Can Second Life house synthetic organisms?alex bal
1. Second Life currently houses artificial organisms created by artists and researchers and may house more complex artificial intelligence as its architecture becomes more open.
2. The document discusses different frameworks for social and economic interaction between humans and artificial agents in virtual worlds, including classic corporate and collective models.
3. As virtual worlds allow for more autonomous artificial agents, an economy driven by the capabilities of artificial general intelligence may emerge, where agents are employed or provide services in exchange for payments.
Can Second Life House New Documentary Forms?alex bal
The document discusses how Second Life could enable new forms of documentary media. It analyzes Second Life as a hybrid new media system that blends characteristics of mass multimedia, social media, synthetic media, simulation, and gaming. This allows for creative experimentation through practices like machinima, data visualization, and incorporating artificial intelligence and physical computing. While some early experiments in Second Life show potential as documentary forms, it remains to be seen if these will become viable in the long term.
My Creativity Final Presentation @ Winter Camp 09gueste213a45d
The document discusses debates around the concept of "creative industries" from 2009-2012. It questions whether identifying with this term plays into the hands of policymakers, and debates strategies for using entrepreneurial models while addressing precarity and other issues. Alternative economic structures and business models were explored through collaborations and a website providing guidelines for working contracts. Challenges included contradictory messages around creative industries and addressing cultural diversity.
This document discusses social innovation and co-creation. [1] It defines co-creation as the systematic process of creating new solutions with people, not for them, which involves a broader scope of people, new sources of knowledge, and design-driven processes. [2] The challenges of enhancing government's capacity for partnership with social innovators are also examined. [3] Questions are raised about which collaborative approaches to innovation work best under different circumstances and for different actors like government and social innovators.
THE SHARING ECONOMY LACKS A SHARED DEFINITION: GIVING MEANING TO THE TERMSCollaborative Lab
You may have noticed the terms ‘sharing economy’, ‘ peer economy’, ‘collaborative economy’ and ‘collaborative consumption’ being used synonymously. Do these terms have different meanings? Yes. Are their common core ideas that explain the overlap? Absolutely.
In this presentation, we have defined and visualized the terms and core ideas that connect the likes of Airbnb, Taskrabbit, Lyft and Zipcar.
10 min Impuls presentation at the Federal Environment Agency in Berlin about Sharing Cities - with special focus on differences to Smart Cities characteristics and a potential analysis done on the sharing and collaborative economy in Berlin end of 2014 with the subtitle: From a Divided to a Sharing City: Berlin on its way to a Sharing City. The presentation includes a short overview of the different chapters giving the contextualisation and suggesting indicators (I), presents actors in Berlin via a mapping and classification (II), some results from the survey (III), one example of Sharing Cities (IV), generell and more precise recommendations of actions (V) as well as further information about Sharing City networks, Sharing City Amsterdam, two examples of City Government as a Provider of items to share (Paris & Barcelona) and a final case for the fostering Sharing Cities and the Civic Economy/Society. (Some information about OuiShare and the speaker at the end).
Can Second Life house synthetic organisms?alex bal
1. Second Life currently houses artificial organisms created by artists and researchers and may house more complex artificial intelligence as its architecture becomes more open.
2. The document discusses different frameworks for social and economic interaction between humans and artificial agents in virtual worlds, including classic corporate and collective models.
3. As virtual worlds allow for more autonomous artificial agents, an economy driven by the capabilities of artificial general intelligence may emerge, where agents are employed or provide services in exchange for payments.
Can Second Life House New Documentary Forms?alex bal
The document discusses how Second Life could enable new forms of documentary media. It analyzes Second Life as a hybrid new media system that blends characteristics of mass multimedia, social media, synthetic media, simulation, and gaming. This allows for creative experimentation through practices like machinima, data visualization, and incorporating artificial intelligence and physical computing. While some early experiments in Second Life show potential as documentary forms, it remains to be seen if these will become viable in the long term.
My Creativity Final Presentation @ Winter Camp 09gueste213a45d
The document discusses debates around the concept of "creative industries" from 2009-2012. It questions whether identifying with this term plays into the hands of policymakers, and debates strategies for using entrepreneurial models while addressing precarity and other issues. Alternative economic structures and business models were explored through collaborations and a website providing guidelines for working contracts. Challenges included contradictory messages around creative industries and addressing cultural diversity.
This document discusses social innovation and co-creation. [1] It defines co-creation as the systematic process of creating new solutions with people, not for them, which involves a broader scope of people, new sources of knowledge, and design-driven processes. [2] The challenges of enhancing government's capacity for partnership with social innovators are also examined. [3] Questions are raised about which collaborative approaches to innovation work best under different circumstances and for different actors like government and social innovators.
