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Vectors
Chapter 3
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
3.01 Add vectors by drawing
them in head-to-tail
arrangements, applying the
commutative and associative
laws.
3.02 Subtract a vector from a
second one.
3.03 Calculate the components
of a vector on a given
coordinate system, showing
them in a drawing.
3.04 Given the components of
a vector, draw the vector and
determine its magnitude and
orientation.
3.05 Convert angle measures
between degrees and
radians.
Learning Objectives
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Physics deals with quantities that have both size and
direction
 A vector is a mathematical object with size and
direction
 A vector quantity is a quantity that can be
represented by a vector
 Examples: position, velocity, acceleration
 Vectors have their own rules for manipulation
 A scalar is a quantity that does not have a direction
 Examples: time, temperature, energy, mass
 Scalars are manipulated with ordinary algebra
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 The simplest example is a displacement vector
 If a particle changes position from A to B, we represent
this by a vector arrow pointing from A to B
Figure 3-1
 In (a) we see that all three arrows have
the same magnitude and direction: they
are identical displacement vectors.
 In (b) we see that all three paths
correspond to the same displacement
vector. The vector tells us nothing about
the actual path that was taken between A
and B.
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 The vector sum, or resultant
o Is the result of performing vector addition
o Represents the net displacement of two or more
displacement vectors
o Can be added graphically as shown:
Figure 3-2
Eq. (3-1)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Vector addition is commutative
o We can add vectors in any order
Eq. (3-2)
Figure (3-3)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Vector addition is associative
o We can group vector addition however we like
Eq. (3-3)
Figure (3-4)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 A negative sign reverses vector
direction
 We use this to define vector
subtraction
Eq. (3-4)
Figure (3-5)
Figure (3-6)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 These rules hold for all vectors, whether they
represent displacement, velocity, etc.
 Only vectors of the same kind can be added
o (distance) + (distance) makes sense
o (distance) + (velocity) does not
Answer:
(a) 3 m + 4 m = 7 m (b) 4 m - 3 m = 1 m
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Rather than using a graphical method, vectors can be
added by components
o A component is the projection of a vector on an axis
 The process of finding components is called resolving
the vector
Figure (3-8)
 The components of a vector
can be positive or negative.
 They are unchanged if the
vector is shifted in any
direction (but not rotated).
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Components in two dimensions can be found by:
 Where θ is the angle the vector makes with the
positive x axis, and a is the vector length
 The length and angle can also be found if the
components are known
 Therefore, components fully define a vector
Eq. (3-5)
Eq. (3-6)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 In the three dimensional case we need more
components to specify a vector
o (a,θ,φ) or (ax,ay,az)
Answer: choices (c), (d), and (f) show the components properly arranged to
form the vector
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-1 Vectors and Their Components
 Angles may be measured in degrees or radians
 Recall that a full circle is 360˚, or 2π rad
 Know the three basic trigonometric functions
Figure (3-11)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-2 Unit Vectors, Adding Vectors by Components
3.06 Convert a vector between
magnitude-angle and unit-
vector notations.
3.07 Add and subtract vectors
in magnitude-angle notation
and in unit-vector notation.
3.08 Identify that, for a given
vector, rotating the
coordinate system about the
origin can change the
vector's components, but not
the vector itself.
Learning Objectives
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-2 Unit Vectors, Adding Vectors by Components
 A unit vector
o Has magnitude 1
o Has a particular direction
o Lacks both dimension and unit
o Is labeled with a hat: ^
 We use a right-handed coordinate system
o Remains right-handed when rotated
Figure (3-13)
Eq. (3-7)
Eq. (3-8)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-2 Unit Vectors, Adding Vectors by Components
 The quantities axi and ayj are vector components
 The quantities ax and ay alone are scalar
components
o Or just “components” as before
Eq. (3-7)
Eq. (3-8)
 Vectors can be added using components
Eq. (3-10)
Eq. (3-11)
Eq. (3-12)
Eq. (3-9) →
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-2 Unit Vectors, Adding Vectors by Components
 To subtract two vectors, we subtract components
Unit Vectors, Adding Vectors by Components
Answer: (a) positive, positive (b) positive, negative
(c) positive, positive
Eq. (3-13)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-2 Unit Vectors, Adding Vectors by Components
 Vectors are independent of the
coordinate system used to measure
them
 We can rotate the coordinate
system, without rotating the vector,
and the vector remains the same
 All such coordinate systems are
equally valid
Figure (3-15)
Eq. (3-15)
Eq. (3-14)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
3.09 Multiply vectors by
scalars.
