This document discusses voice user interface (VUI) design. It includes sample dialogues for setting an alarm using voice commands. It discusses best practices for writing sample dialogues, such as keeping interactions brief, clearly presenting options, and limiting choices. It also discusses other VUI design considerations like writing for natural conversation and avoiding technical jargon. Wireflows and dialogue flows are presented as techniques for prototyping VUIs. Testing methods like lab studies, A/B testing, and wizard of oz testing are also mentioned. The document emphasizes that VUI design is still evolving and will continue to change rapidly with advances in technologies like artificial intelligence.
This document discusses moving from hipster-centric design to human-centered design and social good. It provides survey results showing that most designers believe UX can contribute to social good but are not involved in such activities. It encourages designers to get involved in small ways and provides resources for finding social projects and organizations to volunteer with.
Digital Copycats: Escaping Plato's Cave (SXSW17)Will Anderson
Kar and I's presentation from SXSW17.
"Companies are adopting a cookie-cutter approach to design, resulting in experiences that feel oddly similar. Uber. Lyft. Warby Parker. Casper. It’s cut and paste.
In a Plato's Cave of digital replicas – a meta cave of self-referential digital products and services that mimic and gloat in each other's glory – we stop reflecting on what's meaningful vs. prescribed. Design is losing its moral compass, and we’re all guilty. Is there a way out?
In a series of experiments, we’ve explored five tangible routes to evolve our design process, ranging from design research to ideation tools. Learn how we've applied them to world-leading companies and their results: from London to Hong Kong."
The document discusses six techniques for making ideas sticky and memorable: simplicity, unexpectedness, concreteness, credibility, emotions, and stories. These techniques can help make ideas more engaging and easier to recall, through using straightforward language, surprising elements, concrete examples, trustworthy sources, emotional connections, and narrative formats.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
LavaCon 2017 - How UX and Content Can (and Should) Work TogetherJack Molisani
The Farmer and the Cowhand Should Be Friends, or, How UX and Content Can (and Should) Work Together.
Let’s be frank: If UX designers had their way, the only words you’d ever see on the web are lorem ipsum. And yet, words — from interfaces to microcopy to long narratives — are integral to the usability and delight of any web product. Based on his years of UX experience and love of good content, Dylan will talk about ways to bring the two sides together to make better things on the web.
Storytelling For Multi-device Design - Bulgaria Web Summit, 20 Feb 2016Anna Dahlström
Slides from my talk at The Bulgaria Web Summit on 20 Feb 2016
http://bulgariawebsummit.com/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk Anna will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Content Strategy Triage: Who lives? Who dies? Who do you fight to save?Scriptorium Publishing
First delivered at LavaCon 2015 in New Orleans. Sarah O'Keefe discusses how to use triage principles to prioritize content strategy efforts. This is the 20-minute keynote version.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
This document discusses moving from hipster-centric design to human-centered design and social good. It provides survey results showing that most designers believe UX can contribute to social good but are not involved in such activities. It encourages designers to get involved in small ways and provides resources for finding social projects and organizations to volunteer with.
Digital Copycats: Escaping Plato's Cave (SXSW17)Will Anderson
Kar and I's presentation from SXSW17.
"Companies are adopting a cookie-cutter approach to design, resulting in experiences that feel oddly similar. Uber. Lyft. Warby Parker. Casper. It’s cut and paste.
In a Plato's Cave of digital replicas – a meta cave of self-referential digital products and services that mimic and gloat in each other's glory – we stop reflecting on what's meaningful vs. prescribed. Design is losing its moral compass, and we’re all guilty. Is there a way out?
In a series of experiments, we’ve explored five tangible routes to evolve our design process, ranging from design research to ideation tools. Learn how we've applied them to world-leading companies and their results: from London to Hong Kong."
The document discusses six techniques for making ideas sticky and memorable: simplicity, unexpectedness, concreteness, credibility, emotions, and stories. These techniques can help make ideas more engaging and easier to recall, through using straightforward language, surprising elements, concrete examples, trustworthy sources, emotional connections, and narrative formats.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
LavaCon 2017 - How UX and Content Can (and Should) Work TogetherJack Molisani
The Farmer and the Cowhand Should Be Friends, or, How UX and Content Can (and Should) Work Together.
Let’s be frank: If UX designers had their way, the only words you’d ever see on the web are lorem ipsum. And yet, words — from interfaces to microcopy to long narratives — are integral to the usability and delight of any web product. Based on his years of UX experience and love of good content, Dylan will talk about ways to bring the two sides together to make better things on the web.
