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Graphic Narrative
Evaluation
Use this template to help you evaluate your project.
You should give specific details about your work.
You should provide both written and visual examples to explain your project.
You should find areas to praise in your work. Be specific about why you think they are
good or why you are proud of them.
You should also find areas that could be improved. Look for areas that you could make
better if you went back to them. Be specific about what you would improve.
Add additional slides as you need to. Don’t be restricted by what is here.
Any blank slides should be deleted before submission.
Does your final product reflect your original
intentions?
Pages four and seven are some of the
examples of where I followed the flat plan
closely this was because thought they didn’t
need to be any different as the plan gave the
right amount of detail to the scene and left a
bit of space for changes with out large
variations.
However fourteen and eighteen I changes
rather a lot, in fourteen I zoomed out and
moved the assistant I also made the throne
back smaller so that it was less dominant over
the princess and later on the prince. I decided
to change eighteen so it was more detailed
and also made changes that allow it to link
with the little amount of the room seen in the
previous page.
After I finished editing
my pages I decided to
mess around with
filters onto of my
images, I came to
decide that the poster
edges filter looked
good on the image
and added it to all of
them, this gave more
definition to the
images and in turn
made them look
better in my opinion.
The colour pallet I
decided on was
variations around
these selected colours,
I picked a colour then
varied it slightly for
lightness and shades.
4
7
14
18
To get my images down
I edited my script so
that the side stories
that were unnecessary
were removed, the
side story about the
inn keeper and the
gold was removed as it
wasn't to do with the
main story but there to
add on the hatred of
the thugs (originally
murderers) and to
boost the princess
image.
I also compressed
some sides together so
that it was one instead
of two, these include
the 1st and 2nd nights
where the princess
tried to cheat as they
could be combined
together to make one
image and that is what
I did in my final book.
I changed the language of
my story to make it easier
for younger people to
understand, like using
‘stay’ instead of ‘pass’, this
was to make it clear what
was meant.
I also changes words to
save on space, ‘was seized
with a desire’ became
‘wished’, I compressed
words so that I could make
the font bigger and more
spaced out.
I set my book out in the format of
illustrations on one page and text on
the other side, like the pages of
books like ‘in the cactus garden’ and
‘peter pan’. I also took prompt for
my style from old religious
manuscripts. I used this style to
represent the original time period in
witch the story was written as it is a
lesser known Grimm tale.
How well have you constructed your
images?
The backgrounds are well constructed providing a detailed view of the area a
scene takes place such as the throne room, the inn and cabin in the woods;
these have good shading and a nice use of textures to push the image to look
more towards the style I aimed at. These backgrounds could stand alone;
however there are pages that require characters in order to make them look
good, such as the woods with the witch, the maids and servant in the corridor
and the princes sleeping chambers.
The textures were generally linked to the look and the section of setting.
Colour was also important to conceder, I used darker colours for the bed room,
forest and inn but that’s is either because the text said that they took place at
night or the mood of the setting wasn't upbeat because overall context and
mood dictated a darker colour pallet than the other settings.
Character quality
when on the
background is
very varied; the
maiden and thugs
are to a lower
standard than
other characters
that appeared
only appear once,
such as the witch
and maids. Main
characters like
the princess and
prince, servant
and assistant, all
have a high
quality when in
there scenes,
with more
detailed
shadowing and
more poses to
push them
forwards as
characters.
With the animals in
the story I made it
clear the distinction
between them by
the colour schemes
being significantly
different, and
though shading and
tone changes each
slide the colours are
kept as close to the
previous type as
possible to avoid
confusion of which
animal it is or isn’t.
the raven uses dark
greys instead of
black to avoid it
becoming a solid
black animal.
Over all the shadowing on images
was well done however there are
some cases where there is overly
excessive shading resulting in me
using the dodge tool to correct it;
the results were a mixture of good
and bad, for example the fire place
in the inn is overly lightened and not
easily corrected. On the other hand
the the use of the dodge tool
improved the princes bedroom
scene as it became more realistic.
I used the same dress in different colours for the
princess because she doesn’t really change her
position in scenes, and this gives her variation, if I
were to redo her the nose would be more obvious
and her stance in images would change a lot more so
it is obvious that she has moved.
