The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide both written and visual examples from the project, praise strong areas, and identify areas for improvement. It suggests adding slides as needed and deleting any blank slides before submission. The reader is then prompted to evaluate how well their final product achieved their original intentions, how they constructed images, used text, and whether the work is suitable for their intended audience. They also reflect on what techniques they liked and disliked using.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to provide written and visual examples from their work, praise strong elements, and identify areas for improvement. The creator is also asked to reflect on how well their final product achieved their original intentions and was suitable for their intended audience.
The document discusses several book covers and their typography design choices. It analyzes how fonts, images, and layouts fit the themes and genres of each book. Examples include a horror book cover using a messy script font to resemble writing in blood, and a dystopian novel using jagged text holes to match its futuristic setting. The document also presents original cover concepts designed by the author, such as using text to form a doll silhouette for a book about killing children. Typography is explored as a way to visually represent the narratives through symbolic fonts, colors, and compositional elements.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas and identifying areas for improvement. The user should add details about how their final product reflects or differs from their original intentions, how well images and text are constructed and integrated, and the suitability of the project for its intended audience.
Lili brewin digital graphics evaluationLili_Brewin
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about their work, including written and visual examples. It also prompts the reader to identify areas of their project to praise and areas that could be improved, with specific details. The reader is told they can add additional slides as needed and should delete any blank slides before submission.
This document contains a student's evaluations of their digital graphic narrative assignments. It includes summaries of images they created using different techniques like shape tasks, rotoscoping, and adding text and backgrounds. The student reflects on what they liked about each image, such as the proportions and realism added by colors. They also discuss areas for improvement, such as adding more depth and detail. The final section includes initial ideas for interpreting the story of Rumplestiltskin in different formats and generations of proposal details for a book project on the story.
The document provides an evaluation of the creator's graphic narrative project. It discusses the planning and execution of the images, use of text, suitability for the target audience, techniques used, and strengths and weaknesses. The creator made some changes from the original plans, such as changing character positions on pages. Images were constructed consistently with character resizing. Text was well-anchored except for one page. Images and simple language make the book suitable for ages 4-8. Shape and brush tools were useful techniques. Earlier planning helped execution.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to provide written and visual examples from their work, praise strong elements, and identify areas for improvement. The creator is also asked to reflect on how well their final product achieved their original intentions and was suitable for their intended audience.
The document discusses several book covers and their typography design choices. It analyzes how fonts, images, and layouts fit the themes and genres of each book. Examples include a horror book cover using a messy script font to resemble writing in blood, and a dystopian novel using jagged text holes to match its futuristic setting. The document also presents original cover concepts designed by the author, such as using text to form a doll silhouette for a book about killing children. Typography is explored as a way to visually represent the narratives through symbolic fonts, colors, and compositional elements.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas and identifying areas for improvement. The user should add details about how their final product reflects or differs from their original intentions, how well images and text are constructed and integrated, and the suitability of the project for its intended audience.
Lili brewin digital graphics evaluationLili_Brewin
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about their work, including written and visual examples. It also prompts the reader to identify areas of their project to praise and areas that could be improved, with specific details. The reader is told they can add additional slides as needed and should delete any blank slides before submission.
This document contains a student's evaluations of their digital graphic narrative assignments. It includes summaries of images they created using different techniques like shape tasks, rotoscoping, and adding text and backgrounds. The student reflects on what they liked about each image, such as the proportions and realism added by colors. They also discuss areas for improvement, such as adding more depth and detail. The final section includes initial ideas for interpreting the story of Rumplestiltskin in different formats and generations of proposal details for a book project on the story.
The document provides an evaluation of the creator's graphic narrative project. It discusses the planning and execution of the images, use of text, suitability for the target audience, techniques used, and strengths and weaknesses. The creator made some changes from the original plans, such as changing character positions on pages. Images were constructed consistently with character resizing. Text was well-anchored except for one page. Images and simple language make the book suitable for ages 4-8. Shape and brush tools were useful techniques. Earlier planning helped execution.
Here is a summary of the peer feedback and my thoughts on it:
- Peers praised the simplistic cartoon style of the images and said it would appeal to children. I agree that the bright colors and clear lines help engage younger readers.
- Some felt the lack of character movement/poses was repetitive. I acknowledge this as an area for improvement, as reusing poses limited expression.
- Feedback noted the text generally anchored the images well but could be strengthened in a few spots. I agree the story could be clearer in those instances mentioned.
- Peers felt the 8-10 age range was appropriate. I'm glad the language and themes seem suitable.
- One peer said the story followed the
The document provides feedback on a graphic narrative project. The creator made some minor changes from their original plan, such as reducing the number of pages from 10 to 9. They also changed the style from non-comic to comic book style after creating a test page. While most elements turned out as planned, the creator feels the wolf character does not match the comic book style of the other characters. Overall, the creator is pleased with the visual style and use of text but feels they could have integrated the text better and made the wolf match the other characters' style.
The document summarizes the planning and production process for a graphic narrative book for children. Key points include:
- Flat plans were used as templates to layout scenes before adding details. Text placement was also planned.
- Characters were created using rotoscoping photos to make them simple shapes that are still recognizable. Backgrounds used gradients and textures.
- Text is placed clearly to be readable by young audiences. Speech bubbles identify the speaking character.
- The style aims to appeal to both children and adults interested in cars through simple, realistic graphics without being overly cartoon-like.
- Future improvements would fill empty white space and complete more pages to meet deadlines.
- The author used a rotoscoping technique to create images for their graphic narrative by tracing over copyright-free images in Photoshop. While this produced a unique style, it was very tedious.
- The final product looks good overall with bright colors and a simplistic yet somewhat realistic style. However, characters took a long time to create due to many layers.
- Elements like text placement, font choice, and blending text into images help make the book appealing and easy to read for its target audience of 3-9 year olds. However, the rotoscoping technique was very time-consuming.
The document outlines the student's progress on several digital graphic narrative assignments. It includes evaluations of images the student created using different techniques like shape, rotocope, and text. The student notes what they liked about each image, such as the use of color or background, and aspects they want to improve, such as adding more detail or texture. It also includes proposals and evaluations for assignments involving photography of emotions, illustration, comic books, and initial ideas for a book interpreting different versions of the Rumpelstiltskin story.
The document discusses the evaluation of a graphic narrative project. The author reflects on how well their final product reflected the original intentions and planning. Storyboards helped visualize ideas and compare layouts. Locations and elements were repeated to create familiarity for the target age group of 5-8 year olds. Images were constructed well by sticking to the plan and adding details like shadows and gradients. Text was well anchored to images through labeling characters and showing what was described. The one area for improvement was better showing a marriage mentioned in text. Overall, the product is suitable for its intended audience.