THE SHARING ECONOMY LACKS A SHARED DEFINITION: GIVING MEANING TO THE TERMSCollaborative Lab
You may have noticed the terms ‘sharing economy’, ‘ peer economy’, ‘collaborative economy’ and ‘collaborative consumption’ being used synonymously. Do these terms have different meanings? Yes. Are their common core ideas that explain the overlap? Absolutely.
In this presentation, we have defined and visualized the terms and core ideas that connect the likes of Airbnb, Taskrabbit, Lyft and Zipcar.
10 min Impuls presentation at the Federal Environment Agency in Berlin about Sharing Cities - with special focus on differences to Smart Cities characteristics and a potential analysis done on the sharing and collaborative economy in Berlin end of 2014 with the subtitle: From a Divided to a Sharing City: Berlin on its way to a Sharing City. The presentation includes a short overview of the different chapters giving the contextualisation and suggesting indicators (I), presents actors in Berlin via a mapping and classification (II), some results from the survey (III), one example of Sharing Cities (IV), generell and more precise recommendations of actions (V) as well as further information about Sharing City networks, Sharing City Amsterdam, two examples of City Government as a Provider of items to share (Paris & Barcelona) and a final case for the fostering Sharing Cities and the Civic Economy/Society. (Some information about OuiShare and the speaker at the end).
Ethics and Corporate Governance in Indian businessBharat Sharma
1. The document discusses the performance of the Indian banking sector after economic liberalization in 1991. It analyzes key indicators like deposits, credit, branches, and priority sector lending from 1969 to 2008.
2. Major reforms included reducing reserve requirements, introducing prudential norms, interest rate deregulation, and allowing private sector banks. This increased competition and improved efficiency.
3. Post-liberalization, the banking sector saw rapid growth. Aggregate deposits and credit increased substantially. The number of bank offices and priority sector lending also grew significantly.
This document advertises outsourcing opportunities for copy-paste work including summarizing books or articles for a fixed payout without needing to check accuracy, with opportunities to earn up to 4,00,000 Rs monthly. Slots are limited so applicants are urged to act quickly.
The Knowledge Economy:Wherefore LibrariesAlbert Simard
Libraries have a long history of managing knowledge but now face new challenges in the knowledge economy. As knowledge has increased and its half-life decreased, traditional methods may no longer meet needs. The evolution of knowledge management includes moving from tangible to tacit knowledge and leveraging networks for collaboration. Preserving knowledge requires capturing, organizing, storing, retrieving and maintaining both explicit knowledge found in documents and tacit knowledge held by individuals. Knowledge markets use brokers to connect knowledge providers and users through virtual marketplaces. Social networking allows knowledge sharing through various mechanisms including discussions, repositories and digital libraries. Networks are governed through open collaboration and peer production to create shared value on a global scale.
This presentation discusses emerging markets. It begins by defining emerging markets as low or middle income economies with a low ratio of market capitalization to GDP and some controls on foreign investment. It then provides background on key emerging economies like China, India, Brazil and Russia, looking at factors like population size, GDP, labor force, and natural resources. The presentation also examines geopolitical factors and infrastructure challenges in emerging markets. It argues emerging markets will be increasingly important globally due to their large economies and population sizes.
The document provides information on emerging markets, focusing on BRIC (Brazil, Russia, India, China) countries. It defines emerging markets and discusses their key characteristics. It provides details on the economies, industries and companies of each BRIC country, highlighting their rapid growth and opportunities for trade and investment. Challenges facing these developing economies are also noted.
This revision presentation provides an overview of the topic of emerging markets. It highlights some examples of how businesses have pursued a growth strategy in emerging markets and also how developed economies have seen investment coming in the opposite direction. A brief overview of the methods and benefits/drawbacks of international expansion is also provided.
SAARC is an economic and political organization established in 1985 with 8 member states and over 1.5 billion people. It aims to accelerate economic and social development through cooperation in areas like agriculture, rural development, and health. Major agreements include the SAARC Preferential Trading Agreement (SAPTA) and the South Asian Free Trade Agreement (SAFTA) to promote regional trade. However, SAARC has been criticized for avoiding decisive political issues and having limited effectiveness in integrating South Asia.
SAARC is a regional intergovernmental organization established in 1985 with 8 member countries in South Asia. It aims to promote economic and regional cooperation among the countries. Key areas of cooperation include agriculture, rural development, science and technology, health, and poverty alleviation. SAARC has signed several conventions on issues like terrorism, narcotics, and mutual legal assistance. However, it faces challenges like internal disputes between members and a lack of resources and technologies.
South Africa is located at the southern tip of Africa, bordered by several countries. It has nine provinces and various geographic features including Table Mountain, the Indian and Atlantic Oceans, and Cape Point. The climate is moderate with four seasons. The environment includes the springbok as national animal and protea as national flower. South Africa has a diverse population that speaks 11 official languages and celebrates various holidays and traditions. The economy relies on industries like farming, mining, and automotive and tourism also contributes. South Africa is a democracy with the ANC as the ruling party and Jacob Zuma as president.