3.10 Identify that multiplying a
vector by a scalar gives a
vector, the dot product gives
a scalar, and the cross
product gives a
perpendicular vector.
3.11 Find the dot product of
two vectors.
3.12 Find the angle between
two vectors by taking their
dot product.
3.13 Given two vectors, use
the dot product to find out
how much of one vector lies
along the other.
3.14 Find the cross product of
two vectors.
3.15 Use the right-hand rule to
find the direction of the
resultant vector.
3.16 In nested products, start
with the innermost product
and work outward.
Learning Objectives
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
 Multiplying a vector z by a scalar c
o Results in a new vector
o Its magnitude is the magnitude of vector z times |c|
o Its direction is the same as vector z, or opposite if c is
negative
o To achieve this, we can simply multiply each of the
components of vector z by c
 To divide a vector by a scalar we multiply by 1/c
Example Multiply vector z by 5
o z = -3 i + 5 j
o 5 z = -15 i + 25 j
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
 Multiplying two vectors: the scalar product
o Also called the dot product
o Results in a scalar, where a and b are magnitudes and φ is
the angle between the directions of the two vectors:
 The commutative law applies, and we can do the dot
product in component form
Eq. (3-20)
Eq. (3-22)
Eq. (3-23)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
 A dot product is: the product of the magnitude of one
vector times the scalar component of the other vector
in the direction of the first vector
Eq. (3-21)
Figure (3-18)
 Either projection of one
vector onto the other can
be used
 To multiply a vector by the
projection, multiply the
magnitudes
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
Answer: (a) 90 degrees (b) 0 degrees (c) 180 degrees
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
 Multiplying two vectors: the vector product
o The cross product of two vectors with magnitudes a & b,
separated by angle φ, produces a vector with magnitude:
o And a direction perpendicular to both original vectors
 Direction is determined by the right-hand rule
 Place vectors tail-to-tail, sweep fingers from the first to
the second, and thumb points in the direction of the
resultant vector
Eq. (3-24)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
The upper shows vector a cross vector b, the lower shows vector b cross vector a
Figure (3-19)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
 The cross product is not commutative
 To evaluate, we distribute over components:
 Therefore, by expanding (3-26):
Eq. (3-25)
Eq. (3-26)
Eq. (3-27)
© 2014 John Wiley & Sons, Inc. All rights reserved.
3-3 Multiplying Vectors
Answer: (a) 0 degrees (b) 90 degrees
© 2014 John Wiley & Sons, Inc. All rights reserved.
Scalars and Vectors
 Scalars have magnitude only
 Vectors have magnitude and
direction
 Both have units!
Adding Geometrically
 Obeys commutative and
associative laws
Unit Vector Notation
 We can write vectors in terms
of unit vectors
Vector Components
 Given by
 Related back by
Eq. (3-2)
Eq. (3-5)
Eq. (3-7)
3 Summary
Eq. (3-3)
Eq. (3-6)
© 2014 John Wiley & Sons, Inc. All rights reserved.
Adding by Components
 Add component-by-component
Scalar Times a Vector
 Product is a new vector
 Magnitude is multiplied by
scalar
 Direction is same or opposite
Cross Product
 Produces a new vector in
perpendicular direction
 Direction determined by right-
hand rule
Scalar Product
 Dot product
Eqs. (3-10) - (3-12)
Eq. (3-22)
3 Summary
Eq. (3-20)
Eq. (3-24)
© 2014 John Wiley & Sons, Inc. All rights reserved.
Problems
• What are (a) the x component and (b) the y component of a vector in the xy
plane if its direction is 250° counterclockwise from the positive direction of the
x axis and its magnitude is 7.3 m?
© 2014 John Wiley & Sons, Inc. All rights reserved.
