Introduction to the module Design and Technology in Education and Society 2 at Nottingham Trent University. This ppt is based on work by Dr David Barlex.
Teaching Complex Theoretical Multi-Step Problems in ICT Networking through 3D...Bond University
This presentation presents an Augmented Reality simulation to assist understanding of networking and the five layer TCP/IP model. This is a joint project between Bond University and CQUniversity Australia. The simulation has been constructed using Unity3D (https://unity3d.com/) and Vufoia (https://developer.vuforia.com/) -- see https://youtu.be/0pHJWjG4-aQ for a video demonstration.
The document discusses a thesis about creative decision-making. It argues that current processes result in unclear messages lacking focus and sincerity. The hypothesis is that designers can lead new generations of decision-makers by employing critical, creative thinking to problems and finding original, innovative solutions. The thesis cites David Kelley saying designers dream of solutions that fit deeper social needs rather than just fixing what exists.
Towards a Pedagogy of Comparative Visualization in 3D Design DisciplinesBond University
Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for specific learning domains. But the development and translation of a comparative visualization pedagogy between disciplines is poorly understood. This research seeks to identify an approach to developing comparable multimodal and interactive visualizations and attendant student reflections for curriculum designers in courses that can utilize visualizations and manipulations. Results from previous use of comparative multimodal visualization pedagogy in a multimedia 3D modelling class are used as a guide to translation of pedagogy to architecture design. The focus is how to guide the use of comparative multimodal visualizations through media properties, lesson sequencing, and reflection to inform effective instruction and learning.
Dave Franchino, president of the product development and innovation consultancy Design Concepts, takes a quick historic look at engineering education and the eight areas of focus necessary for educating tomorrow's engineers. The presentation was delivered on April 22, 2016, at the University of Wisconsin's Engineering Innovation Showcase.
Technology is playing an increasingly important role in education as computers, tablets, and other devices are being used more frequently by students and teachers in classrooms. While technology offers opportunities to enhance learning, it also raises questions about how it impacts traditional teaching methods and whether it could replace certain functions of teachers. Overall, technology may transform education by offering new tools and resources, but human interaction and guidance from teachers will likely remain essential aspects of the learning process.
The document discusses technology innovation in education through four lenses:
1) Redesigning learning and teaching through intelligent tools for practitioners and flexible apps.
2) Repurposing cultural contexts by creating learning opportunities outside institutions using augmented reality and social media.
3) Rethinking the nature of knowing by providing new ways to engage with ideas through tools like dynamic mathematics and case-based learning.
4) Revisioning knowledge and design by broadening what knowledge is, identifying new learning patterns, and seamlessly integrating technology into work environments.
This document discusses computational thinking and its importance in digital technologies and education. It notes Australia's growing skills shortage in ICT jobs and lack of students studying ICT at university. Recommendations are made to strengthen the role of ICT in the K-12 curriculum, including making it a mandatory subject through Year 10 and improving teacher training. Elements of computational thinking like algorithms and problem-solving skills are proposed for inclusion in the technologies curriculum to better prepare students for further study and careers in ICT.
Teaching Complex Theoretical Multi-Step Problems in ICT Networking through 3D...Bond University
This presentation presents an Augmented Reality simulation to assist understanding of networking and the five layer TCP/IP model. This is a joint project between Bond University and CQUniversity Australia. The simulation has been constructed using Unity3D (https://unity3d.com/) and Vufoia (https://developer.vuforia.com/) -- see https://youtu.be/0pHJWjG4-aQ for a video demonstration.
The document discusses a thesis about creative decision-making. It argues that current processes result in unclear messages lacking focus and sincerity. The hypothesis is that designers can lead new generations of decision-makers by employing critical, creative thinking to problems and finding original, innovative solutions. The thesis cites David Kelley saying designers dream of solutions that fit deeper social needs rather than just fixing what exists.
Towards a Pedagogy of Comparative Visualization in 3D Design DisciplinesBond University
Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for specific learning domains. But the development and translation of a comparative visualization pedagogy between disciplines is poorly understood. This research seeks to identify an approach to developing comparable multimodal and interactive visualizations and attendant student reflections for curriculum designers in courses that can utilize visualizations and manipulations. Results from previous use of comparative multimodal visualization pedagogy in a multimedia 3D modelling class are used as a guide to translation of pedagogy to architecture design. The focus is how to guide the use of comparative multimodal visualizations through media properties, lesson sequencing, and reflection to inform effective instruction and learning.
Dave Franchino, president of the product development and innovation consultancy Design Concepts, takes a quick historic look at engineering education and the eight areas of focus necessary for educating tomorrow's engineers. The presentation was delivered on April 22, 2016, at the University of Wisconsin's Engineering Innovation Showcase.
Technology is playing an increasingly important role in education as computers, tablets, and other devices are being used more frequently by students and teachers in classrooms. While technology offers opportunities to enhance learning, it also raises questions about how it impacts traditional teaching methods and whether it could replace certain functions of teachers. Overall, technology may transform education by offering new tools and resources, but human interaction and guidance from teachers will likely remain essential aspects of the learning process.
