The document discusses the empathy method of immersion for understanding potential users. It defines immersion as exposing oneself to the actual environment of users to have first-hand experience of their journey and struggles. The document outlines advantages of immersion like developing deeper emotional understanding and overcoming assumptions. Tips for effective immersion include shadowing users, conducting interviews, and temporarily limiting abilities to experience perspectives of people with disabilities. Case studies show how immersion inspired innovation for designing more inclusive products.
Design Thinking Introduction & Workshop - NoVA UXJohn Whalen
The document describes a design thinking workshop focused on improving the airport security process. It outlines the agenda, which includes an introduction to design thinking, introducing a problem, and using design thinking to create solutions. The problem presented involves making it easier for a family traveling with young children to get through airport security. Participants worked in teams to develop solutions using design thinking techniques like empathizing with users, defining the problem, brainstorming ideas, and prototyping solutions. One team's solution, called "Mount Doom", was selected as the winning design.
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
The document discusses design thinking as a process for innovation and leadership. It is presented in three stages that are iterative, nonlinear, and coordinated by a leader. The objective is to develop applicable innovations that solve problems for people. Examples are given of companies that use design thinking like IDEO, Procter & Gamble, Lego Serious Play, and XPlane. Definitions of design thinking emphasize that it uses design methods to match user needs with feasible technologies to create customer value. The design thinking process involves empathy, ideation, and implementation.
Design Thinking 101 - An Introduction to Design Thinking for DevelopersBill Bulman
This document provides an overview of design thinking. It defines design thinking as a human-centered approach to innovation that draws from design methods to meet user needs, technological possibilities, and business requirements. The document outlines the key stages of design thinking: empathize, define, ideate, prototype, and test. It compares traditional waterfall and agile development processes to an agile process integrated with design thinking. The document promotes adopting behaviors like collaboration, embracing ambiguity, and learning from failure when using design thinking.
Design thinking follows four pillars: empathy, collaboration across disciplines, including every idea for evaluation, and repeating/iterating solutions while focusing on human needs. It involves empathizing with people's needs, collaborating with others from different backgrounds, including all ideas for consideration, and repeatedly testing solutions to refine them with user needs in mind. The design thinking process moves from defining a challenge to developing a solution in an iterative cycle between problem space and solution space. Various organizations approach design thinking through similar stages of empathizing, ideating, prototyping, and testing, while employing methods and tools to gather insights and generate ideas.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Design Thinking Introduction & Workshop - NoVA UXJohn Whalen
The document describes a design thinking workshop focused on improving the airport security process. It outlines the agenda, which includes an introduction to design thinking, introducing a problem, and using design thinking to create solutions. The problem presented involves making it easier for a family traveling with young children to get through airport security. Participants worked in teams to develop solutions using design thinking techniques like empathizing with users, defining the problem, brainstorming ideas, and prototyping solutions. One team's solution, called "Mount Doom", was selected as the winning design.
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
The document discusses design thinking as a process for innovation and leadership. It is presented in three stages that are iterative, nonlinear, and coordinated by a leader. The objective is to develop applicable innovations that solve problems for people. Examples are given of companies that use design thinking like IDEO, Procter & Gamble, Lego Serious Play, and XPlane. Definitions of design thinking emphasize that it uses design methods to match user needs with feasible technologies to create customer value. The design thinking process involves empathy, ideation, and implementation.
Design Thinking 101 - An Introduction to Design Thinking for DevelopersBill Bulman
This document provides an overview of design thinking. It defines design thinking as a human-centered approach to innovation that draws from design methods to meet user needs, technological possibilities, and business requirements. The document outlines the key stages of design thinking: empathize, define, ideate, prototype, and test. It compares traditional waterfall and agile development processes to an agile process integrated with design thinking. The document promotes adopting behaviors like collaboration, embracing ambiguity, and learning from failure when using design thinking.
Design thinking follows four pillars: empathy, collaboration across disciplines, including every idea for evaluation, and repeating/iterating solutions while focusing on human needs. It involves empathizing with people's needs, collaborating with others from different backgrounds, including all ideas for consideration, and repeatedly testing solutions to refine them with user needs in mind. The design thinking process moves from defining a challenge to developing a solution in an iterative cycle between problem space and solution space. Various organizations approach design thinking through similar stages of empathizing, ideating, prototyping, and testing, while employing methods and tools to gather insights and generate ideas.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
Ui And Ux Designer Proposal PowerPoint Presentation SlidesSlideTeam
The document is a proposal from a UI/UX design company for a client's UX design project. It includes a cover letter introducing the proposal, a table of contents, sections on the project overview and scope of work, timeline, deliverables, investment, assumptions, about the company, case studies, team, testimonials, terms and conditions, and a signature page. The proposal outlines the company's 4-phase UX design process and what services and work would be provided at each stage of the project.
