Interaction design for learning
Michael Wolf
Playfield
WHAT IS INTERACTION DESIGN?
              ‘




                        Interaction Design (IxD) defines the
                        structure and behaviour of interactive
                        systems. Interaction Designers strive to
                        create meaningful relationships between
                        people and the products and services that
                        they use, from computers to mobile
                        devices to appliances and beyond.
                        Our practices are evolving with the world;
                        join the conversation.
THE DISCIPLINES OF USER EXPERIENCE [DAN SAFFER]
                ‘




      School experience/
     slidehsow classrooms
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN




                    Dinosaur


                                                  agbeat.com
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN




                    Dinosaur


                                                  agbeat.com
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN




                    Dinosaur


                                                  agbeat.com
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN




                    Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN




                    Dinosaur


                                                  agbeat.com
PERSONAS
STORYBOARDS & USE SCENARIOS
WIREFRAME DIAGRAMMES
WIREFRAME DIAGRAMMES
THE SCOPE FOR INTERACTION DESIGN IN EDUCATION




                Computer Labs
TECHNOLOGICAL OUTLOOK IN CLASSROOMS




                      Short-term (within 12 months)

                   NMC report
                      Mobile devices and apps
                      Tablet computing

                      Mid-term (within 2-3 years)
                      Game-based learning
                      Personal learning environments (PLE’s)

                      Long-term (within 5 years)
                      Augmented reality
                      Natural user interfaces
Mobile devices and apps
IPAD USE IN SOUTH AFRICAN SCHOOL




                      Ipad video
OLPC study in rural Ethiopia




                         Wenchi kids
Game-based learning
LEARNING THROUGH PLAY




Functional play           Constructive play   Role play
LEARNING THROUGH GAMES




                         Constructive play   Role play
Personal Learning Environments
EDUCATION HIGHWAY




                    Highway
SMRT.RS




          SMRT.RS
FUTURE PERSONAL LEARNING ENVIRONMENT
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING
  TIMELINE
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE
  TIMELINE
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE   MODULE
  TIMELINE                MALL
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE   MODULE       SCHEDULING
  TIMELINE                MALL         ASSISTANT
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE   MODULE       SCHEDULING
  TIMELINE                MALL         ASSISTANT




                   LEARNING
                   NETWORK
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE   MODULE         SCHEDULING
  TIMELINE                MALL           ASSISTANT




                   LEARNING        LEARNING
                   NETWORK         PATH TOOL
FUTURE PERSONAL LEARNING ENVIRONMENT




  LEARNING   FOCUS ZONE   MODULE         SCHEDULING
  TIMELINE                MALL           ASSISTANT




                   LEARNING        LEARNING     EVALUATION
                   NETWORK         PATH TOOL    CENTRE
Augmented Reality for Learning
SKYVIEW




          Photo of pat busch
SCHOOL KIDS USING SKYVIEW IN CLASS
RECYCLING FLOOR PROJECTION
             ‘




                 Recycling clip
Natural User Interfaces
CO-LOCATED COLLABORATION
           ‘
FROG WALL MULTI-USER EXPERIENCE




         Multi-user touch wall
Tangible interfaces
VIRTUAL CHEMISTRY LAB TABLE
             ‘
USER TESTING AT GIRLS’ SCHOOL
              ‘
CONTENT MANAGEMENT SYSTEM
            ‘
CONCLUSION
             ‘




                 Current learning environments suffer
                 from bad user experiences.

                 As technology tools bring
                 opportunities to innovate dated
                 learning environments, interaction
                 design is a critical factor to ensure
                 that technology interfaces are
                 perfectly fitted for specific content
                 and user groups.
SPEAK TO ME
               ‘




              Michael Wolf : @michael_w_wolf
                  michael@formula-d.com

Interaction design for learning