The document provides guidance on reviewing a newly released game called Wu Long: Fallen Dynasty. It aims to promote the game without spoiling content for potential players, and express that it is a good game despite some flaws. The review is targeted towards gamers familiar with similar games who want to know how this new title compares or differs from previous games in the genre. It outlines several elements that will be evaluated such as the developer, gameplay style, character customization options, and how equipment is managed.
Final Fantasy XV is a 2016 action RPG set in the open world of Eos. Players control Noctis, the crown prince of Lucis, as he journeys across the world with his companions, battling enemies. The game features realistic graphics, varied locations, and a story told through cutscenes. While primarily a single-player experience, it also includes additional multiplayer content.
The reviewer found that The Legend of Zelda: A Link to the Past had average gameplay with less responsive controls and a basic fighting system. While the graphics were good for an older game, the background music was repetitive and annoying. The story involved rescuing a princess in a dark world, similar to Mario but with a more serious tone. Overall, it succeeded as a classic retro-style RPG for its time despite some faults.
Rainbow 6 Siege is a tactical FPS released in 2015 that focuses on close quarter combat between attackers and defenders. It uses destructible environments to change sight lines and strategies during matches. Operators have unique abilities to aid their team on attack or defense. The game emphasizes audio cues and communication between players. Graphics were improved in 2017 to enhance character models and lighting. It requires a mid-range gaming PC or current gen consoles to run well.
The document provides an overview of RPG games and their evolution over time. It discusses key features of RPGs like stats, menus, and questlines. It traces the history of RPGs from early text adventures in the 1980s to modern 3D games. Major franchises and influential RPGs are mentioned like The Legend of Zelda, Final Fantasy, Elder Scrolls, Fallout, Witcher, and Skyrim. The standard continues to be raised in terms of RPG elements, open worlds, character creation, and content.
The researched products all featured tactical shooter gameplay with a focus on eliminating targets or securing objectives. Common elements included character customization, unlocking new weapons and gear, and team-based communication. Interviewees emphasized the importance of co-op gameplay and communities shaping games over time. Questionnaire respondents preferred modern or near-future settings to balance realism and creativity. They suggested healing abilities and shields to aid tactical combat. Overall, the research indicates a focus on realistic, team-oriented tactical shooters would appeal to the target audience.
Here is a summary of the audience profile:
The target audience for this game is children and young teenagers ages 10-20. Both boys and girls will be able to enjoy the game by customizing the protagonist's gender.
The game aims to appeal to emulator players who enjoy competitive and challenging games that test their skills. Features like a learnable combat system and difficulty progression will keep emulator players engaged as they work to complete the game and show their success to peers.
By using bright colors, a simple story, and avoiding offensive content, the game follows content guidelines to be accessible and enjoyable for a wide social status range from lower-income families to middle-class players. The focus is on entertaining people interested in RPG gameplay rather
The document provides guidance on reviewing a newly released game called Wu Long: Fallen Dynasty. It aims to promote the game without spoiling content for potential players, and express that it is a good game despite some flaws. The review is targeted towards gamers familiar with similar games who want to know how this new title compares or differs from previous games in the genre. It outlines several elements that will be evaluated such as the developer, gameplay style, character customization options, and how equipment is managed.
Final Fantasy XV is a 2016 action RPG set in the open world of Eos. Players control Noctis, the crown prince of Lucis, as he journeys across the world with his companions, battling enemies. The game features realistic graphics, varied locations, and a story told through cutscenes. While primarily a single-player experience, it also includes additional multiplayer content.
The reviewer found that The Legend of Zelda: A Link to the Past had average gameplay with less responsive controls and a basic fighting system. While the graphics were good for an older game, the background music was repetitive and annoying. The story involved rescuing a princess in a dark world, similar to Mario but with a more serious tone. Overall, it succeeded as a classic retro-style RPG for its time despite some faults.
Rainbow 6 Siege is a tactical FPS released in 2015 that focuses on close quarter combat between attackers and defenders. It uses destructible environments to change sight lines and strategies during matches. Operators have unique abilities to aid their team on attack or defense. The game emphasizes audio cues and communication between players. Graphics were improved in 2017 to enhance character models and lighting. It requires a mid-range gaming PC or current gen consoles to run well.
