Jean-Claude Bradley presents on the use of smartphones, wikis and games for educational applications at a Drexel University Faculty Showcase on November 12, 2010.
Looking after the Open University's MoodleTim Hunt
A talk Sharon Monie and I gave at #MootGlobal19 in Barcelona about some of the people, processes and tools we use to manage the Open University's Moodle sites.
Bridging the Gap from Knowledge to Action: Putting Analytics in the Hands of ...Steven Lonn
Short Paper Presentation at Learning Analytics and Knowledge Conference 2012, May 1. #LAK12
This paper presents current findings from an ongoing design- based research project aimed at developing an early warning system (EWS) for academic mentors in an undergraduate engineering mentoring program. This paper details our progress in mining Learning Management System data and translating these data into an EWS for academic mentors. We focus on the role of mentors and advisors, and elaborate on their importance in learning analytics-based interventions developed for higher education.
Jean-Claude Bradley presents on the use of smartphones, wikis and games for educational applications at a Drexel University Faculty Showcase on November 12, 2010.
Looking after the Open University's MoodleTim Hunt
A talk Sharon Monie and I gave at #MootGlobal19 in Barcelona about some of the people, processes and tools we use to manage the Open University's Moodle sites.
Bridging the Gap from Knowledge to Action: Putting Analytics in the Hands of ...Steven Lonn
Short Paper Presentation at Learning Analytics and Knowledge Conference 2012, May 1. #LAK12
This paper presents current findings from an ongoing design- based research project aimed at developing an early warning system (EWS) for academic mentors in an undergraduate engineering mentoring program. This paper details our progress in mining Learning Management System data and translating these data into an EWS for academic mentors. We focus on the role of mentors and advisors, and elaborate on their importance in learning analytics-based interventions developed for higher education.
Learnersourcing: Improving Learning with Collective Learner ActivityJuho Kim
Slides from my thesis defense: "Learnersourcing: Improving Learning with Collective Learner Activity"
Millions of learners today are watching videos on online platforms, such as Khan Academy, YouTube, Coursera, and edX, to take courses and master new skills. But existing video interfaces are not designed to support learning, with limited interactivity and lack of information about learners' engagement and content. Making these improvements requires deep semantic information about video that even state-of-the-art AI techniques cannot fully extract. I take a data-driven approach to address this challenge, using large-scale learning interaction data to dynamically improve video content and interfaces. Specifically, this thesis introduces learnersourcing, a form of crowdsourcing in which learners collectively contribute novel content for future learners while engaging in a meaningful learning experience themselves. I present learnersourcing applications designed for massive open online course videos and how-to tutorial videos, where learners' collective activities 1) highlight points of confusion or importance in a video, 2) extract a solution structure from a tutorial, and 3) improve the navigation experience for future learners. This thesis demonstrates how learnersourcing can enable more interactive, collaborative, and data-driven learning.
Getting all students in the classroom to participate can be difficult. We've got a list of the top tools which you can use to help increase participation - even for the quieter students!
EU-CONEXUS: Technology, Interaction and Community for online teaching and lea...Peter Windle
This presentation was prepared and delivered as part of an EU-CONEXUS training event for staff across many European Universities. This presentation is designed to discuss learning technologies, classroom interaction tools, unbundling the learning management system and how to deliver an engaging online class. More information on the project: https://www.eu-conexus.eu/en/
Take a look at how Cheadle and Marple prepared to make the switch to Moodlerooms. It will visit what was successful and why, results from student feedback on the project ad what happens next. It will also share insight into how their innovative teaching techniques encourage their students to better engage with their LMS.
RIMES: Embedding Interactive Multimedia Exercises in Lecture VideosJuho Kim
- RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
- Juho Kim, Elena L. Glassman, Andrés Monroy-Hernández, Meredith Ringel Morris
- Presented at CHI 2015
- We introduce RIMES, a system that allows teachers to embed interactive multimedia exercises within online lecture videos. Students can record audio, video, and ink-based answers, and teachers can review the responses.