Storytelling For Multi-device Design - Bulgaria Web Summit, 20 Feb 2016Anna Dahlström
Slides from my talk at The Bulgaria Web Summit on 20 Feb 2016
http://bulgariawebsummit.com/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk Anna will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Content Strategy Triage: Who lives? Who dies? Who do you fight to save?Scriptorium Publishing
First delivered at LavaCon 2015 in New Orleans. Sarah O'Keefe discusses how to use triage principles to prioritize content strategy efforts. This is the 20-minute keynote version.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
Ain’t Nobody Got Time For That: 5 Things You Need to Stop Doing in Your LibraryEmily Clasper
ALA Midwinter 2014 Ignite Session
Don't have the time to try something new at your library? I hear ya. So why not find some things you can STOP doing? Remove some of these time drains and suddenly you can add activities that will really make a difference!
Storytelling In Design - Funkas Tillgänglighetsdagar, 12 Apr 2016Anna Dahlström
Slides from my talk at Funkas Tillgänglighetsdagar 12 April 2016
http://www.funka.com/vi-erbjuder/funkas-tillganglighetsdagar/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
A short presentation on how to launch an advertising campaign that fails gracefully. This presentation provides examples when one piece fails, the core functionality remains.
Storytelling In Design - DXN, Nottingham, 8 Feb 2017Anna Dahlström
Slides from my talk about Storytelling In Design at Design Exchange Nottingham on 8 Feb 2017.
http://dxnevent.com/
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and nudges at the right time, and on/via the right device. Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design, in this talk Anna shares how the increasingly complex world we’re designing for is our biggest asset and how storytelling in design can help us instil a bit of everyday magic in the work we do, for our users, and for us.
Technology Trends for 2014 and Beyond: What’s Hot, What’s Cool, What’s Coming Up Next
Feel like you can’t keep up with the latest and greatest in tech trends? What do we, as information professionals, need to pay attention to in the world of technology? What can we expect to impact us in the coming months and years? Join us to discuss some of the newest tech trends, get a sneak peek at some things we may encounter soon, and try to make sense of what this could mean for the future of our libraries.
Presented for Alaska Library Association Conference 2014 #akla
Storytelling In Design - Conversion Hotel, Texel NL, 20 Nov 2016Anna Dahlström
Slides from my talk at Conversion Hotel on 20th November 2016 about how we can apply principles from traditional storytelling to our design process to help define and create better multi-device experiences.
http://conversionhotel.com/
A Need For Speed: Performance Driven Front End Developmentcreativeallen
This document contains the slides from a presentation by Allen Moore on front-end performance driven development. It discusses how browsers load web pages, the critical rendering path, how performance impacts user experience, tools for measuring performance like browser dev tools, xip.io for local testing, BrowserSync for syncing browsers, and online tools from Google and WebPageTest. It provides examples of best practices like lazy loading scripts, critical CSS, asset loading, and async JavaScript.
How to have less rubbish ideas #brightonseoKelvin Newman
The document discusses how to generate better ideas by understanding your context, using reliable creative methods, and creating the right environment. It provides three stories as examples: 1) How a town called Scunthorpe had issues with AOL due to its name, highlighting the importance of context. 2) How computer circuits evolved to solve problems in unexpected ways, relating this to how search engines work. 3) How creating the right environment, even something simple like a different desk, can help ideas evolve. The overall message is that understanding constraints, applying techniques, and tweaking your surroundings can nudge you to think differently.
This document provides tips and guidance for public speaking for technical audiences. It recommends starting with small talks and developing talk ideas. When preparing a presentation, the document suggests telling a story and keeping slide contents concise with minimal text. Slides should not be used to read text to the audience. The document also emphasizes practicing presentations and providing demonstrations or examples when possible. It closes by noting that presentations often do not go exactly as planned.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Agility is an organization’s ability to respond to change and take advantage of opportunities. Organizational agility is more about being able to inspect and adapt in the large. Introducing Agile frameworks into your IT department doesn’t magically make your organization more responsive to customers’ needs or the market competition–it makes problems visible. Join us as we explore the common barriers that become visible in organizations as development teams adopt Agile practices, including areas of your organization where problems may lie and indicators to recognize them. As a group, we will be discussing tips for overcoming barriers to making your organization more Agile and bringing your development teams closer to customers.
Office 365 is now revisiting the way information circulates into an organization by offering a new and easy way to create great looking sites/pages. Communication sites are the latest addition the SharePoint family. How do they work? What are they good for? What's the difference between these sites and existing publishing sites?
In this session, we should answer those questions by going into a detailed analysis of their features and functionalities.