The document provides an overview of RPG games and their evolution over time. It discusses key features of RPGs like stats, menus, and questlines. It traces the history of RPGs from early text adventures in the 1980s to modern 3D games. Major franchises and influential RPGs are mentioned like The Legend of Zelda, Final Fantasy, Elder Scrolls, Fallout, Witcher, and Skyrim. The standard continues to be raised in terms of RPG elements, open worlds, character creation, and content.
The researched products all featured tactical shooter gameplay with a focus on eliminating targets or securing objectives. Common elements included character customization, unlocking new weapons and gear, and team-based communication. Interviewees emphasized the importance of co-op gameplay and communities shaping games over time. Questionnaire respondents preferred modern or near-future settings to balance realism and creativity. They suggested healing abilities and shields to aid tactical combat. Overall, the research indicates a focus on realistic, team-oriented tactical shooters would appeal to the target audience.
Here is a summary of the audience profile:
The target audience for this game is children and young teenagers ages 10-20. Both boys and girls will be able to enjoy the game by customizing the protagonist's gender.
The game aims to appeal to emulator players who enjoy competitive and challenging games that test their skills. Features like a learnable combat system and difficulty progression will keep emulator players engaged as they work to complete the game and show their success to peers.
By using bright colors, a simple story, and avoiding offensive content, the game follows content guidelines to be accessible and enjoyable for a wide social status range from lower-income families to middle-class players. The focus is on entertaining people interested in RPG gameplay rather
Sly Cooper 2: Band of Thieves is a 2004 stealth platformer video game developed by Sucker Punch for the PlayStation 2. Players control Sly, Murray, or Bentley to complete missions and collect pieces of the villain Clockwerk. The cel-shaded graphics use anthropomorphic animals in an isometric 3D style. The single-player game has a linear narrative and the goal is to complete missions, collect valuables to buy upgrades, and find all clue bottles to unlock skills. It was praised for its gameplay but criticized for inconsistencies in character art style.
The document summarizes reviews of the games Divinity 2 and Hades. For Divinity 2, it discusses the combat system using action points, character depth but some jarring comedic elements, impressive elemental graphics that can become obscured, a choice-based story, rich world design, and mixed voice acting and music. For Hades, it praises the fast-paced responsive combat, well-written mythological characters though some are underdeveloped, beautiful graphics, serviceable main story, immersive feel through graphics/music/combat, and flawless voice acting and audio design. Both games are noted to have room for improved stories but strong combat mechanics and feel. The research will inspire an original combat system and learn
Video game rotation case study v1.3 (current state)Will Cave
Assassin's Creed Brotherhood is critically discussed based on criteria from a lecture. It is summarized that the game:
1. Uses terminology like game world, characters, feedback interface, and perspectives from the lecture.
2. Effectively uses audio like music, sound effects, and dialogue to create tone and mood.
3. Is representative of the wider open world action-adventure genre by sharing characteristics like customizable protagonists and side missions.
4. Had graphics that compared well to similar games from 2010 through the use of an in-game interface and background graphics.
5. Used game engines and console capabilities suitable for the time through balanced gameplay systems.
The document summarizes existing Fallout franchise products including advertising posters and discusses common features and aspects that will be included in the author's own work. It analyzes that the products show an unknown protagonist, are post-apocalyptic in theme, and differed in gameplay over time as technology advanced. The author will combine elements from multiple covers and dress the Vault Boy character for different scenarios while keeping familiar Fallout concepts. An audience profile targets fans of the Fallout franchise ages 18-40 across genders and social classes.
Dark Souls II was released on consoles first and then on PC six weeks later. The reviewer found that while the beginning area was diminished compared to previous titles, the online multiplayer and co-op features were much improved. Graphically, the PC version had higher resolutions and textures but still showed flaws from being designed for last-gen consoles. Overall, the reviewer enjoyed the game and found replay value in its extensive content, though it lacked the memorable areas and bosses of the first Dark Souls.
