2. Technologies
• Let’s look at 3 major technologies that are
some of the most popular today.
• Iphones/ Other Smart Phones
• Video Games
• TV’s
3. Iphones currently
• Iphones can currently surf the web without wifi
• they can take pictures on par with most digital
cameras
• Allow people to talk to each other while seeing
the other persons face
• Has a built in computer personality named Siri
who can accomplish task by listening to your
commands.
4. Iphones of the Future
• The Iphone of the future will have many new features such as a more
advanced form of Siri which can accomplish almost any task.
• A camera that is state of the art and can even capture moving images with
no problem.
• A 3D display is sure to be on the way by 2022.
• Control of everything you own from cars all the way to your house.
• The Iphone will take the place of your standard wallet by this time.
5. Uses & Gratifications
Theory
• Suggest that media users play an active role in choosing and using media
• Media users seek out a media source that best fulfills the users need
• User has an alternate choice to satisfy their needs
6. How U & G applies to
IPhone
• There are so many phone companies competing
with apple that the company will be forced to
drastically increase the effectiveness of the Iphone
to keep it number one
• Apple because of this theory must advance the
Iphone to make it be able to do more for everyday
life than to just be a phone
7. Video Games Currently
• Allow you to control a virtual image seen
on a tv
• includes motion sensor gaming on all major
consoles
• Allows you to stream movies and internet
to a system
8. The Future of Video
Games
• Motion sensor gaming has quickly become the forefront of the video game
console battle. With this in mind it is not hard to believe that video games
will be virtual reality by 2022.
• You will be able to feel, smell, and see as though you were in a game.
• Someone will be able to watch a movie on the console while another
person can play a game at the same time.
• ESPN is currently on video game consoles so be ready to see almost every
TV station get involved in the deal.
• Video Game consoles will no longer be just for people looking to play
games.
9. Critical Mass theory
• Technology is adopted by a select few at
first
• When it reaches a point it begins to spread
rapidly through the masses
10. How the Critical Mass theory
applies to Video Games
• Video games are already widespread but as people start to learn form
others that they can be used for much more than gaming they will quickly
spread to even more homes
• Video games have already started to grow in popularity and will continue to
because they will be shared by others.
11. Computers and TV
• You can watch TV channels on one
• You can make complex programs on the
other
• So why are these two included in the same
category?
12. The Future of
Computers and TV
• The reason I chose to include these together is because I think that by 2022
TV’s will be Computers and Computers will be TV.
• The Computer and TV market will eventually combine allowing people to
run complex programs on their TV while watching a channel.
• How much different does a MAC desktop really look from a TV now? The
only thing missing which is already in use in a small portion of the population
is having your TV on your computer.
13. Media Systems
Dependency Theory
• the more a person depends on media to meet
needs, the more important media will be in a
person's life, and therefore the more effects media
will have on a person.
14. How Media Dependency
applies to TV and Computers
• The more effect that media has on somebodies life
will cause people to want to be able to combine
what a source of media can do
• This will lead the the combination of many
different sources of media