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10 Best Apps Project
Zach Jones and Hannah Clifton
Hologo
● Link: https://hologo.world/
● App Summary: “Hologo STEM education is a growing collection of Augmented Reality educational
experiences within the subjects of Biology, Physics, Chemistry, Mathematics and Humanities.”
● Target grades: 3rd -- 6th
● Ease of Use: Hologo allows students to learn through life-like images and emersive
AR programs. While it is geared toward young students, some teacher instruction
on use may be required.
● Skills Engaged: Engages critical thinking and problem solving in STEM through easy
to navigate touch-screen AR programs. (3-PS2-4 Interdependence of Science,
Engineering, and Technology)
● Curriculum Use: Allows teachers to record their voices
explaining the process or content of each AR program. Would
be a great lesson supplement tool.
● Specific Use: Can be used specifically to supplement and
STEM lessons and provide students with meaningful
experience associated with their classroom knowledge.
Boulevard
● Link: http://blvrd.com/
● App Summary: Virtual reality program that allows students to
visit some of the most famous art exhibits in the world.
● Target Grades: Best used with children in middle school and
high school
● Specific use: Art appreciation, history, and/or social studies.
● Ease of Use: The app is very easy to use. Users click on the
artist they want to explore and subsequently “tour” their art
through videos and interactive AR views of the paintings.
● Skills Engaged: Creativity and critical thinking
● Use in Curriculum: Boulevard is a great way to supplement an art appreciation, history, and/or
social studies lesson by allowing students to view and learn about the art in a new and exciting
way.
Unimersiv
● Link: https://unimersiv.com/
● App Summary: "Multiple experiences that
will let you learn about history, space or the
human anatomy.”
● Target Grades: 4-6
● Specific Use: The app will take students on
virtual tours through historical sites, such
as Stonehenge, or places in the human
body, like the brain.
● Ease of Use: This app requires a more in depth knowledge of virtual reality equipment than the
previously mentioned apps. This app would require the teacher to use VR equipment and is not as
accessible or easy to use as others, but is still very beneficial.
● Skills Engaged: This would teach students to use virtual reality equipment and software, which
requires critical thinking and process performance. (CC.10.4.2; CGE.12.4.1; CGE.12.4.4)
● Use in Curriculum: This has great potential to supplement, or replace parts of,a history or human
anatomy lesson.
ABCMouse
● Link: https://www.abcmouse.com/apps
● App Summary: Interactive lessons and games covering
core subjects from pre-k to second grade.
● Target Grades: Pre-K to 2nd
● Specific Use: This app teaches children about reading and math and supplements the lessons
with child-friendly educational games and activities.
● Ease of Use: Since this app is geared toward young children, it is easy to use, can be played on
any device, and has simple instructions.
● Skills Engaged: Math and reading; (RF.K1.D; RF.K.2; RF.K.2.A&B; AR.Math.Content.K.CC.B.4)
● Use in Curriculum: Could be used to supplement, or replace parts of, elementary math and
reading lessons.
Homer
● Ease of Use: This app is made specifically for children and is therefore easy to
navigate, offers great feedback, and is accessible on any device.
● Skills Engaged: Reading skills (RF.K1.D; RF.K.2; RF.K.2.A&B; RI.K.7)
● Use in Curriculum: Supplement to reading lesson. Could potentially be used by
specific students who are struggling to improve their reading skills.
● Link: https://apps.apple.com/us/app/homer-1-learn-to-read-program/id601437586
● App Summary: “HOMER Reading is the fun, interactive way to spark your child’s passion for
reading. Help your child build critical skills with a personalized learn-to-read plan!”
● Target Grades: Kindergarten - 2nd
● Specific Use: Reading app for children learning to read. Children can use the fun learning activities
to and read short stories to develop their skills in a fun environment.
ABCya!
● Link: https://www.abcya.com/
● App Summary: Great education based games for children to help develop their skills in various
areas.
● Target Grades: Kindergarten - 6th Grade
● Ease of Use: Easy to navigate for both teachers and students.
● Skills Engaged: Practicing math and english skills through games.
● Curriculum Use: Specific games according to students grade levels.
● Specific Use:Fun educational games and videos that cover various disciplines. (Math, English, etc)
Nitro Type
● Link: https://www.nitrotype.com/
● App Summary: Teaches typing skills using fun interactive and competitive games.
