The document provides an overview of the nine elements of digital citizenship according to Dr. Clara Bannister. The nine elements are: digital access, digital commerce, digital communication, digital literacy, digital etiquette, digital law, digital rights and responsibilities, digital health and wellness, and digital security. Each element is briefly described in one to three sentences. Resources such as videos and websites are provided for further explanation and student activities related to each element.
Slides to facilitate a conversation with school leaders & administrators around emerging issues related to Digital Citizenship. Both to raise awareness of the multifaceted nature of the subject and identify action items for schools moving forward.
The material here is taken from Mike Ribble's "Nine Elements of Digital Citizenship".
http://digitalcitizenship.net
The internet of things..perspectives for the Nigerian legal systemSimon Aderinlola
The ability for everyday devices to connect with each other and with people is a hot topic.
The Nigerian Communications Commission identified a need for the Nigerian legal system to be aware of present and future possibilities, grey areas and learnings from other countries that have taken proactive steps to prepare for this inevitable future.
Learnings from the EU, USA, China etc are considered. It is comforting to know that no country claims to have its legislation ahead of the tech innovations curve, but the catchup game needs to be at a pace that dragnets the present effectively and constantly repositions for the unknown future.
Regulation should also be smart. Rather than get bogged down regulating aluminium weight for car use, fuel grades for combustion, rather regulate speed (protect lives) and drive regulation by principles that outlive wherever tech wants to go next.
The session was eye-opening for a good number of the aged and candid judges, but it was gladdening to see the mindset: mobile tech is not "that thing", it has to be used, understood and admitted as evidence.
The nerds and more tech savvy should help these 'learned ones' to better embrace tech and help them do their work better for joint good!
Attendee/delegate feedback was candid and NCC hopes to build on this in the coming years.
Jadi infrastruktur TI berjalan diatas infrastruktur publik seperti listrik, gedung dll. Dalam infrastruktur TI dapat dilihat tidak hanya terdiri dari perngakta keras tapi juga terdiri dari perangkat lunak seperti OS, aplikasi middleware dan database.
Kecenderungan infrastruktur semakin hari semakin merambat naik. Semakin banyak komponen perangkat lunak yang menjadi dasar bagi komponen perangkat lunak yang lain untuk dapat bekerja. Contohnya adalah library bahasa pemrograman. Template template design (theme) yang dapat digunakan oleh banyak aplikasi.
Bahkan trend sekarang ada yang disebut SOA (Service Oriented Architecture) yang menyediakan dirinya (aplikasi) untuk dapat digunakan secara bersama oleh aplikasi yang lain. Pengertian infrastruktur dalam TI sudah tidak lagi berarti sesuatu yang statik (hardware) tapi sudah menjadi sesuatu yang lebih fleksible (software).
Lifted by the Cloud is a vision of cloud-based accessibility presentation by Wayne Caswell as part of a contest sponsored by the FCC, the Coleman Institute for Cognitive Disabilities, and Raising the Floor. It’s based on the author’s 2006 presentation on BIG Broadband and Gigabit-to-the-Home.
Slides to facilitate a conversation with school leaders & administrators around emerging issues related to Digital Citizenship. Both to raise awareness of the multifaceted nature of the subject and identify action items for schools moving forward.
The material here is taken from Mike Ribble's "Nine Elements of Digital Citizenship".
http://digitalcitizenship.net
The internet of things..perspectives for the Nigerian legal systemSimon Aderinlola
The ability for everyday devices to connect with each other and with people is a hot topic.
The Nigerian Communications Commission identified a need for the Nigerian legal system to be aware of present and future possibilities, grey areas and learnings from other countries that have taken proactive steps to prepare for this inevitable future.
Learnings from the EU, USA, China etc are considered. It is comforting to know that no country claims to have its legislation ahead of the tech innovations curve, but the catchup game needs to be at a pace that dragnets the present effectively and constantly repositions for the unknown future.
Regulation should also be smart. Rather than get bogged down regulating aluminium weight for car use, fuel grades for combustion, rather regulate speed (protect lives) and drive regulation by principles that outlive wherever tech wants to go next.
The session was eye-opening for a good number of the aged and candid judges, but it was gladdening to see the mindset: mobile tech is not "that thing", it has to be used, understood and admitted as evidence.
The nerds and more tech savvy should help these 'learned ones' to better embrace tech and help them do their work better for joint good!
Attendee/delegate feedback was candid and NCC hopes to build on this in the coming years.
