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Exploring the Potential of Speech Recognition to Support Problem Solving and Reflection @ EC-TEL 2014
1. Exploring the Potential of Speech
Recognition to Support Problem
Solving and Reflection
Wizards go to school in the elementary maths classroom
Manolis Mavrikis, Beate Grawemeyer, Alice
Hansen, and Sergio Gutierrez-Santos
London Knowledge Lab
2. Aim
• Enabling natural interaction with a learning
platform through multimodal interaction -
speech.
• Wizard-of-Oz study to
– Collect realistic data
– Inform the design of the system
– explore children’s inner speech
– reflection as a learning mechanism
3. Voice interaction for learning
• Educational research has shown benefits of verbalization of learning
(1,2,3).
• More natural and efficient form of communication will have
positive learning gains (4).
• Verbal communication in learning mathematics is important, as it is
similar to learning a foreign language.
• Self-explanation can be beneficial for learning (5) as it can be seen
as a tool to address student’s own misunderstandings.
• Speech can also provide cues for drawing inferences on students
emotions and attitude toward the learning situation
9. Wizard-of-oz study
• Overall 60 students aged between 9 – 10 took
part in a series of sessions with the iTalk2learn
platform.
• 12/10 Students were wizarded for around 30
minutes.
• The students that were wizarded answered a
questionnaire and took part in a focus group.
13. • Talk aloud
Feedback types
• “Remember to talk aloud, and tell us what are you thinking”
• “What is the task asking you to do?”
• “Please think aloud, what are your thoughts or feelings?”
• Talk maths
• “Can you explain that again using the terms denominator,
numerator?”
• Affect
• “It may be hard, but keep trying”
• “If you find this easy, check your work and change the task”
• Problem solving
• “You can’t add fractions with different denominators”
• Reflection
• “What did you learn from this task?”
• “What do you notice about the two fractions?”
14. Wizard of Oz results
• 170 messages were sent to 10 students
80
70
60
50
40
30
20
10
0
Affect Talk aloud Talk maths Problem
solving
Reflection
15. Wizard of Oz results
• Was the feedback immediately related to what
the student said?
80
70
60
50
40
30
20
10
0
Affect Talk maths Problem
solving
Reflection
No
Yes
16. Wizard of Oz results
• Student reacted?
80
70
60
50
40
30
20
10
0
Affect Talk aloud Talk maths Problem
solving
Reflection
No
Yes
17. Wizard of Oz results
• No significant correlation between the
provision of feedback immediately after what
the student said, and student’s reaction
(r=.18, p>.05).
• However, there was a significant correlation if
problem solving support was provided (r=.16,
p<.05).
19. Discussion
• “Now you are talking”
– An ecological valid setting is important.
• “Sarcasm doesn’t become you”
– Voice production is important.
• “Can the headsets look in my head?”
– Students attribute higher abilities to the system.
• “Hmm – let me rephrase that “
– Prompting students to use mathematic vocabulary might help to
think more carefully what they are saying.
• “Talking the talk”
– Individual differences.
20. Conclusion
• The results indicate that there is potential in
expecting young students to think-aloud while
interacting with educational technology.
• Even rudimentary ASD has the potential to
support basic reflection on the learning task and
of domain terminology.
• Future work includes identifying how interruptive
the messages are and carefully selecting timings
on reflective prompts.
21. References
1. Askeland, M.: Sound-based strategy training in multiplication. European
Journal of Special Needs Education 27(2), 201-217 (2012)
2. Borasi, R., Siegel, M., Fonzi, J., Smith, C.: Using transactional reading
strategies to support sense-making and discussion in mathematics
classrooms: An exploratory study. Journal of Research in Mathematics
Education 29, 275-305 (1998)
3. Mercer, N., Sams, C.: Teaching children how to use language to solve maths
problems. Language and Education 20(6), 507-528 (2007)
4. Mayer, R.E., Moreno, R.: Nine ways to reduce cognitive load in multimedia
learning. Educational Psychologist 38(1), 43-52 (2003)
5. Chi, M.: Self-explaining expository texts: The dual processes of generating
inferences and repairing mental models. In: Glaser, R., (ed.) Advances in
Instructional Psychology, 161-238 (2000)
Editor's Notes
I will be talking about results from a wizard of oz study we conducted in the UK.