The document discusses an app called "Serenity" designed to help users feel a sense of accomplishment and completion at the end of each day. It would include features like guided meditations, task reminders, and positive affirmations. Research was done on similar productivity and mindfulness apps and websites. A logo, Facebook page, and prototype website design were created for the Serenity app.
Using Storytelling To Craft Multi-device Experiences That Convert - CXL Live,...Anna Dahlström
This document discusses using storytelling techniques to design multi-device experiences that optimize conversion. It emphasizes understanding users' journeys through dramaturgy and defining characters, plots, and environments. By mapping the experience ecosystem and asking fundamental questions, designers can move from data-driven mechanics to architecting experiences grounded in users' needs and contexts. This approach facilitates clearer, more accurate understanding from the start of a project.
C3 2012 Inside Look, REI - Jordan LeBaronConductor
REI is an outdoor recreation retailer that faced challenges with changing landscapes, lack of visibility, and siloed teams. The plan to address these issues included telling REI's story with data, visualizations, and content like product information, expert advice, and infographics. The plan also focused on agile development with cross-functional teams, bias towards action, and iterative improvements. This approach resulted in a 96% increase and positions REI to continue with agile SEO, marketing, and content strategy development.
Beyond The Hamburger Menu - UX In The City Oxford, 21 Apr 2017Anna Dahlström
Slides from my talk Beyond the Hamburger Menu at UX In The City Oxford
http://uxinthecity.net/2017/oxford/sessions/index.php?session=109
ABSTRACT
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behind the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Problems are at the heart of any feature development, yet are usually defined after the fact. This workshop walks through how to define problems so you can find the right solutions.
E. Ashok is an Android developer with 2 years of experience developing mobile apps. He has developed 6 Android apps that are available in the Google Play Store, including apps for photo editing, event information, money management, and electronics recycling. He is proficient in Java, Android SDK, SQLite, and various Android APIs and frameworks. He is looking for a role where he can further develop his skills in SQLite database development.
Supercharge your application with the best UX practicesGercek Karakus
I've given this talk as a guest lecturer at Bogazici University Software Design Process graduate class (SWE530) in Spring 2015.
This talk introduces key concepts of user experience design to software engineering graduate students and outlines the process of integrating design and engineering. Starting from ideation, it goes through all the steps including but not limited to user research, sketching, prototyping, user testing, design validation and iteration.
Hand on best practices are also shared as case studies part of this presenation.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
Ain’t Nobody Got Time For That: 5 Things You Need to Stop Doing in Your LibraryEmily Clasper
ALA Midwinter 2014 Ignite Session
Don't have the time to try something new at your library? I hear ya. So why not find some things you can STOP doing? Remove some of these time drains and suddenly you can add activities that will really make a difference!
Storytelling In Design - Funkas Tillgänglighetsdagar, 12 Apr 2016Anna Dahlström
Slides from my talk at Funkas Tillgänglighetsdagar 12 April 2016
http://www.funka.com/vi-erbjuder/funkas-tillganglighetsdagar/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
A short presentation on how to launch an advertising campaign that fails gracefully. This presentation provides examples when one piece fails, the core functionality remains.
Storytelling In Design - DXN, Nottingham, 8 Feb 2017Anna Dahlström
Slides from my talk about Storytelling In Design at Design Exchange Nottingham on 8 Feb 2017.
http://dxnevent.com/
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and nudges at the right time, and on/via the right device. Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design, in this talk Anna shares how the increasingly complex world we’re designing for is our biggest asset and how storytelling in design can help us instil a bit of everyday magic in the work we do, for our users, and for us.
Technology Trends for 2014 and Beyond: What’s Hot, What’s Cool, What’s Coming Up Next
Feel like you can’t keep up with the latest and greatest in tech trends? What do we, as information professionals, need to pay attention to in the world of technology? What can we expect to impact us in the coming months and years? Join us to discuss some of the newest tech trends, get a sneak peek at some things we may encounter soon, and try to make sense of what this could mean for the future of our libraries.
Presented for Alaska Library Association Conference 2014 #akla
Storytelling In Design - Conversion Hotel, Texel NL, 20 Nov 2016Anna Dahlström
Slides from my talk at Conversion Hotel on 20th November 2016 about how we can apply principles from traditional storytelling to our design process to help define and create better multi-device experiences.
http://conversionhotel.com/
A Need For Speed: Performance Driven Front End Developmentcreativeallen
This document contains the slides from a presentation by Allen Moore on front-end performance driven development. It discusses how browsers load web pages, the critical rendering path, how performance impacts user experience, tools for measuring performance like browser dev tools, xip.io for local testing, BrowserSync for syncing browsers, and online tools from Google and WebPageTest. It provides examples of best practices like lazy loading scripts, critical CSS, asset loading, and async JavaScript.