The document discusses technology innovation in education through four lenses:
1) Redesigning learning and teaching through intelligent tools for practitioners and flexible apps.
2) Repurposing cultural contexts by creating learning opportunities outside institutions using augmented reality and social media.
3) Rethinking the nature of knowing by providing new ways to engage with ideas through tools like dynamic mathematics and case-based learning.
4) Revisioning knowledge and design by broadening what knowledge is, identifying new learning patterns, and seamlessly integrating technology into work environments.
This document discusses computational thinking and its importance in digital technologies and education. It notes Australia's growing skills shortage in ICT jobs and lack of students studying ICT at university. Recommendations are made to strengthen the role of ICT in the K-12 curriculum, including making it a mandatory subject through Year 10 and improving teacher training. Elements of computational thinking like algorithms and problem-solving skills are proposed for inclusion in the technologies curriculum to better prepare students for further study and careers in ICT.
This document summarizes initiatives by the NITK IEEE Student Branch to strengthen connections between students and alumni. It outlines issues like weak interactions and low morale due to the college's remote location. The student branch conceptualized "Reach Out" to address this through a holistic approach. Reach Out creates awareness of career prospects, connects students to projects/internships and networking opportunities with alumni. It uses newsletters, regional advisors and technology to facilitate interactions despite the location handicap. The success of Reach Out led to an entrepreneurship competition sponsored by alumni to foster innovation on campus. Going forward, the student branch aims to expand its alumni network to other colleges and provide an implementable model for strengthening college connections.
This document discusses teaching computational thinking through technologies education. It emphasizes developing students' thinking skills like design thinking, computational thinking, systems thinking and futures thinking through project-based learning. The document outlines curriculum outcomes, contexts, challenges and expectations for developing solutions across different year levels. It also discusses integrating different models of thinking, evaluating solutions, and the importance of creativity, innovation and accepting failure in the learning process.
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
Updated International findings: Creativity & Technology in the Age of AIAdobe
Pfeiffer Consulting conducted qualitative research with more than 110 creative professionals in Japan, the US, Germany and the UK to understand their process, attitudes about technology, and opportunities for AI and machine learning. This update includes interviews with Japanese creative pros and analysis of differences by region.
Best Practices for Interdisciplinary Design.Arturo Pelayo
This document discusses the benefits of anchoring interaction design in the best practices of instructional design. It argues that instructional design has a strong theoretical foundation from various fields that can help address challenges in areas like cross-cultural design. The document also discusses trends in outsourcing and how instructional design principles can help with intercultural communication issues that arise. Overall, the document advocates for the use of instructional design methodologies and standards to help advance fields like interaction design.
The document provides an overview of Ryo's background and career in design and prototyping. It then discusses what design and prototyping are, how they are used to develop ideas into products, and how prototypes with varying levels of fidelity can be created using tools like Figma to test ideas with users and iterate on designs. The document emphasizes that early prototypes do not need to be perfect and getting feedback is more important than the tools used.
Sara Jones presented on information spaces for creative design. She discussed creativity research at City University London, including techniques used in creativity workshops like brainstorming. She described technologies like interactive surfaces and digitally augmented spaces that can support creativity. These include software tools, as well as the Creative Design Stations being developed at City University to support collaborative creativity through features like shared whiteboards, access to references, and creation of outputs. Future work involves further evaluating techniques and technologies through case studies.
The document discusses the history and development of SMART Technologies interactive whiteboards. It provides details on how hands-on learning with visually appealing materials can increase student engagement and comprehension. It also outlines the key stages in SMART's development from 1991 to 2005, beginning slowly due to financial issues but growing through partnerships, software releases, and wireless technologies. Adoption has benefited early adopters like educators and business leaders while being met with skepticism by some.
An essential part of our approach to designing Interactive system is that it should put people first it should be human centered.
A Pact analysis is useful for both analysis and design activities understanding the current situation, situation, seeing where possible improvements can be made and envisioning future situations.
The Pact Framework consist in four parts
1) People
Interaction designers begin with the different among the users and their interactions.
• Physical Differences
Physical characteristics, e.g. height and weight
Five sense, i.e. sight, hearing, touch smell and taste.
2nd EstCHI Meetup: The interplay between UX practice and researchTrinidadConsultingEE
This document summarizes a meetup discussing the interplay between HCI/UX research and practice. It provides an introduction to UX and explores how academia and industry can better collaborate. The meetup included presentations on the history of UX in Estonia, challenges to UX adoption in industry, and the state of UX in Italy and the public sector. Attendees discussed why practitioners do not use more research findings and how to address this. The meetup concluded by sharing lessons learned and announcing upcoming related events.
Background on the development of SeniorEngage, a European research project which aims to provide a social network for intergenerational knowledge exchange between retired and young professionals.
Must is used to talk about certainty in the past and to express something that is prohibited or not allowed. Have to expresses obligation or necessity in the present or future. While must and have to can both express certainty, they have different meanings in the negative - must indicates something is prohibited while have to expresses a lack of obligation.
