This document discusses the importance of integrating technology into the classroom to prepare students for the future. It provides reasons why technology should be used such as increased motivation, differentiated instruction, and authentic problem solving. Several examples of technologies that can be easily integrated are mentioned, including interactive SMART boards, Glogster for digital posters, and Photo Story. The document encourages teachers to start integrating technology today with available help from online tutorials and workshops.
Social Constructivism in Augmented RealityBeckiD75
This study examined using augmented reality (AR) platforms to support constructivist learning in a physics classroom. A physics teacher was given an AR tablet and shown how to use the software. He first explored the software independently until he got stuck, then consulted a peer for help. This dialogue helped him construct new knowledge and alleviate his fear of making mistakes in the software. The AR platform provided opportunities for learning through exploration and peer collaboration that conventional classrooms lack.
ENGLISH PRESENTATION CLASS ROOM OF THE FUTUREERUMSULAYMAN1
The document discusses the classroom of the future and how it utilizes technology. It describes smart classrooms which are equipped with computers, projectors, screens and internet access to enhance learning. Students in the future classroom will demonstrate creative and innovative thinking using technology, communicate digitally and evaluate information online. Teachers will share their knowledge and abilities and mediate the class. The classroom of the future design places students in tables to encourage collaboration and uses technology like electronic whiteboards, projectors and printers to aid the teacher.
This document discusses the potential benefits and uses of mobile devices in the classroom. It notes that most students already bring mobile devices to school. The document then lists some advantages of using mobile devices such as recording video and photos, storing ebooks, accessing thousands of educational apps, promoting collaboration and connectivity. It also suggests that mobile devices can increase student engagement, even for young children, and that students want to see the technology they use outside of school used inside school. Mobile devices are also presented as a tool to promote collaborative learning between teachers and students and among students. Finally, the document states that mobile devices can be a powerful tool for students with disabilities by replacing assistive devices and allowing for varied pacing and engagement with content.
The document proposes purchasing six StarBoard BT-2G wireless interactive tablets to help implement National Educational Technology Standards (NETS) for teachers and students. It argues that using StarBoards along with existing technology infrastructure will easily comply with NETS and bring all classrooms up to the same level. StarBoards would be used across all grade levels for instruction, student use, collaboration, and training in their use.
This document discusses trends in learning environments and the future of classrooms. It notes that while some predicted the classroom would disappear, it remains central to learning. However, classrooms are becoming more dynamic and connected spaces that support participatory and unpredictable interactions. The challenges to designing successful new learning environments include ensuring good conceptual models, feedback, addressing perceptions, and assessing effectiveness while managing costs and distractions.
This document discusses the benefits of investing in educational technology. It outlines how technology can benefit students through e-assessment, online social tools, and gaming technology which builds important skills. The document also explains how technology impacts student behavior positively and can attract new students while retaining current ones. Finally, it notes that technology can cut costs for schools by replacing textbooks with online options, allowing online assignment submission, and using video conferencing for teacher training to reduce travel expenses.
This document discusses the importance of integrating technology into the classroom to prepare students for the future. It provides reasons why technology should be used such as increased motivation, differentiated instruction, and authentic problem solving. Several examples of technologies that can be easily integrated are mentioned, including interactive SMART boards, Glogster for digital posters, and Photo Story. The document encourages teachers to start integrating technology today with available help from online tutorials and workshops.
Social Constructivism in Augmented RealityBeckiD75
This study examined using augmented reality (AR) platforms to support constructivist learning in a physics classroom. A physics teacher was given an AR tablet and shown how to use the software. He first explored the software independently until he got stuck, then consulted a peer for help. This dialogue helped him construct new knowledge and alleviate his fear of making mistakes in the software. The AR platform provided opportunities for learning through exploration and peer collaboration that conventional classrooms lack.
ENGLISH PRESENTATION CLASS ROOM OF THE FUTUREERUMSULAYMAN1
The document discusses the classroom of the future and how it utilizes technology. It describes smart classrooms which are equipped with computers, projectors, screens and internet access to enhance learning. Students in the future classroom will demonstrate creative and innovative thinking using technology, communicate digitally and evaluate information online. Teachers will share their knowledge and abilities and mediate the class. The classroom of the future design places students in tables to encourage collaboration and uses technology like electronic whiteboards, projectors and printers to aid the teacher.