- The document reflects on how the creator's final graphic narrative product reflects their original intentions as shown in planning materials like storyboards and digital flats.
- The creator aimed to keep key story elements, characters, and techniques the same between planning and final products. Backgrounds and rotoscoping were also consistent.
- Storyboards helped test character positioning and connotations, which carried through to the final work.
- The creator evaluates how well they constructed images using appropriate colors, textures, and details to match the narrative. Feedback is also provided on areas for improvement.
- Text is used to clearly depict scenes from the narrative through techniques like character versions and opacity adjustments. Images work to anchor and exemplify the accompanying text
The proposal outlines a children's story book project involving a princess named Florine who is locked in a tower by her evil stepmother, the Queen, who wants her own daughter to marry the Prince. The Prince is turned into a blue bird by the Queen but is later transformed back by a good fairy. The proposal provides details on the story plot, character ideas, production methods, target audience and deadline. The idea generation includes well-developed mind maps and mood boards depicting the different characters in the story through historical fashion references. The feedback praised the extensive details and planning demonstrated in both the proposal and idea generation aspects of the project.
The document provides an evaluation by Emily Pinder of her graphic narrative project. She evaluates various aspects of her work such as how well her final product reflects her original intentions, how well she constructed her images, how well she used text to anchor her images, whether her product is suitable for her intended audience, and what techniques she used and how she feels about them. Overall, she feels positive about how her images turned out but less satisfied with how she incorporated the text. She also discusses the representations, style, and cultural context of her Batman-themed children's book project.
This document contains a draft script for a graphic narrative adaptation of the story of Rapunzel. It is broken into 12 pages with illustrations and text to tell the story. The script outlines the classic Rapunzel plot - a couple steals plants from an evil witch, who agrees to spare them if they give up their newborn daughter. The witch locks Rapunzel in a tower, where she is visited daily by the witch using Rapunzel's long hair. One day, a prince hears Rapunzel singing and tries to visit her, but the witch cuts Rapunzel's hair and he falls. In the ending, the prince finds Rapunzel years later in the desert and asks her to marry, living happily
Digital graphics evaluation pro forma copyKiran Crampton
The document provides a template for evaluating a graphic narrative project. It instructs the creator to provide both written and visual examples to explain specific details about their work. The creator should find areas to praise by being specific about what is good or why they are proud of certain aspects. They should also identify areas for improvement and specify what could be better if revisited. Additional slides can be added as needed, and any blank slides should be deleted before submission.
- The student created a graphic children's book about Batman and the Joker. They aimed to reflect their original intentions in the final product while making some changes for story flow and audience suitability.
- They constructed images well through multiple revisions, using rotoscoping and color range techniques. Background colors reflected settings and characters' morality.
- Text elaborated on images to tell the story. The product is suitable for its 7-11 year old male audience through stereotypical content and simplified violence. Representations are limited but aim to teach morality.
- The student created a graphic children's book about Batman and the Joker. They aimed to reflect their original intentions in the final product while making some changes for story flow and age-appropriateness.
- They constructed images well through multiple revisions, using rotoscoping and color range techniques. Background colors reflected settings and characters' morality.
- Text elaborated on images to tell the story. The product is suitable for its 9-11 year old male audience through stereotypical content and simplified violence. The student likes the bold images but dislikes crowded text layout.
The document provides guidelines for evaluating a graphic narrative project. It prompts the creator to summarize their original intentions, analyze how well they constructed images and used text, determine if the product is suitable for the intended audience, and identify strengths and areas for improvement. The creator then provides a self-evaluation following the prompts, praising aspects like character development while noting the text layout could be improved.
The student has proposed creating a children's story book using digital graphic techniques like rotoscoping in Photoshop. The story involves a princess named Florine who is to marry a charming prince, but an evil queen wants her own daughter to marry him instead. The queen locks Florine in a tower and turns the prince into a blue bird. Eventually, a good fairy helps Florine and the prince, and the evil queen faces justice. The student has created mood boards and character designs to develop the story. The proposal provides a detailed story overview, production methods, target audience, and deadline. The evaluator notes the proposal is well laid out but recommends further detailing the export format advantages and disadvantages.
Dog poop. Smelly, yes. A great indicator of your dog's health? Also yes. Brought to you by the veterinarians at Just Right by Purina, this infographic decodes the important information you can learn from dog poop.
Este documento presenta 10 reglas de esperanza para ser feliz. La primera regla es liberar el corazón del odio y el rencor, que dañan y destruyen. La segunda es liberar la mente de preocupaciones innecesarias y aceptar la realidad. La novena regla es vivir sencillamente, siendo feliz con lo que se tiene y disfrutando el presente. La décima regla es mantener siempre la esperanza, el amor y la fe en Dios.
This document consists of 6 pages with no other identifying information provided. It appears to be a multi-page document but the content and topics of the individual pages cannot be determined from the information given.
Este documento describe estrategias de marketing en Google Shopping, incluyendo cómo optimizar manualmente una tienda, el potencial de Google Shopping, las diferencias entre anuncios de texto y Shopping, y técnicas para predecir el rendimiento de productos con pocos datos. También recomienda estructuras de campaña como pujar individualmente por cada producto basado en un análisis de regresión de las características de los productos y su rendimiento.
Design Deionized Water Set (with a new innovation)Soroush Akhgari
Click to edit project description Research & Design for changing the old system of deionized water set to a new system for more efficient (for producing in max product in min time),
Here is a summary of the peer feedback and my thoughts on it:
- Peers praised the simplistic cartoon style of the images and said it would appeal to children. I agree that the bright colors and clear lines help engage younger readers.
- Some felt the lack of character movement/poses was repetitive. I acknowledge this as an area for improvement, as reusing poses limited expression.
- Feedback noted the text generally anchored the images well but could be strengthened in a few spots. I agree the story could be clearer in those instances mentioned.
- Peers felt the 8-10 age range was appropriate. I'm glad the language and themes seem suitable.
- One peer said the story followed the
The document provides feedback on a graphic narrative project. The creator made some minor changes from their original plan, such as reducing the number of pages from 10 to 9. They also changed the style from non-comic to comic book style after creating a test page. While most elements turned out as planned, the creator feels the wolf character does not match the comic book style of the other characters. Overall, the creator is pleased with the visual style and use of text but feels they could have integrated the text better and made the wolf match the other characters' style.
The document summarizes the planning and production process for a graphic narrative book for children. Key points include:
- Flat plans were used as templates to layout scenes before adding details. Text placement was also planned.
- Characters were created using rotoscoping photos to make them simple shapes that are still recognizable. Backgrounds used gradients and textures.
- Text is placed clearly to be readable by young audiences. Speech bubbles identify the speaking character.
- The style aims to appeal to both children and adults interested in cars through simple, realistic graphics without being overly cartoon-like.