How well have you used text to anchor
your images
The overall majority of my pages matches
all the text to the image; but have add on
text that is unrelated to the image. On
some of the pages the end sentence(s),
pages like one(highlighted) and three,
which talk about time jumps so that, it is
on this page for a few reasons, such as not
having to illustrate the time jump, as a link
to the next page, and to avoid over
crowding the next page with text.
Over all however the text just elaborates
on what the image has shown. Some
pages such as page five only hold
information that is to do with that page
and its image.
Other children's
books like cat in the
hat show the images
and only have text
directly linked to
what is going on in
the image. And that
doesn’t have any
elaborate language
because it is aimed
at a very young
audience and the
images has to link to
the text.
Illustration on page 12 is a scene setter as it
just depicts a village, it is my least favourite
as it doesn’t look how I wanted it to and
doesn't fit in with the rest of the aesthetics
of the book, the village scene is just there for
exposition as I couldn't have fit it on the
same page as what follows. This page is for
exposition only so it doesn’t link completely
to the text, only the first sentence.
This illustration was
harder to come up with
as I decided to to
compress the two nights
into one image and
hasn't worked as well,
this idea was to do with
the relation between
the text and the image.
The illustration an page 14 was to show the
princess off, I personally feels like it doesn’t fit
with the text as that is more about the prince
than the princes, however she needed
introducing and this point seamed like the best
position, however reflecting page 12 might
have been more relevant then make a new,
more relevant, image for this section.
The book cloudette uses the
same technique of time
progression in an image, except
this book uses separate text
sections for each progression to
link it individually instead of all
together like I have done on my
version of progression in my
book
Is your product suitable for your
audience?
In my proposal I declared a age
range of 6 to 10, however I
believe that the age range of my
book is now higher slightly. I
believed that my book would be
aimed at all children regardless
of gender, and in believe my
book has done that and is a
generalised style. I hope that the
‘sense of magic’ I wanted/ aimed
for came through in the old style
of design in page layout and
font.
Popular book for 6-10 year olds are
series books like horrid henry and
mermaid tales, however stand alone
book, sometimes from the same author,
are popular as well, such as the Roald
Dahl collection and E. B. White’s
charlottes web. With Disney recreating
old stories with a twist the original
stories of brothers Grimm and Hans
Christian Anderson, along with Disney
new twisted tales books based on the
movies, are becoming more popular for
kids to read.
Despite my proposal I believe the age range
has shifted up a little to about 7-12, there
are darker themes and images, such as the
illustration depicting the raven, which has a
horse in in that is clearly not conscious and
going on previous text it becomes clear it
isn't alive. And the text mentions death
multiple times throughout the story. This is
more reminiscing of the violence form
super hero books, and the darker themes
for older kids books like the chronical of
Narnia series.
My pages also hold a lot more writing than
many younger children's books; the text
also has harder to pronounce, for younger
children, words and has more complex
sentences.
What do you like/dislike about the
techniques you have used?
For characters I used rotoscope, it didn’t turn out as I thought it would
however it went very well and they have a different appearance each so
they are not copy of one another, except for the maids, however I
would have preferred to have something more like the rotoscoping
from my development pro forma.
Over all I liked the rotoscoped animals as they looked good and added
to the aesthetic of the page, but I believe the characters should have
been done another way instead to make it more appealing and closer to
the backgrounds.
For backgrounds I used shapes and warp, which for the most
part meant my work looked really good and the adding of the
textures only improved it; this resulted in each setting looking
unique, unless a scene took place in the same location as
another. Over all the whole series of image backgrounds, apart
from the village, looked exactly as I wanted when I planned the
aesthetic on paper then scanned it in.
The shading and lightening of the backgrounds is a mix of good
and bad, in some places it is in excess, such as the fireplace in
the inn being to light and the roof of the cabin which is oddly
shaded. However in the most it works well with light sources
being taken into consideration as well as the location of the
characters and objects that are in the illustration.
What do you like/dislike about how
your final product looks?
The reason it is a village is because
when deciding what to put in I had
a plan to make some small people
walking through and houses
leading up to the castle however
with time constrictions I couldn't
add the people, and the image is
overly rushed in my opinion.