El documento presenta 58 ejercicios semanales para la técnica individual propuestos por Salu Boldo para la temporada 2006-2007 del equipo U.F.Barbera. Cada ejercicio describe brevemente los movimientos que deben realizar los jugadores para perfeccionar su control del balón, pases y remates a portería de forma individualizada.
This document discusses the importance of design and technology (D&T) education and outlines the D&T teacher training program at Nottingham Trent University (NTU). It advocates for an integrated approach to designing and making. The program aims to equip trainee teachers with the skills and knowledge to teach all materials to key stage 3 and at least one specialism to key stage 5, while developing confidence in new technologies and innovative, creative teaching approaches. The program reflects the model of delivery and teaching believed to be effective for D&T in secondary education.
Este documento introduce el concepto de memoria dinámica en C y C++. Explica que a veces no es posible conocer la cantidad de variables necesarias por adelantado, por lo que se requiere asignar memoria dinámicamente en tiempo de ejecución usando funciones como malloc(), realloc() y free(). También describe cómo la memoria dinámica se almacena en el montículo o heap, a diferencia de las variables globales y locales que se almacenan en posiciones fijas. Finalmente, da un ejemplo de cómo la asignación din
Nutrient Management in Wisconsin: Education, On-Farm Research, Training 2sondramilkie
The Discovery Farms program conducts on-farm research on real Wisconsin farms located in different geographic regions facing various environmental challenges. The goal is to better understand and reduce sources of phosphorus, nitrogen, and other pollutants that may impair water quality. Farms participate for 5-7 years while the program monitors the economic and environmental effects of best management practices. The program has found that critical periods for runoff are during snowmelt and rains on frozen or near-saturated soils, and that tile drainage is a major contributor of phosphorus in some areas. Research results are used to help farmers and advisors identify fields with high runoff risk and adopt suitable practices to reduce losses.
First presentation from David Barlex's visit in February 2012.
The session began by looking at different ways of structuring KS3 D&T and led to discussing the benefits of working with science.
El documento compara trufas Lindt y besos Hersey's en términos de precio y placer esperado. En la primera comparación, las trufas Lindt cuestan 15 centavos mientras que los besos Hersey's cuestan 1 centavo. En la segunda comparación, el 73% elegiría las trufas Lindt frente al 27% que elegiría los besos Hersey's a pesar de una diferencia de precio idéntica de 14 centavos frente a gratis y la misma cantidad de placer esperado. Finalmente, con un precio de 27 centavos para las
The document provides an overview of social media presented by the Social Media Sisters. It discusses the basics of social media including why businesses should use social media, common concerns, key facts and figures, best practices for Facebook and Twitter, how to measure success, and tips for an effective social media strategy. The presentation aims to empower audiences to effectively use social media as a marketing tool.
The document discusses the differences between the words "each" and "every". It notes that "each" refers to individuals or things separately, while "every" implies grouping. It provides examples of when to use "each" versus "every" and completes sentences using the correct word.
This document summarizes initiatives by the NITK IEEE Student Branch to strengthen connections between students and alumni. It outlines issues like weak interactions and low morale due to the college's remote location. The student branch conceptualized "Reach Out" to address this through a holistic approach. Reach Out creates awareness of career prospects, connects students to projects/internships and networking opportunities with alumni. It uses newsletters, regional advisors and technology to facilitate interactions despite the location handicap. The success of Reach Out led to an entrepreneurship competition sponsored by alumni to foster innovation on campus. Going forward, the student branch aims to expand its alumni network to other colleges and provide an implementable model for strengthening college connections.
This document discusses teaching computational thinking through technologies education. It emphasizes developing students' thinking skills like design thinking, computational thinking, systems thinking and futures thinking through project-based learning. The document outlines curriculum outcomes, contexts, challenges and expectations for developing solutions across different year levels. It also discusses integrating different models of thinking, evaluating solutions, and the importance of creativity, innovation and accepting failure in the learning process.
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
Updated International findings: Creativity & Technology in the Age of AIAdobe
Pfeiffer Consulting conducted qualitative research with more than 110 creative professionals in Japan, the US, Germany and the UK to understand their process, attitudes about technology, and opportunities for AI and machine learning. This update includes interviews with Japanese creative pros and analysis of differences by region.
Best Practices for Interdisciplinary Design.Arturo Pelayo
This document discusses the benefits of anchoring interaction design in the best practices of instructional design. It argues that instructional design has a strong theoretical foundation from various fields that can help address challenges in areas like cross-cultural design. The document also discusses trends in outsourcing and how instructional design principles can help with intercultural communication issues that arise. Overall, the document advocates for the use of instructional design methodologies and standards to help advance fields like interaction design.
The document provides an overview of Ryo's background and career in design and prototyping. It then discusses what design and prototyping are, how they are used to develop ideas into products, and how prototypes with varying levels of fidelity can be created using tools like Figma to test ideas with users and iterate on designs. The document emphasizes that early prototypes do not need to be perfect and getting feedback is more important than the tools used.
Sara Jones presented on information spaces for creative design. She discussed creativity research at City University London, including techniques used in creativity workshops like brainstorming. She described technologies like interactive surfaces and digitally augmented spaces that can support creativity. These include software tools, as well as the Creative Design Stations being developed at City University to support collaborative creativity through features like shared whiteboards, access to references, and creation of outputs. Future work involves further evaluating techniques and technologies through case studies.
