Sustainable Product & Business Model InnovationThreebility
Lecture notes for the 2018 module Sustainable Product & Business Model Innovation at Steinbeis University Berlin.
The lecture presents established and novel methods for product and business model innovation with a focus on profitability and sustainability (triple bottom line). 38 sustainable business model examples in the are of the circular economy, collaborative & sharing economy and Internet of Things are included. A collaborative sustainable innovation method based on the Sustainable Business Model Canvas is presented as well.
The methods taught in this course have been applied and implemented in practice in a wide range of industries and can be downloaded for free at threebility.com.
The concepts taught in this course have been introduced in several other universities. If you are a university lecturers wishing to introduce these methods into your curriculum, please get in touch.
Keynote presentation by Professor Kathryn Moyle for the International Conference on Teacher Training and Education held in Solo, Indonesia on 5-6 November 2015. This presentation outlines the current global context for higher education in 2015, as a basis for examining the key trends in teacher education in the first decades of the 21st century. The purpose of this paper is to outline the current global contexts for higher education, and to provide an overview of the policies found in teacher education in those countries that consistently produce students who perform highly on international standardized tests such as PISA, TIMSS and PIRLS.
Gen z-gen-alpha-infographic-cm-mc crindle-single-pageMark McCrindle
The launch of the iPad in 2010 coincided with the beginning of our current generation of children, Generation Alpha – and there are now 2.5 million Gen Alphas being born around the globe each week. They were born into a world of iPhones (in fact the word of the year in 2010 when they were first born was “app”), YouTube (there are now 100 hours of YouTube videos uploaded every minute, and in this environment they are more influenced by the visual and the video than the written and the verbal), and Instagram (where life is photographed and shared instantly and globally).
It’s a world where for the first time in history the average age of first marriage (29.7) is older than the average age of first birth (27.7) across OECD countries.
It’s a world of Screenagers where not only do they multi-screen and multi-task, but where glass has become the new medium for content dissemination and unlike the medium of paper, it is a kinaesthetic, visual, interactive, connective and portable format.
It’s truly the millennial generation, born and shaped fully in the 21st century, and the first generation that in record numbers will see in the 22nd century as well.
And that’s why we’ve called them Generation Alpha. And so, after Generations X, Y and Z, it’s not a return to the beginning but the start of a whole new nomenclature for an entirely new generation, in this new millennium.
See our latest infographic on Gen Z and Gen Alpha below. To find out more about these Generations, order your copy of Mark McCrindle's newly updated book, the ABC of XYZ.
The role of Education in an interconnected world webinar - Andreas Schleiche...EduSkills OECD
Andreas Schleicher presents Why is Global Competence so Important? at the OECD Webinar - The role of Education in an interconnected world. https://oecdedutoday.com/oecd-education-webinars/ on 9 March 2023. In this webinar a panel including teachers and experts discussed the importance of global competences and kick off the next Global Teaching InSights initiative, where teachers share best practices.
Sustainable Product & Business Model InnovationThreebility
Lecture notes for the 2018 module Sustainable Product & Business Model Innovation at Steinbeis University Berlin.
The lecture presents established and novel methods for product and business model innovation with a focus on profitability and sustainability (triple bottom line). 38 sustainable business model examples in the are of the circular economy, collaborative & sharing economy and Internet of Things are included. A collaborative sustainable innovation method based on the Sustainable Business Model Canvas is presented as well.
The methods taught in this course have been applied and implemented in practice in a wide range of industries and can be downloaded for free at threebility.com.
The concepts taught in this course have been introduced in several other universities. If you are a university lecturers wishing to introduce these methods into your curriculum, please get in touch.
Keynote presentation by Professor Kathryn Moyle for the International Conference on Teacher Training and Education held in Solo, Indonesia on 5-6 November 2015. This presentation outlines the current global context for higher education in 2015, as a basis for examining the key trends in teacher education in the first decades of the 21st century. The purpose of this paper is to outline the current global contexts for higher education, and to provide an overview of the policies found in teacher education in those countries that consistently produce students who perform highly on international standardized tests such as PISA, TIMSS and PIRLS.
Gen z-gen-alpha-infographic-cm-mc crindle-single-pageMark McCrindle
The launch of the iPad in 2010 coincided with the beginning of our current generation of children, Generation Alpha – and there are now 2.5 million Gen Alphas being born around the globe each week. They were born into a world of iPhones (in fact the word of the year in 2010 when they were first born was “app”), YouTube (there are now 100 hours of YouTube videos uploaded every minute, and in this environment they are more influenced by the visual and the video than the written and the verbal), and Instagram (where life is photographed and shared instantly and globally).
