Alan J. Wecker, M.Sc., Doctoral candidate, Information Systems, University of Haifa, Israel, DISI, University of Trento, Italy, Senior ACM Member
The PIL Project
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
MW2010: J. Doyle + M. Doyle, Mixing Social Glue with Brick and Mortar: Experi...museums and the web
A presentation from Museums and the Web 2010.
We present the results of a case study testing Open Museum’s Mobile service in partnership with the Hood Museum of Art at Dartmouth College. We explore preferences, challenges, and barriers to use for the various participants (including visitors, our museum partners and Open Museum itself) and look at the lessons learned about the technical, content, and social aspects of a mobile Web access project in museums.
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002271.html
How does someone end up making a career of creating exhibits? Until recently, the paths for most people entering the museum exhibition field have been many and varied – and I’m no exception. My hope with this discussion is to shed some light on the odd impact various interests and events from childhood to today have led me on this path, and the significant impact that serendipity has played. Along the way, I’ll be making observations about museums and exhibitions based on my experiences “in the wild”. And, I hope I’ll be able to shed some light on how the museum and exhibit theory imparted in the KI program reacts when it collides with reality (!).
Daniel Stoeckl ben Ezra, EPHE, Sorbonne, France
Hayim Lapin, University of Maryland, US
Building the Next Generation of Resources for Cultural Heritage Digital Texts: Mishna and Tosefta
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Edwin Seroussi and Josef Sprinzak, Da'at Hamakom Center for the Study of Cultures of Place in Jewish Modernity, The Hebrew University
Mapping Jewish Culture in Time and Place: The Interactive Map of Da'at Hamakom
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Alan J. Wecker, M.Sc., Doctoral candidate, Information Systems, University of Haifa, Israel, DISI, University of Trento, Italy, Senior ACM Member
The PIL Project
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
MW2010: J. Doyle + M. Doyle, Mixing Social Glue with Brick and Mortar: Experi...museums and the web
A presentation from Museums and the Web 2010.
We present the results of a case study testing Open Museum’s Mobile service in partnership with the Hood Museum of Art at Dartmouth College. We explore preferences, challenges, and barriers to use for the various participants (including visitors, our museum partners and Open Museum itself) and look at the lessons learned about the technical, content, and social aspects of a mobile Web access project in museums.
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002271.html
How does someone end up making a career of creating exhibits? Until recently, the paths for most people entering the museum exhibition field have been many and varied – and I’m no exception. My hope with this discussion is to shed some light on the odd impact various interests and events from childhood to today have led me on this path, and the significant impact that serendipity has played. Along the way, I’ll be making observations about museums and exhibitions based on my experiences “in the wild”. And, I hope I’ll be able to shed some light on how the museum and exhibit theory imparted in the KI program reacts when it collides with reality (!).
Daniel Stoeckl ben Ezra, EPHE, Sorbonne, France
Hayim Lapin, University of Maryland, US
Building the Next Generation of Resources for Cultural Heritage Digital Texts: Mishna and Tosefta
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Edwin Seroussi and Josef Sprinzak, Da'at Hamakom Center for the Study of Cultures of Place in Jewish Modernity, The Hebrew University
Mapping Jewish Culture in Time and Place: The Interactive Map of Da'at Hamakom
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Alan J. Wecker, M.Sc., Doctoral candidate, Information Systems, University of Haifa, Israel, DISI, University of Trento, Italy, Senior ACM Member
The PIL Project
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
UX (or User Experience) incorporating usability studies, ethnographic research, and service design, is now being actively embraced by librarians. This presentation details this definition and briefly traces the history of ethnography and its relevance to, and adoption by, libraries.
This presentation was given at the Business Librarians Association conference in Leicester in July 2014.
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Presentation delivered by Kevin Bacon, Digital Development Officer, Royal Pavilion & Museums, Brighton & Hove.
Blogged my notes at http://openobjects.blogspot.com/2009/02/happy-developers-happy-museums-happy.html
Museum content and access for the higher education sector from the dev8d event in London, February 2009.
