3. Anything Is Possible
• Just listen to your parents tell you a story of their childhood. It is amazing
how far technology has advanced since then.We truly are living in a special
time right now. It almost seems as if anything is possible.What could
possibly hold us back?
• “I have not failed. I’ve just found 10,000 ways that it wont work.” Thomas
Edison
4. Education
• Education is the one tool that can help push the
new generation to surpass our previous
achievements.
• Education and technology are beginning to
intertwine more then ever.
• The future is bright for education and technology.
5. Education
• In the next ten years their is a very good chance school books in general
will be replaced by some form of technology.
• With this next generation familiarity with technology, this transition should
be rather easy.
• 69% of kids between the ages of 11-14 have a cell phone, it’s a only a matter
of time until it makes it way into the classroom.
6. Education at the Higher Level
• Colleges will eventually follow this
technology trend.
• There will be a very little paper trail.
Everything will be done through some sort
of computer
• Graduation rate’s should raise due to the
easy access of lectures through online
video.
7. The Umbrella
Perspective
• The umbrella consists of the hardware and software of the technology.
• Organizational infrastructure
• Top level is the system level
• Handle is individual user
• Factors that affect all levels: Enabling, Limiting, Motivating, Inhibiting
8. Video Games
• Video games have come a long way since Pong.Video games have truly
developed into something way more sophisticated then anyone could
imagine.
• Video games went from a control pad, controller, to now the kinect. In the
future I see our own emotions playing a part in video games.
9. Video Games
• The Wii and The Kinect have started getting the ball rolling with the idea of
having a motion sensed video game.This is only the start.
• In the future we will develop games that take note of our emotions and how
physically fit we are, to decide the outcome of the game.
10. Uses and Gratification theory
• This theory was brought to light by , Katz,
Blumler, and Gurevitch in the 1970’s
• This theory state’s how audience’s will seek
out specific media to achieve results which
suit their personal needs
• This theory is important for the future
because people are always trying to meet
their personal needs.
11. The Future of Television
• Television will eventually evolve to give you the
option of 3D with every TV
• Television’s will get rid of the idea of a “remote
control”.Voice activation and motion activation
will change channels.
12. Television
• In the future your television will also be
your computer.
• You will have the option to watch tv, and
type a paper on the same console.
13. Diffusion of Innovations Theory
• This process occurs in a five-step process.
This process is a type of decision making.
• This occurs through various
communication outlets over time in which
similar member’s feel the same way.