It’s a world where for the first time in history the average age of first marriage (29.7) is older than the average age of first birth (27.7) across OECD countries.
It’s a world of Screenagers where not only do they multi-screen and multi-task, but where glass has become the new medium for content dissemination and unlike the medium of paper, it is a kinaesthetic, visual, interactive, connective and portable format.
It’s truly the millennial generation, born and shaped fully in the 21st century, and the first generation that in record numbers will see in the 22nd century as well.
And that’s why we’ve called them Generation Alpha. And so, after Generations X, Y and Z, it’s not a return to the beginning but the start of a whole new nomenclature for an entirely new generation, in this new millennium.
See our latest infographic on Gen Z and Gen Alpha below. To find out more about these Generations, order your copy of Mark McCrindle's newly updated book, the ABC of XYZ.
The role of Education in an interconnected world webinar - Andreas Schleiche...EduSkills OECD
Andreas Schleicher presents Why is Global Competence so Important? at the OECD Webinar - The role of Education in an interconnected world. https://oecdedutoday.com/oecd-education-webinars/ on 9 March 2023. In this webinar a panel including teachers and experts discussed the importance of global competences and kick off the next Global Teaching InSights initiative, where teachers share best practices.
Collaboration and Tales of Digital Culture from the Social@Scale summit by Sp...Tara Hunt
It’s been 10 years since the Web 2.0 conference launched 2004. We were talking MySpace back then as the behemoth, but there were plenty of emerging social tools: Flickr, Delicious, Blogs, Wikis. And I was a beta tester a few years later on a platform called TWTTR that would go on to become the engine of revolutions around the world. I knew it would be big when we experienced our first ‘twitter quake’.
We’re now in an age where it’s pretty much a given that every business needs a social presence. To not have one would be as ludicrous as not having a webpage…or a phone number even. [A stat about the adoption of online - spending, etc]
Year after year, the technology advances. Today, 30% of the world (and 56% of Americans AND Canadians) are on smart phones and that is growing by 20% each year. MySpace was left in Facebook’s wake years ago and who knows what tomorrow’s hot new platform will be.
And as the technology advances, I get really excited, but I also get really worried. Because the technology is moving quickly, but the culture is not. Or, to be clear, there IS a culture - or rather multiple cultures - that have grown and been catalyzed through the democratization of the web, but not everyone understands what is really going on here:
The web isn’t about the tools or the technology, it is about the culture.
There are 5 new rules for Digital Culture:
1. There is no mass.
2. Listening is more valuable than talking
3. When you see a parade, get in front of it!
4. Trust is the most valuable currency. To earn AND give.
5. Invest in the long term.
I gave this on June 3, 2014, in Toronto, ON, Canada at the Social@Scale Summit hosted by Air Canada, organized by Sprinklr
The One Hour Digital Transformation ProgrammeMax St John
This is a one hour workshop delivered for the Chartered Institute of Housing's "Housing Goes Digital" #hgd14 conference. If you'd like to hear more about it, get in touch with me via Twitter @maxwellstjohn
"Digital Leaders & Digital Leadership" - 2016 Trends, Charity Comms event Eva Appelbaum
Digital leadership and digital transformation in the charity sector for @charitycomms #charitydigital event http://www.charitycomms.org.uk/events/digital-communications-trends-for-2016-and-beyond
Brands And Digital Culture: It Doesn't Have To SuckAvin Narasimhan
Presentation I gave at the end of February 2011 at The Olin School of Business @ Washington University in St Louis. Part of a new marketing seminar series they've started with the goal of bringing different types of industry folks into their classrooms to give lessons of both success and failure to future brand managers and CMOs. My session specifically was around what role digital platforms can play for brands, and to discuss some broad ideas about how it works and doesn't work.
The digital revolution is changing everything. To succeed in this rapidly changing world, businesses face the dual challenge of transforming their organisations whilst staying ahead of the competition.
Brilliant Noise help organisations create the strategy and embed the mindset and behaviours needed to lead and succeed in a digital world.
In this deck we cover:
- The imperative for transformation
- Good and bad examples of change leadership
- Simple diagnostic and evaluation models
- Culture change planning
- Actionable tools and approaches
How to Build Digital Culture in Your OrganisationFilip Baranski
A few useful tips how to deal with transition to digital marketing in big organisations. Pure but often forgotten basics for digital wannabies. Embrace three, key factors and brace yourself!
this slides explains basics of system administration by raising these question, what is system administration? who can become syss admin? how to become sys admin? and discusses about tools used by sys admins.
