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Gaming Together to Learn Together:
Evolution of Mobile Learning Games




          www.educationarcade.org




  Jennifer Groff
Participatory
Simulations
Engage learners in computer mediated
                                               pSims
  simulations
Provide rich learning experiences where
  technology and social interaction are key
Use relatively simple and cheap technologies
  (Palms<$100) and IR peer to peer
  communication
pSims
Live Long and Prosper (a.k.a. Genetics)
 decoding a genome

Sugar and Spice
 economics-trading
 negotiation, optimizing trade strategies

Big Fish - Little Fish
 resource management

Virus, Tit-for-Tat, Networks...
Palmagotchi
Anytime, Anywhere

Virtual pets with Biology
Birds and flowers




      Needs a more
   ubiquitous platform
Ubiquitous
 Games
UbiqGames
UbiqGames
   Who? High school students

What? Browser-based casual games

     When? Interstitial times

 Where? Anywhere, any browser

             Why?
UbiqGames
Why

• Engaging, motivating
• More frequent contact with material
• Place to experiment
• Doesn’t take up class time
• Experience informs class discussion
UbiqGames
Features
 Multiplayer
 Single Player
 Web-based
 Collaborative



First Game: Weatherlings
 Pokemon + Weather Prediction
 Maintain creatures and battle creatures
UbiqGames
UbiqGames
                               UbiqBio




Learning Focus: Mendelian Genetics
UbiqGames
                               UbiqBio




Learning Focus: mRNA Translation
UbiqGames
                                  UbiqBio




Learning Focus: Evolution
Augmented
  Reality
AR
                                     Augmented Reality

                                   Computer simulation on
                                  handheld triggered by real
                                       world location


Goal: understand “authentic” science through
 simulated realistic practices
Combines physical & virtual world contexts
Embeds learners in authentic situations
Engages users in a socially facilitated context
AR
           Environmental
              Detectives




Outbreak
 @ MIT
MITAR
AR
MITAR
MITAR
CSI: Community Science Investigators
www.educationarcade.org

      Jennifer Groff
 jen@learninggamesnetwork.org
           @jsgroff

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Ed arcade mobilegames2011-groff

  • 1.
  • 2. Gaming Together to Learn Together: Evolution of Mobile Learning Games www.educationarcade.org Jennifer Groff
  • 4. Engage learners in computer mediated pSims simulations Provide rich learning experiences where technology and social interaction are key Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
  • 5. pSims Live Long and Prosper (a.k.a. Genetics) decoding a genome Sugar and Spice economics-trading negotiation, optimizing trade strategies Big Fish - Little Fish resource management Virus, Tit-for-Tat, Networks...
  • 6. Palmagotchi Anytime, Anywhere Virtual pets with Biology Birds and flowers Needs a more ubiquitous platform
  • 9. UbiqGames Who? High school students What? Browser-based casual games When? Interstitial times Where? Anywhere, any browser Why?
  • 10. UbiqGames Why • Engaging, motivating • More frequent contact with material • Place to experiment • Doesn’t take up class time • Experience informs class discussion
  • 11. UbiqGames Features Multiplayer Single Player Web-based Collaborative First Game: Weatherlings Pokemon + Weather Prediction Maintain creatures and battle creatures
  • 13. UbiqGames UbiqBio Learning Focus: Mendelian Genetics
  • 14. UbiqGames UbiqBio Learning Focus: mRNA Translation
  • 15. UbiqGames UbiqBio Learning Focus: Evolution
  • 17. AR Augmented Reality Computer simulation on handheld triggered by real world location Goal: understand “authentic” science through simulated realistic practices Combines physical & virtual world contexts Embeds learners in authentic situations Engages users in a socially facilitated context
  • 18. AR Environmental Detectives Outbreak @ MIT
  • 19. MITAR
  • 22. www.educationarcade.org Jennifer Groff jen@learninggamesnetwork.org @jsgroff