CELePro: Collaboration in E-Learning ProjectsAnja Lorenz
Presentation at the 2nd eScience Network Conference. Juni 12, 2013 at Max Planck Institute for the Physics of Complex Systems, Dresden. See also the Poster: http://de.slideshare.net/anjalorenz/plakat-escience-celepro
Rubric-based Assessment of Programming Thinking Skills and Comparative Evalua...Hironori Washizaki
Hironori Washizaki, "Rubric-based Assessment of Programming Thinking Skills and Comparative Evaluation of Introductory Programming Environments," 4th International Annual Meeting on STEM Education (IAMSTEM 2021), Keynote, August 12-14, 2021, Keelung, Taiwan and Online
Learnersourcing: Improving Learning with Collective Learner ActivityJuho Kim
Slides from my thesis defense: "Learnersourcing: Improving Learning with Collective Learner Activity"
Millions of learners today are watching videos on online platforms, such as Khan Academy, YouTube, Coursera, and edX, to take courses and master new skills. But existing video interfaces are not designed to support learning, with limited interactivity and lack of information about learners' engagement and content. Making these improvements requires deep semantic information about video that even state-of-the-art AI techniques cannot fully extract. I take a data-driven approach to address this challenge, using large-scale learning interaction data to dynamically improve video content and interfaces. Specifically, this thesis introduces learnersourcing, a form of crowdsourcing in which learners collectively contribute novel content for future learners while engaging in a meaningful learning experience themselves. I present learnersourcing applications designed for massive open online course videos and how-to tutorial videos, where learners' collective activities 1) highlight points of confusion or importance in a video, 2) extract a solution structure from a tutorial, and 3) improve the navigation experience for future learners. This thesis demonstrates how learnersourcing can enable more interactive, collaborative, and data-driven learning.
Getting all students in the classroom to participate can be difficult. We've got a list of the top tools which you can use to help increase participation - even for the quieter students!
EU-CONEXUS: Technology, Interaction and Community for online teaching and lea...Peter Windle
This presentation was prepared and delivered as part of an EU-CONEXUS training event for staff across many European Universities. This presentation is designed to discuss learning technologies, classroom interaction tools, unbundling the learning management system and how to deliver an engaging online class. More information on the project: https://www.eu-conexus.eu/en/
Take a look at how Cheadle and Marple prepared to make the switch to Moodlerooms. It will visit what was successful and why, results from student feedback on the project ad what happens next. It will also share insight into how their innovative teaching techniques encourage their students to better engage with their LMS.
RIMES: Embedding Interactive Multimedia Exercises in Lecture VideosJuho Kim
- RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
- Juho Kim, Elena L. Glassman, Andrés Monroy-Hernández, Meredith Ringel Morris
- Presented at CHI 2015
- We introduce RIMES, a system that allows teachers to embed interactive multimedia exercises within online lecture videos. Students can record audio, video, and ink-based answers, and teachers can review the responses.
CELePro: Collaboration in E-Learning ProjectsAnja Lorenz
Presentation at the 2nd eScience Network Conference. Juni 12, 2013 at Max Planck Institute for the Physics of Complex Systems, Dresden. See also the Poster: http://de.slideshare.net/anjalorenz/plakat-escience-celepro
Rubric-based Assessment of Programming Thinking Skills and Comparative Evalua...Hironori Washizaki
Hironori Washizaki, "Rubric-based Assessment of Programming Thinking Skills and Comparative Evaluation of Introductory Programming Environments," 4th International Annual Meeting on STEM Education (IAMSTEM 2021), Keynote, August 12-14, 2021, Keelung, Taiwan and Online
User Experience Design and Usability Testing for Mobile Technology Support in...Renée Schulz
This is the virtual presentation used at EduLearn21.
BLENDED & MOBILE LEARNING
Event: EDULEARN21
Track: Digital & Distance Learning
Session type: VIRTUAL
Abstract: https://iated.org/concrete3/view_abstract.php?paper_id=88226
Proceedings of EDULEARN21 Conference
5th-6th July 2021
ISBN: 978-84-09-31267-2
pages 1056-1066
Tell me what you want and I’ll show you what you can have: who drives design of technology for learning?