How to have less rubbish ideas #brightonseoKelvin Newman
The document discusses how to generate better ideas by understanding your context, using reliable creative methods, and creating the right environment. It provides three stories as examples: 1) How a town called Scunthorpe had issues with AOL due to its name, highlighting the importance of context. 2) How computer circuits evolved to solve problems in unexpected ways, relating this to how search engines work. 3) How creating the right environment, even something simple like a different desk, can help ideas evolve. The overall message is that understanding constraints, applying techniques, and tweaking your surroundings can nudge you to think differently.
This document provides tips and guidance for public speaking for technical audiences. It recommends starting with small talks and developing talk ideas. When preparing a presentation, the document suggests telling a story and keeping slide contents concise with minimal text. Slides should not be used to read text to the audience. The document also emphasizes practicing presentations and providing demonstrations or examples when possible. It closes by noting that presentations often do not go exactly as planned.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Agility is an organization’s ability to respond to change and take advantage of opportunities. Organizational agility is more about being able to inspect and adapt in the large. Introducing Agile frameworks into your IT department doesn’t magically make your organization more responsive to customers’ needs or the market competition–it makes problems visible. Join us as we explore the common barriers that become visible in organizations as development teams adopt Agile practices, including areas of your organization where problems may lie and indicators to recognize them. As a group, we will be discussing tips for overcoming barriers to making your organization more Agile and bringing your development teams closer to customers.
Office 365 is now revisiting the way information circulates into an organization by offering a new and easy way to create great looking sites/pages. Communication sites are the latest addition the SharePoint family. How do they work? What are they good for? What's the difference between these sites and existing publishing sites?
In this session, we should answer those questions by going into a detailed analysis of their features and functionalities.
The document discusses an app called "Serenity" designed to help users feel a sense of accomplishment and completion at the end of each day. It would include features like guided meditations, task reminders, and positive affirmations. Research was done on similar productivity and mindfulness apps and websites. A logo, Facebook page, and prototype website design were created for the Serenity app.
Using Storytelling To Craft Multi-device Experiences That Convert - CXL Live,...Anna Dahlström
This document discusses using storytelling techniques to design multi-device experiences that optimize conversion. It emphasizes understanding users' journeys through dramaturgy and defining characters, plots, and environments. By mapping the experience ecosystem and asking fundamental questions, designers can move from data-driven mechanics to architecting experiences grounded in users' needs and contexts. This approach facilitates clearer, more accurate understanding from the start of a project.
C3 2012 Inside Look, REI - Jordan LeBaronConductor
REI is an outdoor recreation retailer that faced challenges with changing landscapes, lack of visibility, and siloed teams. The plan to address these issues included telling REI's story with data, visualizations, and content like product information, expert advice, and infographics. The plan also focused on agile development with cross-functional teams, bias towards action, and iterative improvements. This approach resulted in a 96% increase and positions REI to continue with agile SEO, marketing, and content strategy development.
Beyond The Hamburger Menu - UX In The City Oxford, 21 Apr 2017Anna Dahlström
Slides from my talk Beyond the Hamburger Menu at UX In The City Oxford
http://uxinthecity.net/2017/oxford/sessions/index.php?session=109
ABSTRACT
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behind the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Problems are at the heart of any feature development, yet are usually defined after the fact. This workshop walks through how to define problems so you can find the right solutions.
E. Ashok is an Android developer with 2 years of experience developing mobile apps. He has developed 6 Android apps that are available in the Google Play Store, including apps for photo editing, event information, money management, and electronics recycling. He is proficient in Java, Android SDK, SQLite, and various Android APIs and frameworks. He is looking for a role where he can further develop his skills in SQLite database development.
Supercharge your application with the best UX practicesGercek Karakus
I've given this talk as a guest lecturer at Bogazici University Software Design Process graduate class (SWE530) in Spring 2015.
This talk introduces key concepts of user experience design to software engineering graduate students and outlines the process of integrating design and engineering. Starting from ideation, it goes through all the steps including but not limited to user research, sketching, prototyping, user testing, design validation and iteration.
Hand on best practices are also shared as case studies part of this presenation.
