The document provides details for a digital graphic narrative adaptation of the story of Rumpelstiltskin. It includes a proposal for an 11-page graphic novel with story details, character descriptions, and sketches. The story would follow a miller's daughter named Elizabeth who is locked in a dungeon by the greedy king and promised her first born child to a strange man named Rumpelstiltskin in exchange for him spinning straw into gold. In the end, the prince discovers Rumpelstiltskin's name to save Elizabeth's baby from his promise. The document discusses the plot, settings, characters, and provides sketches for reference in creating the graphic adaptation of the story.
The document outlines a proposal for a graphic narrative adaptation of the story of Rumpelstiltskin. It includes an 11-page story overview with key details: the miller's daughter Elizabeth is locked in a dungeon by the greedy king and promised her first born child in exchange for help turning straw to gold from the strange man Rumpelstiltskin. In the ending, Elizabeth and the prince have a baby but Rumpelstiltskin returns to claim the child; Elizabeth must discover his name to save her baby. Character designs and settings like the castle, forest and Rumpelstiltskin's camp are presented to bring the adaptation to life visually.
- The summary describes a retelling of the story of Rumpelstiltskin. It involves a miller's daughter, Elizabeth, who is locked in a dungeon by the greedy king and told to spin straw into gold. A strange man appears and agrees to help in exchange for her necklace and later her firstborn child. Elizabeth marries the prince but the man returns to claim the child. Elizabeth is given a week to discover his name, which the prince eventually learns by following the man to his camp.
- The story is a retelling of Rumpelstiltskin. A miller's daughter, Elizabeth, is placed in the dungeon by the greedy king after her father lies that she can spin straw into gold.
- A strange man appears and offers to spin the straw into gold in exchange for Elizabeth's mother's necklace. He does the same again when more straw is brought, asking for Elizabeth's firstborn child in payment.
- Elizabeth marries the prince and has a child. The man returns to claim the baby. Elizabeth is given a week to discover his name or he will take the child. The prince discovers his name is Rumpelstiltskin by overhearing him
This document contains a student's evaluations of their digital graphic narrative assignments. It includes summaries of images they created using different techniques like shape tasks, rotoscoping, and adding text and backgrounds. The student reflects on what they liked about each image, such as the proportions and realism added by colors. They also discuss areas for improvement, such as adding more depth and detail. The final section includes initial ideas for interpreting the story of Rumplestiltskin in different formats and generations of proposal details for a book project on the story.
Here is a revised script that adds more detail and character while keeping the overall story and lesson the same:
There once was a curious young shepherd boy named Peter who tended his flock of sheep in the green hills just outside the small village. Though the work could be dull at times, Peter took great joy in watching over the flock.
One sunny afternoon, as Peter gazed out at the grazing sheep, an mischievous idea came to him. "What fun it would be to surprise the villagers!" he thought. With a sly grin, Peter cupped his hands around his mouth and called out "Wolf! Wolf!" as loud as he could.
Hearing the boy's cries for help, the villagers dropped what
The proposal outlines a children's story book project involving a princess named Florine who is locked in a tower by her evil stepmother, the Queen, who wants her own daughter to marry the Prince. The Prince is turned into a blue bird by the Queen but is later transformed back by a good fairy. The proposal provides details on the story plot, character ideas, production methods, target audience and deadline. The idea generation includes well-developed mind maps and mood boards depicting the different characters in the story through historical fashion references. The feedback praised the extensive details and planning demonstrated in both the proposal and idea generation aspects of the project.
Here is a revised script that builds on the original story while making it more suitable for young children:
There once was a shepherd boy named Peter who watched over the fluffy sheep each day. One sunny afternoon, Peter felt very bored. To have some fun, he called out "Wolf! Wolf!" even though there was no wolf around.
All the villagers heard Peter calling for help. Mr. Baker dropped his bread. Mrs. Weaver stopped her weaving. They all came running up the hill as fast as they could, worried that a big bad wolf was chasing the sheep.
When the villagers reached the top of the hill, they searched all around but saw no wolf. "Peter, there is no wolf here
The storyboards depict the classic tale of the boy who cried wolf, showing a bored shepherd boy calling out "Wolf!" when there is no real threat, amusing himself by tricking the villagers. However, when a real wolf does appear and the boy cries for help, the villagers no longer believe him and the wolf is able to attack the sheep. The storyboards effectively illustrate the key moments and lessons of this well-known fable.
The document outlines a proposal for a graphic narrative adaptation of the story of Rumpelstiltskin. It includes an 11-page story overview with key details: the miller's daughter Elizabeth is locked in a dungeon by the greedy king and promised her first born child in exchange for help turning straw to gold from the strange man Rumpelstiltskin. In the ending, Elizabeth and the prince have a baby but Rumpelstiltskin returns to claim the child; Elizabeth must discover his name to save her baby. Character designs and settings like the castle, forest and Rumpelstiltskin's camp are presented to bring the adaptation to life visually.
- The summary describes a retelling of the story of Rumpelstiltskin. It involves a miller's daughter, Elizabeth, who is locked in a dungeon by the greedy king and told to spin straw into gold. A strange man appears and agrees to help in exchange for her necklace and later her firstborn child. Elizabeth marries the prince but the man returns to claim the child. Elizabeth is given a week to discover his name, which the prince eventually learns by following the man to his camp.
- The story is a retelling of Rumpelstiltskin. A miller's daughter, Elizabeth, is placed in the dungeon by the greedy king after her father lies that she can spin straw into gold.
- A strange man appears and offers to spin the straw into gold in exchange for Elizabeth's mother's necklace. He does the same again when more straw is brought, asking for Elizabeth's firstborn child in payment.
- Elizabeth marries the prince and has a child. The man returns to claim the baby. Elizabeth is given a week to discover his name or he will take the child. The prince discovers his name is Rumpelstiltskin by overhearing him
This document contains a student's evaluations of their digital graphic narrative assignments. It includes summaries of images they created using different techniques like shape tasks, rotoscoping, and adding text and backgrounds. The student reflects on what they liked about each image, such as the proportions and realism added by colors. They also discuss areas for improvement, such as adding more depth and detail. The final section includes initial ideas for interpreting the story of Rumplestiltskin in different formats and generations of proposal details for a book project on the story.
Here is a revised script that adds more detail and character while keeping the overall story and lesson the same:
There once was a curious young shepherd boy named Peter who tended his flock of sheep in the green hills just outside the small village. Though the work could be dull at times, Peter took great joy in watching over the flock.
