The document reviews several education apps, including Free Graphing Calculator for high school math, Interactive Science Glossary for middle/high school science studying, NASA App for all grades to supplement space learning, Olly Safe Browser for safe internet searches, TED for high school inspirational talks, Google Earth for interactive geography lessons, Google Drive for file sharing between students and teachers, Explain Everything for recording audiovisual lessons, and Today in History for interesting facts to engage students in history. Many of the apps are described as easy to use, reinforcing classroom material, and allowing students to expand knowledge outside of class.
This document summarizes several educational technology tools that can be used in an elementary classroom setting. It provides brief descriptions and examples of uses for KidBlog, Kahoot, Socrative, Quizlet, Educreations, Padlet, ABCYa Word Clouds, PicMonkey, PicCollage, Big Huge Labs, ThingLink, QR codes, and developing a personal learning network on Twitter. The tools can be used for activities like blogging, interactive games/quizzes, flashcards, student presentations, collaborations, word studies, and more. Platforms include websites, apps for iPad/desktop, or both.
In this student teaching experience, the teacher integrated technology into lessons when limited resources were available. Careful planning was required to reserve tools like an overhead projector and laptop cart. The overhead projector was used daily to model math problems while maintaining eye contact. An LCD projector was used to display PowerPoints, websites, and videos to engage students in math and science lessons. Students enjoyed interactive lessons using a projector. Web 2.0 tools like Blabberize and Mystudiyo were used on laptops to introduce Bible characters and assess understanding. Students were engaged by the technology tools used to enhance their learning.
This document discusses using digital technology like iPhones and iPads in the classroom. It argues that technology, if used properly, can enhance learning by making it more engaging and relevant for students. Several educators are quoted supporting the integration of technology into teaching. Examples are given of apps that can help with organization, tracking, communication, and reference for teachers. The document also describes a hands-on activity where teachers in groups plan a lesson using tools demonstrated.
Technology plays a big role in modern education, with teachers using tools like social media, projectors, and PowerPoint to engage students and make lessons more interactive. Students also rely heavily on technology to research assignments, complete projects, and further their learning through watching educational videos or searching topics online, which saves them time. Overall, technology facilitates learning by allowing students and teachers to interact, explore topics more widely, and learn in a variety of ways.
18 educational models for use the DIGITAL WHITEBOARD (DWB)PERE MARQUES
The document describes models for educational use of a digital whiteboard (DWB) in the classroom. It discusses 13 models that are centered around either the teacher or the student. Models centered on the teacher involve the teacher explaining concepts, asking questions, and leading activities, while models centered on the student give students more initiative to complete tasks like presenting their work or preparing educational materials for the class. The goal of the models is to encourage interaction and participation from both teachers and students using the capabilities of a DWB.
Building PLNs for Preservice Teachers: Perceptions and Future Tool IntentionsVanessa Dennen
This study examined preservice teachers' perceptions and intended future use of Personal Learning Network (PLN) tools introduced in an educational technology course. Students used blogs, Twitter, and Diigo throughout the semester and provided feedback in reflection papers. Overall, students enjoyed blogs and Twitter the most and intended to use them in the future as ways to communicate and share resources. Perceptions of Diigo were mixed, though some saw benefits for personal use. The study provided insights into scaffolding PLN development for preservice teachers and adjusting expectations based on their stage of learning and professional needs.
This report summarizes a classroom management and ICT integration training that took place from October 31st to November 2nd at Timeleni Primary School. Fourteen teachers attended the training sessions, which focused on introducing the teachers to the hardware, software, and classroom management tools available. The training methodology involved demonstration, role playing, hands-on practice in groups, and practical integration in the classroom. While the teachers were eager to learn, the pace was slow due to varying levels of computer literacy. Student engagement was high when using the interactive software. Follow up training was recommended to further support teachers in integration.
This document summarizes several educational technology tools that can be used in an elementary classroom setting. It provides brief descriptions and examples of uses for KidBlog, Kahoot, Socrative, Quizlet, Educreations, Padlet, ABCYa Word Clouds, PicMonkey, PicCollage, Big Huge Labs, ThingLink, QR codes, and developing a personal learning network on Twitter. The tools can be used for activities like blogging, interactive games/quizzes, flashcards, student presentations, collaborations, word studies, and more. Platforms include websites, apps for iPad/desktop, or both.