Associate Professor Sue Cobb
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
Hall, R. H., Digennaro, A., Ward, J., Havens, N., Ricca, J. (2003). Usability assessment of a web-based learning system for teaching web development: A progressive scaffolding approach. Under Review. E-Journal of Instructional Science and Technology.
EMMA Summer School - Rebecca Ferguson - Learning design and learning analytic...EUmoocs
This hands-on workshop will work with learning design tools and with massive open online courses (MOOCs) on the FutureLearn platform to explore how learning design can be used to influence the choice and design of learning analytics. This workshop will be of interest to people who are involved in the design or presentation of online courses, and to those who want to find out more about learning design, learning analytics or MOOCs. Participants will find it helpful to have registered for FutureLearn and explored the platform for a short time in advance of the workshop.
This presentation was given during the EMMA Summer School, that took place in Ischia (Italy) on 4-11 July 2015.
More info on the website: http://project.europeanmoocs.eu/project/get-involved/summer-school/
Follow our MOOCs: http://platform.europeanmoocs.eu/MOOCs
Design and deliver your MOOC with EMMA: http://project.europeanmoocs.eu/project/get-involved/become-an-emma-mooc-provider/
Impact of mobile access on learner interactions in a mooc method and findingsInge de Waard
This presentations zooms in on the impact of mobile access on learner interactions in MOOCs. It briefly touches the rationale, the methodology of the research and it offers a link to the final thesis, as well as to follow up research looking at self-directed learning.
Investigating the effectiveness of an ecological approach to learning design ...Dann Mallet
Slides from presentation by Iwona Czaplinski at the recent ASCILITE 2015 conference in Perth, Australia. Iwona reported on the effectiveness of an ecological approach to learning design in one of our large first year engineering mathematics subjects.
CREW (Collaborative Research Events on the Web) aims to improve access to research event content by capturing and publishing the scholarly communication that occurs at events like conferences and workshops. This is a Virtual Research Environment funded by JISC within the UK.
This slide show describes release 5 of the development. See site: http://www.crew-vre.net/
Sakai & Vula @ UCT
Presentation to eLearning Update held at CPUT, Cape Town, 4 September 2009
Stephen Marquard, stephen.marquard@uct.ac.za, twitter.com/stephenmarquard
CY-BY-SA
UX in the Transitioning Field of Autonomous Shipping Renée Schulz
If we think about autonomous ships, the most prevalent image might be the self-driving, unmanned vessel that navigates the sea without any human interaction. In reality, the vast majority of projects are far away from this state. While some projects showcase the possibility of an unmanned future, for many vessels a remote and reduced crew will be the reality first before becoming fully autonomous eventually.
User Experience Design is needed as long as users are involved in any stage of the operation process. The focus of design will change with the focus on staff operation.
In the period of transition, any stage of autonomy has to consider being met with a ship that sails in a different state. This means, that even in the case of fully autonomously operating vessels, the human component cannot be disregarded.
Meanwhile, it is important to support the users that are actively working on or off the vessels to ensure safe journeys. An often-forgotten user group is engineers.
JRCS specifically makes it a priority to support the human element, the engineers, onshore managers, bridge crew and any other crew members involved in keeping sea transportation afloat. That means, we support the digital transformation process of the shipping industry, meeting the user needs right where they are. Some processes require earlier stages of transition, while others require and allow for advanced technological support to optimize procedures and safety.
With the establishment of more automated processes, the transition is not only in the direction of reduced crew, but also a transition from offshore to onshore crew. The modes of interaction with a remote vessel, even though an interaction still exists, are vastly different from its original state. The feeling of the situation, the smells and feelings of tangible touch is missing. The way crew members interpret and understand situations changes. Attending onshore crew must now rely on the situation interpretation by sensors and data analyses in exchange for a safer and less shift work-oriented workspace.