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The Benefits Of Doing Things DifferentlyMike Ellis
During October and November 2009, Mike Ellis (Eduserv) and Dan Zambonini (Box UK) built a museum website in 12 hours from beginning to end, under the title "Museum In A Day".
These slides accompany a workshop we delivered at DISH 2009 with the same title (see http://www.dish2009.nl/node/89)
The workshop uses the Museum In A Day project as a means to frame the wider conversation, and looks at where online museums are in terms of audience, traffic and reach, asking:
- How can we do things differently?
- How can we do more with less?
- How can we be where our audiences are?
For an overview of the Museum In A Day project, see http://museuminaday.com/
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Presentation given by Mark Stevenson, University of Sheffield, at the Language Technology Group, Computer Science and Software Engineering Department, Melbourne University.
This day will include a lively and interactive workshop focussed on creating museum exhibitions. Designed for museum professionals, this workshop provides techniques and tools for developing
and synthesizing content into engaging three-dimensional stories. Participants will learn about a thoughtful process model that merges theory with practice, and will develop interpretive content for a full-scale exhibit prototype.
This workshop includes tours of two on-site museums: The Loyal Edmonton Regimental Museum and the Telephone Historical Centre.
PRESENTERS: Brianna Cutts, Creative Director, The Sibbett Group / John F. Kennedy University; Susan Spero, Museum Studies Program Chair, John F. Kennedy University
MA conf cardiff 9 Oct 2014 museum websites online experience martin bazley ...Martin Bazley
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Presentation given by Paul Clough, University of Sheffield, to the HCI Group at York University and memebers of the Open Society Archives from the central European University in Budapest. 2 June 2011
Eyal Reuven, National Library of Israel: the Open Library
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
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Susan Hazan, The Israel Museum, Jerusalem, Harvard
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
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1. Automatic or Manual Path: a
Groupware application for Museum
Visit Planning using Interaction
with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 1
Novel technology at the fingertips of the visitors:
A living research lab
Alan J. Wecker
Tsvi Kuflik
EVA/Minerva 2016
Intelligent User Interfaces for
Cultural Heritage Exploration
2. Automatic or Manual Path: a
Groupware application for Museum
Visit Planning using Interaction
with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 2
Agenda:
• A modern adaptive guide
• The museum as a living research lab
3. The Hecht Museum (Movie)
February 3rd, 2016 UNINA 3
The Phoenicians Ancient arts and craftsThe Ma’agan Michael Ship
Second floor coins First floor - archeology Museum’s floor plan
4. • Our goal was to transfer a research prototype
of a museum visitors guide into a system that
is used by museum visitors on a daily basis
– This goal had two practical aspects:
• Museum visitors guide system – available to regular
museum visitors
• Living research lab that enables on going research
– Experimenting and evaluating novel technology in realistic
setting
Project goal
4
5. • Knowing where the visitor is
– Indoor positioning system
• What about the museum constraints?
– Invisible technology…
• What amount of information is needed?
• How can we let the visitors know that
information is available?
Challenges
5
6. • We examined the museum and selected 43 most
interesting positions
• We Installed almost invisible indoor positioning
system
• We prepared over 300 presentations * three
languages
• We introduced additional capabilities
– Navigation support
– Recommendations
– Messaging service
So what did we do?
6
8. Automatic or Manual Path: a
Groupware application for Museum
Visit Planning using Interaction
with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 8
Agenda:
• A modern adaptive guide
• The museum as a living research lab
9. • We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
9
11. Results
Shared setting Private setting
• Speaking time was longer in the private setting.
• Private setting was perceived to stimulate more
discussion.
11
12. • We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
12
14. • We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
14
17. • We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
17
19. Proactiveness allows systems to provide their users with
relevant information (or service) at the right time
• Proactive museum visitors guide is one example for
such system
• However, when considering proactiveness, two
questions pop up:
– When to provide information to the users?
• We do not want to interfere
– How to notify the users about the availability of a service ?
