In 1876 Alexander Graham Bell invented the telephone. No one could have imagined such an invention, There is no way they could have imagined what our phones are like now. Now we in are time can only imagine what telephones are going to be like in the future.
We have phones now where we can see the individualwe are speaking with. Also, we check our emails, surf theinternet, pay bills, and have a personal camera. Anythingwe need is on our phones and at our finger tips. That isvery different from cranking our phones in order tomake a call.In the future are phones will be unbelievable. We will beable to access every part of our lives by our phones, evenmore then we can now. I think they will expand on bluetooth. Possible have a voice activated ear piece that ispractically invisible , which does everything or you andthen projects any images you need in front of you. Thesky is the limit.
Diffusion of Innovations is a theory that seeks to explain how, why, and at what rate new ideasand technology spread through cultures. Individuals face their own innovation-decision thatfollows a 5-step process. 1) Knowledge – person becomes aware of an innovation and has some idea of how itfunctions, 2) Persuasion – person forms a favorable or unfavorable attitude toward the innovation,3) Decision – person engages in activities that lead to a choice to adopt or reject theinnovation,4) Implementation – person puts an innovation into use,5) Confirmation – person evaluates the results of an innovation-decision already made.
ComputersFrom the first computer made in 1939 they were huge pieces ofequipment. That didn’t have must more then the basics on it. Now lookat our computers. We carry them in our pockets, have laptop that aretouch screens and can store hundreds and hundreds of files on them.What we use computers for the most is the internet for surfing the web,to our emails, to projects and presentations. Now we can carry ourcomputers on our phones and in our hands. Now we have attachmentsto our screens that create a keypad any where we go. We went from alarge PC (which you can still get) to the iPad. The technology withinthe iPad is unbelievable and is only going to advance.By the time the year 2022 gets here we will be controlling the screenwith our eyes or by voice commands. Here is a timeline for theadvancements of Apple alone on their computer systems.
The theory ties together the interrelations of broad social systems, mass media, and the individual into a comprehensive explanation of media effects. the basic dependency hypothesis states that the more a person depends on media to meet needs, the more important media will be in a persons life, and therefore the more effects media will have on a person.
Gaming Past and PresentGaming has advanced leaps and bfrom the first. I remember when Iwas a kid and receiving my firstNintendo. I was ecstatic. Thegraphics were awesome. I couldplay those games all day.Now those old graphics are still funbecause they are from our past butthey are no where close to what wehave now. We play the games withour bodies, like with Wii and X-boxConnect.With Call of Duty you can playwith your friends and talk withthem through your headpiece. Youcan see who is playing the game inwhat part of the world. It truly isamazing.
Gaming FutureThe future of gaming will be likegaming in the Gamer. Indiviuals willcontrol the game with their voicecommands, movements of theirbody, their eyes, and their thoughts.It will be on large screens andpossible with live players.In this movie there is a game thatpeople can pay to play where theycontrol their very own player but theplayer is real. They use differentcommands to control the game piece(human), they even speak for them.The game itself is displayed on large The image above shows the screen on which thescreens within a game room for the game is played and the boy is the gamer who is controlling his game piece.players themselves to see. This movieportrays what the future of gamingwill be.
The theory of the Long Tail is thatour culture and economy isincreasingly shifting away from afocus on a relatively small number of"hits" (mainstream products andmarkets) at the head of the demandcurve and toward a huge number ofniches in the tail. As the costs ofproduction and distribution fall,especially online, there is now lessneed to lump products andconsumers into one-size-fits-allcontainers. In an era without theconstraints of physical shelf spaceand other bottlenecks of distribution,narrowly-targeted goods andservices can be as economicallyattractive as mainstream fare.
http://www.stanford.edu/class/symbsys205/Diffusion%20of%20Innov ations.htm http://fi.edu/franklin/inventor/bell.html en.wikipedia.org/wiki/Diffusion_of_innovations http://phdadventure.webs.com/diffusionofinnovation.htm http://www.time.com/time/magazine/article/0,9171,990596,00.html http://www.computerhistory.org/timeline/?category=cmptr http://www.thelongtail.com/about.html All images were found on google.com/images