Pre production and planning - animation.pptxFreddieButler
The document provides details on the planning and design of a 2D sidescrolling game. It will have a dark, detective-style theme set across multiple levels in different locations. The player controls a main character who uses a bow and progresses by finding clues, fighting enemies, and completing platforming challenges in each level. Upon finding enough clues, the player advances to the next area and learns more about the story. The objective is to stop a group of criminals by reaching their base. The document outlines plans for character designs, level layouts, gameplay mechanics, and how the story and clues will guide the player through each level.
The document discusses research on existing pixel games and their target audiences. It analyzes several games including Pixel Piracy, Donkey Kong, Terraria, and Shovel Knight. It finds that the games commonly have pixelated, side-scrolling gameplay. They also target audiences of ages 0-14, appeal more to males, and are accessible to working class players. The document says the new game will have platform-style jumping gameplay and target emulators seeking achievement.
This document provides a case study analysis of Uncharted 4: A Thief's End. It discusses the game's audio, which uses immersive music and realistic sound effects to set tone. The graphics are compared to similar games from the franchise and those released at the same time. Uncharted 4 runs on Naughty Dog's proprietary game engine and is a PlayStation exclusive. It is representative of the adventure genre through its unique third-person gameplay and narrative-driven single-player experience.
This document provides a case study analysis of the 2016 video game Uncharted 4: A Thief's End. It discusses the game's audio, which uses immersive music and realistic sound effects to set tone. It also analyzes the game's graphics in comparison to similar titles, noting its use of photorealistic graphics. Additionally, the document examines Uncharted 4's gameplay elements like its third-person perspective, single-player narrative, and rewards system for completing objectives. It provides context on the adventure genre and concludes with a bibliography of sources.
The game concept utilizes a hand-drawn aesthetic that works well but may struggle to find an age group as it has a more kid-friendly look than originally intended. However, including some TV and film-inspired enemies could help fix the tone issue and allow the game to gain its own audience.
The Schrodinger's cat enemy concept adds humor and interest to combat. Each boss battle is unique with different small enemy types and abilities summoned to pose new challenges due to varying weaknesses.
While most audio turned out well, some sound effects did not suit the cartoon aesthetic. Voices for characters and options to upgrade weapons or abilities were not implemented but could have added to the experience. Overall, the game concept was
The game concept uses a hand-drawn aesthetic that may appeal more to children than originally intended. However, including darker enemies inspired by TV and film could help fix the tone issue and broaden the target audience. The developer enjoys the designed assets, particularly Schrodinger's cat which adds humor. Bosses with unique smaller enemies that have different abilities keeps the gameplay from getting dull. However, the developer wishes they had included character progression through upgraded weapons or abilities to make for a more in-depth experience. Overall the concept has turned out well though some elements could be improved.
This document provides a case study analysis of The Legend of Zelda: Breath of the Wild game. It discusses key terminology from lectures and how they are used in the game. It analyzes the game's audio, including music, sound effects, and how it creates mood. It examines how the game represents the wider open-world adventure genre and how it develops gameplay. Graphics are compared to similar games from the franchise and time period. The game engine and system requirements are also outlined. Screenshots and box art are annotated. A paragraph discusses the issue of video game addiction and quotes an article on the subject.
This document provides a top 10 list and honorable mention of the best retro games from 2013 as selected by Fawzi Mesmar. Each game is briefly summarized, highlighting elements like compelling story, level of customization, mature themes explored through innovative gameplay, emphasis on player decisions and consequences, attention to detail, tight controls and level design, local multiplayer fun, and perfect mixture of old and new elements. The number one pick is The Legend of Zelda: A Link Between Worlds, praised for its character design, missions, levels, items, soundtrack, and blending of old and new.
The document summarizes sound production techniques used in the video game Call of Duty: Ghosts. It describes the game's narrative as featuring a group called the Ghosts fighting against a Federation and their former ally Rorke across various global and space settings. It states the mood is often upbeat when saving the world but also sad when allies die or nerve-wracking when plans go wrong. The sounds were recorded in real time and help set the action-packed, call of duty-style mood and fit the shooter genre well by revolving around shooting.
The document discusses existing video game products including Cuphead, Ōkami, The Legend of Zelda, and Chrono Trigger. It provides overviews of each game's gameplay, story, art style, and music. Research analysis identifies common RPG elements across the games that could be included in the author's own work, such as monsters, weapons, magic, and compelling characters.