Collaboration and Tales of Digital Culture from the Social@Scale summit by Sp...Tara Hunt
It’s been 10 years since the Web 2.0 conference launched 2004. We were talking MySpace back then as the behemoth, but there were plenty of emerging social tools: Flickr, Delicious, Blogs, Wikis. And I was a beta tester a few years later on a platform called TWTTR that would go on to become the engine of revolutions around the world. I knew it would be big when we experienced our first ‘twitter quake’.
We’re now in an age where it’s pretty much a given that every business needs a social presence. To not have one would be as ludicrous as not having a webpage…or a phone number even. [A stat about the adoption of online - spending, etc]
Year after year, the technology advances. Today, 30% of the world (and 56% of Americans AND Canadians) are on smart phones and that is growing by 20% each year. MySpace was left in Facebook’s wake years ago and who knows what tomorrow’s hot new platform will be.
And as the technology advances, I get really excited, but I also get really worried. Because the technology is moving quickly, but the culture is not. Or, to be clear, there IS a culture - or rather multiple cultures - that have grown and been catalyzed through the democratization of the web, but not everyone understands what is really going on here:
The web isn’t about the tools or the technology, it is about the culture.
There are 5 new rules for Digital Culture:
1. There is no mass.
2. Listening is more valuable than talking
3. When you see a parade, get in front of it!
4. Trust is the most valuable currency. To earn AND give.
5. Invest in the long term.
I gave this on June 3, 2014, in Toronto, ON, Canada at the Social@Scale Summit hosted by Air Canada, organized by Sprinklr
The One Hour Digital Transformation ProgrammeMax St John
This is a one hour workshop delivered for the Chartered Institute of Housing's "Housing Goes Digital" #hgd14 conference. If you'd like to hear more about it, get in touch with me via Twitter @maxwellstjohn
"Digital Leaders & Digital Leadership" - 2016 Trends, Charity Comms event Eva Appelbaum
Digital leadership and digital transformation in the charity sector for @charitycomms #charitydigital event http://www.charitycomms.org.uk/events/digital-communications-trends-for-2016-and-beyond
Brands And Digital Culture: It Doesn't Have To SuckAvin Narasimhan
Presentation I gave at the end of February 2011 at The Olin School of Business @ Washington University in St Louis. Part of a new marketing seminar series they've started with the goal of bringing different types of industry folks into their classrooms to give lessons of both success and failure to future brand managers and CMOs. My session specifically was around what role digital platforms can play for brands, and to discuss some broad ideas about how it works and doesn't work.
The digital revolution is changing everything. To succeed in this rapidly changing world, businesses face the dual challenge of transforming their organisations whilst staying ahead of the competition.
Brilliant Noise help organisations create the strategy and embed the mindset and behaviours needed to lead and succeed in a digital world.
In this deck we cover:
- The imperative for transformation
- Good and bad examples of change leadership
- Simple diagnostic and evaluation models
- Culture change planning
- Actionable tools and approaches
How to Build Digital Culture in Your OrganisationFilip Baranski
A few useful tips how to deal with transition to digital marketing in big organisations. Pure but often forgotten basics for digital wannabies. Embrace three, key factors and brace yourself!
this slides explains basics of system administration by raising these question, what is system administration? who can become syss admin? how to become sys admin? and discusses about tools used by sys admins.
Overview of Woekpor Digital Literacy InitiativeGameli
Woekpor (meaning try it and see in the Ewe language) is an initiative of the Global Shapers Ho Hub. The project seeks to inculcate digital literacy and problem-solving skills in basic school students and teachers. The presentation gives an overview of what the project is about.
Presented at LOEX 2017 with Trudi Jacobson
Librarians and faculty members from three institutions collaborated to adapt a metaliteracy Digital Citizen badge for use with graduate literacy education students. The multi-faceted goal is not only for these students to affirm their roles as digital citizens, but also to actively teach and model such citizenship to their prospective students. This grant-funded project, which adapts content from an existing metaliteracy badging system, incorporates mechanisms to encourage a community of users, and serves as a model for collaborations with faculty across various disciplines.
In this session, project collaborators will briefly introduce metaliteracy (metaliteracy.org), provide an overview of the badging system (metaliteracybadges.org), and discuss the components added for this project, and mechanisms that worked well for collaborating. We are not only concerned with collaboration within the grant team; we also built components that will encourage educators to create open access learning objects for an Educators Corner and an Educators Conference.