The document discusses the differences between design and innovation. It states that while people often confuse the two, design is more tactical and focused on specific products or services, while innovation is more strategic and has a broader scope and longer timeline. The document outlines design thinking principles without specifying a rigid process, noting that design is best done with light processes or frameworks. It also discusses the interplay between product management, engineering, and design, noting they are distinct but interrelated functions in developing and delivering value to customers. The conclusion is that understanding the relationship between design and innovation is more important than any fixed design methodology.
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
This document outlines the design thinking process which includes understanding the problem through research, defining insights, ideating solutions, prototyping ideas, and testing prototypes. It discusses techniques for each step such as conducting observations and interviews to understand user needs without solutions in mind, brainstorming solutions divergently, building quick prototypes to test ideas, and obtaining both qualitative and quantitative feedback through testing to further develop solutions. The overall process is meant to balance concept and prototyping through an iterative process of converging on insights and diverging with new ideas to avoid getting stuck on initial solutions.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Design Thinking is a methodology that uses a human-centered approach to solve complex problems. It involves 5 stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping solutions, and testing prototypes. The document then provides details on each stage, including techniques like empathy mapping, brainstorming, prototyping, and usability testing. The goal is to develop solutions to problems by understanding human experiences and testing ideas iteratively.
The document discusses various topics related to design through quotes and images. It explores definitions of design provided by designers such as Charles Eames, Milton Glaser, Steve Jobs, and others. Additionally, it examines the design process, expanding role of designers, principles of design thinking, different types of design problems, and more. The full document appears to be a presentation on understanding design at a high level.
This presentation was given at a Design Thinking workshop as part of Philly Tech Week 2017. Topics covered include an intro to design thinking, a User Journey mapping activity, and a Team Design Challenge.
Design thinking is a human-centered approach to problem solving that involves empathizing with users, defining problems from their perspective, generating creative ideas, building prototypes, and testing solutions iteratively. It is an iterative process that emphasizes understanding user needs through observation and interviews, developing creative solutions, and refining designs based on user feedback to prototypes.
The document describes a Product Design Sprint, which is a 5-phase exercise that uses design thinking to reduce risks in bringing products to market. The 5 phases are: Day 1) understand the design problem through research; Day 2) diverge and develop solutions; Day 3) decide on the best ideas; Day 4) prototype a quick solution; Day 5) validate the prototype with users outside the company. The goal of the Sprint is to quickly build something when a lot is unknown in order to find product/market fit and reduce risks before fully developing or releasing a product.
The document provides an overview of a design thinking lecture that teaches participants how to use design thinking principles and tools to develop product ideas. The lecture includes interactive information on design thinking, analyzing market opportunities, and using a business model canvas. It also covers activities for bringing the concepts together, such as forming groups to create business model canvases, pitching product ideas using a template, and mapping out how to take a product to market. Templates and deliverables are provided to apply the design thinking process.
This document provides an overview of prototyping and why it is important for product design. It discusses:
- 5 key reasons to prototype including improving communication, reducing waste, selling ideas, earlier testing, and prioritizing design.
- How prototypes improve collaboration and communication by allowing stakeholders to interact with ideas rather than just hear descriptions.
- How prototyping adds balance to the design process by merging conceptual goals with practical feedback.
- How prototyping enables earlier and easier usability testing which is important for refining a design.
- Why prototyping is especially important for mobile products due to the greater number of use cases and environments mobile devices are used in.
The document discusses materials from a design thinking course and workshop hosted by Touch360 on front-end innovation and human-centered design, including topics around understanding users, integrating human factors into product development, and communicating between humans and machines. The presentation covers strategies for innovating products and experiences through a human-centered design approach focused on understanding user needs. It provides examples of how understanding human cognition and emotions can be applied to optimize products and interactions between humans, machines, and integrated systems.
Are you constantly coming up short on forward-thinking ideas and prototypes that excite your test audience? Time for a new course of action - Design Thinking! Join us in this complimentary training lesson as we introduce you to the five key factors of The Design Thinking Process and show you how to begin implementing innovative and successful project solutions.