In this student teaching experience, the teacher integrated technology into lessons when limited resources were available. Careful planning was required to reserve tools like an overhead projector and laptop cart. The overhead projector was used daily to model math problems while maintaining eye contact. An LCD projector was used to display PowerPoints, websites, and videos to engage students in math and science lessons. Students enjoyed interactive lessons using a projector. Web 2.0 tools like Blabberize and Mystudiyo were used on laptops to introduce Bible characters and assess understanding. Students were engaged by the technology tools used to enhance their learning.
This document discusses using digital technology like iPhones and iPads in the classroom. It argues that technology, if used properly, can enhance learning by making it more engaging and relevant for students. Several educators are quoted supporting the integration of technology into teaching. Examples are given of apps that can help with organization, tracking, communication, and reference for teachers. The document also describes a hands-on activity where teachers in groups plan a lesson using tools demonstrated.
Technology plays a big role in modern education, with teachers using tools like social media, projectors, and PowerPoint to engage students and make lessons more interactive. Students also rely heavily on technology to research assignments, complete projects, and further their learning through watching educational videos or searching topics online, which saves them time. Overall, technology facilitates learning by allowing students and teachers to interact, explore topics more widely, and learn in a variety of ways.
18 educational models for use the DIGITAL WHITEBOARD (DWB)PERE MARQUES
The document describes models for educational use of a digital whiteboard (DWB) in the classroom. It discusses 13 models that are centered around either the teacher or the student. Models centered on the teacher involve the teacher explaining concepts, asking questions, and leading activities, while models centered on the student give students more initiative to complete tasks like presenting their work or preparing educational materials for the class. The goal of the models is to encourage interaction and participation from both teachers and students using the capabilities of a DWB.
Building PLNs for Preservice Teachers: Perceptions and Future Tool IntentionsVanessa Dennen
This study examined preservice teachers' perceptions and intended future use of Personal Learning Network (PLN) tools introduced in an educational technology course. Students used blogs, Twitter, and Diigo throughout the semester and provided feedback in reflection papers. Overall, students enjoyed blogs and Twitter the most and intended to use them in the future as ways to communicate and share resources. Perceptions of Diigo were mixed, though some saw benefits for personal use. The study provided insights into scaffolding PLN development for preservice teachers and adjusting expectations based on their stage of learning and professional needs.
This report summarizes a classroom management and ICT integration training that took place from October 31st to November 2nd at Timeleni Primary School. Fourteen teachers attended the training sessions, which focused on introducing the teachers to the hardware, software, and classroom management tools available. The training methodology involved demonstration, role playing, hands-on practice in groups, and practical integration in the classroom. While the teachers were eager to learn, the pace was slow due to varying levels of computer literacy. Student engagement was high when using the interactive software. Follow up training was recommended to further support teachers in integration.
The document summarizes 10 educational apps that can be used in the classroom:
1. Khan Academy - Provides personalized practice for students before continuing lessons, allowing teachers to track student progress.
2. GoNoodle - An interactive app that engages students in learning through movement and calming techniques.
3. Socratic - Supports various subjects through lesson plans created by teachers and enhanced with visuals and AI assistance.
4. Prodigy - An interactive math app that makes learning fun through games, adventures and rewards for students.
5. Kahoot - Allows teachers to give quizzes and track student answers and discussions to reinforce learning.
6. Komodo Math -
This document summarizes several educational apps:
- Khan Academy provides personalized practice for students across K-12 subjects and allows teachers to track student progress.
- GoNoodle engages students in learning through interactive dance and movement games while reinforcing teaching standards.
- Socratic uses AI and teacher-created lessons to support learning in various subjects with additional visuals and guidance.
- Prodigy makes math learning fun through games, adventures and prizes for students with parental tools to track progress.
This document provides summaries of 10 education apps for 5th grade students and teachers. It describes the uses, feedback, ease of use, privacy features, alignment with standards, and instructions for each app. The apps include Epic Books, Google Earth, Google Docs, Google Slides, Prodigy, IXL, Minecraft, News-O-Matic, Google Lens, and Remind. For each app, a brief description highlights its key features and educational benefits.
This document contains two lists of top 10 education apps as compiled by different teachers. The first list by Audrey Kernodle focuses on English/Language Arts apps and includes Newsela, Writable, CommonLit, and The Learning Network which allow students to read articles and literature and analyze texts. The second list by Stacy Levering is for science and social studies and includes Brainpop, Dreambox, Prodigy, and Khan Academy which provide educational videos, games, and practice questions on various subjects. Both lists emphasize apps that are easy for students to use, provide feedback and practice opportunities, and align with state standards.