The game is an open world RPG inspired by Xenoblade Chronicles but aims to avoid repetitive features. The player controls a customizable hero who bands together with up to 6 other playable characters to defeat a corrupt force taking over their land. The diverse open world encourages exploration of different environments and secret areas for rewards. Combat involves a party of 3 characters where switching between characters and strengthening bonds between them enhances combinations. The game targets a wide audience from casual to expert gamers.
The document discusses different genres of video games including cell shaded games like The Legend of Zelda, photo-realistic games like Sims 4, puzzle games like Candy Crush Saga, arcade games like Pac-Man, adventure games like The Chronicles of Narnia, shooter games like Call of Duty: Black Ops, and action games. It provides examples of games for each genre and notes characteristics of the genres like target audiences, availability on different platforms, and use of realistic or exaggerated graphics.
This proposal outlines a murder mystery video game comprised of multiple episodes. The game would allow players to design their own avatar and would appeal to both male and female teenagers and adults. At the end of each episode, the player must decide who to send to jail for suspected murder, with the true murderer not revealed until the final episode. The game will be researched by analyzing existing murder mystery games to identify good and bad elements to incorporate. Player feedback will be used to evaluate and improve the game between episodes.
The document discusses different genres of video games including cell shaded games like The Legend of Zelda, photo-realistic games like Sims 4, puzzle games like Candy Crush Saga, adventure games like The Chronicles of Narnia, shooter games like Call of Duty: Black Ops, and action games. Each genre is defined and examples are provided of popular games that fall into each category along with notes on their gameplay, target audiences, and availability across different consoles and devices.
Gamemaker - adding to your game proposaliain bruce
This document provides instructions for students to complete their final assignment of adding details to a game proposal. It outlines 5 key sections for students to add: gameplay, avatar/main character, NPCs/other characters, environments, and game story. Guidelines are given for each section, such as describing the gameplay mechanics, character backstories and goals, NPC roles, level location and objectives, and a 50-word game story summary. Students are then instructed to download their previous proposal, add the new sections, and resubmit it as their final assignment by the end of the lesson.
These slides give a breakdown of the different levels of interpretation we see in media analysis. This presentation was created for educational purposes.
This presentation outlines the structure of a persuasive conclusion, and partners with other presentations relating to a Year 10 standard of persuasive writing. This presentation was created for educational purposes.
Sly Cooper 2: Band of Thieves is a 2004 stealth platformer video game developed by Sucker Punch for the PlayStation 2. Players control Sly, Murray, or Bentley to complete missions and collect pieces of the villain Clockwerk. The cel-shaded graphics use anthropomorphic animals in an isometric 3D style. The single-player game has a linear narrative and the goal is to complete missions, collect valuables to buy upgrades, and find all clue bottles to unlock skills. It was praised for its gameplay but criticized for inconsistencies in character art style.
The document summarizes reviews of the games Divinity 2 and Hades. For Divinity 2, it discusses the combat system using action points, character depth but some jarring comedic elements, impressive elemental graphics that can become obscured, a choice-based story, rich world design, and mixed voice acting and music. For Hades, it praises the fast-paced responsive combat, well-written mythological characters though some are underdeveloped, beautiful graphics, serviceable main story, immersive feel through graphics/music/combat, and flawless voice acting and audio design. Both games are noted to have room for improved stories but strong combat mechanics and feel. The research will inspire an original combat system and learn
Video game rotation case study v1.3 (current state)Will Cave
Assassin's Creed Brotherhood is critically discussed based on criteria from a lecture. It is summarized that the game:
1. Uses terminology like game world, characters, feedback interface, and perspectives from the lecture.
2. Effectively uses audio like music, sound effects, and dialogue to create tone and mood.
3. Is representative of the wider open world action-adventure genre by sharing characteristics like customizable protagonists and side missions.
4. Had graphics that compared well to similar games from 2010 through the use of an in-game interface and background graphics.