Drawing from expertise as co-creators and researchers in initiatives such as the new ACRL Information Literacy Framework and the Connecting Credentials (connectingcredentials.org) and Global Learning Qualifications Frameworks (funded by the Lumina Foundation), we have worked together to create a robust resource that will be available to every SUNY institution, and, ultimately, to interested institutions beyond SUNY. We encourage participants to actively engage in the presentation by contributing ideas for badging opportunities based on your own professional development and curricular goals to an open forum in the Educators Corner.
The iGeneration - the Future of Education Today! - Are Post Secondary institu...Tom D'Amico
K-12 Districts are transitioning to Digital Learning Environments where digital learning and teaching are prevalent - are post-secondary institutions ready for these digital learners?
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
1. Digital Culture
and
Education
From where it all began
Kerrie Davis
29 October 2012
2. In the Beginning
The first computers began to appear
in NSW High School classrooms
around 1979
I remember this because I was there!
It was in the Maths room
Kerrie Davis
29 October 2012
3. In the Beginning
• ICT had begun to be slowly taken up in
schools throughout the 1980’s
• Until early 90’s Apple ruled supreme in
schools
• The growing phenomena being the
Internet and WWW pressured
the advent of new productivity
• Research to guide best
practices has yet to be developed
Kerrie Davis
29 October 2012
4. In the Beginning
• Schools in NSW all have Internet
connectivity in 1996
• The early days of Internet saw schools and
other education facilities develop websites
• These were merely an information service
– users unable to “interact” with sites
Kerrie Davis
29 October 2012
5. In the Beginning
• High schools begin to introduce Windows
95 PC’s, Apple was more expensive
declining in popularity with schools
• 1997 saw NSW schools start receive the
first official government roll out of PC’s
• 1 for every 12 students
Kerrie Davis
29 October 2012
6. Internet and WWW maturing
• 2001 other services begin to emerge
• Wikipedia, Google, MySpace, Facebook,
Digg, Twitter…
• Known as Software as a Service (SaaS)
applications
• SaaS removes the need for desktop
productivity suites
• Such as Word, Excel and Power Point
Kerrie Davis
29 October 2012
7. WEB 2.0 changes everything
• WWW was moving towards a read/write
platform
• Allowing for “interactivity”
• User could now engage with others
• Contribute and publish information
• Such as graphics, animation, audio and
video
Kerrie Davis
29 October 2012
8. WEB 2.0 changes everything
• Computer now a productivity and
communication network tool
• Web 2.0 effect on education focus of
researchers such as danah boyd
• Web 2.0 becoming common place in
education requires that there be research
Kerrie Davis
29 October 2012
9. Digital Education Revolution
• 2008 Australian government announce
plan
• Every student from Year9-12 to have
access to individual computer
• 2012 this goal is achieved
• Lenovo laptops available for all these
students
Kerrie Davis
29 October 2012
10. Digital Education Revolution
• 2010 Windows 7 and Office 2010 on
NSW school computers
• Interactive whiteboards are readily
available in many class rooms
• Now that the infrastructure is in place –
Where to from here?
Kerrie Davis
29 October 2012
11. Importance of Teacher Education
• Schools must no longer simply teach
computer skills
• Digital technology must be embedded in
the process of education
• Improve educational opportunities
• Boost outcomes, energise learning
experiences
Kerrie Davis
29 October 2012
12. Importance of Teacher Education
• Professional development for teachers
needs to be provided in order for teachers
to be able to deliver suitable educational
outcomes through embedding
technological practices within current
pedagogy. (Buchanan 2011)
Kerrie Davis
29 October 2012
13. Importance of Teacher Education
• The educational landscape has transformed
• Notions of literacy, knowledge and
communication has been altered by digital
technologies
• Educational practices have to change to
accommodate the new learning styles
preferred by this “Digital Native”
generation
• Students need freedom to be able to create
own digital culture and identities
Kerrie Davis
29 October 2012
14. Digital Culture and Education
• Host of new tools that can be utilised in
education
• Google Maps, Google Earth, Google Apps,
Google docs, Google Scholar, Google books
• YouTube, Flickr, Blogs, Wikis
• social networking (Facebook, MySpace)
• Blackboard, Moodle, (interactive learning
platforms)
• Turnitin, (check for plagiarism)
Kerrie Davis
29 October 2012
15. Digital Culture and Education
• Different types of learning (eLearning)
• Interactive classroom
• Independent and Networked learning
• Learning organisations
Kerrie Davis
29 October 2012
16. Digital Culture and Education
Schools
• Interactive platforms like Moodle
enable student’s to participate in online
learning as a supplement and enhancement
to classroom learning.