One sunny afternoon, as Peter gazed out at the grazing sheep, an mischievous idea came to him. "What fun it would be to surprise the villagers!" he thought. With a sly grin, Peter cupped his hands around his mouth and called out "Wolf! Wolf!" as loud as he could.
Hearing the boy's cries for help, the villagers dropped what
The proposal outlines a children's story book project involving a princess named Florine who is locked in a tower by her evil stepmother, the Queen, who wants her own daughter to marry the Prince. The Prince is turned into a blue bird by the Queen but is later transformed back by a good fairy. The proposal provides details on the story plot, character ideas, production methods, target audience and deadline. The idea generation includes well-developed mind maps and mood boards depicting the different characters in the story through historical fashion references. The feedback praised the extensive details and planning demonstrated in both the proposal and idea generation aspects of the project.
Here is a revised script that builds on the original story while making it more suitable for young children:
There once was a shepherd boy named Peter who watched over the fluffy sheep each day. One sunny afternoon, Peter felt very bored. To have some fun, he called out "Wolf! Wolf!" even though there was no wolf around.
All the villagers heard Peter calling for help. Mr. Baker dropped his bread. Mrs. Weaver stopped her weaving. They all came running up the hill as fast as they could, worried that a big bad wolf was chasing the sheep.
When the villagers reached the top of the hill, they searched all around but saw no wolf. "Peter, there is no wolf here
The storyboards depict the classic tale of the boy who cried wolf, showing a bored shepherd boy calling out "Wolf!" when there is no real threat, amusing himself by tricking the villagers. However, when a real wolf does appear and the boy cries for help, the villagers no longer believe him and the wolf is able to attack the sheep. The storyboards effectively illustrate the key moments and lessons of this well-known fable.
The princess loses her golden ball down a well. A frog retrieves it in exchange for being her companion. The princess agrees but then refuses to uphold her end of the bargain. The frog comes to the castle, frightening the princess. The king insists she allow the frog in as promised.
The document provides details about a digital graphic narrative project, including tasks completed, evaluations of images created, and feedback. It includes evaluations of images created for tasks like shape, rotoscope, film quotes, text based, comic book, photo story, and narrative environment. The feedback summarizes that more details and images could strengthen proposals and idea generation. Overall the document outlines the process and results of assignments in a digital graphic narrative course.
The document outlines the student's progress on several digital graphic narrative assignments. It includes evaluations of images the student created using different techniques like shape, rotocope, and text. The student notes what they liked about each image, such as the use of color or background, and aspects they want to improve, such as adding more detail or texture. It also includes proposals and evaluations for assignments involving photography of emotions, illustration, comic books, and initial ideas for a book interpreting different versions of the Rumpelstiltskin story.
The original story follows Little Red Riding Hood taking cake and wine to her sick grandmother. Along the way, she meets a crab who tricks her into leaving the path and picking flowers. The crab hurries to the grandmother's house and eats her. When Little Red Riding Hood arrives, the crab pretends to be the grandmother and eats her too. A huntsman discovers the crab and cuts open its belly, rescuing Little Red Riding Hood and her grandmother. In the future, Little Red Riding Hood remains cautious of strangers.
The student has proposed creating a children's story book using digital graphic techniques like rotoscoping in Photoshop. The story involves a princess named Florine who is to marry a charming prince, but an evil queen wants her own daughter to marry him instead. The queen locks Florine in a tower and turns the prince into a blue bird. Eventually, a good fairy helps Florine and the prince, and the evil queen faces justice. The student has created mood boards and character designs to develop the story. The proposal provides a detailed story overview, production methods, target audience, and deadline. The evaluator notes the proposal is well laid out but recommends further detailing the export format advantages and disadvantages.
The document contains evaluations from a student of various digital graphic projects they completed, including images they created of sheep, pigs, faces, and environments using techniques like rotoscoping. The student provides feedback on what they liked about each image, such as details and textures, and what they would improve, such as adding more background details or hair textures.
Here is a revised script for the storyboards that addresses the feedback:
The Three Little Martians
By [Your Name]
Narrator: Once upon a time, there was an old Martian mother with three little Martians. She couldn't afford to keep them on Mars anymore, so she sent them off into space to make their fortunes.
The first little Martian met an asteroid miner with a bundle of space rocks. "Please, sir, may I have these rocks to build a house?" asked the Martian. The miner agreed.
With the rocks, the little Martian built a house on a small planet. Soon after, a bigger alien approached. "Little Martian,
This document contains evaluations from a student of various digital graphic narrative exercises they completed, including shaping an image, rotoscoping, working with text, creating a comic book page, photography, illustration, and initial ideas generation. For each exercise, the student provides what they liked about the image and what they would improve if doing it again. They note things like making shapes more detailed, adding more detail to rotoscoped images, experimenting more with text warping, increasing levels on a cutout tool, improving poses for emotions, and being more consistent with shading.
This summary provides the key details from the original script in 3 sentences:
The story follows Mr. and Mrs. Vinegar, who find gold coins after their house collapses. Mrs. Vinegar sends Mr. Vinegar to the market to buy a cow with the money so they can sell butter and cheese. However, through a series of bad decisions, Mr. Vinegar trades away the cow and money and ends up with nothing but a useless bagpipe and cold hands.
The document outlines a storyboard for a children's book adapting the fairy tale of Puss in Boots. The storyboard shows key events in the tale, including the miller leaving his sons different items upon his death, Puss obtaining clothes and traps to catch food for the king, and Puss securing a home and money for the youngest son. The storyboard provides a visual layout of the adapted tale for a graphic novel format.
This document summarizes a student's digital graphic narrative development project. It includes evaluations of images the student created using different techniques like shape tasks, rotoscoping, and comic books. The student provides what they liked about each image and how they could improve. It also includes a proposal for a children's storybook focusing on respecting all creatures, to be created using rotocoping and shape tasks. The proposal discusses dimensions, format, deadline, audience, and production methods. Areas for further development in the proposal include simplifying cultural context. Idea generation strengths include themes of respect, while context could have been explored more.
This document analyzes magazine covers that promote films. It discusses various design elements used across different magazine covers, including prominent placement of the magazine and film titles. Character imagery is commonly featured, typically central characters to attract fans. Backgrounds and other visuals are sometimes incorporated to represent themes or settings from the films. Additional content summarized within magazines, like interviews or previews, are highlighted to incentivize readers.
