13. A creative
consultancy
An alternative to the big agencies.
Brand, Product & Marketing
delivered in a fun, fast &
collaborative way.
Working internationally from our
studios in London and Edinburgh.
14. GLOBALNATIONALINDUSTRY
Flying cars to GDPR.
Today I’ll share some
thoughts on how our digital
world is changing and how it
will affect everyone in this
room.
Changing
digital landscape
16. Where to start?
Lisbon.
The largest tech conference
in the world.
60,000 attendees. 1200
speakers.
And a couple of robots.
17. Chinese unicorns
Half a billion consumers.
And over 30% of Unicorns
were born in China in 2017.
You will be doing business
with China soon (if you’re not
already).
So start learning Mandarin.
18. Autonomous
vehicles
The car industry is being
disrupted. Ownership will be
a thing of the past.
The way we get from A to B
will be different for every
occasion.
Technology is building the
safest drivers in the world.
19. Initial coin offerings
The future of funding or the
biggest fad since Tulips?
But $5.6 billion was raised
through ICOs in 2017.
Few understand ICOs except
those who are controlling
them. So how do we regulate
it?
20. Gender Diversity
A focus on women in
technology. Especially in
leadership roles.
The fact that I’m standing
here today is testament to an
industry that is making an
effort.
But there’s more work to do -
especially on the pay front.
21. Natural Language
UI
Voice doesn't depend on a
physical object.
Amazon are investing in
recognition, machine learning
and voice quality e.g. Polly
and Lex.
Intelligent user interface are
the future.
22. One-to-one
relationships
Brands continue to pursue a
personal relationships with
consumers (or at least the successful
brands do).
Technology continues to support
this mission. As does more
understanding and investment in
consumer insight.
23. Being
human
We’re living longer.
As robots start to take our
jobs. As we start to augment
our minds and bodies using
technology and directed
evolutions becomes a thing….
At what point do we stop
becoming human? And at
what point do robots start?
25. Talent
shortage
Access to, and investment in,
talent is still falling short.
Especially in Scotland.
Our education system isn’t
supporting the development
of skills needed for a digital
workforce.
Luckily. organisations like
BIMA and CodeClan are trying
to address this.
26. Show me the
value
GDPR provides a huge
opportunity for companies to
add more value to their
consumers - gaining
advantage over their
competitors.
Permission based marketing
isn’t new but it’s as relevant
as ever.
27. Brexit
blues
Will Scotland end up in the
UK or the EU?
Who knows.
But this uncertainty is leading
to less / paused investment.
29. Quick doesn’t need to
mean dirty
Slow.
Frustrating.
Expensive.
Multi-disciplinary teams are coming together to quickly solve
problems and prototype solutions, validating with users as they
go.
In days, not months.
31. I want to be like you
The agency landscape is being disrupted.
Consultancies are buying agencies.
Agencies want to be consultants (and charge their day rates).
Let’s hope this ultimately benefits consumers.
Eating
each others
lunch
33. Complicated.
Narrow-minded.
No fun.
Sound familiar?
This a personal observation.
We’ve lost the joy in what we do.
Digital has forgotten how to have fun.
Especially with good mental health so high on the agenda, I think
we should all make it our mission to bring it back.
34. “
The best way to predict your future is to create
it.
Today is about you creating your own future.
So go forth, learn and connect.
