This document discusses educational games. It defines educational games as games that add rules to learning activities to motivate learning. The document outlines characteristics of educational games such as making learning fun and motivating learners through challenges and competition. General factors that games involve like goals, rules, challenges, and fantasy are described. Advantages of games for learning like enhancing intrinsic motivation and improving motor and cognitive skills are provided. An example of an educational math game called Jungle Jim and the Donga Dinga Drums is given.