The document discusses the ENGAGE project, which aims to teach responsible research and innovation in science and technology on a large scale using educational games and materials. It provides an overview of the gamified learning activities and games that teach about various science and ethics topics. It also lists the contacts for the ENGAGE consortium working on the project.
A free educational project, where knowledge is obtained by playing games, and every game reward +1 Knowledge Level. Include authorship games, tests and puzzles, with educational and exploration data.
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
A free educational project, where knowledge is obtained by playing games, and every game reward +1 Knowledge Level. Include authorship games, tests and puzzles, with educational and exploration data.
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
Anyone who has worked with WordPress before knows that it is both flexible and extensible; mainly because of the sheer number of plugins and themes available.
However, without hooks, WordPress would have no plugins and themes would be very limited in what they could do. Hooks have played a key role in WordPress's success and it is vital for any WordPress coder to understand how they work.
Come learn about:
- The two types of WordPress hooks: actions and filters
- What hooks WordPress makes available
- Where to place your code to ensure it is run
- When code is run in WordPress and how to control priority
- How to leverage hooks in your own code
- Why the hook system is a great implementation of the open/closed principle
- Ways you could leverage hooks to do awesome things in WordPress
Do you think you don’t know enough about WordPress to help out someone else? Come with me on my journey through the techie continuum – swinging through Self-Doubt Boulevard and taking a leisurely jaunt through Imposter Syndrome Alley. We’ll find out how I finally realized I know enough to contribute – and so do you.
Responsive Prototyping with WordPress - UXCamp DC 2016Anthony D. Paul
Sometimes a static InVision prototype isn't enough for a usability test and creating multiple sizes of prototypes to run desktop versus mobile can feel like a waste of time. In this talk, I show non-developers how to use WordPress as a means of quickly and easily creating responsive prototypes to usability test across all devices with one, live prototype.
5 Ways to Contribute to WordPress (If You're Not a Developer)Adam W. Warner
WordPress would be nothing if it weren’t for the thousands of people contributing to the project, but what if you’re not a developer or designer and still want to be involved?
Adam was faced with these very questions and quickly learned that it’s much easier to contribute than he previously thought. In this session, Adam shares the top five ways in which non-developers can contribute to WordPress—from participating in the WordPress community through support forums, to reviewing documentation and even understanding patches in Core. Adam also shares bonus ways to contribute for those wanting to completely immerse themselves in the WordPress community. Session attendees will learn new ways to get involved and gain a greater understanding of how their participation makes a difference to millions of users worldwide.
Слайды для презентации "Онлайн-кинотеатр для слабовидящих на WordPress: практическая доступность" на WordCamp Russia 2015, 15 августа 2015
Практические советы по повышению доступности сайта для слабовидящей аудитории.
Designing for Stress Cases - Baltimore Design Week 2016 - Kelly Driver and An...Anthony D. Paul
Understanding the Everyday Relationship Between UX and Accessibility
The world we design for is increasingly complex and diverse, demanding considerations for user accessibility and real-world contexts. We often project the user as a mirror image of ourselves, making the mistake of imagining the best-case scenario—that users are calm, happy, and want to use the product. But this assumption is often false. In this talk, designers Anthony D Paul and Kelly Driver from idfive look at the role of stress cases, or common pain points, in user experience design, and share methods of building empathy between creatives and decision-makers in order to elevate product experiences for all.
Why Education Stakeholders Must Work Together on the Critical Components of D...Samsung Business USA
For school district leaders today, digital transformation is non-negotiable. But in order for school systems to make a smooth transition to digital learning platforms and curriculum, numerous education stakeholders must work closely together – from teachers, academic personnel and IT, to parents, administration and the broader community. If you are looking to make the digital transformation, this infographic provides helpful tips for making it work.
"On the Description of Process in Digital Scholarship" Paper at the 1st Workshop on Humanities in the SEmantic web (WHiSE 2016) colocated with ESWC 2016, Heraklion, Crete, Sunday 29 May 2016
Shortcodes are commonplace in WordPress themes, plugins and even WordPress core. Whether you are a new developer looking to implement a shortcode for the first time, or are a seasoned pro; come join us as we delve into the pros, cons, gotchas, best practices and creative approaches to shortcodes.
