Matsuo Lab at the University of Tokyo specializes in artificial intelligence and web engineering research. It has over 180 members including researchers, staff, students, and teaching assistants. The lab conducts fundamental research on deep learning and world models. It also provides education programs in areas like data science, deep learning, and entrepreneurship that have had over 7,500 attendees. Additionally, the lab helps nurture startups from its research and provides entrepreneurship education.
Introduction to Matsuo Laboratory (ENG).pptxMatsuo Lab
Matsuo Lab is comprised of over 200 members including researchers, staff, students, and teaching assistants affiliated with the Graduate School of Engineering at the University of Tokyo. The lab specializes in artificial intelligence and web engineering research with a focus on deep learning and its applications in areas like computer vision, natural language processing, and robotics. The lab aims to both conduct fundamental AI research and contribute to society by supporting the creation of startups through entrepreneurship education and business incubation programs.
This article argues that AI has the potential to boost human creativity rather than replace it. It discusses how AI tools can augment human creativity by assisting with menial tasks, exposing users to new ideas and perspectives, and enabling new forms of creative collaboration between humans and AI. The article concludes that AI and human creativity have the potential to flourish together by leveraging each other's strengths.
2016.3.15 @ International University of Japan Graduate School of International Management, MGT4460 (Winter 2016)
Innovation and New Business Creation: Creating, Exploiting and Managing Discontinuities
This document is an industrial training report submitted by Ahmad Syafiq Asyraf Bin Ahmad Sabri from Universiti Teknologi Malaysia. The report details his one month industrial training at the MEMS Laboratory at Keio University in Japan from June 16th to July 11th, 2014 under the supervision of Associate Professor Norihisa Miki. The report provides an overview of Keio University, including its history and campuses. It also outlines the purpose, objectives, and learning outcomes of the industrial training program, and describes the scope of work, training, and projects carried out by the student during his time at the MEMS Laboratory.
Technology, especially IT has affected our lives. Various activities are getting streamlined due to IT. The world today is characterized by powerful IT, forces of collaboration and digitization.
Environmental leadership capacity building in higher educationNarirat Pinkul
This document provides an overview of the book "Environmental Leadership Capacity Building in Higher Education: Experience and Lessons from Asian Program for Incubation of Environmental Leaders". The book summarizes the 4-year Asian Program for Incubation of Environmental Leaders (APIEL) which aimed to develop environmental leaders who can resolve complex environmental problems. The book includes chapters on defining environmental leadership, compulsory courses in the APIEL program including one on environmental challenges in Asia, and case studies of field exercises from the APIEL program in countries like Thailand, China, and Cambodia. The book aims to share lessons learned from the APIEL program for other educational institutions seeking to develop similar leadership development programs.
The document provides information about the Computer Aided Structural Engineering (CASE) program at the International Institute of Information Technology, Hyderabad, including that the program combines studies in structural engineering and computer science, offers diverse coursework and projects, and prepares students for careers in industry through a focus on computation, analysis, and design.
Introduction to Matsuo Laboratory (ENG).pptxMatsuo Lab
Matsuo Lab is comprised of over 200 members including researchers, staff, students, and teaching assistants affiliated with the Graduate School of Engineering at the University of Tokyo. The lab specializes in artificial intelligence and web engineering research with a focus on deep learning and its applications in areas like computer vision, natural language processing, and robotics. The lab aims to both conduct fundamental AI research and contribute to society by supporting the creation of startups through entrepreneurship education and business incubation programs.
This article argues that AI has the potential to boost human creativity rather than replace it. It discusses how AI tools can augment human creativity by assisting with menial tasks, exposing users to new ideas and perspectives, and enabling new forms of creative collaboration between humans and AI. The article concludes that AI and human creativity have the potential to flourish together by leveraging each other's strengths.
2016.3.15 @ International University of Japan Graduate School of International Management, MGT4460 (Winter 2016)
Innovation and New Business Creation: Creating, Exploiting and Managing Discontinuities
This document is an industrial training report submitted by Ahmad Syafiq Asyraf Bin Ahmad Sabri from Universiti Teknologi Malaysia. The report details his one month industrial training at the MEMS Laboratory at Keio University in Japan from June 16th to July 11th, 2014 under the supervision of Associate Professor Norihisa Miki. The report provides an overview of Keio University, including its history and campuses. It also outlines the purpose, objectives, and learning outcomes of the industrial training program, and describes the scope of work, training, and projects carried out by the student during his time at the MEMS Laboratory.