This document contains two lists of top 10 education apps from different teachers. The first teacher focuses on apps for 10th grade ELA, including Newsela for reading different genres, Writable for providing writing feedback, and CommonLit for analyzing literature. The second teacher focuses on apps for 5th grade science and social studies, including Brainpop for supplemental videos, Dreambox for adaptive math practice, and Prodigy for gamified math learning. Both lists emphasize apps that provide feedback, practice key skills, and are easy for students to use independently.
This document provides a summary of the top 10 apps for education as chosen by Courtney Cox and Enoch Williams. The apps include Google Earth, Oregon Trail, YouTube, Canva, Epic, Nearpod, Google Slides, Quizlet, Quizizz, and the National Archives. For each app, a brief description is given of its educational uses and benefits, how feedback is provided, what subjects it relates to, appropriate grade levels, and why it was chosen as a top app. The apps cover a wide range of subjects and functions including maps, games, videos, design, reading, presentations, studying, and primary sources.
1. This document provides a summary of the top 10 apps as selected by Courtney Cox and Enoch Williams.
2. The apps include Google Earth, Oregon Trail, YouTube, Canva, Epic, Nearpod, Google Slides, Quizlet, Quizizz, and the National Archives.
3. Each app summary includes how it can be used for feedback, engagement, learning, ease of use, connection to curriculum, appropriate ages, and why it was selected as a top app. The apps cover a wide range of subjects and grade levels.
Kahoot! is a tool used to quiz students in the classroom. It provides feedback on right/wrong answers and is easy for both students and teachers to use. Noteability is a note-taking app that allows students to take and organize notes. Skype allows for virtual classrooms by enabling communication between teachers and students. Remind101 allows teachers to send reminders to students about assignments and activities outside of class. Animoto is an advanced presentation tool for creating interactive slides. Dreambox builds math skills through language lessons that adapt to students. Epic, Lexia, Learning.com, and Khan Academy are supplemental learning platforms that provide feedback on student progress and align with state standards.
The document provides information on several study, presentation, and interactive apps for students. It summarizes each app's key features and benefits. Quizlet, Khan Academy and Kahoot are highlighted as top study apps that allow flashcards, video lessons, and game-based learning respectively. Canva, Nearpod and Adobe Express are presented as useful presentation apps that enable creative projects and interactive slides. Google Classroom, BrainPop and Mission US are identified as leading interactive apps for classroom collaboration, educational videos and games, and history learning through simulation.
This document discusses several educational apps and tools that can be used in the classroom. It summarizes Educreations, an app that allows teachers to create and share lessons with students. It can be used by both teachers and students of any age. The document also reviews Dropbox, a cloud storage tool that provides 2GB of free storage for sharing files. While useful for college students, it may not be appropriate for younger students due to storage limitations. Finally, the document discusses the TED-Ed app, which provides hundreds of educational videos on various topics. Though designed for all ages, the content is more suitable for secondary students.
Educreations is a free app that allows teachers to create and share lessons digitally. Teachers can upload lessons they have taught for students or others to view. Students can also create their own lessons. The app requires creating an account as a teacher or student. Teachers can find lesson ideas and students can review lessons on various topics. While the app can be accessed anywhere, an account must be made to view lessons. The app supports research and information fluency standards by allowing users to gather, evaluate and use information through digital tools.
This digital lesson plan aims to teach 7th grade students about angles and their types through digital learning tools and resources. The lesson will be delivered over 30 minutes through 5 stations. At each station, students will explore types of angles through online handouts and videos, draw different angles using geometrical tools, watch explanatory videos on sites like Khan Academy, and label angle parts. The lesson aims to help students understand angles conceptually and be able to represent them geometrically through self-paced, differentiated digital learning activities supported by the teacher. A variety of free online resources and tools are leveraged to enhance the digital learning environment.
