Global EdTech Mobile Application Companies – Market Intelligence - insightsEdIndalytics Advisors
Global EdTech Mobile Application Companies – Market Intelligence report discusses major activities of edtech mobile application companies across the globe. The report is beneficial for similar companies and investors, who want to understand the growth and expansion strategies, adopted by the market leaders in their segment.
A five day academy. Teachers will learn how to embed tablet technology within engaging lessons rich with formative assessment using cutting-edge educational applications like Zaption, Edpuzzle, Plickers, Kahoot, Socrative, Educreations, ScreenChomp, Haiku Deck, and Powtoon. All applications are web-based and will work on tablets as well as laptops or desktops:-)
Today is the age of technology, everywhere the technology is dominating and making surprising results. Then why not in education; this field requires technology to be used and implemented because 21st centuries learner is familiar with it and appreciate it for learning process.
The document provides guidance for effectively integrating technology into instruction to engage students and support learning. It discusses using technology to have students answer essential questions, providing choice and focusing on authentic products. It also outlines steps to design lessons, including identifying resources, instructional strategies, student activities and assessments. Tips are provided on classroom management and evaluating lessons that integrate technology.
The document outlines the five domains of educational technology: design, development, utilization, management, and evaluation. It provides details on each domain, including their definitions, key aspects, and examples. The domains follow a cycle from establishing a framework in design to assessing the effectiveness of learning materials in evaluation. Taken together, the domains cover the full process of planning, creating, implementing, and assessing educational technology.
Design, selection and utilization of mediaAlaa Sadik
The document discusses different types of instructional media including text, images, audio, videos, and simulations. It describes Dale's Cone of Experience which illustrates how people learn best through different levels of engagement. The document also covers instructional design models and how they incorporate learning theories like behaviorism and constructivism. Finally, it provides examples of digital media technologies for authoring, delivering, and managing instructional content like the internet, learning management systems, and multimedia authoring tools.
The document summarizes an instructional technology program that took place from December 2-4. It discusses the evolution of instructional technology from audio-visual tools in the 1920s-1930s to computers in the 1980s. It defines instructional technology as the application of learning theory and emerging technologies to solve instructional problems. The importance of instructional technology is explained through Dale's Cone of Learning, which instructors should consider when selecting technologies. Adding value to learning through pedagogically rich approaches is also discussed.
Philippine schools have many talented teachers and successful students, but they also face financial challenges that hinder achieving high quality education. While computer availability is improving, there remains a lack of enough computers for all students. To better compete internationally, the document proposes ensuring equal computer access for students, requiring computer classes from an earlier age, and providing training so college students have basic computer literacy. While texting enables fast communication, it can also spread gossip and cause relationship issues if overused, as well as negatively impact spelling and studies for addicted users.
Educational technology is the study and ethical practice of facilitating learning and improving performance through appropriate technological processes and resources. The objectives of an educational technology course are to: orient learners to the role of technology in education, demonstrate how technology can enhance teaching and learning, and impart skills in designing, using, and evaluating technology-enhanced lessons. The three main theories that guide educational technology are behaviorism, cognitivism, and constructivism.
This document discusses two ways that technology can be used in learning: traditionally and constructively. Traditionally, technology serves as a teacher delivering instructional lessons to learners. Constructively, technology helps learners build their own understanding by serving as a partner during the learning process, allowing learners to gather, analyze, and make meaning from the information presented. The document provides examples of traditional tech uses like film showings and examples of constructive uses like hands-on computer activities.
This document discusses the selection and use of appropriate educational technology tools. It outlines how countries in the Asia-Pacific region are adopting policies to integrate technology into schools. Key strategies include improving learning outcomes with ICT, developing teacher skills, ensuring infrastructure support, and designing technology-enriched curricula and assessments. The goal is to transform teaching and learning through strategic technology integration.
This document outlines 10 top internet uses in education: 1) providing real-time news and information, 2) using blogs for discussion and communication, 3) emailing students and parents, 4) online shopping for educational materials, 5) streaming educational videos and virtual field trips, 6) online schooling, 7) accessing educational resources, 8) using social networking to communicate, 9) finding information on any topic, and 10) providing low-cost online professional development for teachers.
The document discusses research that shows the effective use of technology in the classroom can increase student achievement in several ways: it increases student attention and engagement; improves standardized test scores; enhances higher-order thinking skills; and leads to greater success in students' future lives and careers. The research cited includes studies that found students learned more and performed better on assessments when using computer-based learning. It also found technology helped develop students' critical thinking and improved their attitudes towards learning.
The document provides an overview of the history and development of the Internet. It discusses how the Internet originated from the ARPANET network created by the U.S. Department of Defense in the 1960s to enable communication between researchers even if parts of the network failed. It describes how standards like TCP/IP were developed in the 1970s and 1980s, allowing the Internet to grow rapidly from around 1,000 hosts in 1984 to over 200 million hosts by 2002. The document also summarizes how the Internet works, including topics like browsers, URLs, domain names, and different ways users can access the Internet through connections like LAN servers, dial-up, or online services.
Global EdTech Mobile Application Companies – Market Intelligence - insightsEdIndalytics Advisors
Global EdTech Mobile Application Companies – Market Intelligence report discusses major activities of edtech mobile application companies across the globe. The report is beneficial for similar companies and investors, who want to understand the growth and expansion strategies, adopted by the market leaders in their segment.
A five day academy. Teachers will learn how to embed tablet technology within engaging lessons rich with formative assessment using cutting-edge educational applications like Zaption, Edpuzzle, Plickers, Kahoot, Socrative, Educreations, ScreenChomp, Haiku Deck, and Powtoon. All applications are web-based and will work on tablets as well as laptops or desktops:-)
Today is the age of technology, everywhere the technology is dominating and making surprising results. Then why not in education; this field requires technology to be used and implemented because 21st centuries learner is familiar with it and appreciate it for learning process.