Design has slowly shifted from outcome oriented process to a thinking oriented process that does problem solving.
We made a presentation at Lounge 47, which is a upcoming startup incubation center.
What is the real experience of your online customer? A NeuroIS approach at us...Pierre-Majorique Léger
Presentation by Dr Pierre-Majorique Léger, June 3rd, Johannes Kepler University, Linz, Austria. "Pioneering the Digital Future for Omnichannel Retail Managers" in the context of PERFORM – European Training Network – Marie Skłodowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers.
Design thinking is a process that uses four foundational practices: empathy, ethnography, abductive thinking, and iterative user testing. It involves comprehending user needs through observation and testing prototypes with users to iteratively design solutions that are user-centered. The stages of design thinking are comprehension, definition, ideation, prototyping, and evaluation.
Ui And Ux Designer Proposal PowerPoint Presentation SlidesSlideTeam
The document is a proposal from a UI/UX design company for a client's UX design project. It includes a cover letter introducing the proposal, a table of contents, sections on the project overview and scope of work, timeline, deliverables, investment, assumptions, about the company, case studies, team, testimonials, terms and conditions, and a signature page. The proposal outlines the company's 4-phase UX design process and what services and work would be provided at each stage of the project.
The document discusses the differences between design and innovation. It states that while people often confuse the two, design is more tactical and focused on specific products or services, while innovation is more strategic and has a broader scope and longer timeline. The document outlines design thinking principles without specifying a rigid process, noting that design is best done with light processes or frameworks. It also discusses the interplay between product management, engineering, and design, noting they are distinct but interrelated functions in developing and delivering value to customers. The conclusion is that understanding the relationship between design and innovation is more important than any fixed design methodology.
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
This document outlines the design thinking process which includes understanding the problem through research, defining insights, ideating solutions, prototyping ideas, and testing prototypes. It discusses techniques for each step such as conducting observations and interviews to understand user needs without solutions in mind, brainstorming solutions divergently, building quick prototypes to test ideas, and obtaining both qualitative and quantitative feedback through testing to further develop solutions. The overall process is meant to balance concept and prototyping through an iterative process of converging on insights and diverging with new ideas to avoid getting stuck on initial solutions.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Design Thinking is a methodology that uses a human-centered approach to solve complex problems. It involves 5 stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping solutions, and testing prototypes. The document then provides details on each stage, including techniques like empathy mapping, brainstorming, prototyping, and usability testing. The goal is to develop solutions to problems by understanding human experiences and testing ideas iteratively.
The document discusses various topics related to design through quotes and images. It explores definitions of design provided by designers such as Charles Eames, Milton Glaser, Steve Jobs, and others. Additionally, it examines the design process, expanding role of designers, principles of design thinking, different types of design problems, and more. The full document appears to be a presentation on understanding design at a high level.
This presentation was given at a Design Thinking workshop as part of Philly Tech Week 2017. Topics covered include an intro to design thinking, a User Journey mapping activity, and a Team Design Challenge.
Design thinking is a human-centered approach to problem solving that involves empathizing with users, defining problems from their perspective, generating creative ideas, building prototypes, and testing solutions iteratively. It is an iterative process that emphasizes understanding user needs through observation and interviews, developing creative solutions, and refining designs based on user feedback to prototypes.
The document describes a Product Design Sprint, which is a 5-phase exercise that uses design thinking to reduce risks in bringing products to market. The 5 phases are: Day 1) understand the design problem through research; Day 2) diverge and develop solutions; Day 3) decide on the best ideas; Day 4) prototype a quick solution; Day 5) validate the prototype with users outside the company. The goal of the Sprint is to quickly build something when a lot is unknown in order to find product/market fit and reduce risks before fully developing or releasing a product.
The document provides an overview of a design thinking lecture that teaches participants how to use design thinking principles and tools to develop product ideas. The lecture includes interactive information on design thinking, analyzing market opportunities, and using a business model canvas. It also covers activities for bringing the concepts together, such as forming groups to create business model canvases, pitching product ideas using a template, and mapping out how to take a product to market. Templates and deliverables are provided to apply the design thinking process.
This document provides an overview of prototyping and why it is important for product design. It discusses:
- 5 key reasons to prototype including improving communication, reducing waste, selling ideas, earlier testing, and prioritizing design.
- How prototypes improve collaboration and communication by allowing stakeholders to interact with ideas rather than just hear descriptions.
- How prototyping adds balance to the design process by merging conceptual goals with practical feedback.