The Association of Southeast Asian Nations (ASEAN) was established in 1967 by Indonesia, Malaysia, Philippines, Singapore, and Thailand. It has since expanded to include 10 member countries and aims to accelerate economic growth, social progress, and cultural development while maintaining regional peace and stability. ASEAN faces challenges such as financial crises, transboundary haze pollution, and disputes but has taken steps like the ASEAN Surveillance Process and ASEAN+3 Financial Cooperation to prevent future crises and foster cooperation. ASEAN also presents many opportunities for economic growth and development across member countries in the coming years.
The document discusses different types of economic systems, including pure market economies, pure command economies, traditional economies, and mixed economies. It describes the key characteristics of each type of economy, such as how economic decisions are made regarding what to produce, how to produce it, and who receives the goods and services. The document also briefly covers different political philosophies like capitalism, socialism, and communism that influence economic systems.
This document discusses different types of economic systems. It defines a traditional economy as one based on customs and traditions where resources are owned by a sovereign. A market economy is based on individual choices where private firms produce for profit. A centrally planned economy gives the government control over production and distribution. A mixed economy incorporates aspects of market and planned systems, with both government and private sectors.
• Why do Organizations Outsource Business Process
• The Hidden Costs of Outsourcing
• Core Competencies
• Outsourcing Trends
• Element Strategic Outsourcing
An economic system is the mechanism by which a society produces, distributes, and consumes goods and services. The main types of economic systems are capitalism, socialism, and mixed economies. Capitalism is based on private ownership and market forces, while socialism involves public or collective ownership and economic planning. Most modern economies are mixed, combining elements of both capitalism and socialism.
This document proposes forming an E-20 group of emerging nations to counterbalance the power of the G-20 industrialized nations. An E-20 would concentrate the economic and negotiating power of emerging countries to better serve their interests when dealing with the G-20. The document warns that industrialized nations use tricks to divide and exploit emerging countries, and an E-20 could overcome these tactics by presenting a united front. Criteria for selecting the 20 nations to represent the E-20 include large population, high GDP, key resources, and strategic geographic location.
1. The document discusses the evolution of media and its relationship to different phases of capitalism over time. It contrasts old media like photography and film, which followed a top-down hierarchical model, with new social and experiential media which enable more participatory and self-service models.
2. New media like social networks, virtual worlds, and artificial intelligence are shifting culture towards experiences based in real-time interaction and meaning co-creation. This represents a move away from sequential representation towards parallel and embodied experiences.
3. The course aims to position practices within these different media frameworks by immersing students in applications to understand creative potentials and societal impacts. Students are asked to reflect on what a specific video implies
This document discusses the evolution of media and industries from traditional frameworks to new models in the current era of Web 2.0 and social media. Specifically, it describes a shift from top-down hierarchies to more participatory and self-service models, where users take on entrepreneurial roles as cultural agents and workers have more autonomy. Key aspects of this new landscape include aggregation of user-generated content, social connections between individuals, and the blending of production and consumption into a collective intelligence.
This document introduces concepts related to Web 2.0 and its impact on society and media industries. It discusses how new media platforms enable a shift from a top-down production model to a more participatory and self-service model. This allows for the rise of user-generated content and the blending of cooperation and competition. Web 2.0 supports new forms of collective and connective intelligence through social networking and user contributions and feedback. It can be used as a tool for research through practices like wikis, tagging, and sharing across networks.
Introduction to some of the issues raised by the rhetorics of collaboration in the creative industries. This was prepared for the first session of a new module on collaborative practices for MA Creative Media Practice students at the University of the West of Scotland.
Web 2.0 allows users to move from passive consumption of media to active participation through social media platforms that connect people and facilitate the sharing of information. It provides tools for research like wikis that allow collaborative knowledge development. Web 2.0 gives rise to new forms of collective and connective intelligence as individuals create and share information that is then combined and extended by others in the network.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
The document discusses experimental learning environments for addressing societal challenges through lifelong learning and entrepreneurship. It proposes new architectures for learning using ICT, including the "Conversity" model - a virtual city called "Busyland" where citizens collaborate globally and locally to generate new solutions. The goal is to move beyond traditional education models to lifelong learning that creates higher social and economic value for people and the planet.
Ethics and Corporate Governance in Indian businessBharat Sharma
1. The document discusses the performance of the Indian banking sector after economic liberalization in 1991. It analyzes key indicators like deposits, credit, branches, and priority sector lending from 1969 to 2008.
2. Major reforms included reducing reserve requirements, introducing prudential norms, interest rate deregulation, and allowing private sector banks. This increased competition and improved efficiency.
3. Post-liberalization, the banking sector saw rapid growth. Aggregate deposits and credit increased substantially. The number of bank offices and priority sector lending also grew significantly.
