bold, bright colors to stand out on shelves.
AS Media Studies Music Magazine EvaluationSundasBostan
The document discusses the rationale for creating a hip-hop music magazine targeted at 16-24 year olds. A survey found this age group prefers hip-hop music because it relates to their lifestyle. The magazine, called "Amplify", uses conventions from real music magazines like mastheads, cover lines, and positioning of images. It represents 16-24 year olds who are heavily invested in hip-hop culture through music, fashion, and social media.
1) The document describes a student magazine project for an indie/alternative music magazine targeting 16-25 year olds.
2) Key details of the magazine include a feminine color scheme and fonts to attract a female audience, and representing the target audience as unique individuals rather than stereotypes.
3) Feedback from the target audience was positive about the colors, fonts, and contents page providing information in bite-sized chunks.
The student has learned a lot about magazine design and photo editing software from creating their music magazine project. They used Photoshop to manipulate photos to make them more realistic and representative of professional music magazines. Through this process, the student improved their Photoshop skills and understanding of the effort required to produce a polished magazine product. They also learned the importance of carefully planning images, layouts, and details to effectively target their audience and represent their brand. Comparing their initial school magazine to the music magazine shows development in selecting appropriate fonts, layouts, and high production quality images.
Roland Barthes identified 5 structural codes that are present in all texts: (1) action code, which implies further actions; (2) cultural code, which relies on cultural knowledge; (3) enigma code, which presents unexplained elements that raise questions; (4) semantic code, which suggests additional meanings through connotations; and (5) symbolic code, which creates new meaning through conflicting ideas. Barthes argued that these codes can be applied to films, for example through characters referring to a mysterious previous event or aspects relying on cultural traditions like Christmas.
The student has effectively linked their magazine, poster, and film trailer by maintaining consistency in imagery, lighting, fonts, and content across the three media products. Similar colors are used throughout, the poster features an image from the trailer, and lighting styles are matched. The same font and positioning is used for the film title in all three, and key phrases like "Coming Soon" and the film's tagline appear in all pieces to clearly connect them. This consistency and repetition of visual and textual elements ensures the products work well together to promote the same film.
The document discusses the effectiveness of combining a main product with ancillary texts like a poster and trailer.
It summarizes how the same shot was used for the poster and trailer to highlight the iconic scene. Minor changes were made to the logo on each for readability against the backgrounds. The same font was used for both to link them while adjusting color for visibility.
The magazine on the film further advertises the trailer by featuring the main actor. Subtle links between the magazine and trailer include a title referring to sympathizing with the villainous protagonist. Another effective link discusses the actor himself separate from his character.
This document provides information about the marking and assessment for an AS Media Studies main production project. It is assessed in three parts worth a total of 100 marks: pre-production (CD cover) is 20 marks, main production (music video) is 40 marks, and a report including research, planning, and evaluation is 40 marks. The main production is assessed on a scale of 1-40 marks across four levels based on demonstrating technical and creative skills to plan and construct media products. Missed deadlines will result in no marks.
Evaluation q2 how effective is he combination ofTom Jenkins
The document discusses how the combination of a movie's main product (trailer) and ancillary texts (poster and magazine) can be effective.
It describes using still shots from the trailer footage for the poster and magazine cover to seem more authentic. Key elements like the villain and knife were included in both images to intrigue audiences.
The same font is used across the texts for consistency, while the title is featured prominently in red to stand out. Including the production company name in each text helps give them reputation and credit the producers.
Finally, the main actor is promoted through mentioning him in the poster and including a magazine interview to help audiences connect with him personally. Dark, gloomy imagery and the villain
The document discusses how the creator achieved synergy between a film trailer, poster, and magazine. Specifically:
1) The same font was used for the title across all three to provide continuity. White text was chosen to stand out despite going against horror conventions.
2) Similar content like the production company name and "Coming Soon" text linked the trailer and poster. The magazine and poster also shared stylistic text.
3) A dark color palette unified the imagery, though lights and flashes featured in the trailer. Dark backgrounds with some white text did the same for the poster and magazine.