Technology, especially IT has affected our lives. Various activities are getting streamlined due to IT. The world today is characterized by powerful IT, forces of collaboration and digitization.
Environmental leadership capacity building in higher educationNarirat Pinkul
This document provides an overview of the book "Environmental Leadership Capacity Building in Higher Education: Experience and Lessons from Asian Program for Incubation of Environmental Leaders". The book summarizes the 4-year Asian Program for Incubation of Environmental Leaders (APIEL) which aimed to develop environmental leaders who can resolve complex environmental problems. The book includes chapters on defining environmental leadership, compulsory courses in the APIEL program including one on environmental challenges in Asia, and case studies of field exercises from the APIEL program in countries like Thailand, China, and Cambodia. The book aims to share lessons learned from the APIEL program for other educational institutions seeking to develop similar leadership development programs.
The document provides information about the Computer Aided Structural Engineering (CASE) program at the International Institute of Information Technology, Hyderabad, including that the program combines studies in structural engineering and computer science, offers diverse coursework and projects, and prepares students for careers in industry through a focus on computation, analysis, and design.
The document proposes redesigning civic engagement through creating multidisciplinary student teams to develop software projects that address social issues. It outlines creating groups of students from different majors like design, computer science, and others to work with professors, mentors from firms, and non-profits to develop projects over a semester. The goal is to focus students on civic action, foster collaboration across disciplines, and produce tangible outcomes like apps or websites that can create social impact. This approach aims to provide an alternative channel for youth participation that leverages their skills and interests through project-based learning.
This document summarizes Takayuki Ito's presentation on facilitating large-scale collective discussion. Ito developed a web-based discussion forum called COLLAGREE to support facilitators in coordinating large online discussions. COLLAGREE was tested in a 15-day discussion with 264 citizens about city planning in Nagoya, Japan. Both users and facilitators felt facilitation was important for discussion coordination and consensus building. The experiment showed COLLAGREE could engage a wider demographic than traditional meetings. Ito aims to further develop automated facilitation and consensus building tools to help manage even larger online discussions.
Politecnico di Milano has started an initiative to innovate PoliMi’s teaching activities and techniques.
The Dipartimento di Elettronica, Informazione e Bioingegneria (DEIB) has started to work on this initiative and we are pleased to share with you the result of this, the so called “PEoPLe@DEIB: Politecnico Experiences on Passionate Learning” initiative.
The PEoPLE@DEIB goal is to present several courses, competitions and events that will make focus on some aspects of the engineering world – and not only – in a way of presenting these topics that is different from the one you experienced during your academic career in Politecnico.
These events will be scheduled and proposed in a way that will not impact the normal academic activities, and that is one of the reasons why we included “Passionate” in our slogan, they will be held in the late afternoon, in the evening and during the weekends. Don’t worry, it is extra work – it’s true – but it is only on a voluntary basis; you will decide what to attend to and whether to do it. You will get extra credits for the courses/activities that you decide to attend and these will be listed in your diploma supplement when you graduate.
We do have the perception that a close connection between research and education has to be pursued to properly prepare our students. Research and education is perceived as a dichotomy. It has often been hard to couple them in a productive and virtuous cycle but we do believe that Research can obtain great benefits from Teaching and the other way around and this basic principle is at the basis of all the PEoPLE@DEIB activities. In particular, involving young students in research activities will heavily increase the creative and brainstorming phase of a research group. Students are not yet constrained in a research framework and they are not scared by the idea of trying and failing to see their ideas coming reality through their work. On the contrary, from an educative point of view, giving the students the chance to be involved in real projects will mean giving them the chance to experience real design and development challenges and by guiding them during the design and development we can, in a maieutic way, teach them how to approach real life projects.
In such a context it is necessary to provide the students with an environment where they can work and experiment a motivating experience and this is exactly what we are doing with the PEoPLe@DEIB initiative.
We strongly believe that students are terrific, they are young, but that just means that they need to be properly trained and helped in understanding that failures are part of the learning process. Without trying, you are not going to fail, but without trying you cannot learn new things, you can not achieve greatness!
PEoPLE@DEIB is working towards this objectives, trying to make students more self-confident.
How to design (develop & evaluate) sociotechnical-educational learning
successfully? What is "successful" for whom? What elements can be designed? What R&D methods are appropriate?
The document discusses innovation strategies for sustainable development. It describes how the 4th Industrial Revolution is changing science, technology, industries and society. It emphasizes strengthening university research and transforming universities into entrepreneurial institutions that create social and economic value. The role of innovation communities and regional innovation platforms like science and technology parks is highlighted. Successful models are described, including the applied science initiative in New York City and science parks in Surrey, Dortmund, Chungnam and Daedeok that foster collaboration among universities, industry and government.