This document advertises outsourcing opportunities for copy-paste work including summarizing books or articles for a fixed payout without needing to check accuracy, with opportunities to earn up to 4,00,000 Rs monthly. Slots are limited so applicants are urged to act quickly.
The Knowledge Economy:Wherefore LibrariesAlbert Simard
Libraries have a long history of managing knowledge but now face new challenges in the knowledge economy. As knowledge has increased and its half-life decreased, traditional methods may no longer meet needs. The evolution of knowledge management includes moving from tangible to tacit knowledge and leveraging networks for collaboration. Preserving knowledge requires capturing, organizing, storing, retrieving and maintaining both explicit knowledge found in documents and tacit knowledge held by individuals. Knowledge markets use brokers to connect knowledge providers and users through virtual marketplaces. Social networking allows knowledge sharing through various mechanisms including discussions, repositories and digital libraries. Networks are governed through open collaboration and peer production to create shared value on a global scale.
This presentation discusses emerging markets. It begins by defining emerging markets as low or middle income economies with a low ratio of market capitalization to GDP and some controls on foreign investment. It then provides background on key emerging economies like China, India, Brazil and Russia, looking at factors like population size, GDP, labor force, and natural resources. The presentation also examines geopolitical factors and infrastructure challenges in emerging markets. It argues emerging markets will be increasingly important globally due to their large economies and population sizes.
The document provides information on emerging markets, focusing on BRIC (Brazil, Russia, India, China) countries. It defines emerging markets and discusses their key characteristics. It provides details on the economies, industries and companies of each BRIC country, highlighting their rapid growth and opportunities for trade and investment. Challenges facing these developing economies are also noted.
This revision presentation provides an overview of the topic of emerging markets. It highlights some examples of how businesses have pursued a growth strategy in emerging markets and also how developed economies have seen investment coming in the opposite direction. A brief overview of the methods and benefits/drawbacks of international expansion is also provided.
SAARC is an economic and political organization established in 1985 with 8 member states and over 1.5 billion people. It aims to accelerate economic and social development through cooperation in areas like agriculture, rural development, and health. Major agreements include the SAARC Preferential Trading Agreement (SAPTA) and the South Asian Free Trade Agreement (SAFTA) to promote regional trade. However, SAARC has been criticized for avoiding decisive political issues and having limited effectiveness in integrating South Asia.
SAARC is a regional intergovernmental organization established in 1985 with 8 member countries in South Asia. It aims to promote economic and regional cooperation among the countries. Key areas of cooperation include agriculture, rural development, science and technology, health, and poverty alleviation. SAARC has signed several conventions on issues like terrorism, narcotics, and mutual legal assistance. However, it faces challenges like internal disputes between members and a lack of resources and technologies.
South Africa is located at the southern tip of Africa, bordered by several countries. It has nine provinces and various geographic features including Table Mountain, the Indian and Atlantic Oceans, and Cape Point. The climate is moderate with four seasons. The environment includes the springbok as national animal and protea as national flower. South Africa has a diverse population that speaks 11 official languages and celebrates various holidays and traditions. The economy relies on industries like farming, mining, and automotive and tourism also contributes. South Africa is a democracy with the ANC as the ruling party and Jacob Zuma as president.
The Association of Southeast Asian Nations (ASEAN) was established in 1967 by Indonesia, Malaysia, Philippines, Singapore, and Thailand. It has since expanded to include 10 member countries and aims to accelerate economic growth, social progress, and cultural development while maintaining regional peace and stability. ASEAN faces challenges such as financial crises, transboundary haze pollution, and disputes but has taken steps like the ASEAN Surveillance Process and ASEAN+3 Financial Cooperation to prevent future crises and foster cooperation. ASEAN also presents many opportunities for economic growth and development across member countries in the coming years.
The document discusses different types of economic systems, including pure market economies, pure command economies, traditional economies, and mixed economies. It describes the key characteristics of each type of economy, such as how economic decisions are made regarding what to produce, how to produce it, and who receives the goods and services. The document also briefly covers different political philosophies like capitalism, socialism, and communism that influence economic systems.
This document discusses different types of economic systems. It defines a traditional economy as one based on customs and traditions where resources are owned by a sovereign. A market economy is based on individual choices where private firms produce for profit. A centrally planned economy gives the government control over production and distribution. A mixed economy incorporates aspects of market and planned systems, with both government and private sectors.
• Why do Organizations Outsource Business Process
• The Hidden Costs of Outsourcing
• Core Competencies
• Outsourcing Trends
• Element Strategic Outsourcing
An economic system is the mechanism by which a society produces, distributes, and consumes goods and services. The main types of economic systems are capitalism, socialism, and mixed economies. Capitalism is based on private ownership and market forces, while socialism involves public or collective ownership and economic planning. Most modern economies are mixed, combining elements of both capitalism and socialism.