The document discusses the history and development of SMART Technologies interactive whiteboards. It provides details on how hands-on learning with visually appealing materials can increase student engagement and comprehension. It also outlines the key stages in SMART's development from 1991 to 2005, beginning slowly due to financial issues but growing through partnerships, software releases, and wireless technologies. Adoption has benefited early adopters like educators and business leaders while being met with skepticism by some.
An essential part of our approach to designing Interactive system is that it should put people first it should be human centered.
A Pact analysis is useful for both analysis and design activities understanding the current situation, situation, seeing where possible improvements can be made and envisioning future situations.
The Pact Framework consist in four parts
1) People
Interaction designers begin with the different among the users and their interactions.
• Physical Differences
Physical characteristics, e.g. height and weight
Five sense, i.e. sight, hearing, touch smell and taste.
2nd EstCHI Meetup: The interplay between UX practice and researchTrinidadConsultingEE
This document summarizes a meetup discussing the interplay between HCI/UX research and practice. It provides an introduction to UX and explores how academia and industry can better collaborate. The meetup included presentations on the history of UX in Estonia, challenges to UX adoption in industry, and the state of UX in Italy and the public sector. Attendees discussed why practitioners do not use more research findings and how to address this. The meetup concluded by sharing lessons learned and announcing upcoming related events.
Background on the development of SeniorEngage, a European research project which aims to provide a social network for intergenerational knowledge exchange between retired and young professionals.
Must is used to talk about certainty in the past and to express something that is prohibited or not allowed. Have to expresses obligation or necessity in the present or future. While must and have to can both express certainty, they have different meanings in the negative - must indicates something is prohibited while have to expresses a lack of obligation.
El documento presenta 58 ejercicios semanales para la técnica individual propuestos por Salu Boldo para la temporada 2006-2007 del equipo U.F.Barbera. Cada ejercicio describe brevemente los movimientos que deben realizar los jugadores para perfeccionar su control del balón, pases y remates a portería de forma individualizada.
This document discusses the importance of design and technology (D&T) education and outlines the D&T teacher training program at Nottingham Trent University (NTU). It advocates for an integrated approach to designing and making. The program aims to equip trainee teachers with the skills and knowledge to teach all materials to key stage 3 and at least one specialism to key stage 5, while developing confidence in new technologies and innovative, creative teaching approaches. The program reflects the model of delivery and teaching believed to be effective for D&T in secondary education.
Este documento introduce el concepto de memoria dinámica en C y C++. Explica que a veces no es posible conocer la cantidad de variables necesarias por adelantado, por lo que se requiere asignar memoria dinámicamente en tiempo de ejecución usando funciones como malloc(), realloc() y free(). También describe cómo la memoria dinámica se almacena en el montículo o heap, a diferencia de las variables globales y locales que se almacenan en posiciones fijas. Finalmente, da un ejemplo de cómo la asignación din
Nutrient Management in Wisconsin: Education, On-Farm Research, Training 2sondramilkie
The Discovery Farms program conducts on-farm research on real Wisconsin farms located in different geographic regions facing various environmental challenges. The goal is to better understand and reduce sources of phosphorus, nitrogen, and other pollutants that may impair water quality. Farms participate for 5-7 years while the program monitors the economic and environmental effects of best management practices. The program has found that critical periods for runoff are during snowmelt and rains on frozen or near-saturated soils, and that tile drainage is a major contributor of phosphorus in some areas. Research results are used to help farmers and advisors identify fields with high runoff risk and adopt suitable practices to reduce losses.
First presentation from David Barlex's visit in February 2012.
The session began by looking at different ways of structuring KS3 D&T and led to discussing the benefits of working with science.
El documento compara trufas Lindt y besos Hersey's en términos de precio y placer esperado. En la primera comparación, las trufas Lindt cuestan 15 centavos mientras que los besos Hersey's cuestan 1 centavo. En la segunda comparación, el 73% elegiría las trufas Lindt frente al 27% que elegiría los besos Hersey's a pesar de una diferencia de precio idéntica de 14 centavos frente a gratis y la misma cantidad de placer esperado. Finalmente, con un precio de 27 centavos para las
The document provides an overview of social media presented by the Social Media Sisters. It discusses the basics of social media including why businesses should use social media, common concerns, key facts and figures, best practices for Facebook and Twitter, how to measure success, and tips for an effective social media strategy. The presentation aims to empower audiences to effectively use social media as a marketing tool.
The document discusses the differences between the words "each" and "every". It notes that "each" refers to individuals or things separately, while "every" implies grouping. It provides examples of when to use "each" versus "every" and completes sentences using the correct word.
What do year 9 pupils, d&t teachers and senior leaders think of d&tAlison Hardy
This powerpoint presents findings from a research project funded by NTU's School of Education. The research compared how three different groups, pupils, D&T teachers and senior elders, valued the subject of D&T. It used previous work by Alison Hardy to compare their values.