Jadi infrastruktur TI berjalan diatas infrastruktur publik seperti listrik, gedung dll. Dalam infrastruktur TI dapat dilihat tidak hanya terdiri dari perngakta keras tapi juga terdiri dari perangkat lunak seperti OS, aplikasi middleware dan database.
Kecenderungan infrastruktur semakin hari semakin merambat naik. Semakin banyak komponen perangkat lunak yang menjadi dasar bagi komponen perangkat lunak yang lain untuk dapat bekerja. Contohnya adalah library bahasa pemrograman. Template template design (theme) yang dapat digunakan oleh banyak aplikasi.
Bahkan trend sekarang ada yang disebut SOA (Service Oriented Architecture) yang menyediakan dirinya (aplikasi) untuk dapat digunakan secara bersama oleh aplikasi yang lain. Pengertian infrastruktur dalam TI sudah tidak lagi berarti sesuatu yang statik (hardware) tapi sudah menjadi sesuatu yang lebih fleksible (software).
Lifted by the Cloud is a vision of cloud-based accessibility presentation by Wayne Caswell as part of a contest sponsored by the FCC, the Coleman Institute for Cognitive Disabilities, and Raising the Floor. It’s based on the author’s 2006 presentation on BIG Broadband and Gigabit-to-the-Home.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Digital citizenship powerpoint
1. Digital Citizenship
An Overview of the Nine Elements to Becoming a Good Citizen
Dr. Clara Bannister, PhD.
Franklin Military Academy
2. What Is Digital Citizenship?
Digital citizenship can be
defined as the norms of
appropriate, responsible
behavior with regard to
technology use.
http://www.digitalcitizenship.net/nine-elements.html
3. Let’s Watch a Brief Video Clip that
Explains digital citizenship by Inctrl
http://www.teachinctrl.org/videos/livingdigitalworld-student.php
Living in a Digital World
5. The Nine Elements of
Digital Citizenship
1. Digital Access:
full electronic participation in society.
Technology users need to be aware that not everyone has the same
opportunities when it comes to technology. Working toward equal
digital rights and supporting electronic access is the starting point
of Digital Citizenship.
http://www.digitalcitizenship.net/nine-elements.html
6. The Nine Elements of
Digital Citizenship
2. Digital Commerce:
electronic buying and selling of goods.
Technology users need to understand that a large share of market
economy is being done electronically. Legitimate and legal
exchanges are occurring, but the buyer or seller needs to be aware
of the issues associated with it. Users need to learn about how to
be effective consumers in a new digital economy.
http://www.digitalcitizenship.net/nine-elements.html
7. The Nine Elements of
Digital Citizenship
3. Digital Communication:
electronic exchange of information.
One of the significant changes within the digital revolution is a person’s
ability to communicate with other people. In the 21st century,
communication options have exploded to offer a wide variety of choices
(e.g., e-mail, cellular phones, instant messaging). The expanding digital
communication options have changed everything because people are able
to keep in constant communication with anyone else. Now
everyone has the opportunity to communicate and collaborate with anyone
from anywhere and anytime. Unfortunately, many users have not been
taught how to make appropriate decisions when faced with so many
different digital communication options.
http://www.digitalcitizenship.net/nine-elements.html
8. The Nine Elements of
Digital Citizenship
4. Digital Literacy:
process of teaching and learning about technology and the use of technology.
A renewed focus must be made on what technologies must be taught as well as how it
should be used. New technologies are finding their way into the work place that are
not being used in schools (e.g., Videoconferencing, online sharing spaces such as
wikis). In addition, workers in many different occupations need immediate
information (just-in-time information). This process requires sophisticated searching
and processing skills (i.e., information literacy). Learners must be taught how to
learn in a digital society. In other words, learners must be taught to learn anything,
anytime, anywhere. As new technologies emerge, learners need to learn how to use
that technology quickly and appropriately. Digital Citizenship involves
educating people in a new way— these individuals need a high degree of information
literacy skills.
http://www.digitalcitizenship.net/nine-elements.html
9. The Nine Elements of
Digital Citizenship
5. Digital Etiquette:
electronic standards of conduct or procedure.