- How prototyping enables earlier and easier usability testing which is important for refining a design.
- Why prototyping is especially important for mobile products due to the greater number of use cases and environments mobile devices are used in.
The document discusses materials from a design thinking course and workshop hosted by Touch360 on front-end innovation and human-centered design, including topics around understanding users, integrating human factors into product development, and communicating between humans and machines. The presentation covers strategies for innovating products and experiences through a human-centered design approach focused on understanding user needs. It provides examples of how understanding human cognition and emotions can be applied to optimize products and interactions between humans, machines, and integrated systems.
Are you constantly coming up short on forward-thinking ideas and prototypes that excite your test audience? Time for a new course of action - Design Thinking! Join us in this complimentary training lesson as we introduce you to the five key factors of The Design Thinking Process and show you how to begin implementing innovative and successful project solutions.
Design has slowly shifted from outcome oriented process to a thinking oriented process that does problem solving.
We made a presentation at Lounge 47, which is a upcoming startup incubation center.
What is the real experience of your online customer? A NeuroIS approach at us...Pierre-Majorique Léger
Presentation by Dr Pierre-Majorique Léger, June 3rd, Johannes Kepler University, Linz, Austria. "Pioneering the Digital Future for Omnichannel Retail Managers" in the context of PERFORM – European Training Network – Marie Skłodowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers.
Describing the elephant: Moving beyond professional silos when defining UXEric Reiss
Professional factions have made it impossible for the business community to make educated decisions – or even understand what UX is. Content strategists scream “Content is King”. The information architects yell “Structure the kingdom”. The SEO folks say “There is no data without metadata”.
And the business community is frustrated. Who should they hire?
The answer is simple: the agency that tells them: “No worries. We’ll get it done for you and you will love it.”
I’d like to see these professional barriers broken down. We ALL bring something valuable to the table – if we’re ever allowed to sit at that table. And I’d like to share a model for UX that respects our differences, but provides an easy-to-understand framework on which businesses can build their UX strategies.
Everyone experiences and perceives the world through his or her own reality. Our perception of reality has less to do with what is happening and more to do with how our brain is processing the information. Specifically, our individual reality is constructed and filtered through our own beliefs and values. It even changes from moment to moment.
At its core, wearable design has the power to create hyper-personalized sensory experiences that can be specifically tailored to individual user needs. Pushed further, this technology has the power to expand our senses. An example we will discuss is a wearable vest that allows people suffering from deafness or severe hearing impairments to perceive auditory information through small vibrations on their torso. This remarkable example highlights the future of wearable design, and it’s ability to expand our sensory story.
This workshop will explore the following:
How each of us perceives and processes information to construct our own reality.
How wearable design can help us by creating hyper-personalized sensory experiences that expand our reality.
Why is this important for designers?
This document discusses ethical and legal constraints in media representation. It explains that representations are not always realistic as they are altered to suit the intended audience. Both positive and negative representations are used, and are influenced by the sender, receiver, and subject of the representation. Ofcom has categories for offensive language, restricting certain words before watershed. Guidelines on language use aim to avoid discrimination and protect groups.
Future of Experiential and Immersive ExperiencesDom Crockett
The document discusses the future of immersive experiences. It notes that digital platforms like Instagram, Snapchat, and others are important for discovery and experience sharing. Immersive experiences should allow exploration and stimulation like an art gallery. They should also be communal spaces that are multi-purpose and encourage conversation. Future experiences will also physically respond to users through haptic stimuli and muscle movement. Overall, immersive experiences should be altruistic and contribute to making the world better.
Content Strategy & Social Media | by Robert Rosenthal | Social Media for Soci...VolunteerMatch
This document provides tips on using social media and content strategy to engage volunteers. It emphasizes using stories to connect with audiences and promote the three R's of volunteer engagement: recognize, recruit, and retain. Nonprofits should focus on collecting engaging photos and stories from events and volunteers and curating them across social media and their website. The goals are to recognize volunteers, recruit new volunteers, and encourage current volunteers to continue volunteering.
The Step-By-Step Guide To Writing The Perfect EssayTammy Majors
Here are a few key factors that influence how companies price their goods and services:
- Supply and demand - Companies will adjust prices based on how much of a product or service is available compared to how much customers want. Prices tend to be higher when demand outstrips supply.
- Production and distribution costs - Variable costs like materials, labor, shipping, and overhead contribute to the minimum price needed to profitably provide a product or service.