This document discusses the potential benefits and uses of mobile devices in the classroom. It notes that most students already bring mobile devices to school. The document then lists some advantages of using mobile devices such as recording video and photos, storing ebooks, accessing thousands of educational apps, promoting collaboration and connectivity. It also suggests that mobile devices can increase student engagement, even for young children, and that students want to see the technology they use outside of school used inside school. Mobile devices are also presented as a tool to promote collaborative learning between teachers and students and among students. Finally, the document states that mobile devices can be a powerful tool for students with disabilities by replacing assistive devices and allowing for varied pacing and engagement with content.
The document proposes purchasing six StarBoard BT-2G wireless interactive tablets to help implement National Educational Technology Standards (NETS) for teachers and students. It argues that using StarBoards along with existing technology infrastructure will easily comply with NETS and bring all classrooms up to the same level. StarBoards would be used across all grade levels for instruction, student use, collaboration, and training in their use.
This document discusses trends in learning environments and the future of classrooms. It notes that while some predicted the classroom would disappear, it remains central to learning. However, classrooms are becoming more dynamic and connected spaces that support participatory and unpredictable interactions. The challenges to designing successful new learning environments include ensuring good conceptual models, feedback, addressing perceptions, and assessing effectiveness while managing costs and distractions.
This document discusses the benefits of investing in educational technology. It outlines how technology can benefit students through e-assessment, online social tools, and gaming technology which builds important skills. The document also explains how technology impacts student behavior positively and can attract new students while retaining current ones. Finally, it notes that technology can cut costs for schools by replacing textbooks with online options, allowing online assignment submission, and using video conferencing for teacher training to reduce travel expenses.
This document outlines how a school compares to national educational technology standards. It discusses how the school incorporates technology into every classroom to promote creativity and innovation. It also details how the school uses an extended learning center, groupwise email, and wiki sites to encourage communication and collaboration. The school provides resources and education to help students research online and evaluate website credibility to improve research and information fluency.
This document discusses students with disabilities and their needs, rights, and available assistive technologies and services. It defines students with disabilities as those with physical or mental impairments such as blindness or learning disabilities. The Individuals with Disabilities Education Act (IDEA) defines disabilities and eligibility for special education services. Students with delayed skills or disabilities may qualify for individualized education programs. Assistive technologies from low to high-tech can help promote participation for young children with disabilities, but are often underutilized. Various assistive technologies and services that can help with problems in writing, reading, math, and engagement are described.
Mobile Connections to Learning - ATL Poster Sessionmlentini
This document summarizes the goals and activities of a Faculty Learning Community (FLC) at Highline Community College focused on exploring uses of mobile technology for learning, assessment, and student retention. The FLC aims to expand conversations about mobile use, include staff from across student services, and consider institutional impacts. Over six meetings so far, the group has demoed 30 apps across various uses including notes, reading, communication, and productivity. Issues discussed include ensuring access for students without personal devices and raising broader awareness of mobile possibilities beyond basic functions.
C:\Users\Owner\Desktop\Technology In The Classroomlnhawley84
This document discusses the benefits of using technology in the classroom, including developing higher-order thinking skills, promoting creativity, and facilitating academic learning. It recommends integrating technology across subjects like language arts, science, social studies, math, and art. Some types of technologies that can be used are computers, the internet, digital cameras, and interactive whiteboards. Computers offer programs for writing, presentations, art, and learning computer parts. The internet allows research and access to educational videos and games. Digital cameras capture moments for projects, field trips, and science experiments. Interactive whiteboards are large screens that allow whole-class demonstration and interaction. Technology can be used at home to reinforce skills, and teachers should provide resources for parents.
This document discusses the use of pen-based tablet technology to enhance mathematics and science teaching and learning through interactive lessons, asynchronous annotation of e-notes, and synchronous collaboration using DyKnow software. Tablet PCs allow for handwritten work and diagrams while facilitating online collaboration, but some students find them distracting. Overall feedback from students indicates that the tablets help them pay attention, organize their work, and participate more in classes.