This document proposes forming an E-20 group of emerging nations to counterbalance the power of the G-20 industrialized nations. An E-20 would concentrate the economic and negotiating power of emerging countries to better serve their interests when dealing with the G-20. The document warns that industrialized nations use tricks to divide and exploit emerging countries, and an E-20 could overcome these tactics by presenting a united front. Criteria for selecting the 20 nations to represent the E-20 include large population, high GDP, key resources, and strategic geographic location.
1. The document discusses the evolution of media and its relationship to different phases of capitalism over time. It contrasts old media like photography and film, which followed a top-down hierarchical model, with new social and experiential media which enable more participatory and self-service models.
2. New media like social networks, virtual worlds, and artificial intelligence are shifting culture towards experiences based in real-time interaction and meaning co-creation. This represents a move away from sequential representation towards parallel and embodied experiences.
3. The course aims to position practices within these different media frameworks by immersing students in applications to understand creative potentials and societal impacts. Students are asked to reflect on what a specific video implies
This document discusses the evolution of media and industries from traditional frameworks to new models in the current era of Web 2.0 and social media. Specifically, it describes a shift from top-down hierarchies to more participatory and self-service models, where users take on entrepreneurial roles as cultural agents and workers have more autonomy. Key aspects of this new landscape include aggregation of user-generated content, social connections between individuals, and the blending of production and consumption into a collective intelligence.
This document introduces concepts related to Web 2.0 and its impact on society and media industries. It discusses how new media platforms enable a shift from a top-down production model to a more participatory and self-service model. This allows for the rise of user-generated content and the blending of cooperation and competition. Web 2.0 supports new forms of collective and connective intelligence through social networking and user contributions and feedback. It can be used as a tool for research through practices like wikis, tagging, and sharing across networks.
Introduction to some of the issues raised by the rhetorics of collaboration in the creative industries. This was prepared for the first session of a new module on collaborative practices for MA Creative Media Practice students at the University of the West of Scotland.
Web 2.0 allows users to move from passive consumption of media to active participation through social media platforms that connect people and facilitate the sharing of information. It provides tools for research like wikis that allow collaborative knowledge development. Web 2.0 gives rise to new forms of collective and connective intelligence as individuals create and share information that is then combined and extended by others in the network.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
The document discusses experimental learning environments for addressing societal challenges through lifelong learning and entrepreneurship. It proposes new architectures for learning using ICT, including the "Conversity" model - a virtual city called "Busyland" where citizens collaborate globally and locally to generate new solutions. The goal is to move beyond traditional education models to lifelong learning that creates higher social and economic value for people and the planet.
1) The document discusses lessons learned and working hypotheses for transitioning towards a more sustainable society based on local resources and communities.
2) It proposes that small, localized changes driven by new visions of the future could lead to a large systemic transition towards sustainability.
3) Designers may play a role by developing scenarios and solutions that promote localized systems changes and reduce consumption while increasing social well-being.
The document discusses the concept of the "third mission" of universities, which involves universities applying knowledge to address societal challenges. It proposes that lifelong learning and generating key competencies should be the focus of the third mission. It also introduces the concept of the "Conversity", which aims to facilitate lifelong learning through communities of practice, regional industry collaborations, and local community engagement to address issues at various scales from daily life to future concerns.
The presentation supported the speech by Gabriele Ruffatti introducing the "Eco-Trust, Eco-Systems, Eco-Nomy" track at fOSSa 2013 (Lille, France - November 20th-22nd, 2013). www.spagoworld.org
The document introduces an eco-nomy track at a conference on November 20-22, 2013 in Lille. It discusses exploring relationships between learning and innovation. It also discusses using openness, freedom and collaboration to foster sustainable development built on principles like human rights, justice, and environmental protection.
Communities of praxis the SL and OLPC components of a mixed-reality primeralex bal
Both the OLPC and Second Life platforms are designed as social constructionist environments where individuals and groups can construct their own learning and social realities. They form mixed social realities by blurring boundaries between personal, informal, and professional networks. The designers of OLPC and Second Life are interested in deploying alternative social and economic models by promoting decentralized and self-organizing communities where social agents' actions can influence social change.
1. New media refers to cultural and social frameworks for using technologies, rather than the technologies themselves, and includes current media ecologies that facilitate communication between humans and technologies.
2. Examples of new media discussed include social robots, robotic prosthetics, sociable technologies, thought control devices, and artificial intelligence technologies.
3. New media are experiential media that facilitate activities in real time, are personalized yet socially embedded, and networked to enable telepresence and localized media experiences through transdisciplinary collaboration.
From Social Media to Human Media @ Glocal: Inside Social MediaNewMediaMK
This document discusses social media and proposes moving from social media to human media. It begins by defining social media according to various sources, noting it is meant to enhance communication and social ties. However, it also outlines some problems with social media, such as it being very self-referential, questions around ownership of user-generated content, and a lack of participation. To address this, the document proposes a move to "human media" that is more human-centered and participatory. It advocates for social design that involves communities and enables people and things to represent themselves through location-aware and imaginative technologies.
