- Sammy is upset that Joe broke his promise to attend a family weekend and instead went with his friends. They argue over the phone.
- Joe calls Sammy late at night, injured and apologizing. He says vague things that concern Sammy.
- At Joe's funeral, Sammy leaves a voicemail wishing he had told her he was seriously injured, so she could have comforted him in his last moments. She is devastated that their last words were an argument.
1. Sammy gets upset with her boyfriend Joe after he breaks his promise to attend a family weekend with her. During a late night phone call, Joe apologizes but seems distressed.
2. In their next call, Joe continues to apologize while sounding injured. He hints that he shouldn't have gone away for the weekend.
3. In a voicemail left for Joe after his death, Sammy expresses her regret that Joe didn't tell her he was seriously injured, so she could have comforted him in his final moments. She finds solace that their last words were loving rather than angry.
The document proposes a new game show called "A Quiz Show to Cheat the System and Test Your Loyalties". It would feature teams of 3 friends competing through 3 rounds of gameplay that progressively encourage cheating and sabotage between teammates. The final round challenges the highest scoring team to either win together or for one teammate to take sole glory. The document outlines the proposed format, rounds, target audience, host and contestant archetypes, visual elements, and what makes the show's concept unique in pitting friendships against winning.
The document proposes a new quiz show called "Cheat Box" that would test the loyalties of teams of friends. It would air after 9PM on BB3 and target university students aged 18-24. Contestants would work together in early rounds to earn points for their team. However, in the final round one player could secretly sabotage their friends' answers in order to take the prize individually. Viewers would also be engaged by having influence over the questions asked.
Michael Lehmann is an American film director known for movies such as Heathers (1988), Meet the Applegates (1990), and Airheads (1994). Since the release of Heathers, school gun regulations and awareness of teen suicide have increased, so some plot points around guns and suicide in the movie would likely not happen today. Also, homosexuality is now more widely accepted, so aspects of characters Ram and Kurt being portrayed as gay would not be as notable. The movie costumes in the musical version of Heathers differ from the original film by having the main characters dressed head-to-toe in their signature colors of red, blue, and black rather than just one item of clothing in their color.
Isaac is a 21-year-old man who works part-time as a bar man. He feels resentful living with his mother and father still and jealous of his more successful brother. One day at work, he meets the waiter Lilith and starts to socialize more. He begins to accept that this is his current situation and plans to make the most of it by socializing and enjoying his existence.
Sydney Pooleman is planning a short film called "Family First". The target audience is 16-25 year olds, especially females, who are working class or middle class students or part-time workers. Primary research found the audience prefers mindless zombie hoards and values like family in characters. The budget allocates funds for equipment, props, actors, and travel. Locations include 29 Wicston Way for corridor, exterior, car, garden and kitchen scenes. A production schedule spans 9 weeks for research, planning, filming, editing, music, and completion. Contingency planning addresses issues like corrupted memory cards or drained batteries.
- Sammy is upset that Joe broke his promise to attend a family weekend and instead went with his friends. They argue over the phone.
- Joe calls Sammy late at night, injured and apologizing. He says vague things that concern Sammy.
- At Joe's funeral, Sammy leaves a voicemail wishing he had told her he was seriously injured, so she could have comforted him in his last moments. She is devastated that their last words were an argument.
1. Sammy gets upset with her boyfriend Joe after he breaks his promise to attend a family weekend with her. During a late night phone call, Joe apologizes but seems distressed.
2. In their next call, Joe continues to apologize while sounding injured. He hints that he shouldn't have gone away for the weekend.
3. In a voicemail left for Joe after his death, Sammy expresses her regret that Joe didn't tell her he was seriously injured, so she could have comforted him in his final moments. She finds solace that their last words were loving rather than angry.
The document proposes a new game show called "A Quiz Show to Cheat the System and Test Your Loyalties". It would feature teams of 3 friends competing through 3 rounds of gameplay that progressively encourage cheating and sabotage between teammates. The final round challenges the highest scoring team to either win together or for one teammate to take sole glory. The document outlines the proposed format, rounds, target audience, host and contestant archetypes, visual elements, and what makes the show's concept unique in pitting friendships against winning.
The document proposes a new quiz show called "Cheat Box" that would test the loyalties of teams of friends. It would air after 9PM on BB3 and target university students aged 18-24. Contestants would work together in early rounds to earn points for their team. However, in the final round one player could secretly sabotage their friends' answers in order to take the prize individually. Viewers would also be engaged by having influence over the questions asked.