If I was to redo it I would make the
layout less strange, and have a
straight path up to the castle witch
would be centred with houses on
each side of the path, I would also
add people to the scene.
I believe that the backgrounds wen
better than the characters, this is
because the scenes were better
created in my opinion, by using
rotoscope for characters, I made them
more rough where as the use of
shapes and warping meant the
backgrounds were more smooth and
hen textures added final details.
Some times characters made an
image better, like the princes
bedroom and the throne room
however there were a few that the
addition of characters took away from
the background, such as the inn
which lost its aesthetic appeal when
characters were added to the image.
If I were redoing the characters this
way I would use shape and warp
instead.
Shading sometimes took
from images, because the
characters or scene go
over loaded and this took
away from the images
appeal; like the inn
background that looks
very good however the
fire place has to much of
the dodge tool on it.
Once I had the images, I
would then decide on a
filter, either I would filter
images to get a poster
effect, and would look
along the lines of the
image shown left. With
lots of detail and outlined
at the same time.
Or I would use the cut
out filter then using the
wand do colour select on
each section and layer via
copy them to let me
colour overlay, the colour
I wanted this would give
an effect more like the
image below, which is
less detailed but still a
nice effect.
If I was to redo the project over I think I would rather do
photography and editing instead because I believe it would
look better.
Why did you include the content you
used?
I used a themed font for
my product, this matched
the style of the book pages
and cover. The font choice
is based on old style
calligraphy from religious
manuscripts. The font I
used is called Harrington,
and the text lay out was
universal through out the
book; with a size of 25pt,
line space of 38pt and a
word space of 160pt.
I liked the idea
of using
brighter
colours on the
characters,
this is to link
to the bright
ball gowns he
people of the
time used to
wear.
The textures I used were typical for each item I
used it for; An example is the thug inn, in
which there are many different textures, the
bar, table, and floor all have simple wood
patterns, where as the barrels have a warped
wooden texture. All the trees have the same
texture throughout the book. The point of the
textures was/is to make a more realistic image,
and to make the tones of objects more
apparent so that it was apparent as to what
the item was.
I made all the backgrounds
and characters with mutual
light, and then used the burn
tool and the dodge tool to
make it fit the lighting of the
time. For example the inn was
thrown into full darkness by
the burn tool but then I used
dodge to highlight where the
light form the fire would hit.
What signs, symbols or codes have
your used in your work?
The main male looks considerably strong like the stereotypical prince in
fairy tales do however this is more of a metaphor for his mental strength
he displays when asking the riddle and also when he out smarts the
princess.
The princess looks delicate and light, this represents the slyness she
displays about answering the riddle, as she does something that is
sneaky and typically to be sneaky you need to be light and fast.
The thugs are over built this is just a stereotype from
the fairy tale world, the side villains and henchmen
are over built to exaggerate there physical strength
and then heads generally look small in comparison,
this represents the lack of thinking they exhibit in
their role.
The first time we meet the princess she is
wearing purple this shows her status; later
on she wears gold, this shows her power.
After that we see her in light blue, this
represents the confidence she feels in
herself for getting the answer, it also
represents the wisdom that she wishes to
display to her people. The prince also wears
purple to show his status and then later on
he wears turquoise this represents, the
creativity, patience and intuition he displays
while solving a problem, and is also a sign of
good luck which he needs when confronting
the princess about her misdeeds.
What representations can be found in
your work?
In the story the women, mainly witch and princess, are shown as more sneaky than other stereotypes
in stories of the time, where women are helpless. This book also shows women are kind, like the
maiden, and able to rule, as it is shown that the princess is in charge even though she isn't married.
Men on the other hand are shown as Adventurous, clever and honest, this is based on the princes
actions. Men are also shown as loyal, like the servant, and fair, just as the adviser was. Men are also
shown as bad, as all the thugs are men, and this projects stereo types that men are villains.
There is no variation in the
race of the characters, this is
because the tale was
originally written in Germany
during the 17th century. When
characters where white as the
lack of racial diversity at the
time it was written.