- Psychological pricing - Retail psychology principles are applied, like making prices end in .99 cents to seem less than they are. This influences perceptions of value.
- Competition - Companies consider competitors' prices when setting their own to remain competitive in the market. Prices may be
This document proposes a social media campaign to promote an NGO and refute common myths about its work. The campaign would have two phases: first generating buzz by engaging audiences on social media around myths and negative perceptions, then educating and informing audiences about the NGO's actual activities using Facebook, Instagram, and Messenger. The goal is to demonstrate the NGO's effectiveness at helping people and to encourage independent thinking rather than negative stereotypes.
The document describes "The Dream Catcher Project", a proposed after-school program that aims to provide opportunities for youth to explore their interests in technology and invest in their dreams and goals. The program would involve students working hands-on with technology and discussing their dreams and futures with staff on a personal level. The goal is to help students believe in themselves and visualize their potential futures.
hcid2011 - Empathic Modelling, A Practical Workshop - Dr Simone Stumpf (HCID)City University London
This document outlines an empathic modeling workshop on inclusive design. It discusses why inclusive design is important both legally and economically. It describes how to design inclusively by involving users early, understanding special needs, and evaluating designs. The workshop teaches empathy and awareness through simulations, using props to simulate impairments while participants complete tasks. Participants provide feedback on challenges, feelings, and potential design solutions. The goal is to educate designers through experiential learning.
10 minute talk at the Smartmobil 2014.
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Either a designer plans it or not, each and every app will have some kind of character, a personality that will trigger emotional reactions of it's users.
Emotional Design practices in User Experience and User Interface Design.
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thomasfogarasy.com
A bit more emotion, a little less emotional - future perspectives for emotion...Marco van Hout
This document discusses the emergence and future of emotion-driven design. It notes that considering emotions became more important for influencing consumer purchases and improving user experience. Emotion does not have to contradict functionality. While early modernist design emphasized simplicity and utility over emotion, modernists still designed for pleasure. Going forward, emotional design should fit personal, social and cultural contexts to make people feel positive about products that meet their goals, standards and attitudes. The future of emotion-driven design involves understanding different stakeholders' concerns across various digital screens in urban environments.
How to improve communication at work training course workshop SerbiaMiodrag Kostic, CMC
This document summarizes a training on improving communication at work. It discusses the importance of communication and influence. Effective communication involves listening to understand others' perspectives rather than just informing. Influencing others involves gaining their attention, interest, and desire to take action through open questions, storytelling, and focusing the discussion on them rather than yourself. When handling emotionally disturbed people, the recommended approach is to listen silently, respond without emotion, apologize, paraphrase to reaffirm understanding, and show compassion. The full training involves interactive exercises and case studies in addition to the concepts presented.
OPTOMETRYUNIBEN : A microcosm of Optometry in NigeriaAkinpelumi peter
OptometryUniben is a social enterprise aimed at maximising social networking to our advantage thereby eventually being a social Hub for optometry students around. Stay on course and grab that iDoc feeling!
This document discusses personification in UX design. It outlines three pillars of personification: showing your face, bringing your brand to life, and adjusting for the individual. Examples are given for each pillar. The document concludes that personification allows for difference, recognition, and a feeling of control for customers, ultimately helping businesses and users. Personification humanizes products and communications.
Essay Lost Something. Online assignment writing service.Jill Johnson
The essay discusses the election process in the United States and the key influences that shape it, including political parties, interest groups, and media. Political parties play a major role by nominating candidates, building platforms, and mobilizing voters. Interest groups advocate for issues and donate money to campaigns. Media coverage also impacts elections by influencing public opinion on candidates and issues.
The document discusses how mass media affects body image and the standards of beauty portrayed. It explores how entertainment media uses photoshopping and other techniques to create unrealistic ideals in order to increase profits. This can negatively impact both women and men, promoting insecurity and consumption of products to achieve these unattainable standards. Plastic surgery is also examined as a means some try to conform to media portrayals of beauty through extreme measures.
Essay Spm Informal Letter About CampingRuth Phillips
This document discusses steps to get writing help from HelpWriting.net. It outlines the 5-step process: 1) Create an account with an email and password. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Receive the paper and ensure it meets expectations before authorizing payment. 5) Request revisions until fully satisfied, with a refund option for plagiarized work. The process aims to match clients with qualified writers and provide original, high-quality content through revisions.