JRCS is actively working together with their customers, closely listening to our users’ needs while supporting their digital transformation journey at all stages. For on- and off-shore users, navigation support, on vessel operations in the engine room, monitoring solutions and even remote operation. In addition, our own digital transformation has inspired us also to extend the DX transition for autonomy to the level of systems engineering and creation, always working on standardization and exchange between innovators for a better and safer world for seafarers.
About the Author: Dr. Renée Schulz is the Lead UX Architect of the Digital Innovation Lab at JRCS Co. Ltd.
HCI and AI for Maritime Systems: JRCS @ Sea Japan 2022Renée Schulz
The presentation we did about or ongoing projects at the Digital Innovation Lab @ JRCS Co. Ltd to improve digital maritime systems. For safer navigation and crew support.
SHI2019 Immersion and Perspective Taking in Healthcare Technology: Supporting...Renée Schulz
Presentation for the paper at SHI2019/ EHiN2019 in Oslo.
Full paper: https://www.researchgate.net/publication/337324074_Immersion_and_Perspective_Taking_in_Healthcare_Technology_Supporting_Healthcare_Professionals_with_Daily_Tasks_and_Clinical_Procedures
[Poster] Towards a Game-Design Framework for Evidence-based Clinical Procedur...Renée Schulz
This is the poster for the paper publication "Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries" at SeGAH2019 conference, Kyoto, Japan.
Mind the Steps: Electronical Clinical Procedure Library in Health Education a...Renée Schulz
Virtual presentation at INTED 2019.
Original link: https://iated.org/presentations/pv_71700.pdf
Link to conference publication information: https://iated.org/inted/publications
The fullpaper can be found here:
Title: INTED2019 Proceedings
ISBN: 978-84-09-08619-1
Format: USB Flash drive
doi: 10.21125/inted.2019
A preprint will be added to my researchgate soon.
Euraxess ERD2018 Presentation on a JSPS Usability & eHealth Project Renée Schulz
In this presentation, three aspects were asked to be presented. "Pitch your research", "Career Path and Expectations", and "Relation to Europe".
This was my presentation on my JSPS postdoctoral project, which just started in the beginning of September 2018, my career path and and experiences.
If you have questions about my project, JSPS or any related issues, you can contact me on my twitter @Sciencefication. I am happy to help out.
Other related links can be found here:
ResearchGate: https://www.researchgate.net/profile/Renee_Schulz2
This Project on RG: https://www.researchgate.net/project/Usability-and-Procedure-Learnability-of-Evidence-based-Interactive-Clinical-Systems
LinkedIn: https://www.linkedin.com/in/ren%C3%A9e-schulz-a6391099/
Xing: https://www.xing.com/profile/Renee_Schulz2/cv
This is a guide on how to create certificates in Canvas (LMS) using google forms and form publisher, including tips on how to design better looking templates in google documents using the watermark function.
Find my blog-post to this presentation with more description here: https://sciencefication.wordpress.com/2018/04/30/how-to-certificates-in-canvas-lms/
Feel free to follow me on Twitter @Sciencefication
Listening to Teachers’ Needs: Human-centred Design for Mobile Technologies in...Renée Schulz
This is the presentation for my PhD defense given on the 21st March 2018. The full dissertation should be available in AURA soon (University of Agder/ Universitetet i Agder), Norway.
The Use of Computer Games in EducationRenée Schulz
This presentation was given as trial lecture as part of my PhD defense. It addresses teacher-students as well as computer science students who are interested in integrating computer games into education.
Mobile Teaching Tool for Outdoor Sports Education (D-Tel 2016)Renée Schulz
Presentation held at D-TEL 2016: Symposium on Advances in Digital Technologies for University Teaching and Learning.
How can emerging digital technology enhance co-creation of knowledge? (8-9. December 2016, Kristiansand, Norway)
Differences and Tricks learned from NovoEd to Canvas.net Renée Schulz
In this presentation, problems and issues as well as some workarounds and problem solutions that we found during the migration of a course from NovoEd to Canvas are presented.
You can follow my reserach on Twitter @Sciencefication
High-Level Context Information for Tasks in TeachingRenée Schulz
Conference presentation at AHFE 2017 in Los Angeles, California, US.
