Monetizing apps –
lessons from photo
app developers
Hans Hartman
President Suite 48 Analytics
Chair Mobile Photo Connect
November 13, 2013
Suite48Analytics
Sources
—  Monetization

interviews for RPI

◦  Photo app developers use diverse
monetization models; open to experiment
—  Monetization

panel at Mobile Photo
Connect conference
◦  Scalability determines monetization options

—  Photo/Video

Apps Market Analysis

◦  With category maturing, successful apps
adopt higher prices and in-app purchasing
—  Ad

hoc discussions with developers

Suite48Analytics

2
Monetization options popular
among photo app developers
—  Charge
—  In-app

for app

purchasing (IAP)

—  Advertisements
—  Selling
—  Pay-out

third party products
later: at exit

Suite48Analytics

3
Charge for app – trend
—  Trend: more

top selling photo/
video apps charge higher prices
Pricing over time

45%
40%
35%
30%
25%

$0.99

20%

$1.00-1.99

15%

>$1.99

10%
5%
0%

Suite48Analytics

Suite 48 Analytics Photo/Video Apps
Market Analysis, November 2013

4
Charge for app –
considerations
—  How

high are your user acquisition
costs?
—  How viral is your paid version vs. a
free alternative?
—  How high are your support costs?
—  Is a free super lite version with IAP
an alternative (de facto trial version)?
—  Can revenues from paid apps scale
enough?
Suite48Analytics

5
In-app purchasing – trend
—  Trend: IAP

is still growing among
top selling photo/video apps

60%

IAP on iOS over time
60%

50%

IAP by OS/payment

50%

40%

40%

30%

30%

20%

20%

10%

10%
May-12
Jun-12
Jul-12
Aug-12
Sep-12
Oct-12
Nov-12
Dec-12
Jan-13
Feb-13
Mar-13
Apr-13
May-13
Jun-13
Jul-13
Aug-13
Sep-13
Oct-13

0%

Suite 48 Analytics Photo/Video Apps
Market Analysis, November 2013

Suite48Analytics

0%
iPhone free
(n= 50)

iPhone paid
(n= 50)

Android free Android paid
(n= 50)
(n= 50)

Suite 48 Analytics Photo/Video Apps
Market Analysis, November 2013

6
In-app purchasing –
considerations
—  IAP

was the buzz 6-12 months ago,
inspired by the games world
—  IAP is only scalable per user if many
options, often refreshed inventory
—  IAP poses tradeoff challenges:
“in your face” vs. user-friendly

Suite48Analytics

7
Advertising
—  Methods:

◦  Generic ads – low revenues, often not
relevant to user
◦  Targeted ads – leverage user data (content
categories, geo data, hashtags, etc.)
◦  UCG-integrated “ads” – promotions,
contests, brand mixed with UCG
integration, sponsorships: today’s buzz
—  Scale

matters

◦  Ad networks vs. in-house sales
◦  UCG-integrated “ads” require large base
Suite48Analytics

8
Selling third party products
—  Products

offered through APIs:

◦  Physical products, e.g. photo products
◦  Third party functionality, e.g. photo filters
—  Considerations:

◦  How many different APIs can you
realistically support?
◦  What happens if you stop offering third
party products?

Suite48Analytics

9
Payout later – at exit
—  No

monetization yet – build a viral,
loyal user base that has long term
monetization potential and is
attractive for acquirers or IPO

Suite48Analytics

10
Takeaways photo app market
—  Scalable

user base – produces most
monetization options long term
—  Ads – the more scalable & targeted the
user base, the higher the revenues/user
—  IAP – hard to scale, safe interim solution
—  Paid – viable option up to a certain
scale; challenge is to devise
“consumable” products or services
—  Be clear about your revenue goals –
they might limit your monetization
options
Suite48Analytics

11
Thank You
Hans@suite48A.com
Suite48A.com

12

"Monetizing Apps: Lessons from Photo App Developers" by Hans Hartman, President, Suite 48 Analytics

  • 1.
    Monetizing apps – lessonsfrom photo app developers Hans Hartman President Suite 48 Analytics Chair Mobile Photo Connect November 13, 2013 Suite48Analytics
  • 2.
    Sources —  Monetization interviews forRPI ◦  Photo app developers use diverse monetization models; open to experiment —  Monetization panel at Mobile Photo Connect conference ◦  Scalability determines monetization options —  Photo/Video Apps Market Analysis ◦  With category maturing, successful apps adopt higher prices and in-app purchasing —  Ad hoc discussions with developers Suite48Analytics 2
  • 3.
    Monetization options popular amongphoto app developers —  Charge —  In-app for app purchasing (IAP) —  Advertisements —  Selling —  Pay-out third party products later: at exit Suite48Analytics 3
  • 4.
    Charge for app– trend —  Trend: more top selling photo/ video apps charge higher prices Pricing over time 45% 40% 35% 30% 25% $0.99 20% $1.00-1.99 15% >$1.99 10% 5% 0% Suite48Analytics Suite 48 Analytics Photo/Video Apps Market Analysis, November 2013 4
  • 5.
    Charge for app– considerations —  How high are your user acquisition costs? —  How viral is your paid version vs. a free alternative? —  How high are your support costs? —  Is a free super lite version with IAP an alternative (de facto trial version)? —  Can revenues from paid apps scale enough? Suite48Analytics 5
  • 6.
    In-app purchasing –trend —  Trend: IAP is still growing among top selling photo/video apps 60% IAP on iOS over time 60% 50% IAP by OS/payment 50% 40% 40% 30% 30% 20% 20% 10% 10% May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13 Mar-13 Apr-13 May-13 Jun-13 Jul-13 Aug-13 Sep-13 Oct-13 0% Suite 48 Analytics Photo/Video Apps Market Analysis, November 2013 Suite48Analytics 0% iPhone free (n= 50) iPhone paid (n= 50) Android free Android paid (n= 50) (n= 50) Suite 48 Analytics Photo/Video Apps Market Analysis, November 2013 6
  • 7.
    In-app purchasing – considerations — IAP was the buzz 6-12 months ago, inspired by the games world —  IAP is only scalable per user if many options, often refreshed inventory —  IAP poses tradeoff challenges: “in your face” vs. user-friendly Suite48Analytics 7
  • 8.
    Advertising —  Methods: ◦  Genericads – low revenues, often not relevant to user ◦  Targeted ads – leverage user data (content categories, geo data, hashtags, etc.) ◦  UCG-integrated “ads” – promotions, contests, brand mixed with UCG integration, sponsorships: today’s buzz —  Scale matters ◦  Ad networks vs. in-house sales ◦  UCG-integrated “ads” require large base Suite48Analytics 8
  • 9.
    Selling third partyproducts —  Products offered through APIs: ◦  Physical products, e.g. photo products ◦  Third party functionality, e.g. photo filters —  Considerations: ◦  How many different APIs can you realistically support? ◦  What happens if you stop offering third party products? Suite48Analytics 9
  • 10.
    Payout later –at exit —  No monetization yet – build a viral, loyal user base that has long term monetization potential and is attractive for acquirers or IPO Suite48Analytics 10
  • 11.
    Takeaways photo appmarket —  Scalable user base – produces most monetization options long term —  Ads – the more scalable & targeted the user base, the higher the revenues/user —  IAP – hard to scale, safe interim solution —  Paid – viable option up to a certain scale; challenge is to devise “consumable” products or services —  Be clear about your revenue goals – they might limit your monetization options Suite48Analytics 11
  • 12.