4) Elements like similar colors, fonts, mis-en-scene, characters, and title presentation across
The document describes the process of creating an indie/alternative music magazine. It discusses how conventions from existing magazines were followed, such as using studio photography, minimalist designs, and consistent color schemes. Social media links and free posters were included to attract the target audience of 15-24 year olds. Technologies like Photoshop, InDesign, and surveys were used at different stages of design and research. The final product showed improvements over preliminary work through more sophisticated designs and informed research on audiences and conventions.
The document discusses the process of creating a magazine for a media studies assignment. It describes using conventions from real magazines like consistent layout, fonts, and color schemes. Photos were taken and edited in Photoshop to create the cover, contents page, and double page spread. Research was done on magazines and artists to understand genre conventions and attract the target teenage female audience. Throughout the process, skills with Photoshop, camera use, and magazine design were improved from an initial school magazine task.
This document analyzes how social groups are represented in a music magazine product. It discusses focusing the magazine on pop culture and the teen/young adult demographic. Color palette, costumes, mise-en-scene, and fonts were chosen to attract this audience. Bright colors, high key lighting, positive facial expressions, and eye contact in images were used. Large, bold fonts in multiple colors and a distinct serif masthead font were selected to draw viewers in. The primary target audience is identified as predominantly female aged 15-24 interested in pop music and fashion.
Who would be the audience for your media product? ellentozer1
This document outlines the target audience details for a music magazine called Neon Pop. The target audience is described as:
- Young adults and teenagers (ages 11-20) as the creator can relate to their music interests.
- Mostly female as the creator is female and can relate more to female audiences and include content they prefer.
- White British and American audiences as the magazine focuses on British pop artists.
- Mostly social class E (students, unemployed) which matches the age group.
The document summarizes the process of creating an indie music magazine as an individual media project over 10 weeks. Key points include:
- The magazine used conventions of real music magazines such as a masthead, strap lines, photographs, and color scheme to match the indie genre.
- Some conventions were challenged, like placing text in boxes and using two strap lines for variety.
- The contents page photo showed the band from above in a high angle shot rather than a typical medium close up.
- The feature article used a different color scheme to portray the band and had catchy quotes in blue for emphasis.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
The document is a media evaluation of a student's music magazine project. The summary analyzes how the magazine uses and challenges conventions of the genre. It represents male urban artists through images and language. The target audience is males aged 16-25 interested in urban music. Technologies like Photoshop and various software were used to construct the magazine. The student learned new skills and improved their ability to meet conventions and audience needs from their preliminary project.
The document provides information about the target audience and design considerations for a pop music magazine. The target audience is primarily female aged 9-15 who enjoy music, beauty, fashion and celebrity gossip. Research found their top interests were music, films and shopping. The magazine content focuses on music news, reviews, interviews and celebrity fashion/beauty tips. Bright pink and blue colors with feminine fonts were chosen to appeal to this young female audience. Images and language used an informal, chatty tone. The front cover features a band in on-trend clothing to draw readers in.
The document discusses a media product created by the author - a magazine targeting young adults aged 16-25. The magazine represents the social group of younger generations and features bands of young artists. It aims to encourage freedom of expression and empower younger readers. The magazine appeals to both genders and a range of interests by featuring both new and older musicians. Bauer Media would be a suitable publisher due to their experience with music magazines and wide audience reach.
The document provides an evaluation of a media production project creating a music magazine. It summarizes the key ways the media product uses conventions from real magazines, represents particular social groups through language, design and content choices, and would likely be distributed by a major publisher given its wide appeal across music genres. The evaluation also reflects on the technical skills and understandings developed through constructing the media product compared to an earlier preliminary task. Feedback indicated the magazine was generally well-received by its target 16-25 year old audience for its originality and representation of varied music genres, though some disliked the dark background color.
The document discusses a media product - a music magazine created by the author. It summarizes the key conventions used in the magazine design including bright colors, large photos, and bold fonts. It analyzes the target audience as mainly young white females interested in pop music. The intended distribution partner is identified as IPC due to their affordable magazines and space for a new music title. The target demographic is outlined as mainly female, white, aged 16-25 from socioeconomic class C1-C2.