● Target Grades: 1st Grade -7th Grade
● Ease of Use: Easy to navigate for students.
● Skills Engaged: Typing and spelling practice that is appropriate for their grade. (CC.10.4.1;
CC.10.4.3)
● Curriculum Use: Different options for different skills levels.
● Specific Use: Provides immediate feedback to student on their progress. Great for teaching and
reinforcing keyboarding skills.
Epic!
● Link: https://apps.apple.com/us/app/epic-unlimited-books-for/id719219382
● App Summary: The leading digital library for kids, where kids can explore their interests and learn
with instant, unlimited access to 35,000 high-quality ebooks, audiobooks, learning videos, and
quizzes for kids 12 and under.
● Target Grades: Kindergarten - 5th Grade
● Ease of Use: Simple and easy to navigate for all grades.
● Skills Engaged: Reading and reading comprehension practice
● Curriculum Use: Different options for different skill levels.
● Specific Use: To help the students to independently practice their reading and reading
comprehension skills. It can also be used by teachers for shared reading. (RL.5.2; RL.5.4; RL.5.7)
Readworks
● Link: https://www.readworks.org/
● App Summary: Free reading comprehension website that gives students leveled passages to read
and questions to answer based on the passage read.
● Target Grades: Kindergarten - 12th Grade
● Ease of Use: Reading can be easily assigned to each individual student based on their reading
capabilities. Students can easily read their assigned passages. Teachers can easily grade their
reading comprehension.
● Skills Engaged: Reading and Reading Comprehension.
● Curriculum Use: Grade Level reading.
● Specific Use: Quizzes and classes provide feedback on
student progress directly to the teacher. (RL. K-12. 1)
Starfall
● Link: https://www.starfall.com/h/index.php
● App Summary: Educational games, movies and books for children
K-3.
● Target Grades: Kindergarten - 3rd grade.
● Ease of Use: Easy use for students and teachers.
● Skills Engaged: Math and English
● Curriculum Use: Grade level appropriate games for students
● Specific Use: Educational Games for students to play.

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EDT 6200 Apps Project

  • 1. 10 Best Apps Project Zach Jones and Hannah Clifton
  • 2. Hologo ● Link: https://hologo.world/ ● App Summary: “Hologo STEM education is a growing collection of Augmented Reality educational experiences within the subjects of Biology, Physics, Chemistry, Mathematics and Humanities.” ● Target grades: 3rd -- 6th ● Ease of Use: Hologo allows students to learn through life-like images and emersive AR programs. While it is geared toward young students, some teacher instruction on use may be required. ● Skills Engaged: Engages critical thinking and problem solving in STEM through easy to navigate touch-screen AR programs. (3-PS2-4 Interdependence of Science, Engineering, and Technology) ● Curriculum Use: Allows teachers to record their voices explaining the process or content of each AR program. Would be a great lesson supplement tool. ● Specific Use: Can be used specifically to supplement and STEM lessons and provide students with meaningful experience associated with their classroom knowledge.
  • 3. Boulevard ● Link: http://blvrd.com/ ● App Summary: Virtual reality program that allows students to visit some of the most famous art exhibits in the world. ● Target Grades: Best used with children in middle school and high school ● Specific use: Art appreciation, history, and/or social studies. ● Ease of Use: The app is very easy to use. Users click on the artist they want to explore and subsequently “tour” their art through videos and interactive AR views of the paintings. ● Skills Engaged: Creativity and critical thinking ● Use in Curriculum: Boulevard is a great way to supplement an art appreciation, history, and/or social studies lesson by allowing students to view and learn about the art in a new and exciting way.
  • 4. Unimersiv ● Link: https://unimersiv.com/ ● App Summary: "Multiple experiences that will let you learn about history, space or the human anatomy.” ● Target Grades: 4-6 ● Specific Use: The app will take students on virtual tours through historical sites, such as Stonehenge, or places in the human body, like the brain. ● Ease of Use: This app requires a more in depth knowledge of virtual reality equipment than the previously mentioned apps. This app would require the teacher to use VR equipment and is not as accessible or easy to use as others, but is still very beneficial. ● Skills Engaged: This would teach students to use virtual reality equipment and software, which requires critical thinking and process performance. (CC.10.4.2; CGE.12.4.1; CGE.12.4.4) ● Use in Curriculum: This has great potential to supplement, or replace parts of,a history or human anatomy lesson.