An interactive whiteboard is a large, touch-sensitive board connected to a digital projector and computer. The projector displays the computer screen image on the board, which can then be controlled by touch or with a special pen. An interactive whiteboard allows users to capture and annotate images and text from various sources, emphasize or reveal parts of the screen, add and move text and items, and link information between files and websites. Lessons can be stored as flipchart pages for future use. Interactive whiteboards can increase student motivation and engagement while catering to different learning styles and promoting active participation. However, they also risk information overload and a substitution of "chalk and talk" teaching if not used effectively.
Technology provides several advantages for use in the classroom by allowing for increased student engagement through interactive apps and videos, enabling collaboration between students and teachers as well as customization of lessons. It also helps students with disabilities to learn and supports communication between all stakeholders through tools like wikis, blogs, and social networks. Technologies like iPads, computers, projectors, and mobile devices can make learning fun while teaching important skills like problem-solving when used effectively in education.
This document discusses implementing a Bring Your Own Device (BYOD) initiative in schools. It notes that students are increasingly using mobile technology and that BYOD can help engage students and prepare them for today's workforce demands. However, there are also concerns like distraction and equity that need to be addressed. The document provides examples of how different mobile devices can be used as learning tools in the classroom and lists various apps and resources that can be incorporated into a BYOD program. It emphasizes establishing school policies and teacher training to ensure BYOD supports learning goals.
The document discusses various tech tools that are available for use in the classroom, including smartphones that can promote participation, laptops that can replace textbooks and provide research capabilities, tablets with computing power similar to laptops that are portable and easy to use, electronic blackboards that respond to touch, and video teleconferencing for real-time communication. It also lists some software applications like Blackboard, Compliance Wire, Hapara, Class Dojo and Socrative Student that are available. It concludes that teachers should use the best technologies to provide students and prepare them for their futures.
1. The document outlines an agenda for a digital video-editing workshop that will teach students how to create 2-3 minute movies based on academic goals using existing curriculum.
2. Creating digital stories can help students develop skills in writing, reading, speaking and listening, research, and other subject areas.
3. The workshop will cover preproduction, production/editing, and distribution of digital videos and allow students to choose appropriate software.
Interactive Distance Learning (IDL) allows for interactive video connections between multiple locations, eliminating barriers of time, distance, and physical walls. Students and teachers see and interact with each other in real-time through large monitors or projected images, similar to a traditional classroom. These video classrooms are equipped with modern teaching tools like laptops, document cameras, response systems, and interactive whiteboards.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
Mobile learning- New Tools for a New CurriculumJohn Sloan
This presentation was made at the Pearson Celebrating a 21st Century Education Conference, November 2010.
It gives background research and exemplars of how mobile devices can be used to enhance 21st Century Maths and Science learning
SD57 - from December 3 school board meeting - Tech presentationSarah Holland
1) The school district developed a technology plan in 2011 after gathering feedback from staff on how technology could enhance student learning. The plan focused on improving wireless connectivity, web applications, policies, and internet connections across schools.
2) Key goals included providing wireless access at all schools, developing an online learning portal, updating policies for privately-owned devices, and upgrading internet connections which has now been completed.
3) Moving forward, the district aims to empower learning through increased use of online resources, collaboration tools, and professional development while ensuring compliance with data privacy laws.
EasyTech helps students develop the technology skills needed for college and the workforce while they study core subjects. A complete digital literacy curriculum, EasyTech features self-paced lessons and games to practice skills, activities to reinforce concepts, and quizzes to check for understanding. Learn more: http://www.learning.com/easytech/
This document discusses the implications of multiple intelligences theory for education and provides examples of how educational technology can be used to engage students with different intelligences. It recommends that teachers differentiate instruction so each student can learn in their optimal way and that any topic should be taught through multiple methods activating different intelligences. Examples are given of digital storytelling, simulations, games, design tools, web tools, and adaptive programs that align with different intelligences. The benefits are seen as leveling opportunities, engagement, and fostering 21st century skills like critical thinking.