The student created a magazine aimed at both male and female readers aged 16-25. Key elements included bright colors, photos of smiling models using direct address, and bold fonts for headlines and story descriptions. Conducting a survey helped determine popular music genres and stories of interest. Distribution through IPC was chosen for the magazine's style and affordability. Attracting readers involved eye-catching designs and language/content appropriate for the target age range. Learning new technologies like Photoshop and InDesign was a challenge but important for creating the magazine.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
My magazine challenges conventions of other music magazines by using bright colors in the masthead and cover lines instead of advertisements. It represents teenagers aged 16-19 by featuring artists that appeal to this audience and portray them in a positive light. The magazine would be distributed by Rewind Creative Media as they promote similar UK artists and have successfully targeted the same audience in the past.
This document provides research on the target audience for a pop magazine. It identifies the audience as primarily female aged 9-15, interested in music, beauty, celebrity and fashion. Research through surveys found the audience wants news, reviews, gossip and style tips. To appeal to this audience, the magazine will use bright colors like pink and blue, casual fonts, trending celebrity images and an informal chatty tone.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
The document discusses how the author targeted their magazine audience. They aimed to target mainly males aged 18-35, as hip hop is dominated by male artists. They also targeted working class people of various backgrounds. The magazine's name, "Mixr", refers to DJ mixing and was chosen by the target audience. The mission is to cover emerging hip hop music and culture. To attract the audience, the author uses a large centered masthead, artist names on the cover, models wearing hip hop clothing, and covers topics of interest to fans like interviews and album information. Color schemes and layouts are designed to attract and be readable to the target demographic.
This document provides information about the target audience and content for a pop music magazine. The target audience is primarily female aged 9-15 who enjoy music, beauty, fashion and celebrity gossip. Research through surveys found the audience wants news, reviews, and celebrity stories about music, films, fashion and shopping. To appeal to this audience, the magazine will use bright pink and blue colors, casual fonts, on-trend celebrity images and an informal chatty tone.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette, direct eye contact on covers, and sectioning the contents page. It represents its target audience of indie/rock fans aged 13-29 through the artists featured and distorted masthead design. The product would be well suited to distribution by Bauer Media Group, the same company that distributes similar magazines like Q and Kerrang.
The document discusses a media product, a magazine, created by Ryan Matthews. The magazine challenges conventions by appealing to different audiences than typical music magazines through its unique style and font. While it uses some standard layout conventions like images and headings, the overall presentation is different. The target audience is portrayed through the band members' appearance - their dress, hairstyles, and facial piercings relate to the target demographic. This demographic includes both younger and older generations interested in classic rock music. Bauer Media would be a suitable distributor as they publish magazines for varied audiences. The front cover addresses the audience by featuring band members dressed in a style relating to the music's era, appearing laid back.
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STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
3. 1. Who would be the audience for your media
product?
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4. I aimed my
magazine
at…
Enjoys different
types of music
Open to listening
to different
genres
People who go to gigs
Always looking
for the latest
music
Uses devices to
listen to music
Has favourite
artists always in
the top 40
Has a good social life
Teenagers and
young adults aged
16-25 Men and
women
Educated
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5. Audience
Primary Audience:
The primary audience for my magazine is mainly teenagers and young adults as they
take the most interest in chart music as well as a lot of the artists that appear in
the charts. My magazine is also for both genders as both male and females tend to
enjoy chart music simply due to the variety of the artists that appear in the chart.
My magazine may also appeal to older people as well depending on the artist but
my target audience of teenagers to young adults came from the fact that young
people tend to be more interested in urban chart music and new music.
Secondary Audience:
The secondary audience for my magazine is people who have not maybe bought the
magazine but a friend or relative has. This may up the audience to 25-40 year olds
as they make an interest in what the artist promotes such as their style or perhaps
want to gain an insight into their life. There may also be younger audiences,
therefore they may idolise the artist and want to see what style they are wearing
to copy etc.