A teenage girl is kidnapped by her mother's new boyfriend, an investigator, in an attempt to gain recognition at his job by solving the case. The mother grows suspicious of her boyfriend when her daughter does not return home. Police are able to find the kidnapped girl and arrest the boyfriend, allowing the daughter and mother's lives to return to normal.
This document provides a literacy assessment case study of three emergent readers: Ned, Janet, and Lane. It includes digital story sound recordings of each child reading a single-syllable word: Ned reading "road", Janet reading "rat", and Lane reading "red".
DTES1: Session 1aims and purposes of educationAlison Hardy
This document discusses the aims and purposes of education. It begins by quoting several influential thinkers on their definitions of education. It then examines different perspectives on what constitutes education, including whether it must be intentional and transmit something worthwhile. The document also explores who decides what knowledge is worthwhile and what education is for from both an individual and societal perspective. It outlines some common purposes of education proposed by governments and boards of education. Finally, it notes there are many differing views on the fundamental aims of education.
NRDC - China's Progress on Domestic and International Transparency of Climate...ewinds
The document discusses China's progress on domestic climate actions and international transparency. It outlines China's climate commitments including targets to reduce energy and carbon intensity. It describes China's target responsibility system for meeting emissions reductions targets and details verification systems. It also discusses China's commitments in the Copenhagen Accord and expectations for targets in the 12th Five-Year Plan, and argues China is willing to increase international transparency while meeting ambitious domestic goals.
NRDC - Enhancing U.S.-China Climate and Energy Cooperationewinds
This document summarizes a presentation given by Michael Davidson of the Natural Resources Defense Council (NRDC) on opportunities for enhanced US-China cooperation on energy and the environment. Key points include: China has committed to reducing its energy intensity by 20% by 2010 and carbon intensity by 40-45% by 2020; the US and China are collaborating on projects to improve building efficiency and promote renewable energy; sub-national partnerships between places like California and Jiangsu are models for low-carbon development; and NRDC is working with Chinese organizations to strengthen environmental governance and transparency. Overall the presentation highlights the vast potential for further US-China cooperation across levels of government and sectors to advance climate and clean energy goals.
The document discusses modern design and technology (D&T) education based on Ofsted recommendations. It recommends that secondary schools: [1] ensure teachers have high-quality subject training to teach modern materials, electronics, CAD/CAM, and stay up-to-date; [2] provide a balanced D&T curriculum building on primary skills and including challenging modern aspects; and [3] ensure resources reflect 21st century technology and represent good value. It also discusses different approaches to D&T such as designing with or without making, exploring technology/society, and developing the ability to make design decisions.
This document provides an overview of integrating digital technologies into the Australian curriculum by:
1) Recapping why ICTs are used in education and suggesting improvements to teaching with technologies.
2) Describing challenges of implementation and models for effective integration of ICTs into pedagogy.
3) Presenting a project on Ancient Greece that provides student choice in activities and assessments to promote engagement.
This document discusses using technology to create professional learning opportunities. It introduces BLEND, an approach to bring learning environments into new directions by capitalizing on technologies to allow professionals to communicate, collaborate, and reflect. The agenda covers standards and frameworks for technology skills, and examines how tools like wikis, virtual worlds and video conferencing can support blended learning models that integrate synchronous, asynchronous and immersive learning opportunities. Challenges in preparing students for the future and developing digital media literacy are also addressed.
Using Technology to Create Professional Learning OpportunitiesAndrea Tejedor
This document discusses using technology to create professional learning opportunities. It introduces BLEND, an approach to bring learning environments into new directions by capitalizing on technologies to allow professionals to communicate, collaborate, and reflect. The agenda covers standards and frameworks for technology skills, and examines how tools like wikis, virtual worlds and video conferencing can support blended learning models that integrate synchronous, asynchronous and immersive learning opportunities. Challenges in preparing students for the future and developing digital media literacy are also addressed.
Week 6 assignment 2 critical thinking questions EDU 655 tommygee2
This document is a student's responses to critical thinking questions for an online course. The student provides summaries of key points from readings on instructional design and technology. They discuss trends in media production skills for instructional designers, potential coursework and projects to strengthen skills, and leading academics in the field. The student also prioritizes areas of focus and proposes action steps to enhance proficiency and career opportunities.
PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
Njaet 10 2010 revised 10-11 conf version 0746pmstockton
The document summarizes a presentation on using Web 2.0 tools in education. The presentation covered applying instructional design principles to developing Web 2.0 lessons, aligning lessons with educational technology standards, boosting student engagement with Web 2.0, sharing student projects created using tools like Animoto and Sketchcast, discussing challenges of using virtual classrooms and free but unstable tools, and reviewing the session objectives.
“Design is a potent strategy tool that companies can use to gain a sustainable competetive advantage. Yet most companies neglect design as a strategy tool” writes Phillip Kotler. This presentation gives an introduction to what design is and what the some of the business benefits are. It also introduces the Norwegian Design Council, our history and what we do.
Originally created for students who visit the design council in Oslo.
Technology, especially IT has affected our lives. Various activities are getting streamlined due to IT. The world today is characterized by powerful IT, forces of collaboration and digitization.
