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Learning with games
@AntTaly #DIUP2016 #simulation
@iLumens
Learning with games?
Learning from games
[why do we learn from games?]
Teaching with games
[how/what can we teach with games?]
Scientific discovery games
[how can players contribute to build scientific
knowledge?]
1.Learning from games
a long story
what is a game?
how does it work?
A long story...
Play found in nature, allowing
animals to learn
(i.e. selected by evolution)
Games used for learning
historically
(e.g. war games in China)
Hillebrand Steve, U.S. Fish and Wildlife Service
Game definition
Following Gilles Brougère (“Jouer/Apprendre”, Economica/Anthropos):
● second reality,
● decisions (to enter the game and then during the game),
● rules (including goal and limits in time and space),
● frivolity (no consequence)
● uncertainty about the outcome
Serious games : Need for a
debriefing
©Le Lombard 2015, tous droits réservés.
How can learn from games?
A game allows exploration
Alison Gopnik “Scientific Thinking in Young Children: Theoretical Advances, Empirical Research, and Policy
Implications” Science 2012: Vol. 337 no. 6102 pp. 1623-1627
We learn from trial and error
→ We need a feedback loop… that is the core of games
Uncertainty increase learning and motivation
Howard-Jones, P. A., & Demetriou, S. (2009). Uncertainty and engagement with learning games. Instructional Science,
37(6), 519.
Ozcelik, E., Cagiltay, N. E., & Ozcelik, N. S. (2013). The effect of uncertainty on learning in game-like environments.
Computers & Education, 67, 12-20.
Devonshire, I. M., Davis, J., Fairweather, S., Highfield, L., Thaker, C., Walsh, A., ... & Hathway, G. J. (2014). Risk-
based learning games improve long-term retention of information among school pupils. PloS one, 9(7), e103640.
Games effects on the brain have
been proposed:
Increasing Speed of Processing With Action Video Games
Dye, M. W., Green, C. S., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current
directions in psychological science, 18(6), 321-326.
Gaming improves multitasking skills
Abbott, A. (2013). Gaming improves multitasking skills. Nature, 501(7465), 18.
Action Video Games Sharpen Vision
Li, R., Polat, U., Makous, W., & Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video
game training. Nature neuroscience, 12(5), 549.
“Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait”
Glass, B. D., Maddox, W. T., & Love, B. C. (2013). Real-time strategy game training: emergence of a cognitive flexibility
trait. PLoS One, 8(8), e70350.
Can we learn useful things in a
game?
"I put my qualifications on my resume when I apply for jobs," Gillett said. "Here's my guild. Here's my ranking. Here's my biggest online
achievement. Some people look at it and say, 'What the hell is this?' And others will be like, 'That's exactly what I'm looking for.'"
http://money.cnn.com/2014/06/19/technology/world-of-warcraft-resume/
Learning technical skills:
“Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective
randomized study.” Schlickum MK, Hedman L, Enochsson L, Kjellin A, Felländer-Tsai L. http://www.ncbi.nlm.nih.gov/pubmed/19649553
“Will the Playstation generation become better endoscopic surgeons?” Koen W. van Dongen, Egbert-Jan M. M. Verleisdonk, Marlies P.
Schijven, Ivo A. M. J. Broeders Surgical Endoscopy 2011, 25:2275. http://link.springer.com/article/10.1007%2Fs00464-010-1548-2.
“Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?” M. Paschold , M. Schröder, D. W. Kauff, T.
Gorbauch, M. Herzer, H. Lang, W. Kneist; International Journal of Computer Assisted Radiology and Surgery; 2011, 6(5), pp 653-662
Fig. 2 Applying clips on cystic
duct and cystic artery
Can we learn useful things in a
game?
dos Reis, F. J. C., Lynn, S., Ali, H. R., Eccles, D., Hanby, A.,
Provenzano, E., ... & Daley, F. (2015). Crowdsourcing the
general public for large scale molecular pathology studies in
cancer. EBioMedicine, 2(7), 681-689.
2. TEACHING WITH GAMES
General exemples
Bioinformatics at university [or focus]
Teaching with games
“The use of educational games within
learning environments raises motivation,
increases interest in the subject matter,
intensifies information retention,
encourages collaboration, and improves
problem-solving skills.”Schneider, Maria Victoria, and Rafael C. Jimenez. "Teaching the
fundamentals of biological data integration using classroom
games." PLoS computational biology 8.12 (2012)
Quoting: Michael D, Chen S (2006) Serious games: games that
educate, train and inform. Boston: Thomson Course Technology.”