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6. Demographic
The demographic for my product would be mainstream music listeners. People
who enjoy listening to the charts and constantly searching the charts to get
new songs and discover new artists.
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7. My magazine is very similar to that of NME. NME is not that specific to one genre. It very much
focuses on mainstream music which is the approach that I took when I was deciding on the audience
for my magazine. In addition NME is very general. Their magazine attracts a range of audiences and
a variety of readers. One of my unique selling points of my magazine is that I felt there was a gap in
the market for a more rounded “urban chart” magazine aimed at teenagers and young adults. I also
partly used the theme of NME in my coursework.
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8. Bold Masthead
Button that catches the
eye
Stand out heading
Sub headings
Eye catching
image/cover photo
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9. 2. How did you attract/address your
audience?
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10. 2. How did you attract/address your
audience?
Bold Masthead
Button with
prize
Strapline
Unique selling
points
Sub headings and
features
Heading/Headlin
e
Eye contact
Colour scheme
Main Image
Anchored text
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11. 2. How did you attract/address your
audience? Gender:
My magazine is aimed at both males and females, the
magazine focuses on the music in the top of the charts.
Therefore my audience is fairly broad yet is open to both male
and female viewership which is what I was trying to achieve.
The colours don’t signify to much male
Age:
The target age for my audience is young adults and teenagers,
this is because they can relate to the people featured on the
magazine to the most part and in addition enjoy the
mainstream music more than older people.
Genre:
The genre for my magazine is urban chart and this is displayed
through the artists/group on the cover and the style of artists
in the headings. Also the colours/house style I have used is
very mainstream helping to represent my genre.
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12. Stand out masthead that is visually appealing and
grabs the readers attention. It also has a very
professional look.
“FREE” grabs the
readers attention as
they realise they can
win something.
Headlines including mainstream
popular artists that grab anyone
walking past attention and the
readers.
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13. Colour:
Throughout my magazine I have used a
continuous house style. I have also used red
against a white background as it stands out and
plays into the effect of attracting people who
walk past or the reader.
Main Feature:
The main feature of my magazine grabs the
audiences attention because of the bold colours
and stand out stroke on the feature headline.
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14. Survey’s
On my blog I conducted a few survey’s. I used my findings initially to decide on a
few things and insert into my magazine. These included:
1) Offers
2) Branding
3) Amount of purchases
4) Style
5) Model
6) Writing Style
15. Survey’s
I used all my questions to inform all my decisions. For example people wanted to
see music festival guide as an offer. I included it on my front cover. I also found
that people liked effective branding. Therefore I put a lot of time into the
branding development and making it as visually appealing as possible.
I also looked at the amount of purchases. They were roughly once a month. This
means people may visit online more. Therefore this is where my website comes
in. This appeals to a wider range of audience and expands the demographic.
In addition I looked at the models. People liked a model they can relate to. This
meant that I went for that theme. I made my models fairly specific yet made my
magazine versatile so I can make it relatable to different audiences in different
issues.
16. 3. How does your media product
represent particular social groups?
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17. I have represented my chosen gender as I have made the
cover stars appealing to both genders. For example through
their looms, appealing to women? And some men may be ale
to relate to these starts or take their story and aspire to it.
The clothing codes also appear to my target age as they are
modern and stylish. They are also visually appealing. My
models are also wearing snap backs which means they are
very modern and stylish and help represent my mainstream
style appealing to a broad audience.
The facial expressions on the models are very plain and
serious. This appeals to the age target as they are serious and
possibly showing the style of the music news covered by my
magazine. This appeals to my target age as late teens want
their news to be interesting yet serious and factual and want
to be well informed of the current music industry. I also set
up the facial expression as serious and plain as it appealed to
a wider range of ethnic backgrounds etc. I have done this by
constructing my image so that anyone can relate. They are
also not aggressive ensuring that they don’t seem threatening
to anyone. Therefore encouraging more broader range of
readers.
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18. I have also used their facial expressions to establish their roots and almost show their journey.