- Future improvements would fill empty white space and complete more pages to meet deadlines.
- The author used a rotoscoping technique to create images for their graphic narrative by tracing over copyright-free images in Photoshop. While this produced a unique style, it was very tedious.
- The final product looks good overall with bright colors and a simplistic yet somewhat realistic style. However, characters took a long time to create due to many layers.
- Elements like text placement, font choice, and blending text into images help make the book appealing and easy to read for its target audience of 3-9 year olds. However, the rotoscoping technique was very time-consuming.
The document outlines the student's progress on several digital graphic narrative assignments. It includes evaluations of images the student created using different techniques like shape, rotocope, and text. The student notes what they liked about each image, such as the use of color or background, and aspects they want to improve, such as adding more detail or texture. It also includes proposals and evaluations for assignments involving photography of emotions, illustration, comic books, and initial ideas for a book interpreting different versions of the Rumpelstiltskin story.
The document discusses the evaluation of a graphic narrative project. The author reflects on how well their final product reflected the original intentions and planning. Storyboards helped visualize ideas and compare layouts. Locations and elements were repeated to create familiarity for the target age group of 5-8 year olds. Images were constructed well by sticking to the plan and adding details like shadows and gradients. Text was well anchored to images through labeling characters and showing what was described. The one area for improvement was better showing a marriage mentioned in text. Overall, the product is suitable for its intended audience.
- The document reflects on how the creator's final graphic narrative product reflects their original intentions as shown in planning materials like storyboards and digital flats.
- The creator aimed to keep key story elements, characters, and techniques the same between planning and final products. Backgrounds and rotoscoping were also consistent.
- Storyboards helped test character positioning and connotations, which carried through to the final work.
- The creator evaluates how well they constructed images using appropriate colors, textures, and details to match the narrative. Feedback is also provided on areas for improvement.
- Text is used to clearly depict scenes from the narrative through techniques like character versions and opacity adjustments. Images work to anchor and exemplify the accompanying text
The proposal outlines a children's story book project involving a princess named Florine who is locked in a tower by her evil stepmother, the Queen, who wants her own daughter to marry the Prince. The Prince is turned into a blue bird by the Queen but is later transformed back by a good fairy. The proposal provides details on the story plot, character ideas, production methods, target audience and deadline. The idea generation includes well-developed mind maps and mood boards depicting the different characters in the story through historical fashion references. The feedback praised the extensive details and planning demonstrated in both the proposal and idea generation aspects of the project.
The document provides an evaluation by Emily Pinder of her graphic narrative project. She evaluates various aspects of her work such as how well her final product reflects her original intentions, how well she constructed her images, how well she used text to anchor her images, whether her product is suitable for her intended audience, and what techniques she used and how she feels about them. Overall, she feels positive about how her images turned out but less satisfied with how she incorporated the text. She also discusses the representations, style, and cultural context of her Batman-themed children's book project.
This document contains a draft script for a graphic narrative adaptation of the story of Rapunzel. It is broken into 12 pages with illustrations and text to tell the story. The script outlines the classic Rapunzel plot - a couple steals plants from an evil witch, who agrees to spare them if they give up their newborn daughter. The witch locks Rapunzel in a tower, where she is visited daily by the witch using Rapunzel's long hair. One day, a prince hears Rapunzel singing and tries to visit her, but the witch cuts Rapunzel's hair and he falls. In the ending, the prince finds Rapunzel years later in the desert and asks her to marry, living happily
Digital graphics evaluation pro forma copyKiran Crampton
The document provides a template for evaluating a graphic narrative project. It instructs the creator to provide both written and visual examples to explain specific details about their work. The creator should find areas to praise by being specific about what is good or why they are proud of certain aspects. They should also identify areas for improvement and specify what could be better if revisited. Additional slides can be added as needed, and any blank slides should be deleted before submission.
- The student created a graphic children's book about Batman and the Joker. They aimed to reflect their original intentions in the final product while making some changes for story flow and audience suitability.
- They constructed images well through multiple revisions, using rotoscoping and color range techniques. Background colors reflected settings and characters' morality.
- Text elaborated on images to tell the story. The product is suitable for its 7-11 year old male audience through stereotypical content and simplified violence. Representations are limited but aim to teach morality.
- The student created a graphic children's book about Batman and the Joker. They aimed to reflect their original intentions in the final product while making some changes for story flow and age-appropriateness.
- They constructed images well through multiple revisions, using rotoscoping and color range techniques. Background colors reflected settings and characters' morality.
- Text elaborated on images to tell the story. The product is suitable for its 9-11 year old male audience through stereotypical content and simplified violence. The student likes the bold images but dislikes crowded text layout.
The document provides guidelines for evaluating a graphic narrative project. It prompts the creator to summarize their original intentions, analyze how well they constructed images and used text, determine if the product is suitable for the intended audience, and identify strengths and areas for improvement. The creator then provides a self-evaluation following the prompts, praising aspects like character development while noting the text layout could be improved.
The student has proposed creating a children's story book using digital graphic techniques like rotoscoping in Photoshop. The story involves a princess named Florine who is to marry a charming prince, but an evil queen wants her own daughter to marry him instead. The queen locks Florine in a tower and turns the prince into a blue bird. Eventually, a good fairy helps Florine and the prince, and the evil queen faces justice. The student has created mood boards and character designs to develop the story. The proposal provides a detailed story overview, production methods, target audience, and deadline. The evaluator notes the proposal is well laid out but recommends further detailing the export format advantages and disadvantages.
Dog poop. Smelly, yes. A great indicator of your dog's health? Also yes. Brought to you by the veterinarians at Just Right by Purina, this infographic decodes the important information you can learn from dog poop.
Este documento presenta 10 reglas de esperanza para ser feliz. La primera regla es liberar el corazón del odio y el rencor, que dañan y destruyen. La segunda es liberar la mente de preocupaciones innecesarias y aceptar la realidad. La novena regla es vivir sencillamente, siendo feliz con lo que se tiene y disfrutando el presente. La décima regla es mantener siempre la esperanza, el amor y la fe en Dios.
This document consists of 6 pages with no other identifying information provided. It appears to be a multi-page document but the content and topics of the individual pages cannot be determined from the information given.
Este documento describe estrategias de marketing en Google Shopping, incluyendo cómo optimizar manualmente una tienda, el potencial de Google Shopping, las diferencias entre anuncios de texto y Shopping, y técnicas para predecir el rendimiento de productos con pocos datos. También recomienda estructuras de campaña como pujar individualmente por cada producto basado en un análisis de regresión de las características de los productos y su rendimiento.