Problems
• A displacement vector 𝒓 in the xy plane is 15 m long and directed at angle of 30°
in Fig. Determine (a) the x component and (b) the y component of the vector.
© 2014 John Wiley & Sons, Inc. All rights reserved.
Problems
• The x component of vector 𝑨 is 25.0 m and the y component is 40.0 m. (a) What
is the magnitude of 𝑨? (b) What is the angle between the direction of 𝑨 and the
positive direction of x?
© 2014 John Wiley & Sons, Inc. All rights reserved.
Problems
© 2014 John Wiley & Sons, Inc. All rights reserved.
Home Work Problems
1. Express the following angles in radians: (a) 20.0°, (b) 50.0°, (c) 100°. Convert the following
angles to degrees: (d) 0.330 rad, (e) 2.10 rad, (f) 7.70 rad.
2. A ship sets out to sail to a point 120 km due north. An unexpected storm blows the ship to a
point 100 km due east of its starting point. (a) How far and (b) in what direction must it now
sail to reach its original destination?
3. In Fig. 3-27, a heavy piece of machinery is raised by sliding it a distance d " 12.5 m along a
plank oriented at angle u " 20.0° to the horizontal. How far is it moved (a) vertically and (b)
horizontally?
1. Consider two displacements, one of magnitude 3 m and another of magnitude 4 m. Show how
the displacement vectors may be combined to get a resultant displacement of magnitude (a) 7
m, (b) 1 m, and (c) 5
Problems
1. Two vectors are given by
1. An explorer is caught in a whiteout (in which the snowfall is so thick that the ground cannot be
distinguished from the sky) while returning to base camp. He was supposed to travel due north
for 5.6 km, but when the snow clears, he discovers that he actually traveled 7.8 km at 50° north
of due east. (a) How far and (b) in what direction must he now travel to reach base camp?
© 2014 John Wiley & Sons, Inc. All rights reserved.
Problems
• What is the sum of the following four vectors in unit vector notation? For that sum,
what are (b) the magnitude, (c) the angle in degrees, and (d) the angle in radians?
© 2014 John Wiley & Sons, Inc. All rights reserved.

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Engineering Physics Lec 3 ch03-10e.pptx

  • 1. Vectors Chapter 3 Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 2. 3-1 Vectors and Their Components 3.01 Add vectors by drawing them in head-to-tail arrangements, applying the commutative and associative laws. 3.02 Subtract a vector from a second one. 3.03 Calculate the components of a vector on a given coordinate system, showing them in a drawing. 3.04 Given the components of a vector, draw the vector and determine its magnitude and orientation. 3.05 Convert angle measures between degrees and radians. Learning Objectives © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 3. 3-1 Vectors and Their Components  Physics deals with quantities that have both size and direction  A vector is a mathematical object with size and direction  A vector quantity is a quantity that can be represented by a vector  Examples: position, velocity, acceleration  Vectors have their own rules for manipulation  A scalar is a quantity that does not have a direction  Examples: time, temperature, energy, mass  Scalars are manipulated with ordinary algebra © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 4. 3-1 Vectors and Their Components  The simplest example is a displacement vector  If a particle changes position from A to B, we represent this by a vector arrow pointing from A to B Figure 3-1  In (a) we see that all three arrows have the same magnitude and direction: they are identical displacement vectors.  In (b) we see that all three paths correspond to the same displacement vector. The vector tells us nothing about the actual path that was taken between A and B. © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 5. 3-1 Vectors and Their Components  The vector sum, or resultant o Is the result of performing vector addition o Represents the net displacement of two or more displacement vectors o Can be added graphically as shown: Figure 3-2 Eq. (3-1) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 6. 3-1 Vectors and Their Components  Vector addition is commutative o We can add vectors in any order Eq. (3-2) Figure (3-3) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 7. 3-1 Vectors and Their Components  Vector addition is associative o We can group vector addition however we like Eq. (3-3) Figure (3-4) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 8. 3-1 Vectors and Their Components  A negative sign reverses vector direction  We use this to define vector subtraction Eq. (3-4) Figure (3-5) Figure (3-6) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 9. 3-1 Vectors and Their Components  These rules hold for all vectors, whether they represent displacement, velocity, etc.  