Ja, Cyborg. Stosunek ludzi do HET (human enhancement technologies)Natalia Hatalska
Prezentacja z konferencji Cyber 6.0 Redefine. Poświęcona stosunkowi polskich internautów do technologii "ulepszających" ludzi. Na podstawie badań zrealizowanych na potrzeby raportu TrendBook 2016.
On the relation between learning, teaching, science and games. Presentation for the course on simulation in medical pedagogy at Paris Descartes university.
Anyone who has worked with WordPress before knows that it is both flexible and extensible; mainly because of the sheer number of plugins and themes available.
However, without hooks, WordPress would have no plugins and themes would be very limited in what they could do. Hooks have played a key role in WordPress's success and it is vital for any WordPress coder to understand how they work.
Come learn about:
- The two types of WordPress hooks: actions and filters
- What hooks WordPress makes available
- Where to place your code to ensure it is run
- When code is run in WordPress and how to control priority
- How to leverage hooks in your own code
- Why the hook system is a great implementation of the open/closed principle
- Ways you could leverage hooks to do awesome things in WordPress
Do you think you don’t know enough about WordPress to help out someone else? Come with me on my journey through the techie continuum – swinging through Self-Doubt Boulevard and taking a leisurely jaunt through Imposter Syndrome Alley. We’ll find out how I finally realized I know enough to contribute – and so do you.
Responsive Prototyping with WordPress - UXCamp DC 2016Anthony D. Paul
Sometimes a static InVision prototype isn't enough for a usability test and creating multiple sizes of prototypes to run desktop versus mobile can feel like a waste of time. In this talk, I show non-developers how to use WordPress as a means of quickly and easily creating responsive prototypes to usability test across all devices with one, live prototype.
5 Ways to Contribute to WordPress (If You're Not a Developer)Adam W. Warner
WordPress would be nothing if it weren’t for the thousands of people contributing to the project, but what if you’re not a developer or designer and still want to be involved?
Adam was faced with these very questions and quickly learned that it’s much easier to contribute than he previously thought. In this session, Adam shares the top five ways in which non-developers can contribute to WordPress—from participating in the WordPress community through support forums, to reviewing documentation and even understanding patches in Core. Adam also shares bonus ways to contribute for those wanting to completely immerse themselves in the WordPress community. Session attendees will learn new ways to get involved and gain a greater understanding of how their participation makes a difference to millions of users worldwide.
Слайды для презентации "Онлайн-кинотеатр для слабовидящих на WordPress: практическая доступность" на WordCamp Russia 2015, 15 августа 2015
Практические советы по повышению доступности сайта для слабовидящей аудитории.
Designing for Stress Cases - Baltimore Design Week 2016 - Kelly Driver and An...Anthony D. Paul
Understanding the Everyday Relationship Between UX and Accessibility
The world we design for is increasingly complex and diverse, demanding considerations for user accessibility and real-world contexts. We often project the user as a mirror image of ourselves, making the mistake of imagining the best-case scenario—that users are calm, happy, and want to use the product. But this assumption is often false. In this talk, designers Anthony D Paul and Kelly Driver from idfive look at the role of stress cases, or common pain points, in user experience design, and share methods of building empathy between creatives and decision-makers in order to elevate product experiences for all.
Why Education Stakeholders Must Work Together on the Critical Components of D...Samsung Business USA
For school district leaders today, digital transformation is non-negotiable. But in order for school systems to make a smooth transition to digital learning platforms and curriculum, numerous education stakeholders must work closely together – from teachers, academic personnel and IT, to parents, administration and the broader community. If you are looking to make the digital transformation, this infographic provides helpful tips for making it work.
"On the Description of Process in Digital Scholarship" Paper at the 1st Workshop on Humanities in the SEmantic web (WHiSE 2016) colocated with ESWC 2016, Heraklion, Crete, Sunday 29 May 2016
Shortcodes are commonplace in WordPress themes, plugins and even WordPress core. Whether you are a new developer looking to implement a shortcode for the first time, or are a seasoned pro; come join us as we delve into the pros, cons, gotchas, best practices and creative approaches to shortcodes.
Ja, Cyborg. Stosunek ludzi do HET (human enhancement technologies)Natalia Hatalska
Prezentacja z konferencji Cyber 6.0 Redefine. Poświęcona stosunkowi polskich internautów do technologii "ulepszających" ludzi. Na podstawie badań zrealizowanych na potrzeby raportu TrendBook 2016.