Design Deionized Water Set (with a new innovation)Soroush Akhgari
Click to edit project description Research & Design for changing the old system of deionized water set to a new system for more efficient (for producing in max product in min time),
The document discusses three logo ideas for an organization. Logo idea 1 features text curved around leaves but is deemed too complex. Logo idea 2 uses different colored leaves without text but is also not simple enough. Logo idea 3 adds a gradient overlay and darker leaf strokes, and includes the organization's name in a clear font. This third logo is selected as the clearest and most recognizable design.
Many felt that too many ordinary people were disrupting the social order and defying authority, which some feared would lead America to become as corrupt as ancient republics and Britain. As electioneering and demands for more transparency in government increased, so did concerns that the republic was losing its balance of equality and order.
Shashi Shekhar has over 10 years of experience in IT service delivery, operations management, project management, and team leadership. He is currently a senior manager at HCL Technologies responsible for managing messaging, collaboration, and mobility teams and ensuring smooth operations and SLA compliance. Prior to this, he worked at Zenith Infotech as a server engineer supporting BlackBerry Enterprise Server installations, upgrades, and issue resolution. He has experience planning and executing large migrations and deployments involving tens of thousands of mailboxes and devices.
El Banco Agropecuario es una empresa estatal dedicada a financiar la agricultura, ganadería, reforestación y acuicultura. Tiene oficinas en varias regiones del Perú con el objetivo de fomentar la organización de productores, apoyar la tecnología, reducir riesgos, generar negocios y proveer servicios financieros. Otorga préstamos preferentemente a pequeños y medianos productores agropecuarios con el fin de consolidar la agricultura viable en el país.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
- The document discusses developing a digital graphic narrative retelling the Greek myth of Perseus.
- It proposes a 12-15 page children's book in A5 size featuring images and text on each page telling the story. The images will be in a cartoon style.
- Feedback is provided on the proposal, noting the fonts chosen are suitable for a Greek mythology story but the story may be too complex for children under 10. More detail on character design and production methods is suggested.
The document contains a student's proposal for creating a digital graphic narrative retelling the Greek myth of Perseus. Some key points:
- The storybook will be A5 size, 12-15 pages with an image and text on each page to allow readers to visualize the story.
- Fonts and styles were selected to resemble ancient Greek texts. Two fonts were proposed for chapter headings.
- The story will follow the original myth of Perseus but censor graphic elements for a child audience. Images will have a cartoon-like style.
- Strengths included clear dimensions, export format details, and fonts fitting the Greek theme. Further work was needed on simplifying the complex story, character designs,
Digital graphics evaluation pro forma2Beth Geldard
The document discusses the creation of a graphic narrative titled "Princess and The Pea". The author created storyboards to plan out page layouts and where to place characters and text. Google images were used to find pre-existing images to break down the story. Some text was removed that could be shown through images instead. Research was done on other books for inspiration on angles, page layouts, and use of color. The final product includes constructed images with space for characters and text. A variety of tools like shapes, rotoscoping, and comic effects were used to add texture and depth. The author likes how the images turned out but would make some changes like adding more shading and varying character expressions.
7. digital graphics evaluation pro forma (1)Sian England
The document provides a template to help evaluate a project by summarizing strengths and areas for improvement. It suggests praising specific strengths and finding specific areas that could be improved if redoing the project. It also asks whether the final product reflects original intentions, how well images were constructed, how text was used to anchor images, if the product is suitable for its intended audience, and what techniques were liked and disliked.
Here is a summary of the peer feedback I received and my thoughts on it:
- Peers said the images were simple and clear which would appeal to children, which I agree with. This was my goal.
- Some felt the story could have been expanded on more. I disagree as I wanted to keep it concise for children.
- Feedback noted the rhyming text would engage children, which I'm glad about as this was an intention.
- It was pointed out some slides could have more detail, which I agree with as I ran short on time.
- Peers felt the characters were well represented through visuals and text, which I'm pleased about.
- One peer said the
The document is an evaluation by Taynie Gage of their graphic narrative children's book based on Alice in Wonderland. Taynie feels their final product closely reflects their original plans and intentions. They carefully storyboarded and planned each page, making minor adjustments during production for layout and design improvements. Taynie constructed characters and imagery using techniques learned in class, such as adding textures. They believe the text fits well with the planned images on each page to advance the story, though a few pages could be improved. Overall, Taynie feels the book is suitable for its intended 6-9 year old audience and that they effectively employed learned techniques in its creation.
Digital graphics evaluation pro forma.pptxwillydavisj
- The document contains evaluations of a graphic narrative project addressing whether the final product reflects the original intentions, how well images and text were constructed and used, and whether the product is suitable for the intended audience of 4-7 year olds.
- For most elements, the responses indicate the creator believes their final product achieved their goals, with images constructed well using techniques like bright colors, shadows and character expressions, and text used effectively to relate to the story and engage readers.
- Some areas for improvement acknowledged are adding more detailed shoes to characters and more exciting text designs. The content was included deliberately for representation and storytelling purposes.
The document provides a template for evaluating a graphic narrative project. It instructs the user to provide both written and visual examples to explain the project. It suggests praising strong areas of the work and identifying areas for improvement. The template states that additional slides can be added as needed and blank slides should be deleted before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to praise strong elements of their work and identify areas for improvement. It suggests including both written explanations and visual examples. The summary evaluates a children's book project based on the template. It notes that illustrations helped plan page layouts and flat plans mirrored intentions. While techniques like rotoscoping and warping were useful, some images could be improved by filling gaps or adding missing details. Overall, the project reflects the target audience of ages 3-7 through its use of color, characters, and story elements.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to summarize their project, praise strong elements, identify areas for improvement, and reflect on how well their final product achieved their original intentions. It also includes questions about constructing images, using text to support images, suitability for the intended audience, and techniques used.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to summarize their project, praise strong elements, identify areas for improvement, and reflect on how well their final product achieved their original intentions. It also includes questions about constructing images, using text to support images, suitability for the intended audience, and techniques used.
The peer feedback praised the dark tone and evolving art style of the graphic narrative, noting how well it conveyed the darker themes through visuals alone. However, some feedback suggested improving character designs to better match the changing scenery and developing the historical setting more clearly. While the author agreed more could be done to sell the time period, they felt the character designs served the story appropriately given the limited production time.
The document outlines a proposal for a graphic narrative adaptation of the story of Rumpelstiltskin. It includes an 11-page story overview with key details: the miller's daughter Elizabeth is locked in a dungeon by the greedy king and promised her first born child in exchange for help turning straw to gold from the strange man Rumpelstiltskin. In the ending, Elizabeth and the prince have a baby but Rumpelstiltskin returns to claim the child; Elizabeth must discover his name to save her baby. Character designs and settings like the castle, forest and Rumpelstiltskin's camp are presented to bring the adaptation to life visually.
- The story is a retelling of Rumpelstiltskin. A miller's daughter, Elizabeth, is placed in the dungeon by the greedy king after her father lies that she can spin straw into gold.