An avatar refers to the incarnation of a divine being descending to lower realms for special purposes, and is commonly used in Hinduism to refer to incarnations of Vishnu. Technological avatars are emerging through virtual spaces that allow users to govern a virtual universe and develop elements within it. A hybrid media landscape is also emerging through the convergence of different types of media like presentation, social, simulation and synthetic media. This convergence is shifting interactions from prefabricated representations to real-time experiences and simulations, moving away from static content to more embodied and co-created narratives.
What is the importance of Social Media to university education?alex bal
Web 2.0 technologies and social media facilitate new models of informal, peer-based, and experiential learning. They allow learners to explore and discover knowledge through participation in online communities, by sharing personal experiences and narratives. Learners co-construct meaning and learn from doing, reflecting on their experiences and social contexts, rather than through didactic learning. These new forms of learning and knowledge production blur boundaries and can influence traditional education models and institutions.
This document provides an overview of the Free Culture movement, which advocates transforming cultural production through regulatory frameworks based on peer-to-peer networks, open source, and free software. It mobilizes creative professionals and holds events like the annual Free Culture Forum in Barcelona. The movement defends internet neutrality and openness. It views creativity as a collaborative process of remixing and sharing, rather than being defined by commercial products. While not against markets, it argues that corporate control restricts creativity and that governments should ensure network neutrality and access. The research will take an ethnographic approach to explore the values and practices of digital cultural production within Free Culture through participant observation rather than evaluate its ideology or viability.
The Meaning of (Branded) Pervasive Technology in Public Space | van WaartHuman Centered ICT
This document discusses the meaning and values associated with pervasive technology in public spaces. It argues that for such technology to be meaningful, it must enhance social capital and involve shared goals, values, and social norms. The meaning of things is derived from social interaction and interpretation by individuals. Brands hoping to create meaningful experiences should adapt to human values and empower people to socially interact and collaboratively create content conveying shared meanings.
The Meaning of (Branded) Pervasive Technology in Public SpacePeter van Waart
This document discusses the meaning and impact of pervasive technology in public spaces. It argues that for such technology to be meaningful, it must enhance social capital and shared values among users. Brands that develop pervasive systems should focus on addressing human values and needs for meaning. When done right, branded pervasive technology can empower users to socially interact and collaboratively generate meaningful content. However, determining what has meaning is subjective and depends on the interpretation of individual users.
Similar to Emerging economic community models in virtual societies (20)
Web 2.0 and social media enable participatory culture and collective/connective intelligence through peer-based production and sharing of media content. People are learning within informal social networks based on their interests, sharing experiences with members of communities of interest through social constructivism and social learning. Social media provides accessible platforms for emergent, learner-centered research where lived experiences and authentic narratives are shared among peers within self-organizing communities of practice.
This document outlines the differences between Media Studies 1.0 and Media Studies 2.0 frameworks. Media Studies 1.0 focuses on experts' interpretations of media, celebrates major media industries, and treats audiences as passive receivers. Media Studies 2.0 values everyday meanings made by diverse audiences, uses new qualitative research techniques, examines independent "long tail" media projects, and recognizes audiences as already capable interpreters engaged in widespread media creation and participation rather than passive consumption. It calls for embracing digital/internet media's fundamental changes and recognizing people's creativity beyond roles of "receiver" audiences or elite "producers".
Media Studies 2.0 proposes a new framework for understanding media that recognizes changes in the media landscape. The traditional model of Media Studies 1.0 treats audiences as passive receivers and producers as experts, focuses only on mainstream media, and uses conventional research methods. Media Studies 2.0 focuses on everyday meanings made by diverse audiences, the "long tail" of independent media, embraces international perspectives, and recognizes audiences are already capable interpreters. It uses new participatory research methods that value people's creativity rather than treating them as receivers or producers. This reframes understandings of power and participation in media.
New media literacy involves understanding media as a cultural and social innovation framework that exists across technological platforms. It is part of a media lifecycle where creative frameworks and aesthetics develop into emerging media technologies that are then standardized and integrated into mass media. New media actors such as artists, researchers, and the public co-exist with institutional actors in shaping new media society. Highly sensitive people and those with cognitive differences process sensory information differently and may be overwhelmed by environments that are loud, bright, or chaotic. Developing self-awareness, self-regulation, and literacy around emotions, senses, and environments can help highly sensitive individuals better understand themselves. Digital media can provide a sensory buffer and simplified social learning environment to help reverse sensorial
This document discusses developing an online professional presence and identity across different digital spaces, noting that boundaries are fluid online and identities can blend between personal, family, friends, and professional. It examines questions around using real names or anonymity online and controlling what information employers and colleagues know. Finally, it addresses evaluating one's own digital footprint and online activities for their professional image and privacy considerations.