Michael Lehmann is an American film director known for movies such as Heathers (1988), Meet the Applegates (1990), and Airheads (1994). Since the release of Heathers, school gun regulations and awareness of teen suicide have increased, so some plot points around guns and suicide in the movie would likely not happen today. Also, homosexuality is now more widely accepted, so aspects of characters Ram and Kurt being portrayed as gay would not be as notable. The movie costumes in the musical version of Heathers differ from the original film by having the main characters dressed head-to-toe in their signature colors of red, blue, and black rather than just one item of clothing in their color.
Isaac is a 21-year-old man who works part-time as a bar man. He feels resentful living with his mother and father still and jealous of his more successful brother. One day at work, he meets the waiter Lilith and starts to socialize more. He begins to accept that this is his current situation and plans to make the most of it by socializing and enjoying his existence.
Sydney Pooleman is planning a short film called "Family First". The target audience is 16-25 year olds, especially females, who are working class or middle class students or part-time workers. Primary research found the audience prefers mindless zombie hoards and values like family in characters. The budget allocates funds for equipment, props, actors, and travel. Locations include 29 Wicston Way for corridor, exterior, car, garden and kitchen scenes. A production schedule spans 9 weeks for research, planning, filming, editing, music, and completion. Contingency planning addresses issues like corrupted memory cards or drained batteries.
The document provides feedback from a client on a promotional video produced for a nursery. The client noted that there was a lack of narration from the children due to unusable sound files. They felt the footage was well edited but too organized and could benefit from some chaos to reflect the nursery atmosphere. The music was a positive aspect that flowed well. The titles could be smaller. Overall the client was happy with the final video and felt it met their goals despite the missing narration.
This document provides details for Sydney Pooleman's short film project titled "Family First". It includes research on the target audience and genre preferences, a proposed budget and scheduling for production over 9 weeks, location information for filming, and contingency planning. The target audience is 16-25 year olds across working class, middle class, students and part-time workers who prefer zombie films featuring mindless hoards revealed through clues rather than a sudden twist. A £60 budget is allocated across equipment, props, actors and travel. Production is scheduled in weekly blocks for research, planning, filming, editing and post-production work. Locations include the filmmaker's home for multiple scenes. Contingency planning addresses potential issues like equipment
The document provides details for producing a promotional video for Blue Sky Day Nursery. It includes a client profile, brief, required footage and interviews, permissions needed, deliverables, project schedule, roles and interviews to be filmed, contingencies, and a shot list of footage taken. The goal is to create a full length promotional video and repeating videos showcasing the nursery's activities, funding, locations, parties, and times through interviews and footage of the different rooms and activities.
The document discusses different types of briefs that creators may receive from clients including contractual, formal, informal, co-operative, negotiated, commission, tender, competition, and my brief. It outlines the definition, advantages, and disadvantages of each brief type. Key information provided includes that contractual briefs guarantee work and payment but may result in legal action for not following the agreement, while informal briefs give creators free reign but are risky with no documentation of agreements. The document emphasizes the importance of thoroughly reading and negotiating the brief to clarify expectations and avoid issues before production starts.
The document discusses the purposes and evolution of television idents (channel branding/identification segments) in the UK. It explains that idents were originally used to distinguish channels as the number of options increased, but now also aim to attract and retain audiences within a broadcaster's channels. The ident styles of BBC1, BBC2, ITV, Channel 4 and Channel 5 are analyzed in terms of how they reflect the personalities and programming of each channel.
The document provides details on the production of idents for a fictional youth TV channel called The Grid. It includes descriptions of three ident concepts that involve playing retro-style phone games. The selected ident for production involves a crane game where the player drops blocks to build a tower and reveal the logo. The ident sequence includes shots of gameplay, a zoom out to show it's on a phone, a high score screen, a reaction shot of the player, and finally the logo animation.
The client, York College, has requested a promotional video for potential students aimed at 15-16 year olds. The video must be filmed on site at the college and showcase the facilities, equipment, and coursework. It should include an interview highlighting the digital creative media course. Motion graphics and the college branding must also be included. Existing promotional videos from similar clients were reviewed for inspiration. An initial proposal was created, outlining the content, purpose, target audience, production roles, and schedule. Resources, a structural breakdown, and contingency plan were also created to prepare for the shoot.