TEACHING WITH GAMES AT
SECONDARY SCHOOL
Many examples of the use of games in
teaching
Example of Dragon Box
A classical exemple: MinecraftEdu
Math,
Biology,
Geography,
etc...
MinecraftEdu
Teaching Medicine/health
Games allow to tackle difficult subjects
Geopolitics
Romain republic
missile crisis in Cuba
initiation of WW1
“Jouer en classe en collège et en lycée” Dominique Natanson, Marc Berthou, éditions Fabert, 2013.
Sex education
“The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE)
within a classroom setting” http://www.sciencedirect.com/science/article/pii/S0360131513001644
“seconde guerre Punique” shared via wikimedia by “Common Good”.
Games can be used to
teach
Stegman, Melanie. "Immune Attack players perform better
on a test of cellular immunology and self confidence than
their classmates who play a control video game." Faraday
Immune Attack
http://ImmuneDefenseGame.co
m
• High school students
• First person shooter
game
• Significantly improves
understanding of
concepts in immunology
Dragon Box is a good
exemple...
http://wewanttoknow.com/algebra/
@DragonBoxApp
… but that is not magical
Game alone does not work:
need for be-briefing
not enough room for error?
Yanjin Long, Vincent Aleven “Gamification of Joint Student/System Control over Problem Selection in a Linear
Equation Tutor” Intelligent Tutoring Systems, Lecture Notes in Computer Science Volume 8474, 2014, pp 378-387.
more general thougths: Learning Systems, Not Games JP Gee - Texas Education Review, 2013 - journals.tdl.org
… mais ça n’est pas magique
Le jeu seul n’enseigne pas:
Problème de la place de l’erreur?
Yanjin Long, Vincent Aleven “Gamification of Joint Student/System Control over Problem Selection in a Linear
Equation Tutor” Intelligent Tutoring Systems, Lecture Notes in Computer Science Volume 8474, 2014, pp 378-387.
Ou besoin d’un de-briefing
Kluge, Anders, and Jan Dolonen. "USING MOBILE GAMES IN THE CLASSROOM." Mobile Learning and Mathematics (2015): 106.
more general thougths: Learning Systems, Not Games JP Gee - Texas Education Review, 2013 - journals.tdl.org
Teaching with games at the
university
Bioinformatics
with serious games and scientific discovery
games
3. SCIENTIFIC DISCOVERY GAMES
FOLDIT
HIRE-RNA
THE CURE
What does scientific discovery
games so interesting?
simulation
rules of interaction possibility to build on others’
contributions
large number of participants/data
open ended
→ emergent properties, including collective
intelligence
FOLDIT
A Key exemple:
pioneering work
scientific results published in peer reviewed journals
deep analysis of players inputs
Started with grid computing
●
ROSETTA@HOME
Foldit
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
How do players do etter than the
computer?
What makes the players good?
→ strategy
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
What makes the players good?
→ strategy
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
Foldit players come from
many backgrounds
Top 50 players
Busn/finance/legal
largest group..
Majority have no training in
biochemistry
Cooper, Seth, et al. "Predicting protein structures with a
multiplayer online game." Nature 466.7307 (2010): 756-
UnityMol -HireRNA
Mazzanti et al Biophysical Journal 2017
UnityMol -HireRNA
Mazzanti et al Biophysical Journal 2017
THE CURE
PLAY = GENE SELECTION
Alternate turns
picking a gene from
a “board” of 25
Your hand
Opponents
hand
SCORING
Cure Server
Score reflects accuracy of
decision tree created with
just the selected genes on
real training data
PLAY WITH KNOWLEDGE: GENE ONTOLOGY
PLAY WITH KNOWLEDGE: GENE RIFS
YOU WIN!
GENE SET OVERLAPS, SOME BUT NOT MUCH
http://bioinformatics.psb.ugent.be/webtools/Venn/
“Expert Gene Set”
More scientific discovery games in
medicine?
Acknowledgments
Ben Good for many interactions and slides (slides with black background):
http://fr.slideshare.net/goodb/serious-games-for-bioinformatics-education-ismb-2014-education-workshop
http://fr.slideshare.net/goodb/good-ben-rocky2013games
Students at FDV who tested the use of games in class

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Apprendre par le jeu

  • 1. Learning with games @AntTaly #DIUP2016 #simulation @iLumens
  • 2. Learning with games? Learning from games [why do we learn from games?] Teaching with games [how/what can we teach with games?] Scientific discovery games [how can players contribute to build scientific knowledge?]