• We would like to make sure that the user will get the message
19
Motivation
20. Content types
– Urgent
“The building is on fire! leave now!”
– Important
“Don’t make plans for tonight, we will go out for
dinner”
– Relevant
“Keep your head up even though Ido is boring”
20
21. • We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
21
23. Visitor movement styles I
Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and
Computational Storytelling for Interactive Spaces by Flavia Sparacino (2003)
• Busy
• Selective
• Greedy
24. Visitor movement styles II
Veron E. and Levasseur M. (Ethnographie de l'exposition, Paris, Bibliothèque Publique d'Information,
Centre Georges Pompidou (1983)
Classified visitor movements into four styles:
ant fish
grasshopper butterfly
26. • Visualization of visitors’ behavior
Online access to accumulated data
26
27. • We compared visit logs
– Regular visitors that used a mobile guide
– Regular visitors that did not use it
The effects of a mobile visitors guide on visitors’ behavior
27
28. Results: Conclusions
• Using a mobile guide increased visit time
• The mobile guide monopolized visitor’s time
– Both holding power and attraction power increased
• The use of the guide disrupted the social interaction
of visitors coming in a group
28
29. Alan J. Wecker
U of Haifa,
U of Trento
Tsvi Kuflik
U of Haifa
Oliviero Stock
FBK-Irst
Dynamic personalization based on
Mobile Behavior:
from Personality to Personalization:
A Blueprint
Joint work with:
Rose Ginosar, Eynat Sharon
Tower of David Museum
30. • General
– Can we use personality data to help our users?
• In what ways?
• Cultural Heritage
– What does this mean in a museum context?
• How?
– Coerce > Persuade > Influence
– Present in a manner which is the most amenable to
the user for his benefit
Problem
31. • Tower of David Museum a museum within a
castle
– 6 rooms + Entrance and Exit
– 15 Exhibits
Setting
32. • Some of the Tower of David Museum Exhibits
Setting
Canaanite Period
3200 BCE
First Temple Period
1006 BCE
Second Temple Period
515 BCE
Byzantine Period
324 CE
Roman Period
63 CE
Muslim Period
638 CE
Crusader Period
1099 CE
Ayyubid Period
1187 CE
Mamluk Period
1260 CE
Ottoman Period
1517 CE
British rule – State
of Israel
1917 CE
33. Museum Types- based on identity (Falk )
• Explorer
• Experience Seeker
• Hobbyist/Professional
• Recharger
• Facilitator
• Respectful pilgrims
• Affinity seekers
34. Type Formula
Fish
(NPV – PPS >= PPS) ||((PPS/NPV < = T1) &(NPS/PPS < T3
))
Ant (PPS/NPV > T1 ) &(NPS/PPS > T2)
Butter-fly (PPS/NPV > T1) &(NPS/PPS < T2)
Grass-hopper (PPS/NPV < T1) &(NPS/PPS > T3)
Table 2. Classification of users based on movement
The thresholds T1=0.5, T2=0.5, T3=0.3 were obtained by experimental trial and
error until a good clustering was obtained on visitor data at the Hecht Museum
(n=400).
35. Movement
pattern
Curiosity Attention
Span
Big 5 Falk type %
Grasshopper Low High NO Professional
Hobbyist
41
Fish Low Low NU Recharger 33
Ant High High IO Explorer 10
Butterfly High Low IU Experience
Seeker
16
Movement to personality
Table 3 Movement to Personality
36. • What can you do with personality?
– Develop, Exploit, Manage opportunities
• How can use personality to do this?
– Increase Awareness
– Increase Commitment
– Manage the opportunity in an optimum way
(marketing sense)
What do you want to do with personality?