This document provides a proposal for a set of idents for a fictional youth TV channel called "The GRID". It outlines the content, purpose, and target audience of 17-21 year olds. It discusses the planning, production methods, and management of the project. Key elements include designing 3 game-based idents involving dots, blocks, and falling boxes. Animation and motion graphics will be used to composite the game footage over live action shots of a player on their phone. A budget and schedule are included to complete the idents by a deadline of December 22nd.
The document provides details on the planning, production, and completion of a music video for the song "Her Name Is Alice" by Sydney Pooleman. It includes research and idea generation, looking into similar music videos for inspiration, a final decision on the artist and song, and hypothetical budgeting and planning work. Footage logs track the footage collected and whether it will be used in the final video.
The document discusses different types of camera lenses including zoom, prime, wide angle, standard, and telephoto lenses. It also covers camera processes such as aperture, shutter speed, and white balance which control aspects like depth of field, exposure time, and color rendition. The document concludes by discussing various post-processing techniques in Photoshop like dodging and burning, cropping, and filters that can be used to enhance photographs.
The document compares television idents for BBC1 and Movies 24. BBC1 idents feature groups of diverse people engaged in various activities to represent the channel's inclusive appeal to all audiences. Movies 24 idents depict intimate scenes of one or two people to set a relaxing tone for watching films at home. While BBC1 must consider stereotypes and appeal broadly, Movies 24's challenges involve making idents comforting on a small budget. Both opt for calm, slow-paced visuals and sound, though BBC1's logo is subtle while Movies 24 prominently displays its name. Overall, the BBC1 idents most successfully achieve their universal theme.
This document discusses designing TV idents for a new channel. It outlines researching ideas through mind mapping and considering production methods like motion tracking and animation. The target audience is described as mostly female, average age of 19, from middle-class backgrounds with left-wing political views. Other channels with similar audiences are noted, such as E4 and Comedy Central which both focus on comedy programming.
The production log summarizes the production process for an ident created for a youth TV channel. It describes how the ident was animated using repeated drop sequences in After Effects. Green screen techniques were used to composite the animated game onto a phone screen. Files were organized across folders for design, footage, planning, production and screenshots. While not as polished as professional idents, the animation and motion tracking turned out well despite limitations with the live action elements. Legal and ethical considerations including creating original music and assets and obtaining permissions are noted.
The document discusses the first stage of designing TV idents which includes researching the target audience. The target audience for the channel is mostly female aged 17-21 from middle-class, left-leaning households with a monthly spare income of around £416.67. Example channels for this audience include E4, Comedy Central, and Horror channels as they appeal to younger viewers.
This document provides details on the planning and production for a student's motion graphics assignment involving three video ident designs for a youth TV channel. It includes concepts, logo designs, sound designs, and storyboards for each ident. It also includes a production schedule, risk assessment, and contingency plan. The student has chosen to produce Ident 3, which involves animating falling blocks in a tower game. The production will involve filming live action, animating game graphics, and editing all elements together over a 5 week period. Potential risks and solutions are identified.
The document discusses the purposes and evolution of television idents (channel branding/identification segments) over time as more channels were introduced. It provides examples of idents from various UK channels like BBC1, BBC2, ITV, Channel 4, and Channel 5. The idents are meant to brand each channel, appeal to audiences, and distinguish one channel from others as competition for viewers increased. Their design and themes have had to adapt to represent the channel's personality and programming as the number of channels expanded.
The document discusses motion graphics and visual effects techniques used in films. It provides examples such as:
1) Saul Bass' minimalist title sequences in the 1950s that helped evolve motion graphics by setting the tone for films.
2) The use of matte paintings in early films to create backgrounds and save budget by avoiding expensive locations.
3) Pixar's development of CGI starting in the 1980s, culminating in the first fully computer animated film, Toy Story, in 1995.
The document discusses techniques in film editing, providing examples from early films. It defines editing as connecting two shots into a sequence. Early filmmakers like the Lumiere Brothers used single, unedited shots while Georges Méliès used plot and editing. Sergei Eisenstein developed montage editing. The document also covers cut types, relationships between shots, and continuity editing techniques like 180 degree rule and shot reverse shot. Intensified continuity refers to faster cutting pace in modern films to engage audiences. As a case study, the document analyzes editing in the Avengers film using parallel cutting and jump cuts between characters.