My book does not specify any ages, as there isn't a real
need for it in the story however it is clear that there
are age differences in the book, with characters being
shown and assumed as older, such as the witch and
assistant. The prince and manservant around are the
same age and the thugs are shown as older men. Over
all it just becomes apparent as to the ages of the
characters without the need to have them told to you.
The representation of female figures, such as the witch, maiden
and princess, is diverse as showing one body type could be seen as
a stereo type of female beauty and possibly sexist towards a
preference. The dresses worn are based on traditional styles at the
time of writing which is why there are only girls wearing them and
they are all past knee length, and in no way related to the
stereotype that females must wear dresses, it is more there to
represent the times of the tales origins.
What style have you employed in your
products?
An inspiration for the characters
were medieval manuscripts of
people and animals, this is
because the simplistic design was
easier to do but also very effective
when done properly and looks
good n most backgrounds. My
entire work takes a lot of
influence from these types of
sources.
The original Alice in wonderland had
a wide variation in the draw
characters shapes and dimensions,
this became my character
inspiration. The overall use of the
character assortment, especially in
body and head shape, meant that
each character was different and
children could clearly discern from
one character to another with out
being told who they should be.
I liked the use of textures in the children's classic, where
the wild things are, as it adds to the characters in the
book; this meant that I wanted to employ it in my work.
The book gave me the idea to try and look at the use of
textures in my work, and when I did I liked the results do
the overall idea stayed and textures were added to every
element to give a universal style and depth to the over all
illustration.
This illustration is of the nursery rhyme, little boy blue, and it is
part of the influences for my book backgrounds, the textures off
the immediate background are part of the inspiration for the use of
textures in my backgrounds as it makes the illustration more
realistic and believable. Other backgrounds from illustrations, such
as that of David Sherwood's book lex the lion, or old illustrations
of nursery rhymes like this one of ‘Frog went a-courting’ inspired
my work.
Frog went a courting inspires
me a lot like the little boy blue
illustration does, the outlining
and the textured backgrounds
add depth to the image that
would otherwise be lacking.
Lex the lions backgrounds are overly detailed and this makes the
pages stand out above the rest as the characters sit in the
background instead of sitting onto. I wanted to do this with my
book and have tried, and example is that page that takes place in
the princes room as it features the prince in the background
object of the bed.
What were the strengths and weaknesses
of the pre-production and planning
With my mind map I managed to come up with all the
required information I would need to start fully planning my
project, including my characters, locations and techniques I
would use/ need in the final thing. My mood bored helped
to explore these ideas even further, and this meant that I
got a clear visual idea as to what I should do for my project
in terms of the visual aesthetic. However I did not look at
drawing styles and as that was the base of all my characters
I feel liker that was a big loop whole and left a lot of work
for me in the end as if I had investigated styles I might have
gotten different and better characters, if I had also
experimented with different angles and styles the work
might look less 2D and have more life in it over all.
When planning on my techniques I chose to
do rotoscoping; however my plan was for it to
come out more like the tester I did for my
development pro former, and can also be seen
in the mood board. That one took a long time
and to do that for each of them wouldn’t be
time efficient as there is a lot of of characters
in some scenes, and to individually rotoscope
them was never practical. Even copying
sections would require changes to be made to
make each character different in aesthetic.
Doing backgrounds like this would also be
unpractical and I have already learned that it
doesn't look as well presented this way. Then
to add textures to the characters would take
even longer, plus all the angles and shadows
that change each scene would make the
whole thing take longer.
In my testers the production of a
narrative background didn’t turn out
very well, the manor I did turned out
flat and undetailed. After I completed
my book with added textures I went
back and added texture to see the
difference. The new one stands out and
looks more realistic as it has tones that I
could’t get on my own, this separates
sections on the main building that now
looks more real as it has individual
bricks shown through tones on the
building, the same with the roof and
sky. If I had done this in my planning it
would have made my production would
have been easier.
Historical and cultural context
Throughout the years many versions of the Grimm fairy tales have
been released, sleeping beauty, snow white, beauty and the beast
and Rapunzel, are just a few of the tales that have had adaptations
into films, TV shows and other versions of the book; most famously
they have had adaptations by Disney into blockbuster movies, that
are aimed mainly at female children. These are far different to the
original stories but they are the ones children of the 20th and 21st
century have been growing up with, as snow white being release in
the 1920s right up to the most recent of the four being release in
2013, however they are still viewed by children up to today and they
have become part of our culture to watch Disney adaptations of
classic Grimm tales. We sensor the stories we tell to children so the
stories of 18th century would be less appropriate to tell to children
today.