This document reviews 10 education apps that are useful for teachers and students. It summarizes each app's key features and benefits. Google Classroom allows whole classes to be taught online with announcements, assignments, grades and comments. GroupMe is an easy way for teachers to communicate with students via group texting. Socrative provides instant feedback on quizzes and assessments. Gimkit combines gamification with educational content from Kahoot and Quizlet. Kahoot is an engaging app for competitive quizzes and games. Flipgrid facilitates video discussions in student groups. BrainPop provides animated educational videos and assignments on various subjects. Remind helps teachers communicate schedules and assignments to students and parents. IXL offers unlimited math
This document discusses technology tools that can support English language learners (ELLs) in three classroom scenarios: 1) with only a whiteboard and projector, 2) with a laptop cart or computer lab, and 3) with a 1:1 ratio of students to mobile devices. It provides examples of specific tools that teachers can use in each scenario, such as BrainPOP ESL, Read Naturally, and Nearpod, and how they can engage students, assess comprehension and vocabulary, and allow for teacher-student interaction. The document also lists image galleries, multilingual books, and multimedia projects as other technology tools that can help ELL students.
This document provides summaries of 10 top apps for use in education. It describes apps that allow teachers to take attendance, communicate with other teachers through social media, explore 3D anatomy models, access online lectures, record audio of lectures, learn about elements, create geological structures, track student grades, practice music composition, and view locations around the world for use in various subjects. The apps are recommended for a range of educational levels from elementary school through college.
The Khan Academy app provides free educational content across a wide range of subjects through interactive lessons, assessments throughout each lesson, and feedback to encourage learning. Educators can use the app's resources to supplement classroom instruction.
This document provides summaries of 10 educational apps that can be used to supplement classroom lessons. The apps cover subjects like STEM, art, history, reading, typing, and more. They are designed for a range of grade levels from pre-K to high school. Many of the apps make learning engaging through augmented reality, virtual reality, games, and interactive activities. They are generally easy for students and teachers to use. The document includes links to each app and describes how they can be used to meet specific curriculum standards.
The NASA app allows students to explore topics related to space and NASA missions. It provides educational content for science and history lessons without any feedback features. The app supports student curiosity and imagination by letting them freely explore areas of space and NASA's history that they find interesting.
The document discusses online resources, sites, and portals that can be used for digital storytelling. It provides examples of iPad apps, Android apps, and web tools such as Tellagami, VoiceThread, and The Comic Creator. It emphasizes the importance of the right mindset for teachers in using digital tools, such as having an openness to learn and explore features, and adapting to changes in technology over time. The overall document provides recommendations for digital storytelling tools and discusses developing a growth mindset in order to effectively integrate technology into lessons.
The document summarizes 10 educational apps that can be used in the classroom:
1. Khan Academy - Provides personalized practice for students before continuing lessons, allowing teachers to track student progress.
2. GoNoodle - An interactive app that engages students in learning through movement and calming techniques.
3. Socratic - Supports various subjects through lesson plans created by teachers and enhanced with visuals and AI assistance.
4. Prodigy - An interactive math app that makes learning fun through games, adventures and rewards for students.
5. Kahoot - Allows teachers to give quizzes and track student answers and discussions to reinforce learning.
6. Komodo Math -
This document summarizes several educational apps:
- Khan Academy provides personalized practice for students across K-12 subjects and allows teachers to track student progress.
- GoNoodle engages students in learning through interactive dance and movement games while reinforcing teaching standards.
- Socratic uses AI and teacher-created lessons to support learning in various subjects with additional visuals and guidance.
- Prodigy makes math learning fun through games, adventures and prizes for students with parental tools to track progress.
This document provides summaries of 10 education apps for 5th grade students and teachers. It describes the uses, feedback, ease of use, privacy features, alignment with standards, and instructions for each app. The apps include Epic Books, Google Earth, Google Docs, Google Slides, Prodigy, IXL, Minecraft, News-O-Matic, Google Lens, and Remind. For each app, a brief description highlights its key features and educational benefits.
This document contains two lists of top 10 education apps as compiled by different teachers. The first list by Audrey Kernodle focuses on English/Language Arts apps and includes Newsela, Writable, CommonLit, and The Learning Network which allow students to read articles and literature and analyze texts. The second list by Stacy Levering is for science and social studies and includes Brainpop, Dreambox, Prodigy, and Khan Academy which provide educational videos, games, and practice questions on various subjects. Both lists emphasize apps that are easy for students to use, provide feedback and practice opportunities, and align with state standards.