1) The document discusses an alternative learning model called "Camp" which was piloted at the Ieshima workshop in Japan in 2009. It involved loosely structured experiential learning projects focused on local communities.
2) A key goal of "Camp" is to create a temporary space to reflect on taken-for-granted aspects of daily life and convert communities into classrooms for learning anytime.
3) The Ieshima workshop explored ways to create various media contents to contribute to the local community and considered how to establish long-term engagement through such projects.
ARstudio - How do your learners want to engage?Dan Munnerley
This document describes the AR Studio, which creates opportunities for multimodal layered learning through augmented reality. The AR Studio has developed mobile apps for augmented reality and supports a distributed studio model located at the University of Canberra. Through workshops, industry partnerships, and clustered research projects, the AR Studio explores using augmented reality and new technologies in educational practice and higher education.
The newsletter provides an update on research and development (R&D) activities at UPES university. It includes a message from the Chancellor emphasizing the importance of research in making UPES a leading innovation university. It also summarizes a recent international seminar on nanotechnology in energy systems and announces new heads of research institutes. Additionally, it lists upcoming funding opportunities, recently submitted research proposals, recent publications, and showcases a collaboration between UPES and ABB on shale gas modeling. The newsletter aims to connect, collaborate and share R&D activities and outcomes across the UPES community.
This document provides information on various academic collaborations and partnerships of the Charles V. Schaefer, Jr. School of Engineering at Stevens Institute of Technology. It highlights partnerships with Picatinny Arsenal and NYU, the establishment of the Systems Integration Initiative to synergistically combine research, prototyping and executive education, and a partnership with the Intrepid Museum. It also provides details on faculty awards and new hires, and a student design project involving a global collaboration.
The document provides guidance on the research process from generating ideas to publishing in journals. It discusses key steps including idea generation, developing the idea through applying relevant theories and methodologies, collecting and analyzing data, writing and revising manuscripts, and activities after publication. The presentation aims to help researchers navigate the full research cycle based on the presenter's experience conducting management research.
Here are the key insights from Activity 1 of the participatory design workshop:
- An icebreaker game like spin the bottle helped the kids feel relaxed and comfortable sharing information with strangers.
- Having the researchers participate alongside the kids helped build an atmosphere of trust and ease for the rest of the workshop.
- The kids viewed it as a fun game rather than a formal interview, making them very willing to openly answer questions.
- Informal question formats are effective for eliciting insights from kids in a participatory research context.
The document summarizes key points from a discussion on reimagining authentic curriculum and assessment in the age of generative AI. It includes:
1. Three major challenges are contract cheating, impersonation, and generative AI which can produce written work.
2. There are opportunities to use AI to enhance student learning and productivity if designed appropriately. Students could become creators by using AI to aid understanding or produce new learning resources.
3. Authentic assessment needs to move beyond essays and emphasize real-world skills through activities like presentations that cannot be produced by AI as well as balancing written work with other assessments.
This document describes a proposed self-actualization support service called "Mentors" that connects mentors and mentees. The service is designed to help mentees discover their values, set goals/missions, and develop strategies through discussion with mentors. Mentees can then evaluate their progress and repeat the process. The system design for Mentors includes user profiles to list values, missions and strategies, ability to follow other users, post strategies, and search. It would be developed using Ruby on Rails and connect to social media accounts. The goal is to help both mentors and mentees through friendly rivalry as they support each other's personal branding and career design.
The document describes the SEAL (Second Environment: Advanced Learning) project. It discusses the aims of the project which are to surface learners' voices about desired learning futures through immersive events in Second Life, build communities of learners and practitioners to "free up" existing mindsets, and construct possible, probable and preferred models of learning to ensure changes made in education are beneficial for students. It outlines the research approach, methodology of cognitive mapping and analysis, and planned outputs including models of possible and preferred futures for learning and frameworks for practice in Second Life.
Learning with new technologies. The case of Second Lifeelena.pasquinelli
The document discusses the use of virtual and telepresence technologies in education. It notes that these technologies can enable new forms of learning through simulations and remote collaboration. However, it also raises ethical questions about their effects on teacher-student relationships and the need to distinguish real from virtual experiences. The document advocates for developing dedicated educational tools rather than using general virtual worlds like Second Life, with a focus on complementing rather than replacing teachers.