This document provides information about an AT&T VR/AR Hackathon being held in Seattle including:
- Details about the event schedule which includes workshops, team formation and hacking sessions
- The goals of the hackathon for participants to network, learn, code and have fun while AT&T hopes to showcase their APIs and platform
- Guidelines for participants including that projects must function, coding occurs during the event, and there will be prizes for best VR/AR and most efficient apps
- Logistical information about the venue, available hardware, and instructions to discuss the event online using the provided hashtags.
[DevRelCon Tokyo 2017] Creative Technical Content for Better Developer Experi...Tomomi Imura
Let’s say, you are searching certain frameworks, or APIs to satisfy your new project- what if you stumble on some awesome-sounding shiny website, but it comes with very poor documentations. Do you want to try it out, or keep searching something else? Or when you see a GitHub project with no README, how do you feel? I think this developer experience is one of big key factors for you to decide what technologies to use.
User-Experience (UX) focuses on understanding what users' need and value, and provide practical products or services. This human-computer interaction acts the same when the users are developers. The ideas of “Developer Experiences” is to establish a good relationship between developers and platform providers.
So, as a developer evangelist, what can we do to improve DX to get developers' interests?
In this talk, Tomomi Imura will talk about her experiences, and how I create developer-centric contents and docs to drive the community and acquired new developers and customers.
Fun and Games with the Full-Stack Jamstack (KCDC 2022).pdfMike Cavaliere
Having fun is the best way to learn and improve your craft. Building engaging projects with the stack you choose is an exercise that builds your real-world development skills while enjoying what you’re creating.
In talk at KCDC in Kansas City, I walk through how I built a simple game (a single-page app) in a day with Next.js, Prisma, and Chakra-UI, and how the techniques used in rapidly developing the game with this stack translate into real-world full-stack development techniques.
Build Your First Mobile App in 1 hour with Windows App StudioNick Landry
Microsoft App Studio is an innovative new tool to design and build a starter app for Windows Phone and Windows Store without writing any code.
Whether you’re a mobile development neophyte or a savvy developer filled with great ideas but not enough time to prototype them, App Studio can help you get started by building the core of your application using multiple page templates and data sources, such as RSS feeds, YouTube videos, Flickr photos, HTML content, custom collections and more.
In this session, we’ll build a live & working mobile app for both Windows Phone and Windows Store on the fly, exploring the various options of App Studio. We’ll then generate the source code and dive into Visual Studio to understand the various parts produced by App Studio and how to extend them. We’ll discuss how to add custom features to the starter app, turning our prototype into a real-world app, such as advertising, in-app purchasing and such. Lastly we’ll go over what’s involved to get the app published, how the submission process works, and where to take your app from there. If you still haven’t published any mobile apps, it doesn’t get any easier than with App Studio.
Come learn how to get from “Idea” to “Publish” in just a few hours.
Here are some examples of live published apps I have built with App Studio, all but one created live in front of the audience in one of these sessions:
About WoW (Gamer hub for World of Warcraft players)
http://aka.ms/aboutwow
The Second City (for fans of the famous improve comedy theatre)
http://aka.ms/2ndcity
Halo Central Hub (for fans of the Halo franchise)
http://aka.ms/halohub-wp8
Shadowrun Gamer Hub (for fans of the Shadowrun cyberpunk franchise)
http://aka.ms/shadowrun-wp8
This document contains slides from an AT&T Hack-o-ween event at CyberTECH on October 27, 2017. The slides provide an agenda for the event including welcome, speakers, workshops on Unity and GE CityIQ, team formation, and prizes for best apps in various categories. Guidelines are also presented regarding judging criteria, rules that coding must be done at the event, and a 3-minute presentation limit.
Alan McLean is a developer and journalist who has worked on interactive news projects at the New York Times since 2007. He discusses challenges with the traditional developer-newsroom relationship where projects are handed off late in the process. McLean advocates for developers to work more closely with journalists from the start of projects to focus on stories rather than just features. He also recommends techniques like rapid prototyping, using cloud services, and prioritizing content over pixel-perfect designs to enable faster iteration and collaboration between teams.
Akka in Practice: Designing Actor-based ApplicationsNLJUG
This document provides an overview of real world application design patterns for intermediate Akka developers. It discusses various patterns such as booting up an Akka app, creating a receptionist actor to handle external requests, creating child actors, initializing actor state using messages and become, configuring Akka apps, using the event stream to communicate between actors, and handling complex request/response flows. The presentation aims to demonstrate practical techniques for building robust Akka applications.
From Paper to Power using Azure Form Recognizer (Azure Sydney UG 2020)Jernej Kavka (JK)
Are you still collecting your feedback on paper handouts? Red, yellow, green feedback is faster, but what do you do with that? It’s so time-consuming to go through the feedback forms afterward and maybe you just don’t bother. What if you could collect feedback on a custom form, collate the data and get actionable results before your coffee gets cold?