How Technology Will Shape The Classroom
In The Next 5 - 10 Years
Vitaliy Goncharuk
“AI For Education” Think-Tank
http://aiforeducation.com
Contents:
1. What Features Will Future Classroom Have?
2. Robot Teachers
3. Programming Work Spaces for Coding
4. AR/VR Glasses
5. Educational Holograms
6. Analyzers of Emotional Behavior
7. Real-Life Models With 3D Printing
8. Biometrics: Eye Tracking
9. Technology Timeline
10. The Future Of Technology In Education
Technology use refers to using computer hardware, software, and the Internet. Technology integration is incorporating technology skills and tools into daily classroom lessons and activities. Some examples of technology that can be integrated include computers, laptops, printers, software programs, and the Internet for creating websites, graphs, research, podcasts, online tests and more. Benefits of technology integration include improving computer skills, expanding knowledge, better communication, standardizing lessons and materials, bringing the world into the classroom, encouraging critical thinking, aiding in testing and assessments, improving teacher-student communication, expanding research abilities, and creating a fun way for students to learn. While it is important for everyone to know how to use technology, it is essential for teachers to
This document outlines how a school compares to national educational technology standards. It discusses how the school incorporates technology into every classroom to promote creativity and innovation. It also details how the school uses an extended learning center, groupwise email, and wiki sites to encourage communication and collaboration. The school provides resources and education to help students research online and evaluate website credibility to improve research and information fluency.
This document discusses students with disabilities and their needs, rights, and available assistive technologies and services. It defines students with disabilities as those with physical or mental impairments such as blindness or learning disabilities. The Individuals with Disabilities Education Act (IDEA) defines disabilities and eligibility for special education services. Students with delayed skills or disabilities may qualify for individualized education programs. Assistive technologies from low to high-tech can help promote participation for young children with disabilities, but are often underutilized. Various assistive technologies and services that can help with problems in writing, reading, math, and engagement are described.
Mobile Connections to Learning - ATL Poster Sessionmlentini
This document summarizes the goals and activities of a Faculty Learning Community (FLC) at Highline Community College focused on exploring uses of mobile technology for learning, assessment, and student retention. The FLC aims to expand conversations about mobile use, include staff from across student services, and consider institutional impacts. Over six meetings so far, the group has demoed 30 apps across various uses including notes, reading, communication, and productivity. Issues discussed include ensuring access for students without personal devices and raising broader awareness of mobile possibilities beyond basic functions.
C:\Users\Owner\Desktop\Technology In The Classroomlnhawley84
This document discusses the benefits of using technology in the classroom, including developing higher-order thinking skills, promoting creativity, and facilitating academic learning. It recommends integrating technology across subjects like language arts, science, social studies, math, and art. Some types of technologies that can be used are computers, the internet, digital cameras, and interactive whiteboards. Computers offer programs for writing, presentations, art, and learning computer parts. The internet allows research and access to educational videos and games. Digital cameras capture moments for projects, field trips, and science experiments. Interactive whiteboards are large screens that allow whole-class demonstration and interaction. Technology can be used at home to reinforce skills, and teachers should provide resources for parents.
This document discusses the use of pen-based tablet technology to enhance mathematics and science teaching and learning through interactive lessons, asynchronous annotation of e-notes, and synchronous collaboration using DyKnow software. Tablet PCs allow for handwritten work and diagrams while facilitating online collaboration, but some students find them distracting. Overall feedback from students indicates that the tablets help them pay attention, organize their work, and participate more in classes.
An interactive whiteboard is a large, touch-sensitive board connected to a digital projector and computer. The projector displays the computer screen image on the board, which can then be controlled by touch or with a special pen. An interactive whiteboard allows users to capture and annotate images and text from various sources, emphasize or reveal parts of the screen, add and move text and items, and link information between files and websites. Lessons can be stored as flipchart pages for future use. Interactive whiteboards can increase student motivation and engagement while catering to different learning styles and promoting active participation. However, they also risk information overload and a substitution of "chalk and talk" teaching if not used effectively.
Technology provides several advantages for use in the classroom by allowing for increased student engagement through interactive apps and videos, enabling collaboration between students and teachers as well as customization of lessons. It also helps students with disabilities to learn and supports communication between all stakeholders through tools like wikis, blogs, and social networks. Technologies like iPads, computers, projectors, and mobile devices can make learning fun while teaching important skills like problem-solving when used effectively in education.