Paper abstract:
Abstract. Tasks are often used in the teaching process. Using mobile and wearable technology, we created an application which uses sensors to sup-port teachers in creating tasks with dependencies and feedback generation. However, in the field of sports education, a variety of non-measurable data can influence the training progress. This high-level context data can be gath-ered using human input. In this paper, we explain the task-based teacher supporting application and how it can be enriched with high-level context da-ta. We use gamification for data collection and motivation of students. We conducted a survey about the acceptance of three different approaches in the field of skiing education. The survey reveals that the underlying concept is most important, so that the visual representation of the data collection can be exchanged when necessary.
DOI: 10.1007/978-3-319-60018-5_27
In book: Advances in Human Factors in Training, Education, and Learning Sciences, pp.278-289
The Use of Game World Task Concepts in Higher EducationRenée Schulz
corresponding paper can be found:
Schulz R., Prinz A., Isabwe G.M.N. (2016) The Use of Game World Tasks Concepts in Higher Education. In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science, vol 9894. Springer, Cham
Abstract: "The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games, look into the structure and its connections to the game world."
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Thesis Statement for students diagnonsed withADHD.ppt
Evaluating the User Experience of Virtual Learning Environments Using Biometric Data: Experimental Setup Description and Preparation
1. Evaluating the User Experience of Virtual
Learning Environments Using Biometric Data
Experimental Setup Description and Preparation
Renée Schulz
Osaka University
renee.schulz@ist.osaka-u.ac.jp
Ghislain Maurice Norbert Isabwe
University of Agder
maurice.isabwe@uia.no
2. About the Project
• Collaboration between Norway and Japan
• Funded by JSPS through Forskningsrådet
2
• Main project: Usability and procedure learnability in Clinical Procedure Libraries
(ECPLs)
• Link to ResearchGate: https://www.researchgate.net/project/Usability-and-
Procedure-Learnability-of-Evidence-based-Interactive-Clinical-Systems
• This project: based at University of Agder; Department of ICT: Biometric Sensor
Data to evaluate the Usability of Learning Systems/ How to design for
improvement of learning and teaching quality
3. Introduction: Teachers‘ Motivation and Design
• LMS/VLE are used by: students and teachers
• Teachers are users AND designers
• Two seperate kinds of motivation and motivation showstoppers
• How do they evaluate their own design?
3
3 defining factors for teachers‘ motivation:
Human factors (most often related to skills, attitudes, opinions and
confidence)
Intrinsic values (including satisfaction, level of interest, joy and
entertainment)
Requirements towards the tool itself (including usability, interactivity
level, monitor progress, specialization, adaptability, and learning
requirements)[1]
4. Introduction: HCD and Design for Teachers
• Human-centred Design for VLEs (as usbale interactive systems)
4
[ISO 9141 – 210]
5. Introduction: HCD and Design for Teachers
• Human-centred Design for VLEs (as usbale interactive systems)
5
[ISO 9141 – 210]
This research project
mostly operates on
testing and evaluation
based on the existing
system and different
teachers‘ designs
6. Introduction: Task Design and Engagement Theories
• Learning task design
• Zone of Proximal Development (ZPD)
• Flow Zone
• Visual-, structural-, content-, system-
…design
6
7. Introduction
• Task Design
• Gamification and (game) task design
• Intrinsic and extrinsic motivation
7
Graphics used and produced for [2]
8. The Subject of Research:
• The VLEs: Canvas and MUELE
8
UiA Canvas Dashbord
Free Canvas Instructure Dashbord
Login page of MUELE
12. 12
This slide is used to display similarities to Canvas
and the general structure of MUELE.
13. Research Questions
( 1 ) How emotionally satisfying is the navigation in a VLE?
( 2 ) How engaging are the students’ interactions using the
forum tool in a VLE?
( 3 ) What is the relationship between the visual attention
patterns and engagement in the learning materials?