The document provides guidance for effectively integrating technology into instruction to engage students and support learning. It discusses using technology to have students answer essential questions, providing choice and focusing on authentic products. It also outlines steps to design lessons, including identifying resources, instructional strategies, student activities and assessments. Tips are provided on classroom management and evaluating lessons that integrate technology.
The document outlines the five domains of educational technology: design, development, utilization, management, and evaluation. It provides details on each domain, including their definitions, key aspects, and examples. The domains follow a cycle from establishing a framework in design to assessing the effectiveness of learning materials in evaluation. Taken together, the domains cover the full process of planning, creating, implementing, and assessing educational technology.
Design, selection and utilization of mediaAlaa Sadik
The document discusses different types of instructional media including text, images, audio, videos, and simulations. It describes Dale's Cone of Experience which illustrates how people learn best through different levels of engagement. The document also covers instructional design models and how they incorporate learning theories like behaviorism and constructivism. Finally, it provides examples of digital media technologies for authoring, delivering, and managing instructional content like the internet, learning management systems, and multimedia authoring tools.
The document summarizes an instructional technology program that took place from December 2-4. It discusses the evolution of instructional technology from audio-visual tools in the 1920s-1930s to computers in the 1980s. It defines instructional technology as the application of learning theory and emerging technologies to solve instructional problems. The importance of instructional technology is explained through Dale's Cone of Learning, which instructors should consider when selecting technologies. Adding value to learning through pedagogically rich approaches is also discussed.
Philippine schools have many talented teachers and successful students, but they also face financial challenges that hinder achieving high quality education. While computer availability is improving, there remains a lack of enough computers for all students. To better compete internationally, the document proposes ensuring equal computer access for students, requiring computer classes from an earlier age, and providing training so college students have basic computer literacy. While texting enables fast communication, it can also spread gossip and cause relationship issues if overused, as well as negatively impact spelling and studies for addicted users.
Educational technology is the study and ethical practice of facilitating learning and improving performance through appropriate technological processes and resources. The objectives of an educational technology course are to: orient learners to the role of technology in education, demonstrate how technology can enhance teaching and learning, and impart skills in designing, using, and evaluating technology-enhanced lessons. The three main theories that guide educational technology are behaviorism, cognitivism, and constructivism.
This document discusses two ways that technology can be used in learning: traditionally and constructively. Traditionally, technology serves as a teacher delivering instructional lessons to learners. Constructively, technology helps learners build their own understanding by serving as a partner during the learning process, allowing learners to gather, analyze, and make meaning from the information presented. The document provides examples of traditional tech uses like film showings and examples of constructive uses like hands-on computer activities.
This document discusses the selection and use of appropriate educational technology tools. It outlines how countries in the Asia-Pacific region are adopting policies to integrate technology into schools. Key strategies include improving learning outcomes with ICT, developing teacher skills, ensuring infrastructure support, and designing technology-enriched curricula and assessments. The goal is to transform teaching and learning through strategic technology integration.
This document outlines 10 top internet uses in education: 1) providing real-time news and information, 2) using blogs for discussion and communication, 3) emailing students and parents, 4) online shopping for educational materials, 5) streaming educational videos and virtual field trips, 6) online schooling, 7) accessing educational resources, 8) using social networking to communicate, 9) finding information on any topic, and 10) providing low-cost online professional development for teachers.
The document discusses research that shows the effective use of technology in the classroom can increase student achievement in several ways: it increases student attention and engagement; improves standardized test scores; enhances higher-order thinking skills; and leads to greater success in students' future lives and careers. The research cited includes studies that found students learned more and performed better on assessments when using computer-based learning. It also found technology helped develop students' critical thinking and improved their attitudes towards learning.
The document provides an overview of the history and development of the Internet. It discusses how the Internet originated from the ARPANET network created by the U.S. Department of Defense in the 1960s to enable communication between researchers even if parts of the network failed. It describes how standards like TCP/IP were developed in the 1970s and 1980s, allowing the Internet to grow rapidly from around 1,000 hosts in 1984 to over 200 million hosts by 2002. The document also summarizes how the Internet works, including topics like browsers, URLs, domain names, and different ways users can access the Internet through connections like LAN servers, dial-up, or online services.
This document discusses the importance of technology in education. It argues that technology is here to stay and should be used to enhance student achievement and develop higher-order skills by supporting various instructional strategies. Meta-analysis studies have found that students using computer-based instruction scored higher on tests and learned more in less time compared to traditional instruction alone. Teachers are advised to focus on effective instructional strategies and appropriately integrate relevant technologies to ensure high-quality learning.
Tami Saito created a personal timeline of her educational experiences and technology use from kindergarten through her current pursuit of a master's degree. She attended schools in Maui from 1994 to 2007 and then the University of Hawaii, where she earned her bachelor's degree in elementary education. Currently enrolled in an educational technology master's program, she hopes to become an elementary school teacher and utilize tools like iPads, smart boards, and online resources in her future classroom.
The internet is a network of computers linking many different types of computers all over the world.
It is a very large wide area network (WAN) connecting computers and networks around the world.
It makes it possible for millions of users to connect to one another via telephone lines, cable lines and satellites.
The document provides information about what constitutes cybercrime and the types of criminal activities that fall under this category. It discusses how cybercrime involves illegal activities that are committed online using computers and networks. Some examples of cybercrime variants mentioned include hacking, cyber squatting, phishing, cyber stalking, and vishing - which aim to illegally access systems, steal personal and financial information, or harass individuals over the internet. The document also notes how cybercriminals can include children, dissatisfied employees, professional hackers, and crackers.