Abraham Lincoln
44. 44
Squad
“Mini
Start-up”
▪ Includes no more than 8/9 people
▪ Self-steering, autonomous, multidisciplinary
▪ End-to-End responsible for long term goals
▪ Change team mix as mission evolve
▪ Dismantled as soon as the goal is achieved
Chapter
“People who
do similar
Work”
▪ Coordination of members part of same
discipline
▪ Meet regularly to discuss expertise /
challenges
▪ Chapter lead is line manager of Chapter
members
‒ responsible for developing, coaching and
performance management cycle
‒ set standards for the chapter members
and ensure strategic alignment
Product
Owner
▪ Responsible for coordinating squad activities
▪ Manage backlog, to do lists, and priority
setting with the support of Scrum Squad
Squad Squad Squad Squad Squad Squad
Each Squad has a clear long term objective
Key PointsOrganisation Framework
Chapter
Chapter
Chapter
Chapter
Product
Owner
Squad
Master
Chapter
Lead
Chapter
Member
Nordea Platform Squad Organisation Framework
Focus next
…slide
45. Week 1 Week 2 Week 3 Week 4 Week 5
Data
Ingestion
Data handover to
Data Scientists
First actionable data produced for business owner
Future
TODAY
Standing ready to
enrich and load
data going forwards
Data Loading
Complete in 2 days
Squads in Action: Feeding Data Science Demand
53. Implemented a centralized
model for delivering digital
experiences globally and started
to leverage Digital media as a
test bed for traditional TV, Radio
and Print
Initiated the “ONE Microsoft”
program that knitted together
multiple product teams that
resulted in $1billion incremental
sales with no new product
investment
Marketing platform designed
through several iterations
through Accenture, Microsoft
and WPP following a workshop
with 89 Product Teams
Outcome
53
54. 4 Slides
What your product does
Who your target audience is
How you monetize your product
Where you fit in the Microsoft Strategy
One Microsoft
Workshop
89 - 500
63. •Understand your product
•How long will it take to be ready
oPut together a conservative estimate then double it
oWhen can you start to bring in PROFITABLE cash from paying clients
•What skills do you need to build it
•Follow the model of
oProduct definition
oProduct Architecture
oBuild and test
oPre-Production testing
oService Delivery
•Why is it different
•Who will buy it
•What problem does it solve
•How do you service it
oCommercial model, initial Clients, Marketing, Lighthouse wins, client references,
testing the commercial model, work out most efficient sales routes
64. •Know your partners/investors
•How they operate
•Business model
•Can you work with them
oAre they tricky
oAre they open and transparent
•What success looks like
•Budgeting cycles
•Is their investment an investment or a loan
•Access to clients
•Potential obstacles
oCurrent contracts
oConflict of interest
oPrevious history
•Are they as excited about your product as you are
•Is this a long term game or a quick build and flip
65. •What is your commercial model
•Don’t wait until the product is complete to work out
oDo this before or in in parallel to product build
•What is your charging model
•Are you a services or a product company
oOr are you a blend of both
•Have well defined contracts
oBe prescriptive around deliver boundaries
•Be clear on the value you bring
oYou are not a cost you are a bringer of savings/increased revenues
•Be confident in your offering and charging models
•Be clear on payment terms
oWhen clients start to ask for 120 days walk away – you are not a
charity or a bank
66. • Operational model
• Test well
• Take security very seriously
• Get external verification
• Deliver against global world class standards
• Offices
• What they mean to you
• They are your face…
• Think of the staff you want to attract – and retain
• Where you are
• Are they easy to get to
• Can you be proud of them
• Story telling
• Who are you
• What is your brand
• Who are you trying to engage
• Are you WOW or SAFE – you cannot be both
• Quality branding and collateral is like building your product – it takes twice as long to
do and costs twice as much as you factor for
67. • Staff/Culture
• Who do you need to be successful
• Hire can do people – avoid negative sappers
• Think of the blended need of the team
• What is your culture
• Short term requirements may differ from long term
o Think contractors/consultants for short term
▪ We used Microsoft MCS for initial year dev resource
• Work like a big company
o Have finance, sales, product, marketing and management meetings
• Think Big
• Aim high – build a products that has global appeal
• Look at the size of the market and be honest about how you can compete
• Innovation has to come from small companies as large ones have too much
baggage/politics/ legacy to be nibble and agile
68. • Have Confidence and tenacity – don’t give up
• Human nature dictates the Status Quo is easier than change
• Don’t late negative people derail you
• Your idea is your idea…. Your job is to sell/prove it to other
• If people don’t understand your offering it is your issue not
theirs
• Make it simple stupid to understand your elevator pitch
• Summary - Go to market life cycle
• Crawl
oDefine, Design, Build, Test
• Walk
• First Clients, Marketing, Proving, Pricing, Get fully ready
to grow
• Run
oScale the business and Innovate
69. UX Design – Key to success or just fluff?
DT 2018
#dtscot
@EstherBCM / @BC_UXTweets
74. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
What do
you mean
fluff?!?!?!