This document provides information about planning and preparation for a music video production. It includes:
- Research on other music videos for inspiration
- Budget planning with estimated costs for locations, equipment, casting, and other expenses
- Storyboarding and shot listing to visualize scenes
- Scheduling production over multiple days including filming and editing
- Call sheets detailing locations, times, transportation and emergency contacts for the production days
This document provides guidance for a case study assignment on music video production. It includes 5 tasks to complete:
1) Understanding the purposes and strategies of music videos.
2) Exploring styles, techniques and conventions used in music video production.
3) Conducting a case study analysis of at least 3 music videos considering points from tasks 1 and 2.
4) The document also provides learning outcomes, assessment criteria, and tips for completing the case study. It encourages using examples and linking to external videos to support points.
The document provides feedback from a client on a promotional video produced for a nursery. The client noted that there was a lack of narration from the children due to unusable sound files. They felt the footage was well edited but too organized and could benefit from some chaos to reflect the nursery atmosphere. The music was a positive aspect that flowed well. The titles could be smaller. Overall the client was happy with the final video and felt it met their goals despite the missing narration.
This document provides details for Sydney Pooleman's short film project titled "Family First". It includes research on the target audience and genre preferences, a proposed budget and scheduling for production over 9 weeks, location information for filming, and contingency planning. The target audience is 16-25 year olds across working class, middle class, students and part-time workers who prefer zombie films featuring mindless hoards revealed through clues rather than a sudden twist. A £60 budget is allocated across equipment, props, actors and travel. Production is scheduled in weekly blocks for research, planning, filming, editing and post-production work. Locations include the filmmaker's home for multiple scenes. Contingency planning addresses potential issues like equipment
The document provides details for producing a promotional video for Blue Sky Day Nursery. It includes a client profile, brief, required footage and interviews, permissions needed, deliverables, project schedule, roles and interviews to be filmed, contingencies, and a shot list of footage taken. The goal is to create a full length promotional video and repeating videos showcasing the nursery's activities, funding, locations, parties, and times through interviews and footage of the different rooms and activities.
The document discusses different types of briefs that creators may receive from clients including contractual, formal, informal, co-operative, negotiated, commission, tender, competition, and my brief. It outlines the definition, advantages, and disadvantages of each brief type. Key information provided includes that contractual briefs guarantee work and payment but may result in legal action for not following the agreement, while informal briefs give creators free reign but are risky with no documentation of agreements. The document emphasizes the importance of thoroughly reading and negotiating the brief to clarify expectations and avoid issues before production starts.
The document discusses the purposes and evolution of television idents (channel branding/identification segments) in the UK. It explains that idents were originally used to distinguish channels as the number of options increased, but now also aim to attract and retain audiences within a broadcaster's channels. The ident styles of BBC1, BBC2, ITV, Channel 4 and Channel 5 are analyzed in terms of how they reflect the personalities and programming of each channel.
The document provides details on the production of idents for a fictional youth TV channel called The Grid. It includes descriptions of three ident concepts that involve playing retro-style phone games. The selected ident for production involves a crane game where the player drops blocks to build a tower and reveal the logo. The ident sequence includes shots of gameplay, a zoom out to show it's on a phone, a high score screen, a reaction shot of the player, and finally the logo animation.
The client, York College, has requested a promotional video for potential students aimed at 15-16 year olds. The video must be filmed on site at the college and showcase the facilities, equipment, and coursework. It should include an interview highlighting the digital creative media course. Motion graphics and the college branding must also be included. Existing promotional videos from similar clients were reviewed for inspiration. An initial proposal was created, outlining the content, purpose, target audience, production roles, and schedule. Resources, a structural breakdown, and contingency plan were also created to prepare for the shoot.
This document provides a proposal for a set of idents for a fictional youth TV channel called "The GRID". It outlines the content, purpose, and target audience of 17-21 year olds. It discusses the planning, production methods, and management of the project. Key elements include designing 3 game-based idents involving dots, blocks, and falling boxes. Animation and motion graphics will be used to composite the game footage over live action shots of a player on their phone. A budget and schedule are included to complete the idents by a deadline of December 22nd.
The document provides details on the planning, production, and completion of a music video for the song "Her Name Is Alice" by Sydney Pooleman. It includes research and idea generation, looking into similar music videos for inspiration, a final decision on the artist and song, and hypothetical budgeting and planning work. Footage logs track the footage collected and whether it will be used in the final video.