Este documento describe el sistema Hogar Digital Fagor, un sistema avanzado de confort, seguridad y control remoto para el hogar que permite gestionar instalaciones y dispositivos domésticos desde cualquier lugar. El sistema utiliza la tecnología de comunicaciones por corrientes portadoras a través de la red eléctrica de la vivienda y está compuesto por el controlador Maior-Domo y varios nodos domóticos como sistemas de seguridad, automatismos y electrodomésticos. El documento explica las funcionalidades y ventajas
La ciudad de Ybycuí se encuentra a 123 km de la capital de Paraguay. Tiene una población de 25.985 habitantes y fue fundada el 19 de marzo de 1767. Sus principales actividades económicas son la agricultura, ganadería, explotación forestal e industrias como hilanderías. Algunos de sus sitios turísticos más importantes son la Iglesia de San José, el Parque Nacional Ybycuí, la antigua fundición La Rosada y el Salto Minas.
Doorstep Sport Clubs - What they are and how they work for us | StreetGames N...StreetGames
Doorstep Sport Clubs aim to provide fun, exciting sports activities for young people aged 13 and older in their local communities. The document describes pilot testing of Doorstep Sport Clubs in 8 areas across the UK from July 2012 to March 2013. Over 40 clubs were established offering a variety of sports. The pilots attracted over 2,000 participants and generated over 11,500 attendances. Feedback from participants was overwhelmingly positive about enjoying being active and learning new skills. The pilots demonstrated that Doorstep Sport Clubs can effectively engage young people in disadvantaged areas in sport. However, some clubs struggled with aspects like developing their offerings and attracting committed members.
The document discusses planning and design choices for a magazine, including fonts, colors, layout, and photographs. It considers different font styles and picks one for the content that is classy but readable. Colors will mostly be black, white and grey with pastels to make some elements stand out. The layout and design of the front cover, stories, interview, and photograph plans are outlined, with a focus on clean design, prominent images and text placement to guide the reader through the magazine.
The document describes how the author used InDesign and Photoshop to create a magazine. Some of the key steps included:
1) Opening Photoshop and InDesign to add photographs to the cover by dragging and dropping images and scaling them.
2) Using tools to add and format text, including changing font sizes and colors.
3) Placing photographs into InDesign spreads from files and merging images to create effects like polaroids.
4) Adding captions in a consistent vintage font to accompany photographs.
Reciclar plástico reduce la contaminación, ahorra recursos naturales como el petróleo, y es más barato y eficiente que producir nuevos plásticos. El plástico tarda cientos de años en degradarse en el medio ambiente, por lo que es importante reciclarlo para proteger el medio ambiente y las generaciones futuras.
Overview of my personal adventures in the coconut belt, some examples of biohacking initiatives and individuals, background of the hackteria project and expanded network.
The princess loses her golden ball down a well. A frog retrieves it in exchange for being her companion. The princess agrees but then refuses to uphold her end of the bargain. The frog comes to the castle, frightening the princess. The king insists she allow the frog in as promised.
The document provides details about a digital graphic narrative project, including tasks completed, evaluations of images created, and feedback. It includes evaluations of images created for tasks like shape, rotoscope, film quotes, text based, comic book, photo story, and narrative environment. The feedback summarizes that more details and images could strengthen proposals and idea generation. Overall the document outlines the process and results of assignments in a digital graphic narrative course.
The document outlines the student's progress on several digital graphic narrative assignments. It includes evaluations of images the student created using different techniques like shape, rotocope, and text. The student notes what they liked about each image, such as the use of color or background, and aspects they want to improve, such as adding more detail or texture. It also includes proposals and evaluations for assignments involving photography of emotions, illustration, comic books, and initial ideas for a book interpreting different versions of the Rumpelstiltskin story.
The original story follows Little Red Riding Hood taking cake and wine to her sick grandmother. Along the way, she meets a crab who tricks her into leaving the path and picking flowers. The crab hurries to the grandmother's house and eats her. When Little Red Riding Hood arrives, the crab pretends to be the grandmother and eats her too. A huntsman discovers the crab and cuts open its belly, rescuing Little Red Riding Hood and her grandmother. In the future, Little Red Riding Hood remains cautious of strangers.
The student has proposed creating a children's story book using digital graphic techniques like rotoscoping in Photoshop. The story involves a princess named Florine who is to marry a charming prince, but an evil queen wants her own daughter to marry him instead. The queen locks Florine in a tower and turns the prince into a blue bird. Eventually, a good fairy helps Florine and the prince, and the evil queen faces justice. The student has created mood boards and character designs to develop the story. The proposal provides a detailed story overview, production methods, target audience, and deadline. The evaluator notes the proposal is well laid out but recommends further detailing the export format advantages and disadvantages.
The document contains evaluations from a student of various digital graphic projects they completed, including images they created of sheep, pigs, faces, and environments using techniques like rotoscoping. The student provides feedback on what they liked about each image, such as details and textures, and what they would improve, such as adding more background details or hair textures.
Here is a revised script for the storyboards that addresses the feedback:
The Three Little Martians
By [Your Name]
Narrator: Once upon a time, there was an old Martian mother with three little Martians. She couldn't afford to keep them on Mars anymore, so she sent them off into space to make their fortunes.
The first little Martian met an asteroid miner with a bundle of space rocks. "Please, sir, may I have these rocks to build a house?" asked the Martian. The miner agreed.
With the rocks, the little Martian built a house on a small planet. Soon after, a bigger alien approached. "Little Martian,
This document contains evaluations from a student of various digital graphic narrative exercises they completed, including shaping an image, rotoscoping, working with text, creating a comic book page, photography, illustration, and initial ideas generation. For each exercise, the student provides what they liked about the image and what they would improve if doing it again. They note things like making shapes more detailed, adding more detail to rotoscoped images, experimenting more with text warping, increasing levels on a cutout tool, improving poses for emotions, and being more consistent with shading.
This summary provides the key details from the original script in 3 sentences:
The story follows Mr. and Mrs. Vinegar, who find gold coins after their house collapses. Mrs. Vinegar sends Mr. Vinegar to the market to buy a cow with the money so they can sell butter and cheese. However, through a series of bad decisions, Mr. Vinegar trades away the cow and money and ends up with nothing but a useless bagpipe and cold hands.
The document outlines a storyboard for a children's book adapting the fairy tale of Puss in Boots. The storyboard shows key events in the tale, including the miller leaving his sons different items upon his death, Puss obtaining clothes and traps to catch food for the king, and Puss securing a home and money for the youngest son. The storyboard provides a visual layout of the adapted tale for a graphic novel format.
This document summarizes a student's digital graphic narrative development project. It includes evaluations of images the student created using different techniques like shape tasks, rotoscoping, and comic books. The student provides what they liked about each image and how they could improve. It also includes a proposal for a children's storybook focusing on respecting all creatures, to be created using rotocoping and shape tasks. The proposal discusses dimensions, format, deadline, audience, and production methods. Areas for further development in the proposal include simplifying cultural context. Idea generation strengths include themes of respect, while context could have been explored more.