On the relation between learning, teaching, science and games. Presentation for the course on simulation in medical pedagogy at Paris Descartes university.
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
In games, players immediately take action, make meaningful decisions, and volunteer to spend more and more time finding treasures or defeating villains. Meanwhile, many corporate e-learning experiences are less than engaging. What instructional designers need to do is steal ideas, techniques, and methodologies from game designers and incorporate those ideas into our instructional design. This session will provide a model that can be followed by instructional designers as well as research-based recommendations for helping instructional designers think more like game designers. The result will be interactive and engaging instruction. This will be an intermediate-level session, and some knowledge of instructional design will be helpful. Also, bring your smartphone and devices, as you will be interacting with the content and voting on answer choices while this interactive adventure unfolds.
Video gamers have been found to have more grey matter development and increased brain plasticity. Can you get smarter by playing video games? Find out at our latest presentation. Visit http://aklavya.org for more such gaming goodness.
Video games is a fast growing industry all over the world. Amount of time and money spent on the games industry cannot stay without our attention. Video games have interest and attention of school aged youth. Which make us think of the possibility of using video games in learning process, particularly in educational institutions.I discuss influence of video games and concentrate on learning through video games and its main learning principles. My essay is mainly based on J.P. Gee works.
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...Karl Kapp
Games are fun, exciting and engaging but do they belong in the classroom? Can games and simulations be artistic, creative and still be educational? There is evidence that students participating in game-based learning experiences have higher declarative knowledge, procedural knowledge and retention of instructional material than those participating in more traditional learning experiences. But, what elements make games and simulations appropriate for learning and how can those elements be integrated into the classroom. This keynote discusses the careful blending of creativity, artistry and technology to create effective game-like simulations for learning.
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
Oct. 23, 2015 - This presentation features The Perspective Game, a massively multiplayer online role playing card game (MMORPCG) that aims to provide players a fun, challenging, and immersive experience of critically examining current and emerging issues mentioned in national and international discourse. The game is created by the GetTheIssues Team, and advances the game-based learning method for adult learners/players. This presentation is for the 2015 Metro State University of Colorado Teaching and Learning with Technology Conference.
Sherry Jones is the game architecture designer of The Perspective Game. In this presentation, she defines what an epistemic game is, and illustrates how The Perspective Game is an epistemic game of which its design is driven by advanced academic theory and game design principles.
In the race towards exams, it can be easy to forget the other goals of science education: scientific literacy (science in life) and STE(A)M careers (science in society).
CONNECT is an EC-funded project offering a new kind of resource, called a Science Action.
It’s a set of activities to integrate a real-life challenge into an existing topic and it ticks lots of boxes:
Engage with a real-life challenge
Know and apply a science concept
Practice an enquiry skill
Understand how science affects their world
Interact with a scientist or engineer ( CONNECT Platform)
Talk about science with family-members
In the race towards exams, it can be easy to forget the other goals of science education: scientific literacy (science in life) and STE(A)M careers (science in society).
CONNECT is an EC-funded project offering a new kind of resource, called a Science Action.
It’s a set of activities to integrate a real-life challenge into an existing topic and it ticks lots of boxes:
Engage with a real-life challenge
Know and apply a science concept
Practice an enquiry skill
Understand how science affects their world
Interact with a scientist or engineer ( CONNECT Platform)
Talk about science with family-members
This presentation was provided to CONNECT consortium members and participants including results of phase 1
Pilot Leaders and Coordinators of data generation:
Tony Sherborne MSC
Giorgos Panselinas RDE
Rosina Malagrida IRSI
Mihai Bizoi VUT
Patricia Torres APC-PUC
Silvar Ribeiro UNEB
Alexandra Okada OU
More details:
https://www.connect-science.net/
Link to Padlet:
https://padlet.com/connectscience2020/7hm5ingbvkel8l2e
CONNECT - inclusive open schooling with engaging and future-oriented science
If you wish to download this resource then please access
https://connect-eu.exus.co.uk/2021/11/05/carbon-neutral-cop26/
The 6th International Multidisciplinary Scientific Conference on the Dialogue between Sciences & Arts, Religion & Education, THE LIMITS OF SCIENCE AND HUMAN KNOWLEDGE
- 08 de maio, 09h30 | “Os processos colaborativos nas comunidades de aprendizagem em rede”, por Alexandra Okada, professora da Open University (Reino Unido), e Teresa Cardoso, professora da Universidade Aberta
Os alunos e alunas das licenciaturas de Educação da Universidade do Minho e de Educação Básica do Instituto Politécnico de Coimbra (IPC) realizam de abril a junho de 2021 o ciclo de nove webinars “Conversas com (a) Educação”.