5. Used game engines and console capabilities suitable for the time through balanced gameplay systems.
The document summarizes existing Fallout franchise products including advertising posters and discusses common features and aspects that will be included in the author's own work. It analyzes that the products show an unknown protagonist, are post-apocalyptic in theme, and differed in gameplay over time as technology advanced. The author will combine elements from multiple covers and dress the Vault Boy character for different scenarios while keeping familiar Fallout concepts. An audience profile targets fans of the Fallout franchise ages 18-40 across genders and social classes.
Dark Souls II was released on consoles first and then on PC six weeks later. The reviewer found that while the beginning area was diminished compared to previous titles, the online multiplayer and co-op features were much improved. Graphically, the PC version had higher resolutions and textures but still showed flaws from being designed for last-gen consoles. Overall, the reviewer enjoyed the game and found replay value in its extensive content, though it lacked the memorable areas and bosses of the first Dark Souls.
Pre production and planning - animation.pptxFreddieButler
The document provides details on the planning and design of a 2D sidescrolling game. It will have a dark, detective-style theme set across multiple levels in different locations. The player controls a main character who uses a bow and progresses by finding clues, fighting enemies, and completing platforming challenges in each level. Upon finding enough clues, the player advances to the next area and learns more about the story. The objective is to stop a group of criminals by reaching their base. The document outlines plans for character designs, level layouts, gameplay mechanics, and how the story and clues will guide the player through each level.
The document discusses research on existing pixel games and their target audiences. It analyzes several games including Pixel Piracy, Donkey Kong, Terraria, and Shovel Knight. It finds that the games commonly have pixelated, side-scrolling gameplay. They also target audiences of ages 0-14, appeal more to males, and are accessible to working class players. The document says the new game will have platform-style jumping gameplay and target emulators seeking achievement.
This document provides a case study analysis of Uncharted 4: A Thief's End. It discusses the game's audio, which uses immersive music and realistic sound effects to set tone. The graphics are compared to similar games from the franchise and those released at the same time. Uncharted 4 runs on Naughty Dog's proprietary game engine and is a PlayStation exclusive. It is representative of the adventure genre through its unique third-person gameplay and narrative-driven single-player experience.
This document provides a case study analysis of the 2016 video game Uncharted 4: A Thief's End. It discusses the game's audio, which uses immersive music and realistic sound effects to set tone. It also analyzes the game's graphics in comparison to similar titles, noting its use of photorealistic graphics. Additionally, the document examines Uncharted 4's gameplay elements like its third-person perspective, single-player narrative, and rewards system for completing objectives. It provides context on the adventure genre and concludes with a bibliography of sources.
The game concept utilizes a hand-drawn aesthetic that works well but may struggle to find an age group as it has a more kid-friendly look than originally intended. However, including some TV and film-inspired enemies could help fix the tone issue and allow the game to gain its own audience.
The Schrodinger's cat enemy concept adds humor and interest to combat. Each boss battle is unique with different small enemy types and abilities summoned to pose new challenges due to varying weaknesses.
While most audio turned out well, some sound effects did not suit the cartoon aesthetic. Voices for characters and options to upgrade weapons or abilities were not implemented but could have added to the experience. Overall, the game concept was
The game concept uses a hand-drawn aesthetic that may appeal more to children than originally intended. However, including darker enemies inspired by TV and film could help fix the tone issue and broaden the target audience. The developer enjoys the designed assets, particularly Schrodinger's cat which adds humor. Bosses with unique smaller enemies that have different abilities keeps the gameplay from getting dull. However, the developer wishes they had included character progression through upgraded weapons or abilities to make for a more in-depth experience. Overall the concept has turned out well though some elements could be improved.
This document provides a case study analysis of The Legend of Zelda: Breath of the Wild game. It discusses key terminology from lectures and how they are used in the game. It analyzes the game's audio, including music, sound effects, and how it creates mood. It examines how the game represents the wider open-world adventure genre and how it develops gameplay. Graphics are compared to similar games from the franchise and time period. The game engine and system requirements are also outlined. Screenshots and box art are annotated. A paragraph discusses the issue of video game addiction and quotes an article on the subject.