This document analyzes magazine covers that promote films. It discusses various design elements used across different magazine covers, including prominent placement of the magazine and film titles. Character imagery is commonly featured, typically central characters to attract fans. Backgrounds and other visuals are sometimes incorporated to represent themes or settings from the films. Additional content summarized within magazines, like interviews or previews, are highlighted to incentivize readers.
Este documento describe el sistema Hogar Digital Fagor, un sistema avanzado de confort, seguridad y control remoto para el hogar que permite gestionar instalaciones y dispositivos domésticos desde cualquier lugar. El sistema utiliza la tecnología de comunicaciones por corrientes portadoras a través de la red eléctrica de la vivienda y está compuesto por el controlador Maior-Domo y varios nodos domóticos como sistemas de seguridad, automatismos y electrodomésticos. El documento explica las funcionalidades y ventajas
La ciudad de Ybycuí se encuentra a 123 km de la capital de Paraguay. Tiene una población de 25.985 habitantes y fue fundada el 19 de marzo de 1767. Sus principales actividades económicas son la agricultura, ganadería, explotación forestal e industrias como hilanderías. Algunos de sus sitios turísticos más importantes son la Iglesia de San José, el Parque Nacional Ybycuí, la antigua fundición La Rosada y el Salto Minas.
Doorstep Sport Clubs - What they are and how they work for us | StreetGames N...StreetGames
Doorstep Sport Clubs aim to provide fun, exciting sports activities for young people aged 13 and older in their local communities. The document describes pilot testing of Doorstep Sport Clubs in 8 areas across the UK from July 2012 to March 2013. Over 40 clubs were established offering a variety of sports. The pilots attracted over 2,000 participants and generated over 11,500 attendances. Feedback from participants was overwhelmingly positive about enjoying being active and learning new skills. The pilots demonstrated that Doorstep Sport Clubs can effectively engage young people in disadvantaged areas in sport. However, some clubs struggled with aspects like developing their offerings and attracting committed members.
The document discusses planning and design choices for a magazine, including fonts, colors, layout, and photographs. It considers different font styles and picks one for the content that is classy but readable. Colors will mostly be black, white and grey with pastels to make some elements stand out. The layout and design of the front cover, stories, interview, and photograph plans are outlined, with a focus on clean design, prominent images and text placement to guide the reader through the magazine.
The document describes how the author used InDesign and Photoshop to create a magazine. Some of the key steps included:
1) Opening Photoshop and InDesign to add photographs to the cover by dragging and dropping images and scaling them.
2) Using tools to add and format text, including changing font sizes and colors.
3) Placing photographs into InDesign spreads from files and merging images to create effects like polaroids.
4) Adding captions in a consistent vintage font to accompany photographs.
Reciclar plástico reduce la contaminación, ahorra recursos naturales como el petróleo, y es más barato y eficiente que producir nuevos plásticos. El plástico tarda cientos de años en degradarse en el medio ambiente, por lo que es importante reciclarlo para proteger el medio ambiente y las generaciones futuras.
Overview of my personal adventures in the coconut belt, some examples of biohacking initiatives and individuals, background of the hackteria project and expanded network.
This presentation examines the early stages of a digital humanities project. The proposed project collates and represents various forms of data about the American author Henry James—specifically, his history of crossing the Atlantic by steamship.
This document is a resume for Anthony W. Jones that outlines his contact information, skills, certifications, work experience as a forklift operator, truck driver and heavy equipment operator from 2006 to 2015, and education including a GED from St. Charles Community College. Jones has over 10 years of experience operating forklifts and heavy machinery for various logistics and transportation companies in Illinois and Missouri, and maintains certifications for forklift operation.
This document contains the resume of Hemant Sarvottam Kulkarni. It summarizes his professional experience including roles as Director of Business Development at V.T. Palresha Group and Vice President at MEGAPOLIS Pegasus Properties Private Ltd. It lists his skills and responsibilities which involved business development, strategy, sales, marketing, project management, and customer relationship management. It also provides details of various business and real estate projects he has worked on in India and internationally.
The document provides an evaluation of different digital graphic narrative development tasks completed by Lili Brewin, including shaping animals with simple lines, rotoscoping, creating text-based images, combining comic book styles with rotoscoping, and taking photos to use for expressions. For each task, Lili notes what they liked about the results and how they could be improved. Some key points included keeping animals cute with simple rounded shapes, spending more time on facial features like eyes and lips for realism, and taking more photos with plain backgrounds for future rotoscoping.
Here is a revised script that incorporates some of the feedback:
There once was a shepherd boy named Peter who was bored as he sat on the hillside watching the village sheep. To amuse himself, he took a great breath and called out in a raspy voice, "Wolf! Wolf! The big bad wolf is after the sheep!"
The villagers came running up the hill, waving their pitchforks and clubs, ready to chase the sneaky wolf away. But when they arrived at the top, they saw no wolf - only Peter laughing at his little trick.
The next day, Peter cried "Wolf!" again just for fun. This time, the villagers were less amused. "Don't bother us with
The document contains a student's evaluations of various digital graphic narrative exercises they completed, including shaping images, rotoscoping, adding text overlays, and developing comic book and illustration styles. For each exercise, the student notes what they liked, such as the ability to add precise details, and opportunities for improvement, such as incorporating more complex backgrounds or subjects. They express an interest in more challenging assignments that allow them to improve their skills.
The original script tells the story of St. George and how he traveled to Libya where he heard that a dragon was terrorizing the kingdom and demanding sacrifices. St. George decides to fight the dragon to save the princess. In their battle, St. George's spear and sword break against the dragon's scales. Though injured by the dragon's poison, St. George is able to kill the dragon by piercing it under its wing.
The document outlines Beth Geldard's digital graphic narrative development project which involved students creating images based on different tasks and evaluating their work. Students provided self-evaluations of their images, noting what they liked about their work and how they could improve, giving insight into their creative process and growth. The project exposed students to different styles of digital graphic storytelling through tasks involving shapes, rotoscoping, film quotes, text, and more.
Talib, a lost boy in the jungle, encounters three animals who try to help him but also endanger him. First, a snake tricks Talib into following it but then tries to squeeze him. Next, a bear offers to lead Talib out of the jungle but wants him to hibernate, which Talib knows he wouldn't survive. Finally, monkeys show Talib to their kingdom and the monkey king, who allows Talib to stay with them.