Snow white in particular has had many adaptation's and like
sleeping beauty and now beauty and the beast, these
stories are all being remade to a more mature audience.
This is because there is still a profitable section for the adult
version of the original Grimm tales. Movies like into the
woods, maleficent, and snow white and the huntsmen
being aimed at an older audience and still being huge
sellers.

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Digital graphics evaluation pro forma

  • 2. Use this template to help you evaluate your project. You should give specific details about your work. You should provide both written and visual examples to explain your project. You should find areas to praise in your work. Be specific about why you think they are good or why you are proud of them. You should also find areas that could be improved. Look for areas that you could make better if you went back to them. Be specific about what you would improve. Add additional slides as you need to. Don’t be restricted by what is here. Any blank slides should be deleted before submission.
  • 3. Does your final product reflect your original intentions? Pages four and seven are some of the examples of where I followed the flat plan closely this was because thought they didn’t need to be any different as the plan gave the right amount of detail to the scene and left a bit of space for changes with out large variations. However fourteen and eighteen I changes rather a lot, in fourteen I zoomed out and moved the assistant I also made the throne back smaller so that it was less dominant over the princess and later on the prince. I decided to change eighteen so it was more detailed and also made changes that allow it to link with the little amount of the room seen in the previous page. After I finished editing my pages I decided to mess around with filters onto of my images, I came to decide that the poster edges filter looked good on the image and added it to all of them, this gave more definition to the images and in turn made them look better in my opinion. The colour pallet I decided on was variations around these selected colours, I picked a colour then varied it slightly for lightness and shades. 4 7 14 18
  • 4. To get my images down I edited my script so that the side stories that were unnecessary were removed, the side story about the inn keeper and the gold was removed as it wasn't to do with the main story but there to add on the hatred of the thugs (originally murderers) and to boost the princess image. I also compressed some sides together so that it was one instead of two, these include the 1st and 2nd nights where the princess tried to cheat as they could be combined together to make one image and that is what I did in my final book. I changed the language of my story to make it easier for younger people to understand, like using ‘stay’ instead of ‘pass’, this was to make it clear what was meant. I also changes words to save on space, ‘was seized with a desire’ became ‘wished’, I compressed words so that I could make the font bigger and more spaced out. I set my book out in the format of illustrations on one page and text on the other side, like the pages of books like ‘in the cactus garden’ and ‘peter pan’. I also took prompt for my style from old religious manuscripts. I used this style to represent the original time period in witch the story was written as it is a lesser known Grimm tale.
  • 5. How well have you constructed your images? The backgrounds are well constructed providing a detailed view of the area a scene takes place such as the throne room, the inn and cabin in the woods; these have good shading and a nice use of textures to push the image to look more towards the style I aimed at. These backgrounds could stand alone; however there are pages that require characters in order to make them look good, such as the woods with the witch, the maids and servant in the corridor and the princes sleeping chambers. The textures were generally linked to the look and the section of setting. Colour was also important to conceder, I used darker colours for the bed room, forest and inn but that’s is either because the text said that they took place at night or the mood of the setting wasn't upbeat because overall context and mood dictated a darker colour pallet than the other settings.
  • 6. Character quality when on the background is very varied; the maiden and thugs are to a lower standard than other characters that appeared only appear once, such as the witch and maids. Main characters like the princess and prince, servant and assistant, all have a high quality when in there scenes, with more detailed shadowing and more poses to push them forwards as characters. With the animals in the story I made it clear the distinction between them by the colour schemes being significantly different, and though shading and tone changes each slide the colours are kept as close to the previous type as possible to avoid confusion of which animal it is or isn’t. the raven uses dark greys instead of black to avoid it becoming a solid black animal. Over all the shadowing on images was well done however there are some cases where there is overly excessive shading resulting in me using the dodge tool to correct it; the results were a mixture of good and bad, for example the fire place in the inn is overly lightened and not easily corrected. On the other hand the the use of the dodge tool improved the princes bedroom scene as it became more realistic. I used the same dress in different colours for the princess because she doesn’t really change her position in scenes, and this gives her variation, if I were to redo her the nose would be more obvious and her stance in images would change a lot more so it is obvious that she has moved.