This document provides an introduction to human-computer interaction (CHI). It discusses some key principles of CHI, including that systems should be designed from the user's perspective, with a focus on usability. Examples of usability guidelines provided include that the system should be effective, efficient and satisfying for users to achieve their goals. The document also lists some important references in the field of CHI, such as formative conferences and publications.
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
The document discusses emerging trends in workplace learning and technology based on interviews with over 30 leading learning and development organizations. Key insights include:
1. Organizations are focusing more on improving performance and integrating learning into tasks to support just-in-time learning. There is increasing investment in learning on demand and performance support accessible from any device.
2. Learning and development departments are playing a key role in supporting informal learning through curating short, easily accessible resources on a variety of topics rather than formal courses.
3. While formal courses remain important, especially for compliance training, they are becoming more blended with greater use of e-learning, webinars, and classroom technology. Designing blended formal courses is still
The Modern Face of Engineering Education: Tools to Build the Next Generation ...Michael Klopfer
Overview of Calit2's mission for engineering education and some feedback to electronics designers on electronics education products for makers and technical education
This document discusses new technologies and 21st century learners and their impact on teaching and learning research at Unisa. It presents an overview of current pedagogies and technologies used at Unisa and proposes mapping them using a pedagogy-technology framework. Participants then assess Unisa's current approaches and envision changes over the next 5 years. The presentation discusses learners' access to and use of technologies/resources and emerging research topics, including the digital divide and digital literacy. Key concepts discussed are the "digital generation," "digital natives," and how learner expectations and skills impact graduate employability and lifelong learning.
The teacher will teach 50 second grade students in a remote village about the four seasons using digital educational technology. As a teacher in the digital world, they will utilize technology-based instructional methods like information and communication technologies, computers, online/web-based resources, and mobile/wireless devices to teach the class from a distance. Educational technology is defined as the study and ethical practice of designing, developing, using, managing and evaluating technological processes and resources for learning.
This document provides an introduction to human-computer interaction (HCI). It discusses how software developers who design interfaces may prioritize what is easy to build over what is good for users. HCI aims to design interactive systems with study of how users, tasks, technology and organizations interact. The field ensures systems are usable, efficient and satisfying for users through evaluation. HCI researchers aim to apply simple, effective techniques to improve design and reduce development time and costs. Observation of users is key to understanding behavior rather than assumptions. The document lists several important reference books and defines HCI as concerned with design, evaluation and implementation of computing systems for human use.
2.3 Indian (IITG) perspective on PSS design for sustainabilityUtttam Kumar
The document provides an overview of design education in India, specifically at the Department of Design at IIT Guwahati. It discusses the growth of design colleges in India, the role of design in society, design domains and programs offered at IIT Guwahati. Facilities, student achievements and recent initiatives to advance design education through digital technologies are also summarized.
This is a PPT presentation developed as the basis for a class introduction and discussion about integrating technology and Web 2.0 into our classroom more.
I've had some reluctant students in past semesters who have not taken to some of the tools I've introduced because either:
a) they weren't confident with technology and sought to avoid using it
b) perceived that these sorts of tools and approaches didn't belong in the classroom (a view I think we teachers are guilty partly to blame for).
So I created this as an intro for the new semester to provoke discussion and hopefully get all students on board, even those from the above two categories. :)
Taking a psychometric approach to developing a tool for measuring values attr...Alison Hardy
The Subject Values Instrument for Design and Technology Education (SVA-D&T) is a 28 item (statements) tool for measuring the values people attribute to design and technology education (D&TE). In our presentation we will describe the mixed methods (qualitative and quantitative) validation processes involved in the develop of the SVA-D&T, alongside and some preliminary data. We will also explain why the SVA-D&T is needed by researchers and curriculum planners.
1. The document discusses a study that aimed to understand the values attributed to Design and Technology (D&T) by different groups including subject teachers, non-subject teachers, pupils, and school leaders.
2. The study involved interviews and focus groups with these participants to understand their perceptions of D&T's value, as well as surveys distributed to 163 respondents across 10 secondary schools.
3. The results of the study were analyzed using exploratory factor analysis to identify themes around the values associated with D&T by different stakeholders.
This document summarizes an induction presentation for a part-time MA/MSc Education program at Nottingham Institute of Education. The summary includes:
- The course is 180 credits earned through core modules like social justice in education and research skills, and optional modules on topics like leadership and special needs.
- Qualifications are awarded at 60 credits for a PG Certificate, 120 for a PG Diploma, and 180 for a MA/MSc degree.
- Assignment deadlines are provided for the first three terms.
- Support services for students are outlined, including IT services, the library, student support, and contacts for the course administrator and leader.
201920 MA Education (Full time) inductionAlison Hardy
This document provides information for students starting an MA Education course at Nottingham Institute of Education, including an overview of modules, assessment schedules, attendance policies, support services, and contacts. It discusses course structures, learning platforms, engagement dashboards, sustainability initiatives and encourages students to familiarize themselves with policies and procedures in the student handbook.
The questionnaire should take around fifteen minutes to complete. It asks for feedback on various aspects of the MA Education course, including quality of teaching, engagement, assessment and feedback, dissertation support, organisation, resources, skills development, and personal details. When completed, responses will be recorded on the PTES database. Your feedback is invaluable for improving the course experience.