Only vectors of the same kind can be added o (distance) + (distance) makes sense o (distance) + (velocity) does not Answer: (a) 3 m + 4 m = 7 m (b) 4 m - 3 m = 1 m © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 10. 3-1 Vectors and Their Components  Rather than using a graphical method, vectors can be added by components o A component is the projection of a vector on an axis  The process of finding components is called resolving the vector Figure (3-8)  The components of a vector can be positive or negative.  They are unchanged if the vector is shifted in any direction (but not rotated). © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 11. 3-1 Vectors and Their Components  Components in two dimensions can be found by:  Where θ is the angle the vector makes with the positive x axis, and a is the vector length  The length and angle can also be found if the components are known  Therefore, components fully define a vector Eq. (3-5) Eq. (3-6) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 12. 3-1 Vectors and Their Components  In the three dimensional case we need more components to specify a vector o (a,θ,φ) or (ax,ay,az) Answer: choices (c), (d), and (f) show the components properly arranged to form the vector © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 13. 3-1 Vectors and Their Components  Angles may be measured in degrees or radians  Recall that a full circle is 360˚, or 2π rad  Know the three basic trigonometric functions Figure (3-11) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 14. 3-2 Unit Vectors, Adding Vectors by Components 3.06 Convert a vector between magnitude-angle and unit- vector notations. 3.07 Add and subtract vectors in magnitude-angle notation and in unit-vector notation. 3.08 Identify that, for a given vector, rotating the coordinate system about the origin can change the vector's components, but not the vector itself. Learning Objectives © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 15. 3-2 Unit Vectors, Adding Vectors by Components  A unit vector o Has magnitude 1 o Has a particular direction o Lacks both dimension and unit o Is labeled with a hat: ^  We use a right-handed coordinate system o Remains right-handed when rotated Figure (3-13) Eq. (3-7) Eq. (3-8) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 16. 3-2 Unit Vectors, Adding Vectors by Components  The quantities axi and ayj are vector components  The quantities ax and ay alone are scalar components o Or just “components” as before Eq. (3-7) Eq. (3-8)  Vectors can be added using components Eq. (3-10) Eq. (3-11) Eq. (3-12) Eq. (3-9) → © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 17. 3-2 Unit Vectors, Adding Vectors by Components  To subtract two vectors, we subtract components Unit Vectors, Adding Vectors by Components Answer: (a) positive, positive (b) positive, negative (c) positive, positive Eq. (3-13) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 18. 3-2 Unit Vectors, Adding Vectors by Components  Vectors are independent of the coordinate system used to measure them  We can rotate the coordinate system, without rotating the vector, and the vector remains the same  All such coordinate systems are equally valid Figure (3-15) Eq. (3-15) Eq. (3-14) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 19. 3-3 Multiplying Vectors 3.09 Multiply vectors by scalars. 3.10 Identify that multiplying a vector by a scalar gives a vector, the dot product gives a scalar, and the cross product gives a perpendicular vector. 3.11 Find the dot product of two vectors. 3.12 Find the angle between two vectors by taking their dot product. 3.13 Given two vectors, use the dot product to find out how much of one vector lies along the other. 3.14 Find the cross product of two vectors. 3.15 Use the right-hand rule to find the direction of the resultant vector. 3.16 In nested products, start with the innermost product and work outward. Learning Objectives © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 20. 3-3 Multiplying Vectors  Multiplying a vector z by a scalar c o Results in a new vector o Its magnitude is the magnitude of vector z times |c| o Its direction is the same as vector z, or opposite if c is negative o To achieve this, we can simply multiply each of the components of vector z by c  To divide a vector by a scalar we multiply by 1/c Example Multiply vector z by 5 o z = -3 i + 5 j o 5 z = -15 i + 25 j © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 21. 3-3 Multiplying Vectors  Multiplying two vectors: the scalar product o Also called the dot product o Results in a scalar, where a and b are magnitudes and φ is the angle between the directions of the two vectors:  The commutative law applies, and we can do the dot product in component form Eq. (3-20) Eq. (3-22) Eq. (3-23) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 22. 