The presentation we did about or ongoing projects at the Digital Innovation Lab @ JRCS Co. Ltd to improve digital maritime systems. For safer navigation and crew support.
UX in the Transitioning Field of Autonomous Shipping Renée Schulz
If we think about autonomous ships, the most prevalent image might be the self-driving, unmanned vessel that navigates the sea without any human interaction. In reality, the vast majority of projects are far away from this state. While some projects showcase the possibility of an unmanned future, for many vessels a remote and reduced crew will be the reality first before becoming fully autonomous eventually.
User Experience Design is needed as long as users are involved in any stage of the operation process. The focus of design will change with the focus on staff operation.
In the period of transition, any stage of autonomy has to consider being met with a ship that sails in a different state. This means, that even in the case of fully autonomously operating vessels, the human component cannot be disregarded.
Meanwhile, it is important to support the users that are actively working on or off the vessels to ensure safe journeys. An often-forgotten user group is engineers.
JRCS specifically makes it a priority to support the human element, the engineers, onshore managers, bridge crew and any other crew members involved in keeping sea transportation afloat. That means, we support the digital transformation process of the shipping industry, meeting the user needs right where they are. Some processes require earlier stages of transition, while others require and allow for advanced technological support to optimize procedures and safety.
With the establishment of more automated processes, the transition is not only in the direction of reduced crew, but also a transition from offshore to onshore crew. The modes of interaction with a remote vessel, even though an interaction still exists, are vastly different from its original state. The feeling of the situation, the smells and feelings of tangible touch is missing. The way crew members interpret and understand situations changes. Attending onshore crew must now rely on the situation interpretation by sensors and data analyses in exchange for a safer and less shift work-oriented workspace.
JRCS is actively working together with their customers, closely listening to our users’ needs while supporting their digital transformation journey at all stages. For on- and off-shore users, navigation support, on vessel operations in the engine room, monitoring solutions and even remote operation. In addition, our own digital transformation has inspired us also to extend the DX transition for autonomy to the level of systems engineering and creation, always working on standardization and exchange between innovators for a better and safer world for seafarers.
About the Author: Dr. Renée Schulz is the Lead UX Architect of the Digital Innovation Lab at JRCS Co. Ltd.
User Experience Design and Usability Testing for Mobile Technology Support in...Renée Schulz
This is the virtual presentation used at EduLearn21.
BLENDED & MOBILE LEARNING
Event: EDULEARN21
Track: Digital & Distance Learning
Session type: VIRTUAL
Abstract: https://iated.org/concrete3/view_abstract.php?paper_id=88226
Proceedings of EDULEARN21 Conference
5th-6th July 2021
ISBN: 978-84-09-31267-2
pages 1056-1066
SHI2019 Immersion and Perspective Taking in Healthcare Technology: Supporting...Renée Schulz
Presentation for the paper at SHI2019/ EHiN2019 in Oslo.
Full paper: https://www.researchgate.net/publication/337324074_Immersion_and_Perspective_Taking_in_Healthcare_Technology_Supporting_Healthcare_Professionals_with_Daily_Tasks_and_Clinical_Procedures
[Poster] Towards a Game-Design Framework for Evidence-based Clinical Procedur...Renée Schulz
This is the poster for the paper publication "Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries" at SeGAH2019 conference, Kyoto, Japan.
Mind the Steps: Electronical Clinical Procedure Library in Health Education a...Renée Schulz
Virtual presentation at INTED 2019.
Original link: https://iated.org/presentations/pv_71700.pdf
Link to conference publication information: https://iated.org/inted/publications
The fullpaper can be found here:
Title: INTED2019 Proceedings
ISBN: 978-84-09-08619-1
Format: USB Flash drive
doi: 10.21125/inted.2019
A preprint will be added to my researchgate soon.
Euraxess ERD2018 Presentation on a JSPS Usability & eHealth Project Renée Schulz
In this presentation, three aspects were asked to be presented. "Pitch your research", "Career Path and Expectations", and "Relation to Europe".
This was my presentation on my JSPS postdoctoral project, which just started in the beginning of September 2018, my career path and and experiences.
If you have questions about my project, JSPS or any related issues, you can contact me on my twitter @Sciencefication. I am happy to help out.
Other related links can be found here:
ResearchGate: https://www.researchgate.net/profile/Renee_Schulz2
This Project on RG: https://www.researchgate.net/project/Usability-and-Procedure-Learnability-of-Evidence-based-Interactive-Clinical-Systems
LinkedIn: https://www.linkedin.com/in/ren%C3%A9e-schulz-a6391099/
Xing: https://www.xing.com/profile/Renee_Schulz2/cv
UX in the Transitioning Field of Autonomous Shipping Renée Schulz
If we think about autonomous ships, the most prevalent image might be the self-driving, unmanned vessel that navigates the sea without any human interaction. In reality, the vast majority of projects are far away from this state. While some projects showcase the possibility of an unmanned future, for many vessels a remote and reduced crew will be the reality first before becoming fully autonomous eventually.