This document provides a top 10 list and honorable mention of the best retro games from 2013 as selected by Fawzi Mesmar. Each game is briefly summarized, highlighting elements like compelling story, level of customization, mature themes explored through innovative gameplay, emphasis on player decisions and consequences, attention to detail, tight controls and level design, local multiplayer fun, and perfect mixture of old and new elements. The number one pick is The Legend of Zelda: A Link Between Worlds, praised for its character design, missions, levels, items, soundtrack, and blending of old and new.
The document summarizes sound production techniques used in the video game Call of Duty: Ghosts. It describes the game's narrative as featuring a group called the Ghosts fighting against a Federation and their former ally Rorke across various global and space settings. It states the mood is often upbeat when saving the world but also sad when allies die or nerve-wracking when plans go wrong. The sounds were recorded in real time and help set the action-packed, call of duty-style mood and fit the shooter genre well by revolving around shooting.
The document discusses existing video game products including Cuphead, Ōkami, The Legend of Zelda, and Chrono Trigger. It provides overviews of each game's gameplay, story, art style, and music. Research analysis identifies common RPG elements across the games that could be included in the author's own work, such as monsters, weapons, magic, and compelling characters.
The game is an open world RPG inspired by Xenoblade Chronicles but aims to avoid repetitive features. The player controls a customizable hero who bands together with up to 6 other playable characters to defeat a corrupt force taking over their land. The diverse open world encourages exploration of different environments and secret areas for rewards. Combat involves a party of 3 characters where switching between characters and strengthening bonds between them enhances combinations. The game targets a wide audience from casual to expert gamers.
The document discusses different genres of video games including cell shaded games like The Legend of Zelda, photo-realistic games like Sims 4, puzzle games like Candy Crush Saga, arcade games like Pac-Man, adventure games like The Chronicles of Narnia, shooter games like Call of Duty: Black Ops, and action games. It provides examples of games for each genre and notes characteristics of the genres like target audiences, availability on different platforms, and use of realistic or exaggerated graphics.
This proposal outlines a murder mystery video game comprised of multiple episodes. The game would allow players to design their own avatar and would appeal to both male and female teenagers and adults. At the end of each episode, the player must decide who to send to jail for suspected murder, with the true murderer not revealed until the final episode. The game will be researched by analyzing existing murder mystery games to identify good and bad elements to incorporate. Player feedback will be used to evaluate and improve the game between episodes.
The document discusses different genres of video games including cell shaded games like The Legend of Zelda, photo-realistic games like Sims 4, puzzle games like Candy Crush Saga, adventure games like The Chronicles of Narnia, shooter games like Call of Duty: Black Ops, and action games. Each genre is defined and examples are provided of popular games that fall into each category along with notes on their gameplay, target audiences, and availability across different consoles and devices.
Gamemaker - adding to your game proposaliain bruce
This document provides instructions for students to complete their final assignment of adding details to a game proposal. It outlines 5 key sections for students to add: gameplay, avatar/main character, NPCs/other characters, environments, and game story. Guidelines are given for each section, such as describing the gameplay mechanics, character backstories and goals, NPC roles, level location and objectives, and a 50-word game story summary. Students are then instructed to download their previous proposal, add the new sections, and resubmit it as their final assignment by the end of the lesson.
Similar to Dissecting Writing Self Assessment (20)
These slides give a breakdown of the different levels of interpretation we see in media analysis. This presentation was created for educational purposes.
This presentation outlines the structure of a persuasive conclusion, and partners with other presentations relating to a Year 10 standard of persuasive writing. This presentation was created for educational purposes.
This presentation covers the process of writing a structured introduction using a three point system. This presentation was made for educational purposes.
This presentation is designed to illustrate to students the process of writing a persuasive paragraph. This presentation was created for educational purposes.
This document provides guidance on planning an argument. It discusses brainstorming reasons for and against a topic, categorizing the reasons, selecting the best categories to structure paragraphs around, and choosing evidence to support each category. An example is provided where the topic is whether cats should be banned. Reasons are brainstormed, categorized into environmental impact, human impact and accountability, then three pieces of evidence are chosen and supported with rhetorical techniques for each paragraph and category.
This presentation outlines how we look for key skills in the Podcast assessment, and provides examples of samples at the A band versus the C band. This presentation was created for educational purposes.
