Human Factors of XR: Using Human Factors to Design XR Systems
Animation
1.
2. • Broad term and as a matter of fact
there are many definitions of
animations.
• Dictinary.com: “A motion picture
by photographing successive
positions of inanimate objects
same as puppets or mechanical
parts”
3. • Merriam Webster online:
“Animation is animated
cartoon, a motion picture made
from a series of drawings
simulating motion by means of
slight progressive changes”
4. • A phenomenon by which the eye
retains a vision for about one
twenty fifth (1/25) of a second
thereby creating the illusion of
motion for related images shown
it.
Ex. Electric fan
5. • The early cave paintings of
animals with multiple legs with
superimposed position, the
Egyptian mural of wrestler in
sequence of action and even
Leonardo da Vinci’s anatomical
studies show detailed drawings of
supposed motion.
6.
7. • Invented in China 180 AD by Ting
Huan
• It was made from translucent
paper panels painted with
sequence of action which when
turned, a right speed would
appear to move.
8.
9. • A toy of Victorian era which was a
circular disk with two images on
each side and its center is tied to
a string so that when it is turned
quickly the images would seem to
appear to be combined into one
image.
10.
11. • Invented in 1831 simultaneously
by Austrian Simon von Stampfer
and Belgian Joseph Plateau.
• Simple drawings moving
simultaneously giving the effect of
animation.
12.
13. By John Linnet:
Essentially a
series of
sequential
pictures which
when flipped at
high speeds
creates an
illusion of
motion.
14. • More complicate version of
zoetrope invented by Charles Emil
Reynaud: he created the first
animated film in Paris, France
1892
• Included steady mirrors inside a
cylinder to improve the quality of
image for a clearer animation.
15.
16. • Considered as the classic
projector, which uses a simple
lamp and translucent oil painting
which projects larger image on a
flat surface
17.
18.
19. • Using hand- drawn sequence of
images which were slightly
different with one another then
photocopied onto acetate sheets
called cels.
23. • A technique uses less
sophisticated and detailed
drawings for animation
24. • Technique used in the movies
Space Jam and Who Framed
Roger Rabbit?
25. • Animation technique where in
objects are photograph one frame
at a time by changing their
location or action close to the
previous one.
Ex. Clay animation, LEGO toys
as a medium of animation, cut out
paper and puppet
26.
27. • (CGI)- Computer generated
imagery animation
• A technique of creating animation
or moving images with the use of
computers.
• Categorized: 2D and 3D
28. • Recording live action artist
wearing suits that allow computer
image manipulation to create
another character.
29.
30.
31. • Tries to resemble life skin, plants,
animals, sceneries and others.
32.
33. • Emulate the classic cel technique
using computers for 3D
environment and action for
characters.
34. • Created using Adobe Flash or
other similar programs to create
images in .swf format.
35.
36. • Computer application and video
game design have become
increasingly realistic and user
friendly.
37. • Creating new ideas are being
applied to industries all around
us.
• Making easier for business to
relay useful information and
services.
38.
39. • Web design has made it easier
for people to gather information,
make product comparison and
purchase goods and service
online.
43. • Cellular phones and mobile
devices are putting the
technology right in the palm of our
hands.
44. • Tends to be towards animation of
human and on the other side the
creation of computer graphic that
looks like hand drawn animation
known as non- photorealistic
and cel shading; is meant to
resemble that of comic books and
cartoons.