They are also portrayed as lower class/ street kids that made it to the top establishing their social
class and status. It also shows that they are strong males appealing to the opposite sex. This is how
I signified their sexuality.
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19. I have made their style significant for a clear age group of teens to young adults. This is
done by a snapback and clear styles used by certain stereotypes. I have also done this so
that my audience can relate. They can relate to the styles used and the ethnic
background to these models reinforced by their stereotypes.
I have also addressed their regional identity's through their looks. The snapbacks and
jumpers apply a almost like chav look. This is done to reinforce their background of
starting from the bottom. It is also used to appeal to a niche audience through their basic
yet distinguished style.
The name also represents a form of regional identity as the name “Scandalous” applies
the notion that they often do wrong and are always in trouble/looking for trouble.
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20. On the contents page I have also
included snapbacks on the model.
This is also done to reinforce the
stereotype and appeal to a niche
audience.
The aggression on his
face highlights class and
status. This allows some
of the target audience to
relate. However this also
represents the versatility
of my magazine. As the
people in the “top 40”
change therefore
different stars appeal to
a much broader
audience.
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21. 4. In what ways does your media product use,
develop or challenge forms and conventions
of real media products?
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22. In the development of my magazine I referenced back to
NME as much as possible. This is because their style
changes and adapts to specific groups or social class. Their
target audience is very much the same as what I went for,
which was people who tend to like music within the
charts. It also allowed me to be more versatile in the
model style I chose.
I used a similar style of
a giveaway within my
work. It attracts
attention and appeals
to the target audience.
I used similar branding for
my masthead. It is bold
and attracts people. It is
also easily recognisable. In
addition it also
customisable. The colour
of the masthead can
change depending on the
style. Huge headline –
stands out from the
rest of the imageStrong and catchy
sub headings.
Bright colour scheme.
Appealing and
interesting.
Language technique used
to anchor articles. Additional stories /
features.
BAR code
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23. I have used a “free”
offer/sticker. This is because it
attracts people to buy the
magazine and increases the
viewership of the magazine
depending on the offer.
I have made a bold masthead
that stands out. It is also
customisable depending on a
theme. The logo is also
simplistic and not tied down to
a style. This means the
magazine can attract a more
broader audience, reflecting
the target audience.
Bold and attractive headline
that helps represent the
style of model I have
chosen. It also attracts
viewers and want to read
more. It stands out like the
one on NME.
More information
about what is in the
magazine. Stands out
from the rest and
able to gain
attention.
BAR Code
Features that are
catchy and grab
attention. They include
more popular stories
like on NME. This
means people are more
likely to read it.
Large image that stands out
from the background. This is
consistent with any good
magazine not just NME.
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24. Large image that is
interesting and appeals to a
wide range of audiences.
Interesting style
that is appealing
and once again can
appeal to a wider
audience.
Key stories within
the magazine
highlighted on the
contents.
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25. Set theme for the contents page
that is different. This attracts
the viewers and appeals to a
broader audience.
Key magazine features. That
people will be more
interested in than some of the
other articles.
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26. Large image that’s interesting and
gives an idea of what you are
reading about.
Pull quote that encourages
people to read the article.
Key information
about the
article and
interesting
facts.
Caption on the
images
There is a large
letter at the
start, pulling the
readers attention
to start reading
the article.
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27. Page numbers
Pull quotes
Large image that
reflects what you
are reading.
Interesting
imagery to keep
the reader
engaged.
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28. 5. What kind of media institution might
distribute your media product and why?
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29. Website
My own URL, website
easily distinguishable
Clear logo, this
makes the website
easily noticeable
and unique.
My website has a individual
profile page, enabling them to
view their favourite articles and
manage their subscription. They
can also book gig tickets and win
awards through their profile.
These are the
sections the
users can keep
up to date with
their favourite
artists. As well
as see new
music videos
and exclusive
interviews.
This where users can see
other peoples opinions on
new music as well as
write their own.
This is where the latest news
is coming through, Its updated
hourly and attracts people to
visit the website again.
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30. The XMC Festival
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The XMC festival applies to a larger audience, its an event that builds hype.