This document discusses implementing a Bring Your Own Device (BYOD) initiative in schools. It notes that students are increasingly using mobile technology and that BYOD can help engage students and prepare them for today's workforce demands. However, there are also concerns like distraction and equity that need to be addressed. The document provides examples of how different mobile devices can be used as learning tools in the classroom and lists various apps and resources that can be incorporated into a BYOD program. It emphasizes establishing school policies and teacher training to ensure BYOD supports learning goals.
The document discusses various tech tools that are available for use in the classroom, including smartphones that can promote participation, laptops that can replace textbooks and provide research capabilities, tablets with computing power similar to laptops that are portable and easy to use, electronic blackboards that respond to touch, and video teleconferencing for real-time communication. It also lists some software applications like Blackboard, Compliance Wire, Hapara, Class Dojo and Socrative Student that are available. It concludes that teachers should use the best technologies to provide students and prepare them for their futures.
1. The document outlines an agenda for a digital video-editing workshop that will teach students how to create 2-3 minute movies based on academic goals using existing curriculum.
2. Creating digital stories can help students develop skills in writing, reading, speaking and listening, research, and other subject areas.
3. The workshop will cover preproduction, production/editing, and distribution of digital videos and allow students to choose appropriate software.
Interactive Distance Learning (IDL) allows for interactive video connections between multiple locations, eliminating barriers of time, distance, and physical walls. Students and teachers see and interact with each other in real-time through large monitors or projected images, similar to a traditional classroom. These video classrooms are equipped with modern teaching tools like laptops, document cameras, response systems, and interactive whiteboards.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
Mobile learning- New Tools for a New CurriculumJohn Sloan
This presentation was made at the Pearson Celebrating a 21st Century Education Conference, November 2010.
It gives background research and exemplars of how mobile devices can be used to enhance 21st Century Maths and Science learning
SD57 - from December 3 school board meeting - Tech presentationSarah Holland
1) The school district developed a technology plan in 2011 after gathering feedback from staff on how technology could enhance student learning. The plan focused on improving wireless connectivity, web applications, policies, and internet connections across schools.
2) Key goals included providing wireless access at all schools, developing an online learning portal, updating policies for privately-owned devices, and upgrading internet connections which has now been completed.
3) Moving forward, the district aims to empower learning through increased use of online resources, collaboration tools, and professional development while ensuring compliance with data privacy laws.
EasyTech helps students develop the technology skills needed for college and the workforce while they study core subjects. A complete digital literacy curriculum, EasyTech features self-paced lessons and games to practice skills, activities to reinforce concepts, and quizzes to check for understanding. Learn more: http://www.learning.com/easytech/
This document discusses the implications of multiple intelligences theory for education and provides examples of how educational technology can be used to engage students with different intelligences. It recommends that teachers differentiate instruction so each student can learn in their optimal way and that any topic should be taught through multiple methods activating different intelligences. Examples are given of digital storytelling, simulations, games, design tools, web tools, and adaptive programs that align with different intelligences. The benefits are seen as leveling opportunities, engagement, and fostering 21st century skills like critical thinking.
How Technology Will Shape The Classroom
In The Next 5 - 10 Years
Vitaliy Goncharuk
“AI For Education” Think-Tank
http://aiforeducation.com
Contents:
1. What Features Will Future Classroom Have?
2. Robot Teachers
3. Programming Work Spaces for Coding
4. AR/VR Glasses
5. Educational Holograms
6. Analyzers of Emotional Behavior
7. Real-Life Models With 3D Printing
8. Biometrics: Eye Tracking
9. Technology Timeline
10. The Future Of Technology In Education
Technology use refers to using computer hardware, software, and the Internet. Technology integration is incorporating technology skills and tools into daily classroom lessons and activities. Some examples of technology that can be integrated include computers, laptops, printers, software programs, and the Internet for creating websites, graphs, research, podcasts, online tests and more. Benefits of technology integration include improving computer skills, expanding knowledge, better communication, standardizing lessons and materials, bringing the world into the classroom, encouraging critical thinking, aiding in testing and assessments, improving teacher-student communication, expanding research abilities, and creating a fun way for students to learn. While it is important for everyone to know how to use technology, it is essential for teachers to
This document discusses regional innovation clusters and argues that the federal government should support them through a $100 million funding initiative. Key points:
- Regional innovation clusters are geographic concentrations of interconnected businesses, universities, and organizations that drive economic growth and job creation through collaboration and shared resources.
