This article is a practical introduction to accessibility for e-learning projects. It’s designed to help developers, designers and project managers understand the key issues
involved and the practical steps that they can take to make their content easier to use, easier to understand and more
engaging. Drawing on many years of experience, the article also features the thoughts of the only team to have won
the e-Learning Age award for ‘Care Taken to Achieve Inclusivity in an e-Learning Programme’.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
This workshop will help you think through your current sites and projects from your users' perspectives by physically mapping out their concerns in space. First we'll review the various techniques to gather user research, then practice them in groups, organize the issues and plan execution. We'll cover the following methods:
- Mind mapping Paper prototyping
- Narrowing down concepts to features and uses
- Talking to your users (targeted and off the cuff prototyping)
- Wireframing
This course is for people reviewing their current products who need address user issues or people who just need to integrate these techniques into their organizations. Students can expect to leave with some new paper prototyping skills, along with some apps and methodologies to translate to digital materials.
Is it time to beef up your organizations\'s distance learning paradigm? Implementing distance learning technologies like web/video conferencing, e-learning and live interactive broadcasting might be the answer. Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology.
Daden Emerging Technology Seminars - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology. Successful implementation of these distance learning technologies requires careful planning and design.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
This workshop will help you think through your current sites and projects from your users' perspectives by physically mapping out their concerns in space. First we'll review the various techniques to gather user research, then practice them in groups, organize the issues and plan execution. We'll cover the following methods:
- Mind mapping Paper prototyping
- Narrowing down concepts to features and uses
- Talking to your users (targeted and off the cuff prototyping)
- Wireframing
This course is for people reviewing their current products who need address user issues or people who just need to integrate these techniques into their organizations. Students can expect to leave with some new paper prototyping skills, along with some apps and methodologies to translate to digital materials.
Is it time to beef up your organizations\'s distance learning paradigm? Implementing distance learning technologies like web/video conferencing, e-learning and live interactive broadcasting might be the answer. Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology.
Daden Emerging Technology Seminars - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology. Successful implementation of these distance learning technologies requires careful planning and design.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
The presentation defines digital storytelling, reviews the learning benefits for college students, and offers sample projects and approaches.
For more info, including links to playable versions of the sample stories featured here as well as other, shorter versions of the presentation, see:
http://digitalwriting101.net/content/presentations-on-digital-storytelling/
This post is on my DigitalWriting101.net help site, which features resources to help students and faculty compose in digital media. Feel free to share the site with students and colleagues!
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
UXPA2019 Enhancing the User Experience for People with Disabilities: Top 10 ...UXPA International
An estimated 1.3 billion people globally report limitations in their daily activities due to a disability. When it comes to the physical world, businesses have made progress in accommodating customers with disabilities. But in the digital world, websites lack basic accessibility features such as text alternatives describing images, proper heading level structures so individuals who are blind and use screen readers can understand the content on a webpage, or captioning for multimedia content for individuals who are deaf or are hard of hearing – let alone assistive technology for customers who have trouble using mobile devices due to dexterity limitations that arise from a variety of conditions.
In this session, attendees will:
* Understand people with disabilities (PWDs) and how they use the web
* Learn about common barriers, issues and solutions
* Discover the different testing methodologies and their interdependencies
* Uncover ROI
By starting early and considering Accessibility as a core initiative of software development, organizations can develop software that is easier to use and makes information available to more people.
this presentation is about distance learning and the 10 tools and application that can be used in distance learning. it shows and explain the different tools for distance learning especially this time of pandemics, this will help you to discover and learned the application to connect with your students an teacher. Distance learning is a way of educating students online. Lectures and learning materials are sent over the internet. Students work from home, not in a classroom. There are many excellent benefits of distance learning. For one, it proves less expensive to support.
Access to intellectual resources without barriers means to give everyone the opportunity to partecipate in every type of environment (phisycal and learning)
An overview of some useful product (and product types) that can help teachers work with collaborative tools that they can access from multiple locations. Provides images and overviews. Although this list is not comprehensive, there are many links to applications that are in use and that can serve as examples for ways these very open-ended tools can be used.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
These slides cover basic terms and definitions for building eLearning courses. It covers the player elements that you can see within eLearning courses.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
The presentation defines digital storytelling, reviews the learning benefits for college students, and offers sample projects and approaches.