This document contains two lists of top 10 education apps from different teachers. The first teacher focuses on apps for 10th grade ELA, including Newsela for reading different genres, Writable for providing writing feedback, and CommonLit for analyzing literature. The second teacher focuses on apps for 5th grade science and social studies, including Brainpop for supplemental videos, Dreambox for adaptive math practice, and Prodigy for gamified math learning. Both lists emphasize apps that provide feedback, practice key skills, and are easy for students to use independently.
This document provides a summary of the top 10 apps for education as chosen by Courtney Cox and Enoch Williams. The apps include Google Earth, Oregon Trail, YouTube, Canva, Epic, Nearpod, Google Slides, Quizlet, Quizizz, and the National Archives. For each app, a brief description is given of its educational uses and benefits, how feedback is provided, what subjects it relates to, appropriate grade levels, and why it was chosen as a top app. The apps cover a wide range of subjects and functions including maps, games, videos, design, reading, presentations, studying, and primary sources.
1. This document provides a summary of the top 10 apps as selected by Courtney Cox and Enoch Williams.
2. The apps include Google Earth, Oregon Trail, YouTube, Canva, Epic, Nearpod, Google Slides, Quizlet, Quizizz, and the National Archives.
3. Each app summary includes how it can be used for feedback, engagement, learning, ease of use, connection to curriculum, appropriate ages, and why it was selected as a top app. The apps cover a wide range of subjects and grade levels.
Kahoot! is a tool used to quiz students in the classroom. It provides feedback on right/wrong answers and is easy for both students and teachers to use. Noteability is a note-taking app that allows students to take and organize notes. Skype allows for virtual classrooms by enabling communication between teachers and students. Remind101 allows teachers to send reminders to students about assignments and activities outside of class. Animoto is an advanced presentation tool for creating interactive slides. Dreambox builds math skills through language lessons that adapt to students. Epic, Lexia, Learning.com, and Khan Academy are supplemental learning platforms that provide feedback on student progress and align with state standards.
The document provides information on several study, presentation, and interactive apps for students. It summarizes each app's key features and benefits. Quizlet, Khan Academy and Kahoot are highlighted as top study apps that allow flashcards, video lessons, and game-based learning respectively. Canva, Nearpod and Adobe Express are presented as useful presentation apps that enable creative projects and interactive slides. Google Classroom, BrainPop and Mission US are identified as leading interactive apps for classroom collaboration, educational videos and games, and history learning through simulation.
This document discusses several educational apps and tools that can be used in the classroom. It summarizes Educreations, an app that allows teachers to create and share lessons with students. It can be used by both teachers and students of any age. The document also reviews Dropbox, a cloud storage tool that provides 2GB of free storage for sharing files. While useful for college students, it may not be appropriate for younger students due to storage limitations. Finally, the document discusses the TED-Ed app, which provides hundreds of educational videos on various topics. Though designed for all ages, the content is more suitable for secondary students.
Educreations is a free app that allows teachers to create and share lessons digitally. Teachers can upload lessons they have taught for students or others to view. Students can also create their own lessons. The app requires creating an account as a teacher or student. Teachers can find lesson ideas and students can review lessons on various topics. While the app can be accessed anywhere, an account must be made to view lessons. The app supports research and information fluency standards by allowing users to gather, evaluate and use information through digital tools.
This digital lesson plan aims to teach 7th grade students about angles and their types through digital learning tools and resources. The lesson will be delivered over 30 minutes through 5 stations. At each station, students will explore types of angles through online handouts and videos, draw different angles using geometrical tools, watch explanatory videos on sites like Khan Academy, and label angle parts. The lesson aims to help students understand angles conceptually and be able to represent them geometrically through self-paced, differentiated digital learning activities supported by the teacher. A variety of free online resources and tools are leveraged to enhance the digital learning environment.
This document reviews 10 education apps that are useful for teachers and students. It summarizes each app's key features and benefits. Google Classroom allows whole classes to be taught online with announcements, assignments, grades and comments. GroupMe is an easy way for teachers to communicate with students via group texting. Socrative provides instant feedback on quizzes and assessments. Gimkit combines gamification with educational content from Kahoot and Quizlet. Kahoot is an engaging app for competitive quizzes and games. Flipgrid facilitates video discussions in student groups. BrainPop provides animated educational videos and assignments on various subjects. Remind helps teachers communicate schedules and assignments to students and parents. IXL offers unlimited math
This document discusses technology tools that can support English language learners (ELLs) in three classroom scenarios: 1) with only a whiteboard and projector, 2) with a laptop cart or computer lab, and 3) with a 1:1 ratio of students to mobile devices. It provides examples of specific tools that teachers can use in each scenario, such as BrainPOP ESL, Read Naturally, and Nearpod, and how they can engage students, assess comprehension and vocabulary, and allow for teacher-student interaction. The document also lists image galleries, multilingual books, and multimedia projects as other technology tools that can help ELL students.