- A strange man appears and offers to spin the straw into gold in exchange for Elizabeth's mother's necklace. He does the same again when more straw is brought, asking for Elizabeth's firstborn child in payment.
- Elizabeth marries the prince and has a child. The man returns to claim the baby. Elizabeth is given a week to discover his name or he will take the child. The prince discovers his name is Rumpelstiltskin by overhearing him
- The summary describes a retelling of the story of Rumpelstiltskin. It involves a miller's daughter, Elizabeth, who is locked in a dungeon by the greedy king and told to spin straw into gold. A strange man appears and agrees to help in exchange for her necklace and later her firstborn child. Elizabeth marries the prince but the man returns to claim the child. Elizabeth is given a week to discover his name, which the prince eventually learns by following the man to his camp.
The document summarizes the creator's process in developing a children's graphic narrative book. Some key points:
- The creator did extensive planning and research which informed their final product. The story and illustrations generally matched the initial plans.
- While the overall story remained the same, some elements like character perspectives and script details were adjusted during the creation process based on how the illustrations were developing.
- The creator analyzed professional children's books for guidance on layout techniques, using pages to best combine images and text for clarity and flow.
- Feedback is provided on how well constructed the images and use of color are, with notes on areas that could be improved if more time was spent on illustrations.
-
The document provides details for a digital graphic narrative adaptation of the story of Rumpelstiltskin. It includes a proposal for an 11-page graphic novel with story details, character descriptions, and sketches. The story would follow a miller's daughter named Elizabeth who is locked in a dungeon by the greedy king and promised her first born child to a strange man named Rumpelstiltskin in exchange for him spinning straw into gold. In the end, the prince discovers Rumpelstiltskin's name to save Elizabeth's baby from his promise. The document discusses the plot, settings, characters, and provides sketches for reference in creating the graphic adaptation of the story.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify strengths and areas for improvement. The user should add additional slides as needed and delete any blank slides before submission.
The proposal provides an overview of a children's book involving two friends following the ringing of a bell through a forest to a seaside cliff. Key details include an 8-9 page A4 landscape format, JPEG export, a June 9th deadline, and a 3-6 year old audience. Production methods will involve rough page layouts in Photoshop to plan illustrations before finalizing each page. Further details on intended Photoshop tools could strengthen the production methods section.
Similar to Digital graphics evaluation pro forma (20)
- Sammy is upset that Joe broke his promise to attend a family weekend and instead went with his friends. They argue over the phone.
- Joe calls Sammy late at night, injured and apologizing. He says vague things that concern Sammy.
- At Joe's funeral, Sammy leaves a voicemail wishing he had told her he was seriously injured, so she could have comforted him in his last moments. She is devastated that their last words were an argument.
1. Sammy gets upset with her boyfriend Joe after he breaks his promise to attend a family weekend with her. During a late night phone call, Joe apologizes but seems distressed.
2. In their next call, Joe continues to apologize while sounding injured. He hints that he shouldn't have gone away for the weekend.
3. In a voicemail left for Joe after his death, Sammy expresses her regret that Joe didn't tell her he was seriously injured, so she could have comforted him in his final moments. She finds solace that their last words were loving rather than angry.
The document proposes a new game show called "A Quiz Show to Cheat the System and Test Your Loyalties". It would feature teams of 3 friends competing through 3 rounds of gameplay that progressively encourage cheating and sabotage between teammates. The final round challenges the highest scoring team to either win together or for one teammate to take sole glory. The document outlines the proposed format, rounds, target audience, host and contestant archetypes, visual elements, and what makes the show's concept unique in pitting friendships against winning.
The document proposes a new quiz show called "Cheat Box" that would test the loyalties of teams of friends. It would air after 9PM on BB3 and target university students aged 18-24. Contestants would work together in early rounds to earn points for their team. However, in the final round one player could secretly sabotage their friends' answers in order to take the prize individually. Viewers would also be engaged by having influence over the questions asked.
Michael Lehmann is an American film director known for movies such as Heathers (1988), Meet the Applegates (1990), and Airheads (1994). Since the release of Heathers, school gun regulations and awareness of teen suicide have increased, so some plot points around guns and suicide in the movie would likely not happen today. Also, homosexuality is now more widely accepted, so aspects of characters Ram and Kurt being portrayed as gay would not be as notable. The movie costumes in the musical version of Heathers differ from the original film by having the main characters dressed head-to-toe in their signature colors of red, blue, and black rather than just one item of clothing in their color.
Isaac is a 21-year-old man who works part-time as a bar man. He feels resentful living with his mother and father still and jealous of his more successful brother. One day at work, he meets the waiter Lilith and starts to socialize more. He begins to accept that this is his current situation and plans to make the most of it by socializing and enjoying his existence.
Sydney Pooleman is planning a short film called "Family First". The target audience is 16-25 year olds, especially females, who are working class or middle class students or part-time workers. Primary research found the audience prefers mindless zombie hoards and values like family in characters. The budget allocates funds for equipment, props, actors, and travel. Locations include 29 Wicston Way for corridor, exterior, car, garden and kitchen scenes. A production schedule spans 9 weeks for research, planning, filming, editing, music, and completion. Contingency planning addresses issues like corrupted memory cards or drained batteries.
The document provides feedback from a client on a promotional video produced for a nursery. The client noted that there was a lack of narration from the children due to unusable sound files. They felt the footage was well edited but too organized and could benefit from some chaos to reflect the nursery atmosphere. The music was a positive aspect that flowed well. The titles could be smaller. Overall the client was happy with the final video and felt it met their goals despite the missing narration.
This document provides details for Sydney Pooleman's short film project titled "Family First". It includes research on the target audience and genre preferences, a proposed budget and scheduling for production over 9 weeks, location information for filming, and contingency planning. The target audience is 16-25 year olds across working class, middle class, students and part-time workers who prefer zombie films featuring mindless hoards revealed through clues rather than a sudden twist. A £60 budget is allocated across equipment, props, actors and travel. Production is scheduled in weekly blocks for research, planning, filming, editing and post-production work. Locations include the filmmaker's home for multiple scenes. Contingency planning addresses potential issues like equipment
The document provides details for producing a promotional video for Blue Sky Day Nursery. It includes a client profile, brief, required footage and interviews, permissions needed, deliverables, project schedule, roles and interviews to be filmed, contingencies, and a shot list of footage taken. The goal is to create a full length promotional video and repeating videos showcasing the nursery's activities, funding, locations, parties, and times through interviews and footage of the different rooms and activities.