  • 7. How well have you used text to anchor your images The overall majority of my pages matches all the text to the image; but have add on text that is unrelated to the image. On some of the pages the end sentence(s), pages like one(highlighted) and three, which talk about time jumps so that, it is on this page for a few reasons, such as not having to illustrate the time jump, as a link to the next page, and to avoid over crowding the next page with text. Over all however the text just elaborates on what the image has shown. Some pages such as page five only hold information that is to do with that page and its image. Other children's books like cat in the hat show the images and only have text directly linked to what is going on in the image. And that doesn’t have any elaborate language because it is aimed at a very young audience and the images has to link to the text.
  • 8. Illustration on page 12 is a scene setter as it just depicts a village, it is my least favourite as it doesn’t look how I wanted it to and doesn't fit in with the rest of the aesthetics of the book, the village scene is just there for exposition as I couldn't have fit it on the same page as what follows. This page is for exposition only so it doesn’t link completely to the text, only the first sentence. This illustration was harder to come up with as I decided to to compress the two nights into one image and hasn't worked as well, this idea was to do with the relation between the text and the image. The illustration an page 14 was to show the princess off, I personally feels like it doesn’t fit with the text as that is more about the prince than the princes, however she needed introducing and this point seamed like the best position, however reflecting page 12 might have been more relevant then make a new, more relevant, image for this section. The book cloudette uses the same technique of time progression in an image, except this book uses separate text sections for each progression to link it individually instead of all together like I have done on my version of progression in my book
  • 9. Is your product suitable for your audience? In my proposal I declared a age range of 6 to 10, however I believe that the age range of my book is now higher slightly. I believed that my book would be aimed at all children regardless of gender, and in believe my book has done that and is a generalised style. I hope that the ‘sense of magic’ I wanted/ aimed for came through in the old style of design in page layout and font. Popular book for 6-10 year olds are series books like horrid henry and mermaid tales, however stand alone book, sometimes from the same author, are popular as well, such as the Roald Dahl collection and E. B. White’s charlottes web. With Disney recreating old stories with a twist the original stories of brothers Grimm and Hans Christian Anderson, along with Disney new twisted tales books based on the movies, are becoming more popular for kids to read.
  • 10. Despite my proposal I believe the age range has shifted up a little to about 7-12, there are darker themes and images, such as the illustration depicting the raven, which has a horse in in that is clearly not conscious and going on previous text it becomes clear it isn't alive. And the text mentions death multiple times throughout the story. This is more reminiscing of the violence form super hero books, and the darker themes for older kids books like the chronical of Narnia series. My pages also hold a lot more writing than many younger children's books; the text also has harder to pronounce, for younger children, words and has more complex sentences.
  • 11. What do you like/dislike about the techniques you have used? For characters I used rotoscope, it didn’t turn out as I thought it would however it went very well and they have a different appearance each so they are not copy of one another, except for the maids, however I would have preferred to have something more like the rotoscoping from my development pro forma. Over all I liked the rotoscoped animals as they looked good and added to the aesthetic of the page, but I believe the characters should have been done another way instead to make it more appealing and closer to the backgrounds.
  • 12. For backgrounds I used shapes and warp, which for the most part meant my work looked really good and the adding of the textures only improved it; this resulted in each setting looking unique, unless a scene took place in the same location as another. Over all the whole series of image backgrounds, apart from the village, looked exactly as I wanted when I planned the aesthetic on paper then scanned it in. The shading and lightening of the backgrounds is a mix of good and bad, in some places it is in excess, such as the fireplace in the inn being to light and the roof of the cabin which is oddly shaded. However in the most it works well with light sources being taken into consideration as well as the location of the characters and objects that are in the illustration.