  • 3. 1.Learning from games a long story what is a game? how does it work?
  • 4. A long story... Play found in nature, allowing animals to learn (i.e. selected by evolution) Games used for learning historically (e.g. war games in China) Hillebrand Steve, U.S. Fish and Wildlife Service
  • 5. Game definition Following Gilles Brougère (“Jouer/Apprendre”, Economica/Anthropos): ● second reality, ● decisions (to enter the game and then during the game), ● rules (including goal and limits in time and space), ● frivolity (no consequence) ● uncertainty about the outcome
  • 6. Serious games : Need for a debriefing ©Le Lombard 2015, tous droits réservés.
  • 7. How can learn from games? A game allows exploration Alison Gopnik “Scientific Thinking in Young Children: Theoretical Advances, Empirical Research, and Policy Implications” Science 2012: Vol. 337 no. 6102 pp. 1623-1627 We learn from trial and error → We need a feedback loop… that is the core of games Uncertainty increase learning and motivation Howard-Jones, P. A., & Demetriou, S. (2009). Uncertainty and engagement with learning games. Instructional Science, 37(6), 519. Ozcelik, E., Cagiltay, N. E., & Ozcelik, N. S. (2013). The effect of uncertainty on learning in game-like environments. Computers & Education, 67, 12-20. Devonshire, I. M., Davis, J., Fairweather, S., Highfield, L., Thaker, C., Walsh, A., ... & Hathway, G. J. (2014). Risk- based learning games improve long-term retention of information among school pupils. PloS one, 9(7), e103640.
  • 8. Games effects on the brain have been proposed: Increasing Speed of Processing With Action Video Games Dye, M. W., Green, C. S., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current directions in psychological science, 18(6), 321-326. Gaming improves multitasking skills Abbott, A. (2013). Gaming improves multitasking skills. Nature, 501(7465), 18. Action Video Games Sharpen Vision Li, R., Polat, U., Makous, W., & Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video game training. Nature neuroscience, 12(5), 549. “Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait” Glass, B. D., Maddox, W. T., & Love, B. C. (2013). Real-time strategy game training: emergence of a cognitive flexibility trait. PLoS One, 8(8), e70350.
  • 9. Can we learn useful things in a game? "I put my qualifications on my resume when I apply for jobs," Gillett said. "Here's my guild. Here's my ranking. Here's my biggest online achievement. Some people look at it and say, 'What the hell is this?' And others will be like, 'That's exactly what I'm looking for.'" http://money.cnn.com/2014/06/19/technology/world-of-warcraft-resume/ Learning technical skills: “Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study.” Schlickum MK, Hedman L, Enochsson L, Kjellin A, Felländer-Tsai L. http://www.ncbi.nlm.nih.gov/pubmed/19649553 “Will the Playstation generation become better endoscopic surgeons?” Koen W. van Dongen, Egbert-Jan M. M. Verleisdonk, Marlies P. Schijven, Ivo A. M. J. Broeders Surgical Endoscopy 2011, 25:2275. http://link.springer.com/article/10.1007%2Fs00464-010-1548-2. “Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?” M. Paschold , M. Schröder, D. W. Kauff, T. Gorbauch, M. Herzer, H. Lang, W. Kneist; International Journal of Computer Assisted Radiology and Surgery; 2011, 6(5), pp 653-662 Fig. 2 Applying clips on cystic duct and cystic artery
  • 10. Can we learn useful things in a game? dos Reis, F. J. C., Lynn, S., Ali, H. R., Eccles, D., Hanby, A., Provenzano, E., ... & Daley, F. (2015). Crowdsourcing the general public for large scale molecular pathology studies in cancer. EBioMedicine, 2(7), 681-689.
  • 11. 2. TEACHING WITH GAMES General exemples Bioinformatics at university [or focus]
  • 12. Teaching with games “The use of educational games within learning environments raises motivation, increases interest in the subject matter, intensifies information retention, encourages collaboration, and improves problem-solving skills.”Schneider, Maria Victoria, and Rafael C. Jimenez. "Teaching the fundamentals of biological data integration using classroom games." PLoS computational biology 8.12 (2012) Quoting: Michael D, Chen S (2006) Serious games: games that educate, train and inform. Boston: Thomson Course Technology.”