Building a Raspberry Pi Robot with Dot NET 8, Blazor and SignalRPeter Gallagher
In this session delivered at NDC Oslo 2024, I talk about how you can control a 3D printed Robot Arm with a Raspberry Pi, .NET 8, Blazor and SignalR.
I also show how you can use a Unity app on an Meta Quest 3 to control the arm VR too.
You can find the GitHub repo and workshop instructions here;
https://bit.ly/dotnetrobotgithub
2. Navigation
EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
Click on each item to jump on the
chapters of the report.
Click on this icon to return to the
Navigation Slide from any page.
Immersion: Definition
Advantages and Disadvantages
Tips in Conducting Immersion
Brian Sullivans - "Empathy
Immersion" (Video)
Key Takeaways from the Video
Empathy versus sympathy
Three Interconnected
Empathy Types
Five Go-to Tools for Cultivating
Immersive Empathy
Change Your Perspective
Limit Yourself
Do-It-Yourself
Similar Experience
Day-in-a-Life
How might this method help you
understand potential users more
deeply?
3. “There’s no better way to understand
the people you’re designing for than by
immersing yourself in their lives and
communities.”
- IDEO Organization -
EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
4. EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
TO BETTER UNDERSTAND
IMMERSION, LET US REDUCE
IT TO ITS ROOT WORD
Immerse
/i-ˈmərs /
verb:
to plunge into something
that surrounds or covers
especially : to plunge or
dip into a fluid.
Source: Merriam-Webster
5. Similar to diving in the waters, Immersion in user experience research is exposing oneself into to the actual
environment of the users in order to have first-hand experience of the their journey, struggles, and affordances.
EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
6. It is the method which perfectly
demonstrates and develops the
essence of empathy, that is, putting
oneself in the shoes of others.
01
ADVANTAGES
WHAT ARE THE
OF EMPLOYING IMMERSION METHOD?
Immersion techniques are used in television and acting in order for
the actors and documentarists to gain enough empathy for the
characters they embody and the subjects they are filming.
EMPATHY METHODS: IMMERSION
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7. METHOD ACTING
Real-life Application
Meryl Streep did a award-winning movie called Sophie’s
Choice. She employed method acting in donning her role. She
actually stayed in Auschwitz, ate the same type of food, did
not have much water, lost 25 pounds and chose between two
two longtime pets that she had. She literally tried to simulate
the primary struggles of her character.
Media Source:
Dick Thomas Johnson
IMDb
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8. KARA DAVID'S
DOCUMENTARIES
Real-life Application
Award-winning journalist and documentarist Kara
David shows a high-level of professionalism and
public service in her i-Witness documentaries. Her
coverage are known for being heartfelt and candid,
which is the result of her immersion to the community
and people whose unique stories and struggles
deserve to be put at the forefront. She gets along with
the locals through eating what they eat and doing
what they do without any traces of hesistation.
Media Source:
GMA Network
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9. Emotional Triggers
02
ADVANTAGES
WHAT ARE THE
OF EMPLOYING IMMERSION METHOD?
Immersion is an emotionally-triggering
method. It allows designers to share the
feelings and emotions of the target users by
actually experiencing them. Sharing these
emotional experiences helps bond and align
colleagues and clients around a common
goal.
EMPATHY METHODS: IMMERSION
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Source: Miffy Fiona (2020)
10. Less assumptions,
more understanding
03
ADVANTAGES
WHAT ARE THE
OF EMPLOYING IMMERSION METHOD?
Empathy experiences gathered in immersion
overcome pre-conceived notions and
assumptions by putting oneself in the shoes
of the people designing for.
EMPATHY METHODS: IMMERSION
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Source: Miffy Fiona (2020)
11. Time-consuming and
Effort-demanding
Remember that If you're going
into the field you'll need travel,
accommodation, and the tools
needed for Interviews. They
come with significant costs.
Costly
DISADVANTAGES
OF EMPLOYING IMMERSION METHOD
EMPATHY METHODS: IMMERSION
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12. Level of difficulty to
execute is harder that
other methods.
DISADVANTAGES
OF EMPLOYING IMMERSION METHOD
Although a few hours
suffice, at least a week
is recommended for
in-depth insights
EMPATHY METHODS: IMMERSION
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13. Tips in conducting
Immersion
As you Create a Project Plan,
budget enough time and
money to send team members
into the field to spend time with
the people you’re designing for.
Try to organize a homestay if
possible.
Be a man with a plan!