As sessões decorrem na rede online Zoom, tendo inscrições e mais detalhes em conectados86.webnode.pt. Vai conhecer-se novas formas de aprender nas comunidades em rede, num mundo em mutação e cada vez mais tecnológico em todos os níveis de ensino, entre outros aspetos.
A iniciativa é aberta ao público, dirigindo-se em especial a professores e investigadores. O ciclo de webinars reforça a partilha de conhecimento entre os alunos da UMinho e do IPC, fazendo parte das disciplinas Tecnologia Educativa e Tecnologia e Comunicação Educacional II, orientadas pelos docentes Marco Bento e José Alberto Lencastre, respetivamente.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
3. Gamification is the application of game-design
elements and game principles in non-game
contexts. Gamification commonly employs game
design elements which are used in so called non-
game contexts in attempts to improve user
engagement.
4. The ENGAGE project aims to spread the
teaching and learning of RRI at scale, by
connecting cutting-edge Science and
Technology with educative materials. EngagingScience.eu
5. Games motivate ways to try out using the
skills, in a non-threatening way that gives
feedback on the initial attempts and helps
students reflect and learn. EngagingScience.eu
6. Play
3
Discuss if people identify
dog emotions.
After listen to the
sounds, discussion
about spectrogram if
people identify dog
emotions?
PlayersSteps
Talk
Think
Whatdoesthefoxsay?
EngagingScience.eu
7. Play
4
Discuss how to make a
decision about genetically
modified (GM) foods.
Put the evidence list
in importance frame
and drag and build a
framework.
PlayersSteps
Talk
Think
EngagingScience.eu
GMdecision
8. Play
4
Discuss how Earth’s
resources are limited and
need to be conserved.
Create a menu for
Christmas with
insects and justify
the choice.
PlayersSteps
Talk
Think
Eatinsects
EngagingScience.eu
9. Play
3
Discuss if humans can
be blame for climate
change.
Each student writes
a testimonial in a
card and share with
the group to discuss.
PlayersSteps
Talk
Think
SinkingIsland
EngagingScience.eu
10. Play
4
Discuss how to use what
you know about
atmospheric carbon
dioxide in a new context.
Game board and
create framework by
dragging cards.
PlayersSteps
Talk
Think
CarWars
EngagingScience.eu
11. Play
4
Discuss how organisms
affect each other.
Write advantages
and disadvantages
to create a
framework.
PlayersSteps
Talk
Think
Invasion
EngagingScience.eu
12. Play
2
Discuss why insect
pollination is important in
producing our food.
Questions and
answers to get
higher amount of
funding.
PlayersSteps
Talk
Think
ChocolateMoney
EngagingScience.eu
13. Play
4
Discuss the power
ratings of electrical
appliances and the
energy they transfer.
Drag the devices and to
be calculated energy
expenditure to be
shown in a framework.
PlayersSteps
Talk
Think
ApplianceScience
EngagingScience.eu
15. Play
3
Discuss how to make a
decision about whether
to use your phone less to
prevent neck damage.
Drag cards with data
collected in and set
evaluative framework of
contributions.
PlayersSteps
Talk
Think
TextNeck
EngagingScience.eu
16. Play
4
Discuss the function of
genes.
Read the sources
cards and create a
framework with the
risks and benefits.
PlayersSteps
Talk
Think
Ebola
EngagingScience.eu
17. Play
6
Discuss how IVF with
PGD can be used to help
a couple with an
inherited condition to
have a healthy child.
Divide decisions cards,
set up a framework with
the results and put
together a map of the
decision.
PlayersSteps
Talk
Think
MakingDecisions
EngagingScience.eu
18. Play
6
Discuss how to use
knowledge about
inheritance to interpret
genetic diagrams,
including family trees.
Answer questions and
create a genetic
diagram of your family.
Discuss the risks.
