3. What Makes a Good Trainer?
Skill Definition How?
Knowledgeable • Know DA strategies and tools
• Know how to conduct training
Content and Method • Know how to organize training
4. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
5. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
Effective • Participants learn
6. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
• Think about training method as well
Effective • Participants learn •
as content
Give participants an active role
• Ask for evaluations and make changes
7. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
• Think about training method as well
Effective • Participants learn •
as content
Give participants an active role
• Ask for evaluations and make changes
Fun • Participants enjoy training
8. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
• Think about training method as well
Effective • Participants learn •
as content
Give participants an active role
• Ask for evaluations and make changes
• Interactivity
• Variety
Fun • Participants enjoy training • Games
• Breaks
9. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
• Think about training method as well
Effective • Participants learn •
as content
Give participants an active role
• Ask for evaluations and make changes
• Interactivity
• Variety
Fun • Participants enjoy training • Games
• Breaks
• Always improve your techniques
Evolving • Always learn new digital activism
trends
10. What Makes a Good Trainer?
Skill Definition How?
• Google instructions
Knowledgeable • Know DA strategies and tools
• Know how to conduct training • Play around with tools
• Ask colleagues
Content and Method • Know how to organize training • Use templates
• Think about training method as well
Effective • Participants learn •
as content
Give participants an active role
• Ask for evaluations and make changes
• Interactivity
• Variety
Fun • Participants enjoy training • Games
• Breaks
• Present new activities and new
• Always improve your techniques explanations with each training
Evolving • Always learn new digital activism
trends
•
•
Track trends through RSS feeds, blogs
Attend trainings of other successful
trainers
11. People Learn...
•___% of what they HEAR
• ___% of what they SEE & HEAR
• ___% of what they WRITE
• ___% of what they DO
Source: Edgar Dale’s cone of experience
12. People Learn...
• 20% of what they HEAR
• 50% of what they SEE & HEAR
• 70% of what they WRITE
• 90% of what they DO
Source: Edgar Dale’s cone of experience
13. Interactivity Options
People Learn...
Format Speakers Best For Group Size
Lecture
Harvesting
(partial p2p)
Small Group
(pure p2p)
Partner
(pure p2p)
Source: Edgar Dale’s cone of experience
14. Interactivity Options
People Learn...
Format Speakers Best For Group Size
Only You • Sharing info that only
Lecture (no participant you know Full Group
interaction)
Harvesting
(partial p2p)
Small Group
(pure p2p)
Partner
(pure p2p)
Source: Edgar Dale’s cone of experience
15. Interactivity Options
People Learn...
Format Speakers Best For Group Size
Only You • Sharing info that only
Lecture (no participant you know Full Group
interaction)
• Getting participants to
Harvesting Trainer and share their own
knowledge with one Full Group
(partial p2p) Participants another
Small Group
(pure p2p)
Partner
(pure p2p)
16. Interactivity Options
People Learn...
Format Speakers Best For Group Size
Only You • Sharing info that only
Lecture (no participant you know Full Group
interaction)
• Getting participants to
Harvesting Trainer and share their own
knowledge with one Full Group
(partial p2p) Participants another
Small Group Only • Practicing skills
• Getting everyone to 3-5 People
(pure p2p) Participants participate
Partner
(pure p2p)
17. Interactivity Options
People Learn...
Format Speakers Best For Group Size
Only You • Sharing info that only
Lecture (no participant you know Full Group
interaction)
• Getting participants to
Harvesting Trainer and share their own
knowledge with one Full Group
(partial p2p) Participants another
Small Group Only • Practicing skills
• Getting everyone to 3-5 People
(pure p2p) Participants participate
Partner Only • Practicing skills
• Getting everyone to 2 People
(pure p2p) Participants participate intensely
18. Interactivity Options: Which Would You Use Most?
People Learn...
Group
Format Speakers Best For Rank
Size
Only You • Sharing info that Full
Lecture (no participant only you know
interaction) Group
• Getting participants
Harvesting Trainer and to share their own Full
knowledge with one
(partial p2p) Participants another Group
Small Only • Practicing skills 3-5
Group Participants
• Getting everyone to
participate People
(pure p2p)
• Practicing skills
Partner Only • Getting everyone to
2 People
(pure p2p) Participants participate
intensely
19. Interactivity Options: Which Would You Use Most?
People Learn...
Group
Format Speakers Best For Rank
Size
Only You • Sharing info that Full
Lecture (no participant only you know 4
interaction) Group
• Getting participants
Harvesting Trainer and to share their own Full
1
knowledge with one
(partial p2p) Participants another Group
Small Only • Practicing skills 3-5
Group • Getting everyone to 2
(pure p2p)
Participants participate People
• Practicing skills
Partner Only • Getting everyone to
2 People 3
(pure p2p) Participants participate
intensely
21. Agenda Exercise
1. Assemble these strips into a strong agenda.
2. Remember variety, practice, and breaks.
3. Be able to explain your chosen order.
4. It is okay to improve on the original!
Source: steakpinball/Flickr