Once you’re there, observe as
much as you can. It’s crucial to
record exactly what you see and
hear. It’s easy to interpret what’s
in front of you before you’ve fully
understood it, so be sure you’re
taking down concrete details and
quotes alongside your
impressions.
Be observant
A great Immersion technique is
to shadow a person you’re
designing for for a day. Ask
them all about their lives, how
they make decisions , watch
them socialize, work, and relax.
If you’ve got a shorter window
for Immersion, you can still
learn a lot by following
someone for a few hours. Pay
close attention to the person’s
surroundings. You can learn a
lot from them.
Shadow someone Short on time?
Source: iDEO Org (n.d)
EMPATHY METHODS: IMMERSION
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14. Control the Room 2019 + Brian
Sullivan + Empathy Immersion
Click on the thumbnail to watch the video!
EMPATHY METHODS: IMMERSION
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16. “You can’t walk in another person’s
shoes until you take your own shoes off.”
- Scott Cook -
This is basically whole point of immersion!
EMPATHY METHODS: IMMERSION
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17. “Extreme users alert you to the pain points
and new opportunities people have.”
EMPATHY METHODS: IMMERSION
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- Jill Ave -
We need to design for extremes, not just the mainstream.
Make the extreme mainstream.
19. You get deeper
insights with
emotional empathy.
It also inspires
innovation.
When you observe
people where they
live, work and play,
you are inspired and
you build empathy.
empathy drives
Innovation
Emotional
EMPATHY METHODS: IMMERSION
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20. Case Study
Xilinx kitchen tools were designed with the
involvement of a 5-star chef’s short order cook and
a child who is taking their first cooking lesson. This
has allowed them to create tools operable by
people with arthritis.
XILINX KITCHEN TOOLS
EMPATHY METHODS: IMMERSION
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21. Three Interconnected Empathy Types
There are 20 types of Empathy. These three are interconnected:
Emotional
empathy
Cognitive
Empathy
Compassionate
Empathy
EMPATHY METHODS: IMMERSION
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22. EMOTIONAL
EMPATHY
Connecting at a visceral level with feelings
with another person.
You make that connection at your heart level.
In here, we use emotional immersion.
EMPATHY METHODS: IMMERSION
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23. COGNITIVE
EMPATHY
The heart goes to the head.
In here, we try to understand what we’ve learned.
Example: empathy maps, personas, diary studies
EMPATHY METHODS: IMMERSION
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24. COMPASSIONATE
EMPATHY
You’re compelled to act after feeling and
understanding the problem.
Now, you want to make a change.
EMPATHY METHODS: IMMERSION
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26. CASE IN POINT
EMPATHY METHODS: IMMERSION
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SABRE DESIGN AGENCY
The design team at Sabre had to create an award-winning
accessibility program. None of them are visually impaired or
norhandicapped. Thus, to fully grasp the actual situation of their
users, they were asked to wear glasses that simulate visual
impairment. Some were asked to ride a wheelchair. Some had
their hands wrapped to simulate mobile impairment.
28. 01
Change your
perspective.
Crouch and walk on your knees to know what the world is like from
a child’s vantage point. Identify the difficulties and challenges from
this immersion activity in building a restaurant for kids.
In this case, an interview will not suffice because sometimes, even
users don’t know what their needs are (Arriaga, R. I., & Georgia
Institute of Technology, n.d). Besides, a child might not have the
ability to give accuate self-reports from their perspective due to
the lack of emotional maturity.
EMPATHY METHODS: IMMERSION
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29. 02
Limit yourself.
Try to drink or take off the lid of the water bottle
using only three fingers to know what it’s like to do
the simple activities as a person with disability.
In order to understand the physical and emotional challenges that people with
rheumatoid arthritis face, one designer worked with medical staff to take mobility
away from her entire team. Afterwards, they felt depressed and sore. And much
more empathetic about the challenges that even small inconveniences can cause
rheumatoid arthritis patients (Fiona, 2020).
CASE IN POINT
EMPATHY METHODS: IMMERSION
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30. 04
Do-It-Yourself
The project is redesigning an emergency room experience for a
hospital. A designer was admitted to an emergency room as a
pseudo-patient. He had a first-hand experience of the frustration,
boredom, an anxiety of the whole admission process. He had a video
camera all along so he can share the whole patient experience with
the whole team. When the video was shown to the hospital staff, they
had a new-found perpective from the daily surroundings they grew
familiar with.
As a result, this immersive empathy exercise allowed Christian and
his team to help the hospital re-think the emergency room patient
experience to be more comforting and easier to navigate.