For more info, including links to playable versions of the sample stories featured here as well as other, shorter versions of the presentation, see:
http://digitalwriting101.net/content/presentations-on-digital-storytelling/
This post is on my DigitalWriting101.net help site, which features resources to help students and faculty compose in digital media. Feel free to share the site with students and colleagues!
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
UXPA2019 Enhancing the User Experience for People with Disabilities: Top 10 ...UXPA International
An estimated 1.3 billion people globally report limitations in their daily activities due to a disability. When it comes to the physical world, businesses have made progress in accommodating customers with disabilities. But in the digital world, websites lack basic accessibility features such as text alternatives describing images, proper heading level structures so individuals who are blind and use screen readers can understand the content on a webpage, or captioning for multimedia content for individuals who are deaf or are hard of hearing – let alone assistive technology for customers who have trouble using mobile devices due to dexterity limitations that arise from a variety of conditions.
In this session, attendees will:
* Understand people with disabilities (PWDs) and how they use the web
* Learn about common barriers, issues and solutions
* Discover the different testing methodologies and their interdependencies
* Uncover ROI
By starting early and considering Accessibility as a core initiative of software development, organizations can develop software that is easier to use and makes information available to more people.
this presentation is about distance learning and the 10 tools and application that can be used in distance learning. it shows and explain the different tools for distance learning especially this time of pandemics, this will help you to discover and learned the application to connect with your students an teacher. Distance learning is a way of educating students online. Lectures and learning materials are sent over the internet. Students work from home, not in a classroom. There are many excellent benefits of distance learning. For one, it proves less expensive to support.
Access to intellectual resources without barriers means to give everyone the opportunity to partecipate in every type of environment (phisycal and learning)
An overview of some useful product (and product types) that can help teachers work with collaborative tools that they can access from multiple locations. Provides images and overviews. Although this list is not comprehensive, there are many links to applications that are in use and that can serve as examples for ways these very open-ended tools can be used.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
These slides cover basic terms and definitions for building eLearning courses. It covers the player elements that you can see within eLearning courses.
e-Learning Reimagined: the Secret to Achieving and Measuring ROISaffron Interactive
Staff members at Transport for London have one of the most difficult and stressful jobs in Europe. How would they be able to cope with the additional stress on the system caused by the Olympics?
One year after completing the course, 70% of staff members are still using the techniques it teaches and Transport for London is on track to achieve ROI of over £23m in the next year.
Discover how 'me-Learning' uses diagnostics, immersive learning and a focus on what happens outside the course to drive long term behavioural change - and deliver ROI.
Has the age of e-Learning 2.0 arrived? If so, why should you care?
The technologies such as blogs and wikis that are known as Web 2.0 make it possible to turn Brian’s advice into reality.
In this article, Laura Ross explores how and why to make best use of these technologies in the interests of both your learners and your organisation. I’m sure you’ll find her ideas stimulating and challenging.
e-Learning is now widely recognised as an appropriate solution to the problems of logistics, cost and consistency that often reduce the viability of classroom teaching in large, multinational companies. e-Learning has the capability to reach employees across the globe, but this solution brings its own difficulties, such as how to cater for those whose first language is not English. This problem in fact applies increasingly to the domestic employees of some companies, as well as those based in other countries.
For many organisations, producing training in multiple languages is a daunting prospect, and the potential problems appear numerous: how do we ensure uniformity of branding? How can we prevent corporate messages being lost in translation? How far can the effectiveness of the training itself be preserved?
This article explains why these difficulties demand careful thought, but are not insurmountable barriers. Considering various potential problems and solutions, and drawing on successful past projects as evidence, this article details the steps that must be taken to ensure that e-learning interventions become the accepted answer to international linguistic difficulties in training, and not the cause of them.
How do people really become skilled? And where and when does learning happen? If we are going to succeed in developing our people and our businesses, we need to think again about these questions. The classroom, whether real or virtual, is a formal environment. Yet as much as 75 percent of all learning is actually informal, perhaps even not consciously recognised, and arises through happy coincidence as much as anything.
Formal learning is a vital basis on which to build – but to become an expert, little can replace hands-on experience, learning from your mistakes and seeing how others approach the same tasks. Surely, as e-learning professionals, we want to be involved in helping learners to achieve as much as possible. So what can we do to bridge the gap?
In the enclosed article, Brian Sutton – as well as identifying this puzzle – offers practical advice. We need to change our perspective dramatically. Formal and informal learning can stimulate, and indeed simulate, one another. But this only happens if we create the right environment. We need to be architects, creating a space that people want to explore.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.