The document discusses different types of camera lenses including zoom, prime, wide angle, standard, and telephoto lenses. It also covers camera processes such as aperture, shutter speed, and white balance which control aspects like depth of field, exposure time, and color rendition. The document concludes by discussing various post-processing techniques in Photoshop like dodging and burning, cropping, and filters that can be used to enhance photographs.
The document compares television idents for BBC1 and Movies 24. BBC1 idents feature groups of diverse people engaged in various activities to represent the channel's inclusive appeal to all audiences. Movies 24 idents depict intimate scenes of one or two people to set a relaxing tone for watching films at home. While BBC1 must consider stereotypes and appeal broadly, Movies 24's challenges involve making idents comforting on a small budget. Both opt for calm, slow-paced visuals and sound, though BBC1's logo is subtle while Movies 24 prominently displays its name. Overall, the BBC1 idents most successfully achieve their universal theme.
This document discusses designing TV idents for a new channel. It outlines researching ideas through mind mapping and considering production methods like motion tracking and animation. The target audience is described as mostly female, average age of 19, from middle-class backgrounds with left-wing political views. Other channels with similar audiences are noted, such as E4 and Comedy Central which both focus on comedy programming.
The production log summarizes the production process for an ident created for a youth TV channel. It describes how the ident was animated using repeated drop sequences in After Effects. Green screen techniques were used to composite the animated game onto a phone screen. Files were organized across folders for design, footage, planning, production and screenshots. While not as polished as professional idents, the animation and motion tracking turned out well despite limitations with the live action elements. Legal and ethical considerations including creating original music and assets and obtaining permissions are noted.
The document discusses the first stage of designing TV idents which includes researching the target audience. The target audience for the channel is mostly female aged 17-21 from middle-class, left-leaning households with a monthly spare income of around £416.67. Example channels for this audience include E4, Comedy Central, and Horror channels as they appeal to younger viewers.
This document provides details on the planning and production for a student's motion graphics assignment involving three video ident designs for a youth TV channel. It includes concepts, logo designs, sound designs, and storyboards for each ident. It also includes a production schedule, risk assessment, and contingency plan. The student has chosen to produce Ident 3, which involves animating falling blocks in a tower game. The production will involve filming live action, animating game graphics, and editing all elements together over a 5 week period. Potential risks and solutions are identified.
The document discusses the purposes and evolution of television idents (channel branding/identification segments) over time as more channels were introduced. It provides examples of idents from various UK channels like BBC1, BBC2, ITV, Channel 4, and Channel 5. The idents are meant to brand each channel, appeal to audiences, and distinguish one channel from others as competition for viewers increased. Their design and themes have had to adapt to represent the channel's personality and programming as the number of channels expanded.
The document discusses motion graphics and visual effects techniques used in films. It provides examples such as:
1) Saul Bass' minimalist title sequences in the 1950s that helped evolve motion graphics by setting the tone for films.
2) The use of matte paintings in early films to create backgrounds and save budget by avoiding expensive locations.
3) Pixar's development of CGI starting in the 1980s, culminating in the first fully computer animated film, Toy Story, in 1995.
The document discusses techniques in film editing, providing examples from early films. It defines editing as connecting two shots into a sequence. Early filmmakers like the Lumiere Brothers used single, unedited shots while Georges Méliès used plot and editing. Sergei Eisenstein developed montage editing. The document also covers cut types, relationships between shots, and continuity editing techniques like 180 degree rule and shot reverse shot. Intensified continuity refers to faster cutting pace in modern films to engage audiences. As a case study, the document analyzes editing in the Avengers film using parallel cutting and jump cuts between characters.
This document provides information about planning and preparation for a music video production. It includes:
- Research on other music videos for inspiration
- Budget planning with estimated costs for locations, equipment, casting, and other expenses
- Storyboarding and shot listing to visualize scenes
- Scheduling production over multiple days including filming and editing
- Call sheets detailing locations, times, transportation and emergency contacts for the production days
This document provides guidance for a case study assignment on music video production. It includes 5 tasks to complete:
1) Understanding the purposes and strategies of music videos.
2) Exploring styles, techniques and conventions used in music video production.
3) Conducting a case study analysis of at least 3 music videos considering points from tasks 1 and 2.
4) The document also provides learning outcomes, assessment criteria, and tips for completing the case study. It encourages using examples and linking to external videos to support points.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"