CASE IN POINT
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31. 05
Similar Experience
When there are times when it is quite a feat to immerse
yourself in an actual experience, it pays to get creative by
seeking for analogous ways to understand more.
In designing wound care products, the design team wanted to understand the
experience of taking care of a sensitive skin area. Since it would be tough to
get wounds intentionally, one of the members got his chest waxed and took
care of his afterwards as if he was a person who’s gently tending to a wound.
CASE IN POINT
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32. 05
Day-in-a-life
Spending a person’s day in a life (or
shadowing them) will help the
designers truly feel and understand
the recurrent pain points in one’s
daily and occupational activities.
Media Source: The Lettered Classroom
EMPATHY METHODS: IMMERSION
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33. EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
HOW DOES THIS METHOD
HELP YOU UNDERSTAND
POTENTIAL USERS MORE
DEEPLY?
Immersive empathy allows the designers to deeply
resonate with their users by having an actual
experience of their struggles and pain points. It
strips off pre-conceived notions and allows the
designers to have a visceral connection with their
potential users. There are times when asking
questions, analyzing self-reported struggles and
experiences, and observing other people do not
suffice in comprehensively grasping the scenario
and scope of the problem. Immersion fills in these
gaps by giving the designers the opportunity to
experience the situation and struggles first-hand.
34. EMPATHY METHODS: IMMERSION
MMS 150: UI AND UX | MICKEY ANGEL CORTEZ
HOW DOES THIS METHOD
HELP YOU UNDERSTAND
POTENTIAL USERS MORE
DEEPLY?
Despite its caveats, immersion
is the epitome, if not the very
definition of, empathy.
Empathy
/ ˈem-pə-thē /
noun:
the action of understanding, being aware of, being
sensitive to, and vicariously experiencing the feelings,
thoughts, and experience of another.
Source: Merriam-Webster
35. REFERENCES
Arriaga, R. I., & Georgia Institute of Technology. (n.d.). Core Concepts of UX [Lecture Video]. In Coursera.
Ferguson, D. (2019, December 4). Empathy Immersion. Voltage Control. https://voltagecontrol.com/blog/empathy-immersion/
Fiona, M. (2020, February 16). 4Tips for Empathy Immersion. Medium. https://medium.com/@miffyfiona/4tips-for-empathy-immersion-da21636da89
IDEO Org. (n.d.). Immersion. Design Kit; IDEO Org. Retrieved July 7, 2022, from https://www.designkit.org/methods/immersion
Lucas, F. (2018, October 7). How to Practice Immersive Empathy in Design Thinking. Web Design Envato Tuts+.
https://webdesign.tutsplus.com/articles/how-to-practice-immersive-empathy-in-design-thinking--cms-31217
Merriam-Webster. (n.d.-a). Empathy. In Merriam-Webster. https://www.merriam-webster.com/dictionary/empathy
Merriam-Webster. (n.d.-b). Immerse. In Merriam-Webster. Merriam-Webster. Retrieved July 7, 2022, from https://www.merriam-
webster.com/dictionary/immerse
Voltage Control. (2019). Control the Room 2019 + Brian Sullivan + Empathy Immersion [YouTube Video]. In www.youtube.com.
https://www.youtube.com/watch?v=sb5WZpYerFg
EMPATHY METHODS: IMMERSION
36. GMA Network. (2020). Kara David [Online Image]. In Sunsar. https://www.sunstar.com.ph/ampArticle/1870516
Halleden, K. (2019). a day in the life of a software engineer [YouTube Thumbnail]. In YouTube.
https://i.ytimg.com/vi/DFW8MwstRwY/maxresdefault.jpg
Interaction Design Foundation. (2020). Design - Empathy - User Venn Diagram [Online Image]. In Medium.
Johnson, D. T. (2016). Meryl Streep from “Florence Foster Jenkins” at Opening Ceremony of the Tokyo International Film
Festival 2016 [Online Image]. In Wikipedia.
https://en.wikipedia.org/wiki/List_of_awards_and_nominations_received_by_Meryl_Streep#/media/File:Meryl_Str
eep_at_the_Tokyo_International_Film_Festival_2016_(32802149674)_(cropped).jpg
The Lettered Classroom. (2017). A Day in the Life of a Teacher [YouTube Thumbnail]. In YouTube.
https://i.ytimg.com/vi/PuVY4IIuU6g/maxresdefault.jpg
MEDIA
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