This document provides summaries of 10 top apps for use in education. It describes apps that allow teachers to take attendance, communicate with other teachers through social media, explore 3D anatomy models, access online lectures, record audio of lectures, learn about elements, create geological structures, track student grades, practice music composition, and view locations around the world for use in various subjects. The apps are recommended for a range of educational levels from elementary school through college.
The Khan Academy app provides free educational content across a wide range of subjects through interactive lessons, assessments throughout each lesson, and feedback to encourage learning. Educators can use the app's resources to supplement classroom instruction.
This document provides summaries of 10 educational apps that can be used to supplement classroom lessons. The apps cover subjects like STEM, art, history, reading, typing, and more. They are designed for a range of grade levels from pre-K to high school. Many of the apps make learning engaging through augmented reality, virtual reality, games, and interactive activities. They are generally easy for students and teachers to use. The document includes links to each app and describes how they can be used to meet specific curriculum standards.
The NASA app allows students to explore topics related to space and NASA missions. It provides educational content for science and history lessons without any feedback features. The app supports student curiosity and imagination by letting them freely explore areas of space and NASA's history that they find interesting.
The document discusses online resources, sites, and portals that can be used for digital storytelling. It provides examples of iPad apps, Android apps, and web tools such as Tellagami, VoiceThread, and The Comic Creator. It emphasizes the importance of the right mindset for teachers in using digital tools, such as having an openness to learn and explore features, and adapting to changes in technology over time. The overall document provides recommendations for digital storytelling tools and discusses developing a growth mindset in order to effectively integrate technology into lessons.
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2. Free Graphing Calculator
● Primarily used for high school students
and up.
● Works just like a real life graphing
calculator
● Allows students without a graphing
calculator to perform complex functions.
3. Free Graphing Calculator
● Easy to use with fast computations and
easy navigation.
● Great at reinforcing classroom material
because of its ease of use.
● It’s free to download!
4. Interactive Science Glossary
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information.
● Good student feedback: Quizzes and
flashcards available.
5. Interactive Science Glossary
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material.
● No privacy issues.
● Easy to use with great menus.
● Reinforces material from class
6. NASA App
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● Helps supplement classroom material.
● Helps to spark a special interest in
space.
● Great for viewing images and videos.
7. NASA App
● Very easy to navigate with clean, obvious
menus.
● Greatly expands the textbook material
● Constantly updates with new info,
pictures, and videos.
8. Olly Safe Browser
● Useful for any students with access to
computer.
● Google search safe from inappropriate
results.
● It’s as easy to use as google.
9. Olly Safe Browser
● Students can expand their knowledge
safely and effectively.
● Privacy is the point of the app.
● Easy to use and hard to break.
● Great tool for studying or writing papers.
10. TED
● For high school students and up.
● Allows students to watch inspirational
talks related to class material.
● Students can expand their knowledge of
subjects.
● Offers different viewpoints.
11. Google Earth
-Secondary level, social studies/geography
-Identifies geography on micro and macro
level
-Doesn’t offer significant student feedback
-Gives students a live model of the Earth
instantly
12. Google Earth
-Easy to use, browse, and navigate
-Beneficial for students’ private viewing for personal
understanding
-Helps students have a deep, visual understanding of
geography related to social studies
-Simple, clear instructions for initial use
13. Google Drive
-Any grade level or content area
-Used to share any kind of document with others for
viewing or collaboration.
-Gives students feedback on their progress
between classmates and teachers.
-Presents excellent feedback between teachers and
students and students with their classmates.
15. Free Graphing Calculator
● Primarily used for high school students
and up.
● Works just like a real life graphing
calculator
● Allows students without a graphing
calculator to perform complex functions.
16. Free Graphing Calculator
● Easy to use with fast computations and
easy navigation.
● Great at reinforcing classroom material
because of its ease of use.
● It’s free to download!
17. Interactive Science Glossary
● Middle School and High School
● Great study tool to supplement
information.