  • 13. TEACHING WITH GAMES AT SECONDARY SCHOOL Many examples of the use of games in teaching Example of Dragon Box
  • 14. A classical exemple: MinecraftEdu Math, Biology, Geography, etc... MinecraftEdu
  • 16. Games allow to tackle difficult subjects Geopolitics Romain republic missile crisis in Cuba initiation of WW1 “Jouer en classe en collège et en lycée” Dominique Natanson, Marc Berthou, éditions Fabert, 2013. Sex education “The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting” http://www.sciencedirect.com/science/article/pii/S0360131513001644 “seconde guerre Punique” shared via wikimedia by “Common Good”.
  • 17. Games can be used to teach Stegman, Melanie. "Immune Attack players perform better on a test of cellular immunology and self confidence than their classmates who play a control video game." Faraday Immune Attack http://ImmuneDefenseGame.co m • High school students • First person shooter game • Significantly improves understanding of concepts in immunology
  • 18. Dragon Box is a good exemple... http://wewanttoknow.com/algebra/ @DragonBoxApp
  • 19. … but that is not magical Game alone does not work: need for be-briefing not enough room for error? Yanjin Long, Vincent Aleven “Gamification of Joint Student/System Control over Problem Selection in a Linear Equation Tutor” Intelligent Tutoring Systems, Lecture Notes in Computer Science Volume 8474, 2014, pp 378-387. more general thougths: Learning Systems, Not Games JP Gee - Texas Education Review, 2013 - journals.tdl.org
  • 20. … mais ça n’est pas magique Le jeu seul n’enseigne pas: Problème de la place de l’erreur? Yanjin Long, Vincent Aleven “Gamification of Joint Student/System Control over Problem Selection in a Linear Equation Tutor” Intelligent Tutoring Systems, Lecture Notes in Computer Science Volume 8474, 2014, pp 378-387. Ou besoin d’un de-briefing Kluge, Anders, and Jan Dolonen. "USING MOBILE GAMES IN THE CLASSROOM." Mobile Learning and Mathematics (2015): 106. more general thougths: Learning Systems, Not Games JP Gee - Texas Education Review, 2013 - journals.tdl.org
  • 21. Teaching with games at the university Bioinformatics with serious games and scientific discovery games
  • 22. 3. SCIENTIFIC DISCOVERY GAMES FOLDIT HIRE-RNA THE CURE
  • 23. What does scientific discovery games so interesting? simulation rules of interaction possibility to build on others’ contributions large number of participants/data open ended → emergent properties, including collective intelligence
  • 24. FOLDIT A Key exemple: pioneering work scientific results published in peer reviewed journals deep analysis of players inputs
  • 25. Started with grid computing ● ROSETTA@HOME
  • 27. Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010. How do players do etter than the computer?
  • 28. What makes the players good? → strategy Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
  • 29. What makes the players good? → strategy Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
  • 30. Foldit players come from many backgrounds Top 50 players Busn/finance/legal largest group.. Majority have no training in biochemistry Cooper, Seth, et al. "Predicting protein structures with a multiplayer online game." Nature 466.7307 (2010): 756-
  • 31. UnityMol -HireRNA Mazzanti et al Biophysical Journal 2017
  • 32. UnityMol -HireRNA Mazzanti et al Biophysical Journal 2017
  • 34.
  • 35. PLAY = GENE SELECTION Alternate turns picking a gene from a “board” of 25 Your hand Opponents hand
  • 36. SCORING Cure Server Score reflects accuracy of decision tree created with just the selected genes on real training data
  • 37. PLAY WITH KNOWLEDGE: GENE ONTOLOGY
  • 38. PLAY WITH KNOWLEDGE: GENE RIFS
  • 40. GENE SET OVERLAPS, SOME BUT NOT MUCH http://bioinformatics.psb.ugent.be/webtools/Venn/ “Expert Gene Set”
  • 41. More scientific discovery games in medicine?
  • 42.
  • 43. Acknowledgments Ben Good for many interactions and slides (slides with black background): http://fr.slideshare.net/goodb/serious-games-for-bioinformatics-education-ismb-2014-education-workshop http://fr.slideshare.net/goodb/good-ben-rocky2013games Students at FDV who tested the use of games in class