3-3 Multiplying Vectors  A dot product is: the product of the magnitude of one vector times the scalar component of the other vector in the direction of the first vector Eq. (3-21) Figure (3-18)  Either projection of one vector onto the other can be used  To multiply a vector by the projection, multiply the magnitudes © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 23. 3-3 Multiplying Vectors Answer: (a) 90 degrees (b) 0 degrees (c) 180 degrees © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 24. 3-3 Multiplying Vectors  Multiplying two vectors: the vector product o The cross product of two vectors with magnitudes a & b, separated by angle φ, produces a vector with magnitude: o And a direction perpendicular to both original vectors  Direction is determined by the right-hand rule  Place vectors tail-to-tail, sweep fingers from the first to the second, and thumb points in the direction of the resultant vector Eq. (3-24) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 25. 3-3 Multiplying Vectors The upper shows vector a cross vector b, the lower shows vector b cross vector a Figure (3-19) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 26. 3-3 Multiplying Vectors  The cross product is not commutative  To evaluate, we distribute over components:  Therefore, by expanding (3-26): Eq. (3-25) Eq. (3-26) Eq. (3-27) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 27. 3-3 Multiplying Vectors Answer: (a) 0 degrees (b) 90 degrees © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 28. Scalars and Vectors  Scalars have magnitude only  Vectors have magnitude and direction  Both have units! Adding Geometrically  Obeys commutative and associative laws Unit Vector Notation  We can write vectors in terms of unit vectors Vector Components  Given by  Related back by Eq. (3-2) Eq. (3-5) Eq. (3-7) 3 Summary Eq. (3-3) Eq. (3-6) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 29. Adding by Components  Add component-by-component Scalar Times a Vector  Product is a new vector  Magnitude is multiplied by scalar  Direction is same or opposite Cross Product  Produces a new vector in perpendicular direction  Direction determined by right- hand rule Scalar Product  Dot product Eqs. (3-10) - (3-12) Eq. (3-22) 3 Summary Eq. (3-20) Eq. (3-24) © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 30. Problems • What are (a) the x component and (b) the y component of a vector in the xy plane if its direction is 250° counterclockwise from the positive direction of the x axis and its magnitude is 7.3 m? © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 31. Problems • A displacement vector 𝒓 in the xy plane is 15 m long and directed at angle of 30° in Fig. Determine (a) the x component and (b) the y component of the vector. © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 32. Problems • The x component of vector 𝑨 is 25.0 m and the y component is 40.0 m. (a) What is the magnitude of 𝑨? (b) What is the angle between the direction of 𝑨 and the positive direction of x? © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 33. Problems © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 34. Home Work Problems 1. Express the following angles in radians: (a) 20.0°, (b) 50.0°, (c) 100°. Convert the following angles to degrees: (d) 0.330 rad, (e) 2.10 rad, (f) 7.70 rad. 2. A ship sets out to sail to a point 120 km due north. An unexpected storm blows the ship to a point 100 km due east of its starting point. (a) How far and (b) in what direction must it now sail to reach its original destination? 3. In Fig. 3-27, a heavy piece of machinery is raised by sliding it a distance d " 12.5 m along a plank oriented at angle u " 20.0° to the horizontal. How far is it moved (a) vertically and (b) horizontally? 1. Consider two displacements, one of magnitude 3 m and another of magnitude 4 m. Show how the displacement vectors may be combined to get a resultant displacement of magnitude (a) 7 m, (b) 1 m, and (c) 5
  • 35. Problems 1. Two vectors are given by 1. An explorer is caught in a whiteout (in which the snowfall is so thick that the ground cannot be distinguished from the sky) while returning to base camp. He was supposed to travel due north for 5.6 km, but when the snow clears, he discovers that he actually traveled 7.8 km at 50° north of due east. (a) How far and (b) in what direction must he now travel to reach base camp? © 2014 John Wiley & Sons, Inc. All rights reserved.
  • 36. Problems • What is the sum of the following four vectors in unit vector notation? For that sum, what are (b) the magnitude, (c) the angle in degrees, and (d) the angle in radians? © 2014 John Wiley & Sons, Inc. All rights reserved.

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