  • 5. ABCMouse ● Link: https://www.abcmouse.com/apps ● App Summary: Interactive lessons and games covering core subjects from pre-k to second grade. ● Target Grades: Pre-K to 2nd ● Specific Use: This app teaches children about reading and math and supplements the lessons with child-friendly educational games and activities. ● Ease of Use: Since this app is geared toward young children, it is easy to use, can be played on any device, and has simple instructions. ● Skills Engaged: Math and reading; (RF.K1.D; RF.K.2; RF.K.2.A&B; AR.Math.Content.K.CC.B.4) ● Use in Curriculum: Could be used to supplement, or replace parts of, elementary math and reading lessons.
  • 6. Homer ● Ease of Use: This app is made specifically for children and is therefore easy to navigate, offers great feedback, and is accessible on any device. ● Skills Engaged: Reading skills (RF.K1.D; RF.K.2; RF.K.2.A&B; RI.K.7) ● Use in Curriculum: Supplement to reading lesson. Could potentially be used by specific students who are struggling to improve their reading skills. ● Link: https://apps.apple.com/us/app/homer-1-learn-to-read-program/id601437586 ● App Summary: “HOMER Reading is the fun, interactive way to spark your child’s passion for reading. Help your child build critical skills with a personalized learn-to-read plan!” ● Target Grades: Kindergarten - 2nd ● Specific Use: Reading app for children learning to read. Children can use the fun learning activities to and read short stories to develop their skills in a fun environment.
  • 7. ABCya! ● Link: https://www.abcya.com/ ● App Summary: Great education based games for children to help develop their skills in various areas. ● Target Grades: Kindergarten - 6th Grade ● Ease of Use: Easy to navigate for both teachers and students. ● Skills Engaged: Practicing math and english skills through games. ● Curriculum Use: Specific games according to students grade levels. ● Specific Use:Fun educational games and videos that cover various disciplines. (Math, English, etc)
  • 8. Nitro Type ● Link: https://www.nitrotype.com/ ● App Summary: Teaches typing skills using fun interactive and competitive games. ● Target Grades: 1st Grade -7th Grade ● Ease of Use: Easy to navigate for students. ● Skills Engaged: Typing and spelling practice that is appropriate for their grade. (CC.10.4.1; CC.10.4.3) ● Curriculum Use: Different options for different skills levels. ● Specific Use: Provides immediate feedback to student on their progress. Great for teaching and reinforcing keyboarding skills.
  • 9. Epic! ● Link: https://apps.apple.com/us/app/epic-unlimited-books-for/id719219382 ● App Summary: The leading digital library for kids, where kids can explore their interests and learn with instant, unlimited access to 35,000 high-quality ebooks, audiobooks, learning videos, and quizzes for kids 12 and under. ● Target Grades: Kindergarten - 5th Grade ● Ease of Use: Simple and easy to navigate for all grades. ● Skills Engaged: Reading and reading comprehension practice ● Curriculum Use: Different options for different skill levels. ● Specific Use: To help the students to independently practice their reading and reading comprehension skills. It can also be used by teachers for shared reading. (RL.5.2; RL.5.4; RL.5.7)
  • 10. Readworks ● Link: https://www.readworks.org/ ● App Summary: Free reading comprehension website that gives students leveled passages to read and questions to answer based on the passage read. ● Target Grades: Kindergarten - 12th Grade ● Ease of Use: Reading can be easily assigned to each individual student based on their reading capabilities. Students can easily read their assigned passages. Teachers can easily grade their reading comprehension. ● Skills Engaged: Reading and Reading Comprehension. ● Curriculum Use: Grade Level reading. ● Specific Use: Quizzes and classes provide feedback on student progress directly to the teacher. (RL. K-12. 1)
  • 11. Starfall ● Link: https://www.starfall.com/h/index.php ● App Summary: Educational games, movies and books for children K-3. ● Target Grades: Kindergarten - 3rd grade. ● Ease of Use: Easy use for students and teachers. ● Skills Engaged: Math and English ● Curriculum Use: Grade level appropriate games for students ● Specific Use: Educational Games for students to play.