The document discusses different types of briefs that creators may receive from clients including contractual, formal, informal, co-operative, negotiated, commission, tender, competition, and my brief. It outlines the definition, advantages, and disadvantages of each brief type. Key information provided includes that contractual briefs guarantee work and payment but may result in legal action for not following the agreement, while informal briefs give creators free reign but are risky with no documentation of agreements. The document emphasizes the importance of thoroughly reading and negotiating the brief to clarify expectations and avoid issues before production starts.
The document discusses the purposes and evolution of television idents (channel branding/identification segments) in the UK. It explains that idents were originally used to distinguish channels as the number of options increased, but now also aim to attract and retain audiences within a broadcaster's channels. The ident styles of BBC1, BBC2, ITV, Channel 4 and Channel 5 are analyzed in terms of how they reflect the personalities and programming of each channel.
The document provides details on the production of idents for a fictional youth TV channel called The Grid. It includes descriptions of three ident concepts that involve playing retro-style phone games. The selected ident for production involves a crane game where the player drops blocks to build a tower and reveal the logo. The ident sequence includes shots of gameplay, a zoom out to show it's on a phone, a high score screen, a reaction shot of the player, and finally the logo animation.
The client, York College, has requested a promotional video for potential students aimed at 15-16 year olds. The video must be filmed on site at the college and showcase the facilities, equipment, and coursework. It should include an interview highlighting the digital creative media course. Motion graphics and the college branding must also be included. Existing promotional videos from similar clients were reviewed for inspiration. An initial proposal was created, outlining the content, purpose, target audience, production roles, and schedule. Resources, a structural breakdown, and contingency plan were also created to prepare for the shoot.
This document provides a proposal for a set of idents for a fictional youth TV channel called "The GRID". It outlines the content, purpose, and target audience of 17-21 year olds. It discusses the planning, production methods, and management of the project. Key elements include designing 3 game-based idents involving dots, blocks, and falling boxes. Animation and motion graphics will be used to composite the game footage over live action shots of a player on their phone. A budget and schedule are included to complete the idents by a deadline of December 22nd.
The document provides details on the planning, production, and completion of a music video for the song "Her Name Is Alice" by Sydney Pooleman. It includes research and idea generation, looking into similar music videos for inspiration, a final decision on the artist and song, and hypothetical budgeting and planning work. Footage logs track the footage collected and whether it will be used in the final video.
The document discusses different types of camera lenses including zoom, prime, wide angle, standard, and telephoto lenses. It also covers camera processes such as aperture, shutter speed, and white balance which control aspects like depth of field, exposure time, and color rendition. The document concludes by discussing various post-processing techniques in Photoshop like dodging and burning, cropping, and filters that can be used to enhance photographs.
The document compares television idents for BBC1 and Movies 24. BBC1 idents feature groups of diverse people engaged in various activities to represent the channel's inclusive appeal to all audiences. Movies 24 idents depict intimate scenes of one or two people to set a relaxing tone for watching films at home. While BBC1 must consider stereotypes and appeal broadly, Movies 24's challenges involve making idents comforting on a small budget. Both opt for calm, slow-paced visuals and sound, though BBC1's logo is subtle while Movies 24 prominently displays its name. Overall, the BBC1 idents most successfully achieve their universal theme.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
2. Use this template to help you evaluate your project.
You should give specific details about your work.
You should provide both written and visual examples to explain your project.
You should find areas to praise in your work. Be specific about why you think they are
good or why you are proud of them.
You should also find areas that could be improved. Look for areas that you could make
better if you went back to them. Be specific about what you would improve.
Add additional slides as you need to. Don’t be restricted by what is here.
Any blank slides should be deleted before submission.
3. Does your final product reflect your original
intentions?
Pages four and seven are some of the
examples of where I followed the flat plan
closely this was because thought they didn’t
need to be any different as the plan gave the
right amount of detail to the scene and left a
bit of space for changes with out large
variations.
However fourteen and eighteen I changes
rather a lot, in fourteen I zoomed out and
moved the assistant I also made the throne
back smaller so that it was less dominant over
the princess and later on the prince. I decided
to change eighteen so it was more detailed
and also made changes that allow it to link
with the little amount of the room seen in the
previous page.
After I finished editing
my pages I decided to
mess around with
filters onto of my
images, I came to
decide that the poster
edges filter looked
good on the image
and added it to all of
them, this gave more
definition to the
images and in turn
made them look
better in my opinion.
The colour pallet I
decided on was
variations around
these selected colours,
I picked a colour then
varied it slightly for
lightness and shades.
4
7
14
18
4. To get my images down
I edited my script so
that the side stories
that were unnecessary
were removed, the
side story about the
inn keeper and the
gold was removed as it
wasn't to do with the
main story but there to
add on the hatred of
the thugs (originally
murderers) and to
boost the princess
image.
I also compressed
some sides together so
that it was one instead
of two, these include
the 1st and 2nd nights
where the princess
tried to cheat as they
could be combined
together to make one
image and that is what
I did in my final book.
I changed the language of
my story to make it easier
for younger people to
understand, like using
‘stay’ instead of ‘pass’, this
was to make it clear what
was meant.
I also changes words to
save on space, ‘was seized
with a desire’ became
‘wished’, I compressed
words so that I could make
the font bigger and more
spaced out.
I set my book out in the format of
illustrations on one page and text on
the other side, like the pages of
books like ‘in the cactus garden’ and
‘peter pan’. I also took prompt for
my style from old religious
manuscripts. I used this style to
represent the original time period in
witch the story was written as it is a
lesser known Grimm tale.
5. How well have you constructed your
images?
The backgrounds are well constructed providing a detailed view of the area a
scene takes place such as the throne room, the inn and cabin in the woods;
these have good shading and a nice use of textures to push the image to look
more towards the style I aimed at. These backgrounds could stand alone;
however there are pages that require characters in order to make them look
good, such as the woods with the witch, the maids and servant in the corridor
and the princes sleeping chambers.
The textures were generally linked to the look and the section of setting.
Colour was also important to conceder, I used darker colours for the bed room,
forest and inn but that’s is either because the text said that they took place at
night or the mood of the setting wasn't upbeat because overall context and
mood dictated a darker colour pallet than the other settings.
6. Character quality
when on the
background is
very varied; the
maiden and thugs
are to a lower
standard than
other characters
that appeared
only appear once,
such as the witch
and maids. Main
characters like
the princess and
prince, servant
and assistant, all
have a high
quality when in
there scenes,
with more
detailed
shadowing and
more poses to
push them
forwards as
characters.
With the animals in
the story I made it
clear the distinction
between them by
the colour schemes
being significantly
different, and
though shading and
tone changes each
slide the colours are
kept as close to the
previous type as
possible to avoid
confusion of which
animal it is or isn’t.
the raven uses dark
greys instead of
black to avoid it
becoming a solid
black animal.