Don’t you
need a UX
Strategy for
success?
Have you
ever thought
about back-
end UX?
Do you even
know what
UX is?
75. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
Hasn’t he
got a point?
77. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
Is it UX……?
FLUFF
78. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
Is it UX……?
FACT
79. User Experience is about making a
website look good
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FLUFF:
80. To succeed in Digital you need a good
‘UX’
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FLUFF:
81. To succeed in Business you need a good
‘UX’
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
£
82. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
UX is all about finding out what works best for the people
your business needs to reach, engage and convert.
Discover
83. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
✓Exploring and exploiting changing Human Behaviour
✓Helping people achieve their goals
84. Helping people achieve their goals
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
85. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
✓Delivering the most value for the least effort
✓Its about survival.
86. UX is only about customer service/
front-end stuff
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FLUFF:
88. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
Help all your USERs achieve their goals
FACT:
89. For every $1 you spend on UX you’ll get
$100 ROI*
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FLUFF:
UX
=
90. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
“For every dollar spent to resolve a problem
during product design, $10 would be spent
on the same problem during development,
and multiply to $100 or more if the problem
had to be solved after the product’s
release.”
Every $1 you spend on UX could save
$100 later
91. UX Design is about conversion rates
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@EstherBCM / @BC_UXTweets
FLUFF:
92. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
Implementing a UX Strategy across the
whole business delivers real benefits
“UX Strategy is the glue that binds the
company vision (your goals) with the
day-today UX tactics (your execution).”
Eric Rees
https://vimeo.com/213398109
93. +44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
Give people what they need to make
informed decisions
Who am I
creating this
for?
What are they
trying to
achieve?
What do they
need to make
an informed
decision?
What is their
context of use?
How can I make
this as easy as
possible?
94. We’ll UX it after it goes live
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@EstherBCM / @BC_UXTweets
FLUFF:
Design Build Launch UX?
95. Don’t ask real people who will really use
it, they don’t know what they actually
want, but I do
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FLUFF: Discover
Me!
96. User Experience involves talking to real
people in the real world
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
97. Stakeholder driven innovation will
deliver better, more usable business
outcomes
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
98. Putting people at the heart of your
transformation will save you money
+44 (0)131 467 9227 +44 (0)203 097 1600 bordercrossingmedia.com
@EstherBCM / @BC_UXTweets
FACT:
Discover
£
105. What we’ll cover….
• Different types of AI
• How machines learn
• How does a neural
network work?
• Walkthrough of an
AI application
106.
107. WHAT IS ARTIFICIAL INTELLIGENCE?
ARTIFICIAL INTELLIGENCE
MACHINE LEARNING
DEEP
LEARNING
WITH
NEURAL
NETWORKS
TYPES OF AI
NATURAL LANGUAGE
PROCESSING
REACTIVE MACHINES
ROBOTICS
EXPERT SYSTEMS
FUZZY LOGIC
MACHINE LEARNING
TYPES OF ML
LINEAR REGRESSION
DECISION TREES
RANDOM FORESTS
K-NEAREST NEIGHBOUR
ARTIFICIAL NEURAL
NETWORKS
128. “15 years ago, the average consumer typically used
two touch-points when buying an item and only 7%
regularly used more than four. Today consumers use
an average of almost six touch points, with 50%
regularly using more than four.”
Marketing Week, 2016
“Companies with extremely strong omni-channel
customer engagement retain on average 89% of their
customers, compared to 33% for companies with
weak omni-channel customer engagement”
Aberdeen Group, via V12DATA 2018
OMNI V MULTI CHANNEL
129. 56% of consumers are willing to
share data to receive faster and
more convenient
service (SalesForce 2017)
84% of consumers say quick and
efficient service is important in
judging dining experiences
NEED FOR SPEED
137. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
139. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
140.
141. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
142.
143. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
146. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
166. 56% of consumers are willing to
share data to receive faster and
more convenient
service (SalesForce 2017)
84% of consumers say quick and
efficient service is important in
judging dining experiences
NEED FOR SPEED
167. “15 years ago, the average consumer typically used
two touch-points when buying an item and only 7%
regularly used more than four. Today consumers use
an average of almost six touch points, with 50%
regularly using more than four.”