New media has been defined in various ways throughout history as new technologies emerged and evolved. Originally, McLuhan viewed new media as extensions of human senses that would facilitate mediated public spheres and social change. Popularly in the 1980s-90s, new media referred to emerging digital mass media. More recently, new media is understood as a perspective representing the activities of people using innovative technologies to extend and mediate human experiences through hybrid social and cultural spaces.
The document discusses new media and how people are learning within communities. It defines new media not by technology but by concepts including mind devices, sociable technologies, robots, and synthetic intelligence. It describes how people are learning within informal social networks based on their interests, sharing experiences through communities of interest. Learning is a social process of constructing meaning from experiences and social contexts, such as learning by reflecting on experiences rather than didactic learning.
The document discusses new media and how people are learning within communities. It defines new media not by technology but by concepts including mind devices, sociable technologies, robots, and synthetic intelligence. It describes how people are learning within informal social networks based on their interests, sharing experiences through communities of interest. Learning is a social process of constructing meaning from experiences and social contexts, through reflection on doing rather than didactic learning. Students co-construct knowledge by co-creating cultural artifacts within communities of practice.
This document discusses new media and its various contexts. It introduces several technologies associated with new media such as mind devices, sociable technologies, robots, synthetic intelligence, artificial life, and embodied life. The document suggests examining definitions of new media as it welcomes the reader to consider the future of these emerging technologies.
This document discusses how peer-to-peer (P2P) networks and social media are creating a new type of global community. It explores the religious concepts of the "noosphere" and how media can act as a global brain. Examples are given of open source software and creative commons projects that foster collaboration and sharing information as common resources.
Digital Space as Semi - Permeable Membranesalex bal
This document summarizes a research project studying how young media users aged 4-13 interact with and learn through digital media. It used ethnographic research methods to observe 31 children in their natural environments and interview them over 12-24 months. Key findings included that digital media serves as a social space where children game, communicate, and create content together. Children also learn informally through peer-produced content on sites like YouTube and social media. As mobile devices become more prevalent, children are accessing digital media across different spaces. The researchers aim to understand how children's digital media use and expertise changes over time, with digital space acting as a semi-permeable membrane between their social worlds.
Lecture3: Introduction to web 2.0 and socialmediaalex bal
Web 2.0 allows users to participate in media through activities like archiving, annotating, and sharing content. This has led to an emergence of informal social networks for research where learning is peer-based and occurs through shared experiences. Within communities organized by interests, people can engage in social constructivism and learn from each other's experiences. Social media now serves as a platform for various research activities like gathering data, documenting information, and collectively developing knowledge through tools like wikis. Networks act as hybrid social environments that combine personal, professional, and economic activities.
The document discusses the evolving definitions of new media over time. Originally in the 1960s, McLuhan viewed new media as extensions of human senses that would facilitate new forms of social interaction and change. In the 1980s-90s, new media became associated with emerging digital technologies and their impact on media production. More recently, new media is understood as a phase in a medium's evolution where innovations are experimented with, and as a framework that facilitates social and cultural innovations through various technologies in a way that is independent of any single technology.
This document discusses several topics related to interactivity and networking including:
1) Interactivity and networking have always been fundamental parts of biological and mechanical systems.
2) Networking has existed for as long as humans have through examples like exchanging information via Twitter or through early human communication.
3) Interactivity and networking are intertwined and influence each other.
This lecture is aimed at introducing first year strudents to new media as a field of study and an approach to media. It highlights the history of the term, some thinking on its future and provides some current examples.
Learning in liminal Spaces: how children can alter their social life using so...alex bal
1. The document discusses how new media is blurring boundaries between personal, informal, and professional networks, creating hybrid social innovations.
2. It presents a socio-constructionist framework showing how users and entrepreneurs create their own social realities that influence institutions.
3. It argues that children have the potential to be important social, economic, and industrial innovators, but need autonomy and scaffolding to learn, which is dependent on their various social contexts like family, friends, institutions, and digital spaces.
Forum on the use of social media in the university classroomalex bal
The document discusses the use of social media in education. It notes that social media has become an extension of students' social lives and is a familiar platform for collaboration. The document proposes using scaffolding and constructionist approaches to integrate social media skills into pedagogy and curriculum. This includes developing learning networks that bridge the knowledge and communication norms of teachers and students. Examples are given of potential scaffolding activities like researching social media platforms or creating blogs and videos to enhance skills like digital citizenship, collaboration and critical thinking.
The document discusses new media technologies and how they differ from traditional media. It covers several key aspects of new media including digital objects, interactivity, hypertextuality, virtual worlds, being simulated and networked. The document also mentions different ideologies that can coexist in new media, such as hierarchical vs non-hierarchical structures, as seen in debates around open vs closed systems business models.