An algebraic approach to modeling and evaluating business processes is presented. The approach is based on queueing network formalism and idempotent algebra. As an example, a model of computer security operations is discussed. Performance measures are introduced and it is explained how they can be used to analyze actual systems.
This powerpoint unpacks the process of generating ideas for an argument and then nominalising the language of that argument to present more professionally and 'written.'
This document provides a quick guide to context by explaining the key elements of context - field, tenor, and mode. It examines how these elements can vary based on whether a communication is spoken or written, casual or formal. Examples are given demonstrating the application of these context elements to analyze different types of communications, including an informal spoken anecdote, a written discussion of foreign policy, and a more formal written analysis of political leadership.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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2. Purpose (A Level)
• To review the recently released game Wu Long: Fallen Dynasty
• To promote the game, without spoiling any content for
potential players
• To express that this is a good game, that has a few flaws
3. Skills A B C D E
I can communicate for
intended purposes
My writing has a
clear and consistent
relationship with the
purpose, audience,
language and
structure that was
intended.
My writing captures
the purpose and
audience of the text,
though there are
minor
inconsistencies in my
language or
structure
My writing mostly
captures the purpose
and audience of the
text, though there
are some exceptions
in my language or
structure that are
inconsistent.
My writing only
partially covers the
purpose and
audience of the text.
There are parts that
support the purpose
and audience, but
much of the writing
is inconsistent.
My writing doesn’t
show evidence of an
intended purpose or
audience.
I can identify purpose
and audience
My analysis of text
shows that I have a
deep understanding
of its purpose and
audience, and can
accurately identify
field, tenor and
mode.
My analysis of text
shows that I have a
consistent
understanding of its
purpose and
audience, and my
work around field,
tenor and mode is
mostly accurate.
My analysis
demonstrates a
reasonable
understanding of the
purpose and
audience of my text,
though there is
inconsistency in my
attention to field,
tenor and mode.
My analysis shows
that I understand
parts of context, but
there are sections
where I haven’t
shown an
understanding of
field, tenor, or
mode.
My writing doesn’t
show evidence of
understanding of
context, and there is
little to no reference
of purpose,
audience, field,
tenor, or mode.
6. Audience (A Level)
• Gamers- familiar with this type of game. (lots of reference to
previous games and assumed knowledge)
• People who have not yet played the game, but are interested in
buying it
• People who have played similar games before, and want to
know how this new game is different- is it better or worse?
9. Field: How Accessible is it? (A Level)
The game developer
A type of game that is
really hard and frustrating,
involving lots of death and
repetition to build skills.
A previous game by Team
Ninja that was a successful
soulslike game
The different ways you can
build your character- the
skills you can give them,
and the attributes you can
change.
Whether you like to be
stealthy, aggressive,
magical, ranged, hard-
hitting, or can take lots of
damage
Previously released games
that are Souls like, which
are held in high regard-
the namesake
How you find, equip and
manage equipment for
your character in the game
10. Field: How Accessible is it? (C Level)
The game developer
A similar video game
Previously released games
that are like this one
A word like maybe
A word that means how
easy the game is
11. Field: How Accessible is it? (D Level)
The game developer
A word like maybe
A word that means how
easy the game is
Means ‘achieved’
Means ‘lots of’
12. Field: How Accessible is it?
field
accessible inaccessible
Prior Knowledge
Specialist Terms
16. Tenor: How formal is it? (could impact grade)
Tenor
casual formal
Use of personal language
Active vs Passive Language
Relationship with Reader
Not accurate
20. Mode: How written is it?
Mode
spoken written
Nominalisation
Sentence Density
21. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
The game developer is pretty good at making this type
of game
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
The game isn’t as good as similar games but it has
good features that make it enjoyable
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
It’s good for the same reason previous games have
been, even though it changes some things to be more
like other popular games
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
It also has some of the same problems as previous
games of this type
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
Even though it has bad parts to it, overall the game is
better than many of the similar games on the market.