User Experience Design is needed as long as users are involved in any stage of the operation process. The focus of design will change with the focus on staff operation.
In the period of transition, any stage of autonomy has to consider being met with a ship that sails in a different state. This means, that even in the case of fully autonomously operating vessels, the human component cannot be disregarded.
Meanwhile, it is important to support the users that are actively working on or off the vessels to ensure safe journeys. An often-forgotten user group is engineers.
JRCS specifically makes it a priority to support the human element, the engineers, onshore managers, bridge crew and any other crew members involved in keeping sea transportation afloat. That means, we support the digital transformation process of the shipping industry, meeting the user needs right where they are. Some processes require earlier stages of transition, while others require and allow for advanced technological support to optimize procedures and safety.
With the establishment of more automated processes, the transition is not only in the direction of reduced crew, but also a transition from offshore to onshore crew. The modes of interaction with a remote vessel, even though an interaction still exists, are vastly different from its original state. The feeling of the situation, the smells and feelings of tangible touch is missing. The way crew members interpret and understand situations changes. Attending onshore crew must now rely on the situation interpretation by sensors and data analyses in exchange for a safer and less shift work-oriented workspace.
JRCS is actively working together with their customers, closely listening to our users’ needs while supporting their digital transformation journey at all stages. For on- and off-shore users, navigation support, on vessel operations in the engine room, monitoring solutions and even remote operation. In addition, our own digital transformation has inspired us also to extend the DX transition for autonomy to the level of systems engineering and creation, always working on standardization and exchange between innovators for a better and safer world for seafarers.
About the Author: Dr. Renée Schulz is the Lead UX Architect of the Digital Innovation Lab at JRCS Co. Ltd.
User Experience Design and Usability Testing for Mobile Technology Support in...Renée Schulz
This is the virtual presentation used at EduLearn21.
BLENDED & MOBILE LEARNING
Event: EDULEARN21
Track: Digital & Distance Learning
Session type: VIRTUAL
Abstract: https://iated.org/concrete3/view_abstract.php?paper_id=88226
Proceedings of EDULEARN21 Conference
5th-6th July 2021
ISBN: 978-84-09-31267-2
pages 1056-1066
SHI2019 Immersion and Perspective Taking in Healthcare Technology: Supporting...Renée Schulz
Presentation for the paper at SHI2019/ EHiN2019 in Oslo.
Full paper: https://www.researchgate.net/publication/337324074_Immersion_and_Perspective_Taking_in_Healthcare_Technology_Supporting_Healthcare_Professionals_with_Daily_Tasks_and_Clinical_Procedures
[Poster] Towards a Game-Design Framework for Evidence-based Clinical Procedur...Renée Schulz
This is the poster for the paper publication "Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries" at SeGAH2019 conference, Kyoto, Japan.
Mind the Steps: Electronical Clinical Procedure Library in Health Education a...Renée Schulz
Virtual presentation at INTED 2019.
Original link: https://iated.org/presentations/pv_71700.pdf
Link to conference publication information: https://iated.org/inted/publications
The fullpaper can be found here:
Title: INTED2019 Proceedings
ISBN: 978-84-09-08619-1
Format: USB Flash drive
doi: 10.21125/inted.2019
A preprint will be added to my researchgate soon.
Euraxess ERD2018 Presentation on a JSPS Usability & eHealth Project Renée Schulz
In this presentation, three aspects were asked to be presented. "Pitch your research", "Career Path and Expectations", and "Relation to Europe".
This was my presentation on my JSPS postdoctoral project, which just started in the beginning of September 2018, my career path and and experiences.
If you have questions about my project, JSPS or any related issues, you can contact me on my twitter @Sciencefication. I am happy to help out.
Other related links can be found here:
ResearchGate: https://www.researchgate.net/profile/Renee_Schulz2
This Project on RG: https://www.researchgate.net/project/Usability-and-Procedure-Learnability-of-Evidence-based-Interactive-Clinical-Systems
LinkedIn: https://www.linkedin.com/in/ren%C3%A9e-schulz-a6391099/
Xing: https://www.xing.com/profile/Renee_Schulz2/cv
This is a guide on how to create certificates in Canvas (LMS) using google forms and form publisher, including tips on how to design better looking templates in google documents using the watermark function.
Find my blog-post to this presentation with more description here: https://sciencefication.wordpress.com/2018/04/30/how-to-certificates-in-canvas-lms/
Feel free to follow me on Twitter @Sciencefication
Listening to Teachers’ Needs: Human-centred Design for Mobile Technologies in...Renée Schulz
This is the presentation for my PhD defense given on the 21st March 2018. The full dissertation should be available in AURA soon (University of Agder/ Universitetet i Agder), Norway.