Join me on the journey from waiting weeks to get feedback from the user group talks to have the results in less than an hour for each event. You’ll see how you can use Form Recognizer to parse the data straight from the page, what you can and can’t do right now, as well as how you can leverage other Cognitive Services to get more details from the user feedback forms!
This document discusses hacking for innovation and provides resources for developing hacks. It defines a hack as a quick solution to a real-world problem. It encourages finding problems to solve and provides examples of challenges that could be addressed. It then outlines the steps to build a typical web hack, including accessing data through APIs, interfaces like YUI, and presenting the hack. Overall resources for hacking are provided, including APIs, tools, and guidelines for what judges look for in a successful hack.
Streams on top of Scala - scalar 2015 WarsawQuentin Adam
Why it's cool for everyone and what is the current state.
Everybody has something about streams on scala platform : Iteratee, scalaz.streams, Reactive streams, akka.io… But is it usefull for day to day developper job? Is it only for database drivers? What is the differences between all this technologies? So, why you need streams in your app, understand what is it and use it in real world.
Thomas Sarlandie Kickoff Talk | Pebble Developer Retreat 2014Pebble Technology
Thomas Sarlandie, Head Developer Evangelist at Pebble, welcomes everyone to the second ever Developer Retreat and goes through a detailed agenda of the next 4 days including some interesting facts about Pebble development over the past year.
Also featured:
New stuff in 2.6 - Background Workers
Coming up in 2.7 - Wakeup API
Day 1 - Video 2
Slides used at CRAFT Conf 2018 in Budapest. This is a talk about the cultural shifts and communication needs/challenges associated with moving into the public cloud for the first time.
The document provides information about the AT&T Smart Cities Hackathon event, including why participants are there, guidelines for projects, available resources and prizes. It encourages participants to build functioning apps around smart cities and connected car concepts, presents judging criteria, and outlines networking opportunities and sponsorship.
The document discusses Amazon Alexa and voice technology. It provides an overview of Alexa's history from the 1970s to present, describes how Alexa works and how skills are developed for Alexa. It also discusses the growth of Alexa and voice assistants, and examples of how voice assistants may be used in the future for applications like smart home control and business productivity.
Some consider measurement in agile development destructive—or at the very least useless. Larry Maccherone disagrees and offers eight tools to slay the dragons of agile measurement. The #1 Dragon slayer—Use measurement for feedback rather than as a lever. What's the difference? Feedback is used to improve your own behavior; a lever is employed to change someone else's behavior. The distinction is subtle but critical. If you think what gets measured gets done, you are already venturing into “thar be dragons” territory. But it's not too late. Larry shows how to create a culture where measurement is an insight amplification and feedback mechanism rather than a club to beat people up; where your teams seek out—rather than dread—the use of quantitative insight; and where metrics bring stakeholders and teams closer together, not drive them apart. Leave with a list of good practices to follow and examples from companies whose metrics regimens have already slain the dragons.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/1uRYaAR.
Volker Pacher, Sam Phillips present key differences between relational databases and graph databases, and how they use the later to model a complex domain and to gain insights into their data. Filmed at qconlondon.com.
Sam Phillips is Head of Engineering for eBay's Local Delivery team, bringing super fast delivery to customers in the UK and US. Volker Pacher is a Senior Developer at eBay Local Delivery. Before its acquisition by eBay, he was a member of the core team at Shutl helping to transition from a monolithic application to SOA and introducing new technologies, among them Neo4j.
This document provides an overview of iOS app development from Serbia. It discusses the necessary hardware (Mac computer or Hackintosh), registering for the Apple Developer program, skills needed (Objective-C, Cocoa Touch), software tools (Xcode, Instruments), resources for learning and inspiration, potential for earning money, and finding contract work developing apps. Examples are given of successful apps that have earned millions of dollars. Rates for contract work are estimated at $100-150 per hour.
Similar to Don't let your Service be speechless – Clive K. Lavery (20)
The document discusses strategies for designing insurance and pension services, including focusing on life triggers that indicate when customers need coverage, making the intangible insurance tangible by emphasizing its future benefits, customizing offerings for clear target groups, and prioritizing helping customers over attempts to delight them.