Interpretation (A Level)
22. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
Team ninja is good at making games that are soulslike
and Wo Long is a game just like this
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
The game isn’t as good as similar games but it has
good features that make it enjoyable
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
It’s got good things in it like its combat system
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
It has problems
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
You should buy Wo Long: Fallen Dynasty
Interpretation (C Level)
23. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
Wo Long is a great game
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
I really like it
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
It’s got good things in it
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
The game is just like Dark Souls which is also a good
game
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
You should buy Wo Long: Fallen Dynasty
Interpretation (D Level)
24. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
It’s common knowledge that Squaresoft know their way
around a JRPG.
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
Final Fantasy 7 Remake may not be as game-changing as its
1997 namesake, but its beautiful graphical enhancements,
fleshing out of classic characters, and accessible but
challenging combat system will tick more than a few of your
wish list boxes.
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
If you like Final Fantasy games this title will no doubt resonate,
and yet for all of its familiarity there is something distinctly
more polished about the gameplay and storytelling that wasn’t
quite captured in previous iterations.
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
While there are notable improvements, the game isn’t perfect,
with some of the same busy-work and lifeless questing that we
are all too familiar with, many of which lead to inconsistencies
in the feel and atmosphere of the game.
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
Despite these setbacks, if you are looking to relive the
experience of FFVII, or stepping into the world for the first
time, you‘ll be swept away by this creative reimagining of such
an iconic story.
Composition (A Level)
25. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
Final Fantasy 7 Remake is a JRPG.
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
Final Fantasy 7 Remake It has lightning-fast combat, punishing-
yet-rewarding difficulty, and deep build customization options.
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
If you like Final Fantasy games this title will no doubt resonate,
with you.
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
Some of the same busy-work and lifeless questing that we are
all too familiar with lead to inconsistencies in the feel and
atmosphere of the game.
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
Despite these setbacks, it’s a really good game that you will
really enjoy.
Composition (C Level)
26. At this point, it’s probably fair to say that Team Ninja has a
pretty good handle on this whole soulslike genre thing.
Final Fantasy 7 Remake is a really good game.
Wo Long: Fallen Dynasty may not reach the same heights as
Nioh 2 did back in 2020, but it certainly scratches that same
itch of lightning-fast combat, punishing-yet-rewarding
difficulty, and deep build customization options that you can
craft and tailor to your own playstyle.
I like that you can fight monsters and complete quests.
It’s great for the same reasons that the Nioh games are, and it
accomplishes that feat even while completely changing up
the fundamentals of its combat system to be closer to Sekiro
than Dark Souls.
Final Fantasy 7 Remake has great graphics and the controls are
really easy to learn.
But by that same token, it also falls victim to the same
familiar issues nagging at those other Team Ninja soulslikes,
including subpar storytelling and excessively fiddly loot
mechanics.
I didn’t like the fact that there were so many quests that took a
really long time.
But when you consider that the things Wo Long does better
than just about any other game in this genre, that baggage
amounts to scratches on an otherwise pristine set of armor.
I think you should definitely buy this game, its great.
Composition (C Level)
27. Skills A B C D E
I can communicate for
intended purposes
My writing has a
clear and consistent
relationship with the
purpose, audience,
language and
structure that was
intended.
My writing captures
the purpose and
audience of the text,
though there are
minor
inconsistencies in my
language or
structure
My writing mostly
captures the purpose
and audience of the
text, though there
are some exceptions
in my language or
structure that are
inconsistent.
My writing only
partially covers the
purpose and
audience of the text.
There are parts that
support the purpose
and audience, but
much of the writing
is inconsistent.
My writing doesn’t
show evidence of an
intended purpose or
audience.
I can identify purpose
and audience
My analysis of text
shows that I have a
deep understanding
of its purpose and
audience, and can
accurately identify
field, tenor and
mode.
My analysis of text
shows that I have a
consistent
understanding of its
purpose and
audience, and my
work around field,
tenor and mode is
mostly accurate.
My analysis
demonstrates a
reasonable
understanding of the
purpose and
audience of my text,
though there is
inconsistency in my
attention to field,
tenor and mode.
My analysis shows
that I understand
parts of context, but
there are sections
where I haven’t
shown an
understanding of
field, tenor, or
mode.
My writing doesn’t
show evidence of
understanding of
context, and there is
little to no reference
of purpose,
audience, field,
tenor, or mode.