Over all the shadowing on images
was well done however there are
some cases where there is overly
excessive shading resulting in me
using the dodge tool to correct it;
the results were a mixture of good
and bad, for example the fire place
in the inn is overly lightened and not
easily corrected. On the other hand
the the use of the dodge tool
improved the princes bedroom
scene as it became more realistic.
I used the same dress in different colours for the
princess because she doesn’t really change her
position in scenes, and this gives her variation, if I
were to redo her the nose would be more obvious
and her stance in images would change a lot more so
it is obvious that she has moved.
7. How well have you used text to anchor
your images
The overall majority of my pages matches
all the text to the image; but have add on
text that is unrelated to the image. On
some of the pages the end sentence(s),
pages like one(highlighted) and three,
which talk about time jumps so that, it is
on this page for a few reasons, such as not
having to illustrate the time jump, as a link
to the next page, and to avoid over
crowding the next page with text.
Over all however the text just elaborates
on what the image has shown. Some
pages such as page five only hold
information that is to do with that page
and its image.
Other children's
books like cat in the
hat show the images
and only have text
directly linked to
what is going on in
the image. And that
doesn’t have any
elaborate language
because it is aimed
at a very young
audience and the
images has to link to
the text.
8. Illustration on page 12 is a scene setter as it
just depicts a village, it is my least favourite
as it doesn’t look how I wanted it to and
doesn't fit in with the rest of the aesthetics
of the book, the village scene is just there for
exposition as I couldn't have fit it on the
same page as what follows. This page is for
exposition only so it doesn’t link completely
to the text, only the first sentence.
This illustration was
harder to come up with
as I decided to to
compress the two nights
into one image and
hasn't worked as well,
this idea was to do with
the relation between
the text and the image.
The illustration an page 14 was to show the
princess off, I personally feels like it doesn’t fit
with the text as that is more about the prince
than the princes, however she needed
introducing and this point seamed like the best
position, however reflecting page 12 might
have been more relevant then make a new,
more relevant, image for this section.
The book cloudette uses the
same technique of time
progression in an image, except
this book uses separate text
sections for each progression to
link it individually instead of all
together like I have done on my
version of progression in my
book
9. Is your product suitable for your
audience?
In my proposal I declared a age
range of 6 to 10, however I
believe that the age range of my
book is now higher slightly. I
believed that my book would be
aimed at all children regardless
of gender, and in believe my
book has done that and is a
generalised style. I hope that the
‘sense of magic’ I wanted/ aimed
for came through in the old style
of design in page layout and
font.
Popular book for 6-10 year olds are
series books like horrid henry and
mermaid tales, however stand alone
book, sometimes from the same author,
are popular as well, such as the Roald
Dahl collection and E. B. White’s
charlottes web. With Disney recreating
old stories with a twist the original
stories of brothers Grimm and Hans
Christian Anderson, along with Disney
new twisted tales books based on the
movies, are becoming more popular for
kids to read.
10. Despite my proposal I believe the age range
has shifted up a little to about 7-12, there
are darker themes and images, such as the
illustration depicting the raven, which has a
horse in in that is clearly not conscious and
going on previous text it becomes clear it
isn't alive. And the text mentions death
multiple times throughout the story. This is
more reminiscing of the violence form
super hero books, and the darker themes
for older kids books like the chronical of
Narnia series.
My pages also hold a lot more writing than
many younger children's books; the text
also has harder to pronounce, for younger
children, words and has more complex
sentences.
11. What do you like/dislike about the
techniques you have used?
For characters I used rotoscope, it didn’t turn out as I thought it would
however it went very well and they have a different appearance each so
they are not copy of one another, except for the maids, however I
would have preferred to have something more like the rotoscoping
from my development pro forma.
Over all I liked the rotoscoped animals as they looked good and added
to the aesthetic of the page, but I believe the characters should have
been done another way instead to make it more appealing and closer to
the backgrounds.
12. For backgrounds I used shapes and warp, which for the most
part meant my work looked really good and the adding of the
textures only improved it; this resulted in each setting looking
unique, unless a scene took place in the same location as
another. Over all the whole series of image backgrounds, apart
from the village, looked exactly as I wanted when I planned the
aesthetic on paper then scanned it in.
The shading and lightening of the backgrounds is a mix of good
and bad, in some places it is in excess, such as the fireplace in
the inn being to light and the roof of the cabin which is oddly
shaded. However in the most it works well with light sources
being taken into consideration as well as the location of the
characters and objects that are in the illustration.
13. What do you like/dislike about how
your final product looks?
The reason it is a village is because
when deciding what to put in I had
a plan to make some small people
walking through and houses
leading up to the castle however
with time constrictions I couldn't
add the people, and the image is
overly rushed in my opinion.
If I was to redo it I would make the
layout less strange, and have a
straight path up to the castle witch
would be centred with houses on
each side of the path, I would also
add people to the scene.
I believe that the backgrounds wen
better than the characters, this is
because the scenes were better
created in my opinion, by using
rotoscope for characters, I made them
more rough where as the use of
shapes and warping meant the
backgrounds were more smooth and
hen textures added final details.
Some times characters made an
image better, like the princes
bedroom and the throne room
however there were a few that the
addition of characters took away from
the background, such as the inn
which lost its aesthetic appeal when
characters were added to the image.
If I were redoing the characters this
way I would use shape and warp
instead.
14. Shading sometimes took
from images, because the
characters or scene go
over loaded and this took
away from the images
appeal; like the inn
background that looks
very good however the
fire place has to much of
the dodge tool on it.
Once I had the images, I
would then decide on a
filter, either I would filter
images to get a poster
effect, and would look
along the lines of the
image shown left. With
lots of detail and outlined
at the same time.
Or I would use the cut
out filter then using the
wand do colour select on
each section and layer via
copy them to let me
colour overlay, the colour
I wanted this would give
an effect more like the
image below, which is
less detailed but still a
nice effect.
If I was to redo the project over I think I would rather do
photography and editing instead because I believe it would
look better.
15. Why did you include the content you
used?
I used a themed font for
my product, this matched
the style of the book pages
and cover. The font choice
is based on old style
calligraphy from religious
manuscripts. The font I
used is called Harrington,
and the text lay out was
universal through out the
book; with a size of 25pt,
line space of 38pt and a
word space of 160pt.
I liked the idea
of using
brighter
colours on the
characters,
this is to link
to the bright
ball gowns he
people of the
time used to
wear.
The textures I used were typical for each item I
used it for; An example is the thug inn, in
which there are many different textures, the
bar, table, and floor all have simple wood
patterns, where as the barrels have a warped
wooden texture. All the trees have the same
texture throughout the book. The point of the
textures was/is to make a more realistic image,
and to make the tones of objects more
apparent so that it was apparent as to what
the item was.