This attracts larger audiences. It also has a variety of bands. This makes more
people turn out simply because they want to support their favourite bands.
A company like TimeWarner would be interested in having XMC as it appeals to
a niche and large audience. It has relatable content which attracts a range of
audiences and it has potential to expand into websites, apps and festivals.
Which all generate money.
32. Distribution
The music magazine I researched was NME. I used this research to help me find out what media
conventions and ways of distribution I could do. NME is very chart based, therefore this
helped me a lot as their ways of distribution would be very similar to mine and effectively set
an example.
The brand NME focuses on bringing new music and bringing in the very best of it. Therefore they
require easily accessible information for the travelling person to consume. Therefore I
created an App idea. So a person can access some XMC features without internet or poor 3G
connection.
To help distribute my magazine I would want to use TimeincUK. They own over 60 brands and
these include the likes of NME, TV Times, TV and Satellite and World Soccer. They have a lot
of experience in distribution and their brands always rise to the top of the market. To put it
simply they would benefit XMC as they are able to help distribute major brands and give
them the potential to make the top of the market.
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33. 6. What have you learnt about technologies
from the process of constructing this
product?
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34. Software
The software I used was Adobe InDesign. I learnt that it has a lot of customisable
options for making a publication. I chose InDesign because it is a not too
complex piece of software yet is very good at customising and creating
different elements to a publication.
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35. Logo – Software
The software I used to create my logo was Adobe Illustrator. This is because it is
relatively easy to use. It is also very useful. Adobe illustrator also when an
image is saved in the Ai format is vectorised. This means quality in the image
is not lost therefore the image can be scaled to any size on the magazine and
not loose quality.
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36. Images
The images I chose were all modelled, I framed most of them in front of a white
canvas so that they were easily placed upon a background. It also made the
front cover easy to customise and style. The other image for the contents
page was taken outside to gain a mist effect. As well as some spare images
were used on the feature.
The images have been cropped to ensure the model in the image is the centre of
attention. I have also cropped the images to reveal facial expressions
audiences can relate to and portray anger and represent a social class.
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37. Equipment and camera
The equipment I used for my photos was a Canon camera. I also took a couple of
images on an iPhone. I used this equipment to get a good quality variety of
images.
All the images In my magazine I have tried to get the model looking at the
camera. This gains the viewers attention as they may be walking past in a
store etc. The lighting in my photos is also relatively bright to ensure the
attention and the view of the model is clear and not compromised.
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38. Location and Background textures
The location I used was the DT block at school. This was because they had the
facilities such as a white canvas and good cameras. In areas the lighting was
also good. This helped as the natural light saved time and money.
The background textures signify a open magazine, one that changes in theme yet
remains a consistent style. It represents the versatility and the broadness of
the audience.
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39. 7. Looking back at your preliminary task,
what do you feel you have learnt in the
progression from it to the full product?
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40. At the start of my first school magazine I had basic skills. I didn’t know how to
use InDesign. Over the course of the project I have developed design skills
essential to InDesign. I have also gained the ability to make a well designed
idea and use it in my final work.
A good example is going from a poor image in my school magazine where the
model wasn’t even looking at the camera to a staged photo shoot with notes
on how I would achieve the desired effect on each image.
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41. In the music magazine I have changed the style and produced more of a variety
within the style of my work. I have done this because sticking to minimal
colours can make the work seem dull and un professional.
I have also changed my photography skills. In the school magazine I had a model
look away from the camera showing my lack of experience whereas in the
final magazine I had a photo shoot plan and executed with my models looking
at the camera as well as facial expressions to reference class and status and
relate to a wider range of audience.
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42. The ideas I used in both magazines was a free sticker. I also maintained the idea
of a interesting and unique house style.
I also used anchor stories. They catch peoples interest and are able to interest
them enough to buy the magazine.
I kept with a catchy headline throughout both magazines simply as it is the most
fundamental and persuasive part of buying a magazine.
Finally I kept a info bar. This is because it gives the reader information about the
magazine and remains consistent in most magazines.
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