- While some U.S. clusters like Silicon Valley have thrived, most could benefit from more support to help commercialize research and address challenges like financing and developing talent.
- Other countries invest heavily in national cluster programs, but the U.S. lacks a comprehensive initiative, leading programs to fall short of their potential.
- A new $100 million federal cluster program could help coordinate existing resources and multiply their impact
This document discusses strategies for increasing participation in STEM fields and the innovation economy. It proposes creating an urban innovation ecosystem through three pillars: STEM education, access to capital and investment, and support for high-growth entrepreneurship. The goal is to empower underserved communities and ensure their full participation in the 21st century economy by developing their human capital and entrepreneurial initiatives.
The document discusses the importance of integrating information and communication technology (ICT) into elementary school classrooms. It defines several 21st century learning competencies like technological literacy, visual literacy, and information literacy that are important for students to develop. It also summarizes research showing that effective ICT integration requires systemic inclusion in lesson plans, basic student proficiency, using technology to support core curricula, and school plans detailing how technology supports learning. The document provides models for ICT-enhanced lesson plans, including specifying learning objectives, materials, instructional procedures, and assessment. It emphasizes using ICT tools to foster higher-order thinking skills like analysis, evaluation, and designing projects.
The document discusses using technology to enhance learning in schools. It emphasizes that teacher training, technology leadership, and 1:1 laptop programs are important to effectively integrate technology. Several programs are described that provide teacher training, develop technology leadership skills, and implement 1:1 laptop initiatives. Both positive impacts and challenges of technology use in classrooms are outlined. The document argues that technology can be used to support active, project-based, higher-order learning when teachers have strong pedagogical skills and schools provide adequate resources and leadership.
The document defines technology integration as the effective use of technology by teachers and students in K-12 and university classrooms to support instruction in various content areas and empower active student learning. It contrasts traditional teaching methods with integrated teaching methods that incorporate multi-sensory and collaborative approaches using various classroom technologies like interactive whiteboards, laptops, and audio/visual equipment. Technology integration means engaging students in meaningful activities like games, research projects, and multimedia presentations using tools like Google Docs, blogs, and digital cameras.
The document outlines a one-to-one computing initiative that aims to provide each student with their own device. It argues this will increase student engagement, achievement, and preparation for standardized tests by promoting higher-level thinking, computer skills, and access to online resources. Teachers will also benefit from new tools for lessons, note-taking, project-based learning, and easier substitution plans. Funding will come from grants, local sources, and donations to support devices like tablets and laptops as well as infrastructure upgrades.
Et 507 week 4 application (slide presentation for school board)Michelle Abee
The document outlines Evergreen Christian School's educational technology plan, which has two phases. Phase 1 aims to improve teachers' tools by purchasing 7 additional projectors, replacing desktops with laptops, and adding document cameras. It also seeks to implement a student information system and provide teacher training. Phase 2 plans to purchase SMART Boards by 2014. The school needs to obtain a $4,000 corporate grant to fund the remaining projectors for Phase 1 and lay the groundwork for Phase 2.
Technology use in schools has several positive impacts:
1) It improves student achievement as evidenced by gains on standardized tests and national tests from the use of laptops and learning games.
2) It increases student motivation and engagement through accessible and collaborative technologies like networked computers and multimedia tools.
3) It enhances the quality of instruction by making it more student-centered and incorporating instructional strategies supported by technologies like graphic organizers and presentation tools.
The innovative, creative, and engaging educator in Academiajtelss10
The document discusses challenges in higher education and how technology can be used to enhance student engagement and learning. It describes how students today have different learning needs and styles compared to the past. Various technology tools are mentioned that can support new forms of learning, such as social networks like Facebook and Ning, wikis, and digital storytelling software like Alice. The roles of both students and educators are examined - students want to actively participate and choose their own learning, while educators need to facilitate new forms of learning, guide students, and collaborate using technology. Overall, integrating technology into teaching can help close the gap between students and teachers and support formal and informal learning.
This document outlines goals and strategies for implementing a Bring Your Own Technology (BYOT) program at a high school. It discusses surveying students about the devices they have, communicating policies to parents, developing classroom rules, and practicing technology use. It also provides examples of apps and websites that can be used for reference, creativity, literacy, presentations, and collaboration. The document emphasizes using technology to promote higher-order thinking, engagement, authentic learning experiences, and transforming instructional tasks.