  • 13. What do you like/dislike about how your final product looks? The reason it is a village is because when deciding what to put in I had a plan to make some small people walking through and houses leading up to the castle however with time constrictions I couldn't add the people, and the image is overly rushed in my opinion. If I was to redo it I would make the layout less strange, and have a straight path up to the castle witch would be centred with houses on each side of the path, I would also add people to the scene. I believe that the backgrounds wen better than the characters, this is because the scenes were better created in my opinion, by using rotoscope for characters, I made them more rough where as the use of shapes and warping meant the backgrounds were more smooth and hen textures added final details. Some times characters made an image better, like the princes bedroom and the throne room however there were a few that the addition of characters took away from the background, such as the inn which lost its aesthetic appeal when characters were added to the image. If I were redoing the characters this way I would use shape and warp instead.
  • 14. Shading sometimes took from images, because the characters or scene go over loaded and this took away from the images appeal; like the inn background that looks very good however the fire place has to much of the dodge tool on it. Once I had the images, I would then decide on a filter, either I would filter images to get a poster effect, and would look along the lines of the image shown left. With lots of detail and outlined at the same time. Or I would use the cut out filter then using the wand do colour select on each section and layer via copy them to let me colour overlay, the colour I wanted this would give an effect more like the image below, which is less detailed but still a nice effect. If I was to redo the project over I think I would rather do photography and editing instead because I believe it would look better.
  • 15. Why did you include the content you used? I used a themed font for my product, this matched the style of the book pages and cover. The font choice is based on old style calligraphy from religious manuscripts. The font I used is called Harrington, and the text lay out was universal through out the book; with a size of 25pt, line space of 38pt and a word space of 160pt. I liked the idea of using brighter colours on the characters, this is to link to the bright ball gowns he people of the time used to wear. The textures I used were typical for each item I used it for; An example is the thug inn, in which there are many different textures, the bar, table, and floor all have simple wood patterns, where as the barrels have a warped wooden texture. All the trees have the same texture throughout the book. The point of the textures was/is to make a more realistic image, and to make the tones of objects more apparent so that it was apparent as to what the item was. I made all the backgrounds and characters with mutual light, and then used the burn tool and the dodge tool to make it fit the lighting of the time. For example the inn was thrown into full darkness by the burn tool but then I used dodge to highlight where the light form the fire would hit.
  • 16. What signs, symbols or codes have your used in your work? The main male looks considerably strong like the stereotypical prince in fairy tales do however this is more of a metaphor for his mental strength he displays when asking the riddle and also when he out smarts the princess. The princess looks delicate and light, this represents the slyness she displays about answering the riddle, as she does something that is sneaky and typically to be sneaky you need to be light and fast. The thugs are over built this is just a stereotype from the fairy tale world, the side villains and henchmen are over built to exaggerate there physical strength and then heads generally look small in comparison, this represents the lack of thinking they exhibit in their role. The first time we meet the princess she is wearing purple this shows her status; later on she wears gold, this shows her power. After that we see her in light blue, this represents the confidence she feels in herself for getting the answer, it also represents the wisdom that she wishes to display to her people. The prince also wears purple to show his status and then later on he wears turquoise this represents, the creativity, patience and intuition he displays while solving a problem, and is also a sign of good luck which he needs when confronting the princess about her misdeeds.
  • 17. What representations can be found in your work? In the story the women, mainly witch and princess, are shown as more sneaky than other stereotypes in stories of the time, where women are helpless. This book also shows women are kind, like the maiden, and able to rule, as it is shown that the princess is in charge even though she isn't married. Men on the other hand are shown as Adventurous, clever and honest, this is based on the princes actions. Men are also shown as loyal, like the servant, and fair, just as the adviser was. Men are also shown as bad, as all the thugs are men, and this projects stereo types that men are villains. There is no variation in the race of the characters, this is because the tale was originally written in Germany during the 17th century. When characters where white as the lack of racial diversity at the time it was written. My book does not specify any ages, as there isn't a real need for it in the story however it is clear that there are age differences in the book, with characters being shown and assumed as older, such as the witch and assistant. The prince and manservant around are the same age and the thugs are shown as older men. Over all it just becomes apparent as to the ages of the characters without the need to have them told to you. The representation of female figures, such as the witch, maiden and princess, is diverse as showing one body type could be seen as a stereo type of female beauty and possibly sexist towards a preference. The dresses worn are based on traditional styles at the time of writing which is why there are only girls wearing them and they are all past knee length, and in no way related to the stereotype that females must wear dresses, it is more there to represent the times of the tales origins.