Examining Media and Ideology. Our starting point "media and Ideology" chapter from the book Media society: industries, images, and audiences
by David Croteau, William Hoynes.
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The Role of White Label Bookkeeping Services in Supporting the Growth and Sca...YourLegal Accounting
Effective financial management is important for expansion and scalability in the ever-changing US business environment. White Label Bookkeeping services is an innovative solution that is becoming more and more popular among businesses. These services provide a special method for managing financial duties effectively, freeing up companies to concentrate on their main operations and growth plans. We’ll look at how White Label Bookkeeping can help US firms expand and develop in this blog.
Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
During the budget session of 2024-25, the finance minister, Nirmala Sitharaman, introduced the “solar Rooftop scheme,” also known as “PM Surya Ghar Muft Bijli Yojana.” It is a subsidy offered to those who wish to put up solar panels in their homes using domestic power systems. Additionally, adopting photovoltaic technology at home allows you to lower your monthly electricity expenses. Today in this blog we will talk all about what is the PM Surya Ghar Muft Bijli Yojana. How does it work? Who is eligible for this yojana and all the other things related to this scheme?
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Enhancing Adoption of AI in Agri-food: IntroductionCor Verdouw
Introduction to the Panel on: Pathways and Challenges: AI-Driven Technology in Agri-Food, AI4Food, University of Guelph
“Enhancing Adoption of AI in Agri-food: a Path Forward”, 18 June 2024
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Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
Prescriptive analytics BA4206 Anna University PPTFreelance
Business analysis - Prescriptive analytics Introduction to Prescriptive analytics
Prescriptive Modeling
Non Linear Optimization
Demonstrating Business Performance Improvement
2. Two Questions Are we are witnessing the birth of new ideas? Do emerging systems have a long term future?
3. New ideas? Socio-Economy: Observed trend in innovation systems (Tremblay, 2001) During experimental innovation phase, a variety of agents from different communities animated by different ideologies coexists to test the potentials of this technology. - Some actors see virtual worlds as a marketing tool for their products . - Others are trying to establish non dominant social values
4. Long Term Potential? Second Life= communal aggregation becoming a culture voice with potential alternate community based social and economy framework mixed realities that combines multiple media= mixed philosophies
5. Mixed Reality Media? Mass one way (M-H) pre-recorded broadcast content institution viewers passive viewer none none none Social n way (M-H) pre-recorded mesh distribution institution-people personal interests co-creator and viewer of content cartesian representation virtual depository interests Media communication meaning by Aggregation Individual identity space Community Experiential n way (H-H) Real Time experiences between people practices H co-creator of experiences avatar: Human body-mind actualization virtual commons practice synthetic n way (M-M) Real Time experiences between machines economic interests M co-creator of experiences avatar: Machine body-mind actualization virtual commons practice Origin Presentation media Communication M Cybernetic
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8. Each Group= Different Economy Commerce Cultural-Editorial Production goods Sale of Cultural products Commercial Good Money: Sale of Cultural Products Cultural Worker (Dan Coyote) Galleries. Mass Media Stores, Museums Public Art Public sector knowledge Cultural Innovation Public Good Culture: Co-creation of Discourse Cultural agent (Judith Doyle) ( Ars Virtua ) Museums Odyssey Art Metropole Industry Capital Economy Art value Artist Institutions Collectives Entrepreneur Compassionate Entrepreneur Personal skills Peer to Peer Service Contract Portfolio Good Sale of Production Skills Co-learning Freelance creative entrepreneur (Robbie Dingo) Portals Virtual Artists Alliance
9. With Different Social Interactions Commercial Institutional Top-Down Isolated-Passive 1 way Institutional Personal Information dissemination Marketing Public Communities of Practice Social Communities N ways Professional Communities of practice Co-creation of Experiences Experiential Communities Model Hierarchy Individual Com Social Network Media Marketing Entrepreneurial Personal Networks Social Networks N ways Professional Personal Co-creation of content Word of Mouth Adapted from M. Gensollen (2007, p. 114) Based on different definition of individuals and economy
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12. AGI Economy: Cyber Service Economy The power of AGI to manipulate and create complex decision making instruments . To help human leaders to make sense of the increasingly bogglingly complex world. Economy – micropayments for knowledge (buy knowledge, capability, etc. for your agent) – payment for tuition (send your virtual baby to school, etc.) – companies hire virtual agents as employees .
13. Capitalist Industrial Frameworks Classic Competition Corporation Top-Down Passive human Passive agent Collective Collaboration and reciprocity Collectives Communities of practices Autonomous thinker brings experience back to an institution Learning AGI Model Progress Control Hierarchy Worker Agents Entrepreneurial Coopetition Individuals Communities of interests Hyper Autonomous in a social network Social Learning AGI Adapted from Boltanski & Chappellio, 2001