Examining the Psychometric Features of the Persian Computer-Assisted Language...Parisa Mehran
This panel discussion will feature three experts discussing flipped classrooms: Adrian Lee from NUS Faculty of Science, Robert Kamei from Duke-NUS Graduate Medical School, and Chng Huang Hoon from NUS. The panelists will share their experiences implementing flipped classroom approaches and discuss the potential benefits for learners as well as questions around sustainability and scalability. Adrian Lee will provide the perspective of a science lecturer, Robert Kamei will offer insights from medical education, and Chng Huang Hoon will discuss undergraduate implementations at NUS.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
The document proposes redesigning civic engagement through creating multidisciplinary student teams to develop software projects that address social issues. It outlines creating groups of students from different majors like design, computer science, and others to work with professors, mentors from firms, and non-profits to develop projects over a semester. The goal is to focus students on civic action, foster collaboration across disciplines, and produce tangible outcomes like apps or websites that can create social impact. This approach aims to provide an alternative channel for youth participation that leverages their skills and interests through project-based learning.
This document summarizes Takayuki Ito's presentation on facilitating large-scale collective discussion. Ito developed a web-based discussion forum called COLLAGREE to support facilitators in coordinating large online discussions. COLLAGREE was tested in a 15-day discussion with 264 citizens about city planning in Nagoya, Japan. Both users and facilitators felt facilitation was important for discussion coordination and consensus building. The experiment showed COLLAGREE could engage a wider demographic than traditional meetings. Ito aims to further develop automated facilitation and consensus building tools to help manage even larger online discussions.
Politecnico di Milano has started an initiative to innovate PoliMi’s teaching activities and techniques.
The Dipartimento di Elettronica, Informazione e Bioingegneria (DEIB) has started to work on this initiative and we are pleased to share with you the result of this, the so called “PEoPLe@DEIB: Politecnico Experiences on Passionate Learning” initiative.
The PEoPLE@DEIB goal is to present several courses, competitions and events that will make focus on some aspects of the engineering world – and not only – in a way of presenting these topics that is different from the one you experienced during your academic career in Politecnico.
These events will be scheduled and proposed in a way that will not impact the normal academic activities, and that is one of the reasons why we included “Passionate” in our slogan, they will be held in the late afternoon, in the evening and during the weekends. Don’t worry, it is extra work – it’s true – but it is only on a voluntary basis; you will decide what to attend to and whether to do it. You will get extra credits for the courses/activities that you decide to attend and these will be listed in your diploma supplement when you graduate.
We do have the perception that a close connection between research and education has to be pursued to properly prepare our students. Research and education is perceived as a dichotomy. It has often been hard to couple them in a productive and virtuous cycle but we do believe that Research can obtain great benefits from Teaching and the other way around and this basic principle is at the basis of all the PEoPLE@DEIB activities. In particular, involving young students in research activities will heavily increase the creative and brainstorming phase of a research group. Students are not yet constrained in a research framework and they are not scared by the idea of trying and failing to see their ideas coming reality through their work. On the contrary, from an educative point of view, giving the students the chance to be involved in real projects will mean giving them the chance to experience real design and development challenges and by guiding them during the design and development we can, in a maieutic way, teach them how to approach real life projects.
In such a context it is necessary to provide the students with an environment where they can work and experiment a motivating experience and this is exactly what we are doing with the PEoPLe@DEIB initiative.
We strongly believe that students are terrific, they are young, but that just means that they need to be properly trained and helped in understanding that failures are part of the learning process. Without trying, you are not going to fail, but without trying you cannot learn new things, you can not achieve greatness!
PEoPLE@DEIB is working towards this objectives, trying to make students more self-confident.
How to design (develop & evaluate) sociotechnical-educational learning
successfully? What is "successful" for whom? What elements can be designed? What R&D methods are appropriate?
The document discusses innovation strategies for sustainable development. It describes how the 4th Industrial Revolution is changing science, technology, industries and society. It emphasizes strengthening university research and transforming universities into entrepreneurial institutions that create social and economic value. The role of innovation communities and regional innovation platforms like science and technology parks is highlighted. Successful models are described, including the applied science initiative in New York City and science parks in Surrey, Dortmund, Chungnam and Daedeok that foster collaboration among universities, industry and government.
1) The document discusses an alternative learning model called "Camp" which was piloted at the Ieshima workshop in Japan in 2009. It involved loosely structured experiential learning projects focused on local communities.
2) A key goal of "Camp" is to create a temporary space to reflect on taken-for-granted aspects of daily life and convert communities into classrooms for learning anytime.