13
14. Methods and Setup
• Action Research in 3 different courses in 2 Universities
• to change and improve the educational design quickly and directly
14
15. Methods and Setup
• Action Research in 3 different courses in 2 Universities
• to change and improve the educational design quickly and directly
15
16. 16
Methods and Setup: Usability Laboratory
[One of the usability laboratories at University of Agder.]
17. 17
Tools and Setup: platform iMotions
https://imotions.wistia.com/medias/20mqvyk8lo
18. Tools and Setup
• Shimmmer3 GSR+ (Galvanic Skin Response)
• Optical Pulse Sensing Probe (Finger)
• Optical pulse sensors (Earlobe)
• GSR+ Electrodes (x2)
• Biophysical 9" leads (x2)
• 1x Wrist Strap
• Applications
• GSR+ can be used for:
• Affective Computing and Cognitive Factors Research
• Stress Detection and Analysis
• Emotional Engagement
• Psychological Arousal (Mental Effort, Excitement, Shock)
• Relaxation Training and Psychotherapy
18[http://www.shimmersensing.com/products/shimmer3-wireless-gsr-sensor]
19. • The galvanic skin response (GSR, which falls under the umbrella term of
electrodermal activity, or EDA) refers to changes in sweat gland activity that are
reflective of the intensity of our emotional state, otherwise known as emotional
arousal.
• … measuring of the continuous variations in the electrical characteristics of
the skin, i.e. for instance the conductance, caused by the variation of the human
body sweating.
19[https://www.brainsigns.com/en/science/s2/technologies/gsr]
Tools and Setup
20. Tools and Setup
Tobii Nano Eye Tracker allows for further analysis on:
“Advanced analytic tools for screen-based multimedia”
• Stimuli (images, videos, websites, games, software interfaces and 3D environments
• Individual and aggregate gaze replays
• Static and dynamic areas of interest (AOIs), manual and semi-automated options
• Automated metrics such as time to first fixation, time spent, ratio, revisits, fixation count, mouse
clicks, key-strokes etc.
• Static and dynamic heatmaps
• Raw data including X,Y coordinates of eye position,
• pupil size, and distance to the screen
• Automated gaze mapping on websites, both on screen and mobile phones for fast and automatic
analysis
20
[https://www.tobiipro.com/de/produkte/tobii-pro-nano/]
22. Tools and Setup
• Affectiva AFFDEX
„facial coding: understand users’ unfiltered responses & a
wide range of emotional responses “
• Measures 7 emotions and 20 facial expressions; filter by
demo and survey data.
• Seamlessly integrates with your survey and research
methodology; works with any panel provider.
• Easy to use SaaS solution; all you need is a standard webcam
and internet connectivity.
• Norms to benchmark the effectiveness of your content by
geography, product category, media length and repeat view
22
[https://www.affectiva.com/product/affdex-for-market-research/]
23. Tools and Setup
Why Eye Tracking?
• Diagnosis of problem areas
• A/B testing: quntifiable data to prove better permorming areas
• Benchmarking of experiences up against competition
• Measure non-verbalized emotions and Feelings
• Understand visual attention and cognitive states
23
[iMotions UX Brochure]
24. User Testing Tasks
( 1 ) Login to VLE
( 2 ) Find the course “Learning Environment Studies”
( 3 ) Find the learning module for the current week
( 4 ) Carry out the learning task for this week
( 5 ) Do the assignment for this week and submit your answer through the VLE
( 6 ) Go to Discussion Forum
( 7 ) Contribute to the discussion forum on the topic “Designing VLE”
( 8 ) Contribute to the discussion forum on the topic “How to survive pressure during the exam period”
( 9 ) Send an individual message through the VLE to ask a teacher how you could have access to the results of this user testing.
( 10 )Logout.
24
Camera setup
iMotions data collection
GSR
Eye tracking
time
25. Points of Observation
• Navigation
• Learner-Content Interaction
• Emotional Responses
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( a ) How many times do students click a wrong inter-
face element(s) for navigating to a particular part
of the course? What are common misconceptions
in the navigation menu?
( b ) How easy/hard is it to find specific content? We are
looking for the success/error rate and time spent by
the user to carry out the user tasks during the test-
ing.