Technology in education can serve multiple goals, both stated and unstated. It is important to have a clear vision for how technology enhances educational objectives before implementing initiatives. Effective technology plans start with understanding existing curricular goals and ensuring any technology chosen supports enhancing education. Initiatives should have measurable objectives and justify how the technology helps meet educational goals based on research in learning.
This document discusses various technology tools and applications that can be used in education, including Microsoft Office programs, digital cameras, smart boards, and learning management systems. It emphasizes using technology to promote fundamental literacy and extend learning experiences by focusing on learner standards and pedagogical approaches like project-based learning and differentiated instruction. Specific technology applications highlighted include inquiry research using online resources, digital storytelling using editing software, and collaborative tools like blogs, wikis and social bookmarking through Web 2.0 platforms. The document stresses ensuring technology is integral to the curriculum rather than just integrated, and focusing on how it can help students learn rather than being used just because it is interesting.
This document discusses technology integration in adult English as a second language (ESL) instruction. It covers the background and goals of technology usage, ideas for integrating technology into ESL lessons, and professional development for teachers. Some benefits identified are promoting life skills, self-directed learning, and differentiated instruction. Challenges include lack of preparation time, varying student abilities, and limited resources. The document advocates for expanding technology use and online professional learning communities to improve adult ESL instruction.
This document provides information about electronic portfolios, including definitions, purposes, and how to create them using Google Apps tools. It discusses how eportfolios can be used for reflection, learning, and assessment. Key Google Apps tools for developing eportfolios include Blogger for journaling, Google Docs for storage, and Google Sites for presentation and publishing the portfolio. The document emphasizes that eportfolios are both a process and product that can support student-centered learning and development.
Technology in ESOL Classrooms & Preparing Teachers for Successful IntegrationSandra Annette Rogers
The panel explores successful integration of technology in ELL elementary classrooms, considering the why (research findings) and how (practical examples and demonstration of technology). It also discusses training: 1) how teachers can be successfully prepared in teacher education programs, and 2) two online TESOL professional development opportunities in technology. Participants are given the time and opportunity to ask questions and share.
The document discusses research showing that continued investment in educational technology benefits students and schools in several ways. Computer-based instruction and software have been shown to help students learn more in less time and develop deeper thinking skills. Studies also found that technology immersion led to higher-level reasoning, improved attitudes, and changes to teaching practices. When teachers are well-trained and technology is fully integrated, the research suggests students have higher math scores, become more engaged learners, and schools see benefits like better school climate. The document advocates for ongoing technology funding to create a technology-rich environment for students.
Presentation provided at METC2011 that covers and expands mobile computing and a 1:1 environment with strategies, assessments, resources, testimonies - from Villa Duchesne and Oak Hill School where students use MiniNotes, laptops and Tablet PCs
The document discusses the potential educational benefits of using iPads in teaching and learning. It outlines how iPads could support the educational process by providing resources, engaging students in tasks and activities, and enabling new forms of assessment. While iPads offer possibilities, more research is still needed to demonstrate clear educational benefits. The document also lists specific apps that could be used for classroom interactions, assignments, reading materials, note-taking, collaboration and assessing students.
This document summarizes key findings from the 2010 Speak Up survey conducted by Project Tomorrow with Florida high school students. Some of the main points are:
- Florida high school students see the best teacher role as a resource recommender and coach rather than solely a content expert.
- Students prefer learning through hands-on experiments and small group projects over traditional lectures.
- They want flexibility to learn at their own pace using various digital tools and resources.
- A personalized, mastery-based science class allowing choice and collaboration was seen as very beneficial.
- Trends include more student-directed learning and the development of personal expert networks anytime, anywhere.
MEAS Course on E-learning: 1 Intro and overview on online learning, blended l...Andrea Bohn
This document provides an overview and definitions of online learning, blended learning, and open educational resources. It discusses how online learning allows students and instructors to be in different places but connected through the internet. Blended learning combines both online and in-person learning. Open educational resources are freely available educational materials that can be reused, modified, and shared under open licenses.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.