Emerging Tech as an Opportunity / Melanie Dreser & Giuseppe de CesareService Experience Camp
This document discusses emerging technologies and their opportunities and challenges from an ethical perspective. It provides design principles for companies to consider, such as making sure technologies respect people as ends and not just means, requiring accountability, and considering unintended consequences. It also discusses the importance of diversity, accessibility, and having the right company culture to ensure technologies are developed and applied responsibly and for the benefit of humanity. Continuous learning, prototyping, and putting users first are emphasized as important for responsible development of technologies.
Create B2B Persona Networks to Empathize with Companies / Audrey Liehn & Step...Service Experience Camp
This is Audrey Liehn’s and Stephan Kochen's presentation from Service Experience Camp 2018 on creating B2B Persona Networks to Empathize with Companies
This document discusses value driven design, which involves starting with user, producer, and business values to determine what product or service to build. It defines different levels of value from user to business and explains how to operationalize values through facets and themes. Themes represent non-functional requirements like usability, security, and performance that contribute to values. Quality is determined by non-functionals. The process then involves tracking non-functionals through themes and promoting some to user values if essential. Stories are developed to fulfill values via functional requirements. This ensures building the right product to satisfy the identified values.
This document summarizes a discussion at a UK government service experience camp about characteristics of good services. It includes tweets from Martin Jordan sharing principles of good service design from various sources and asking participants to evaluate their own services against criteria like being useful, usable, desirable, findable, accessible, and trustworthy. Participants also discussed potential barriers to implementing the principles and shared examples of where they have been applied successfully.
This document discusses how cities can become innovation platforms and outlines a framework for designing impact. It proposes that cities transition from closed organizations to open civic platforms that engage citizens. The framework suggests three levels of impact: incremental, evolutionary, and revolutionary/transformative. Incremental focuses on problem solving and client interests, while evolutionary combines creativity and societal concerns. Transformative change requires imagination and overlapping interests among all groups. The document argues for moving from short-term reactive approaches to long-term proactive practices that transform organizations and cultures.
The document discusses staying human in emerging technology. It notes that the impact of bad design decisions can slow adoption of new technology. It emphasizes that you are not the user, your certainties are assumptions, and most of what you think you know is not useful. The answers discovered today will likely be wrong tomorrow. It recommends thinking negatively, knowing nothing, talking to humans, building something tangible, and testing everything.
Reimagining & transforming the digital travelling experience / Sneha KhullarService Experience Camp
This is Sneha Khullar’s key talk from Service Experience Camp 2016 on Reimagining & transforming the digital travelling experience, held on Day 2 on the big stage.
Making ourselves redundant: Delivering impact by building design capabilities...Service Experience Camp
This document discusses how service designers can build capabilities in others and avoid making themselves redundant through skills transfer. It recommends including skills transfer in all service design projects by doing the work together, bringing in others like middle managers, and focusing on developing a design mindset over just providing toolkits. The goal is to ensure the work does not just end up in a drawer by enabling others to continue applying the design process.
This is Marc Stickdorn’s key talk from Service Experience Camp 2016 on lean, agile, design thinking and service design, held on Day 2 on the big stage.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
6. @cklavery #SXC18
Geeky Exercise
• Grab your mobile phone or notebook
• Open your calendar app of choice and
• Create a Meeting for this Friday at 2 pm
• At a local hotel
• Invite a contact to this meeting
• Count and make a note of every step
required to add the event to your calendar
10. @cklavery #SXC18
How many steps did you count?
[…]* please schedule a meeting with Jay at the
NH Hotel in Berlin from 2 pm to 3:30 pm
this Friday
* Device agnostic example
15. » We’re just figuring out what works in
this space.
But it’s exciting to see how voice
technology is making it easier for
people to get things done,and we’re
all learning together.«
- Scott Huffmann / VP Engineering, Google Assistant
37. »Voice will explode and drive companies
the size of Facebook and Instagram.
The ones who act early and provide
real value are destined to succeed.«
- Gary Vaynerchuck / Entrepreneur and Investor (likes the sound of his own voice)
38. @cklavery #SXC18
We’ve come a long way
https://careerfoundry.com/en/courses/voice-user-interface-design-with-amazon-alexa
39. @cklavery #SXC18
We’ve come a long way
https://us.aibo.comhttps://ctinventor.wordpress.com/2012/01/13/connecticut-product-of-the-day-radio-rex
46. @cklavery #SXC18
The Future of Voice is…
▪ still unwritten
▪ dependent on advances in ASR*; NLU*, ML* and AI*
▪ hungry for sufficient amount of data
▪ developing on steroids
▪ changing almost every week
Automatic Speech Recognition, Natural Language Understanding, Machine Learning, Artificial Intelligence
59. @cklavery #SXC18
Same questions
• What’s the business goal?