The document contains evaluations from a student of various digital graphic narrative exercises they completed, including using shape tools to create images, rotoscoping, working with text, comic book styles, photography, and illustration. The student provides what they liked about each image and how they could improve if they did the exercise again, focusing on adding more complexity, detail, or challenging elements.
The proposal provides an overview of a children's book involving two friends following the ringing of a bell through a forest to a seaside cliff. Key details include an 8-9 page A4 landscape format, JPEG export, a June 9th deadline, and a 3-6 year old audience. Production methods will involve rough page layouts in Photoshop to plan illustrations before finalizing each page. Further details on intended Photoshop tools could strengthen the production methods section.
The document contains evaluations of several digital graphic narratives and images created by Samuel Woodhouse. For each image, Samuel notes what he liked such as accurate colors, distinctive shapes, and cartoon-like appearances. He also identifies areas for improvement like adding more detail to faces, changing body shapes, and including backgrounds. Overall, the evaluations provide feedback on how Samuel captured elements effectively and how he could enhance the images further.
Emily has proposed an 8-page fairytale book for children ages 6-8 using Photoshop. The story involves a prince looking for a princess and testing a girl who claims to be one by placing a pea under her mattresses. Emily's strengths include a clear story overview, production methods using rotoscoping, and target audience details. Further details on stereotypes and additional background ideas could strengthen the proposal and idea generation.
Emily has created storyboards for an 8-page digital graphic narrative adaptation of the fairy tale "The Princess and the Pea". The storyboards show the key events of the narrative: a Prince is searching for a Princess; a storm arrives and a girl seeks shelter at the castle; the Queen tests if she is a true Princess by placing a pea under her mattress; in the morning the girl says she slept terribly due to something in the bed; it is revealed she is a true Princess and marries the Prince. Emily has also provided some text descriptions for each page. The storyboards demonstrate Emily's initial plans for visually adapting the fairy tale into a graphic format.
This document contains a proposal for a children's book from a student. The proposal includes details about the book such as it being 12 pages and A4 size. It provides an overview of the story which involves a boy trading his family's dog for a giant egg that hatches a dragon. The boy befriends the dragon and they have adventures, finding a goose that lays golden eggs and the dragon's family. The proposal states the export formats will be PDF and JPEG depending on the situation.
The document provides feedback on a student's proposal for a digital graphic narrative project adapting the story of Little Red Riding Hood. The feedback notes the clear plot description and interesting take on the original story as strengths, while suggesting further explanation is needed for the target age range audience. It also comments that the idea generation contains good planning with annotated images, but could have explored more font and illustration options. The student agrees more audience rationale and font choices would have improved the proposal, but disagrees with suggested changes to the darker story elements or page count.
This document contains evaluations from a student of various digital graphic narrative development tasks they completed. For a clown fish image, the student liked the accurate colors but would improve the face details. They were pleased with the colors and shape of a penguin image but would adjust the body shape. The student captured photo detail well in a Dexter character but would smooth edges. Feedback on further assignments included improving backgrounds, textures, shapes and adding more details. Overall the student seemed pleased with learning experiences but identified aspects to refine in future iterations.
Here is a revised version of the script that expands on some details:
Once upon a time, there lived a poor widow named Mary and her young son, Jack. They lived in a small cottage in the countryside and struggled to make ends meet. One morning, Mary told Jack, "We have no food left and our cow Bessie is our only possession of value. You must take her to the market and sell her so that we may buy seeds to plant our crops."
Jack sadly took Bessie to the market. On the road, he met a strange man. "What have you there, boy?" asked the man. "My cow Bessie, but we must sell her for we have nothing left to
The proposal outlines a 10-page children's storybook about two friends, including a story overview where one bakes a cake for the other but encounters a bear on the way. Photoshop will be used to create pages through rotoscoping and shapes. The strengths are a clear story overview and production plan using rotoscoping and shapes. Further details could be added on the audience and development of the bear character. Idea generation includes story elements and colors but could provide more character details.
The proposal outlines a 10-page children's storybook about two friends, including a story overview, production methods using Photoshop, and target audience of 3-6 year old girls. Strengths include a clear story overview and understanding of the end goal. Further work could provide more audience details and expand on the bear character in the idea generation. Production methods and idea generation are well developed, while the audience section and bear idea could use more elaboration. Overall the proposal and idea generation demonstrate a thoughtful approach, with minor areas identified for additional details.
Jack trades his family's cow for magic beans with a mysterious man, which he plants and grow into a giant beanstalk that reaches the sky; when Jack climbs the beanstalk he discovers a castle in the clouds inhabited by a giant and steals the giant's gold; Jack returns home with the gold but must make a second trip up the beanstalk when the giant notices his theft.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
5. Evaluation
What did you like about your image?
The thing that I like best about the shape images is their cartoon style.
I think this technique works for creating a cartoon animal, this is
because the features are more noticeable and exaggerated. Overall I
like my images created using the shape technique, I like how simply
building up shapes created clear image of an animal.
What would you improve if you did it again?
If I was to do improve anything, next time I used this technique I would
try to create an animal with more colours and pattern. Adding more
colours and patterns, I feel would create a more interesting final
image.
10. Evaluation
What did you like about your image?
The thing I like best about these images is the finished look and how
adding extra detail created a really good image. I also like how in my
later images how it used different tones of colour and shade, which
created a better overall finish. Overall I really like the images I have
created using the rotoscope technique and feel that this is a technique
I am very comfortable using.
What would you improve if you did it again?
Although I really like my finished images, I feel that I could still add
detail to them. Next time I used this technique I would try and also
create a background to make the image look more complete.
13. Evaluation
What did you like about your image?
The things that I really like about this image are the bright colours and
interesting shapes which have come together and formed an image.
Another thing I like about this image is the overall finish, I like the
details, like the logs and windows. Overall I really like this image and
defiantly see how I could use this when creating a setting for a story.
What would you improve if you did it again?
There is a couple of aspects of the image that I think could be
improved, and that this the grass and sky. The grass could have more
detail like shading and colours, as well as flowers and other things to
make the areas look better. The sky colour is not quite right and I feel
that some clouds would make the setting appear more complete.
16. Evaluation
What did you like about your image?
I really like most of the styles of texts I have created, and feel that they
could all be used and altered to suit different uses. I think that the best
text style that I have created is the final one with the image of the
skyline creating the letters. This one is the most clear and could be
useful for a front cover.
What would you improve if you did it again?
If I was to create other text types, next time I would focus on making
sure that the styles are readable. This is because with some of the
styles I have created they are slightly unclear. So making sure that the
text is clear and interesting is defiantly something I will focus on next
time.