3) The Ieshima workshop explored ways to create various media contents to contribute to the local community and considered how to establish long-term engagement through such projects.
ARstudio - How do your learners want to engage?Dan Munnerley
This document describes the AR Studio, which creates opportunities for multimodal layered learning through augmented reality. The AR Studio has developed mobile apps for augmented reality and supports a distributed studio model located at the University of Canberra. Through workshops, industry partnerships, and clustered research projects, the AR Studio explores using augmented reality and new technologies in educational practice and higher education.
The newsletter provides an update on research and development (R&D) activities at UPES university. It includes a message from the Chancellor emphasizing the importance of research in making UPES a leading innovation university. It also summarizes a recent international seminar on nanotechnology in energy systems and announces new heads of research institutes. Additionally, it lists upcoming funding opportunities, recently submitted research proposals, recent publications, and showcases a collaboration between UPES and ABB on shale gas modeling. The newsletter aims to connect, collaborate and share R&D activities and outcomes across the UPES community.
This document provides information on various academic collaborations and partnerships of the Charles V. Schaefer, Jr. School of Engineering at Stevens Institute of Technology. It highlights partnerships with Picatinny Arsenal and NYU, the establishment of the Systems Integration Initiative to synergistically combine research, prototyping and executive education, and a partnership with the Intrepid Museum. It also provides details on faculty awards and new hires, and a student design project involving a global collaboration.
The document provides guidance on the research process from generating ideas to publishing in journals. It discusses key steps including idea generation, developing the idea through applying relevant theories and methodologies, collecting and analyzing data, writing and revising manuscripts, and activities after publication. The presentation aims to help researchers navigate the full research cycle based on the presenter's experience conducting management research.
Here are the key insights from Activity 1 of the participatory design workshop:
- An icebreaker game like spin the bottle helped the kids feel relaxed and comfortable sharing information with strangers.
- Having the researchers participate alongside the kids helped build an atmosphere of trust and ease for the rest of the workshop.
- The kids viewed it as a fun game rather than a formal interview, making them very willing to openly answer questions.
- Informal question formats are effective for eliciting insights from kids in a participatory research context.
The document summarizes key points from a discussion on reimagining authentic curriculum and assessment in the age of generative AI. It includes:
1. Three major challenges are contract cheating, impersonation, and generative AI which can produce written work.
2. There are opportunities to use AI to enhance student learning and productivity if designed appropriately. Students could become creators by using AI to aid understanding or produce new learning resources.
3. Authentic assessment needs to move beyond essays and emphasize real-world skills through activities like presentations that cannot be produced by AI as well as balancing written work with other assessments.
This document describes a proposed self-actualization support service called "Mentors" that connects mentors and mentees. The service is designed to help mentees discover their values, set goals/missions, and develop strategies through discussion with mentors. Mentees can then evaluate their progress and repeat the process. The system design for Mentors includes user profiles to list values, missions and strategies, ability to follow other users, post strategies, and search. It would be developed using Ruby on Rails and connect to social media accounts. The goal is to help both mentors and mentees through friendly rivalry as they support each other's personal branding and career design.
The document describes the SEAL (Second Environment: Advanced Learning) project. It discusses the aims of the project which are to surface learners' voices about desired learning futures through immersive events in Second Life, build communities of learners and practitioners to "free up" existing mindsets, and construct possible, probable and preferred models of learning to ensure changes made in education are beneficial for students. It outlines the research approach, methodology of cognitive mapping and analysis, and planned outputs including models of possible and preferred futures for learning and frameworks for practice in Second Life.
Learning with new technologies. The case of Second Lifeelena.pasquinelli
The document discusses the use of virtual and telepresence technologies in education. It notes that these technologies can enable new forms of learning through simulations and remote collaboration. However, it also raises ethical questions about their effects on teacher-student relationships and the need to distinguish real from virtual experiences. The document advocates for developing dedicated educational tools rather than using general virtual worlds like Second Life, with a focus on complementing rather than replacing teachers.
Examining the Psychometric Features of the Persian Computer-Assisted Language...Parisa Mehran
This panel discussion will feature three experts discussing flipped classrooms: Adrian Lee from NUS Faculty of Science, Robert Kamei from Duke-NUS Graduate Medical School, and Chng Huang Hoon from NUS. The panelists will share their experiences implementing flipped classroom approaches and discuss the potential benefits for learners as well as questions around sustainability and scalability. Adrian Lee will provide the perspective of a science lecturer, Robert Kamei will offer insights from medical education, and Chng Huang Hoon will discuss undergraduate implementations at NUS.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.