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Technology in 2022
       A.D.
     By: Zac Clinton
Technologies

• Let’s look at 3 major technologies that are
  some of the most popular today.
• Iphones/ Other Smart Phones
• Video Games
• TV’s
Iphones currently
•   Iphones can currently surf the web without wifi

•   they can take pictures on par with most digital
    cameras

•   Allow people to talk to each other while seeing
    the other persons face

•   Has a built in computer personality named Siri
    who can accomplish task by listening to your
    commands.
Iphones of the Future

•   The Iphone of the future will have many new features such as a more
    advanced form of Siri which can accomplish almost any task.

•   A camera that is state of the art and can even capture moving images with
    no problem.

•   A 3D display is sure to be on the way by 2022.

•   Control of everything you own from cars all the way to your house.

•   The Iphone will take the place of your standard wallet by this time.
Uses & Gratifications
          Theory

•   Suggest that media users play an active role in choosing and using media

•   Media users seek out a media source that best fulfills the users need

•   User has an alternate choice to satisfy their needs
How U & G applies to
      IPhone
•   There are so many phone companies competing
    with apple that the company will be forced to
    drastically increase the effectiveness of the Iphone
    to keep it number one

•   Apple because of this theory must advance the
    Iphone to make it be able to do more for everyday
    life than to just be a phone
Video Games Currently

• Allow you to control a virtual image seen
  on a tv
• includes motion sensor gaming on all major
  consoles
• Allows you to stream movies and internet
  to a system
The Future of Video
          Games
•   Motion sensor gaming has quickly become the forefront of the video game
    console battle. With this in mind it is not hard to believe that video games
    will be virtual reality by 2022.

•   You will be able to feel, smell, and see as though you were in a game.

•   Someone will be able to watch a movie on the console while another
    person can play a game at the same time.

•   ESPN is currently on video game consoles so be ready to see almost every
    TV station get involved in the deal.

•   Video Game consoles will no longer be just for people looking to play
    games.
Critical Mass theory

• Technology is adopted by a select few at
  first
• When it reaches a point it begins to spread
  rapidly through the masses
How the Critical Mass theory
  applies to Video Games


•   Video games are already widespread but as people start to learn form
    others that they can be used for much more than gaming they will quickly
    spread to even more homes

•   Video games have already started to grow in popularity and will continue to
    because they will be shared by others.
Computers and TV

• You can watch TV channels on one
• You can make complex programs on the
  other
• So why are these two included in the same
  category?
The Future of
     Computers and TV
•   The reason I chose to include these together is because I think that by 2022
    TV’s will be Computers and Computers will be TV.

•   The Computer and TV market will eventually combine allowing people to
    run complex programs on their TV while watching a channel.

•   How much different does a MAC desktop really look from a TV now? The
    only thing missing which is already in use in a small portion of the population
    is having your TV on your computer.
Media Systems
    Dependency Theory

•   the more a person depends on media to meet
    needs, the more important media will be in a
    person's life, and therefore the more effects media
    will have on a person.
How Media Dependency
applies to TV and Computers

•   The more effect that media has on somebodies life
    will cause people to want to be able to combine
    what a source of media can do

•   This will lead the the combination of many
    different sources of media
Sources

•   http://www.uky.edu/~drlane/capstone/mass/uses.htm

•   http://www.macobserver.com/tmo/article/what_to_expect_in_apples_iphone_5/

•   http://savepune.tripod.com/id7.html

•   http://www.utwente.nl/cw/theorieenoverzicht/Theory%20clusters/Mass%20Media/Dependency
    %20Theory.doc/

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Comm tech 2022

  • 1. Technology in 2022 A.D. By: Zac Clinton
  • 2. Technologies • Let’s look at 3 major technologies that are some of the most popular today. • Iphones/ Other Smart Phones • Video Games • TV’s
  • 3. Iphones currently • Iphones can currently surf the web without wifi • they can take pictures on par with most digital cameras • Allow people to talk to each other while seeing the other persons face • Has a built in computer personality named Siri who can accomplish task by listening to your commands.
  • 4. Iphones of the Future • The Iphone of the future will have many new features such as a more advanced form of Siri which can accomplish almost any task. • A camera that is state of the art and can even capture moving images with no problem. • A 3D display is sure to be on the way by 2022. • Control of everything you own from cars all the way to your house. • The Iphone will take the place of your standard wallet by this time.
  • 5. Uses & Gratifications Theory • Suggest that media users play an active role in choosing and using media • Media users seek out a media source that best fulfills the users need • User has an alternate choice to satisfy their needs
  • 6. How U & G applies to IPhone • There are so many phone companies competing with apple that the company will be forced to drastically increase the effectiveness of the Iphone to keep it number one • Apple because of this theory must advance the Iphone to make it be able to do more for everyday life than to just be a phone
  • 7. Video Games Currently • Allow you to control a virtual image seen on a tv • includes motion sensor gaming on all major consoles • Allows you to stream movies and internet to a system
  • 8. The Future of Video Games • Motion sensor gaming has quickly become the forefront of the video game console battle. With this in mind it is not hard to believe that video games will be virtual reality by 2022. • You will be able to feel, smell, and see as though you were in a game. • Someone will be able to watch a movie on the console while another person can play a game at the same time. • ESPN is currently on video game consoles so be ready to see almost every TV station get involved in the deal. • Video Game consoles will no longer be just for people looking to play games.
  • 9. Critical Mass theory • Technology is adopted by a select few at first • When it reaches a point it begins to spread rapidly through the masses
  • 10. How the Critical Mass theory applies to Video Games • Video games are already widespread but as people start to learn form others that they can be used for much more than gaming they will quickly spread to even more homes • Video games have already started to grow in popularity and will continue to because they will be shared by others.
  • 11. Computers and TV • You can watch TV channels on one • You can make complex programs on the other • So why are these two included in the same category?
  • 12. The Future of Computers and TV • The reason I chose to include these together is because I think that by 2022 TV’s will be Computers and Computers will be TV. • The Computer and TV market will eventually combine allowing people to run complex programs on their TV while watching a channel. • How much different does a MAC desktop really look from a TV now? The only thing missing which is already in use in a small portion of the population is having your TV on your computer.
  • 13. Media Systems Dependency Theory • the more a person depends on media to meet needs, the more important media will be in a person's life, and therefore the more effects media will have on a person.
  • 14. How Media Dependency applies to TV and Computers • The more effect that media has on somebodies life will cause people to want to be able to combine what a source of media can do • This will lead the the combination of many different sources of media
  • 15. Sources • http://www.uky.edu/~drlane/capstone/mass/uses.htm • http://www.macobserver.com/tmo/article/what_to_expect_in_apples_iphone_5/ • http://savepune.tripod.com/id7.html • http://www.utwente.nl/cw/theorieenoverzicht/Theory%20clusters/Mass%20Media/Dependency %20Theory.doc/

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