  • 18. What style have you employed in your products? An inspiration for the characters were medieval manuscripts of people and animals, this is because the simplistic design was easier to do but also very effective when done properly and looks good n most backgrounds. My entire work takes a lot of influence from these types of sources. The original Alice in wonderland had a wide variation in the draw characters shapes and dimensions, this became my character inspiration. The overall use of the character assortment, especially in body and head shape, meant that each character was different and children could clearly discern from one character to another with out being told who they should be. I liked the use of textures in the children's classic, where the wild things are, as it adds to the characters in the book; this meant that I wanted to employ it in my work. The book gave me the idea to try and look at the use of textures in my work, and when I did I liked the results do the overall idea stayed and textures were added to every element to give a universal style and depth to the over all illustration.
  • 19. This illustration is of the nursery rhyme, little boy blue, and it is part of the influences for my book backgrounds, the textures off the immediate background are part of the inspiration for the use of textures in my backgrounds as it makes the illustration more realistic and believable. Other backgrounds from illustrations, such as that of David Sherwood's book lex the lion, or old illustrations of nursery rhymes like this one of ‘Frog went a-courting’ inspired my work. Frog went a courting inspires me a lot like the little boy blue illustration does, the outlining and the textured backgrounds add depth to the image that would otherwise be lacking. Lex the lions backgrounds are overly detailed and this makes the pages stand out above the rest as the characters sit in the background instead of sitting onto. I wanted to do this with my book and have tried, and example is that page that takes place in the princes room as it features the prince in the background object of the bed.
  • 20. What were the strengths and weaknesses of the pre-production and planning With my mind map I managed to come up with all the required information I would need to start fully planning my project, including my characters, locations and techniques I would use/ need in the final thing. My mood bored helped to explore these ideas even further, and this meant that I got a clear visual idea as to what I should do for my project in terms of the visual aesthetic. However I did not look at drawing styles and as that was the base of all my characters I feel liker that was a big loop whole and left a lot of work for me in the end as if I had investigated styles I might have gotten different and better characters, if I had also experimented with different angles and styles the work might look less 2D and have more life in it over all.
  • 21. When planning on my techniques I chose to do rotoscoping; however my plan was for it to come out more like the tester I did for my development pro former, and can also be seen in the mood board. That one took a long time and to do that for each of them wouldn’t be time efficient as there is a lot of of characters in some scenes, and to individually rotoscope them was never practical. Even copying sections would require changes to be made to make each character different in aesthetic. Doing backgrounds like this would also be unpractical and I have already learned that it doesn't look as well presented this way. Then to add textures to the characters would take even longer, plus all the angles and shadows that change each scene would make the whole thing take longer. In my testers the production of a narrative background didn’t turn out very well, the manor I did turned out flat and undetailed. After I completed my book with added textures I went back and added texture to see the difference. The new one stands out and looks more realistic as it has tones that I could’t get on my own, this separates sections on the main building that now looks more real as it has individual bricks shown through tones on the building, the same with the roof and sky. If I had done this in my planning it would have made my production would have been easier.
  • 22. Historical and cultural context Throughout the years many versions of the Grimm fairy tales have been released, sleeping beauty, snow white, beauty and the beast and Rapunzel, are just a few of the tales that have had adaptations into films, TV shows and other versions of the book; most famously they have had adaptations by Disney into blockbuster movies, that are aimed mainly at female children. These are far different to the original stories but they are the ones children of the 20th and 21st century have been growing up with, as snow white being release in the 1920s right up to the most recent of the four being release in 2013, however they are still viewed by children up to today and they have become part of our culture to watch Disney adaptations of classic Grimm tales. We sensor the stories we tell to children so the stories of 18th century would be less appropriate to tell to children today. Snow white in particular has had many adaptation's and like sleeping beauty and now beauty and the beast, these stories are all being remade to a more mature audience. This is because there is still a profitable section for the adult version of the original Grimm tales. Movies like into the woods, maleficent, and snow white and the huntsmen being aimed at an older audience and still being huge sellers.