Valuing design and technology education Alison Hardy
Selected slides from a presentation for colleagues at FHNW University of Applied Sciences and Arts Northwestern Switzerland on Monday 10th December.
My talk is in 3 parts:
the influence and origins of our values
the value of D&T education
design fiction as a response to an enduring value of D&T
Presentation given at D&TA East Midlands branch meeting on Monday 27th November.
I introduce design fiction as a pedagogical approach to sue in D&T lessons teaching pupils about new and emerging technologies (such as robotics, AI, synthetic biology and additive manufacturing).
Session one Research Skills and Research in a Professional ContextAlison Hardy
This document provides an overview and guidance for two modules on educational research. It outlines the aims of the modules to extend students' knowledge of research strategies and techniques, develop critical analysis skills, and understand ethical issues. Students will gain practical research skills and learn to critically review other researchers' work. The document provides guidance on assignments, including section lengths and requirements. It defines educational research as the systematic and ethical process of answering education-related questions through collecting and analyzing relevant data to develop new understandings. Educational research is described as both scientific in seeking new knowledge and political in aiming to create change.
This document provides an overview of the MA Education FT course at Nottingham Institute of Education, including:
- An introduction to course expectations, learning outcomes, structure and assessments.
- Details on the course modules being offered in 2017-2018, including module leaders and scheduling.
- Information on qualifications obtained at different credit thresholds.
- Guidance on assessment deadlines and what to do if exceptional circumstances occur.
- Contact details for the course administrator and leader for any additional questions.
This document provides an overview of the MA/MSc Education part-time course at Nottingham Institute of Education, including:
- Course learning outcomes focused on developing knowledge, skills, and attributes related to education research.
- A course structure requiring 180 credits including core modules in research skills and a dissertation, and optional topic modules.
- An assessment schedule with assignment deadlines in January and April, and dissertation deadlines in August or April.
- Contact information for course administration and the course leader.
Seminar for Baltimore County technology education teachersAlison Hardy
A lunchtime seminar for Baltimore County technology education teachers (Tuesday 18th July).
I gave an overview of D&T education in the UK, and discussed the value of D&T. We ran out of time for the design fiction section.
The visit was funded by the UCET Travel scholarship (http://www.ucet.ac.uk/scholarships).
Many thanks to the UK based D&T teachers who shared photos of their D&T classrooms.
Rhetoric and interpretation: values attributed to D&TAlison Hardy
This research compares special interest groups’ and students’ rhetoric about the value of Design & Technology (D&T) in England, specifically in relation to learning about technology, employment and creative endeavors.
Drawing upon the Design and Technology Association (D&TA) campaigns and interviews with students, I identify the values these two ascribe to D&T. These values will be compared with the values implied in the English National Curriculum for D&T: the current version (Department of Education, 2013b) and previous iterations since its inception into the National Curriculum in 1990.
Analysis of the two groups’ values demonstrates a disparity between the two groups’ views of the value of D&T. Whilst D&TA and students concur on some values, there are noticeable differences. Generally, students place greater emphasis on D&T’s value to their everyday lives, future employment, and personal fulfillment, whereas the D&TA campaigns focus on how D&T engenders both personal and national economic benefits; creativity is valued by both groups but in different ways. These findings imply a discord between them about the contribution D&T makes to an individual’s education and future life.
By comparing the values of these two stakeholder groups, who have no direct power to influence the enactment of government policy (Williams, 2007), this research provides an insight to some of the potential divergences that may occur as D&T teachers, who do have the power, interpret the National Curriculum using D&TA’s materials to advocate the value of D&T to their students. This research could help other special interest groups explore how D&T is valued and how they lobby government for future curriculum change.
The next stage to this study is to explore how the D&TA’s rhetoric about D&T, and the values discovered in this study, are enacted in classrooms.
Defending the marginalised school subjects - UCET2016 presentationAlison Hardy
Secondary school subjects that have been consigned to 'bucket 3' in the new school performance measures, such as D&T, music, art and design and PE, are noting a decline in GCSE numbers. Reasons for this decline can be attributed, in part, to the Ebacc and their exclusion from it (see http://www.baccforthefuture.com) but other reasons include new curricula and GCSE specifications, budget cuts and changes to teacher training.
In this presentation I will explore the potential impact of teacher training changes on one of these subjects, D&T. As school teachers have an increasing role to play in training the next generation of teachers - does it matter what value they place on their subject? what might be lost if university-based subject specialists have less involvement in teacher training? These questions are relevant to all marginalised subjects that need defending.
This presentation is for undergraduate students on BSc Design and Technology Education at Nottingham Trent University.
The session considers the philosophy of technology, where students learn about Carl Mitcham's different approaches to technology (artifacts, knowledge, processes and volition). Through learning about these four approaches they begin to think about consequences for their D&T teaching - realising that D&T is more than 'design and make'.
Following this session the students research an emerging technology (see www.dandtfordandt.wordpress.com for more details), using Mitchum's four approaches to critique how emerging technologies can be taught in schools.