• Students can access class resources and
participate in further activities.
• Students that are absent due to illness or
some other reason do not need to miss
out on class work, the resources and
activities are still available to them.
Kerrie Davis
29 October 2012
17. Digital Culture and Education
Tertiary
• Distance education has been around in
Australia as long as we have had a postal
service!
• University of Queensland offered first
course by correspondence in 1911
• Digital technologies has vastly changed
our attitudes and opportunities in
obtaining education by distance (online)
Kerrie Davis
29 October 2012
18. Digital Culture and Education
Tertiary
• Students can now take advantage of
available technologies for flexible options
in meeting their educational needs
• AustralianUniversities.com.au gives access
to hundreds of Australian institutions
offering online study options.
Kerrie Davis
29 October 2012
19. Digital Culture and Education
Industry
• Industries can provide online training to
further worker’s knowledge and skills
• A snapshot of some available:
Kerrie Davis
29 October 2012
20. Digital Culture and Education
Self-Directed, Peer based learning
• Freedom and autonomy available that
is less apparent in a classroom setting
• More motivated to learn from peers
• Outcomes emerge through exploration,
(in contrast to classroom learning that
has set predefined goals)
• Social and technological skills are
enhanced by social media and can be
utilised for learning
Kerrie Davis
29 October 2012
21. Digital Culture and Education
Self-Directed, Peer based learning
• Research conducted independently and
alternatively of formal instruction
• Desire to source knowledge out of curiosity or
interest is made easy via Internet
• Thanks to vast tools and communities available
such as Google, Wikipedia, LiveJournal,
DeviantArt to name a miniscule few
Kerrie Davis
29 October 2012
22. Digital Culture and Education
Self-Directed, Peer based learning
• Interest-based social groups and network
communities further enhance thirst for
knowledge and ability to produce
knowledge to contribute to the
communities
• Peer-based sharing and feedback provides
validity, encouragement , status,
recognition and reputation among
likeminded people
Kerrie Davis
29 October 2012
23. Digital Culture and Education
My thoughts in a nutshell
• Digital culture is constantly evolving and
developing, and we all need to be educated on
how to effectively utilise and appreciate the tools
at hand.
• As we are better educated in matters such as our
obligations to privacy and etiquette we inturn
add improvements and enhancements in our
digital cultures
• Education and digital culture go hand in hand
together in the evolution of each other
Kerrie Davis
29 October 2012
24. Digital Culture and Education
In a nutshell
Education is
Digital Culture
enriched,
is enriched,
enhanced and
enhanced and
influenced by
influenced from
digital culture
education
Kerrie Davis
29 October 2012
25. References
Australian Education Network. Available: http://www.australianuniversities.com.au/distance-learning/ Last accessed 29th Oct 2012
Buchanan, R. (2011). Paradox, Promise and Public Pedagogy: Implications of the Federal Government’s Digital Education Revolution. Australian
Journal of Teacher Education. 36 (2), 67-78.
danah boyd. Available: http://www.danah.org/ Last accessed 25th Oct 2012.
Grushka, K. & Donnelly, D. (2010). Digital Technologies and performative pedagogies:
Repositioning the visual. Digital Culture & Education, 2:1, 83-102.
Hasic, S. (2011). The History of ICT in Public Schools.
Available: http://sts.sydneyr.det.nsw.edu.au/files/CC/induction/1-The_History_of_ICT_in_Public_Schools.pdf Last accessed 25th Oct 2012.
Ito, M., Horst, H., Bittanti, M., boyd, d., Herr-Stephenson, B., Lange, P., Pascoe, C., Robinson, L.. (2008). Living and Learning with New Media:
Summary of Findings from the Digital Youth Project.
Available: http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf. Last accessed 26th Oct 2012.
Jenkins, H. (2007). Confronting the Challenges of Participatory Culture - Media Education for the 21st Century (Part Two). Nordic Journal of Digital
Literacy. 2 (2), 97-113.
Moodle. Available: http://moodle.org/about/ Last accessed 26th Oct 2012.
Open Colleges. History of Distance Education. Available: http://www.opencolleges.edu.au/distance-education-distance-education-history.aspx Last
accessed 29th Oct 2012
Kerrie Davis
29 October 2012