Technology users often see this area as one of the most pressing problems
when dealing with Digital Citizenship. We recognize inappropriate
behavior when we see it, but before people use technology they do not
learn digital etiquette (i.e., appropriate conduct). Many people feel
uncomfortable talking to others about their digital etiquette. Often rules
and regulations are created or the technology is simply banned to stop
inappropriate use. It is not enough to create rules and policy, we must
teach everyone to become responsible digital citizens in this new society.
http://www.digitalcitizenship.net/nine-elements.html
10. The Nine Elements of
Digital Citizenship
6. Digital Law:
electronic responsibility for actions and deeds
Digital law deals with the ethics of technology within a society. Unethical use
manifests itself in form of theft and/or crime. Ethical use manifests itself in the
form of abiding by the laws of society. Users need to understand that stealing or
causing damage to other people’s work, identity, or property online is a crime.
There are certain rules of society that users need to be aware in a ethical society.
These laws apply to anyone who works or plays online. Hacking into others
information, downloading illegal music, plagiarizing, creating destructive worms,
viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or
property is unethical.
http://www.digitalcitizenship.net/nine-elements.html
11. The Nine Elements of
Digital Citizenship
7. Digital Rights & Responsibilities:
those freedoms extended to everyone in a digital world.
Just as in the American Constitution where there is a Bill of Rights, there is
a basic set of rights extended to every digital citizen. Digital citizens have
the right to privacy, free speech, etc. Basic digital rights must be
addressed, discussed, and understood in the digital world. With these
rights also come responsibilities as well. Users must help define how the
technology is to be used in an appropriate manner. In a digital society
these two areas must work together for everyone to be productive.
http://www.digitalcitizenship.net/nine-elements.html
12. The Nine Elements of
Digital Citizenship
8. Digital Health & Wellness:
physical and psychological well-being in a digital technology world.
Eye safety, repetitive stress syndrome, and sound ergonomic practices are
issues that need to be addressed in a new technological world. Beyond
the physical issues are those of the psychological issues that are becoming
more prevalent such as Internet addiction. Users need to be taught that
there are inherent dangers of technology. Digital Citizenship includes a
culture where technology users are taught how to protect themselves
through education and training.
http://www.digitalcitizenship.net/nine-elements.html
13. The Nine Elements of
Digital Citizenship
9. Digital Security (self-protection):
electronic precautions to guarantee safety.
In any society, there are individuals who steal, deface, or disrupt other people.
The same is true for the digital community. It is not enough to trust other
members in the community for our own safety. In our own homes, we put locks on
our doors and fire alarms in our houses to provide some level of protection. The
same must be true for the digital security. We need to have virus protection,
backups of data, and surge control of our equipment. As responsible citizens, we
must protect our information from outside forces that might cause disruption or
harm.
http://www.digitalcitizenship.net/nine-elements.html
14. Let’s watch this video clip on a new and engaging
resource tool to help you stay safe by Google
https://beinternetawesome.withgoogle.com/
Be Internet Awesome with Google
15. Student Interactive Activities
Interland
You Can Play the Game Interland by Google
This is a fun game for teaching you how to be safe on the Internet
https://beinternetawesome.withgoogle.com/resources
16. Student Interactive Activities
Digital Compass
https://www.brainpop.com/games/digitalcompass/
Digital Compass will help you to understand the
different aspects of digital citizenship through 8
animated characters and real world scenarios.
When you play this game, you will determine the
fate of the different characters.
First, let’s take a peek at the introduction video to
the game.
https://youtu.be/6opdfUvdETg
17. Student Interactive Activities
Brain Pop
has wonderful videos that will help you to understand the different concepts of digital
citizenship.
https://www.brainpop.com/
Username: rpfranklinmilitary Password: bpop
Instructions:
1. Click on Digital Citizenship
2. Watch the videos on the following topics listed below and take the quiz for each video and
email your results to Dr. Bannister at cbannist@rvaschools.net.
• Cyberbullying
• Conflict Resolution
• Digital Etiquette
• Media Literacy
• Online Safety
18. Digital Citizenship Resources
Most Credible and Reliable Sources on the Internet for Students
https://www.commonsense.org/education/top-picks/most-reliable-and-credible-sources-for-
students
Evaluating Web Resources : The CRAAP Test
• http://libguides.library.ncat.edu/c.php?g=778558&p=5584082
How to Distinquish Fake News from Real News
https://docs.google.com/document/d/10eA5-
mCZLSS4MQY5QGb5ewC3VAL6pLkT53V_81ZyitM/edit
Be Internet Awesome Pledge
https://beinternetawesome.withgoogle.com/pdfs/Google_BeInternetAwesome_Pledge.pdf
19. All images in the presentation are
Common Creative Images from www.bing.com