21. Evaluation
What did you like about your image?
I like the style and overall look of the comic book images. I like the fact
the the images can look very realistic or quite abstract. In my images I
like the shadow detail, especially in my final image, which looks more
realistic that the others because of the high detail in the threshold
step. Overall I really like the images I have created in this style and
enjoyed changing the colours and appearance of the images.
What would you improve if you did it again?
If I was to use this style again, I would look more into the use of the
text boxes as in some of my images I don’t feel like they truly fit the
image and they don’t appear to have been added carefully, and
therefore stand out.
23. Evaluation
What did you like about your image?
I really like the image that I have created and feel that it combines the
comic book a style to use it as a story. I like the fact that this process is
quicker and an easier way of achieving a story than creating every
aspect. Overall I really like the image that I have created and I feel that
it could be used as a way to create a story.
What would you improve if you did it again?
If I was to do this again I would possibly try and have a more
interesting story as well as use more images of the page. I feel that if
the story could have been better and if I had the chance I would add
more detail and location. Also I think if I was to use more images the
final image would be fuller and have many more interesting aspects.
25. Evaluation
What did you like about your images?
I like the small animal images I have drawn and parts of the logos and
symbols. However I don’t feel that my person and some other aspects
are quite as good. My best image is of the lion which I feel has good
detail, but looks quite cartoon like in style. I feel this image as well as
some of the other animals would work well in a child's story.
What would you improve if you did it again?
If I was to do this again I would take longer to draw my images, and
add more detail including colour. If I was to take longer and develop
my images I feel that they would, overall come out with a better
standard. If I added colour to some of my images I think this would
elevate them to having a much more interesting appearance.
27. Evaluation
What did you like about your image?
I like the overall finish of this image and how it clearly shows the
western landscape. I really like the colours in this image and there
brightness adds a lot of aesthetic value to the image. Overall I think
this image works well in the style I have tried to create it in, and looks
good as a cartoon.
What would you improve if you did it again?
There are however a few things that I know could be improved if I was
to create this image again. First of all I would be more careful with
detail especially in the grass areas, which I feel could have tone
variation to make the area look better. One last thing that could be
improved is the text, now I feel that it is too small and for some may
be hard to read.
33. Rumpelstiltskin
Rupelstiltskin is the title character in the story.
In my version I want him to appear elf like. He
needs to appear kind so it is believable that he
would be trusted. But he also needs to be evil
and have some scare factor to him therefore he
might have one then more version especially in
his final scene, where he becomes angry.
34. Elizabeth
Elizabeth is the main character in the story she
is featured in most of the book. I would like the
character to look like the images below. For the
story there will be two version of this character,
there needs to be a pauper version for the
beginning of the story and a princess like
version at the end, once she has married the
prince.
35. Prince
The Prince- In the original story there is not a prince and instead the woman marries
the King. Because in my version the king is shown to be a nasty greedy man I thought it
would be better for the woman to marry a prince. The prince in my story will feature
heavily at the end and he has to look like a strong character. In my version the prince
is going to find out Rupelstiltskins name, so he is an important character.
36. Miller
Miller: Elizabeth's
father, this character
is only on one page so
is not to important. I
would like him to be
old and quite fat. He
also needs to appear
as a pauper.
The King is one of the
villains of the story.
His greed leads him to
lock up Elizabeth and
force her to turn straw
to gold (Which she
cannot do. The king
needs to be old and
rich, so his
appearance should be
something like one of
these images.
37. Baby
The baby in the
story is one of the
most important
aspects. However
because this
character actually
doesn’t do
anything, I have
chosen to have a
baby in a blanket.
38. Proposal
Dimensions
Number of pages- 11. Page size 25cm by 19cm
Story Overview
Beginning- In the castle a young millers daughter “Elizabeth” and the prince, play in the castle. After a few years the miller and his daughter are
visiting the castle again, when the miller lies to the king and tells him that Elizabeth can spin straw into gold. The greedy king had Elizabeth placed in a
dungeon.
Middle- Elizabeth starts to cry, when she hears a voice and looks up to see a strange man stood in the dungeon. The man tells her that he can spin
straw into gold and asks for something in return. Elizabeth hands over her mother’s necklace. Then the man sits at the spinning wheel and through
the night turns the straw into gold. In the morning the king arrives to see all the gold and in his greed has the room refilled, with even more straw.
The king then speaks to Elizabeth and says that if she spins all of this straw into gold she may marry his son the prince. Again when the king has left
she begins to cry, then the man appears and asks for payment before he makes the straw gold. Elizabeth has nothing and continues to cry, then the
man tells her that if she promises him her first born child he will turn the straw to gold. Elizabeth doubts the man would actually want a child and so
agrees to the promise. Over night the man again turns the straw into gold.
Ending- Because all of the straw had been spun into gold the king agreed that she could marry the prince. After there wedding Elizabeth and the
prince had a child, a baby boy. One day the man returned and demanded that Elizabeth hand over her baby, Elizabeth begged the man for some way
to undo there promise. The man told Elizabeth that if she found out what his name was within a week, he would not take her child. Over the next
week all of the kingdom searched for the strange little man, on the final night the prince stumbled upon a camp where he watched the man dance
around the fire and overheard the man sing his name. The next day the man came to the castle and asked Elizabeth to guess his name. Elizabeth
joked guessing strange names, and after the man got mad he demanded that she have one final guess. Elizabeth spoke his name Rumpelstiltskin, and
the man disappeared. Then the kingdom celebrated and nobody heard from Rumpelsiltskin again, the end.
Export Format
PDF
Advantages: Allows access to the content without Photoshop software.
Disadvantages: PDF file reader is needed to open this type of document.
39. Deadline
15th of January 2016- Deadline for pages of book
Audience
The audience I am aiming for is 4-8 year old boys and girls. I think that 4-8 is the
right age for this story because there is some minor risk in the story and the
character Rumpelstiltskin could be seem as quite a scary figure. I feel that both boys
and girls can appreciate this story as there is and adventure type risk as well as
magical elements. I also believe that any child with an interest in adventure or fairy
tale story's will like this book. Overall I think that any child of the 4-8 in and English
speaking place could read the story I am creating.
Production Methods
The production method I am going to use as the main way of creating my story is
Rotoscoping. I choose to use this method because I feel that the past images I have
created with this have worked very well. I also think that Rotoscoping will give the
cartoon and realistic style I am trying to use. I may also use some other methods
such as shape, when I am creating backgrounds. Overall these will be the two main
techniques that I will utilise when creating my children's book, I think that this
combination will work well and give good illustrations that children will find
interesting and complimentary to the story.