● Good student feedback: Quizzes and
flashcards available.
18. Interactive Science Glossary
● Allows students to dig deep into
material.
● No privacy issues.
● Easy to use with great menus.
● Reinforces material from class
19. NASA App
● For all grade levels
● Helps supplement classroom material.
● Helps to spark a special interest in
space.
● Great for viewing images and videos.
20. NASA App
● Very easy to navigate with clean, obvious
menus.
● Greatly expands the textbook material
● Constantly updates with new info,
pictures, and videos.
21. Olly Safe Browser
● Useful for any students with access to
computer.
● Google search safe from inappropriate
results.
● It’s as easy to use as google.
22. Olly Safe Browser
● Students can expand their knowledge
safely and effectively.
● Privacy is the point of the app.
● Easy to use and hard to break.
● Great tool for studying or writing papers.
23. TED
● For high school students and up.
● Allows students to watch inspirational
talks related to class material.
● Students can expand their knowledge of
subjects.
● Offers different viewpoints.
24. Google Earth
-Secondary level, social studies/geography
-Identifies geography on micro and macro
level
-Doesn’t offer significant student feedback
-Gives students a live model of the Earth
instantly
25. Google Earth
-Easy to use, browse, and navigate
-Beneficial for students’ private viewing for personal
understanding
-Helps students have a deep, visual understanding of
geography related to social studies
-Simple, clear instructions for initial use
26. Google Drive
-Any grade level or content area
-Used to share any kind of document with others for
viewing or collaboration.
-Gives students feedback on their progress
between classmates and teachers.
-Presents excellent feedback between teachers and
students and students with their classmates.
27. Google Drive
-Easy to use and navigate. Instantly upload, create, or scan
documents.
-Offers a lot of privacy for users with the permissions option
for sharing.
- Operates as a community teaching strategy
- Easy to understand instructions and initial sample
documents for viewing
28. Explain Everything
-Secondary level to collegiate level, any content
area
-Teachers can record lectures, tutorials, or
announcements and pair it with a whiteboard to
“explain everything” with a visual aid.
-Very effective tool and resource for reinforcing
student learning
-Students can reinforce understanding of
lectures with access at any time they need it.
29. Explain Everything
-Easy to use and navigate, self-explanatory side
menu
-Great resource for further explanation or
reinforcement outside of class on students’ own
time.
-Assists students when they need to go back over
material in a lecture+whiteboard format rather than
just notes
-User learns by navigating through the app
themselves or through explanation by an
experienced user. But is a simple concept
application.
30. Today in History
-Any grade level, social studies/history content area
-Promotes student interest in history and connects with a
wide variety of events paired with a timeline.
-Great resource for small relevant facts
-Can prompt students who are reminded of certain events
and are interested in the topic which can cause
investigation in the topic, which is the aim for students.
31. Today in History
-Extremely easy to use with automatic notifications
-Has no privacy issues for students.
-Reinforces particular historical events to help students
retain certain material they have learned.
-Requires no instruction, simple concept for users.
32. Google Drive
-Easy to use and navigate. Instantly upload, create, or scan
documents.
-Offers a lot of privacy for users with the permissions option
for sharing.
- Operates as a community teaching strategy
- Easy to understand instructions and initial sample
documents for viewing
33. Explain Everything
-Secondary level to collegiate level, any content
area
-Teachers can record lectures, tutorials, or
announcements and pair it with a whiteboard to
“explain everything” with a visual aid.
-Very effective tool and resource for reinforcing
student learning
-Students can reinforce understanding of
lectures with access at any time they need it.
34. Explain Everything
-Easy to use and navigate, self-explanatory side
menu
-Great resource for further explanation or
reinforcement outside of class on students’ own
time.
-Assists students when they need to go back over
material in a lecture+whiteboard format rather than
just notes
-User learns by navigating through the app
themselves or through explanation by an
experienced user. But is a simple concept
application.
35. Today in History
-Any grade level, social studies/history content area
-Promotes student interest in history and connects with a
wide variety of events paired with a timeline.
-Great resource for small relevant facts
-Can prompt students who are reminded of certain events
and are interested in the topic which can cause
investigation in the topic, which is the aim for students.
36. Today in History
-Extremely easy to use with automatic notifications
-Has no privacy issues for students.
-Reinforces particular historical events to help students
retain certain material they have learned.
-Requires no instruction, simple concept for users.