I made all the backgrounds
and characters with mutual
light, and then used the burn
tool and the dodge tool to
make it fit the lighting of the
time. For example the inn was
thrown into full darkness by
the burn tool but then I used
dodge to highlight where the
light form the fire would hit.
16. What signs, symbols or codes have
your used in your work?
The main male looks considerably strong like the stereotypical prince in
fairy tales do however this is more of a metaphor for his mental strength
he displays when asking the riddle and also when he out smarts the
princess.
The princess looks delicate and light, this represents the slyness she
displays about answering the riddle, as she does something that is
sneaky and typically to be sneaky you need to be light and fast.
The thugs are over built this is just a stereotype from
the fairy tale world, the side villains and henchmen
are over built to exaggerate there physical strength
and then heads generally look small in comparison,
this represents the lack of thinking they exhibit in
their role.
The first time we meet the princess she is
wearing purple this shows her status; later
on she wears gold, this shows her power.
After that we see her in light blue, this
represents the confidence she feels in
herself for getting the answer, it also
represents the wisdom that she wishes to
display to her people. The prince also wears
purple to show his status and then later on
he wears turquoise this represents, the
creativity, patience and intuition he displays
while solving a problem, and is also a sign of
good luck which he needs when confronting
the princess about her misdeeds.
17. What representations can be found in
your work?
In the story the women, mainly witch and princess, are shown as more sneaky than other stereotypes
in stories of the time, where women are helpless. This book also shows women are kind, like the
maiden, and able to rule, as it is shown that the princess is in charge even though she isn't married.
Men on the other hand are shown as Adventurous, clever and honest, this is based on the princes
actions. Men are also shown as loyal, like the servant, and fair, just as the adviser was. Men are also
shown as bad, as all the thugs are men, and this projects stereo types that men are villains.
There is no variation in the
race of the characters, this is
because the tale was
originally written in Germany
during the 17th century. When
characters where white as the
lack of racial diversity at the
time it was written.
My book does not specify any ages, as there isn't a real
need for it in the story however it is clear that there
are age differences in the book, with characters being
shown and assumed as older, such as the witch and
assistant. The prince and manservant around are the
same age and the thugs are shown as older men. Over
all it just becomes apparent as to the ages of the
characters without the need to have them told to you.
The representation of female figures, such as the witch, maiden
and princess, is diverse as showing one body type could be seen as
a stereo type of female beauty and possibly sexist towards a
preference. The dresses worn are based on traditional styles at the
time of writing which is why there are only girls wearing them and
they are all past knee length, and in no way related to the
stereotype that females must wear dresses, it is more there to
represent the times of the tales origins.
18. What style have you employed in your
products?
An inspiration for the characters
were medieval manuscripts of
people and animals, this is
because the simplistic design was
easier to do but also very effective
when done properly and looks
good n most backgrounds. My
entire work takes a lot of
influence from these types of
sources.
The original Alice in wonderland had
a wide variation in the draw
characters shapes and dimensions,
this became my character
inspiration. The overall use of the
character assortment, especially in
body and head shape, meant that
each character was different and
children could clearly discern from
one character to another with out
being told who they should be.
I liked the use of textures in the children's classic, where
the wild things are, as it adds to the characters in the
book; this meant that I wanted to employ it in my work.
The book gave me the idea to try and look at the use of
textures in my work, and when I did I liked the results do
the overall idea stayed and textures were added to every
element to give a universal style and depth to the over all
illustration.
19. This illustration is of the nursery rhyme, little boy blue, and it is
part of the influences for my book backgrounds, the textures off
the immediate background are part of the inspiration for the use of
textures in my backgrounds as it makes the illustration more
realistic and believable. Other backgrounds from illustrations, such
as that of David Sherwood's book lex the lion, or old illustrations
of nursery rhymes like this one of ‘Frog went a-courting’ inspired
my work.
Frog went a courting inspires
me a lot like the little boy blue
illustration does, the outlining
and the textured backgrounds
add depth to the image that
would otherwise be lacking.
Lex the lions backgrounds are overly detailed and this makes the
pages stand out above the rest as the characters sit in the
background instead of sitting onto. I wanted to do this with my
book and have tried, and example is that page that takes place in
the princes room as it features the prince in the background
object of the bed.
20. What were the strengths and weaknesses
of the pre-production and planning
With my mind map I managed to come up with all the
required information I would need to start fully planning my
project, including my characters, locations and techniques I
would use/ need in the final thing. My mood bored helped
to explore these ideas even further, and this meant that I
got a clear visual idea as to what I should do for my project
in terms of the visual aesthetic. However I did not look at
drawing styles and as that was the base of all my characters
I feel liker that was a big loop whole and left a lot of work
for me in the end as if I had investigated styles I might have
gotten different and better characters, if I had also
experimented with different angles and styles the work
might look less 2D and have more life in it over all.
21. When planning on my techniques I chose to
do rotoscoping; however my plan was for it to
come out more like the tester I did for my
development pro former, and can also be seen
in the mood board. That one took a long time
and to do that for each of them wouldn’t be
time efficient as there is a lot of of characters
in some scenes, and to individually rotoscope
them was never practical. Even copying
sections would require changes to be made to
make each character different in aesthetic.
Doing backgrounds like this would also be
unpractical and I have already learned that it
doesn't look as well presented this way. Then
to add textures to the characters would take
even longer, plus all the angles and shadows
that change each scene would make the
whole thing take longer.
In my testers the production of a
narrative background didn’t turn out
very well, the manor I did turned out
flat and undetailed. After I completed
my book with added textures I went
back and added texture to see the
difference. The new one stands out and
looks more realistic as it has tones that I
could’t get on my own, this separates
sections on the main building that now
looks more real as it has individual
bricks shown through tones on the
building, the same with the roof and
sky. If I had done this in my planning it
would have made my production would
have been easier.
22. Historical and cultural context
Throughout the years many versions of the Grimm fairy tales have
been released, sleeping beauty, snow white, beauty and the beast
and Rapunzel, are just a few of the tales that have had adaptations
into films, TV shows and other versions of the book; most famously
they have had adaptations by Disney into blockbuster movies, that
are aimed mainly at female children. These are far different to the
original stories but they are the ones children of the 20th and 21st
century have been growing up with, as snow white being release in
the 1920s right up to the most recent of the four being release in
2013, however they are still viewed by children up to today and they
have become part of our culture to watch Disney adaptations of
classic Grimm tales. We sensor the stories we tell to children so the
stories of 18th century would be less appropriate to tell to children
today.
Snow white in particular has had many adaptation's and like
sleeping beauty and now beauty and the beast, these
stories are all being remade to a more mature audience.
This is because there is still a profitable section for the adult
version of the original Grimm tales. Movies like into the
woods, maleficent, and snow white and the huntsmen
being aimed at an older audience and still being huge
sellers.