40. What are the strengths of the proposal? What areas of the proposal need further work?
The proposal is very strong. Your story is very well
put together and I agree with your age range. The
files size you have picked I think is suitable also.
Am not sure, you have done very well.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
The idea generation is very good there are lots of
great ideas and you have gone into a lot of detail.
Its clear and easy to read and I like how you have
laid it out.
Think you have done enough well done.
41. What are the strengths of the proposal? What areas of the proposal need further work?
You have though through your book in detail, its
good that you have the page size and how many
pages you want. I like your production method you
will get good quality images by doing it that way. It’s
good that you have though out your story and you
know where your going with it.
What is your font and text size. Rotoscoping may
take some time.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
You have though out what you have wanted to do
very well, you have given me a clear image of what
you wanted to do for your book and what the
characters looked like.
What made you want to do rumplestiltskin and what
was your inspiration.
Sorry there’s not that much, your computer froze
42. What are the strengths of the proposal? What areas of the proposal need further work?
I think the proposal is incredibly well thought out
and detailed. I like how you have a clear idea of
exactly what you want to do and I think the detail
you have used will help you create a really good
book.
I think its written really well and personally I don’t
think you need any further work on it.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
You have gone into immense detail which I can
imagine has helped you create a strong idea of
what you’d like to achieve with your end product. I
like how you haven’t used vague mind maps and
instead you’ve elaborated really well and come up
with some really good ideas.
I think you have researched really well and have
enough ideas to create your book and therefore I
don’t really think you need any further
improvements to your idea generation.
43. Feedback Summary
Sum up your feedback.
Overall my feedback was very positive, everyone has said that I have gone into a lot of
detail about how I would like my story to appear and be made. Some things do need to
have something's added to them, but they are minor details which I have not decided
upon yet such as font style and size.
Which parts of your feedback do you agree with and why?
One person in my feedback has shown there concern about the production time of my
chosen technique rotoscoping, I see where this comment has come from as when taking
time to add immense detail the process can take a long time. To avoid running out of
time I will plan out my time, into making the contents and putting the pages together.
Which parts of your feedback do you disagree with and why?
There are no parts of the feedback that I strongly disagree with.
44. Original Script
-http://www.worldoftales.com/Rumpelstiltskin.html
There was once a miller who was poor, but he had one beautiful daughter. It happened one day that he came to
speak with the king, and, to give himself consequence, he told him that he had a daughter who could spin gold
out of straw. The king said to the miller, "That is an art that pleases me well; if thy daughter is as clever as you
say, bring her to my castle to-morrow, that I may put her to the proof."
When the girl was brought to him, he led her into a room that was quite full of straw, and gave her a wheel and
spindle, and said,
"Now set to work, and if by the early morning thou hast not spun this straw to gold thou shalt die." And he shut
the door himself, and left her there alone.
And so the poor miller's daughter was left there sitting, and could not think what to do for her life; she had no
notion how to set to work to spin gold from straw, and her distress grew so great that she began to weep. Then
all at once the door opened, and in came a little man, who said,
"Good evening, miller's daughter; why are you crying?"
"Oh!" answered the girl, "I have got to spin gold out of straw, and I don't understand the business."
Then the little man said,
"What will you give me if I spin it for you?"
"My necklace," said the girl.
The little man took the necklace, seated himself before the wheel, and whirr, whirr, whirr! three times round and
the bobbin was full; then he took up another, and whirr, whirr, whirr! three times round, and that was full; and so
he went on till the morning, when all the straw had been spun, and all the bobbins were full of gold. At sunrise
came the king, and when he saw the gold he was astonished and very much rejoiced, for he was very avaricious.
He had the miller's daughter taken into another room filled with straw, much bigger than the last, and told her
that as she valued her life she must spin it all in one night. The girl did not know what to do, so she began to cry,
and then the door opened, and the little man appeared and said,
45. Original Script
-http://www.worldoftales.com/Rumpelstiltskin.html
"What will you give me if I spin all this straw into gold?"
"The ring from my finger," answered the girl.
So the little man took the ring, and began again to send the wheel whirring round, and by the next morning all
the straw was spun into glistening gold. The king was rejoiced beyond measure at the sight, but as he could never
have enough of gold, he had the miller's daughter taken into a still larger room full of straw, and said,
"This, too, must be spun in one night, and if you accomplish it you shall be my wife." For he thought, "Although
she is but a miller's daughter, I am not likely to find any one richer in the whole world."
As soon as the girl was left alone, the little man appeared for the third time and said,
"What will you give me if I spin the straw for you this time?"
"I have nothing left to give," answered the girl.
"Then you must promise me the first child you have after you are queen," said the little man.
"But who knows whether that will happen?" thought the girl; but as she did not know what else to do in her
necessity, she promised the little man what he desired, upon which he began to spin, until all the straw was gold.
And when in the morning the king came and found all done according to his wish, he caused the wedding to be
held at once, and the miller's pretty daughter became a queen.
In a year's time she brought a fine child into the world, and thought no more of the little man; but one day he
came suddenly into her room, and said,
"Now give me what you promised me."
The queen was terrified greatly, and offered the little man all the riches of the kingdom if he would only leave the
child; but the little man said,
"No, I would rather have something living than all the treasures of the world."
Then the queen began to lament and to weep, so that the little man had pity upon her.
"I will give you three days," said he, "and if at the end of that time you cannot tell my name, you must give up the
child to me”
46. Original Script
-http://www.worldoftales.com/Rumpelstiltskin.html
Then the queen spent the whole night in thinking over all the names that she had ever heard, and sent a messenger
through the land to ask far and wide for all the names that could be found. And when the little man came next day,
(beginning with Caspar, Melchior, Balthazar) she repeated all she knew, and went through the whole list, but after each
the little man said,
"That is not my name."
The second day the queen sent to inquire of all the neighbours what the servants were called, and told the little man all
the most unusual and singular names, saying, "Perhaps you are called Roast-ribs, or Sheepshanks, or Spindleshanks?" But
he answered nothing but
"That is not my name."
The third day the messenger came back again, and said,
"I have not been able to find one single new name; but as I passed through the woods I came to a high hill, and near it
was a little house, and before the house burned a fire, and round the fire danced a comical little man, and he hopped on
one leg and cried,
"To-day do I bake, to-morrow I brew,
The day after that the queen's child comes in;
And oh! I am glad that nobody knew
That the name I am called is Rumpelstiltskin!"