26. User Testing Tasks: Expected critical Navigation points
( 1 ) Login to VLE
( 2 ) Find the course “Learning Environment Studies”
( 3 ) Find the learning module for the current week
( 4 ) Carry out the learning task for this week
( 5 ) Do the assignment for this week and submit your answer through the VLE
( 6 ) Go to Discussion Forum
( 7 ) Contribute to the discussion forum on the topic “Designing VLE”
( 8 ) Contribute to the discussion forum on the topic “How to survive pressure during the exam period”
( 9 ) Send an individual message through the VLE to ask a teacher how you could have access to the results of this user testing.
( 10 )Logout.
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Camera setup
iMotions data collection
GSR
Eye tracking
time
27. Points of Observation
• Navigation
• Learner-Content Interaction
• Emotional Responses
27
( a ) How engaged is the learner while browsing through
the learning material?
( b ) Can we detect any added value for graphics and
videos in terms of emotional or attention-based
feedback?
( c ) How do students scan the learning content page and
then go to the assignments (what is their path)?
( d ) Who/how many read through the entire page con-
tent and who/how many just skim read the content?
28. User Testing Tasks: Expected criticl Learner-content points
( 1 ) Login to VLE
( 2 ) Find the course “Learning Environment Studies”
( 3 ) Find the learning module for the current week
( 4 ) Carry out the learning task for this week
( 5 ) Do the assignment for this week and submit your answer through the VLE
( 6 ) Go to Discussion Forum
( 7 ) Contribute to the discussion forum on the topic “Designing VLE”
( 8 ) Contribute to the discussion forum on the topic “How to survive pressure during the exam period”
( 9 ) Send an individual message through the VLE to ask a teacher how you could have access to the results of this user testing.
( 10 )Logout.
28
Camera setup
iMotions data collection
GSR
Eye tracking
time
29. Points of Observation
• Navigation
• Learner-Content Interaction
• Emotional Responses
29
( a ) What are common emotional responses while
working on the assignments,
( b ) while looking at pics/graphics/video,
( c ) reading text,
( d ) communicating using the internal mailing tool,
( e ) and using the forum?
30. User Testing Tasks: Expected critical Emotional Response points
( 1 ) Login to VLE
( 2 ) Find the course “Learning Environment Studies”
( 3 ) Find the learning module for the current week
( 4 ) Carry out the learning task for this week
( 5 ) Do the assignment for this week and submit your answer through the VLE
( 6 ) Go to Discussion Forum
( 7 ) Contribute to the discussion forum on the topic “Designing VLE”
( 8 ) Contribute to the discussion forum on the topic “How to survive pressure during the exam period”
( 9 ) Send an individual message through the VLE to ask a teacher how you could have access to the results of this user testing.
( 10 )Logout.
30
Camera setup
iMotions data collection
GSR
Eye tracking
time
?
Few expected points, but mainly:
„where are they really?“
31. Points of Observation
• Navigation
• Learner-Content Interaction
• Emotional Responses
• + Anomalies and unexpected user behavior(s), meaning critical errors and frustration points (pain
points)
31
( a ) What are common emotional responses while
working on the assignments,
( b ) while looking at pics/graphics/video,
( c ) reading text,
( d ) communicating using the internal mailing tool,
( e ) and using the forum?
34. Summary and Conclusion
34
Planning of hypotheses
Planning for „Acting“ and „Observation“ phases
„Research“ design, questionnaire, user testing, setup..
35. Summary and Conclusion
35Planned setup in courses, implemented changes
+ realistic test environment that fits the observation tasks
43. References
[1] Schulz, R., Isabwe, G. M., & Reichert, F. (2015, September). Investigating teachers’ motivation to use ICT
tools in higher education. In 2015 Internet Technologies and Applications (ITA) (pp. 62-67). IEEE.
[2] Schulz, R. P. (2017). Listening to Teachers’ Needs: Human-centred Design for Mobile Technology in Higher
Education. Doctoral dissertations at University of Agder.
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