Hardy Patt2016: An assortment box of D&T valuesAlison Hardy
This document summarizes research into perceptions of the purpose and structure of Design and Technology (D&T) as a school subject in England. Interviews with students and D&T teachers at two schools found differing views on D&T's unique identity and purpose. Some saw it as teaching vocational skills for careers, while others emphasized general life skills. Teachers viewed D&T as developing specialized design knowledge and skills, while national policy saw it as having insufficient coherence as an academic subject. There remains debate around D&T's role in the curriculum and what constitutes its core body of knowledge.
D&TA Summer School Teaching for the contextual challengeAlison Hardy
The document discusses teaching design and technology for contextual challenges at GCSE level. It provides an overview of the three phases of a contextual challenge: phase 1 involves exploring needs and wants, phase 2 focuses on meeting identified needs and wants, and phase 3 is evaluating outcomes. Examples of contextual challenges are provided from various exam boards as well as example student projects addressing challenges such as improving daily life, promoting health and wellbeing, and protecting people. The document aims to help teachers approach contextual challenges in their design and technology teaching.
Dtes1 session 8 design and technology 2015Alison Hardy
The document provides an overview of the history and purpose of design and technology as a subject in the UK curriculum. It discusses how the subject has evolved over time from distinct subjects like woodwork and needlework to the integrated design and technology curriculum of today. The key aims are described as enabling students to creatively solve problems, develop technical skills, and participate responsibly in a changing technological world.
This document discusses the context surrounding design and technology (D&T) as a school subject in the UK national curriculum. It outlines challenges like declining teacher training programs and the focus on subjects included in school performance measures. The document also summarizes previous research comparing the views of D&T academics, teachers, and trainees on the value of the subject. While there is agreement on many values, the groups also differed on some beliefs. The document concludes by calling for more collaboration between these stakeholders to support subject development and implementation of the new curriculum.
What do others think is the point of D&T? PATT29Alison Hardy
What do others think is the point of design and technology education?
As a result of a national curriculum review in England (Department for Education [DfE], 2011), a new curriculum for design and technology (D&T) is being taught in secondary schools from September 2014 (Department of Education [DoE], 2013a). This curriculum is compulsory for a decreasing number of schools; two potential consequences are the nature of D&T in secondary schools changing to reflect local perceptions of the subject and maybe D&T being removed from the curriculum completely. The pressure on D&T’s curriculum content is likely to come from different stakeholders such as senior school leaders, D&T teachers, and pupils. D&T school departments could respond to this pressure by adapting the curriculum to popularise the subject or produce high exam results with a consequence that much of the subject’s value is lost.
This paper reports on a small research project conducted in two secondary schools where stakeholder representatives were interviewed to identify their values of D&T. These different stakeholders were interviewed using the active interview method (Holstein & Gubrium, 1995), coded following Aurebach and Silverstein’s method (2003) and their values compared to Hardy’s values framework (Hardy, 2013b). Analysis shows most stakeholders believe a key value of D&T is to provide ‘practical life skills’ (Hardy, p.226), whilst only one recognizes that learning in D&T involves ‘identifying problems to be solved’.
The outcomes from the research are being used to support critically reflective conversations within both D&T departments (Zwozdiak-Myers, 2012) framing their evaluation of their local curriculum and making changes to their curriculum.
This paper is being presented at PATT29 on Friday 19th April 2015
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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1. D&T: an important subject in the
curriculum
Based on work by Dr David Barlex:
BARLEX, D., 2011. Dear Minister, This Is Why Design and
Technology Is a Very Important Subject in the School
Curriculum: John Eggleston Memorial Lecture, Delivered at the
Design & Technology Association Education and International
Research Conference, Designing a Better Future, Friday 8th July
2011 at Keele University. Design and Technology Education,
2011, Vol.16(3), p.9-18
2. Design decisions in design & technology
Conceptual
What it does
Marketing
Who it’s for Technical
How it works
Constructional
How it fits together Aesthetic
What it looks like
8. Designing without making
Which is more sustainable a towel or an
electric powered hair dryer?
Design a cradle to cradle hair dryer
9. Designing and making
Design decisions
Outcomes … Conceptual
Affordable
Manageable
Technical
High learning value Marketing
Intriguing
Desirable
Non-trivial
Constructional Aesthetic
Exploit phenomena Have utility Embrace Involve life cycle
modern considerations
technology
10. Exploring technology and society
Is technology autonomous and beyond our control or is
technology under human control?
Does technology control us or do we control technology?
Is technology value neutral or does it have implicit values?
Does the availability of technology change human behaviour?
Who decides which Who decides which
technologies are technologies are
developed? adopted?
11. Engaging with exploring D&T
Key themes in DTES2: what are they?
Next steps: agree/ challenge/ summarise
Link to other 3 modules/ Embedding your learning within
strategies: your own studies:
• Mainly designing • Reflect on D&M1: cradle to
• Mainly making cradle
• Designing and Making • E-portfolio
• ….
12. Four modules and a common core
Year 1 & 2
Design & Technology
Mainly
in Education and
Making
Society
Designing
& Making
E-portfolio
Mainly
Designing