You cannot think how pleased the queen was to hear that name, and soon afterwards, when the little man walked in and
said, "Now, Mrs. Queen, what is my name?" she said at first,
"Are you called Jack?"
"No," answered he.
"Are you called Harry?" she asked again.
"No," answered he. And then she said,
"Then perhaps your name is Rumpelstiltskin!"
"The devil told you that! the devil told you that!" cried the little man, and in his anger he stamped with his right foot so
hard that it went into the ground above his knee; then he seized his left foot with both his hands in such a fury that he
split in two, and there was an end of him.
47. Story Breakdown.
1. (Introduction) – Little Prince and Elizabeth are friends.
2. Miller lies and tells the king his daughter can spin straw into gold
3. The King arrests Elizabeth and tells her she must spin the room full of straw into gold.
4. Elizabeth meets Rupelstiltskin who offers to turn the straw into gold in return for a
necklace.
5. in the morning the King sees all the gold. He has the room filled again, but this time is
she succeeds, Elizabeth can marry the prince.
6. Again Rumpelstiltskin appears, but this time he wants her first born child.
7. The king sees all the gold and Elizabeth marries the Prince. Baby is born
8. Rumpelstiltskin appears and asks for the baby. He gives one week to guess his name.
9. The prince overhears the man say his name in the woods.
10. Elizabeth guesses his name RUPELSTILTSKIN. The man disappears.
11. Elizabeth and the Prince become King and Queen. The end.
48. Final Script
Final script goes here.
Once upon a time in a far away land, lived a greedy king. The King took everything he wanted, if it belonged to
him or not. The King had a son who was best friends with the Miller’s daughter Elizabeth, the children always
played together throughout the whole kingdom.
After some years the two were now grown up. The Miller was so proud of his daughter and often boasted about
her to all the kingdoms people. One day the Miller was dining with the King, when the King began to tell story's
of how the prince had battled a dragons. The jealous Miller told the greedy King that his daughter Elizabeth
could spin straw into gold.
The greedy King ordered his knights to arrest Elizabeth and lock her in a room full of straw. The King told her that
she must turn all of the straw into gold. Elizabeth pleaded with the King that she couldn’t spin straw into gold,
but the King wouldn’t listen. Once he left, Elizabeth sat alone and cried
Knowing she couldn’t spin straw into gold, Elizabeth wished someone would help her. When she turned round, a
strange small man stood in the dungeon. The man told Elizabeth that he would spin the straw into gold for her
but he wanted something in return. Elizabeth handed over her mother’s necklace, and the strange man began
his work.
In the morning Elizabeth woke up to see the room full of gold instead of straw. When the King entered he was so
exited to see all of his gold, in his greed he filled the room with even more straw. The King then promised
Elizabeth that if she spun all of the straw into gold she could marry the Prince.
Again Elizabeth began to cry and again the strange man appeared and offered his help. But Elizabeth had nothing
to offer him in return, so the strange little man asked for her first born child. Elizabeth thought that the man
wouldn’t want to take care of a baby, so she agreed. The the man sat at the spinning wheel and again began to
work.
49. Final Script
Final script goes here.
In the morning the king arrived again to see all the straw had been spun into gold. To keep his promise the next
day the Prince and Elizabeth were married, in a grand celebration for the whole kingdom. The next year Elizabeth
had a baby boy, the whole kingdom was so happy.
However, the day after the new prince was born the strange man walked into the castle. He stood and demanded
that Elizabeth kept her promise, and handed over her child. Elizabeth begged the man to take gold and jewels,
but he refused. The strange man then offered her a chance to keep her child, if she guessed his name within a
week.
For the next seven days the whole kingdom searched for the little man, but nobody could find him. One night,
while riding in the woods, the Prince stumbled upon a campfire. He looked around to see the strange little man
dancing and then he spoke his name. RUMPELSTILTSKIN.
The last day had arrived and the strange man appeared, in the throne room. Elizabeth teased the man guessing
silly names, But the man got mad. He gave one last change for Elizabeth to guess his name. Elizabeth smiled at
him, and asked if his name was RUMPELSTILTSKIN. The man looked shocked and couldn’t believe she had
guessed his name ,he was so angry that he disappeared.
The Kingdom celebrated that there baby Prince was safe. Because of their bravery, Elizabeth and the prince
became King and Queen. As for RUPELSTILTSKIN he was never heard from again.
50. Digital Flat Plans
Page 1 Page 2 Page 3 Page 4
Page 5 Page 6 Page 7 Page 8
Page 9 Page 10 Page 11
Text HereText Here
Text HereText Here
Text Here
Text Here
Text Here
Text Here
Text Here
Text Here
Text Here
1- Wide landscape view of castle
2- Close up of two characters sat at table
(Throne Room)
3- Large room full of straw and a spinning
wheel.
4- same room but close up of strange man.
5- same room now full of gold.
6- Same room again full of even more straw.
7- Same room full of even more gold.
8- Throne room characters holding baby.
9- Forest setting with a camp (Dark scene)
10- Throne room again similar to page 8.
11- Ending night sky with firework
celebration.
52. Changes made
• Final Script Draft two
In the morning the king arrived again to see all the straw had been spun into gold. Amazed by all the
riches, the king let Elizabeth go from the dungeon. The King remained in the dungeon surrounded by his
precious gold. Elizabeth ran home and told her father the whole story, about the strange man.
NEW PAGE-The next week the Prince and Elizabeth were married, in a grand celebration for the whole
kingdom. Elizabeth and her father moved into the castle and were so exited. The next year Elizabeth had
a baby boy, the whole kingdom was so happy.
However, the day after the new prince was born the strange man walked into the castle. He stood and
demanded that Elizabeth kept her promise, and handed over her child. Elizabeth begged the man to
take gold and jewels, but he refused. The strange man then offered her a chance to keep her child, if
she guessed his name within a week.
For the next seven days the whole kingdom searched for the little man, but nobody could find him. One
night, while riding in the woods, the Prince stumbled upon a campfire. He looked around to see the
strange little man dancing and then he sung his name. RUMPELSTILTSKIN.
The last day had arrived and the strange man appeared, in the throne room. Elizabeth teased the man
guessing silly names, But the man got mad. He gave one last change for Elizabeth to guess his name.
Elizabeth smiled at him, and asked if his name was RUMPELSTILTSKIN. The man looked shocked and
couldn’t believe she had guessed his name ,he was so angry that he disappeared.
The Kingdom celebrated that there baby Prince was safe. Because of their bravery, Elizabeth and the
prince became King and Queen. As for RUPELSTILTSKIN he was never heard from again.