37. • When increasing Awareness use:
– Subtlety
– Frequency
– Length
– Marketing strategy (in the door, in your face…)
– Incentive type (different wordings)
– Context
• Location
• Temporal
– Social (not in this study)
How to do this using personality (Factors)
38. • Calibration of beacons
– Range & Frequency
• People follow a general path (not much chance to
express personality)
– Physical Constraints
• Stairs
• Side Rooms
• Natural Flow
– Time Constraints
• “Museum Fatigue” (rooms seen at end…)
• Developing Solution
– Examine the small variants
Initial insights
39. A Novel Image-Based Positioning Technique Using
Mobile Eye-Tracker
For Enhancing the Museum Visit
Moayad Mokatren, Tsvi Kuflik and Ilan Shimshoni
Department of Information Systems
The University of Haifa
Sep 2016 Mobile-CH 39
40. Research Question
How can we use mobile eye tracker to identify
location and object of interest?
Sep 2016
Mobile-CH
40
42. Towards Using Mobile, Head-
Worn Displays in Cultural
Heritage: User Requirements
and a Research Agenda
NataliaVainstein
TheUniversityof Haifa
Haifa,Israel
nataliashtepa@gmail.com
TsviKuflik
TheUniversityof Haifa
Haifa,Israel
tsvikak@is.haifa.ac.il
Joel Lanir
TheUniversityof Haifa
Haifa,Israel
ylanir@is.haifa.ac.il
43. The research
• This study focuses on exploring
the potential of HWD to enhance
the museum visit experience.
• We first aim to fully understand
user requirements for such a
guide.
• These requirements drive the
development of a smart glasses
museum visitors' guide prototype
which later will be evaluated in a
museum setting
System
Requirements
Design and
implementationEvaluation
44. User Requirements for Glasses-Based
Guide
• System Proactiveness – most
participants preferred to keep the
user in control, where the user
decides when to receive
information.
November 2016 EVA/Minerva 2016
45. User Requirements for Glasses-Based
Guide
Interaction with the device
control the
glasses with an
accompanied
mobile device
using physical touch
on the side of the
glasses (through
buttons or slide
gestures)
voice
commands
mid-air hand gestures
46. User Requirements for Glasses-Based Guide
• Device characteristics
light weight device the ability to
adjust/remove the display
display for both eyes located at
the center of the glasses
47. User Requirements for Glasses-Based Guide
Information delivery
Text audio video images having information registered
to the real-world position of
the museum objects (i.e., see-
through AR)
March 2016 IUI 2016
48. User Requirements for Glasses-Based Guide
Personalization and Privacy
multiple content items personalization
March 2016 IUI 2016
49. Future Work
• Comparing the use of HWD with a more
conventional museum visitor's guide at a real
museum.
50. Visualizing Proximity-Based Behavior of
Museum Visitors using Tangram
Diagrams
J. Lanir, P. Bak, & T. Kuflik: The
University of Haifa in cooperation with
IBM Research / Haifa Lab, Israel
50
51. Tangram Diagrams – Exploring the design space
1. Problem characterization:
1. Encode the ratio between
2D variables
2. Judgment of relative size
3. Pattern detection
4. Comparison of patterns
2. Visual Variables:
1. Absolute Size (outer)
2. Relative Size (inner)
3. Orientation
4. Planes
5. Color
51
52. Visiting Patterns – Engagement
Show the trade-off between holding power
(time spent at an exhibition) and attracting
power (% of visitors at an exhibit).
Information requirements:
1. What is the engagement of visitors by
exhibit and how do different exhibits
relate to each other?
2. How does the usage of the mobile guide
affect the engagement of the visitors at
every exhibit?
3. What are the different engagement
patterns of exhibits expressed by the
differences of holding-to-attraction ratio?
52
54. • We cover major aspects of the museum visit and we will cover more
So what did we get
Web-based visit
planning (at
home)
Onsite
individual
visit
Group
interaction with
large displays
SSP and
Interrupt
management
Individual and group navigation and
communication support
Post visit
summary
54
55. And if we connect everything
Planning
Summary
55
Onsite visit
Planning
Summary
The visit becomes a link in a lifelong chain of cultural heritage experience
56. Automatic or Manual Path: a
Groupware application for Museum
Visit Planning using Interaction
with Situated Displays
Inna Belinky
Questions?
February 3rd, 2016 UNINA 56