• Who will be using it?
• What will it be used for?
• What problem(s) will it solve?
• What device(s) will be used?
• Where and when will it be used?
• What are the limitations?
• What are the alternatives?
60. @cklavery #SXC18
Same, same (but slightly different)
https://careerfoundry.com/en/course/voice-user-interface-design-with-amazon-alexa
68. @cklavery #SXC18
Good VUI Design
• Makes a task faster and easier with voice
• Sets clear expectations on what it can do
• Minimizes friction
• Is consistently reliable
• Surprises and delights customers
• Delivers fresh content
https://www.forbes.com/sites/vivianrosenthal/2018/01/09/interview-with-toni-reid-vice-president-of-alexa-experience-and-echo-devices-at-amazon
69. @cklavery #SXC18
Do try this at home
https://careerfoundry.com/en/course/voice-user-interface-design-with-amazon-alexa
76. »Voices will have a social meaning,whether
wanted or not.
[…] Negative social responses to
inconsistencies between voice and other
features result in confusion, distraction,
and dislike.«
- Clifford Nass / The Media Equation (2002)
95. @cklavery #SXC18
Wireframes for your ears
• Write Sample Dialogues
• Document basic interaction options
• Demonstrate highlights and lowlights
• Test early, test often
• Make sure you’re on the right track
• Align your team and other stakeholders
104. @cklavery #SXC18
Sample Dialogue
Core Skill: Set Alarm
U: Alexa, set an alarm
S: Great, set an alarm. For what time?
U: 7 a.m.
S: Alarm set for 7 a.m.
105. @cklavery #SXC18
Sample Dialogue incl. Alts
Core Skill: Set Alarm
U: Set an alarm
S: Great, set an alarm. For what time?
U: 7 a.m.
S: (Alt 1) Alarm set for 7 a.m.
S: (Alt 2) Okay, your alarm is set for 7 a.m.
S: (Alt 3) All right, I’ve set your alarm for 7 a.m.
S: (Alt 4) Alarm set.
S: (Alt 5) Setting your alarm for 7 a.m.
106. @cklavery #SXC18
Another Sample Dialogue
Core Skill: Set Alarm for a Future Date
U: Set an alarm
S: Great, set an alarm. For what time?
U: 7 a.m. on Monday, August 8
S: I can’t find Monday, August 8. Do you want the alarm for Monday,
August 7 or Tuesday, August 8?
U: What? I’m confused. Oh, it’s Monday, August 7.
S: Okay, setting an alarm for 7 a.m. on Monday, August 7. Is that right?
U: Yes.
107. @cklavery #SXC18
Wireframes for your ears
• Keep interactions brief
• Clearly present options
• Limit to 3 choices at a time
• Ask for information one piece at a time
• Indicate when user needs to provide info
• Don’t assume user knows what to do or what will happen.
•
https://developer.amazon.com/docs/custom-skills/voice-design-best-practices-legacy.html
108. @cklavery #SXC18
Wireframes for your ears
• Write for how people talk, instead of how they read and write
• Conversation Markers (“First…”, “Finally…”; “OK”; “Cool”)
• Contractions (“It’s…”, “I’m…”)
• Use SSML tags to add human touch (volume, speed, pauses,
emphasis)
• Avoid repetitive phrases
• Avoid Technical and Legal Jargon
146. @cklavery #SXC18
Enthusiastic
Users
Actors
Audio
Engineers
Listen and learn
Film
Directors
Writers
Counsellors
Product
Owners
Speech
Therapists
Sound
Designers
Brand
Experts
Call Center
Agents
Customer
Service
Linguists
User created by Indygo for Noun Project
149. »New input devices don’t kill their
predecessors,they stack on top of them[…]
Voice won’t kill touchscreens.
Touchscreens didn’t kill the mouse.
The mouse didn’t kill the command line.«
- Des Traynor / Chief Strategy Officer at Intercom
150. »Voice isn’t, as is often claimed the new
UI paradigm, it is another new interface
that we must design for and deliver on.«
- Des Traynor / Chief Strategy Officer at Intercom
163. @cklavery #SXC18
Available for
• VUI Projects
• UX Projects (Lead & Strategic)
• XD Public Workshops & Customised Training
• Other Workshops & Talks
• Cup(s) of tea
@cklavery Clive K. Lavery
197. @cklavery #SXC18
Available for
• VUI Projects
• UX Projects (Lead & Strategic)
• XD Public Workshops & Customised Training
• Other Workshops & Talks
• Cup(s) of tea
@cklavery Clive K. Lavery