The Use of Computer Games in EducationRenée Schulz
This presentation was given as trial lecture as part of my PhD defense. It addresses teacher-students as well as computer science students who are interested in integrating computer games into education.
Mobile Teaching Tool for Outdoor Sports Education (D-Tel 2016)Renée Schulz
Presentation held at D-TEL 2016: Symposium on Advances in Digital Technologies for University Teaching and Learning.
How can emerging digital technology enhance co-creation of knowledge? (8-9. December 2016, Kristiansand, Norway)
Differences and Tricks learned from NovoEd to Canvas.net Renée Schulz
In this presentation, problems and issues as well as some workarounds and problem solutions that we found during the migration of a course from NovoEd to Canvas are presented.
You can follow my reserach on Twitter @Sciencefication
High-Level Context Information for Tasks in TeachingRenée Schulz
Conference presentation at AHFE 2017 in Los Angeles, California, US.
Paper abstract:
Abstract. Tasks are often used in the teaching process. Using mobile and wearable technology, we created an application which uses sensors to sup-port teachers in creating tasks with dependencies and feedback generation. However, in the field of sports education, a variety of non-measurable data can influence the training progress. This high-level context data can be gath-ered using human input. In this paper, we explain the task-based teacher supporting application and how it can be enriched with high-level context da-ta. We use gamification for data collection and motivation of students. We conducted a survey about the acceptance of three different approaches in the field of skiing education. The survey reveals that the underlying concept is most important, so that the visual representation of the data collection can be exchanged when necessary.
DOI: 10.1007/978-3-319-60018-5_27
In book: Advances in Human Factors in Training, Education, and Learning Sciences, pp.278-289
The Use of Game World Task Concepts in Higher EducationRenée Schulz
corresponding paper can be found:
Schulz R., Prinz A., Isabwe G.M.N. (2016) The Use of Game World Tasks Concepts in Higher Education. In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science, vol 9894. Springer, Cham
Abstract: "The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games, look into the structure and its connections to the game world."
This is a guide on how to create certificates in Canvas (LMS) using google forms and form publisher, including tips on how to design better looking templates in google documents using the watermark function.
Find my blog-post to this presentation with more description here: https://sciencefication.wordpress.com/2018/04/30/how-to-certificates-in-canvas-lms/
Feel free to follow me on Twitter @Sciencefication
Listening to Teachers’ Needs: Human-centred Design for Mobile Technologies in...Renée Schulz
This is the presentation for my PhD defense given on the 21st March 2018. The full dissertation should be available in AURA soon (University of Agder/ Universitetet i Agder), Norway.
The Use of Computer Games in EducationRenée Schulz
This presentation was given as trial lecture as part of my PhD defense. It addresses teacher-students as well as computer science students who are interested in integrating computer games into education.
Mobile Teaching Tool for Outdoor Sports Education (D-Tel 2016)Renée Schulz
Presentation held at D-TEL 2016: Symposium on Advances in Digital Technologies for University Teaching and Learning.
How can emerging digital technology enhance co-creation of knowledge? (8-9. December 2016, Kristiansand, Norway)
Differences and Tricks learned from NovoEd to Canvas.net Renée Schulz
In this presentation, problems and issues as well as some workarounds and problem solutions that we found during the migration of a course from NovoEd to Canvas are presented.
You can follow my reserach on Twitter @Sciencefication
High-Level Context Information for Tasks in TeachingRenée Schulz
Conference presentation at AHFE 2017 in Los Angeles, California, US.
Paper abstract:
Abstract. Tasks are often used in the teaching process. Using mobile and wearable technology, we created an application which uses sensors to sup-port teachers in creating tasks with dependencies and feedback generation. However, in the field of sports education, a variety of non-measurable data can influence the training progress. This high-level context data can be gath-ered using human input. In this paper, we explain the task-based teacher supporting application and how it can be enriched with high-level context da-ta. We use gamification for data collection and motivation of students. We conducted a survey about the acceptance of three different approaches in the field of skiing education. The survey reveals that the underlying concept is most important, so that the visual representation of the data collection can be exchanged when necessary.
DOI: 10.1007/978-3-319-60018-5_27
In book: Advances in Human Factors in Training, Education, and Learning Sciences, pp.278-289
The Use of Game World Task Concepts in Higher EducationRenée Schulz
corresponding paper can be found:
Schulz R., Prinz A., Isabwe G.M.N. (2016) The Use of Game World Tasks Concepts in Higher Education. In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science, vol 9894. Springer, Cham
Abstract: "The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games, look into the structure and its connections to the game world."