PlayersSteps
Talk
Think
Takethetest
EngagingScience.eu
19. Play
2
Discuss about genes to
explain how to create an
embryo with three
parents.
Play a game of issues,
count the number of
issues that are for and
against the technology.
PlayersSteps
Talk
Think
ThreeParents
EngagingScience.eu
20. Play
2
Discuss whether the
evidence supports the
conclusion that there is
hot liquid water on
Enceladus.
Organize evidence
cards in a framework.
PlayersSteps
Talk
Think
LifeonEnceladus
EngagingScience.eu
21. Play
2
Discuss the replace
ordinary polythene bags
with degradable bags.
Select the most
important questions
and interview experts.
PlayersSteps
Talk
Think
Bigbagban
EngagingScience.eu
22. Play
2
Discuss if we should we
ban sugary drink sales to
under–18s?
Discuss using
argument and evidence
cards.
PlayersSteps
Talk
Think
BanCola
EngagingScience.eu
23. Play
3
Discuss the knowledge
of microorganisms to
check the facts in a
newspaper report.
Read the newspaper
report and use the
information to fill in the
table with the evidences.
PlayersSteps
Talk
Think
Attackofthegiantviruses
EngagingScience.eu
24. Play
5
Discuss which organs
will we be able to grow
in the next 10 years?
Why?
Complete the method and
use the information to fill
in the table and decide
how long it will be before
we have replacement
organs.
PlayersSteps
Talk
Think
Growyourownbody
EngagingScience.eu
25. Play
5
Discuss the predict
products of the combustion
of a given reactant and
show the reaction as a
word equation.
Complete the word
equations, make a
Checklist and create a
vlog.
PlayersSteps
Talk
Think
Deathtodiesel
EngagingScience.eu
26. Play
3
Discuss about UV light to
explain the link between
sunbeds and skin cancer.
Research of sunbeds
causing skin cancer.
Record an interview
for a TV show and
record video.
PlayersSteps
Talk
Think
Banthebeds
EngagingScience.eu
27. Play
3
Discuss how important
is animal testing for
drug development?
Discuss the animal
testing evidence cards
and create framework.
PlayersSteps
Talk
Think
Animaltesting(1)
EngagingScience.eu
28. Play
3
Learn 3 kinds of ethical
thinking to make
decisions: utilitarianism,
rights and duties, virtues.
Discuss the 3 kinds of
ethical thinking and
create framework.
PlayersSteps
Talk
Think
Animaltesting(2)
EngagingScience.eu
29. Play
2
Discuss if there is a
scientific evidence that
nicotine from vaping can
get to people nearby.
Draw before and after
diagrams of particles to
explain observations.
PlayersSteps
Talk
Think
Electroniccigarettes(1)
EngagingScience.eu
30. Play
3
Discuss if the benefits of
banning indoor vaping in
public places worth the
risks.
Weigh up risks and
benefits to make a
decision.
PlayersSteps
Talk
Think
Electroniccigarettes(2)
EngagingScience.eu
31. Play
3
Discuss how the
changes to weather and
climate will affect people
and wildlife.
Drag and set a map
with different
temperatures.
PlayersSteps
Talk
Think
TwoDegrees(1)
EngagingScience.eu
32. 5
Discuss how the impacts
of carbon emission
actions on the
environment, people and
money.
Create a framework
with negative and
positive consequences
for actions.
PlayersSteps
Talk
Think
TwoDegrees(2)
EngagingScience.eu
Play
33. References
Okada A. (2016) Responsible research and innovation in science education report. Milton Keynes: The Open University –
UK. ISBN 9781473020191.
Okada A. & Bayram-Jacobs D.(2016) Opportunities and challenges for equipping the next generation for responsible
citizenship through the ENGAGE HUB. International Conference on Responsible Research in Education and Management and
its Impact. London 2016.
Okada, A., Wolff, A., Mikroyannidis, A. and Ashton, S. (2015) Promoting partnerships among Universities, Schools and
Research Centres to foster Responsible Research and Innovation for smart citizenship, Proceedings of the 15th
International Conference on Technology, Policy and Innovation.
Image 1 – Public Domain - https://pixabay.com/pt/conselho-jogo-concorr%C3%AAncia-761586/
Image 2 – Attribution - https://www.flickr.com/photos/flem007_uk/3168011294