These are the people that were involved in the Wizard of Oz study:
Manolis, myself, Alice, Sergio and Wayne just joined us recently.
Manolis did have to go back to the UK this morning this is the reason why I am presenting this talk.
The aim of the wizard of oz study is to:
- collect realistic data from the children using our platform.
-Based on the results of the study to inform the development of the system in particular the feedback provided
Explore childrens inner speech – where Inner speech can become explicit to think aloud
Using reflection as a learning mechanism
- Several research has shown benefits of verbalisation of learning
More natural interaction will have positive learning gains.
Verbalisation in learning mathematics can be seen as important as it is similar to learning a foreign language
Talk aloud can be seen as a toll to adress misconceptions
Speech can also proivide addidional inofrmation such as emotions and additudes towards the learning situation.
Has anybody of you every conducted a wizard of oz study?
A wizard of Oz experiment is a study, where people (in our case children) interact with a computer system, which looks as if it behaves in an intelligent way. However, it is in fact operated by a wizard… a researcher. With this sorts of experiment you can find out for example, if certain types of adaptations work well, before you actually have implemented them.
In our case you can see here the children sitting in the front and the wizards, Manolis and me at the back. The wizards can hear and see on a screen what the children are actually doing. They are also able to send feedback messages to computer with which the children are interacting with.
All the interactions and the voice were recorded during the wizard of oz study with screen capture software and voice recording software.
We are interested to explore if there is an effect of emotions on the perception of feedback when the children are interacting with a learning environment.
Each student speaks on a headset (mic) that is connected to the wizard’s headphones (1). The student interacts with a console (i.e. keyboard, mouse, screen) that is connected to a laptop on the wizard’s side (2,3) so as the latter can witness their interaction. The wizard can send messages (4) by using specially designed wizard tools. These messages arrive to a server and subsequently to the mirrored laptop) (5) where they can be seen (6) and heard (7) by the student.
We have conducted a wizard of oz study to explore these aspects.
A wizard of Oz experiment is a study, where people (in our case children) interact with a computer system, which looks as if it behaves in an intelligent way. However, it is in fact operated by a wizard… a researcher. With this sorts of experiment you can find out for example, if certain types of adaptations work well, before you actually have implemented them.
In our case you can see here the children sitting in the front and the wizards, Manolis and me at the back. The wizards can hear and see on a screen what the children are actually doing. They are also able to send feedback messages to computer with which the children are interacting with.
All the interactions and the voice were recorded during the wizard of oz study with screen capture software and voice recording software.
We are interested to explore if there is an effect of emotions on the perception of feedback when the children are interacting with a learning environment.
During our study the children used Fractions Lab – an exploratory learning environment to learn fractions. Here children were asked to perform certain tasks, such as make a fraction that equals ¾ and has 12 as denominator.
The children then use the tools developed for Fractions Lab to perform the relevant actions to solve the task.
The feedback messages that the wizards were able to send look like this. A pop-up window is shown that includes a particular message.
We applied a particular script to send the messages to the children.
For example, if the student needs help then problem solving support was provided. Or if the student would benefit from reflection then a reflective promt was given.
We were also interested in encouraging the student to talk aloud. Se we included as well talk aloud prompts.
The different range of feedback types we applied can be seen here:
10 children took part in the study and around 170 messages were send during the wizard of oz study.
10 children took part in the study and around 170 messages were send during the wizard of oz study.
10 children took part in the study and around 170 messages were send during the wizard of oz study.
10 children took part in the study and around 170 messages were send during the wizard of oz study.
We also annotated if students reacted to the different types of feedback.