Marketing Week, 2016
“Companies with extremely strong omni-channel
customer engagement retain on average 89% of their
customers, compared to 33% for companies with
weak omni-channel customer engagement”
Aberdeen Group, via V12DATA 2018
OMNI V MULTI CHANNEL
175. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
177. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
179. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
181. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
183. 'THIS IS NOT A DRILL’
Photo Credit: Hawaii News Now
184. 1. PUT YOUR CUSTOMER FIRST
2. GET YOUR STAFF ONBOARD
3. RESPECT YOUR BRAND AND WHAT YOU STAND FOR
4. REMOVE FRICTION; IF IT DOESN’T FIT, IT FAILS
5. DIGITAL MEETS BRICKS & MORTAR
DIGITAL SUCCCESS: 5 INGREDIENT RECIPE
198. Google Then and Now
2000
• Motto: “Don’t Be Evil”
• Marketing counts as evil
199.
200. Google Then and Now
2000
• Motto: “Don’t Be Evil”
• Marketing counts as evil
2018
• 97% of $111B revenue is advertising
• Everyone thinks Google is evil
203. Know a Lot from a Little
10 Better than your co-workers
70 Better than your friends
150 Better than your parents
300 Better than your partner
204. Know a Lot from a Little
68
• Skin colour
• Sexual orientation
• Political leanings
And on and on and on …
• Intelligence
• Religious affiliation
• Alcohol/cigarette/drug use
208. How Not to Be Evil
Rule #1: Think in terms of principles rather than rules
209. How Not to Be Evil
Principle #1: Think in terms of principles rather than rules
Principle #2: Think about what your customers think you know
210. How Not to Be Evil
Principle #1: Think in terms of principles rather than rules
Principle #2: Think about what your customers think you know
Principle #3: Remember, consumers don’t like being watched
211.
212. How Not to Be Evil
Principle #1: Think in terms of principles rather than rules
Principle #2: Think about what your customers think you know
Principle #3: Remember, consumers don’t like being watched
Principle #4: Individuals can still be seen in segments
213. Knowing Your Customer & Acting On It
It’s fine to use data to:
• Identify relevant offers
• Tailor your own content
• Mine CRM for general and specific behaviours
214. How Not to Be Evil
Principle #1: Think in terms of principles rather than rules
Principle #2: Think about what your customers think you know
Principle #3: Remember, consumers don’t like being watched
Principle #4: Individuals can still be seen in segments
Principle #5: Have confidence in your proposition
216. How Not to Be Evil
Principle #1: Think in terms of principles rather than rules
Principle #2: Think about what your customers think you know
Principle #3: Remember, consumers don’t like being watched
Principle #4: Knowing your customer is still fine
Principle #5: Have confidence in your proposition
222. MIXED REALITY
ALGORITHMS MOBILE
DIGITAL
BUSINESS
IOT
SELF SERVICE
DEVELOPERS
SECURITY
CONNECTIONS
CX
BIG
DATA
CLOUD
CONTINUOUS DEPLOYMENT
ANALYTICS
LEGACY
AI
MACHINE
LEARNING
APIs
SOCIAL
ECOSYSTEMS
ERP
DIGITAL
TWINS
LEAN
FRAMEWORKS CRM
VPAs
BLOCKCHAIN
PRODUCTBIMODAL
AGILE
DRONES
CHATBOTS
223. Technology refresh cycles are accelerating.
Yet enterprise planning cycles remain long.
Legacy land anchors dominate.
229. A digital leader
Defines and delivers a vision
Breaks down silos
Inspires rather than commands
Earns respect, doesn’t demand it
Acts like a human, not a corporate cloneLives the digital life
Totally open and honest Always learning
230. Change is coming anyway, better to be prepared
Vision, culture and communication form Digital Leadership
Nimble responsiveness means survival
231. Come in for a cup of tea
and a Tunnock’s.
Richard M Marshall, PhD
www.chelsea-apps.com
@rmmarshall